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Technologies: Difference between revisions

From Kainga Encyclopedia
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=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
==== Baskets ====
{{PassiveTechInfo
| image=Tech Passive Baskets.png
| tech=Baskets
| group=Starting
| chance=3.1
| encyclopedia=Gives Braves the ability to carry resources at full speed.
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying [[Materials]]. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[#Thatched Longhouse|Thatched Longhouses]] and [[Thinkers#Charnushka|Charnushka]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Gives Braves the ability to carry resources at full speed.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}}
{{!}}}
}}


==== Rattan Hats ====
For a list of Passive Technologies, see [[Technologies/Passive]].
{{PassiveTechInfo
| image=Tech Passive RattanHats.png
| tech=Rattan Hats
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Braves get rain hats so they can still work while rained on.
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[#Rattan Home|Rattan Home]] and [[Thinkers#Charnushka|Charnushka]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Braves get rain hats so they can still work while rained on.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
 
==== Sharpened Axes ====
{{PassiveTechInfo
| image=Tech Passive Sharpened Axes.png
| tech=Sharpened Axes
| karma=3
| group=Group 1
| rarity=Epic
| chance=1.9
| encyclopedia=Doubles Braves' damage and chopping speed.
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[#Log Tents|Log Tents]] and [[Thinkers#Garam|Garam]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Sharpened Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}}
{{!}}}
}}
 
==== Structure Safety ====
{{PassiveTechInfo
| image=Tech Passive Structure Safety.svg
| tech=Structure Safety
| karma=2
| group=Group 2
| rarity=Rare
| chance=1.9
| encyclopedia=Allows structures to be placed half over the edge of cliffs.
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[#Potala Mansion|Potala Mansions]] and [[Thinkers#Sumac|Sumac]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Structure Safety:''' Allows structures to be placed half over the edge of cliffs.
{{!}}}
}}
 
==== Braided Rope ====
{{PassiveTechInfo
| image=Tech Passive Braided Rope.png
| tech=Braided Rope
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Increases animal taming speed.
| desc=Braided Rope is an indispensable passive Technology when taming [[Beasts]]. It nearly doubles the taming speed of both [[Units#Brave|Braves]] and [[Units#Beastmaster|Beastmasters]]. Braided Rope is provided for free with [[Thinkers#Galanga|Galanga]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Taming.png|32px]] {{!}}{{!}} '''Taming:''' Increases animal taming speed.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}}
{{!}}}
}}
 
==== Incense ====
{{PassiveTechInfo
| image=Tech Passive Incense.png
| tech=Incense
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Increases movement speed within your campfire's radius.
| desc=Incense increases your [[Units#Brave|Braves']] walking speed by 1.5&times; while they are standing inside the territory controlled by your [[#Campfire Hearth|Hearth]]. This does ''not'' include any additional territory added through [[#Resource Totem|Totems]]. Braided Rope is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within your town's Hearth radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Passive|Incense|Incense Chapel}}
{{!}}}
}}
 
==== Wooden Nails ====
{{PassiveTechInfo
| image=Tech Passive Wooden Nails.png
| tech=Wooden Nails
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Structures are constructed as fast as you can acquire the resources.
| desc=Wooden Nails enable structures to be built very quickly, since [[Units#Brave|Braves]] don't need to stand at the structure and hammer before retrieving [[Materials]]. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with [[Thinkers#Achiote|Achiote]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wooden Nails.png|32px]] {{!}}{{!}} '''Wooden Nails:''' Removes the need for excessive hammering.
{{!}}}
}}
 
==== Bamboo Focus ====
{{PassiveTechInfo
| image=Tech Passive Bamboo Focus.png
| tech=Bamboo Focus
| group=Group 2
| karma=3
| rarity=Epic
| chance=2.2
| encyclopedia=Replace all Reeds construction Materials with Bamboo.
| desc=Bamboo Focus causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Bamboo|Bamboo]]. This does ''not'' include Reeds used for production (such as the [[#Bakery|Bakery]]). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bamboo Focus.png|32px]] {{!}}{{!}} '''Bamboo Upgrade:''' Replace all Reeds construction Materials with Bamboo.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Bamboo Focus|Longbow Archery}}
{{!}}}
}}
 
