Technologies

From Kainga Encyclopedia
Revision as of 13:15, 31 May 2023 by >NotoriousRBG (→‎Stone Mine)

The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia

Technologies form the core of a town. They are granted to a Thinker via Ideas, found around the map as Inspiration.

Icon Inspiration.png Discovering Technologies

Inspiration floating on Terraces.

Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.

Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.

Symbol Idea.png Types of Technologies

TechGroup Shelter.svg Shelter

Shelter technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce.

Clay Huts

Tech Shelter ClayHuts.png
Clay Huts
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:4.2%
Single Use: No

A basic hut made from Clay that can help get your town growing quickly.
— Kainga Encyclopedia

Clay Huts are a basic Shelter that can be useful to kick-start a town. Because of its Eagerness property, getting a reliable food supply is less of an immediate priority. However, Clay Huts are vulnerable to almost all weather, don't provide very much population, and can't use attachments.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +2.svg Small House: Adds 2 to the population cap.
Icon Bonus Eagerness.png Eagerness: First Brave often requires no Food.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Half.svgFire: Half Resistance Rain None.svgRain: None Resistance Wind Half.svgWind: Half Resistance Snow None.svgSnow: None

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Thatched Huts

Tech Shelter ThatchedHuts.png
Thatched Huts
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:4.2%
Single Use: No

Huts made from Reeds that allow for rapid population growth.
— Kainga Encyclopedia

Thatched Huts can be useful because they are cheap to build (assuming Reeds are in abundance) and occasionally Brave production is free. They are, however, very vulnerable to fires.

  • Prerequisites: None
  • Build Materials: Reeds (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +2.svg Small House: Adds 2 to the population cap.
Icon Bonus RandomlyFree.png Randomly Free: Spawning Braves occasionally costs no resources.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half

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Log Tents

Tech Shelter LogTents.png
Log Tents
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:3.2%
Single Use: No

Tents made with logs and provide sharpened axes.
— Kainga Encyclopedia

Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the Sharpened Axes passive Technology, which can be very beneficial for warring villages.

  • Prerequisites: None
  • Build Materials: Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +2.svg Small House: Adds 2 to the population cap.
Tech Passive SharpenedAxes.png Sharpened Axes: Provides the Sharpened Axes Passive technology for free.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Half.svgFire: Half Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half

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Rotunda

Tech Shelter Rotunda.png
Rotunda
Health: 200
Builders: 5
Tech Group:Starting
Rarity:Epic
Chance to Appear:1%
Single Use: No

A sphere house that can release water to fertilize dry land.
— Kainga Encyclopedia

Rotunda houses can store rainwater on their roof (once rained on) and create fertilized land around them. This is particularly helpful in Biomes with limited fertile soil, such as the Flatlands. The water can also be used to put out fires.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Reeds (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Reservoir.png Reservoir: Capture rain and release it to fertilize the soil around you.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow None.svgSnow: None
  • Unique Combinations:
Rotunda (Shelter Technology) + Overhang (Movement Technology) = Frilled Overhang (Unique Technology)

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Haken House

Tech Shelter Haken House.png
Haken House
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
— Kainga Encyclopedia

Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, Fish. When placed with their back against water, Haken Houses will not produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.

  • Prerequisites: None
  • Build Materials: Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material) (if producing Braves)
  • Produces: Brave (Unit) or Food (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
ItemFood FishNet.png Fishing Net: Periodically capture fish when placed near the water but no longer produces Braves.
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Haken House (Shelter Technology) + Mighty Pie (Food Technology) = Fish Pie (Unique Technology)

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Lamba House

Tech Shelter LambaHouse.png
Lamba House
Health: 300
Builders: 5
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A strong stilted house protected from almost all the elements.
— Kainga Encyclopedia

Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Full.svgSnow: Full

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Sprout House

Tech Shelter SproutHouse.png
Sprout House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Small square houses that grow bamboo behind them.
— Kainga Encyclopedia

Sprout Houses are very useful on Biomes with limited Bamboo availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Bamboo (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus LivingWalls.png Living Walls: Grows Bamboo behind the house but only on grass.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half

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Rattan Home

Tech Shelter Rattan Home.png
Rattan Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round houses with Reed roofs that equip Braves with matching hats.
— Kainga Encyclopedia

Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The Rattan Hats passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Tech Passive RattanHats.png Rattan Hats: Provides the Rattan Hats Passive technology for free.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half
  • Unique Combinations:
Rattan Home (Shelter Technology) + Overhang (Movement Technology) = Frilled Overhang (Unique Technology)

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Tiwa House

Tech Shelter TiwaHouse.png
Tiwa House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Simple square Clay houses that can be built on top of each other.
— Kainga Encyclopedia

Tiwa Houses are among the few buildings that can be built on top of, provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus TheSkyIsTheLimit.png The Sky Is The Limit: Roof space can be built on, if you can access it.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Embedded Home

Tech Shelter Embedded Home.png
Embedded Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round houses that allow Braves to excavate Clay from their surroundings.
— Kainga Encyclopedia

Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a Brave spawns, they carry Clay to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Clay (Material)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Excavations.png Excavations: If built inside a cliff, Braves will spawn holding Clay.
Resistance Fire None.svgFire: None Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Embedded Home (Shelter Technology) + Overhang (Movement Technology) = Frilled Overhang (Unique Technology)

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Sturdy House

Tech Shelter SturdyHouse.png
Sturdy House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

A strong simple house that is mostly protected from the elements.
— Kainga Encyclopedia

Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus SturdyConstruction.png Sturdy Construction: All structures have double health.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Isolated Home

Tech Shelter Isolated Home.png
Isolated Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round Wood houses that benefit from being far from one another.
— Kainga Encyclopedia

Isolated Homes are a bit tricky to utilize to their full potential. They spawn Braves significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus IsolatedProgress.png Isolated Progress: Spawn speed increased 50 percent when built far from neighbors.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Isolated Home (Shelter Technology) + Foraging Hut (Food Technology) = Foraging (Unique Technology)
Isolated Home (Shelter Technology) + Overhang (Movement Technology) = Frilled Overhang (Unique Technology)

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Thatched Multi-story House

Tech Shelter Thatched Multi-Story House.png
Thatched Multi-story House
Health: 300
Builders: 4
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Tall Reed houses that can make units combat ready.
— Kainga Encyclopedia

Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Thatched Spire House

Tech Shelter Thatched Spire House.png
Thatched Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Multi-layered tall Reed houses that are fully protected against the rain.
— Kainga Encyclopedia

