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=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
'''Protection''' technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
'''Protection''' Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
==== Windmill ====
{{TechInfo
| image=Tech Protection Windmill.png
| tech=Windmill
| health=400
| builders=5
| karma=2
| chance=7.6
| rarity=Rare
| single=Yes
| footp=4x4 Diamond
| encyclopedia=A tall sail-tower to push clouds away, protecting your town.
| desc=A windmill will activate when any clouds form (such as for the [[Events#Rainstorm|Rainstorm]] or [[Events#Snowfall|Snowfall]] Events), pushing them away from your town. A Windmill can only affect one cloud formation at a time, however.
| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Clay}} {{Material|Reeds}}
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Protection|Windmill|Windmill Drawbridge}}
{{!}}}
}}


==== Well ====
For a list of Protection Technologies, see [[Technologies/Protection]].
{{TechInfo
| image=Tech Protection Well.png
| tech=Well
| health=∞
| builders=3
| chance=7.6
| rarity=Rare
| group=Starting
| single=Yes
| encyclopedia=A deep well that produces water to fight fires.
| desc=A Well enables [[Units#Brave|Braves]] to quickly and easily fight fires. It is most useful when combating the [[Events#Fire Season|Fire Season]] Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved.
| mats={{Material|Logs}} {{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}}
{{!}}}
}}
 
==== Shaduf ====
{{TechInfo
| image=Tech Protection Shaduf.png
| tech=Shaduf
| health=50
| builders=1
| chance=12.8
| group=Starting
| place=Over Water
| footp=1x2
| encyclopedia=A Bamboo mechanism to access water to fight fires.
| desc=Shadufs enable [[Units#Brave|Braves]] to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves!
| mats={{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fisherman's Warf|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Net|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Walker Fishing Platform|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Shelter|Haken House|Buckets of Fish}}
{{!}}}
}}
 
==== Rain Collector ====
{{TechInfo
| image=Tech Protection Rain Collector.png
| tech=Rain Collector
| health=150
| builders=1
| karma=2
| chance=8.9
| group=Starting
| rarity=Rare
| encyclopedia=Store rain water to fight fires.
| desc=Rain Collectors will fill with water when rained on, giving your [[Units#Brave|Braves]] a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source.
| mats={{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Quench Soil.png|32px]] {{!}}{{!}} '''Quench Soil:''' Nearby soil becomes fertile when water is full.
{{!}}}
}}
 
==== Cliff Awning ====
{{TechInfo
| image=Tech Protection Cliff Awning.png
| tech=Cliff Awning
| health=150
| builders=2
| karma=1
| chance=8.9
| rarity=Rare
| group=Group 1
| place=Inside Cliff
| encyclopedia=Attaches to a cliffside and protects whatever's below from the elements.
| desc=Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials.
| mats={{Material|Fabric}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Spire House|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Embedded Home|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Isolated Home|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Huts|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Thatched Huts|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Log Tents|Round Umbrella}}
{{!}}}
}}
 
==== Cloud Popper ====
{{TechInfo
| image=Tech Protection Cloud Popper.png
| tech=Cloud Popper
| health=100
| builders=2
| karma=2
| chance=6.4
| rarity=Epic
| group=Group 1
| single=Yes
| footp=3x3
| encyclopedia=A balloon that destroys clouds it comes in contact with high in the sky.
| desc=Cloud Poppers are able to completely destroy any cloud that comes near it, subject to wind direction. However, each Cloud Popper is single-use and must be rebuilt after popping a cloud.
| mats={{Material|Fabric}} {{Material|Fabric}}
}}
 
==== Jar of Amnesia ====
{{TechInfo
| image=Tech Protection Jar of Amnesia.png
| tech=Jar of Amnesia
| health=10
| builders=2
| karma=5
| chance=3.8
| rarity=Legendary
| single=Yes
| encyclopedia=When broken, fills the area with powerful amnesia ending combat and animosity and causing everyone to return home.
| desc=A Jar of Amnesia is a powerful defensive structure that will immediately end combat and force all [[Units|units]] to return to their home [[#Campfire Hearth|Hearth]]. Of particular note, this applies to both friendly and hostile units, so be careful when placing the Jar so as to minimize disruptions in production.
 
