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=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique === | === [[File:TechGroup Unique.svg|24px|middle|link=]] Unique === | ||
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. | '''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation. | ||
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen. | It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen. | ||
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| karma=3 | | karma=3 | ||
| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Present this bomb disguised as a gift and watch as it causes destruction upon your enemies. | | encyclopedia=Present this bomb disguised as a gift and watch as it causes destruction upon your enemies. | ||
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| karma=6 | | karma=6 | ||
| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly. | | encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly. | ||
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| karma=4 | | karma=4 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource. | | encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource. | ||
| desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop. | | desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Sturdy steps lead up to higher elevations. | | encyclopedia=Sturdy steps lead up to higher elevations. | ||
| desc=Stairs allow a steeper incline to be built than [[#Climbing Pole|Climbing Poles]], with a wider path. In addition, they can be built anywhere, rather than up against a cliff face. However, unlike the Climbing Pole, Stairs have a fixed height and are therefore less flexible in that regard. | | desc=Stairs allow a steeper incline to be built than [[#Climbing Pole|Climbing Poles]], with a wider path. In addition, they can be built anywhere, rather than up against a cliff face. However, unlike the Climbing Pole, Stairs have a fixed height and are therefore less flexible in that regard. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=A long dock built over the water for fishing, closer to the water. | | encyclopedia=A long dock built over the water for fishing, closer to the water. | ||
| desc=Fishing Docks produce Food about 1.5× faster than [[#Fishing Tower|Fishing Towers]]. | | desc=Fishing Docks produce Food about 1.5× faster than [[#Fishing Tower|Fishing Towers]]. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Dig a canal in the earth to fertilize nearby soil and provide clay at sea level. | | encyclopedia=Dig a canal in the earth to fertilize nearby soil and provide clay at sea level. | ||
| desc=Digging a Muddy Canal provides fertile soil and [[Materials#Clay|Clay]] to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source. | | desc=Digging a Muddy Canal provides fertile soil and [[Materials#Clay|Clay]] to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Dig a canal in the earth to fertilize nearby soil at any elevation near a well. | | encyclopedia=Dig a canal in the earth to fertilize nearby soil at any elevation near a well. | ||
| desc=Irrigation allows you to build a [[#Canal|Canal]] at any elevation, rather than sea level, provided that one end is near a [[#Well|Well]]. | | desc=Irrigation allows you to build a [[#Canal|Canal]] at any elevation, rather than sea level, provided that one end is near a [[#Well|Well]]. | ||
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| builders=6 | | builders=6 | ||
| rarity=Unique | | rarity=Unique | ||
| group=Group 5 | | group=Group 5 | ||
| single=Yes | | single=Yes | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| single=Yes | | single=Yes | ||
| encyclopedia=Endlessly produce Clay and occasionally Logs. | | encyclopedia=Endlessly produce Clay and occasionally Logs. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| karma=6 | | karma=6 | ||
| single=Yes | | single=Yes | ||
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| group=Group 5 | | group=Group 5 | ||
| karma=5 | | karma=5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=A farm in a raised brick bed that can be placed on any soil type. | | encyclopedia=A farm in a raised brick bed that can be placed on any soil type. | ||
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| group=Group 5 | | group=Group 5 | ||
| karma=4 | | karma=4 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Grow a farm of Reeds in a raised bed that can be placed anywhere. Reeds cannot be eaten but are used or construction and production. | | encyclopedia=Grow a farm of Reeds in a raised bed that can be placed anywhere. Reeds cannot be eaten but are used or construction and production. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people. | | encyclopedia=Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people. | ||
| desc=The Fish Pie can produce a lot of [[Materials#Food|Food]] slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food. | | desc=The Fish Pie can produce a lot of [[Materials#Food|Food]] slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food. | ||
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| builders=5 | | builders=5 | ||
| karma=1 | | karma=1 | ||
| rarity=Unique | | rarity=Unique | ||
| group=Group 5 | | group=Group 5 | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Slowly cooks a mighty pie. Turns just 1 pear into enough Food for 6 people. | | encyclopedia=Slowly cooks a mighty pie. Turns just 1 pear into enough Food for 6 people. | ||
