Technologies: Difference between revisions

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=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===
=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. (This is reflected below as a 0% Chance to Appear.) Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.


It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
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| karma=3
| karma=3
| group=Group 5
| group=Group 5
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Present this bomb disguised as a gift and watch as it causes destruction upon your enemies.
| encyclopedia=Present this bomb disguised as a gift and watch as it causes destruction upon your enemies.
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| karma=6
| karma=6
| group=Group 5
| group=Group 5
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly.
| encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly.
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| karma=4
| karma=4
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
| encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
| desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.
| desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Sturdy steps lead up to higher elevations.
| encyclopedia=Sturdy steps lead up to higher elevations.
| desc=Stairs allow a steeper incline to be built than [[#Climbing Pole|Climbing Poles]], with a wider path. In addition, they can be built anywhere, rather than up against a cliff face. However, unlike the Climbing Pole, Stairs have a fixed height and are therefore less flexible in that regard.
| desc=Stairs allow a steeper incline to be built than [[#Climbing Pole|Climbing Poles]], with a wider path. In addition, they can be built anywhere, rather than up against a cliff face. However, unlike the Climbing Pole, Stairs have a fixed height and are therefore less flexible in that regard.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=A long dock built over the water for fishing, closer to the water.
| encyclopedia=A long dock built over the water for fishing, closer to the water.
| desc=Fishing Docks produce Food about 1.5× faster than [[#Fishing Tower|Fishing Towers]].
| desc=Fishing Docks produce Food about 1.5× faster than [[#Fishing Tower|Fishing Towers]].
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Dig a canal in the earth to fertilize nearby soil and provide clay at sea level.
| encyclopedia=Dig a canal in the earth to fertilize nearby soil and provide clay at sea level.
| desc=Digging a Muddy Canal provides fertile soil and [[Materials#Clay|Clay]] to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
| desc=Digging a Muddy Canal provides fertile soil and [[Materials#Clay|Clay]] to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Dig a canal in the earth to fertilize nearby soil at any elevation near a well.
| encyclopedia=Dig a canal in the earth to fertilize nearby soil at any elevation near a well.
| desc=Irrigation allows you to build a [[#Canal|Canal]] at any elevation, rather than sea level, provided that one end is near a [[#Well|Well]].
| desc=Irrigation allows you to build a [[#Canal|Canal]] at any elevation, rather than sea level, provided that one end is near a [[#Well|Well]].
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| builders=6
| builders=6
| rarity=Unique
| rarity=Unique
| chance=0
| group=Group 5
| group=Group 5
| single=Yes
| single=Yes
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| single=Yes
| single=Yes
| encyclopedia=Endlessly produce Clay and occasionally Logs.
| encyclopedia=Endlessly produce Clay and occasionally Logs.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| karma=6
| karma=6
| single=Yes
| single=Yes
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| group=Group 5
| group=Group 5
| karma=5
| karma=5
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=A farm in a raised brick bed that can be placed on any soil type.
| encyclopedia=A farm in a raised brick bed that can be placed on any soil type.
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| group=Group 5
| group=Group 5
| karma=4
| karma=4
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Grow a farm of Reeds in a raised bed that can be placed anywhere. Reeds cannot be eaten but are used or construction and production.
| encyclopedia=Grow a farm of Reeds in a raised bed that can be placed anywhere. Reeds cannot be eaten but are used or construction and production.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people.
| encyclopedia=Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people.
| desc=The Fish Pie can produce a lot of [[Materials#Food|Food]] slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food.
| desc=The Fish Pie can produce a lot of [[Materials#Food|Food]] slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food.
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| builders=5
| builders=5
| karma=1
| karma=1
| chance=0
| rarity=Unique
| rarity=Unique
| group=Group 5
| group=Group 5
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Slowly cooks a mighty pie. Turns just 1 pear into enough Food for 6 people.
| encyclopedia=Slowly cooks a mighty pie. Turns just 1 pear into enough Food for 6 people.
| desc=The Pear Pie can produce a lot of [[Materials#Food|Food]] slowly using 1 pear, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food.
| desc=The Pear Pie can produce a lot of [[Materials#Food|Food]] slowly using 1 pear, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food.