Units equipped with [[#Warding Headbands|Warding Headbands]] are immune to the effects of a Jar of Amnesia.
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Ceramics}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Amnesia.png|32px]] {{!}}{{!}} '''Amnesia:''' This powerful gas causes everyone in the area to forget what they are doing and return to their home towns.
{{!}}}
}}
 
==== Isolation Tower ====
{{TechInfo
| image=Tech Protection Isolation Tower.png
| tech=Isolation Tower
| health=1000
| builders=1
| karma=3
| chance=7.6
| rarity=Rare
| single=Yes
| footp=3x3
| encyclopedia=A tall tower to keep your Thinker away from harm and give them some peace and quiet.
| desc=An Isolation Tower protects any Thinker that cloisters themselves inside, even from area-of-effect damage such as grenades or ranged attacks like bows or rifles. Thinkers are still vulnerable to natural effects such as wind or fire, however. Any friendly Thinker can reside inside an Isolation Tower, including [[Challenges#Thinker Rescue|rescued Thinkers]] or Thinkers from befriended villages.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}}
}}
 
==== Water Syphon ====
{{TechInfo
| image=Tech Protection Water Syphon.png
| tech=Water Syphon
| health=50
| builders=2
| chance=8.9
| prereq={{Biome|Flatlands}} or {{Biome|Greenleaf}}
| group=Starting
| place=Trunkwood or Cactus
| encyclopedia=Add a convenient tap into Trunkwoods and cacti for easy access to water.
| desc=Water Syphons allow [[Units#Brave|Braves]] to collect water from Trunkwoods and cacti, which is extremely useful on the [[Biomes#Flatlands|Flatlands]] because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water.
| mats={{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Trunkwood or Cactus.svg|32px]] {{!}}{{!}} '''Placed on Trunkwood or Cactus:''' Can only be placed on a Trunkwood or living cactus.
{{!}}}
}}
 
==== Town Walls ====
{{TechInfo
| image=Tech Protection Town Walls.png
| tech=Town Walls
| health=400
| builders=2
| karma=5
| chance=11.5
| footp=1x2
| group=Group 2
| encyclopedia=A wall that can keep your enemies out of your town.
| desc=Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain [[Beasts]] or your [[Thinkers|Thinker]], or may be used to prevent your [[Units#Brave|Braves]] from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain.
| mats={{Material|Bricks}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Has Variants.png|32px]] {{!}}{{!}} '''Has Variants:''' Contains multiple variants (press Ctrl to swap between them).
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Footprint 2x2.svg|32px]] {{!}}{{!}} '''Alternate Footprint (2x2):''' One or more variants of this technology has a footprint of 2x2 instead of the default footprint.
{{!}}}
}}
 
==== Lightning Totem ====
{{TechInfo
| image=Tech Protection Lightning Totem.png
| tech=Lightning Totem
| health=500
| builders=3
| karma=4
| chance=7.6
| rarity=Epic
| group=Group 1
| encyclopedia=Absorbs lightning strikes, protecting your town from fires.
| desc=Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any [[Units|unit]] that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage!
| mats={{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Protection Lightning Totem.png|32px]] {{!}}{{!}} '''Absorbs Lightning:''' Absorbs lightning strikes, protecting your town from fires.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Protection|Lightning Totem|Whitebarrel Rifles}}
{{!}}}
}}
 
==== Warding Lanterns ====
{{TechInfo
| image=Tech Protection Warding Lanterns.png
| tech=Warding Lanterns
| health=500
| builders=3
| karma=6
| chance=7.6
| rarity=Rare
| group=Group 3
| place=Resource Totem
| encyclopedia=Block ghosts of the dark from appearing near this lantern.
| desc=Warding Lanterns prevent any [[Units#Ghost|ghosts]] that spawn during the [[Events#Night of the Dead|Night of the Dead]] Event from approaching. Placement of your [[#Resource Totem|Totems]] to account for future Lanterns helps prevent the ghosts from approaching your village at all.
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Ghost Warding:''' No ghosts can approach this structure or spawn within its radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}}
}}


=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===

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