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| desc=Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials. | | desc=Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials. | ||
| mats={{Material|Fabric}} | | mats={{Material|Fabric}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain. | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}} | {{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}} | ||
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Units equipped with [[Technologies/Passive#Warding Headbands|Warding Headbands]] are immune to the effects of a Jar of Amnesia. | Units equipped with [[Technologies/Passive#Warding Headbands|Warding Headbands]] are immune to the effects of a Jar of Amnesia. | ||
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Ceramics}} | | mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Ceramics}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Amnesia.png|32px]] {{!}}{{!}} '''Amnesia:''' This powerful gas causes everyone in the area to forget what they are doing and return to their home towns. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Amnesia.png|32px]] {{!}}{{!}} '''Amnesia:''' This powerful gas causes everyone in the area to forget what they are doing and return to their home towns. | ||
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| desc=Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any [[Units|unit]] that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage! | | desc=Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any [[Units|unit]] that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage! | ||
| mats={{Material|Logs}} | | mats={{Material|Logs}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Protection Lightning Totem.png|32px]] {{!}}{{!}} '''Absorbs Lightning:''' Absorbs lightning strikes, protecting your town from fires. | {{!}} style="min-width:32px" {{!}} [[File:Tech Protection Lightning Totem.png|32px]] {{!}}{{!}} '''Absorbs Lightning:''' Absorbs lightning strikes, protecting your town from fires. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}} | {{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}} | ||
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| desc=Rain Collectors will fill with water when rained on, giving your [[Units#Brave|Braves]] a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source. | | desc=Rain Collectors will fill with water when rained on, giving your [[Units#Brave|Braves]] a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source. | ||
| mats={{Material|Clay}} {{Material|Clay}} | | mats={{Material|Clay}} {{Material|Clay}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | ||
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| desc=Shadufs enable [[Units#Brave|Braves]] to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves! | | desc=Shadufs enable [[Units#Brave|Braves]] to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves! | ||
| mats={{Material|Bamboo}} | | mats={{Material|Bamboo}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}} | {{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}} | ||
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| desc=Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain [[Beasts]] or your [[Thinkers|Thinker]], or may be used to prevent your [[Units#Brave|Braves]] from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain. | | desc=Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain [[Beasts]] or your [[Thinkers|Thinker]], or may be used to prevent your [[Units#Brave|Braves]] from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain. | ||
| mats={{Material|Bricks}} | | mats={{Material|Bricks}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Has Variants.png|32px]] {{!}}{{!}} '''Has Variants:''' Contains multiple variants (press Ctrl to swap between them). | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Has Variants.png|32px]] {{!}}{{!}} '''Has Variants:''' Contains multiple variants (press Ctrl to swap between them). | ||
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| desc=Warding Lanterns prevent any [[Units#Ghost|ghosts]] that spawn during the [[Events#Night of the Dead|Night of the Dead]] Event from approaching. Placement of your [[Technologies/Other#Resource Totem|Totems]] to account for future Lanterns helps prevent the ghosts from approaching your village at all. | | desc=Warding Lanterns prevent any [[Units#Ghost|ghosts]] that spawn during the [[Events#Night of the Dead|Night of the Dead]] Event from approaching. Placement of your [[Technologies/Other#Resource Totem|Totems]] to account for future Lanterns helps prevent the ghosts from approaching your village at all. | ||
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}} | | mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Ghost Warding:''' No ghosts can approach this structure or spawn within its radius. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Ghost Warding:''' No ghosts can approach this structure or spawn within its radius. | ||
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| desc=Water Syphons allow [[Units#Brave|Braves]] to collect water from Trunkwoods and cacti, which is extremely useful on the [[Biomes#Flatlands|Flatlands]] because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water. | | desc=Water Syphons allow [[Units#Brave|Braves]] to collect water from Trunkwoods and cacti, which is extremely useful on the [[Biomes#Flatlands|Flatlands]] because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water. | ||
| mats={{Material|Bamboo}} | | mats={{Material|Bamboo}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | ||
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| desc=A Well enables [[Units#Brave|Braves]] to quickly and easily fight fires. It is most useful when combating the [[Events#Fire Season|Fire Season]] Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved. | | desc=A Well enables [[Units#Brave|Braves]] to quickly and easily fight fires. It is most useful when combating the [[Events#Fire Season|Fire Season]] Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved. | ||
| mats={{Material|Logs}} {{Material|Logs}} | | mats={{Material|Logs}} {{Material|Logs}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}} | {{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}} | ||
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| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Clay}} {{Material|Reeds}} | | mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Clay}} {{Material|Reeds}} | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}} | {{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}} |