A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce Braves for free while being rained on.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus RainRations.png Rain Rations: When rain falls on this house its consumable requirements are ignored.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Thatched Spire House (Shelter Technology) + Overhang (Movement Technology) = Frilled Overhang (Unique Technology)

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Clay Tower House

Tech Shelter Clay Tower House.png
Clay Tower House
Health: 300
Builders: 4
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Extra tall Clay buildings from where combat units can observe incoming intruders.
— Kainga Encyclopedia

Clay Tower Houses are unique because they can act as both a Shelter and as a Watchtower.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Tech Development Watchtower.png Watchtowers: Combat units can be placed in the top as lookouts.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Clay Spire House

Tech Shelter ClaySpireHouse.png
Clay Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Tall Clay houses that can be lived in while flooded.
— Kainga Encyclopedia

Unlike all other Clay houses, Clay Spire Houses do not collapse when they flood. (They are still vulnerable to direct rainfall, however.) They have very good weather resistance, so they can safely be chosen in Biomes where rain is less likely.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Clay Spire House (Shelter Technology) + Overhang (Movement Technology) = Frilled Overhang (Unique Technology)

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Sturdy Tower House

Tech Shelter Sturdy Tower House.png
Sturdy Tower House
Health: 200
Builders: 3
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Houses that are stronger when built up against one another.
— Kainga Encyclopedia

Sturdy Tower Houses are more or less a direct upgrade from Sturdy Houses. Despite the description, they still have double health even when built further apart.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus SturdyConstruction.png Sturdy Construction: All structures have double health.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Snow Spire House

Tech Shelter SnowSpireHouse.png
Snow Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Round Log house that is fully protected against snowfall.
— Kainga Encyclopedia

A round house providing ample population, the Snow Spire House is most useful on Biomes with lots of snow, since they can produce Braves for free while being snowed on.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Reeds (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus SnowRations.png Snow Rations: When snow falls on this house its consumable requirements are ignored.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Snow Spire House (Shelter Technology) + Overhang (Movement Technology) = Frilled Overhang (Unique Technology)

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Thatched Longhouse

Tech Shelter ThatchedLonghouse.png
Thatched Longhouse
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A large house for many people that offers free baskets.
— Kainga Encyclopedia

Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the Baskets Passive technology it provides is very powerful and can significantly improve production.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Tech Passive Baskets.png Baskets: Provides the Baskets Passive technology for free.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Clay Housing Compound

Tech Shelter ClayHousingCompound.png
Clay Housing Compound
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Multiple houses combined allowing for double spawning.
— Kainga Encyclopedia

The Clay Housing Compound, while taking up much more room than most Shelter technologies, spawns two Braves instead of one for each unit of Food provided. This makes it near-essential for villages with limited Food production, or for very quickly ramping your population up.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus Cohabitation.png Cohabitation: Spawning happens 2 at a time.
Resistance Fire Half.svgFire: Half Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Wood Longhouse

Tech Shelter WoodLonghouse.png
Wood Longhouse
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Simple large house for strong, warring cultures.
— Kainga Encyclopedia

Wood Longhouses, giving superior population for a small surface area, also cause any Braves spawned from them 1.5× health, making them stronger in combat. They also have very good weather protection.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Reeds (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus HardenedSkin.png Hardened Skin: Braves start with 50 percent more health.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Thatched Mansion

Tech Shelter ThatchedMansion.png
Thatched Mansion
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Complex yet efficient, this house produces quicker than most.
— Kainga Encyclopedia

The Thatched Mansion's large size, high capacity, and increased spawn rate make it a good Shelter technology to use in almost any situation.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Bonus SecurityForProgress.png Security For Progress: Increase spawn speed 50 percent.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Clay Manor

Tech Shelter ClayManor.png
Clay Manor
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Massive Clay house that boosts attachment production speed.
— Kainga Encyclopedia

Attachments built on the Clay Manor have their production speed boosted 2×, making them ideal for a run intending to use mostly attachments instead of standalone production buildings.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Bonus AttachmentBoost.png Attachment Boost: All attachments produce twice as fast.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Potala Mansion

Tech Shelter PotalaMansion.png
Potala Mansion
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Massive Wood house that can be built off the edges of cliffs.
— Kainga Encyclopedia

The Potala Mansion is useful in spaces with limited building area, since the included Structure Safety passive frees up a little bit of extra space to build.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Logs (Material) Reeds (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Tech Passive StructureSafety.png Structure Safety: Provides the Structure Safety Passive technology for free.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Alkazar Homestead

Tech Shelter AlkazarHomestead.png
Alkazar Homestead
Health: 300
Builders: 5
Karma Cost:4
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A large, reinforced mud house with space on top for other structures.
— Kainga Encyclopedia

The Alkazar Homestead can be built on top of, similar to the Tiwa House, but it is much larger and its top can also be used for farming in addition to just building (provided you have a way to fertilize the soil).

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus SoilRoof.png Soil Roof: The center of the roof is available for building and even farming.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Frilled House

Tech Shelter Frilled House.png
Frilled House
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A tall towering house that absorbs wind to satisfy resource requirements.
— Kainga Encyclopedia

Frilled Houses are doubly unique in that they don't always need Food to produce Braves and they can be used as elevated walkways. This combination can make it a useful choice in Biomes with limited space and resources.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus WindRations.png Wind Rations: When wind passes through this house its consumable requirements are ignored.
Icon Bonus RooftopWalkways.png Rooftop Walkways: Walk freely between houses from a higher elevation.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow None.svgSnow: None
  • Unique Combinations:
Frilled House (Shelter Technology) + Overhang (Movement Technology) = Frilled Overhang (Unique Technology)

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Tressed Farmhouse

Tech Shelter TressedFarmhouse.png
Tressed Farmhouse
Health: 300
Builders: 5
Tech Group:Starting
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A towering thatched house that fertilizes nearby soil.
— Kainga Encyclopedia

Tressed Farmhouses cause the soil around them to become fertile, which can be very useful in Biomes with very little or difficult-to-access fertile soil.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Gassho Estate House

Tech Shelter GasshoEstateHouse.png
Gassho Estate House
Health: 900
Builders: 6
Karma Cost:3
Tech Group:Group 1
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A thick thatched house that boosts the production of nearby buildings.
— Kainga Encyclopedia

Gassho Estate Houses increase the speed of production of all buildings surrounding them—including other houses!

