Technologies

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The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia

Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.

Icon Lock.png Unlocking Technologies

Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.

Any Technology without an associated karma cost below is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.

Icon Inspiration.png Discovering Technologies

Inspiration floating on Terraces.

Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.

Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.

Symbol Idea.png Types of Technologies

TechGroup Shelter.svg Shelter

Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.

For a list of Shelter Technologies, please see Technologies/Shelter.

TechGroup Food.svg Food

Food Technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.

For a list of Food Technologies, please see Technologies/Food.

TechGroup Resources.svg Resources

Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.

For a list of Resources Technologies, see Technologies/Resources.

TechGroup Development.svg Development

Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.

For a list of Development Technologies, see Technologies/Development.

TechGroup Beast.svg Beast

Beast Technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.

For a list of Beast Technologies, see Technologies/Beast.

TechGroup Passive.svg Passive

Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.

For a list of Passive Technologies, see Technologies/Passive.

TechGroup Protection.svg Protection

Protection Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).

For a list of Protection Technologies, see Technologies/Protection.

TechGroup Movement.svg Movement

Movement Technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.

For a full list of Movement Technologies, see Technologies/Movement.

TechGroup Combat.svg Combat

Combat technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).

Archery Range

Tech Combat Archery Range.png
Archery Range
Health: 300
Builders: 6
Tech Group:Starting
Rarity:Common
Chance to Appear:8.7%
Single Use: Yes

Train archers that shoot arrows quickly.
— Kainga Encyclopedia

Archers are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Archer (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.svg
  • Unique Combinations:
Archery Range (Combat Technology) + Braided Rope (Passive Technology) = Longbow Archery (Unique Technology)
Archery Range (Combat Technology) + Bamboo Focus (Passive Technology) = Longbow Archery (Unique Technology)
Archery Range (Combat Technology) + Lightfootedness (Passive Technology) = Longbow Archery (Unique Technology)
Archery Range (Combat Technology) + Sprout Shades (Resources Technology) = Longbow Archery (Unique Technology)
Archery Range (Combat Technology) + Potted Bamboo (Resources Technology) = Longbow Archery (Unique Technology)

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Barracks

Tech Combat Barracks.png
Barracks
Health: 300
Builders: 6
Tech Group:Starting
Rarity:Common
Chance to Appear:9.6%
Single Use: Yes

A melee warrior equipped with a sword and shield.
— Kainga Encyclopedia

Warriors are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Warrior (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.svg
  • Unique Combinations:
Barracks (Combat Technology) + Log Tents (Shelter Technology) = Axe Barracks (Unique Technology)
Barracks (Combat Technology) + Sauna (Development Technology) = Axe Barracks (Unique Technology)
Barracks (Combat Technology) + Sharpened Axes (Passive Technology) = Axe Barracks (Unique Technology)
Barracks (Combat Technology) + Runed Axes (Passive Technology) = Axe Barracks (Unique Technology)
Barracks (Combat Technology) + Beast War Drum (Beast Technology) = Axe Barracks (Unique Technology)
Barracks (Combat Technology) + Adobe Oven (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Stone Mine (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Bricks Quarry (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Stone Soup (Passive Technology) = Shield Barracks (Unique Technology)

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Spear Laager

Tech Combat Spear Laager.png
Spear Laager
Health: 300
Builders: 6
Karma Cost:4
Tech Group:Group 1
Rarity:Common
Chance to Appear:7%
Single Use: Yes

Trains a spearman that can attack at a distance.
— Kainga Encyclopedia

Spears are melee combat Units that attack targets twice as far away as other melee units.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Spear (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.svg
  • Unique Combinations:
Spear Laager (Combat Technology) + Defensive Spikes (Passive Technology) = Halberdier Garrison (Unique Technology)

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Rifle Casern

Tech Combat Rifle Casern.png
Rifle Casern
Health: 300
Builders: 6
Karma Cost:4
Tech Group:Group 3
Rarity:Rare
Chance to Appear:5.2%
Single Use: Yes

