Technologies/Development: Difference between revisions

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(Created page with "= 24px|middle|link= Development = '''Development''' technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section. == Watchtower == {{TechInfo | image=Tech Development Watchtower.png | tech=Watchtower | health=200 | builders=4 | group=Starting | chance=6.5 | encyclopedia=A tower tha...")
 
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__NOTOC__
{{Alphabet TOC
|a=Alarm Instrument
|b=Beast Lure
|c=Canal
|d=Demand Table
|f=Fertilizing Termites
|h=House Extension
|i=Incense Diffuser
|m=Market Tower
|r=Royal Gift
|s=Sauna
|t=Tallback
|w=Warding Apiary
}}
= [[File:TechGroup Development.svg|24px|middle|link=]] Development =
= [[File:TechGroup Development.svg|24px|middle|link=]] Development =
'''Development''' technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
'''Development''' [[technologies]] are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
== Watchtower ==
 
== Alarm Instrument ==
{{TechInfo
{{TechInfo
| image=Tech Development Watchtower.png
| image=Tech Development Alarm Instrument.png
| tech=Watchtower
| tech=Alarm Instrument
| health=200
| health=200
| builders=4
| builders=2
| group=Starting
| group=Starting
| chance=6.5
| chance=8.1
| encyclopedia=A tower that allows your town to detect enemies when they get close or prepare for raids.
| single=Yes
| desc=Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.
| encyclopedia=Adds a button to manually ring the alarm to alert your entire town and allows you to "select all" for more efficient raids and defense.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| desc=The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once.
| mats={{Material|Logs}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Detect Raids:''' Get notified when other camps are mustering a raid.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Alarm.png|32px]] {{!}}{{!}} '''Alarm:''' Adds a button to select all your units.
{{!}}}
{{!}}}
}}
}}
== Storage ==
 
== Beast Lure ==
{{TechInfo
{{TechInfo
| image=Tech Development Storage.png
| image=Tech Development Beast Lure.png
| tech=Storage
| tech=Beast Lure
| health=800
| health=100
| builders=2
| builders=2
| group=Starting
| karma=2
| chance=7.3
| group=Group 1
| encyclopedia=Protect resources from degrading in the elements.
| chance=8.1
| desc=Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the [[#Paper Workshop|Paper Workshop]].
| single=Yes
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| encyclopedia=A mighty scented candle that attracts Beasts as it burns.
| desc=Beast Lures can attract smaller Beasts (such as [[Beasts#Snail|Snails]]), but do not tame them or make them friendly.
| mats={{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}}}
}}
 
== Burial Mound ==
{{TechInfo
| image=Tech Development Burial Mound.png
| tech=Burial Mound
| health=1000
| builders=3
| karma=6
| group=Group 1
| chance=4.9
| rarity=Rare
| encyclopedia=Honor the fallen with a stone burial mound that passes units on to the next Challenge.
| desc=Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Overhang|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Planks Workshop|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Totora Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Canoe Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Dragon Boat Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Sampan Dock|Funeral Boat}}
{{!}}}
}}
}}


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}}
}}


== Alarm Instrument ==
== Cloudcatcher ==
{{TechInfo
{{TechInfo
| image=Tech Development Alarm Instrument.png
| image=Tech Development Cloudcatcher.png
| tech=Alarm Instrument
| tech=Cloudcatcher
| health=200
| health=200
| builders=2
| builders=2
| group=Starting
| karma=2
| chance=8.1
| group=Group 3
| single=Yes
| chance=5.7
| encyclopedia=Adds a button to manually ring the alarm to alert your entire town and allows you to "select all" for more efficient raids and defense.
| rarity=Rare
| desc=The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once.
| encyclopedia=Grabs a cloud above and pulls it down into a ceramic jar which can be released at a later time.
| mats={{Material|Logs}}
| desc=Cloudcatchers capture clouds (hence the name), storing them until they're broken. Once released, the cloud will rain and drift like any other cloud. This can be particularly helpful to control fires.
| props=<br />
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Logs}} {{Material|Bamboo}}
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Alarm.png|32px]] {{!}}{{!}} '''Alarm:''' Adds a button to select all your units.
{{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}}
{{!}}}
{{!}}}
}}
}}


== Warding Apiary ==
== Demand Table ==
{{TechInfo
{{TechInfo
| image=Tech Development Warding Apiary.png
| image=Tech Development Demand Table.png
| tech=Warding Apiary
| tech=Demand Table
| health=100
| health=250
| builders=2
| builders=1
| karma=2
| karma=2
| group=Group 1
| group=Starting
| chance=4.9
| chance=4.9
| rarity=Rare
| rarity=Rare
| place=Tree
| single=Yes
| encyclopedia=A defensive ward that scares and distracts smaller Beasts and fertilizes nearby crops.
| encyclopedia=A table to make demands of your enemies.
| desc=Warding Apiaries ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts.
| desc=Demand Tables allow you to "request" resources from other villages, for nothing in return. If a demand is satisfied, the standing between your village and the opposing village can increase. Once a demand is satisfied or refused, another demand may be made.
| mats={{Material|Clay}}
 
