1,088
edits
Eheartshine (talk | contribs) (→Sumac) |
Eheartshine (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
== Sumac == | == Sumac == | ||
{{#ev:youtube|lc4mmA4Y73g||center}} | {{#ev:youtube|lc4mmA4Y73g||center}} | ||
{{ThinkerInfo | {{ThinkerInfo | ||
| image=Icon Thinker Sumac.png | | image=Icon Thinker Sumac.png | ||
Line 30: | Line 29: | ||
Sumac is the first Thinker available to the player upon starting Kainga for the first time. The player takes control of Sumac during the [[Missions#Tutorial|tutorial]] of the game, walking through his final steps in his journey to be elevated to the Skyloft as a Thinker. His starting resources and Feast festival help support a burgeoning village, and the Structure Safety passive makes building placement a bit more forgiving. He otherwise has no other unique features or gameplay quirks to be aware of, making him a very good Thinker for the beginner player. | Sumac is the first Thinker available to the player upon starting Kainga for the first time. The player takes control of Sumac during the [[Missions#Tutorial|tutorial]] of the game, walking through his final steps in his journey to be elevated to the Skyloft as a Thinker. His starting resources and Feast festival help support a burgeoning village, and the Structure Safety passive makes building placement a bit more forgiving. He otherwise has no other unique features or gameplay quirks to be aware of, making him a very good Thinker for the beginner player. | ||
=== {{anchor|Sumac B}} B-side === | === {{anchor|Sumac B}} B-side === | ||
{{clr}} | |||
== Garam == | == Garam == | ||
{{#ev:youtube|-6EJBmrnPIA||center}} | |||
{{ThinkerInfo | |||
| image=Icon Thinker Garam.png | | image=Icon Thinker Garam.png | ||
| thinker=Garam | | thinker=Garam | ||
Line 61: | Line 58: | ||
Of note, Garam cannot fly using his fan, but he does move faster than all other Thinkers. | Of note, Garam cannot fly using his fan, but he does move faster than all other Thinkers. | ||
=== {{anchor|Garam B}} B-side === | === {{anchor|Garam B}} B-side === | ||
{{clr}} | |||
== Achiote == | == Achiote == | ||
{{#ev:youtube|i_IfUghBQeQ||center}} | |||
{{ThinkerInfo | |||
| image=Icon Thinker Achiote.png | | image=Icon Thinker Achiote.png | ||
| thinker=Achiote | | thinker=Achiote | ||
Line 92: | Line 86: | ||
Achiote is accompanied at all times by his guardian, who has not taken the same oath of pacifism as all Thinkers must. This means Achiote is able to defend himself when necessary, unlike all other Thinkers. However, because his physical body is so small and vulnerable, once the guardian is defeated Achiote is banished as well. The guardian moves more slowly than any of the Thinkers, including Jeera when not riding Kala. Achiote begins missions with more Braves than others, and his festivals are centered around resource creation and construction. Blessed Scaffolding lets his Braves build any structure—even if they lack the resources to do so. | Achiote is accompanied at all times by his guardian, who has not taken the same oath of pacifism as all Thinkers must. This means Achiote is able to defend himself when necessary, unlike all other Thinkers. However, because his physical body is so small and vulnerable, once the guardian is defeated Achiote is banished as well. The guardian moves more slowly than any of the Thinkers, including Jeera when not riding Kala. Achiote begins missions with more Braves than others, and his festivals are centered around resource creation and construction. Blessed Scaffolding lets his Braves build any structure—even if they lack the resources to do so. | ||
=== {{anchor|Achiote B}} B-side === | === {{anchor|Achiote B}} B-side === | ||
{{clr}} | |||
== Ajowan == | == Ajowan == | ||
{{#ev:youtube|cmyCS9YOWPc||center}} | |||
{{ThinkerInfo | |||
| image=Icon Thinker Ajowan.png | | image=Icon Thinker Ajowan.png | ||
| thinker=Ajowan | | thinker=Ajowan | ||
Line 123: | Line 114: | ||
Ajowan's Ceramic Mandate (and starting ceramics) makes it easier for the village to develop with those technologies in mind. Fire suppression and other synergistic technologies (such as ceramic roofing or walls) are a good direction to move in when playing as Ajowan. | Ajowan's Ceramic Mandate (and starting ceramics) makes it easier for the village to develop with those technologies in mind. Fire suppression and other synergistic technologies (such as ceramic roofing or walls) are a good direction to move in when playing as Ajowan. | ||
=== {{anchor|Ajowan B}} B-side === | === {{anchor|Ajowan B}} B-side === | ||
{{clr}} | |||
== Charnushka == | == Charnushka == | ||
{{#ev:youtube|wX22aleEMJ8||center}} | |||
{{ThinkerInfo | |||
| image=Icon Thinker Charnushka.png | | image=Icon Thinker Charnushka.png | ||
| thinker=Charnushka | | thinker=Charnushka | ||
Line 153: | Line 141: | ||