Train a rifleman that shoots a powerful, direct shot.
— Kainga Encyclopedia

Rifles are ranged units with long range that deal high damage per shot. Their accuracy and fire rate are lower than other ranged units to accommodate.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Logs (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Rifle (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.svg
  • Unique Combinations:
Rifle Casern (Combat Technology) + Cloudcatcher (Development Technology) = Whitebarrel Casern (Unique Technology)
Rifle Casern (Combat Technology) + Reefshot (Combat Technology) = Whitebarrel Casern (Unique Technology)
Rifle Casern (Combat Technology) + Seamine (Combat Technology) = Whitebarrel Casern (Unique Technology)
Rifle Casern (Combat Technology) + Lightning Totem (Protection Technology) = Whitebarrel Casern (Unique Technology)
Rifle Casern (Combat Technology) + Firetower Hearth (Development Technology) = Firelance Casern (Unique Technology)
Rifle Casern (Combat Technology) + Glassblower Dome (Resources Technology) = Firelance Casern (Unique Technology)

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Temple

Tech Combat Temple.png
Temple
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 3
Rarity:Epic
Chance to Appear:4.3%
Single Use: Yes

A priest that converts other units to our side, 5 at a time.
— Kainga Encyclopedia

Priests have limited damaging attack strength, but are able to instead convert units from hostile villages to yours. Utilizing Priests is a little tricky, but generally as long as they're within range of a hostile Unit a Priest will start the conversion process. Units being converted sit down and have a book icon above their heads.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Fabric (Material) Fabric (Material)Blastpowder (Material) Logs (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Priest (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.svg
  • Unique Combinations:
Temple (Combat Technology) + Beast Incense Emitter (Beast Technology) = Incense Chapel (Unique Technology)
Temple (Combat Technology) + Incense (Passive Technology) = Incense Chapel (Unique Technology)
Temple (Combat Technology) + Incense Diffuser (Development Technology) = Incense Chapel (Unique Technology)

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Stable

Tech Combat Stable.png
Stable
Health: 300
Builders: 6
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:4.3%
Single Use: Yes

Train Beastmasters that can tame wild animals and ride them.
— Kainga Encyclopedia

While Braves can tame Beasts, they take quite some time to do so. Beastmasters are specialized for the taming of Beasts, and tame them much more quickly. They also have limited melee attack strength if needed.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Beastmaster (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: None

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Swordsmith

Tech Combat Swordsmith.png
Swordsmith
Health: 300
Builders: 3
Karma Cost:2
Tech Group:Group 5
Rarity:Common
Chance to Appear:7.8%
Single Use: No

Produces Warriors from Logs in a house attachment.
— Kainga Encyclopedia

The Swordsmith is the attachment form of the Barracks. While it doesn't produce Warriors as quickly, it can do so without converting a Brave and multiple Swordsmiths may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Bamboo (Material)
  • Consumes: Logs (Material)
  • Produces: Warrior (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Swordsmith (Combat Technology) + Log Tents (Shelter Technology) = Axesmith (Unique Technology)
Swordsmith (Combat Technology) + Sauna (Development Technology) = Axesmith (Unique Technology)
Swordsmith (Combat Technology) + Sharpened Axes (Passive Technology) = Axesmith (Unique Technology)
Swordsmith (Combat Technology) + Runed Axes (Passive Technology) = Axesmith (Unique Technology)
Swordsmith (Combat Technology) + Beast War Drum (Beast Technology) = Axesmith (Unique Technology)
Swordsmith (Combat Technology) + Adobe Oven (Resources Technology) = Shieldsmith (Unique Technology)
Swordsmith (Combat Technology) + Stone Mine (Resources Technology) = Shieldsmith (Unique Technology)
Swordsmith (Combat Technology) + Bricks Quarry (Resources Technology) = Shieldsmith (Unique Technology)
Swordsmith (Combat Technology) + Stone Soup (Passive Technology) = Shieldsmith (Unique Technology)

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Bowyer

Tech Combat Bowyer.png
Bowyer
Health: 300
Builders: 3
Karma Cost:2
Tech Group:Group 5
Rarity:Common
Chance to Appear:7%
Single Use: No