==== Permaculture ====
{{PassiveTechInfo
| image=Tech Passive Permaculture.png
| tech=Permaculture
| group=Group 1
| karma=2
| rarity=Rare
| chance=2.2
| prereq={{Tech|Food|Crop Row}} or {{Tech|Unique|Fertilized Crops}}
| encyclopedia=Crops grow fertile grass around them when exhausted.
| desc=When a [[#Crop Row|Crop Row]] disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Permaculture.png|32px]] {{!}}{{!}} '''Fertilizing Soil:''' Farms automatically fertilize surrounding soil when they're exhausted.
{{!}}}
}}
 
==== Chimneys ====
{{PassiveTechInfo
| image=Tech Passive Chimneys.png
| tech=Chimneys
| group=Starting
| rarity=Rare
| chance=2.2
| encyclopedia=Adds fireplaces and a dedicated chimney to each house to protect it from internal fires.
| desc=Chimneys prevent Shelter technologies from spontaneously bursting into flame, completely negating the effects of the [[Events#Fire Season|Fire Season]] event.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Chimneys.png|32px]] {{!}}{{!}} '''Chimneys:''' Houses are completely protected against internal fires.
{{!}}}
}}
 
==== Snail Bridles ====
{{PassiveTechInfo
| image=Tech Passive Snail Bridles.png
| tech=Snail Bridles
| group=Group 5
| chance=2.2
| encyclopedia=Allow you to control snail spits to fertilize the soil and extinguish fires.
| desc=Snail Bridles add a button to the selection UI of a tamed [[Beasts#Snail|Snail]], letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires).
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snail Bridles.png|32px]] {{!}}{{!}} '''Snail Bridles:''' Allow you to control snail spits to fertilize the soil and extinguish fires.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
}}
 
==== Ceramic Mandate ====
{{PassiveTechInfo
| image=Tech Passive Ceramic Mandate.png
| tech=Ceramic Mandate
| karma=1
| group=Group 2
| chance=3.8
| encyclopedia=After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
| desc=Ceramic Mandate causes one unit of [[Materials#Ceramics|Ceramics]] to spawn with each [[Units#Brave|Brave]] produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with [[Thinkers#Ajowan|Ajowan]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Ceramics.svg|32px]] {{!}}{{!}} '''Materials Produced (Ceramics):''' This passive Technology enables a unit or structure to produce [[Materials#Ceramics|Ceramics]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Ceramic Mandate.png|32px]] {{!}}{{!}} '''Ceramic Mandate:''' After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
}}
 
==== Arm Bracers ====
{{PassiveTechInfo
| image=Tech Passive Arm Bracers.png
| tech=Arm Bracers
| group=Starting
| chance=2.8
| encyclopedia=Your ranged units have better accuracy and no longer damage allies.
| desc=Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as [[Units#Grenadier|Grenadiers]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Arm Bracers.png|32px]] {{!}}{{!}} '''Arm Bracers:''' Your ranged units have better accuracy and no longer damage allies.
{{!}}}
}}
 
==== Sturdy Shovels ====
{{PassiveTechInfo
| image=Tech Passive Sturdy Shovels.png
| tech=Sturdy Shovels
| group=Group 3
| karma=1
| chance=3.1
| encyclopedia=25% chance not to destroy a Clay deposit when digging.
| desc=Sturdy Shovels give your [[Units#Brave|Braves]] a 25% chance to dig [[Materials#Clay|Clay]] out of a deposit (either Clay soil or an anthill) without destroying the deposit.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Shovels.png|32px]] {{!}}{{!}} '''Sturdy Shovels:''' 25% chance not to destroy a Clay deposit when digging.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
{{!}}-
{{!}} {{Unique|Development|Canal|Passive|Sturdy Shovels|Muddy Canal}}
{{!}}}
}}
 