| desc=The Pear Pie can produce a lot of [[Materials#Food|Food]] slowly using 1 pear, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food. | | desc=The Pear Pie can produce a lot of [[Materials#Food|Food]] slowly using 1 pear, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food. | ||
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| group=Group 5 | | group=Group 5 | ||
| karma=6 | | karma=6 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Chopping a tree yields a wood plank. It's raining wood! | | encyclopedia=Chopping a tree yields a wood plank. It's raining wood! | ||
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| group=Group 4 | | group=Group 4 | ||
| karma=2 | | karma=2 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Plank wood briges that can be built across gaps. | | encyclopedia=Plank wood briges that can be built across gaps. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings. | | encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings. | ||
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures. | | desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction. | | encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction. | ||
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire. | | desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic. | | encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic. | ||
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic. | | desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Increases the range of archers but also increases time between shots. | | encyclopedia=Increases the range of archers but also increases time between shots. | ||
| desc=[[Units#Archer|Archers]] spawned from this structure will be replaced with [[Units#Longbow|Longbows]]. Longbows have significantly increased range compares to Archers, as well as dealing more damage. | | desc=[[Units#Archer|Archers]] spawned from this structure will be replaced with [[Units#Longbow|Longbows]]. Longbows have significantly increased range compares to Archers, as well as dealing more damage. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Trains Axe Warriors that cannot block but do sweeping splash damage. | | encyclopedia=Trains Axe Warriors that cannot block but do sweeping splash damage. | ||
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Axe Warrior|Axe Warriors]]. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target. | | desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Axe Warrior|Axe Warriors]]. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Trains warriors carrying a tower shield to block attacks more frequntly. | | encyclopedia=Trains warriors carrying a tower shield to block attacks more frequntly. | ||
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Shield Bearer|Shield Bearers]]. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage. | | desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Shield Bearer|Shield Bearers]]. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| single=Yes | | single=Yes | ||
| encyclopedia=A hermit's hut that scavenges for food and one chosen resource. | | encyclopedia=A hermit's hut that scavenges for food and one chosen resource. | ||
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| karma=5 | | karma=5 | ||
| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Braves spawned from houses sometimes spawn holding a random resource. | | encyclopedia=Braves spawned from houses sometimes spawn holding a random resource. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| karma=4 | | karma=4 | ||
| encyclopedia=Build an elevator to lower elevations powered by Blastpowder. | | encyclopedia=Build an elevator to lower elevations powered by Blastpowder. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| karma=3 | | karma=3 | ||
| encyclopedia=Build an elevator to lower elevations powered by wind. | | encyclopedia=Build an elevator to lower elevations powered by wind. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| karma=4 | | karma=4 | ||
| encyclopedia=A long bridge that can be built across gaps powered by Blastpowder. | | encyclopedia=A long bridge that can be built across gaps powered by Blastpowder. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| karma=4 | | karma=4 | ||
| encyclopedia=A long bridge that can be built across gaps powered by wind. | | encyclopedia=A long bridge that can be built across gaps powered by wind. | ||
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| group=Group 5 | | group=Group 5 | ||
| karma=3 | | karma=3 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Fisheries no longer have to wait for their product to be taken before fishing again. | | encyclopedia=Fisheries no longer have to wait for their product to be taken before fishing again. | ||
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| group=Group 5 | | group=Group 5 | ||
| karma=3 | | karma=3 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Hermits no longer have to wait for their product to be taken before producing again. | | encyclopedia=Hermits no longer have to wait for their product to be taken before producing again. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| place=Attachment | | place=Attachment | ||
| encyclopedia=Produces Shield Bearers from Bricks in a house attachment. | | encyclopedia=Produces Shield Bearers from Bricks in a house attachment. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| place=Attachment | | place=Attachment | ||
