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==== E-Fish-ency ==== | ==== E-Fish-ency ==== | ||
{{PassiveTechInfo | |||
| image=Tech Unique E-Fish-ency.png | |||
| tech=E-Fish-ency | |||
| group=Group 5 | |||
| karma=3 | |||
| chance=0 | |||
| rarity=Unique | |||
| encyclopedia=Fisheries no longer have to wait for their product to be taken before fishing again. | |||
| desc=Typically when a basic Food production building finishes producing, it must wait until the Food is taken (or degrades) before producing again. E-Fish-ency removes that requirement, allowing fish-based Food production structures to produce endlessly. | |||
E-Fish-ency is a rare Unique technology, because it adds a Passive without replacing an existing technology. | |||
| effects=<br /> | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique E-Fish-ency.png|32px]] {{!}}{{!}} '''E-Fish-ency:''' Fisheries no longer have to wait for their product to be taken before fishing again. | |||
{{!}}} | |||
* '''Combinations to Discover:''' | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} {{Unique|Food|Fishing Tower|Food|Fisherman's Warf|E-Fish-ency}} | |||
{{!}}- | |||
{{!}} {{Unique|Food|Fishing Net|Food|Fisherman's Warf|E-Fish-ency}} | |||
{{!}}- | |||
{{!}} {{Unique|Food|Fishing Tower|Food|Fishing Net|E-Fish-ency}} | |||
{{!}}} | |||
}} | |||
==== Hermitage ==== | ==== Hermitage ==== | ||
==== Shieldsmith ==== | ==== Shieldsmith ==== |