==== Runed Axes ====
{{PassiveTechInfo
| image=Tech Passive Runed Axes.png
| tech=Runed Axes
| group=Group 3
| karma=2
| chance=2.2
| rarity=Rare
| encyclopedia=Chopping a tree yields an extra portion of Logs.
| desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Runed Axes cause a second unit of Logs to spawn.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Logs.svg|32px]] {{!}}{{!}} '''Materials Produced (Wood):''' This Passive technology enables a unit or structure to produce [[Materials#Wood|Wood]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Runed Axes.png|32px]] {{!}}{{!}} '''Runed Axes:''' Chopping a tree yields an extra portion of Logs.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Planks Workshop|Plank Axes}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Runed Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}}
{{!}}}
}}
 
==== Defensive Spikes ====
{{PassiveTechInfo
| image=Tech Passive Defensive Spikes.png
| tech=Defensive Spikes
| group=Group 3
| karma=3
| chance=1.5
| rarity=Epic
| encyclopedia=Add defensive spikes around your Hearth to damage intruders.
| desc=Defensive Spikes causes a series of wooden stakes to spawn around the [[#Campfire Hearth|Hearth]]. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Defensive Spikes.png|32px]] {{!}}{{!}} '''Hearth Spikes:''' Intruders get damaged upon entering the Hearth's radius.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}}
{{!}}}
}}
 
==== Thinking Caps ====
{{PassiveTechInfo
| image=Tech Passive Thinking Caps.png
| tech=Thinking Caps
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| prereq={{TechGroup|Shelter}}
| encyclopedia=Braves work faster during production in attachments.
| desc=[[Units#Brave|Braves]] wearing Thinking Caps will have a 1.5&times; production speed boost when working in any attachment Technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Thinking Caps.png|32px]] {{!}}{{!}} '''Thinking Caps:''' Braves work faster during production in attachments.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
 
==== Warding Headbands ====
{{PassiveTechInfo
| image=Tech Passive Warding Headbands.png
| tech=Warding Headbands
| group=Group 3
| karma=3
| chance=3.1
| encyclopedia=Units become immune to mind bending like conversion and amnesia.
| desc=Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your [[Thinkers|Thinker's]] commands, such as a [[Units#Priest|Priest]] or a [[#Jar of Amnesia|Jar of Amnesia]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Warding Headbands.png|32px]] {{!}}{{!}} '''Warding Headbands:''' Units become immune to mind bending like conversion and amnesia.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
 
==== Pangolin Armor ====
{{PassiveTechInfo
| image=Tech Passive Pangolin Armor.png
| tech=Pangolin Armor
| group=Group 2
| karma=3
| chance=2.5
| rarity=Rare
| encyclopedia=Braves take no damage from behind.
| desc=Pangolin Armor completely negates damage dealt to a [[Units#Brave|Brave]] from any unit (or other damage source, such as a [[Beasts|Beast]] or grenade) that's standing behind them, significantly improving their survivability. Pangolin Armor is provided for free by [[Thinkers#Garam|Garam]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Pangolin Armor.png|32px]] {{!}}{{!}} '''Pangolin Armor:''' Braves take no damage from behind.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
 
==== Snow Outfits ====
{{PassiveTechInfo
| image=Tech Passive Snow Outfits.png
| tech=Snow Outfits
| group=Group 1
| chance=3.1
| karma=3
| encyclopedia=Braves will still work and move at full speed during snowfall.
| desc=[[Events#Snowfall|Snowfall]] normally cuts the walk speed of any [[Units|unit]] in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). [[Units#Brave|Braves]] wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on. Snow Outfits is provided for free with [[Thinkers#Achiote|Achiote]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snow Outfits.png|32px]] {{!}}{{!}} '''Snow Outfits:''' Braves will still work and move at full speed during snowfall.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}}}
}}
 
==== Silk Outfits ====
{{PassiveTechInfo
| image=Tech Passive Silk Outfits.png
| tech=Silk Outfits
| group=Group 3
| chance=1.5
| rarity=Legendary
| karma=4
| encyclopedia=Braves no longer cost Food and instead cost Fabric to produce.
| desc=Silk Outfits replaces the consumable resource in all Shelter technology with [[Materials#Fabric|Fabric]], necessitating the use of a Resource technology to continue [[Units#Brave|Brave]] production rather than [[Materials#Food|Food]]. Silk Outfits is provided for free with [[Thinkers#Serrano|Serrano]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Silk Outfits:''' Braves no longer cost Food and instead cost Fabric to produce.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}}}
}}
 