Produces Archers from Bamboo in a house attachment.
— Kainga Encyclopedia

The Bowyer is the attachment form of the Archery Range. While it doesn't produce Archers as quickly, it can do so without converting a Brave and multiple Bowyers may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Bamboo (Material)
  • Consumes: Bamboo (Material)
  • Produces: Archer (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Bowyer (Combat Technology) + Braided Rope (Passive Technology) = Longbow Bowyer (Unique Technology)
Bowyer (Combat Technology) + Bamboo Focus (Passive Technology) = Longbow Bowyer (Unique Technology)
Bowyer (Combat Technology) + Lightfootedness (Passive Technology) = Longbow Bowyer (Unique Technology)
Bowyer (Combat Technology) + Potted Bamboo (Resources Technology) = Longbow Bowyer (Unique Technology)
Bowyer (Combat Technology) + Sprout Shades (Resources Technology) = Longbow Bowyer (Unique Technology)

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Powderstack

Tech Combat Powderstack.png
Powderstack
Health: 400
Builders: 2
Karma Cost:2
Tech Group:Group 5
Rarity:Rare
Chance to Appear:5.2%
Single Use: No

Produces riflemen from Blastpowder in a house attachment.
— Kainga Encyclopedia

The Powderstack is the attachment form of the Rifle Casern. While it doesn't produce Rifles as quickly, it can do so without converting a Brave and multiple Powderstacks may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Bamboo (Material)
  • Consumes: Bamboo (Material)
  • Produces: Archer (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Powderstack (Combat Technology) + Cloudcatcher (Development Technology) = Whitebarrel Rifles (Unique Technology)
Powderstack (Combat Technology) + Reefshot (Combat Technology) = Whitebarrel Rifles (Unique Technology)
Powderstack (Combat Technology) + Seamine (Combat Technology) = Whitebarrel Rifles (Unique Technology)
Powderstack (Combat Technology) + Lightning Totem (Protection Technology) = Whitebarrel Rifles (Unique Technology)
Powderstack (Combat Technology) + Firetower Hearth (Development Technology) = Firelance Rifles (Unique Technology)
Powderstack (Combat Technology) + Glassblower Dome (Resources Technology) = Firelance Rifles (Unique Technology)
Powderstack (Combat Technology) + Enchanted Firejars (Passive Technology) = Firelance Rifles (Unique Technology)
Powderstack (Combat Technology) + Walker Firebombs (Beast Technology) = Firelance Rifles (Unique Technology)

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Spearsmith

Tech Combat Spearsmith.png
Spearsmith
Health: 200
Builders: 3
Karma Cost:2
Tech Group:Group 5
Rarity:Common
Chance to Appear:7%
Single Use: No

Produces spearmen from Bamboo in a house attachment.
— Kainga Encyclopedia

The Spearsmith is the attachment form of the Spear Laager. While it doesn't produce Spears as quickly, it can do so without converting a Brave and multiple Spearsmiths may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Bamboo (Material)
  • Consumes: Bamboo (Material)
  • Produces: Spear (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Spearsmith (Combat Technology) + Defensive Spikes (Passive Technology) = Bardiche (Unique Technology)

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Whiptwister

Tech Combat Whiptwister.png
Whiptwister
Health: 300
Builders: 3
Karma Cost:2
Tech Group:Group 5
Rarity:Rare
Chance to Appear:5.2%
Single Use: No

Produces Beastmasters from Food in a house attachment.
— Kainga Encyclopedia

The Whiptwister is the attachment form of the Stable. While it doesn't produce Beastmasters as quickly, it can do so without converting a Brave and multiple Whiptwisters may be built.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: Food (Material)
  • Produces: Beastmaster (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.

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Library

Tech Combat Library.png
Library
Health: 400
Builders: 3
Karma Cost:2
Tech Group:Group 5
Rarity:Rare
Chance to Appear:5.2%
Single Use: No

Produces Priests from Fabric in a house attachment.
— Kainga Encyclopedia

The Library is the attachment form of the Temple. While it doesn't produce Priests as quickly, it can do so without converting a Brave and multiple Libraries may be built.