Other villages can also demand resources from you, and you can choose to accept or decline the demand. Declining the demand (or accepting it and then failing to satisfy the demand within a certain period of time) reduces your standing with that village.
| mats={{Material|Bamboo}} {{Material|Fabric}}
}}
 
== Fertilizing Termites ==
{{TechInfo
| image=Tech Development Fertilizing Termites.png
| tech=Fertilizing Termites
| health=Unknown
| builders=3
| karma=Unknown
| chance=3.2
| rarity=Epic
| group=Unknown
| encyclopedia=A banner attachment that grows green fertile grass around it.
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all of the nearby ground tiles will become green grass tiles.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Tree.svg|32px]] {{!}}{{!}} '''Tree Placement:''' Must be placed in a tree.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}}
{{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}}
}}
 
== Beast Lure ==
{{TechInfo
| image=Tech Development Beast Lure.png
| tech=Beast Lure
| health=100
| builders=2
| karma=2
| group=Group 1
| chance=8.1
| single=Yes
| encyclopedia=A mighty scented candle that attracts Beasts as it burns.
| desc=Beast Lures can attract smaller Beasts (such as [[Beasts#Snail|Snails]]), but do not tame them or make them friendly.
| mats={{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}}}
{{!}}}
}}
}}
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}}
}}


== Trade Table ==
== House Extension ==
{{TechInfo
{{TechInfo
| image=Tech Development Trade Table.png
| image=Tech Development House Extension.png
| tech=Trade Table
| tech=House Extension
| health=250
| health=2500
| builders=1
| builders=2
| karma=2
| karma=2
| group=Starting
| chance=4.9
| chance=5.7
| encyclopedia=Attaches to a house and increases the max capacity by +2.
| rarity=Rare
| desc=When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
| single=Yes
| prereq={{TechGroup|Shelter}}
| encyclopedia=A table to make trade route requests in neutral territory.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}}
| desc=Trade Tables allow you to set up trade routes by specifying what resources you will give in exchange for a specific resource. Trade routes are an ongoing, 1:1 trade, and your standing with a village that you have established a trade route with improves with each trade.
| place=Attachment
 
| props=<br />
Other villages can also start trade routes with you, and you can choose to accept or decline the trade route. Note, however, that if a long enough period of time goes between trades that are started by other villages, the route will be stopped and your standing with that village will decrease.
{{{!}} style="margin-left:20px"
| mats={{Material|Bamboo}} {{Material|Fabric}}
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Add-On:''' Adds 2 to the population cap.
{{!}}}
}}
}}


== Demand Table ==
== Incense Diffuser ==
{{TechInfo
{{TechInfo
| image=Tech Development Demand Table.png
| image=Tech Development Incense Diffuser.png
| tech=Demand Table
| tech=Incense Diffuser
| health=250
| health=500
| builders=1
| builders=3
| karma=2
| karma=4
| group=Starting
| chance=4.9
| chance=4.9
| rarity=Rare
| rarity=Epic
| single=Yes
| group=Group 3
| encyclopedia=A table to make demands of your enemies.
| encyclopedia=Incense in the air makes units move faster nearby.
| desc=Demand Tables allow you to "request" resources from other villages, for nothing in return. If a demand is satisfied, the standing between your village and the opposing village can increase. Once a demand is satisfied or refused, another demand may be made.
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all friendly units move 1.5&times; faster within the Totem's area of effect.
| mats={{Material|Ceramics}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Development|Incense Diffuser|Incense Chapel}}
{{!}}}
}}


Other villages can also demand resources from you, and you can choose to accept or decline the demand. Declining the demand (or accepting it and then failing to satisfy the demand within a certain period of time) reduces your standing with that village.
== Market Tower ==
| mats={{Material|Bamboo}} {{Material|Fabric}}
{{TechInfo
| image=Tech Development Market Tower.png
| tech=Market Tower
| health=600
| builders=6
| karma=4
| group=Group 3
| chance=3.2
| rarity=Epic
| prereq={{TechGroup|Shelter}}
| encyclopedia=Add storage to all the edges of nearby houses to keep resources from degrading.
| desc=A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading.
| mats={{Material|Chosen Roof}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}}
}}
}}


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{{!}} {{Unique|Development|Royal Gift|Resources|Pellet Collector|Disguised Gift}}
{{!}} {{Unique|Development|Royal Gift|Resources|Pellet Collector|Disguised Gift}}
{{!}}}
{{!}}}
}}
== Market Tower ==
{{TechInfo
| image=Tech Development Market Tower.png
| tech=Market Tower
| health=600
| builders=6
| karma=4
| group=Group 3
| chance=3.2
| rarity=Epic
| prereq={{TechGroup|Shelter}}
| encyclopedia=Add storage to all the edges of nearby houses to keep resources from degrading.
| desc=A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading.
| mats={{Material|Chosen Roof}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}}
}}
}}