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Bonus SecurityForProgress.png Production Boost: All structures and farms placed next to this house work faster.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Vrisk House

Tech Shelter VriskHouse.png
Vrisk House
Health: 250
Builders: 4
Karma Cost:3
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.1%
Single Use: No

A cliffside house that takes up minimal space.
— Kainga Encyclopedia

Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of Stilt Pads or Stilt Elevations, but do need a small amount of space in front.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
Resistance Fire Full.svgFire: Full Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Karamana Houseboat

Tech Shelter KaramanaHouseboat.png
Karamana Houseboat
Health: 400
Builders: 7
Karma Cost:4
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A bulging boat that slowly produces its own villages without food when occupied.
— Kainga Encyclopedia

Karamana Houseboats are both a Shelter Technology and a transport Unit, being placed in the water and moving freely. They also do not require any consumable Material to produce Braves, making them ideal for a very quick start.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Bamboo (Material) Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Brave (Unit)
  • Special Placement: Water
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Placement Water.svg Placed in Water: Can only be placed on water.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus NomadHouses.png Nomad Houses: This house does not require Food to produce.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Gosanke Harborhouse

Tech Shelter GosankeHarborhouse.png
Gosanke Harborhouse
Health: 800
Builders: 2
Karma Cost:7
Rarity:Legendary
Chance to Appear:0.5%
Single Use: Yes

A unique single housing structure that can only be built once but consistently produces Braves and can also build canoes.
— Kainga Encyclopedia

The Gosanke Harborhouse is the only Shelter Technology that can only be built once per Challenge. It provides 30 population from the get-go, and enables you to build Canoes right away. (Note, however, that this limits your population to 30 for the entire Challenge—you can't build more than one Harborhouse.) The Harborhouse is a somewhat flexible structure, requiring only a 4×4 footprint despite taking up a 9×9 space visually. Despite its initial appearance (on the water), this 4x4 segment must be on land. Once built, your Thinker gains the Canoe inspiration, letting you build Canoes anywhere on the water without needing to build a Canoe Dock first.

Unlocking the Harborhouse is a little tricky. In order to unlock it, you must:

Spoiler:

  1. Visit Pebbles or Greenleaf
  2. Defeat or befriend the nomads living on the Harborhouse that spawns on the map
  3. Send your Thinker to the Hearth located on the Harborhouse

Note that due to the way that the above process is tracked by the game, it is currently not possible to unlock the Harborhouse using Serrano.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Canoe (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population.svg Enormous House: Adds 30 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Unit Canoe.png Canoe Knowledge: Grants the technology to freely build Canoes.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Ringhouse

Tech Shelter Ringhouse.png
Ringhouse
Health: 800
Builders: 4
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A small house that can only be placed at the edge of the campfire's radius.
— Kainga Encyclopedia

Ringhouses are unique because their placement is limited to only the circle of territory claimed by the Hearth upon being built. Once a ring has been completed, no more Ringhouses can be built. However, this placement limitation can be expanded through Technologies such as the Firetower Hearth, and it is possible to build more houses at other elevations (provided you can access them).

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Placement Hearth.svg Hearth Ring: This house type can only be built around the Hearth's territory radius.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Tulou Townhouse

Tech Shelter TulouTownhouse.png
Tulou Townhouse
Health: 800
Builders: 4
Karma Cost:2
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A small house that benefits from having its edges covered.
— Kainga Encyclopedia

Tulou Townhouses are built one quarter section at a time, each segment acting as an independent structure. When the circle is completed, all four segments produce 50% faster. In addition, attachments are built inside the circle and thus take up much less space than usual.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Placement Attachment.svg Full Circle: This house produces faster when its edges are covered.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Kiva Burrowed House

Tech Shelter KivaBurrowedHouse.png
Kiva Burrowed House
Health: 800
Builders: 4
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

An underground house protected from almost every element and hidden at first glance.
— Kainga Encyclopedia

Kiva Burrowed Houses are built underground and are immune to all weather hazards. They provide a decent amount of population for relatively little resources.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material) Bamboo (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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TechGroup Food.svg Food

Food technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.

Crop Row

Tech Food Crop Row.png
Crop Row
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:9.8%
Single Use: No

A farm row that can be placed only on fertile grass tiles. Grows fully when rained on.
— Kainga Encyclopedia

The Crop Row is one of the basic Food technologies, being cheap to build and producing a decent amount of output. However, it needs to be placed on green grass, and will need to be rebuilt if the tiles underneath it become anything other than fertile grass.

  • Prerequisites: None
  • Build Materials: Reeds (Material)
  • Consumes: Reeds (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Grass
  • Footprint: 1x4
  • Properties:
Icon Placement Grass.svg Placed on Grass: Can only be placed on green grass tiles.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Distillery (Resources Technology) = Fertilized Crops (Unique Technology)
Crop Row (Food Technology) + Blastpowder Boiler (Resources Technology) = Fertilized Crops (Unique Technology)

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Paddy

Tech Food Paddy.png
Paddy
Health: 40
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:9.8%
Single Use: No

A farm in a square paddy that grows fully when flooded.
— Kainga Encyclopedia

Paddies, while needing to be placed on mud, are more versatile and easy to place due to their square shape. They fully grow when flooded, making them a good choice if your Hearth is near the floodplain.

  • Prerequisites: None
  • Build Materials: Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Mud
  • Footprint: 2x2
  • Properties:
Icon Placement Mud.svg Placed on Mud: Can only be placed on mud.
  • Unique Combinations:
Paddy (Food Technology) + Adobe Oven (Resources Technology) = Raised Paddy (Unique Technology)
Paddy (Food Technology) + Stone Mine (Resources Technology) = Raised Paddy (Unique Technology)
Paddy (Food Technology) + Bricks Quarry (Resources Technology) = Raised Paddy (Unique Technology)

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Inle Farm

Tech Food Inle Farm.png
Inle Farm
Health: 50
Builders: 1
Karma Cost:2
Tech Group:Group 2
Rarity:Epic
Chance to Appear:4.9%
Single Use: No

A floating farm made from Reeds and Bamboo that is built in the water.
— Kainga Encyclopedia

Inle Farms are cheap to produce and grow Food from nothing. However, their production is quite slow, so multiple Inle Farms may be needed to keep up with demand.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Reeds (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material)
  • Special Placement: Water
  • Footprint: 1x2
  • Properties:
Icon Placement Water.svg Placed in Water: Can only be placed on water.