| encyclopedia=Produces Axe Warriors from Logs in a house attachment. | | encyclopedia=Produces Axe Warriors from Logs in a house attachment. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| place=Attachment | | place=Attachment | ||
| encyclopedia=Produces Longbows from Bamboo in a house attachment. | | encyclopedia=Produces Longbows from Bamboo in a house attachment. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Produces Acid Bombers from Ceramics in a house attachment. | | encyclopedia=Produces Acid Bombers from Ceramics in a house attachment. | ||
| desc=The Acidbimb Wright is the attachment form of [[#Acid Bombs|Acid Bombs]]. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built. | | desc=The Acidbimb Wright is the attachment form of [[#Acid Bombs|Acid Bombs]]. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Produces Bee Bombers from Blastpowder in a house attachment. | | encyclopedia=Produces Bee Bombers from Blastpowder in a house attachment. | ||
| desc=The Beebomb Wright is the attachment form of [[#Bee Bombs|Bee Bombs]]. While it doesn't produce Bee Bombers as quickly, it can do so without converting a Brave and multiple Beebomb Wrights may be built. | | desc=The Beebomb Wright is the attachment form of [[#Bee Bombs|Bee Bombs]]. While it doesn't produce Bee Bombers as quickly, it can do so without converting a Brave and multiple Beebomb Wrights may be built. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Produces Firebomb Grenadiers from Blastpowder in a house attachment. | | encyclopedia=Produces Firebomb Grenadiers from Blastpowder in a house attachment. | ||
| desc=The Firebomb Wright is the attachment form of [[#Fire Bombs|Fire Bombs]]. While it doesn't produce Fire Bombers as quickly, it can do so without converting a Brave and multiple Firebomb Wrights may be built. | | desc=The Firebomb Wright is the attachment form of [[#Fire Bombs|Fire Bombs]]. While it doesn't produce Fire Bombers as quickly, it can do so without converting a Brave and multiple Firebomb Wrights may be built. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| place=Attachment | | place=Attachment | ||
| encyclopedia=Bakes inedible Reeds into delicious pies. | | encyclopedia=Bakes inedible Reeds into delicious pies. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| place=Attachment | | place=Attachment | ||
| encyclopedia=Create jars carved from stone. | | encyclopedia=Create jars carved from stone. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| footp=1x2 | | footp=1x2 | ||
| place=Over Water | | place=Over Water | ||
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| builders=2 | | builders=2 | ||
| karma=5 | | karma=5 | ||
| rarity=Unique | | rarity=Unique | ||
| group=Group 5 | | group=Group 5 | ||
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| karma=5 | | karma=5 | ||
| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| footp=1x2 | | footp=1x2 | ||
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| karma=5 | | karma=5 | ||
| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=A defensive ward that scares and distracts attackers and fertilizes nearby crops. | | encyclopedia=A defensive ward that scares and distracts attackers and fertilizes nearby crops. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=A round overhang that automatically connects to nearby access points. | | encyclopedia=A round overhang that automatically connects to nearby access points. | ||
| desc=Similarly to the [[#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology. | | desc=Similarly to the [[#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology. | ||
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| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=A log farm that grows mushrooms against a cliff that can be climbed. | | encyclopedia=A log farm that grows mushrooms against a cliff that can be climbed. | ||
| desc=A Climbing Mushroom Log slowly produces [[Materials#Food|Food]] at a constant pace, requiring little upkeep. In addition, if it is placed against a face with a surface at the top, units can use it to climb the face. Unlike [[#Climbing Pole|Climbing Poles]], however, the Climbing Mushroom Log will not extend to reach a higher face. | | desc=A Climbing Mushroom Log slowly produces [[Materials#Food|Food]] at a constant pace, requiring little upkeep. In addition, if it is placed against a face with a surface at the top, units can use it to climb the face. Unlike [[#Climbing Pole|Climbing Poles]], however, the Climbing Mushroom Log will not extend to reach a higher face. | ||
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| karma=6 | | karma=6 | ||
| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Honor the fallen with a mighty stone sword and pass those units on to the next Challenge. | | encyclopedia=Honor the fallen with a mighty stone sword and pass those units on to the next Challenge. | ||
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| karma=5 | | karma=5 | ||
| group=Group 5 | | group=Group 5 | ||
| rarity=Unique | | rarity=Unique | ||
| place=Cliff Edge | | place=Cliff Edge | ||
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| group=Group 5 | | group=Group 5 | ||
| karma=6 | | karma=6 | ||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Throwing water produces a fish! | | encyclopedia=Throwing water produces a fish! |