Technologies
The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia
Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.
Unlocking Technologies
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.
Any Technology without an associated karma cost below is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.
Discovering Technologies
Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration. Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different. |
Types of Technologies
Shelter
Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.
For a list of Shelter Technologies, please see Technologies/Shelter.
Food
Food Technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.
For a list of Food Technologies, please see Technologies/Food.
Resources
Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.
For a list of Resources Technologies, see Technologies/Resources.
Development
Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.
For a list of Development Technologies, see Technologies/Development.
Beast
Beast Technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
For a list of Beast Technologies, see Technologies/Beast.
Passive
Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
For a list of Passive Technologies, see Technologies/Passive.
Protection
Protection Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
For a list of Protection Technologies, see Technologies/Protection.
Movement
Movement technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.
Canoe Dock
Canoe Dock | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 6.8% |
Single Use: | Yes |
A 2-person boat made from a log, arguably the best form of transportation in the water.
— Kainga Encyclopedia
Canoe Docks enable your Braves to produce Canoes. Since Canoes are capable of carrying two passengers, this can make it ideal to send your Thinker away from your village with a protector along with them.
Placed in Water: Can only be placed on water. |
Totora Dock
Totora Dock | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 6.8% |
Single Use: | Yes |
A slow but cheap boat, with just 1 tuft of Reeds, 1 person can take to the seas.
— Kainga Encyclopedia
A Totora Dock produces Totoras, small 1-Unit boats. While not as versatile as other boat Units, Totora are much cheaper to produce and produce more quickly.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
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Sampan Dock
A mighty, 5-person barge that is designed to bring multiple people to a new location.
— Kainga Encyclopedia
The Sampan Dock produces Sampans, one of the most nimble and highest-capacity transports available. While they are expensive, Sampans more than make up for it by allowing for large movements of many units, useful for attacking opponents.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
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Dragon Boat Dock
Dragon Boat Dock | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | Yes |
These long and unwieldy boats hold 6 and are the fastest boats in the waters.
— Kainga Encyclopedia
Dragon Boats hold the most number of Units out of all water-based transport vessels, but can be difficult to maneuver due to their excessive size.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
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Platform
A flat, floating platform that can be built on but is immobile.
— Kainga Encyclopedia
Platforms enable you to expand your village into the water. This is particularly useful when playing on Biomes such as Pebbles, which have limited land space available.
Placed in Water: Can only be placed on water. |
Bridge
Bridges that can be built across gaps and even connect different elevations.
— Kainga Encyclopedia
Bridges are exceptionally useful when connecting different parts of your territory together, and have virtually no length limit. However, Bridges are affected by physics, and a bridge that is too long may sag too far to be useful. Additionally, longer Bridges require more Bamboo to build.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Stilt Pads
Stilt Pads | |
Health: | 100 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 6.8% |
Single Use: | No |
A few sizes of stilts that are built horizontally from edges of cliffs.
— Kainga Encyclopedia
Stilt Pads (and its partner technology, Stilt Elevations) is one of the most versatile and useful technologies available. Since it costs nothing to produce and can be built fairly quickly, long strings of Stilt Pads can take the place of Bridges and Platforms in most cases. However, Stilt Pads are unable to change elevation, and must be built in straight lines.
Stilt Elevations
Stilt Elevations | |
Health: | 100 |
Builders: | 1 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
Tall stilts that are built vertically upward. Includes a few sizes and stairs.
— Kainga Encyclopedia
Stilt Elevations (and its partner technology, Stilt Pads) is one of the most versatile and useful technologies available. Since it costs nothing to produce and can be built fairly quickly, long strings of Stilt Elevations can take the place of Bridges in most cases. However, Stilt Elevations cannot be built at ground level (and therefore cannot take the place of Platforms) and must be placed in straight lines. Stilt Elevations comes with a variant with stairs, enabling them to change elevation one level at a time.
Mud Arches
Mud Arches | |
Health: | 600 |
Builders: | 2 |
Karma Cost: | 3 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
A large bridge that can help cross gaps in a horizontal line.
— Kainga Encyclopedia
Mud Arches are useful when connecting different parts of your territory together, and have virtually no length limit. However, they are restricted to connecting two cliffs together on the same plane and cannot change elevation. Additionally, longer Mud Arches require more Clay to build.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Overhang
Overhang | |
Health: | 500 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.4% |
Single Use: | No |
Build into the cliff walls off the ground.
— Kainga Encyclopedia
Overhangs can be used to increase the amount of buildable land in your territory by expanding off the edges of cliffs.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Elevator
Elevator | |
Health: | 500 |
Builders: | 3 |
Karma Cost: | 4 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.4% |
Single Use: | No |
Build an elevator to lower elevations powered by a Brave in a running wheel.
