Technologies/Shelter

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TechGroup Shelter.svg Shelter

Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.

Alkazar Homestead

Tech Shelter AlkazarHomestead.png
Alkazar Homestead
Health: 300
Builders: 5
Karma Cost:4
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A large, reinforced mud house with space on top for other structures.
— Kainga Encyclopedia

The Alkazar Homestead can be built on top of, similar to the Tiwa House, but it is much larger and its top can also be used for farming in addition to just building (provided you have a way to fertilize the soil).

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus SoilRoof.png Soil Roof: The center of the roof is available for building and even farming.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Clay Housing Compound

Tech Shelter ClayHousingCompound.png
Clay Housing Compound
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Multiple houses combined allowing for double spawning.
— Kainga Encyclopedia

The Clay Housing Compound, while taking up much more room than most Shelter technologies, spawns two Braves instead of one for each unit of Food provided. This makes it near-essential for villages with limited Food production, or for very quickly ramping your population up.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus Cohabitation.png Cohabitation: Spawning happens 2 at a time.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Clay Huts

Tech Shelter Clay Huts.png
Clay Huts
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:4.2%
Single Use: No

A basic hut made from Clay that can help get your town growing quickly.
— Kainga Encyclopedia

Clay Huts are a basic Shelter that can be useful to kick-start a town. Because of its Eagerness property, getting a reliable food supply is less of an immediate priority. However, Clay Huts are vulnerable to almost all weather, don't provide very much population, and can't use attachments.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +2.svg Small House: Adds 2 to the population cap.
Icon Bonus Eagerness.png Eagerness: First Brave often requires no Food.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain None.svgRain: None Resistance Wind Half.svgWind: Half Resistance Snow None.svgSnow: None
  • Unique Combinations:
Cliff Awning (Protection Technology) + Clay Huts (Shelter Technology) = Round Umbrella (Unique Technology)

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Clay Manor

Tech Shelter ClayManor.png
Clay Manor
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Massive Clay house that boosts attachment production speed.
— Kainga Encyclopedia

Attachments built on the Clay Manor have their production speed boosted 2×, making them ideal for a run intending to use mostly attachments instead of standalone production buildings.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Bonus AttachmentBoost.png Attachment Boost: All attachments produce twice as fast.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Clay Spire House

Tech Shelter ClaySpireHouse.png
Clay Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Tall Clay houses that can be lived in while flooded.
— Kainga Encyclopedia

Unlike all other Clay houses, Clay Spire Houses do not collapse when they flood. (They are still vulnerable to direct rainfall, however.) They have very good weather resistance, so they can safely be chosen in Biomes where rain is less likely.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Overhang (Movement Technology) + Clay Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Cliff Awning (Protection Technology) + Clay Spire House (Shelter Technology) = Round Umbrella (Unique Technology)

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Clay Tower House

Tech Shelter Clay Tower House.png
Clay Tower House
Health: 300
Builders: 4
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Extra tall Clay buildings from where combat units can observe incoming intruders.
— Kainga Encyclopedia

Clay Tower Houses are unique because they can act as both a Shelter and as a Watchtower.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Tech Development Watchtower.png Watchtowers: Combat units can be placed in the top as lookouts.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Embedded Home

Tech Shelter Embedded Home.png
Embedded Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round houses that allow Braves to excavate Clay from their surroundings.
— Kainga Encyclopedia

Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a Brave spawns, they carry Clay to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Clay (Material)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Excavations.png Excavations: If built inside a cliff, Braves will spawn holding Clay.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Overhang (Movement Technology) + Embedded Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Cliff Awning (Protection Technology) + Embedded Home (Shelter Technology) = Round Umbrella (Unique Technology)

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Frilled House

Tech Shelter Frilled House.png
Frilled House
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A tall towering house that absorbs wind to satisfy resource requirements.
— Kainga Encyclopedia