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Fishing Tower

Tech Food Fishing Tower.png
Fishing Tower
Health: 100
Builders: 2
Karma Cost:3
Tech Group:Group 1
Rarity:Rare
Chance to Appear:6.8%
Single Use: No

A tower built over the water for fishing, a good source of food.
— Kainga Encyclopedia

Fishing Towers are a simple, low-cost Food production structure that slowly produces Food endlessly.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
  • Unique Combinations:
Fishing Tower (Food Technology) + Lumberjack (Resources Technology) = Fishing Dock (Unique Technology)
Fishing Tower (Food Technology) + Planks Workshop (Resources Technology) = Fishing Dock (Unique Technology)
Fishing Tower (Food Technology) + Fishing Net (Food Technology) = E-Fish-ency (Unique Technology)
Fishing Tower (Food Technology) + Silk Loom (Resources Technology) = Covered Fishing Tower (Unique Technology)
Fishing Tower (Food Technology) + Canvas Press (Resources Technology) = Covered Fishing Tower (Unique Technology)
Fishing Tower (Food Technology) + Paper Workshop (Resources Technology) = Covered Fishing Tower (Unique Technology)
Fishing Tower (Food Technology) + Mighty Pie (Food Technology) = Fish Pie (Unique Technology)

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Bakery

Tech Food Bakery.png
Bakery
Health: 300
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:9.8%
Single Use: No

Reliable and consistent, bakes inedible Reeds into delicious Food.
— Kainga Encyclopedia

The Bakery is able to produce Food from Reeds, which is most commonly the most abundant Material available.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Clay (Material)
  • Consumes: Reeds (Material)
  • Produces: Food (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Bakery (Food Technology) + Adobe Oven (Resources Technology) = Brick Pie Oven (Unique Technology)
Bakery (Food Technology) + Stone Mine (Resources Technology) = Brick Pie Oven (Unique Technology)
Bakery (Food Technology) + Bricks Quarry (Resources Technology) = Brick Pie Oven (Unique Technology)

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Pear Farm

Tech Food Pear Farm.png
Pear Farm
Health: 50
Builders: 1
Karma Cost:4
Tech Group:Group 1
Rarity:Rare
Chance to Appear:5.8%
Single Use: No

A vine farm that hangs from trees.
— Kainga Encyclopedia

Pear Farms produce a good amount of Food at a decent pace, but can be tricky to place on maps that have few trees.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Tree
  • Footprint: 2x2
  • Properties:
Icon Placement Tree.svg Tree Placement: Must be placed in a tree.
  • Unique Combinations:
Pear Farm (Food Technology) + Mighty Pie (Food Technology) = Pear Pie (Unique Technology)

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Walker Fishing Platform

Tech Food Walker Fishing Platform.png
Walker Fishing Platform
Health: 1000
Builders: 3
Karma Cost:4
Tech Group:Group 1
Rarity:Legendary
Chance to Appear:1.9%
Single Use: No

A platform for deep water fishing built upon a tamed Walker.
— Kainga Encyclopedia

Walker Fishing Platforms are an effective way to produce Food without much hassle. As an added bonus, the spot where fish are deposited can be changed at will.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material)
  • Special Placement: Walker
  • Footprint: None
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.
Icon Placement Walker.svg Placed on Walker: Can only be placed on a tamed Walker.

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Fishing Net

Tech Food Fishing Net.png
Fishing Net
Health: 100
Builders: 1
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:5.8%
Single Use: No

A large fishing net that periodically catches a lot of fish but has to be rebuilt every time.
— Kainga Encyclopedia

Fishing Nets produce a lot of Food very quickly, but do need to be micromanaged as they fall apart every time they produce Food.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
  • Unique Combinations:
Fishing Net (Food Technology) + Fishing Tower (Food Technology) = E-Fish-ency (Unique Technology)
Fishing Net (Food Technology) + Mighty Pie (Food Technology) = Fish Pie (Unique Technology)

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Foraging Hut

Tech Food Foraging Hut.png
Foraging Hut
Health: 300
Builders: 1
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.9%
Single Use: Yes

A hermit's hut who scavenges for food and random resources.
— Kainga Encyclopedia

The Foraging Hut is one of only a few structures that can produce more than one Material at a time; namely, both Food and any other random resource, including those that must be crafted or otherwise are unavailable in the Biome. This can be very useful for certain tasks that only need a small number of a given Material, such that it might be a waste to spend an entire Resources Inspiration to get access to that Material. Additionally, placing the Foraging Hut in an area dense with resources (of any kind) speeds up its production.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Random Resource (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Tech Food Foraging Hut.png Natural Boost: Production increases based on how many unharvested resources are nearby.
  • Unique Combinations:
Foraging Hut (Food Technology) + Isolated Home (Shelter Technology) = Foraging (Unique Technology)
Foraging Hut (Food Technology) + Canvas Press (Resources Technology) = Specific Foraging Hut (Unique Technology)
Foraging Hut (Food Technology) + Paper Workshop (Resources Technology) = Specific Foraging Hut (Unique Technology)

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Chef's Wok

Tech Food Chef's Wok.png
Chef's Wok
Health: 200
Builders: 1
Karma Cost:4
Rarity:Epic
Chance to Appear:3.9%
Single Use: Yes

Cook food from scratch.
— Kainga Encyclopedia

The Chef's Wok is capable of producing Food quickly without consuming any Materials. However, since it must be placed on the Hearth, a village may only have one Chef's Wok at a time.

  • Prerequisites: None
  • Build Materials: Ceramics (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.

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Fishmonger

Tech Food Fishmonger.png
Fishmonger
Health: 300
Builders: 3
Karma Cost:2
Tech Group:Group 3
Rarity:Common
Chance to Appear:10.7%
Single Use: No

Produces two dishes from a single fish.
— Kainga Encyclopedia

Fishmongers are an incredibly powerful Technology, because they can take any type of Food (despite the description in the Encyclopedia) and return two Meals, which do not degrade.

  • Prerequisites: Shelter Technology Fishing Knowledge
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: Food (Material)
  • Produces: Food (Material) Food (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Fishmonger (Food Technology) + Mighty Pie (Food Technology) = Fish Pie (Unique Technology)

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Mighty Pie

Tech Food Mighty Pie.png
Mighty Pie
Health: 200
Builders: 1
Karma Cost:2
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.9%
Single Use: Yes

Slowly cooks a mighty pie, enough for 6 people.
— Kainga Encyclopedia

The Mighty Pie can produce a lot of Food slowly without consuming any Materials. However, since it must be placed on the Hearth, a village may only have one Mighty Pie at a time.

