Technologies/Passive: Difference between revisions

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| chance=2.2
| chance=2.2
| encyclopedia=Replace all Reeds construction Materials with Bamboo.
| encyclopedia=Replace all Reeds construction Materials with Bamboo.
| desc=Bamboo Focus causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Bamboo|Bamboo]]. This does ''not'' include Reeds used for production (such as the [[#Bakery|Bakery]]). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.
| desc=Bamboo Focus causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Bamboo|Bamboo]]. This does ''not'' include Reeds used for production (such as the [[Technologies/Food#Bakery|Bakery]]). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.


Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
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| chance=3.1
| chance=3.1
| encyclopedia=Gives Braves the ability to carry resources at full speed.
| encyclopedia=Gives Braves the ability to carry resources at full speed.
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying [[Materials]]. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[#Thatched Longhouse|Thatched Longhouses]] and [[Thinkers#Charnushka|Charnushka]]'s A-side.
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying [[Materials]]. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[Technologies/Shelter#Thatched Longhouse|Thatched Longhouses]] and [[Thinkers#Charnushka|Charnushka]]'s A-side.
| effects=<br />
| effects=<br />
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| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=Replace all Clay construction Materials with Bricks.
| encyclopedia=Replace all Clay construction Materials with Bricks.
| desc=Bricks Focus causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Bricks|Bricks]]. This does ''not'' include Clay used for production (such as the [[#Ceramics Production|Ceramics Production]] attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.
| desc=Bricks Focus causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Bricks|Bricks]]. This does ''not'' include Clay used for production (such as the [[Technologies/Resources#Ceramics Production|Ceramics Production]] attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.


Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
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| rarity=Epic
| rarity=Epic
| encyclopedia=Add defensive spikes around your Hearth to damage intruders.
| encyclopedia=Add defensive spikes around your Hearth to damage intruders.
| desc=Defensive Spikes causes a series of wooden stakes to spawn around the [[#Campfire Hearth|Hearth]]. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s B-side.
| desc=Defensive Spikes causes a series of wooden stakes to spawn around the [[Technologies/Other#Campfire Hearth|Hearth]]. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s B-side.
| effects=<br />
| effects=<br />
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| prereq=[[File:Tech Resources Ceramics Production.png|24px|middle|link=|Ceramics Production]]
| prereq=[[File:Tech Resources Ceramics Production.png|24px|middle|link=|Ceramics Production]]
| encyclopedia=Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
| encyclopedia=Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
| desc=Enchanted Firejars makes all of your [[Units]] immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the [[#Rotunda|Rotunda]] or [[#Brick Walls|Brick Walls]] technologies. Enchanted Firejars is provided for free with [[Thinkers#Ajowan|Ajowan]]'s B-side.
| desc=Enchanted Firejars makes all of your [[Units]] immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the [[Technologies/Shelter#Rotunda|Rotunda]] or [[#Brick Walls|Brick Walls]] technologies. Enchanted Firejars is provided for free with [[Thinkers#Ajowan|Ajowan]]'s B-side.
| effects=<br />
| effects=<br />
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| chance=3.1
| chance=3.1
| encyclopedia=Increases movement speed within your campfire's radius.
| encyclopedia=Increases movement speed within your campfire's radius.
| desc=Incense increases your [[Units#Brave|Braves']] walking speed by 1.5&times; while they are standing inside the territory controlled by your [[#Campfire Hearth|Hearth]]. This does ''not'' include any additional territory added through [[#Resource Totem|Totems]]. Braided Rope is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s A-side.
| desc=Incense increases your [[Units#Brave|Braves']] walking speed by 1.5&times; while they are standing inside the territory controlled by your [[Technologies/Other#Campfire Hearth|Hearth]]. This does ''not'' include any additional territory added through [[Technologies/Other#Resource Totem|Totems]].
| effects=<br />
| effects=<br />
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within your town's Hearth radius.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within your town's Hearth radius.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[Technologies/Other#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
* '''Unique Combinations:'''
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| prereq={{Tech|Food|Crop Row}} or {{Tech|Unique|Fertilized Crops}}
| prereq={{Tech|Food|Crop Row}} or {{Tech|Unique|Fertilized Crops}}
| encyclopedia=Crops grow fertile grass around them when exhausted.
| encyclopedia=Crops grow fertile grass around them when exhausted.
| desc=When a [[#Crop Row|Crop Row]] disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
| desc=When a [[Technologies/Food#Crop Row|Crop Row]] disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
| effects=<br />
| effects=<br />
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| chance=3.1
| chance=3.1
| encyclopedia=Braves get rain hats so they can still work while rained on.
| encyclopedia=Braves get rain hats so they can still work while rained on.
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[#Rattan Home|Rattan Home]] and [[Thinkers#Charnushka|Charnushka]]'s B-side.
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[Technologies/Shelter#Rattan Home|Rattan Home]] and [[Thinkers#Charnushka|Charnushka]]'s B-side.
| effects=<br />
| effects=<br />
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| chance=1.9
| chance=1.9
| encyclopedia=Doubles Braves' damage and chopping speed.
| encyclopedia=Doubles Braves' damage and chopping speed.
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[#Log Tents|Log Tents]] and [[Thinkers#Garam|Garam]]'s A-side.
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[Technologies/Shelter#Log Tents|Log Tents]] and [[Thinkers#Garam|Garam]]'s A-side.
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| effects=<br />
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| chance=1.9
| chance=1.9
| encyclopedia=Allows structures to be placed half over the edge of cliffs.
| encyclopedia=Allows structures to be placed half over the edge of cliffs.
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[#Potala Mansion|Potala Mansions]] and [[Thinkers#Sumac|Sumac]]'s A-side.
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[Technologies/Shelter#Potala Mansion|Potala Mansions]] and [[Thinkers#Sumac|Sumac]]'s A-side.
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| effects=<br />
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| chance=3.1
| chance=3.1
| encyclopedia=Units become immune to mind bending like conversion and amnesia.
| encyclopedia=Units become immune to mind bending like conversion and amnesia.
| desc=Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your [[Thinkers|Thinker's]] commands, such as a [[Units#Priest|Priest]] or a [[#Jar of Amnesia|Jar of Amnesia]].
| desc=Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your [[Thinkers|Thinker's]] commands, such as a [[Units#Priest|Priest]] or a [[Technologies/Protection#Jar of Amnesia|Jar of Amnesia]].
| effects=<br />
| effects=<br />
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