Frilled Houses are doubly unique in that they don't always need Food to produce Braves and they can be used as elevated walkways. This combination can make it a useful choice in Biomes with limited space and resources.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus WindRations.png Wind Rations: When wind passes through this house its consumable requirements are ignored.
Icon Bonus RooftopWalkways.png Rooftop Walkways: Walk freely between houses from a higher elevation.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow None.svgSnow: None
  • Unique Combinations:
Overhang (Movement Technology) + Frilled House (Shelter Technology) = Frilled Overhang (Unique Technology)
Cliff Awning (Protection Technology) + Frilled House (Shelter Technology) = Round Umbrella (Unique Technology)

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Gassho Estate House

Tech Shelter GasshoEstateHouse.png
Gassho Estate House
Health: 900
Builders: 6
Karma Cost:3
Tech Group:Group 1
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A thick thatched house that boosts the production of nearby buildings.
— Kainga Encyclopedia

Gassho Estate Houses increase the speed of production of all buildings surrounding them—including other houses!

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Bonus SecurityForProgress.png Production Boost: All structures and farms placed next to this house work faster.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Gosanke Harborhouse

Tech Shelter GosankeHarborhouse.png
Gosanke Harborhouse
Health: 800
Builders: 2
Karma Cost:7
Tech Group:Blueprint
Rarity:Legendary
Chance to Appear:0.5%
Single Use: Yes

A unique single housing structure that can only be built once but consistently produces Braves and can also build canoes.
— Kainga Encyclopedia

The Gosanke Harborhouse is the only Shelter Technology that can only be built once per Challenge. It provides 30 population from the get-go, and enables you to build Canoes right away. (Note, however, that this limits your population to 30 for the entire Challenge—you can't build more than one Harborhouse.) The Harborhouse is a somewhat flexible structure, requiring only a 4×4 footprint despite taking up a 9×9 space visually. Despite its initial appearance (on the water), this 4x4 segment must be on land. Once built, your Thinker gains the Canoe inspiration, letting you build Canoes anywhere on the water without needing to build a Canoe Dock first.

Unlocking the Harborhouse is a little tricky. In order to unlock it, you must:

Spoiler:

  1. Visit Pebbles or Greenleaf
  2. Defeat or befriend the nomads living on the Harborhouse that spawns on the map
  3. Send your Thinker to the Hearth located on the Harborhouse

Note that due to the way that the above process is tracked by the game, it is currently not possible to unlock the Harborhouse using Serrano.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Canoe (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population.svg Enormous House: Adds 30 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Unit Canoe.png Canoe Knowledge: Grants the technology to freely build Canoes.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Haken House

Tech Shelter Haken House.png
Haken House
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
— Kainga Encyclopedia

Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, Fish. When placed with their back against water, Haken Houses will not produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.

  • Prerequisites: None
  • Build Materials: Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material) (if producing Braves)
  • Produces: Brave (Unit) or Food (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
ItemFood FishNet.png Fishing Net: Periodically capture fish when placed near the water but no longer produces Braves.
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
Icon Bonus NoAttachment.png Conditionally No Attachments: This house type doesn't allow for artisan attachments if it's used to produce Food.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Mighty Pie (Food Technology) + Haken House (Shelter Technology) = Fish Pie (Unique Technology)
Haken House (Shelter Technology) + Shaduf (Protection Technology) = Buckets of Fish (Unique Technology)

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Isolated Home

Tech Shelter Isolated Home.png
Isolated Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round Wood houses that benefit from being far from one another.
— Kainga Encyclopedia

Isolated Homes are a bit tricky to utilize to their full potential. They spawn Braves significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus IsolatedProgress.png Isolated Progress: Spawn speed increased 50 percent when built far from neighbors.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Isolated Home (Shelter Technology) + Foraging Hut (Food Technology) = Foraging (Unique Technology)
Overhang (Movement Technology) + Isolated Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Cliff Awning (Protection Technology) + Isolated Home (Shelter Technology) = Round Umbrella (Unique Technology)