  • Prerequisites: None
  • Build Materials: Reeds (Material) Reeds (Material) Reeds (Material) Reeds (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
  • Unique Combinations:
Mighty Pie (Food Technology) + Pear Farm (Food Technology) = Pear Pie (Unique Technology)
Mighty Pie (Food Technology) + Beast Farmstalks (Food Technology) = Pear Pie (Unique Technology)
Mighty Pie (Food Technology) + Fishing Tower (Food Technology) = Fish Pie (Unique Technology)
Mighty Pie (Food Technology) + Fishing Net (Food Technology) = Fish Pie (Unique Technology)
Mighty Pie (Food Technology) + Haken House (Shelter Technology) = Fish Pie (Unique Technology)
Mighty Pie (Food Technology) + Fishmonger (Food Technology) = Fish Pie (Unique Technology)

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Egg Harvester

Tech Food Egg Harvester.png
Egg Harvester
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:7.8%
Single Use: No

House attachment where a tame Snail can be worked to produce eggs as food.
— Kainga Encyclopedia

Once a Snail has been tamed, it can be assigned to an Egg Harvester where it will produce Food regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Reeds (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Seaweed Farm

Tech Food Seaweed Farm.png
Seaweed Farm
Health: 200
Builders: 1
Karma Cost:4
Tech Group:Group 2
Rarity:Epic
Chance to Appear:4.9%
Single Use: No

An underwater farm that harvests seaweed as food.
— Kainga Encyclopedia

Seaweed Farms produce Food slowly, but produce a lot of it at once.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Water
  • Footprint: 1x4
  • Properties:
Icon Placement Water.svg Placed in Water: Can only be placed on water.

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Mushroom Log

Tech Food Mushroom Log.png
Mushroom Log
Health: 100
Builders: 1
Karma Cost:3
Tech Group:Group 3
Rarity:Rare
Chance to Appear:6.8%
Single Use: Yes

A log farm that grows mushrooms against a cliff.
— Kainga Encyclopedia

A Mushroom Log slowly produces Food at a constant pace, requiring little upkeep.

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material)
  • Special Placement: Inside Cliff
  • Footprint: 1x4
  • Properties:
Icon Placement Inside Cliff.svg Placed Inside Cliff: Can only be placed along a cliff face.
  • Unique Combinations:
Mushroom Log (Food Technology) + Climbing Pole (Movement Technology) = Climbing Mushroom Log (Unique Technology)

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Bread Factory

Tech Food Bread Factory.png
Bread Factory
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 3
Rarity:Rare
Chance to Appear:3.9%
Single Use: Yes

A large production building designed to produce bread.
— Kainga Encyclopedia

Bread Factories are able to produce an unlimited amount of Food without any consumables.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties: None

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Fisherman's Warf

Tech Food Fisherman's Warf.png
Fisherman's Warf
Health: 300
Builders: 6
Karma Cost:7
Tech Group:Group 3
Rarity:Rare
Chance to Appear:3.9%
Single Use: Yes

A large production building that catches fish out of the water.
— Kainga Encyclopedia

Fisherman's Warfs are able to produce an unlimited amount of Food without any consumables.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.

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TechGroup Resources.svg Resources

Resources technologies allow you to build structures that produce Materials. Some Resources technologies can produce without any input, but many consume Materials to produce something else.

Silk Loom

Tech Resources Silk Loom.png
Silk Loom
Health: 300
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:4.3%
Single Use: No

Slowly but reliably produce silk Fabric.
— Kainga Encyclopedia

The Canvas Press produces Fabric from nothing, however it will stop producing if the Fabric goes unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Fabric (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Fabric.png Silk Fabric: Increases the chance of Fabric technologies.
  • Unique Combinations:
Silk Loom (Resources Technology) + Fishing Tower (Food Technology) = Covered Fishing Tower (Unique Technology)

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Canvas Press

Tech Resources Canvas Press.png
Canvas Press
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 1
Rarity:Legendary
Chance to Appear:1.6%
Single Use: No

Produce Canvas Fabric from Reeds in abundance.
— Kainga Encyclopedia

The Canvas Press produces a lot of Paper from just one unit of Reeds, however it will stop producing if the Paper goes unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Bamboo (Material)
  • Consumes: Reeds (Material)
  • Produces: Paper (Material) Paper (Material) Paper (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Bonus PaperWalls.png Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Paper.png Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
  • Unique Combinations:
Canvas Press (Resources Technology) + Foraging Hut (Food Technology) = Specific Foraging Hut (Unique Technology)
Canvas Press (Resources Technology) + Colporteur (Resources Technology) = Focused Colporteur (Unique Technology)
Canvas Press (Resources Technology) + Fishing Tower (Food Technology) = Covered Fishing Tower (Unique Technology)

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Adobe Oven

Tech Resources Adobe Oven.png
Adobe Oven
Health: 300
Builders: 3
Karma Cost:4
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Slowly produce many strong, weather resistant adobe bricks from clay.
— Kainga Encyclopedia

The Adobe Oven produces a lot of Bricks from just one unit of Clay, however it will stop producing if the Bricks go unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Logs (Material)
  • Consumes: Clay (Material)
  • Produces: Adobe Bricks (Material) Adobe Bricks (Material) Adobe Bricks (Material) Adobe Bricks (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Bricks.png Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Adobe Oven (Resources Technology) + Paddy (Food Technology) = Raised Paddy (Unique Technology)
Adobe Oven (Resources Technology) + Bakery (Food Technology) = Brick Pie Oven (Unique Technology)

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Lumberjack

Tech Resources Lumberjack.png
Lumberjack
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Chop Logs into usable wood Planks which replace all Bamboo construction materials.
— Kainga Encyclopedia

A Lumberjack can take Logs and convert them to Planks, which can be used in place of Bamboo if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs.

  • Prerequisites: Shelter Technology
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: Logs (Material)
  • Produces: Planks (Material) Planks (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus Planks Upgrade.png Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
Symbol Planks.png Planks Knowledge: Increases the chance of more wood Plank techs.
  • Unique Combinations:
Lumberjack (Resources Technology) + Fishing Tower (Food Technology) = Fishing Dock (Unique Technology)

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Ceramics Production

Blastpowder Distillery

Tech Resources Blastpowder Distillery.png
Blastpowder Distillery
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Slowly produce potent Blastpowder from the sand below.
— Kainga Encyclopedia

The Blastpowder Distillery is one of only a few ways to reliably produce Blastpowder. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Logs (Material)
  • Consumes: Logs (Material)
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Distillery (Resources Technology) = Fertilized Crops (Unique Technology)

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Reed Field

Clay Pit

Silk Harvester

Windcatcher

Lotus Pond

Weaving Hermit

Blastpowder Boiler

Tech Resources Blastpowder Boiler.png
Blastpowder Boiler
Health: 200
Builders: 1
Rarity:Rare
Chance to Appear:3.2%
Single Use: Yes

Boil Clay to separate its explosive components producing Blastpowder.
— Kainga Encyclopedia

The Blastpowder Boiler slowly produces Blastpowder, and can be convenient because it takes up no space (other than above the Hearth).

