Thinkers: Difference between revisions

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{{BlockQuote|This Thinker's mind darts from one activity to another. Speed and combat strength are assured at the start, but a wary mind lingers to festivities.|Kainga Encyclopedia}}
{{BlockQuote|This Thinker's mind darts from one activity to another. Speed and combat strength are assured at the start, but a wary mind lingers to festivities.|Kainga Encyclopedia}}
{{BlockQuote|Garam was welcomed to become a Thinker after his father, the great woodworker, constructed the Skyloft for the other Thinkers. Garam sees himself as a diplomacy master but is quite hot-headed and his attempts at negotiations lead to combat just as often as friendship. Being quite young, Garam was worried his followers wouldn't take him seriously, so he fashioned an impressive fan on his back which he tells his followers allows him to fly!|Thinker Deep Dive 2: Garam}}
{{BlockQuote|Garam was welcomed to become a Thinker after his father, the great woodworker, constructed the Skyloft for the other Thinkers. Garam sees himself as a diplomacy master but is quite hot-headed and his attempts at negotiations lead to combat just as often as friendship. Being quite young, Garam was worried his followers wouldn't take him seriously, so he fashioned an impressive fan on his back which he tells his followers allows him to fly!|Thinker Deep Dive 2: Garam}}
Garam is a very fast-moving Thinker, who starts each mission with two Warriors and the incredibly powerful Sharpened Axes passive technology. The combat prowess of his Braves has a leg up on others, in some cases negating the need for Combat technologies at all. Starting with Garam can be difficult, as he starts with no food and only three Braves. Two of his [[Technologies#Festival|Festivals]] require fabric, and he doesn't start with enough to build the Skylamp Festival. This all but necessitates using one of his Resource inspirations on a fabric-producing technology, which may or may not appear in the list. (Alternatively, remembering a technology such as the Lotus Pond makes this trivial.)
Garam is a very fast-moving Thinker, who starts each mission with two Warriors and the incredibly powerful Sharpened Axes passive technology. The combat prowess of his Braves has a leg up on others, in some cases negating the need for Combat technologies at all. Starting with Garam can be difficult, as he starts with no food and only three Braves. Two of his [[Technologies#Festival|Festivals]] require [[Materials#Fabric|Fabric]], and he doesn't start with enough to build the Skylamp Festival. This all but necessitates using one of his Resource inspirations on a fabric-producing technology, which may or may not appear in the list. (Alternatively, remembering a technology such as the [[Technologies/Resources#Lotus Pond|Lotus Pond]] makes this trivial.)


Of note, Garam cannot fly using his fan, but he does move faster than all other Thinkers.
Of note, Garam cannot fly using his fan, but he does move faster than all other Thinkers.
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=== {{anchor|Garam B}} B-side ===
=== {{anchor|Garam B}} B-side ===
{{BlockQuote|Garam's father was a great hunter and a woodcarver, and he can pass that archery training to his followers. This version of Garam is powerful at range.|Kainga Encyclopedia}}
{{BlockQuote|Garam's father was a great hunter and a woodcarver, and he can pass that archery training to his followers. This version of Garam is powerful at range.|Kainga Encyclopedia}}
Garam's B-side isn't as combat-oriented; lacking the [[Technologies/Passive#Sharpened Axes|Sharpened Axes]] passive, but he does come with two ranged combat units. In addition, while two of his Festivals require Fabric, unlike his A-side he has a way to generate Lotus Fabric using the [[Technologies/Festival#Flowering Signal|Flowering Signal]] Festival.
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