Technologies: Difference between revisions

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==== E-Fish-ency ====
==== E-Fish-ency ====
{{PassiveTechInfo
| image=Tech Unique E-Fish-ency.png
| tech=E-Fish-ency
| group=Group 5
| karma=3
| chance=0
| rarity=Unique
| encyclopedia=Fisheries no longer have to wait for their product to be taken before fishing again.
| desc=Typically when a basic Food production building finishes producing, it must wait until the Food is taken (or degrades) before producing again. E-Fish-ency removes that requirement, allowing fish-based Food production structures to produce endlessly.
E-Fish-ency is a rare Unique technology, because it adds a Passive without replacing an existing technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique E-Fish-ency.png|32px]] {{!}}{{!}} '''E-Fish-ency:''' Fisheries no longer have to wait for their product to be taken before fishing again.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Food|Fisherman's Warf|E-Fish-ency}}
{{!}}-
{{!}} {{Unique|Food|Fishing Net|Food|Fisherman's Warf|E-Fish-ency}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Food|Fishing Net|E-Fish-ency}}
{{!}}}
}}
==== Hermitage ====
==== Hermitage ====
==== Shieldsmith ====
==== Shieldsmith ====

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