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Blastpowder (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Boiler (Resources Technology) = Fertilized Crops (Unique Technology)

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Palm Orchard

Colporteur

Tech Resources Colporteur.png
Colporteur
Health: 300
Builders: 1
Karma Cost:2
Rarity:Epic
Chance to Appear:2.7%
Single Use: Yes

The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
— Kainga Encyclopedia

Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random Material, with a higher chance of crafted Materials or Materials not available in the Biome.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Random Resource (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: Symbol None.png
  • Unique Combinations:
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Colporteur (Resources Technology) + Paper Workshop (Resources Technology) = Focused Colporteur (Unique Technology)

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Potted Bamboo

Glassblower Dome

Stone Mine

Mastodon Milker

Firebird Perch

Pellet Collector

Topsoil Digger

Ceramic Crop Pots

Planks Workshop

Paper Workshop

Tech Resources Paper Workshop.png
Paper Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 3
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce paper fabric.
— Kainga Encyclopedia

The Paper Workshop slowly but reliably produces Paper, which can be used in place of Fabric.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Paper (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus PaperWalls.png Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
Symbol Paper.png Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
  • Unique Combinations:
Paper Workshop (Resources Technology) + Foraging Hut (Food Technology) = Specific Foraging Hut (Unique Technology)
Paper Workshop (Resources Technology) + Colporteur (Resources Technology) = Focused Colporteur (Unique Technology)
Paper Workshop (Resources Technology) + Fishing Tower (Food Technology) = Covered Fishing Tower (Unique Technology)

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Blastpowder Refinery

Bricks Quarry

Ceramic Workshop

Tech Resources Ceramic Workshop.png
Ceramic Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce ceramics.
— Kainga Encyclopedia

The Ceramic Workshop slowly but reliably produces Ceramics, which can be used both as a building material and for fire suppression.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Clay (Material)
  • Consumes: None
  • Produces: Ceramics (Material)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
  • Unique Combinations:
Ceramic Workshop (Resources Technology) + Grenadier Calefactor (Combat Technology) = Acid Bombs (Unique Technology)
Ceramic Workshop (Resources Technology) + Grenade Wright (Combat Technology) = Acidbomb Wright (Unique Technology)

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Sprout Shades

TechGroup Development.svg Development

Development technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.

Watchtower

Tech Development Watchtower.png
Watchtower
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:6.5%
Single Use: No

A tower that allows your town to detect enemies when they get close or prepare for raids.
— Kainga Encyclopedia

Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Inspiration.png Detect Raids: Get notified when other camps are mustering a raid.

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Storage

Canal

Alarm Instrument

Warding Apiary

Beast Lure

Firetower Hearth

Tech Development Firetower Hearth.png
Firetower Hearth
Health: 400
Builders: 1
Karma Cost:0
Rarity:Rare
Chance to Appear:4.9%
Single Use: Yes

A towering Hearth immune to flooding which grants extra range. Replaces the Campfire.
— Kainga Encyclopedia

Placed over (and replacing) the Hearth, the Firetower Hearth extends the range of the claimed territory by 1.5×, as well as becoming immune to flooding.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
Icon Bonus Multi-Storey.png Immune to Flooding: Unaffected by rising tides.
  • Unique Combinations:
Firetower Hearth (Development Technology) + Grenadier Calefactor (Combat Technology) = Fire Bombs (Unique Technology)
Firetower Hearth (Development Technology) + Grenade Wright (Combat Technology) = Firebomb Wright (Unique Technology)

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Trade Table

Demand Table

Royal Gift

Market Tower

Sauna

Tech Development Sauna.png
Sauna
Health: 300
Builders: 2
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:4.9%
Single Use: No

Attached to a house and increases the max health of anyone spawned from that house.
— Kainga Encyclopedia

Saunas multiply the health of any new Brave spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.

  • Prerequisites: Shelter Technology
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus HardenedSkin.png Hardened Skin: Braves start with 50 percent more health.

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Skyhook

Cloudcatcher

Tallback

House Extension

Burial Mound

Incense Diffuser

TechGroup Beast.svg Beast

Beast technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.

Beast Saddle

Walker Saddle

Beast War Rig

Beast War Drum

Beast Farmstalks

Beast Incense Emitter

Walker War Rig

Walker Water Jars

Walker Firebombs

Trudger Saddle

Mastadon Saddle

Mastadon War Rig

Egg Incubator

Egg Excavation Site

Mastadon Kiln

TechGroup Passive.svg Passive

Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.

Baskets

Tech Passive Baskets.png
Baskets
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

Gives Braves the ability to carry resources at full speed.
— Kainga Encyclopedia

Baskets allow Braves to move at full speed, even when carrying resources. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by Charnushka and Thatched Longhouses.

  • Prerequisites: None
  • Effects:
Tech Passive Baskets.png Baskets: Gives Braves the ability to carry resources at full speed.


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Rattan Hats

Tech Passive RattanHats.png
Rattan Hats
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

Braves get rain hats so they can still work while rained on.
— Kainga Encyclopedia

Rattan Hats allow Braves to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the Rattan Home.

  • Prerequisites: None
  • Effects:
Tech Passive RattanHats.png Rattan Hats: Braves get rain hats so they can still work while rained on.
Tech Passive RattanHats.png Wearing Hats: You may only wear 1 hat type!


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Sharpened Axes

Tech Passive SharpenedAxes.png
Sharpened Axes
Karma Cost:3
Tech Group: Group 1
Rarity: Epic
Chance to Appear: 1.9%

Doubles Braves' damage and chopping speed.
— Kainga Encyclopedia

Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of Log-based Technologies. Braves dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by Garam and Log Tents.

  • Prerequisites: None
  • Effects:
Tech Passive SharpenedAxes.png Sharpened Axes: Doubles Braves' damage and chopping speed.


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Structure Safety

Tech Passive StructureSafety.png
Structure Safety
Karma Cost:2
Tech Group: Group 2
Rarity: Rare
Chance to Appear: 1.9%

Allows structures to be placed half over the edge of cliffs.
— Kainga Encyclopedia

Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by Sumac and Potala Mansions.

  • Prerequisites: None
  • Effects:
Tech Passive StructureSafety.png Structure Safety: Allows structures to be placed half over the edge of cliffs.