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| group=Group 5
| group=Group 5
| karma=6
| karma=6
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Chopping a tree yields a wood plank. It's raining wood!
| encyclopedia=Chopping a tree yields a wood plank. It's raining wood!
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| group=Group 4
| group=Group 4
| karma=2
| karma=2
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Plank wood briges that can be built across gaps.
| encyclopedia=Plank wood briges that can be built across gaps.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
| encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction.
| encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic.
| encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Increases the range of archers but also increases time between shots.
| encyclopedia=Increases the range of archers but also increases time between shots.
| desc=[[Units#Archer|Archers]] spawned from this structure will be replaced with [[Units#Longbow|Longbows]]. Longbows have significantly increased range compares to Archers, as well as dealing more damage.
| desc=[[Units#Archer|Archers]] spawned from this structure will be replaced with [[Units#Longbow|Longbows]]. Longbows have significantly increased range compares to Archers, as well as dealing more damage.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Trains Axe Warriors that cannot block but do sweeping splash damage.
| encyclopedia=Trains Axe Warriors that cannot block but do sweeping splash damage.
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Axe Warrior|Axe Warriors]]. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target.
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Axe Warrior|Axe Warriors]]. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Trains warriors carrying a tower shield to block attacks more frequntly.
| encyclopedia=Trains warriors carrying a tower shield to block attacks more frequntly.
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Shield Bearer|Shield Bearers]]. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage.
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Shield Bearer|Shield Bearers]]. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| single=Yes
| single=Yes
| encyclopedia=A hermit's hut that scavenges for food and one chosen resource.
| encyclopedia=A hermit's hut that scavenges for food and one chosen resource.
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| karma=5
| karma=5
| group=Group 5
| group=Group 5
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Braves spawned from houses sometimes spawn holding a random resource.
| encyclopedia=Braves spawned from houses sometimes spawn holding a random resource.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| karma=4
| karma=4
| encyclopedia=Build an elevator to lower elevations powered by Blastpowder.
| encyclopedia=Build an elevator to lower elevations powered by Blastpowder.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| karma=3
| karma=3
| encyclopedia=Build an elevator to lower elevations powered by wind.
| encyclopedia=Build an elevator to lower elevations powered by wind.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| karma=4
| karma=4
| encyclopedia=A long bridge that can be built across gaps powered by Blastpowder.
| encyclopedia=A long bridge that can be built across gaps powered by Blastpowder.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| karma=4
| karma=4
| encyclopedia=A long bridge that can be built across gaps powered by wind.
| encyclopedia=A long bridge that can be built across gaps powered by wind.
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| group=Group 5
| group=Group 5
| karma=3
| karma=3
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Fisheries no longer have to wait for their product to be taken before fishing again.
| encyclopedia=Fisheries no longer have to wait for their product to be taken before fishing again.
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| group=Group 5
| group=Group 5
| karma=3
| karma=3
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Hermits no longer have to wait for their product to be taken before producing again.
| encyclopedia=Hermits no longer have to wait for their product to be taken before producing again.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| place=Attachment
| place=Attachment
| encyclopedia=Produces Shield Bearers from Bricks in a house attachment.
| encyclopedia=Produces Shield Bearers from Bricks in a house attachment.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| place=Attachment
| place=Attachment
| encyclopedia=Produces Axe Warriors from Logs in a house attachment.
| encyclopedia=Produces Axe Warriors from Logs in a house attachment.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| place=Attachment
| place=Attachment
| encyclopedia=Produces Longbows from Bamboo in a house attachment.
| encyclopedia=Produces Longbows from Bamboo in a house attachment.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Produces Acid Bombers from Ceramics in a house attachment.
| encyclopedia=Produces Acid Bombers from Ceramics in a house attachment.
| desc=The Acidbimb Wright is the attachment form of [[#Acid Bombs|Acid Bombs]]. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built.
