Technologies: Difference between revisions

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== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
=== [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter ===
=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast ===
'''Shelter''' Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.
'''Beast''' Technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies/Food#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.


For a list of Shelter Technologies, please see [[Technologies/Shelter]].
For a list of Beast Technologies, see [[Technologies/Beast]].


=== [[File:TechGroup Food.svg|24px|middle|link=]] Food ===
=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
'''Food''' Technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
'''Combat''' Technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).


For a list of Food Technologies, please see [[Technologies/Food]].
For a full list of Combat Technologies, see [[Technologies/Combat]].
 
=== [[File:TechGroup Resources.svg|24px|middle|link=]] Resources ===
'''Resources''' Technologies allow you to build structures that produce [[Materials]]. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.
 
For a list of Resources Technologies, see [[Technologies/Resources]].


=== [[File:TechGroup Development.svg|24px|middle|link=]] Development ===
=== [[File:TechGroup Development.svg|24px|middle|link=]] Development ===
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For a list of Development Technologies, see [[Technologies/Development]].
For a list of Development Technologies, see [[Technologies/Development]].


=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast ===
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
'''Beast''' Technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies/Food#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies/Other#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
 
For a full list of Festivals, see [[Technologies/Festival]].
 
=== [[File:TechGroup Food.svg|24px|middle|link=]] Food ===
'''Food''' Technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
 
For a list of Food Technologies, please see [[Technologies/Food]].
 
=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
'''Movement''' Technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.


For a list of Beast Technologies, see [[Technologies/Beast]].
For a full list of Movement Technologies, see [[Technologies/Movement]].


=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
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For a list of Protection Technologies, see [[Technologies/Protection]].
For a list of Protection Technologies, see [[Technologies/Protection]].


=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
=== [[File:TechGroup Resources.svg|24px|middle|link=]] Resources ===
'''Movement''' Technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.
'''Resources''' Technologies allow you to build structures that produce [[Materials]]. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.


For a full list of Movement Technologies, see [[Technologies/Movement]].
For a list of Resources Technologies, see [[Technologies/Resources]].


=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
=== [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter ===
'''Combat''' Technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
'''Shelter''' Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.


For a full list of Combat Technologies, see [[Technologies/Combat]].
For a list of Shelter Technologies, please see [[Technologies/Shelter]].
 
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies/Other#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
 
For a full list of Festivals, see [[Technologies/Festival]].


=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===
=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===

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