Charnushka carries a large pack with him, which enables him to speed up production of nearby buildings (including houses and other unit-producing buildings). This boost is indicated by a small ritual aura that spreads around him, accompanied with a chiming sound. They are the only Thinker capable of producing new inspiration at will (via the Boardgame Challenge festival), and one of two to start with a ranged combat unit. The use of Celebratory Firework early in a mission can help ease food requirements, but Charnushka only begins the mission with enough blastpowder to perform this festival once. | Charnushka carries a large pack with him, which enables him to speed up production of nearby buildings (including houses and other unit-producing buildings). This boost is indicated by a small ritual aura that spreads around him, accompanied with a chiming sound. They are the only Thinker capable of producing new inspiration at will (via the Boardgame Challenge festival), and one of two to start with a ranged combat unit. The use of Celebratory Firework early in a mission can help ease food requirements, but Charnushka only begins the mission with enough blastpowder to perform this festival once. | ||
=== {{anchor|Charnushka B}} B-side === | === {{anchor|Charnushka B}} B-side === | ||
{{clr}} | |||
== Kala & Jeera == | == Kala & Jeera == | ||
{{#ev:youtube|sgeQPf7bt1o||center}} | |||
{{ThinkerInfo | |||
| image=Icon Thinker KalaJeera.png | | image=Icon Thinker KalaJeera.png | ||
| thinker=Kala & Jeera | | thinker=Kala & Jeera | ||
Line 182: | Line 167: | ||
Kala & Jeera are both Thinkers who share memory with each other. Most of the time, Jeera rides atop Kala, but if Kala is banished then Jeera continues on alone. This can be dangerous for Jeera, as they have the least amount of health of any Thinker (besides Ajowan's smoke form). If Kala is banished (and Jeera survives the combat), the Beast Spirit House festival can be used to re-summon Kala if placed on their back. Otherwise the festival can be used to locate the nearest Crustacean, and even summon it if desired. | Kala & Jeera are both Thinkers who share memory with each other. Most of the time, Jeera rides atop Kala, but if Kala is banished then Jeera continues on alone. This can be dangerous for Jeera, as they have the least amount of health of any Thinker (besides Ajowan's smoke form). If Kala is banished (and Jeera survives the combat), the Beast Spirit House festival can be used to re-summon Kala if placed on their back. Otherwise the festival can be used to locate the nearest Crustacean, and even summon it if desired. | ||
=== {{anchor|Kala & Jeera B|Kala B|Jeera B}} B-side === | === {{anchor|Kala & Jeera B|Kala B|Jeera B}} B-side === | ||
{{clr}} | |||
== Galanga == | == Galanga == | ||
{{#ev:youtube|OCDcmOjyEgQ||center}} | |||
{{ThinkerInfo | |||
| image=Icon Thinker Galanga.png | | image=Icon Thinker Galanga.png | ||
| thinker=Galanga | | thinker=Galanga | ||
Line 211: | Line 193: | ||
Galanga does not walk on the ground; rather, they walk atop a pair of stilts. Because of this, they are not hindered by difficult terrain (such as flooding or snow). The starting Beastmasters and Braided Rope passive can give Galanga an edge by taming certain [[beasts]] early in the mission. | Galanga does not walk on the ground; rather, they walk atop a pair of stilts. Because of this, they are not hindered by difficult terrain (such as flooding or snow). The starting Beastmasters and Braided Rope passive can give Galanga an edge by taming certain [[beasts]] early in the mission. | ||
=== {{anchor|Galanga B}} B-side === | === {{anchor|Galanga B}} B-side === | ||
{{clr}} | |||
== Serrano == | == Serrano == | ||
{{#ev:youtube|K5FNvwve4ww||center}} | |||
{{ThinkerInfo | |||
| image=Icon Thinker Serrano.png | | image=Icon Thinker Serrano.png | ||
| thinker=Serrano | | thinker=Serrano | ||
Line 247: | Line 226: | ||
Serrano's movement is tricky: instead of moving themselves, they send out a floating orb that travels to their destination. Once it reaches the location Serrano teleports directly to the destination, avoiding any hazards or combat. The orb is bound by traversible terrain (i.e. they can't send their orb across chasms or over water), and can be a little difficult to direct as it can be blocked by trees, ruins, and other resources found around the map. In addition, while the orb is moving Serrano remains still; this can make him vulnerable to attack or wildlife if the player does not carefully keep track of Serrano's position. | Serrano's movement is tricky: instead of moving themselves, they send out a floating orb that travels to their destination. Once it reaches the location Serrano teleports directly to the destination, avoiding any hazards or combat. The orb is bound by traversible terrain (i.e. they can't send their orb across chasms or over water), and can be a little difficult to direct as it can be blocked by trees, ruins, and other resources found around the map. In addition, while the orb is moving Serrano remains still; this can make him vulnerable to attack or wildlife if the player does not carefully keep track of Serrano's position. | ||
=== {{anchor|Serrano B}} B-side === | === {{anchor|Serrano B}} B-side === | ||
{{clr}} |