==== Brick Walls ====
{{PassiveTechInfo
| image=Tech Passive Brick Walls.png
| tech=Brick Walls
| group=Starting
| chance=3.1
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=New structures are made with Bricks and are immune to fire and wind damage and have double health.
| desc=Brick Walls replaces the [[Materials#Chosen Walls|Chosen Walls]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Brick Walls.png|32px]] {{!}}{{!}} '''Brick Walls:''' New structures are made with Bricks and are immune to fire and wind damage and have double health.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Walls.svg|32px]] {{!}}{{!}} '''Material Replacement (Walls):''' This technology replaces all Chosen Wall Materials.
{{!}}}
}}
 
==== Slate Roof ====
{{PassiveTechInfo
| image=Tech Passive Slate Roof.png
| tech=Slate Roof
| group=Starting
| chance=2.5
| rarity=Rare
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=Roofs are now made with stone slate and are protected from rain and fire.
| desc=Slate Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly improving rain and fire protection. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Slate Roof.png|32px]] {{!}}{{!}} '''Slate Roof:''' Roofs are now made with stone slate and are protected from rain and fire.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
}}
 
==== Terracotta Roof ====
{{PassiveTechInfo
| image=Tech Passive Terracotta Roof.png
| tech=Terracotta Roof
| group=Group 2
| chance=1.2
| karma=3
| rarity=Epic
| encyclopedia=Roofs are made with Ceramics and are immune to wind and rain.
| desc=Terracotta Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Ceramics|Ceramics]], significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Terracotta Roof.png|32px]] {{!}}{{!}} '''Terracotta Roof:''' Roofs are made with Ceramics and are immune to wind and rain.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
}}
 
==== Wood Roof ====
{{PassiveTechInfo
| image=Tech Passive Wood Roof.png
| tech=Wood Roof
| group=Group 3
| chance=0.6
| karma=2
| rarity=Rare
| encyclopedia=Roofs are made with wood Planks and are protected from rain and snow.
| desc=Wood Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Planks|Planks]], significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wood Roof.png|32px]] {{!}}{{!}} '''Wood Roof:''' Roofs are made with wood Planks and are protected from rain and snow.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
}}
 
==== Enchanted Firejars ====
{{PassiveTechInfo
| image=Tech Passive Enchanted Firejars.png
| tech=Enchanted Firejars
| group=Group 3
| karma=6
| chance=1.5
| rarity=Legendary
| prereq=[[File:Tech Resources Ceramics Production.png|24px|middle|link=|Ceramics Production]]
| encyclopedia=Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
| desc=Enchanted Firejars makes all of your [[Units]] immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the [[#Rotunda|Rotunda]] or [[#Brick Walls|Brick Walls]] technologies. Enchanted Firejars is provided for free with [[Thinkers#Ajowan|Ajowan]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Enchanted Firejars.png|32px]] {{!}}{{!}} '''Enchanted Firejars:''' Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Passive|Enchanted Firejars|Firelance Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}}
}}
 
==== Stone Soup ====
{{PassiveTechInfo
| image=Tech Passive Stone Soup.png
| tech=Stone Soup
| group=Starting
| chance=2.2
| rarity=Rare
| encyclopedia=Add stones to your meals to keep your people from being pushed in combat or by wind.
| desc=Stone Soup prevents you [[Units|units]] from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by [[Beasts]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Soup.png|32px]] {{!}}{{!}} '''Stone Soup:''' Add stones to your meals to keep your people from being pushed in combat or by wind.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shieldsmith}}
{{!}}}
}}
 
==== Flathead Bridles ====
{{PassiveTechInfo
| image=Tech Passive Flathead Bridles.png
| tech=Flathead Bridles
| karma=5
| group=Group 5
| chance=4.4
| encyclopedia=Allow you to control Flatheads to make them dig up the soil and create Clay.
| desc=Flathead Bridles add a button to the selection UI of a tamed [[Beasts#Flathead|Flatheads]], letting you manually have them dig up [[Materials#Clay|Clay]] wherever they happen to be standing.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Flathead Bridles.png|32px]] {{!}}{{!}} '''Flathead Bridles:''' Allow you to control Flatheads to make them dig up the soil and create Clay.
{{!}}}
}}
 