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material)
  • Consumes: Fabric (Material)
  • Produces: Priest (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Library (Combat Technology) + Beast Incense Emitter (Beast Technology) = Incense Recepticle (Unique Technology)
Library (Combat Technology) + Incense (Passive Technology) = Incense Recepticle (Unique Technology)
Library (Combat Technology) + Incense Diffuser (Development Technology) = Incense Recepticle (Unique Technology)

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Grenadier Calefactor

Tech Combat Grenadier Calefactor.png
Grenadier Calefactor
Health: 300
Builders: 6
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:4.3%
Single Use: Yes

Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
— Kainga Encyclopedia

Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Grenadier (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.svg
  • Unique Combinations:
Grenadier Calefactor (Combat Technology) + Firetower Hearth (Development Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Enchanted Firejars (Passive Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Walker Firebombs (Beast Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Warding Apiary (Development Technology) = Bee Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Towering Bee-boxes (Unique Technology) = Bee Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Ceramic Workshop (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Ceramics Production (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Glassblower Dome (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Snail Bridles (Passive Technology) = Acid Bombs (Unique Technology)

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Grenade Wright

Tech Combat Grenade Wright.png
Grenade Wright
Health: 200
Builders: 2
Karma Cost:2
Tech Group:Group 5
Rarity:Rare
Chance to Appear:5.2%
Single Use: No

Produces Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia

The Grenade Wright is the attachment form of the Grenadier Calefactor. While it doesn't produce Grenadiers as quickly, it can do so without converting a Brave and multiple Grenade Wrights may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Grenadier (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Grenade Wright (Combat Technology) + Firetower Hearth (Development Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Enchanted Firejars (Passive Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Walker Firebombs (Beast Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Warding Apiary (Development Technology) = Beebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Towering Bee-boxes (Unique Technology) = Beebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Ceramic Workshop (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Ceramics Production (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Glassblower Dome (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Snail Bridles (Passive Technology) = Acidbomb Wright (Unique Technology)

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Reefshot

Tech Combat Reefshot.png
Reefshot
Health: 400
Builders: 2
Karma Cost:4
Tech Group:Group 3
Rarity:Epic
Chance to Appear:5.2%
Single Use: Yes

A cannon on the edge of the water that attacks approaching boats.
— Kainga Encyclopedia

A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180° arc in the direction it is built.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Blastpowder (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Over Water
  • Footprint: 1x2
  • Properties:
Tech Passive Structure Safety.svg Placed Over Water: Can only be placed on a ledge partially over water.
  • Unique Combinations:
Rifle Casern (Combat Technology) + Reefshot (Combat Technology) = Whitebarrel Casern (Unique Technology)
Powderstack (Combat Technology) + Reefshot (Combat Technology) = Whitebarrel Rifles (Unique Technology)

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Seamine

Tech Combat Seamine.png
Seamine
Health: 50
Builders: 2
Karma Cost:3
Tech Group:Group 3
Rarity:Epic
Chance to Appear:5.2%
Single Use: No

A slow, floating mine that can be manually controlled and detonates when anything floats over it!
— Kainga Encyclopedia

Building a Seamine simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Fabric (Material) Blastpowder (Material) Blastpowder (Material)
  • Consumes: None
  • Produces: Seamine (Unit)
  • Special Placement: Water
  • Footprint: 2x2
  • Properties:
Icon Placement Water.svg Placed in Water: Can only be placed on water.
  • Unique Combinations:
Rifle Casern (Combat Technology) + Seamine (Combat Technology) = Whitebarrel Casern (Unique Technology)
Powderstack (Combat Technology) + Seamine (Combat Technology) = Whitebarrel Rifles (Unique Technology)

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TechGroup Festival.svg Festival

Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.

Log Bonfire

Menhir

Boardwalk Arena

Skypole

Bonfire

Feast

Arena Tower

Wood Landmark

Fabric Lanterns

Bowrider

Frillbarge

Escape Sandsail

Royal Walker Carriage

Escape Balloon

Escape Rickshaw

Ceramic Tower

Snail Beckon

Flotsam Arena

Feasting Stew

Healing Coffer

Bannered Grove

Incense Memorial

Smoke Tower

Sky Lines

Water Bomb

Clay Fountain

Celebratory Firework

Skylamp Festival

Boardgame Challenge

Monument

Stone Chariot

Beast Spirit House

Buried Ruins

Stone Pyramid

Blessed Scaffolding

Resonant Panflute

Resurrection Totem

Skytrade Festival

Bamboo Telescope

TechGroup Unique.svg Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

For a list of Unique technologies, please see Technologies/Unique.

TechGroup Other.svg Other

The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.

For a list of Other technologies, see Technologies/Other.