Technologies/Resources

From Kainga Encyclopedia


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TechGroup Resources.svg Resources

Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.

Adobe Oven

Tech Resources Adobe Oven.png
Adobe Oven
Health: 300
Builders: 3
Karma Cost:4
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Slowly produce many strong, weather resistant adobe bricks from clay.
— Kainga Encyclopedia

The Adobe Oven produces a lot of Bricks from just one unit of Clay, however it will stop producing if the Bricks go unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Logs (Material)
  • Consumes: Clay (Material)
  • Produces: Adobe Bricks (Material) Adobe Bricks (Material) Adobe Bricks (Material) Adobe Bricks (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Bricks.svg Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Paddy (Food Technology) + Adobe Oven (Resources Technology) = Raised Paddy (Unique Technology)
Reed Field (Resources Technology) + Adobe Oven (Resources Technology) = Raised Reed Field (Unique Technology)
Bakery (Food Technology) + Adobe Oven (Resources Technology) = Brick Pie Oven (Unique Technology)
Ceramics Production (Resources Technology) + Adobe Oven (Resources Technology) = Ceramics Carver (Unique Technology)
Clay Pit (Resources Technology) + Adobe Oven (Resources Technology) = Efficient Clay Pit (Unique Technology)
Warding Apiary (Development Technology) + Adobe Oven (Resources Technology) = Towering Bee-boxes (Unique Technology)
Burial Mound (Development Technology) + Adobe Oven (Resources Technology) = Combat Memorial (Unique Technology)
Barracks (Combat Technology) + Adobe Oven (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Adobe Oven (Resources Technology) = Shieldsmith (Unique Technology)

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Blastpowder Boiler

Tech Resources Blastpowder Boiler.png
Blastpowder Boiler
Health: 200
Builders: 1
Tech Group:Blueprint
Rarity:Rare
Chance to Appear:3.2%
Single Use: Yes

Boil Clay to separate its explosive components producing Blastpowder.
— Kainga Encyclopedia

The Blastpowder Boiler slowly produces Blastpowder, and can be convenient because it takes up no space (other than above the Hearth).

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Blastpowder (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Boiler (Resources Technology) = Fertilized Crops (Unique Technology)
Elevator (Movement Technology) + Blastpowder Distillery (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Blastpowder Boiler (Resources Technology) = Furnace Drawbridge (Unique Technology)
Royal Gift (Development Technology) + Blastpowder Boiler (Resources Technology) = Disguised Gift (Unique Technology)

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Blastpowder Distillery

Tech Resources Blastpowder Distillery.png
Blastpowder Distillery
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Slowly produce potent Blastpowder from the sand below.
— Kainga Encyclopedia

The Blastpowder Distillery is one of only a few ways to reliably produce Blastpowder. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Logs (Material)
  • Consumes: Logs (Material)
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Distillery (Resources Technology) = Fertilized Crops (Unique Technology)
Elevator (Movement Technology) + Blastpowder Distillery (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Blastpowder Distillery (Resources Technology) = Furnace Drawbridge (Unique Technology)
Royal Gift (Development Technology) + Blastpowder Distillery (Resources Technology) = Disguised Gift (Unique Technology)

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Blastpowder Refinery

Tech Resources Blastpowder Refinery.png
Blastpowder Refinery
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 3
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce Blastpowder.
— Kainga Encyclopedia

The Blastpowder Refinery slowly but reliably produces Blastpowder.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Blastpowder (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Elevator (Movement Technology) + Blastpowder Refinery (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Blastpowder Refinery (Resources Technology) = Furnace Drawbridge (Unique Technology)

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Bricks Quarry

Tech Resources Bricks Quarry.png
Bricks Quarry
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce Bricks.
— Kainga Encyclopedia