==== Totano Bridles ====
{{PassiveTechInfo
| image=Tech Passive Totano Bridles.png
| tech=Totano Bridles
| group=Group 5
| karma=5
| chance=4.4
| encyclopedia=Allow you to control Totanos to make them shake seeds and sprout resoueces.
| desc=Totano Bridles add a button to the selection UI of a tamed [[Beasts#Totano|Totano]], letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout [[Materials#Bamboo|Bamboo]], [[Materials#Reeds|Reeds]], or [[Materials#Logs|trees]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Totano Bridles.png|32px]] {{!}}{{!}} '''Totano Bridles:''' Allow you to control Totanos to make them shake seeds and sprout resoueces.
{{!}}}
}}
 
==== Bricks Focus ====
{{PassiveTechInfo
| image=Tech Passive Bricks Focus.png
| tech=Bricks Focus
| group=Starting
| karma=3
| rarity=Rare
| chance=2.5
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=Replace all Clay construction Materials with Bricks.
| desc=Bricks Focus causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Bricks|Bricks]]. This does ''not'' include Clay used for production (such as the [[#Ceramics Production|Ceramics Production]] attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bricks Focus.png|32px]] {{!}}{{!}} '''Adobe Brick Upgrade:''' Replace all Clay construction Materials with Bricks.
{{!}}}
}}
 
==== Lightfootedness ====
{{PassiveTechInfo
| image=Tech Passive Lightfootedness.png
| tech=Lightfootedness
| group=Group 1
| karma=5
| rarity=Legendary
| chance=1.2
| encyclopedia=Units will not alert Beasts or other towns they pass by.
| desc=Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes [[Beasts]] and hostile [[Units|units]] to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units. Lightfootedness is provided for free with [[Thinkers#Galanga|Galanga]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lightfootedness.png|32px]] {{!}}{{!}} '''Lightfootedness:''' Units will not alert Beasts or other towns they pass by.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}}
{{!}}}
}}
 
==== Lotus Hooks ====
{{PassiveTechInfo
| image=Tech Passive Lotus Hooks.png
| tech=Lotus Hooks
| group=Group 1
| karma=6
| rarity=Rare
| chance=1.5
| encyclopedia=Boats will collect Lotus they pass over.
| desc=Lotus Hooks enable you to collect [[Materials#Fabric|Lotus Fabric]] more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Lotus Fabric.svg|32px]] {{!}}{{!}} '''Materials Produced (Lotus Fabric):''' This Passive technology enables a unit or structure to produce [[Materials#Fabric|Lotus Fabric]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lotus Hooks.png|32px]] {{!}}{{!}} '''Lotus Hooks:''' Boats will collect Lotus they pass over.
{{!}}}
}}
 
==== Fish Lures ====
{{PassiveTechInfo
| image=Tech Passive Fish Lures.png
| tech=Fish Lures
| group=Group 2
| karma=6
| rarity=Rare
| chance=1.5
| encyclopedia=Boats will collect Fish they pass over.
| desc=Fish Lures cause any boats that travel over fish in the water to pick them up as [[Materials#Food|Food]]. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Food.png|32px]] {{!}}{{!}} '''Materials Produced (Food):''' This Passive technology enables a unit or structure to produce [[Materials#Food|Food]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Fish Lures.png|32px]] {{!}}{{!}} '''Fish Lures:''' Boats will collect Fish they pass over.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
}}
 
==== Urban Planning ====
{{PassiveTechInfo
| image=Tech Passive Urban Planning.png
| tech=Urban Planning
| group=Group 3
| karma=5
| rarity=Epic
| chance=1.9
| prereq=[[File:Icon Bonus Round Housing.png|32px|link=|Round Housing]]
| encyclopedia=Round houses can be placed closer to one another.
| desc=Urban Planning reduces the footprint of Shelter structures with a 4x4 Diamond footprint to 3x3 Diamond, making it much easier to cluster them closer together.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Urban Planning.png|32px]] {{!}}{{!}} '''Urban Planning:''' Round houses can be placed closer to one another.
{{!}}}
}}
 