— Kainga Encyclopedia
Elevators are able to move Units up and down cliff faces. Unit pathfinding will automatically adjust to use Elevators.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Bamboo Ladder
Bamboo Ladder | |
Health: | 50 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 6.8% |
Single Use: | No |
A simple ladder to climb up elevations.
— Kainga Encyclopedia
Bamboo Ladders can be used along cliff faces to climb up and down. One caveat is that they must be built from the bottom, so access will primarily be upward (unless you're building a Bamboo Ladder to create a shortcut). Additionally, longer Bamboo Ladders require more Bamboo to build.
There are a few pathfinding bugs that might cause Units to get stuck at the bottom or top of Bamboo Ladders; some micromanagement might be needed with certain placements.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
Climbing Pole
Climbing Pole | |
Health: | 100 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 5.4% |
Single Use: | No |
A long log with grooves in it so your people can get up cliffs or across valleys.
— Kainga Encyclopedia
Climbing Poles can be used along cliff faces to climb up and down. One caveat is that they must be built from the bottom, so access will primarily be upward (unless you're building a Climbing Pole to create a shortcut). Climbing Poles are not affected by the same pathfinding bugs that Bamboo Ladders are, but require a significantly larger footprint to build.
Placed Inside Cliff: Can only be placed along a cliff face. |
- Unique Combinations:
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Gokstad Corsair
Gokstad Corsair | |
Health: | 300 |
Builders: | 4 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 3.4% |
Single Use: | No |
A sailed longboat that has space for a small house at the back.
— Kainga Encyclopedia
Building a Gokstad Corsair simply constructs the Unit (unlike other dock-based technologies, such as the Canoe Dock). The rear side of the ship is able to host a Shelter up to 2x2 in size that does not have any placement restrictions. Round houses that take up a 4x4 Diamond can also be built on a Gokstad Corsair.
Placed in Water: Can only be placed on water. | |
Nomad Houses: Houses built on this structure do not require Food to produce. |
Landbarge
Landbarge | |
Health: | 400 |
Builders: | 4 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
A slow-moving but powerful form of transportation, the Landbarge has enough space for a house on top!
— Kainga Encyclopedia
Building a Landbarge simply constructs the Unit itself. The rear side of the barge is able to host a Shelter up to 2x2 in size that does not have any placement restrictions. Round houses that take up a 4x4 Diamond can also be built on a Landbarge.
Nomad Houses: Houses built on this structure do not require Food to produce. |
Drawbridge
Drawbridge | |
Health: | 500 |
Builders: | 2 |
Karma Cost: | 3 |
Tech Group: | Group 3 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
A long bridge that can be built across gaps.
— Kainga Encyclopedia
Drawbridges are able to raise and lower long bridges, allowing your Units to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Drawbridges.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Lanna Balloon Dock
Lanna Balloon Dock | |
Health: | 2000 |
Builders: | 6 |
Karma Cost: | 5 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 6.8% |
Single Use: | Yes |
A fabric balloon that can soar above any obstacle.
— Kainga Encyclopedia
Lanna Balloons move slowly, but can often travel in a much straighter path than other transports because they fly above the ground. They can transport up to four Units at a time.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
Passarolla Balloon Platform
Passarolla Balloon Platform | |
Health: | 300 |
Builders: | 8 |
Karma Cost: | 5 |
Tech Group: | Group 3 |
Rarity: | Legendary |
Chance to Appear: | 2.7% |
Single Use: | No |
A mighty balloon platform that has space for a small house.
— Kainga Encyclopedia
Building a Passarolla Balloon Platform simply constructs the Unit (unlike other dock-based technologies, such as the Canoe Dock). The platform on the balloon is able to host a Shelter up to 4x4 in size that does not have any placement restrictions.
Nomad Houses: Houses built on this structure do not require Food to produce. |
Rickshaw
Rickshaw | |
Health: | 200 |
Builders: | 3 |
Karma Cost: | 3 |
Tech Group: | Group 4 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
Description from the Encyclopedia
— Kainga Encyclopedia
Building a Rickshaw simply constructs the Unit itself. A Rickshaw requires a driver in addition to the passenger, so it is able to transport two Units despite the description.
Building a Rickshaw using this technology does not supply the required vehicle needed to complete the Escape Rickshaw Festival.
Pillar Paths
Pillar Paths | |
Health: | 100 |
Builders: | 2 |
Karma Cost: | 4 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
Tall log pathways that can be built across gaps but block traffic below.
— Kainga Encyclopedia
Unlike other types of Movement technologies, Pillar Paths can be used to block off segments of the Biome.