The Bricks Quarry slowly but reliably produces Bricks.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Clay (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Bricks (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Symbol Bricks.svg Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Paddy (Food Technology) + Bricks Quarry (Resources Technology) = Raised Paddy (Unique Technology)
Reed Field (Resources Technology) + Bricks Quarry (Resources Technology) = Raised Reed Field (Unique Technology)
Bakery (Food Technology) + Bricks Quarry (Resources Technology) = Brick Pie Oven (Unique Technology)
Ceramics Production (Resources Technology) + Bricks Quarry (Resources Technology) = Ceramics Carver (Unique Technology)
Clay Pit (Resources Technology) + Bricks Quarry (Resources Technology) = Efficient Clay Pit (Unique Technology)
Warding Apiary (Development Technology) + Bricks Quarry (Resources Technology) = Towering Bee-boxes (Unique Technology)
Burial Mound (Development Technology) + Bricks Quarry (Resources Technology) = Combat Memorial (Unique Technology)
Barracks (Combat Technology) + Bricks Quarry (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Bricks Quarry (Resources Technology) = Shieldsmith (Unique Technology)

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Canvas Press

Tech Resources Canvas Press.png
Canvas Press
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 1
Rarity:Legendary
Chance to Appear:1.6%
Single Use: No

Produce Canvas Fabric from Reeds in abundance.
— Kainga Encyclopedia

The Canvas Press produces a lot of Paper from just one unit of Reeds, however it will stop producing if the Paper goes unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Bamboo (Material)
  • Consumes: Reeds (Material)
  • Produces: Paper (Material) Paper (Material) Paper (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Bonus PaperWalls.png Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Paper.svg Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
  • Unique Combinations:
Foraging Hut (Food Technology) + Canvas Press (Resources Technology) = Specific Foraging Hut (Unique Technology)
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Fishing Tower (Food Technology) + Canvas Press (Resources Technology) = Covered Fishing Tower (Unique Technology)

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Ceramics Production

Tech Resources Ceramics Production.png
Ceramics Production
Health: 300
Builders: 3
Karma Cost:2
Tech Group:Group 1
Rarity:Common
Chance to Appear:4.8%
Single Use: No

Create Ceramics to fight fires and construct more advanced technologies.
— Kainga Encyclopedia

Ceramics Production units are able to craft Ceramics, which is a useful building Material.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Ceramics (Material) Ceramics (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Symbol Fire.svg Firefighting: A source of water to fight fires with.
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
  • Unique Combinations:
Ceramics Production (Resources Technology) + Adobe Oven (Resources Technology) = Ceramics Carver (Unique Technology)
Ceramics Production (Resources Technology) + Stone Mine (Resources Technology) = Ceramics Carver (Unique Technology)
Ceramics Production (Resources Technology) + Bricks Quarry (Resources Technology) = Ceramics Carver (Unique Technology)

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Ceramic Workshop

Tech Resources Ceramic Workshop.png
Ceramic Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce ceramics.
— Kainga Encyclopedia

The Ceramic Workshop slowly but reliably produces Ceramics, which can be used both as a building material and for fire suppression.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Clay (Material)
  • Consumes: None
  • Produces: Ceramics (Material)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
  • Unique Combinations:
Grenadier Calefactor (Combat Technology) + Ceramic Workshop (Resources Technology) = Acid Bombs (Unique Technology)
Grenade Wright (Combat Technology) + Ceramic Workshop (Resources Technology) = Acidbomb Wright (Unique Technology)

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Clay Pit

Tech Resources Clay Pit.png
Clay Pit
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Rare
Chance to Appear:3.7%
Single Use: Yes

Endlessly produce Clay one at a time.
— Kainga Encyclopedia

The Clay Pit slowly produces Clay from nothing.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: Mud or Grass
  • Footprint: 2x2
  • Properties:
Icon Placement Mud or Grass.svg Placed on Fertile Soil: Can only be placed on green grass tiles or mud.
  • Unique Combinations:
Clay Pit (Resources Technology) + Adobe Oven (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Stone Mine (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Bricks Quarry (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Sharpened Axes (Passive Technology) = Petrified Wood Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Sturdy Shovels (Passive Technology) = Petrified Wood Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Log Tents (Shelter Technology) = Petrified Wood Clay Pit (Unique Technology)