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Braided Rope

Incense

Wooden Nails

Bamboo Focus

Permaculture

Chimneys

Snail Bridles

Ceramic Mandate

Arm Bracers

Sturdy Shovels

Runed Axes

Defensive Spikes

Thinking Caps

Warding Headbands

Pangolin Armor

Snow Outfits

Silk Outfits

Brick Walls

Slate Roof

Terracotta Roof

Wood Roof

Enchanted Firejars

Stone Soup

Flathead Bridles

Totano Bridles

Bricks Focus

Lightfootedness

Lotus Hooks

Fish Lures

Urban Planning

Solid Planks

Sturdy Planks

Light Planks

Hollow Bricks

Stone Focus

TechGroup Protection.svg Protection

Protection technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).

Windmill

Well

Shaduf

Rain Collector

Cliff Awning

Cloud Popper

Jar of Amnesia

Isolation Tower

Water Syphon

Town Walls

Lightning Totem

Warding Lanterns

TechGroup Movement.svg Movement

Movement technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.

Canoe Dock

Totora Dock

Sampan Dock

Dragon Boat Dock

Platform

Bridge

Stilt Pads

Stilt Elevations

Mud Arches

Overhang

Tech Movement Overhang.png
Overhang
Health: 500
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:5.4%
Single Use: No

Build into the cliff walls off the ground.
— Kainga Encyclopedia

Overhangs can be used to increase the amount of buildable land in your territory by expanding off the edges of cliffs.

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 2x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Unique Combinations:
Overhang (Movement Technology) + Frilled House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rotunda (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rattan Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Embedded Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Isolated Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Thatched Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Clay Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Snow Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)

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Elevator

Bamboo Ladder

Climbing Pole

Gokstad Corsair

Landbarge

Drawbridge

Lanna Balloon Dock

Passarolla Balloon Platform

Rickshaw

Pillar Paths

TechGroup Combat.svg Combat

Combat technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).

Archery Range

Barracks

Spear Laager

Rifle Casern

Temple

Stable

Swordsmith

Bowyer

Powderstack

Spearsmith

Whiptwister

Library

Disguised Gift

Grenadier Calefactor

Tech Combat Grenadier Calefactor.png
Grenadier Calefactor
Health: 300
Builders: 6
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:4.3%
Single Use: Yes

Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
— Kainga Encyclopedia

Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Grenadier (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.png
  • Unique Combinations:
Grenadier Calefactor (Combat Technology) + Firetower Hearth (Development Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Enchanted Firejars (Passive Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Walker Firebombs (Beast Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Warding Apiary (Development Technology) = Bee Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Towering Bee-boxes (Unique Technology) = Bee Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Ceramic Workshop (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Ceramics Production (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Glassblower Dome (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Snail Bridles (Passive Technology) = Acid Bombs (Unique Technology)

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Grenade Wright

Tech Combat Grenade Wright.png
Grenade Wright
Health: 200
Builders: 2
Karma Cost:2
Tech Group:Group 5
Rarity:Rare
Chance to Appear:5.2%
Single Use: No

Produces Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia

Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Grenadier (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Grenade Wright (Combat Technology) + Firetower Hearth (Development Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Enchanted Firejars (Passive Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Walker Firebombs (Beast Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Warding Apiary (Development Technology) = Beebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Towering Bee-boxes (Unique Technology) = Beebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Ceramic Workshop (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Ceramics Production (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Glassblower Dome (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Snail Bridles (Passive Technology) = Acidbomb Wright (Unique Technology)

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Reefshot

Seamine

TechGroup Festival.svg Festival

Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.

Log Bonfire

Menhir

Boardwalk Arena

Skypole

Bonfire

Feast

Arena Tower

Wood Landmark

Fabric Lanterns

Bowrider

Frillbarge

Escape Sandsail

Royal Walker Carriage

Escape Balloon

Escape Rickshaw

Ceramic Tower

Snail Beckon

Flotsam Arena

Feasting Stew

Healing Coffer

Bannered Grove

Incense Memorial

Smoke Tower

Sky Lines

Water Bomb

Clay Fountain

Celebratory Firework

Skylamp Festival

Boardgame Challenge

Monument

Stone Chariot

Beast Spirit House

Buried Ruins

Stone Pyramid

Blessed Scaffolding

Resonant Panflute

Resurrection Totem

Skytrade Festival

Bamboo Telescope

TechGroup Unique.svg Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both Technologies necessary to develop. (This is reflected below as a 0% Chance to Appear.) Some Unique technologies have several different combinations that can unlock them (usually based on a single production Technology in combination with a different production Technology), but others have only one formula to unlock them. One of the Technologies involved in discovering a Unique technology is replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

Fertilized Crops

Tech Unique Fertilized Crops.png
Fertilized Crops
Health: 50
Builders: 1
Karma Cost:6
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Crop costs are replaced with Blastpowder but grow almost instantly.
— Kainga Encyclopedia

Fertilized Crops shares many of its proeprties with its parent Technology, the Crop Row, with two notable exceptions. First, it is built with and consumes Blastpowder instead of Reeds; and second, its speed of growth is exponentially faster.

  • Prerequisites: None
  • Build Materials: Blastpowder (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Grass
  • Footprint: 1x4
  • Properties:
Icon Placement Grass.svg Placed on Grass: Can only be placed on green grass tiles.
Tech Unique Fertilized Crops.png Fertilized Crops: Crop costs are replaced with Blastpowder but grow almost instantly.
  • Combinations to Discover:
Crop Row (Food Technology) + Blastpowder Distillery (Resources Technology) = Fertilized Crops (Unique Technology)
Crop Row (Food Technology) + Blastpowder Boiler (Resources Technology) = Fertilized Crops (Unique Technology)

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Focused Colporteur

Tech Unique Focused Colporteur.png
Focused Colporteur
Health: 300
Builders: 1
Karma Cost:4
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
— Kainga Encyclopedia

Unlike its parent Technology, the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Random Resource (Material) (chosen)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: Symbol None.png
  • Unique Combinations:
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Colporteur (Resources Technology) + Paper Workshop (Resources Technology) = Focused Colporteur (Unique Technology)

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Stairs

Fishing Dock

Muddy Canal

Irrigation

Coracle Dock

Petrified Wood Clay Pit

Efficient Clay Pit

Raised Paddy

Raised Reed Field

Fish Pie

Round Umbrella

Pear Pie

Plank Axes

Plank Bridge

Acid Bombs

Tech Unique Acid Bombs.png
Acid Bombs
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Acid Bombers. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Ceramics (Material) Ceramics (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Acid Bomber (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.png
  • Combinations to Discover:
Grenadier Calefactor (Combat Technology) + Ceramic Workshop (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Ceramics Production (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Glassblower Dome (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Snail Bridles (Passive Technology) = Acid Bombs (Unique Technology)

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Fire Bombs

Tech Unique Fire Bombs.png
Fire Bombs
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

