1,088
edits
Eheartshine (talk | contribs) |
Eheartshine (talk | contribs) No edit summary |
||
Line 30: | Line 30: | ||
| desc=The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once. | | desc=The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once. | ||
| mats={{Material|Logs}} | | mats={{Material|Logs}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Alarm.png|32px]] {{!}}{{!}} '''Alarm:''' Adds a button to select all your units. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Alarm.png|32px]] {{!}}{{!}} '''Alarm:''' Adds a button to select all your units. | ||
Line 50: | Line 49: | ||
| desc=Beast Lures can attract smaller Beasts (such as [[Beasts#Snail|Snails]]), but do not tame them or make them friendly. | | desc=Beast Lures can attract smaller Beasts (such as [[Beasts#Snail|Snails]]), but do not tame them or make them friendly. | ||
| mats={{Material|Clay}} {{Material|Clay}} | | mats={{Material|Clay}} {{Material|Clay}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people. | ||
Line 70: | Line 68: | ||
| desc=Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start. | | desc=Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start. | ||
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Clay}} {{Material|Clay}} | | mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Clay}} {{Material|Clay}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built. | ||
Line 77: | Line 74: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}} | {{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}} | ||
Line 115: | Line 111: | ||
| encyclopedia=Dig a canal in the earth to fertilize nearby soil at sea level. | | encyclopedia=Dig a canal in the earth to fertilize nearby soil at sea level. | ||
| desc=Digging a Canal provides fertile soil to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source. | | desc=Digging a Canal provides fertile soil to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source. | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Development|Canal|Resources|Clay Pit|Muddy Canal}} | {{!}} {{Unique|Development|Canal|Resources|Clay Pit|Muddy Canal}} | ||
Line 147: | Line 141: | ||
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Logs}} {{Material|Bamboo}} | | mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Logs}} {{Material|Bamboo}} | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}} | {{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}} | ||
Line 189: | Line 182: | ||
| footp=1x1 | | footp=1x1 | ||
| place=Resource Totem | | place=Resource Totem | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius. | ||
Line 196: | Line 188: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}} | {{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}} | ||
Line 216: | Line 207: | ||
| mats={{Material|Logs}} {{Material|Logs}} | | mats={{Material|Logs}} {{Material|Logs}} | ||
| place=Hearth | | place=Hearth | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | ||
Line 223: | Line 213: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Immune to Flooding:''' Unaffected by rising tides. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Immune to Flooding:''' Unaffected by rising tides. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Rifle Casern|Development|Firetower Hearth|Firelance Casern}} | {{!}} {{Unique|Combat|Rifle Casern|Development|Firetower Hearth|Firelance Casern}} | ||
Line 249: | Line 238: | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
Line 273: | Line 261: | ||
| footp=1x1 | | footp=1x1 | ||
| place=Resource Totem | | place=Resource Totem | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}} | {{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}} | ||
Line 319: | Line 305: | ||
| prod={{Unit|Gift}} | | prod={{Unit|Gift}} | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Distillery|Disguised Gift}} | {{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Distillery|Disguised Gift}} | ||
Line 347: | Line 332: | ||
| mats={{Material|Logs}} {{Material|Clay}} | | mats={{Material|Logs}} {{Material|Clay}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
Line 354: | Line 338: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus HardenedSkin.png|32px]] {{!}}{{!}} '''Hardened Skin:''' Braves start with 50 percent more health. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus HardenedSkin.png|32px]] {{!}}{{!}} '''Hardened Skin:''' Braves start with 50 percent more health. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Barracks|Development|Sauna|Axe Barracks}} | {{!}} {{Unique|Combat|Barracks|Development|Sauna|Axe Barracks}} | ||
Line 407: | Line 390: | ||
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} | | mats={{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} | ||
| prod={{Unit|Tallback}} | | prod={{Unit|Tallback}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Discover New Inspiration:''' Careful thinking can lead to a new source of Inspiration. | {{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Discover New Inspiration:''' Careful thinking can lead to a new source of Inspiration. | ||
Line 446: | Line 428: | ||
| desc=Warding Apiaries ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts. | | desc=Warding Apiaries ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts. | ||
| mats={{Material|Clay}} | | mats={{Material|Clay}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people. | ||
Line 453: | Line 434: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Tree.svg|32px]] {{!}}{{!}} '''Tree Placement:''' Must be placed in a tree. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Tree.svg|32px]] {{!}}{{!}} '''Tree Placement:''' Must be placed in a tree. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}} | {{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}} | ||
Line 479: | Line 459: | ||
| desc=Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare. | | desc=Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare. | ||
| mats={{Material|Bamboo}} {{Material|Bamboo}} | | mats={{Material|Bamboo}} {{Material|Bamboo}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Detect Raids:''' Get notified when other camps are mustering a raid. | {{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Detect Raids:''' Get notified when other camps are mustering a raid. | ||
{{!}}} | {{!}}} | ||
}} | }} |