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Colporteur

Tech Resources Colporteur.png
Colporteur
Health: 300
Builders: 1
Karma Cost:2
Rarity:Epic
Chance to Appear:2.7%
Single Use: Yes

The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
— Kainga Encyclopedia

Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random Material, with a higher chance of crafted Materials or Materials not available in the Biome.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Random Resource (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: Symbol None.svg
  • Unique Combinations:
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Colporteur (Resources Technology) + Paper Workshop (Resources Technology) = Focused Colporteur (Unique Technology)

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Firebird Perch

Tech Resources Firebird Perch.png
Firebird Perch
Health: 400
Builders: 3
Karma Cost:4
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.7%
Single Use: No

House attachment where a tame Firebird can be worked to produce Blastpowder.
— Kainga Encyclopedia

Once a Firebird has been tamed, it can be assigned to a Firebird Perch where it will produce Blastpowder regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Reeds (Material) Logs (Material)
  • Consumes: None
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
Icon Beast Firebird.svg Firebird Needed: A tamed Firebird is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.
  • Unique Combinations:
Elevator (Movement Technology) + Firebird Perch (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Firebird Perch (Resources Technology) = Furnace Drawbridge (Unique Technology)
Royal Gift (Development Technology) + Firebird Perch (Resources Technology) = Disguised Gift (Unique Technology)

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Glassblower Dome

Tech Resources Glassblower Dome.png
Glassblower Dome
Health: 200
Builders: 1
Karma Cost:3
Tech Group:Group 1
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

A glassblower that turns sand into usable ceramic jars.
— Kainga Encyclopedia

The Glassblower Dome slowly but reliably produces Ceramics from nothing.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Logs (Material)
  • Consumes: None
  • Produces: Ceramics (Material)
  • Special Placement: Sand
  • Footprint: 2x2
  • Properties:
Icon Placement Sand.svg Placed on Sand: Can only be placed on sand tiles.
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
Symbol Fire.svg Firefighting: A source of water to fight fires with.
  • Unique Combinations:
Rifle Casern (Combat Technology) + Glassblower Dome (Resources Technology) = Firelance Casern (Unique Technology)
Powderstack (Combat Technology) + Glassblower Dome (Resources Technology) = Firelance Rifles (Unique Technology)
Grenadier Calefactor (Combat Technology) + Glassblower Dome (Resources Technology) = Acid Bombs (Unique Technology)
Grenade Wright (Combat Technology) + Glassblower Dome (Resources Technology) = Acidbomb Wright (Unique Technology)

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Lotus Pond

Tech Resources Lotus Pond.png
Lotus Pond
Health: 900
Builders: 1
Tech Group:Starting
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A small pond to slowly grow lotus as a source of silk Fabric.
— Kainga Encyclopedia

Lotus Ponds can grow Lotus Fabric from nothing.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: Lotus Fabric (Material) Lotus Fabric (Material) Lotus Fabric (Material) Lotus Fabric (Material)
  • Special Placement: Mud
  • Footprint: 2x2
  • Properties:
Icon Placement Mud.svg Placed on Mud: Can only be placed on mud.
Symbol Fabric.svg Silk Fabric: Increases the chance of Fabric technologies.

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Lumberjack

Tech Resources Lumberjack.png
Lumberjack
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Chop Logs into usable wood Planks which replace all Bamboo construction materials.
— Kainga Encyclopedia

A Lumberjack can take Logs and convert them to Planks, which can be used in place of Bamboo if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs.