Grenadiers throw firebombs that do low damage but spread destruction.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Fire Bombers. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Fire Bomber (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.png
  • Combinations to Discover:
Grenadier Calefactor (Combat Technology) + Firetower Hearth (Development Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Enchanted Firejars (Passive Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Walker Firebombs (Beast Technology) = Fire Bombs (Unique Technology)

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Bee Bombs

Tech Unique Bee Bombs.png
Bee Bombs
Health: 300
Builders: 6
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

Grenadiers throw jars of bees that do low damage but spread panic.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Bee Bombers. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Bee Bomber (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.png
  • Combinations to Discover:
Grenadier Calefactor (Combat Technology) + Warding Apiary (Development Technology) = Bee Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Towering Bee-boxes (Unique Technology) = Bee Bombs (Unique Technology)

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Longbow Archery

Axe Barracks

Shield Barracks

Specific Foraging Hut

Tech Unique Specific Foraging Hut.png
Specific Foraging Hut
Health: 300
Builders: 1
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

A hermit's hut that scavenges for food and one chosen resource.
— Kainga Encyclopedia

Unlike the Foraging Hut, the Specific Foraging Hut produces Food and any one specific resource chosen by the player. All other features and properties remain the same.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Random Resource (Material) (chosen)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Tech Food Foraging Hut.png Natural Boost: Production increases based on how many unharvested resources are nearby.
  • Combinations to Discover:
Foraging Hut (Food Technology) + Canvas Press (Resources Technology) = Specific Foraging Hut (Unique Technology)
Foraging Hut (Food Technology) + Paper Workshop (Resources Technology) = Specific Foraging Hut (Unique Technology)

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Foraging

Tech Unique Foraging.png
Foraging
Health: n/a
Builders: n/a
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Braves spawned from houses sometimes spawn holding a random resource.
— Kainga Encyclopedia

In addition to the properties of its parent technology, Foraging causes Braves to have a small chance of spawning with a random resource as well.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: Random Resource (Material)
  • Special Placement: None
  • Footprint: None
  • Properties:
Tech Unique Foraging.png Foraging: Braves spawned from houses sometimes spawn holding a random resource.
  • Combinations to Discover:
Isolated Home (Shelter Technology) + Foraging Hut (Food Technology) = Foraging (Unique Technology)

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Furnace Elevator

Windmill Elevator

Furnace Drawbridge

Windmill Drawbridge

E-Fish-ency

Hermitage

Shieldsmith

Axesmith

Longbow Bowyer

Acidbomb Wright

Tech Unique Acidbomb Wright.png
Acidbomb Wright
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Produces Acid Bombers from Ceramics in a house attachment.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Acid Bombers. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Ceramics (Material)
  • Produces: Acid Bomber (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Grenade Wright (Combat Technology) + Ceramic Workshop (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Ceramics Production (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Glassblower Dome (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Snail Bridles (Passive Technology) = Acidbomb Wright (Unique Technology)

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Beebomb Wright

Tech Unique Beebomb Wright.png
Beebomb Wright
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Produces Bee Bombers from Blastpowder in a house attachment.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Bee Bombers. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Bee Bomber (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Grenade Wright (Combat Technology) + Warding Apiary (Development Technology) = Beebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Towering Bee-boxes (Unique Technology) = Beebomb Wright (Unique Technology)

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Firebomb Wright

Tech Unique Firebomb Wright.png
Firebomb Wright
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Produces Firebomb Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Fire Bombers. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Fire Bomber (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Grenade Wright (Combat Technology) + Firetower Hearth (Development Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Enchanted Firejars (Passive Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Walker Firebombs (Beast Technology) = Firebomb Wright (Unique Technology)

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Brick Pie Oven

Ceramics Carver

Covered Fishing Tower

Speedy Beast Incense Emitter

Stone Arches

Towering Bee-boxes

Bardiche

Incense Recepticle

Firelance Rifles

Whitebarrel Rifles

Halberdier Garrison

Incense Chapel

Frilled Overhang

Tech Unique Frilled Overhang.png
Frilled Overhang
Health: 500
Builders: 1
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

A round overhang that automatically connects to nearby access points.
— Kainga Encyclopedia

Similarly to the Overhang, the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 2x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Combinations to Discover:
Overhang (Movement Technology) + Frilled House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rotunda (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rattan Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Embedded Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Isolated Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Thatched Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Clay Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Snow Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)

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Climbing Mushroom Log

TechGroup Other.svg Other

The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.

Campfire Hearth

Tech Other Campfire Hearth.png
Campfire Hearth
Health: Unknown
Builders: 8
Tech Group:Starting
Rarity:Common
Single Use: Yes

The center of every village, the Campfire is more than a pile of wood: it's a symbol of your entire civilization.
— Kainga Encyclopedia

The Campfire Hearth is the first structure that can be built during any given Challenge. It must be placed before anything else, and its radius makes up your initial territory claimed. It is recommended to place the Campfire Hearth in a location dense with resources.

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Tech Other ResourceTotem.png Claim Land: This structure enables Braves to build on land and harvest resources within its radius.

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Resource Totem

Tech Other ResourceTotem.png
Resource Totem
Health: Unknown
Builders: 8
Tech Group:Starting
Rarity:Common
Single Use: No

Claim resources around the totem for your village. However, each totem increases the world Ante!
— Kainga Encyclopedia

Resource Totems are used to claim land (and the resources on that land) within a fixed radius. This is important because the Campfire Hearth's range is limited, and Braves won't automatically use resources outside of the claimed land area.

Notably, each Resource Totem built increases the world Ante by 1, increasing the frequency and intensity of events.

  • Prerequisites: Campfire Hearth (Other Technology)
  • Build Materials: None
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 1x1
  • Properties:
Tech Other ResourceTotem.png Claim Land: This structure enables Braves to build on land and harvest resources within its radius.
Symbol Ante.png Raising the Stakes: Each Resource Totem built increases the world Ante by 1.

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Karma Shop

Tech Other Karma Shop.png
Karma Shop
Health: Unknown
Builders: 2
Tech Group:n/a
Rarity:Common
Single Use: Yes

A store run by the mysterious Scrollkeepers, able to bring Technology from the Skyloft into the belowlands.
— Kainga Encyclopedia

The Karma Shop is a multi-purpose structure that isn't selected to build by the player. During most Challenges, it is already built, and the Shop will open (staffed by a Scrollkeeper) at after a certain amount of time has elapsed. It can also be the subject of an optional objective, requiring the player to rebuild the Karma Shop before it can be used.

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material) Clay (Material) Clay (Material) Clay (Material) Bricks (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Tech Other Karma Shop.png Karma Shop: A Thinker may purchase one of three Technologies made available at this structure in the belowlands.

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