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Karamana Houseboat

Tech Shelter KaramanaHouseboat.png
Karamana Houseboat
Health: 400
Builders: 7
Karma Cost:4
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A bulging boat that slowly produces its own villages without food when occupied.
— Kainga Encyclopedia

Karamana Houseboats are both a Shelter Technology and a transport Unit, being placed in the water and moving freely. They also do not require any consumable Material to produce Braves, making them ideal for a very quick start.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Bamboo (Material) Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Brave (Unit)
  • Special Placement: Water
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Placement Water.svg Placed in Water: Can only be placed on water.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus NomadHouses.png Nomad Houses: This house does not require Food to produce.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Kiva Burrowed House

Tech Shelter KivaBurrowedHouse.png
Kiva Burrowed House
Health: 800
Builders: 4
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

An underground house protected from weather but fatal to floods and hidden at first glance.
— Kainga Encyclopedia

Kiva Burrowed Houses are built underground and are immune to all weather hazards (besides high tide/flooding). They provide a decent amount of population for relatively little resources.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material) Bamboo (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Lamba House

Tech Shelter LambaHouse.png
Lamba House
Health: 300
Builders: 5
Tech Group:Blueprint
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A strong stilted house protected from almost all the elements.
— Kainga Encyclopedia

Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Full.svgSnow: Full

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Log Tents

Tech Shelter Log Tents.png
Log Tents
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:3.2%
Single Use: No

Tents made with logs and provide sharpened axes.
— Kainga Encyclopedia

Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the Sharpened Axes passive Technology, which can be very beneficial for warring villages.

  • Prerequisites: None
  • Build Materials: Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +2.svg Small House: Adds 2 to the population cap.
Tech Passive Sharpened Axes.png Sharpened Axes: Provides the Sharpened Axes Passive technology for free.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half
  • Unique Combinations:
Clay Pit (Resources Technology) + Log Tents (Shelter Technology) = Petrified Wood Clay Pit (Unique Technology)
Cliff Awning (Protection Technology) + Log Tents (Shelter Technology) = Round Umbrella (Unique Technology)
Barracks (Combat Technology) + Log Tents (Shelter Technology) = Axe Barracks (Unique Technology)
Swordsmith (Combat Technology) + Log Tents (Shelter Technology) = Axesmith (Unique Technology)

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Mushroom Hut

Tech Shelter Mushroom Hut.png
Mushroom Hut
Health: 200
Builders: 1
Rarity:Legendary
Chance to Appear:1.5%
Single Use: No

A small house that takes time to grow but is very cheap.
— Kainga Encyclopedia

Mushroom Huts are the least expensive Shelter to build, needing only one unit of Logs. However, when they get damaged they are repaired with Food rather than Logs. Mushroom Huts take quite a long time to build, but because of their cost they can be very helpful on Biomes with limited resources (such as Pebbles).

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: Mud
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Placement Mud.svg Placed on Mud: Can only be placed on mud.
Icon Bonus Grown.png Grown: This building is not built, but grown over time.
Symbol Food.svg Repaired with Food: This building is repaired using Food rather than its build materials.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow None.svgSnow: None

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Potala Mansion

Tech Shelter PotalaMansion.png
Potala Mansion
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Massive Wood house that can be built off the edges of cliffs.
— Kainga Encyclopedia

The Potala Mansion is useful in spaces with limited building area, since the included Structure Safety passive frees up a little bit of extra space to build.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Logs (Material) Reeds (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Tech Passive Structure Safety.svg Structure Safety: Provides the Structure Safety Passive technology for free.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Rattan Home

Tech Shelter Rattan Home.png
Rattan Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round houses with Reed roofs that equip Braves with matching hats.
— Kainga Encyclopedia

Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The Rattan Hats passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Tech Passive RattanHats.png Rattan Hats: Provides the Rattan Hats Passive technology for free.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half
  • Unique Combinations:
Overhang (Movement Technology) + Rattan Home (Shelter Technology) = Frilled Overhang (Unique Technology)

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Ringhouse

Tech Shelter Ringhouse.png
Ringhouse
Health: 800
Builders: 4
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A small house that can only be placed at the edge of the campfire's radius.
— Kainga Encyclopedia

Ringhouses are unique because their placement is limited to only the circle of territory claimed by the Hearth upon being built. Once a ring has been completed, no more Ringhouses can be built. However, this placement limitation can be expanded through Technologies such as the Firetower Hearth, and it is possible to build more houses at other elevations (provided you can access them).

Attachments are built at the rear of a Ringhouse, which can significantly improve space utilization (since attachments can be built outside the territory radius so long as the Structure they're attached to are inside).

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: Hearth Ring
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Placement Hearth Ring.svg Hearth Ring: This house type can only be built around the Hearth's territory circumference.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Rotunda

Tech Shelter Rotunda.png
Rotunda
Health: 200
Builders: 5
Tech Group:Starting
Rarity:Epic
Chance to Appear:1%
Single Use: No

A sphere house that can release water to fertilize dry land.
— Kainga Encyclopedia

Rotunda houses can store rainwater on their roof (once rained on) and create fertilized land around them. This is particularly helpful in Biomes with limited fertile soil, such as the Flatlands. The water can also be used to put out fires.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Reeds (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Reservoir.png Reservoir: Capture rain and release it to fertilize the soil around you.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow None.svgSnow: None
  • Unique Combinations:
Overhang (Movement Technology) + Rotunda (Shelter Technology) = Frilled Overhang (Unique Technology)

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Snow Spire House

Tech Shelter SnowSpireHouse.png
Snow Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Round Log house that is fully protected against snowfall.
— Kainga Encyclopedia

A round house providing ample population, the Snow Spire House is most useful on Biomes with lots of snow, since they can produce Braves for free while being snowed on.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Reeds (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus SnowRations.png Snow Rations: When snow falls on this house its consumable requirements are ignored.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Overhang (Movement Technology) + Snow Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)

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Sprout House

Tech Shelter Sprout House.png
Sprout House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Small square houses that grow bamboo behind them.
— Kainga Encyclopedia

Sprout Houses are very useful on Biomes with limited Bamboo availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Bamboo (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus LivingWalls.png Living Walls: Grows Bamboo behind the house but only on grass.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half
  • Unique Combinations:
Totora Dock (Movement Technology) + Sprout House (Shelter Technology) = Coracle Dock (Unique Technology)

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Sturdy House

Tech Shelter SturdyHouse.png
Sturdy House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

A strong simple house that is mostly protected from the elements.
— Kainga Encyclopedia

Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus SturdyConstruction.png Sturdy Construction: All structures have double health.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Sturdy Tower House

Tech Shelter Sturdy Tower House.png
Sturdy Tower House
Health: 200
Builders: 3
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Houses that are stronger when built up against one another.
— Kainga Encyclopedia

Sturdy Tower Houses are more or less a direct upgrade from Sturdy Houses. Despite the description, they still have double health even when built further apart.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus SturdyConstruction.png Sturdy Construction: All structures have double health.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Thatched Huts

Tech Shelter Thatched Huts.png
Thatched Huts
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:4.2%
Single Use: No

Huts made from Reeds that allow for rapid population growth.
— Kainga Encyclopedia

Thatched Huts can be useful because they are cheap to build (assuming Reeds are in abundance) and occasionally Brave production is free. They are, however, very vulnerable to fires.