  • Prerequisites: Shelter Technology
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: Logs (Material)
  • Produces: Planks (Material) Planks (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus Planks Upgrade.png Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
Symbol Planks.svg Planks Knowledge: Increases the chance of more wood Plank techs.
  • Unique Combinations:
Fishing Tower (Food Technology) + Lumberjack (Resources Technology) = Fishing Dock (Unique Technology)
Burial Mound (Development Technology) + Lumberjack (Resources Technology) = Cliff Coffins (Unique Technology)
Runed Axes (Passive Technology) + Lumberjack (Resources Technology) = Plank Axes (Unique Technology)
Bridge (Movement Technology) + Lumberjack (Resources Technology) = Plank Bridge (Unique Technology)
Climbing Pole (Movement Technology) + Lumberjack (Resources Technology) = Stairs (Unique Technology)

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Palm Orchard

Tech Resources Palm Orchard.png
Palm Orchard
Health: 50
Builders: 1
Karma Cost:2
Tech Group:Group 1
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A spot on a fertile grass tile that grows a palm tree from a coconut.
— Kainga Encyclopedia

Normally, when a Coconut degrades, it sprouts a Log-bearing tree wherever it lands. The Palm Orchard allows you to choose the location of a new tree, and oftentimes comes with another Coconut once chopped down! So long as there are Coconuts available, the Palm Orchard will continuously produce new trees.

  • Prerequisites: None
  • Build Materials: Coconut (Material)
  • Consumes: Coconut (Material)
  • Produces: Logs (Material)
  • Special Placement: Grass
  • Footprint: 1x1
  • Properties:
Icon Placement Grass.svg Placed on Grass: Can only be placed on green grass tiles.
Symbol Coconut.svg Coconut Value: An understanding of the true value of coconuts.

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Paper Workshop

Tech Resources Paper Workshop.png
Paper Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 3
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce paper fabric.
— Kainga Encyclopedia

The Paper Workshop slowly but reliably produces Paper, which can be used in place of Fabric.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Paper (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus PaperWalls.png Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
Symbol Paper.svg Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
  • Unique Combinations:
Foraging Hut (Food Technology) + Paper Workshop (Resources Technology) = Specific Foraging Hut (Unique Technology)
Colporteur (Resources Technology) + Paper Workshop (Resources Technology) = Focused Colporteur (Unique Technology)
Fishing Tower (Food Technology) + Paper Workshop (Resources Technology) = Covered Fishing Tower (Unique Technology)

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Pellet Collector

Tech Resources Pellet Collector.png
Pellet Collector
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 3
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

House attachment dedicated to collecting explosive pellets from a tame Mastadon to be used as Blastpowder.
— Kainga Encyclopedia

Once a Mastadon has been tamed, it can be assigned to a Pellet Collector where it will produce Blastpowder regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
Icon Beast Mastadon.svg Mastadon Needed: A tamed Mastadon is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.
  • Unique Combinations:
Elevator (Movement Technology) + Pellet Collector (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Pellet Collector (Resources Technology) = Furnace Drawbridge (Unique Technology)
Royal Gift (Development Technology) + Pellet Collector (Resources Technology) = Disguised Gift (Unique Technology)

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Planks Workshop

Tech Resources Planks Workshop.png
Planks Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce wood planks.
— Kainga Encyclopedia

The Planks Workshop slowly but reliably produces Planks, which can be used in place of Bamboo.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Planks (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus Planks Upgrade.png Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
Symbol Planks.svg Planks Knowledge: Increases the chance of more wood Plank techs.
  • Unique Combinations:
Fishing Tower (Food Technology) + Planks Workshop (Resources Technology) = Fishing Dock (Unique Technology)
Burial Mound (Development Technology) + Planks Workshop (Resources Technology) = Cliff Coffins (Unique Technology)
Runed Axes (Passive Technology) + Planks Workshop (Resources Technology) = Plank Axes (Unique Technology)
Bridge (Movement Technology) + Planks Workshop (Resources Technology) = Plank Bridge (Unique Technology)
Climbing Pole (Movement Technology) + Planks Workshop (Resources Technology) = Stairs (Unique Technology)

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Potted Bamboo

Tech Resources Potted Bamboo.png
Potted Bamboo
Health: 50
Builders: 1
Karma Cost:3
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A ceramic pot that grows a sprig of bamboo.
— Kainga Encyclopedia

Potted Bamboo is one of the only reliable ways to produce Bamboo on any Biome. As long as there are Ceramics available, the Potted Bamboo will continuously produce new Bamboo.