| desc=The Acidbimb Wright is the attachment form of [[#Acid Bombs|Acid Bombs]]. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Produces Bee Bombers from Blastpowder in a house attachment.
| encyclopedia=Produces Bee Bombers from Blastpowder in a house attachment.
| desc=The Beebomb Wright is the attachment form of [[#Bee Bombs|Bee Bombs]]. While it doesn't produce Bee Bombers as quickly, it can do so without converting a Brave and multiple Beebomb Wrights may be built.
| desc=The Beebomb Wright is the attachment form of [[#Bee Bombs|Bee Bombs]]. While it doesn't produce Bee Bombers as quickly, it can do so without converting a Brave and multiple Beebomb Wrights may be built.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=Produces Firebomb Grenadiers from Blastpowder in a house attachment.
| encyclopedia=Produces Firebomb Grenadiers from Blastpowder in a house attachment.
| desc=The Firebomb Wright is the attachment form of [[#Fire Bombs|Fire Bombs]]. While it doesn't produce Fire Bombers as quickly, it can do so without converting a Brave and multiple Firebomb Wrights may be built.
| desc=The Firebomb Wright is the attachment form of [[#Fire Bombs|Fire Bombs]]. While it doesn't produce Fire Bombers as quickly, it can do so without converting a Brave and multiple Firebomb Wrights may be built.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| place=Attachment
| place=Attachment
| encyclopedia=Bakes inedible Reeds into delicious pies.
| encyclopedia=Bakes inedible Reeds into delicious pies.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| place=Attachment
| place=Attachment
| encyclopedia=Create jars carved from stone.
| encyclopedia=Create jars carved from stone.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| footp=1x2
| footp=1x2
| place=Over Water
| place=Over Water
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| builders=2
| builders=2
| karma=5
| karma=5
| chance=0
| rarity=Unique
| rarity=Unique
| group=Group 5
| group=Group 5
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| karma=5
| karma=5
| group=Group 5
| group=Group 5
| chance=0
| rarity=Unique
| rarity=Unique
| footp=1x2
| footp=1x2
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| karma=5
| karma=5
| group=Group 5
| group=Group 5
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=A defensive ward that scares and distracts attackers and fertilizes nearby crops.
| encyclopedia=A defensive ward that scares and distracts attackers and fertilizes nearby crops.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=A round overhang that automatically connects to nearby access points.
| encyclopedia=A round overhang that automatically connects to nearby access points.
| desc=Similarly to the [[#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.
| desc=Similarly to the [[#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.
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| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| chance=0
| encyclopedia=A log farm that grows mushrooms against a cliff that can be climbed.
| encyclopedia=A log farm that grows mushrooms against a cliff that can be climbed.
| desc=A Climbing Mushroom Log slowly produces [[Materials#Food|Food]] at a constant pace, requiring little upkeep. In addition, if it is placed against a face with a surface at the top, units can use it to climb the face. Unlike [[#Climbing Pole|Climbing Poles]], however, the Climbing Mushroom Log will not extend to reach a higher face.
| desc=A Climbing Mushroom Log slowly produces [[Materials#Food|Food]] at a constant pace, requiring little upkeep. In addition, if it is placed against a face with a surface at the top, units can use it to climb the face. Unlike [[#Climbing Pole|Climbing Poles]], however, the Climbing Mushroom Log will not extend to reach a higher face.
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| karma=6
| karma=6
| group=Group 5
| group=Group 5
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Honor the fallen with a mighty stone sword and pass those units on to the next Challenge.
| encyclopedia=Honor the fallen with a mighty stone sword and pass those units on to the next Challenge.
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| karma=5
| karma=5
| group=Group 5
| group=Group 5
| chance=0
| rarity=Unique
| rarity=Unique
| place=Cliff Edge
| place=Cliff Edge
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| group=Group 5
| group=Group 5
| karma=6
| karma=6
| chance=0
| rarity=Unique
| rarity=Unique
| encyclopedia=Throwing water produces a fish!
| encyclopedia=Throwing water produces a fish!

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