==== Solid Planks ====
{{PassiveTechInfo
| image=Tech Passive Solid Planks.png
| tech=Solid Planks
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Clay construction Materials with wood Planks but decrease house fire protection.
| desc=Solid Planks causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Clay will have weaker resistance to damage to fire, but may be easier to build since Planks are much easier to source in certain situations.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Solid Planks.png|32px]] {{!}}{{!}} '''Solid Planks:''' Replace all Clay construction Materials with Planks, which must be crafted.
{{!}}}
}}
 
==== Sturdy Planks ====
{{PassiveTechInfo
| image=Tech Passive Sturdy Planks.png
| tech=Sturdy Planks
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Logs construction Materials with wood Planks and increase house snow protection.
| desc=Sturdy Planks causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Logs will have stronger resistance against collapsing due to snowfall.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Planks.png|32px]] {{!}}{{!}} '''Sturdy Planks:''' Replace all Logs construction Materials requirements with Planks, which must be crafted.
{{!}}}
}}
 
==== Light Planks ====
{{PassiveTechInfo
| image=Tech Passive Light Planks.png
| tech=Light Planks
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Reeds construction Materials with wood Planks and increase your house fire protection.
| desc=Light Planks causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Reeds will have stronger resistance against catching fire.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Light Planks.png|32px]] {{!}}{{!}} '''Light Planks:''' Replace all Reeds construction Materials requirements with Planks, which must be crafted.
{{!}}}
}}
 
==== Hollow Bricks ====
{{PassiveTechInfo
| image=Tech Passive Hollow Bricks.png
| tech=Hollow Bricks
| group=Group 3
| karma=5
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Bricks construction Materials with Ceramics but your houses become vulnerable to wind damage.
| desc=Hollow Bricks causes all [[Materials#Bricks|Bricks]] used in construction to be replaced with [[Materials#Ceramics|Ceramics]]. Structures that use Ceramics instead of Bricks will have weaker resistance against collapsing due to wind.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Hollow Bricks.png|32px]] {{!}}{{!}} '''Hollow Bricks:''' Replace all Bricks construction Materials requirements with Ceramics.
{{!}}}
}}
 
==== Stone Focus ====
{{PassiveTechInfo
| image=Tech Passive Stone Focus.png
| tech=Stone Focus
| group=Group 3
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Logs construction Materials with Bricks and increase house fire protection.
| desc=Stone Focus causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Bricks|Briks]]. Structures that use Bricks instead of Logs will have stronger resistance against catching fire.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Focus.png|32px]] {{!}}{{!}} '''Stone Focus:''' Replace all Logs construction Materials requirements with Bricks.
{{!}}}
}}
 
==== Stilt Foundations ====
{{PassiveTechInfo
| image=Tech Passive Stilt Foundations.png
| tech=Stilt Foundations
| group=Blueprint
| karma=6
| rarity=Legendary
| chance=1.2
| encyclopedia=Houses always start stilted off the ground a bit.
| desc=Stilt Foundations prevent all structures from being flooded, but adds one [[Materials#Bamboo|Bamboo]] to the construction of every building.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stilt Foundations.png|32px]] {{!}}{{!}} '''Stilt Foundations:''' Houses always start stilted off the ground a bit.
{{!}}}
}}
 
==== Spectral Units ====
{{PassiveTechInfo
| image=Tech Passive Spectral Units.png
| tech=Spectral Units
| group=Blueprint
| karma=6
| rarity=Legendary
| chance=0.9
| encyclopedia=Houses no longer require Food but only produce ghosts.
| desc=Spectral Units causes all units to be spawned as [[Units#Ghost|ghosts]], giving them only one hit point. To compensate, these units do not require [[Materials#Food|Food]] to produce. Note that ''all'' units are spawned as ghosts, not just [[Units#Brave|Braves]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Spectral Units.png|32px]] {{!}}{{!}} '''Spectral Units:''' Houses no longer require Food but only produce ghosts.
{{!}}}
}}


=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===