  • Prerequisites: None
  • Build Materials: Ceramics (Material)
  • Consumes: Ceramics (Material)
  • Produces: Bamboo (Material)
  • Special Placement: None
  • Footprint: 1x1
  • Properties: None
  • Unique Combinations:
Totora Dock (Movement Technology) + Potted Bamboo (Resources Technology) = Coracle Dock (Unique Technology)
Archery Range (Combat Technology) + Potted Bamboo (Resources Technology) = Longbow Archery (Unique Technology)
Bowyer (Combat Technology) + Potted Bamboo (Resources Technology) = Longbow Bowyer (Unique Technology)

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Reed Field

Tech Resources Reed Field.png
Reed Field
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:5.4%
Single Use: No

Grow a farm of Reeds. Reeds cannot be eaten but are used for construction and production.
— Kainga Encyclopedia

The Reed Field allows you to produce many Reeds relatively quickly.

  • Prerequisites: None
  • Build Materials: Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Reeds (Material) Reeds (Material) Reeds (Material) Reeds (Material)
  • Special Placement: Mud or Dry Grass
  • Footprint: 2x2
  • Properties:
Icon Placement Mud or Dry Grass.svg Placed on Dry Soil: Can only be placed on dry tan grass or mud.
  • Unique Combinations:
Reed Field (Resources Technology) + Adobe Oven (Resources Technology) = Raised Reed Field (Unique Technology)
Reed Field (Resources Technology) + Stone Mine (Resources Technology) = Raised Reed Field (Unique Technology)
Reed Field (Resources Technology) + Bricks Quarry (Resources Technology) = Raised Reed Field (Unique Technology)

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Silk Harvester

Tech Resources Silk Harvester.png
Silk Harvester
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Legendary
Chance to Appear:3.2%
Single Use: No

House attachment where a tame Snail can be worked to produce silk Fabric.
— Kainga Encyclopedia

A Silk Harvester produces Fabric fairly quickly, as it requires both a tamed Snail and a Brave to produce.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Reeds (Material)
  • Consumes: None
  • Produces: Fabric (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Fabric.svg Silk Fabric: Increases the chance of Fabric technologies.
Icon Beast Snail.svg Snail Needed: A tamed Snail is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Silk Loom

Tech Resources Silk Loom.png
Silk Loom
Health: 300
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:4.3%
Single Use: No

Slowly but reliably produce silk Fabric.
— Kainga Encyclopedia

The Canvas Press produces Fabric from nothing, however it will stop producing if the Fabric goes unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Fabric (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Fabric.svg Silk Fabric: Increases the chance of Fabric technologies.
  • Unique Combinations:
Fishing Tower (Food Technology) + Silk Loom (Resources Technology) = Covered Fishing Tower (Unique Technology)

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Sprout Shades

Tech Resources Sprout Shades.png
Sprout Shades
Health: 500
Builders: 3
Karma Cost:4
Tech Group:Group 3
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

Occasionally grows Bamboo on green fertile grass around this banner.
— Kainga Encyclopedia

When placed on top of a Resource Totem, Bamboo will sprout randomly on green grass within the Totem's area of effect.