  • Prerequisites: None
  • Build Materials: Reeds (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +2.svg Small House: Adds 2 to the population cap.
Icon Bonus RandomlyFree.png Randomly Free: Spawning Braves occasionally costs no resources.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half
  • Unique Combinations:
Cliff Awning (Protection Technology) + Thatched Huts (Shelter Technology) = Round Umbrella (Unique Technology)

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Thatched Longhouse

Tech Shelter Thatched Longhouse.png
Thatched Longhouse
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A large house for many people that offers free baskets.
— Kainga Encyclopedia

Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the Baskets Passive technology it provides is very powerful and can significantly improve production.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Tech Passive Baskets.png Baskets: Provides the Baskets Passive technology for free.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Totora Dock (Movement Technology) + Thatched Longhouse (Shelter Technology) = Coracle Dock (Unique Technology)

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Thatched Mansion

Tech Shelter ThatchedMansion.png
Thatched Mansion
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Complex yet efficient, this house produces quicker than most.
— Kainga Encyclopedia

The Thatched Mansion's large size, high capacity, and increased spawn rate make it a good Shelter technology to use in almost any situation.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Bonus SecurityForProgress.png Security For Progress: Increase spawn speed 50 percent.
  • Protections:
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Thatched Multi-story House

Tech Shelter Thatched Multi-Story House.png
Thatched Multi-story House
Health: 300
Builders: 4
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Tall Reed houses that can make units combat ready.
— Kainga Encyclopedia

Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Bloodlust.png Combat Ready: Units exiting a house will gain bloodlust.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Thatched Spire House

Tech Shelter Thatched Spire House.png
Thatched Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Multi-layered tall Reed houses that are fully protected against the rain.
— Kainga Encyclopedia

A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce Braves for free while being rained on.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus RainRations.png Rain Rations: When rain falls on this house its consumable requirements are ignored.
Icon Bonus Round Housing.png Round Housing: Circular shaped houses.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Overhang (Movement Technology) + Thatched Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)

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Tiwa House

Tech Shelter TiwaHouse.png
Tiwa House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Simple square Clay houses that can be built on top of each other.
— Kainga Encyclopedia

Tiwa Houses are among the few buildings that can be built on top of, provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus TheSkyIsTheLimit.png The Sky Is The Limit: Roof space can be built on, if you can access it.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Tressed Farmhouse

Tech Shelter TressedFarmhouse.png
Tressed Farmhouse
Health: 300
Builders: 5
Tech Group:Starting
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A towering thatched house that fertilizes nearby soil.
— Kainga Encyclopedia

Tressed Farmhouses cause the soil around them to become fertile, which can be very useful in Biomes with very little or difficult-to-access fertile soil.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Tulou Townhouse

Tech Shelter TulouTownhouse.png
Tulou Townhouse
Health: 800
Builders: 4
Karma Cost:2
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A small house that benefits from having its edges covered.
— Kainga Encyclopedia

Tulou Townhouses are built one quarter section at a time, each segment acting as an independent structure. When the circle is completed, all four segments produce 50% faster. In addition, attachments are built inside the circle and thus take up much less space than usual.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Placement Attachment.svg Full Circle: This house produces faster when its edges are covered.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Vrisk House

Tech Shelter Vrisk House.png
Vrisk House
Health: 250
Builders: 4
Karma Cost:3
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.1%
Single Use: No

A cliffside house that takes up minimal space.
— Kainga Encyclopedia

Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of Stilt Pads or Stilt Elevations, but do need a small amount of space in front.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Protections:
Resistance Fire Full.svgFire: Full Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Wood Longhouse

Tech Shelter Wood Longhouse.png
Wood Longhouse
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Simple large house for strong, warring cultures.
— Kainga Encyclopedia

Wood Longhouses, giving superior population for a small surface area, also cause any Braves spawned from them 1.5× health, making them stronger in combat. They also have very good weather protection.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Reeds (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus HardenedSkin.png Hardened Skin: Braves start with 50 percent more health.
  • Protections:
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Sauna (Development Technology) + Wood Longhouse (Shelter Technology) = Axesmith (Unique Technology)

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