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| encyclopedia=When broken, fills the area with powerful amnesia ending combat and animosity and causing everyone to return home. | | encyclopedia=When broken, fills the area with powerful amnesia ending combat and animosity and causing everyone to return home. | ||
| desc=A Jar of Amnesia is a powerful defensive structure that will immediately end combat and force all [[Units|units]] to return to their home [[#Campfire Hearth|Hearth]]. Of particular note, this applies to both friendly and hostile units, so be careful when placing the Jar so as to minimize disruptions in production. | | desc=A Jar of Amnesia is a powerful defensive structure that will immediately end combat and force all [[Units|units]] to return to their home [[#Campfire Hearth|Hearth]]. Of particular note, this applies to both friendly and hostile units, so be careful when placing the Jar so as to minimize disruptions in production. | ||
Units equipped with [[#Warding Headbands|Warding Headbands]] are immune to the effects of a Jar of Amnesia. | |||
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Ceramics}} | | mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Ceramics}} | ||
| props=<br /> | | props=<br /> |