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material)
  • Consumes: None
  • Produces: Bamboo (Material)
  • Special Placement: Resource Totem
  • Footprint: 1x1
  • Properties:
Icon Placement Resource Totem.svg Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
  • Unique Combinations:
Totora Dock (Movement Technology) + Sprout Shades (Resources Technology) = Coracle Dock (Unique Technology)
Archery Range (Combat Technology) + Sprout Shades (Resources Technology) = Longbow Archery (Unique Technology)

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Stone Mine

Tech Resources Stone Mine.png
Stone Mine
Health: 600
Builders: 1
Tech Group:Starting
Rarity:Rare
Chance to Appear:3.7%
Single Use: No

A mine shaft that digs directly into the sie of a mountain to excavate stone Bricks.
— Kainga Encyclopedia

A Stone Mine slowly but reliably produces Bricks from nothing.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Bricks (Material)
  • Special Placement: Inside Cliff
  • Footprint: 2x2
  • Properties:
Icon Placement Inside Cliff.svg Placed Inside Cliff: Can only be placed along a cliff face.
Symbol Bricks.svg Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Paddy (Food Technology) + Stone Mine (Resources Technology) = Raised Paddy (Unique Technology)
Reed Field (Resources Technology) + Stone Mine (Resources Technology) = Raised Reed Field (Unique Technology)
Bakery (Food Technology) + Stone Mine (Resources Technology) = Brick Pie Oven (Unique Technology)
Ceramics Production (Resources Technology) + Stone Mine (Resources Technology) = Ceramics Carver (Unique Technology)
Clay Pit (Resources Technology) + Stone Mine (Resources Technology) = Efficient Clay Pit (Unique Technology)
Warding Apiary (Development Technology) + Stone Mine (Resources Technology) = Towering Bee-boxes (Unique Technology)
Burial Mound (Development Technology) + Stone Mine (Resources Technology) = Combat Memorial (Unique Technology)
Barracks (Combat Technology) + Stone Mine (Resources Technology) = Shield Barracks (Unique Technology)
Swordsmith (Combat Technology) + Stone Mine (Resources Technology) = Shieldsmith (Unique Technology)

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Topsoil Digger

Tech Resources Topsoil Digger.png
Topsoil Digger
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

House attachment where a tamed Flathead can dig topsoil as usable Clay.
— Kainga Encyclopedia

Once a Flathead has been tamed, it can be assigned to a Topsoil Digger where it will produce Clay regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Logs (Material)
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Beast Flathead.svg Flathead Needed: A tamed Flathead is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Weaving Hermit

Tech Resources Weaving Hermit.png
Weaving Hermit
Health: 300
Builders: 1
Karma Cost:3
Tech Group:Group 1
Rarity:Common
Chance to Appear:5.4%
Single Use: Yes

A hermit's hut which weaves Reeds into Fabric.
— Kainga Encyclopedia

The Weaving Hermit can produce Fabric relatively quickly, and takes up very little space.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Reeds (Material)
  • Consumes: Reeds (Material)
  • Produces: Fabric (Material)
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
Symbol Fabric.svg Silk Fabric: Increases the chance of Fabric technologies.
  • Unique Combinations:
Weaving Hermit (Resources Technology) + Foraging Hut (Food Technology) = Hermitage (Unique Technology)

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Windcatcher

Tech Resources Windcatcher.png
Windcatcher
Health: 800
Builders: 5
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.7%
Single Use: Yes

A wide Fabric windmill that captures wind energy to drill clay out of the groun; the more wind, the faster the production.
— Kainga Encyclopedia

A Windmill slowly but reliably produces Clay. When the Biome is windy (particularly during dangerous wind that can harm your units), the Windcatcher's production is significantly increased.

Note that unlike almost every other structure, the Windcatcher is built with only one Chosen Wall material (the first one).

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material) Logs (Material) Logs (Material) Logs (Material) Logs (Material) Chosen Walls (Material)
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties: Symbol None.svg
  • Unique Combinations:
Elevator (Movement Technology) + Windcatcher (Resources Technology) = Windmill Elevator (Unique Technology)
Drawbridge (Movement Technology) + Windcatcher (Resources Technology) = Windmill Drawbridge (Unique Technology)

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