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}}
}}


== Cloudcatcher ==
== Storage ==
{{TechInfo
{{TechInfo
| image=Tech Development Cloudcatcher.png
| image=Tech Development Storage.png
| tech=Cloudcatcher
| tech=Storage
| health=200
| health=800
| builders=2
| builders=2
| karma=2
| group=Starting
| group=Group 3
| chance=7.3
| chance=5.7
| encyclopedia=Protect resources from degrading in the elements.
| rarity=Rare
| desc=Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the [[#Paper Workshop|Paper Workshop]].
| encyclopedia=Grabs a cloud above and pulls it down into a ceramic jar which can be released at a later time.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| desc=Cloudcatchers capture clouds (hence the name), storing them until they're broken. Once released, the cloud will rain and drift like any other cloud. This can be particularly helpful to control fires.
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Logs}} {{Material|Bamboo}}
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}}
{{!}}}
}}
}}


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}}
}}


== House Extension ==
== Trade Table ==
{{TechInfo
{{TechInfo
| image=Tech Development House Extension.png
| image=Tech Development Trade Table.png
| tech=House Extension
| tech=Trade Table
| health=2500
| health=250
| builders=2
| builders=1
| karma=2
| karma=2
| chance=4.9
| group=Starting
| encyclopedia=Attaches to a house and increases the max capacity by +2.
| chance=5.7
| desc=When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
| rarity=Rare
| prereq={{TechGroup|Shelter}}
| single=Yes
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}}
| encyclopedia=A table to make trade route requests in neutral territory.
| place=Attachment
| desc=Trade Tables allow you to set up trade routes by specifying what resources you will give in exchange for a specific resource. Trade routes are an ongoing, 1:1 trade, and your standing with a village that you have established a trade route with improves with each trade.
| props=<br />
 
{{{!}} style="margin-left:20px"
Other villages can also start trade routes with you, and you can choose to accept or decline the trade route. Note, however, that if a long enough period of time goes between trades that are started by other villages, the route will be stopped and your standing with that village will decrease.
{{!}}-
| mats={{Material|Bamboo}} {{Material|Fabric}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Add-On:''' Adds 2 to the population cap.
{{!}}}
}}
}}


== Burial Mound ==
== Warding Apiary ==
{{TechInfo
{{TechInfo
| image=Tech Development Burial Mound.png
| image=Tech Development Warding Apiary.png
| tech=Burial Mound
| tech=Warding Apiary
| health=1000
| health=100
| builders=3
| builders=2
| karma=6
| karma=2
| group=Group 1
| group=Group 1
| chance=4.9
| chance=4.9
| rarity=Rare
| rarity=Rare
| encyclopedia=Honor the fallen with a stone burial mound that passes units on to the next Challenge.
| place=Tree
| desc=Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.  
| encyclopedia=A defensive ward that scares and distracts smaller Beasts and fertilizes nearby crops.
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Clay}} {{Material|Clay}}
| desc=Warding Apiaries ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts.
| mats={{Material|Clay}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Tree.svg|32px]] {{!}}{{!}} '''Tree Placement:''' Must be placed in a tree.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}}
{{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
{{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
{{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Overhang|Cliff Coffins}}
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Planks Workshop|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Totora Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Canoe Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Dragon Boat Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Sampan Dock|Funeral Boat}}
{{!}}}
{{!}}}
}}
}}


== Incense Diffuser ==
== Watchtower ==
{{TechInfo
{{TechInfo
| image=Tech Development Incense Diffuser.png
| image=Tech Development Watchtower.png
| tech=Incense Diffuser
| tech=Watchtower
| health=500
| health=200
| builders=3
| builders=4
| karma=4
| group=Starting
| chance=4.9
| chance=6.5
| rarity=Epic
| encyclopedia=A tower that allows your town to detect enemies when they get close or prepare for raids.
| group=Group 3
| desc=Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.
| encyclopedia=Incense in the air makes units move faster nearby.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all friendly units move 1.5&times; faster within the Totem's area of effect.
| mats={{Material|Ceramics}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Detect Raids:''' Get notified when other camps are mustering a raid.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Development|Incense Diffuser|Incense Chapel}}
{{!}}}
}}
 
== Fertilizing Termites ==
{{TechInfo
| image=Tech Development Fertilizing Termites.png
| tech=Fertilizing Termites
| health=Unknown
| builders=3
| karma=Unknown
| chance=3.2
| rarity=Epic
| group=Unknown
| encyclopedia=A banner attachment that grows green fertile grass around it.
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all of the nearby ground tiles will become green grass tiles.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}}
{{!}}}
{{!}}}
}}
}}

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