Combat
Combat technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
Archery Range
Archery Range | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 8.7% |
Single Use: | Yes |
Train archers that shoot arrows quickly.
— Kainga Encyclopedia
Archers are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers.
- Prerequisites:
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Barracks
Barracks | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 9.6% |
Single Use: | Yes |
A melee warrior equipped with a sword and shield.
— Kainga Encyclopedia
Warriors are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit.
- Prerequisites:
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Spear Laager
Spear Laager | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 4 |
Tech Group: | Group 1 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | Yes |
Trains a spearman that can attack at a distance.
— Kainga Encyclopedia
Spears are melee combat Units that attack targets twice as far away as other melee units.
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Rifle Casern
Rifle Casern | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | Yes |
Train a rifleman that shoots a powerful, direct shot.
— Kainga Encyclopedia
Rifles are ranged units with long range that deal high damage per shot. Their accuracy and fire rate are lower than other ranged units to accommodate.
- Prerequisites:
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Temple
Temple | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 5 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
A priest that converts other units to our side, 5 at a time.
— Kainga Encyclopedia
Priests have limited damaging attack strength, but are able to instead convert units from hostile villages to yours. Utilizing Priests is a little tricky, but generally as long as they're within range of a hostile Unit a Priest will start the conversion process. Units being converted sit down and have a book icon above their heads.
- Prerequisites:
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Stable
Stable | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
Train Beastmasters that can tame wild animals and ride them.
— Kainga Encyclopedia
While Braves can tame Beasts, they take quite some time to do so. Beastmasters are specialized for the taming of Beasts, and tame them much more quickly. They also have limited melee attack strength if needed.
Swordsmith
Swordsmith | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7.8% |
Single Use: | No |
Produces Warriors from Logs in a house attachment.
— Kainga Encyclopedia
The Swordsmith is the attachment form of the Barracks. While it doesn't produce Warriors as quickly, it can do so without converting a Brave and multiple Swordsmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Bowyer
Bowyer | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | No |
Produces Archers from Bamboo in a house attachment.
— Kainga Encyclopedia
The Bowyer is the attachment form of the Archery Range. While it doesn't produce Archers as quickly, it can do so without converting a Brave and multiple Bowyers may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Powderstack
Powderstack | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces riflemen from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Powderstack is the attachment form of the Rifle Casern. While it doesn't produce Rifles as quickly, it can do so without converting a Brave and multiple Powderstacks may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Spearsmith
Spearsmith | |
Health: | 200 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | No |
Produces spearmen from Bamboo in a house attachment.
— Kainga Encyclopedia
The Spearsmith is the attachment form of the Spear Laager. While it doesn't produce Spears as quickly, it can do so without converting a Brave and multiple Spearsmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Whiptwister
Whiptwister | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Beastmasters from Food in a house attachment.
— Kainga Encyclopedia
The Whiptwister is the attachment form of the Stable. While it doesn't produce Beastmasters as quickly, it can do so without converting a Brave and multiple Whiptwisters may be built.
Attachment: This structure attaches to a house and overrides its production. |
Library
Library | |
Health: | 400 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Priests from Fabric in a house attachment.
— Kainga Encyclopedia
The Library is the attachment form of the Temple. While it doesn't produce Priests as quickly, it can do so without converting a Brave and multiple Libraries may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Grenadier Calefactor
Grenadier Calefactor | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
— Kainga Encyclopedia
Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
- Prerequisites:
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Grenade Wright
Grenade Wright | |
Health: | 200 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Grenade Wright is the attachment form of the Grenadier Calefactor. While it doesn't produce Grenadiers as quickly, it can do so without converting a Brave and multiple Grenade Wrights may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Reefshot
Reefshot | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 5.2% |
Single Use: | Yes |
A cannon on the edge of the water that attacks approaching boats.
— Kainga Encyclopedia
A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180° arc in the direction it is built.
Placed Over Water: Can only be placed on a ledge partially over water. |
- Unique Combinations:
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Seamine
Seamine | |
Health: | 50 |
Builders: | 2 |
Karma Cost: | 3 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 5.2% |
Single Use: | No |
A slow, floating mine that can be manually controlled and detonates when anything floats over it!
— Kainga Encyclopedia
Building a Seamine simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
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Festival
Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
Log Bonfire
Menhir
Boardwalk Arena
Skypole
Bonfire
Feast
Arena Tower
Wood Landmark
Fabric Lanterns
Bowrider
Frillbarge
Escape Sandsail
Royal Walker Carriage
Escape Balloon
Escape Rickshaw
Ceramic Tower
Snail Beckon
Flotsam Arena
Banner Stadium
Feasting Stew
Healing Coffer
Bannered Grove
Incense Memorial
Smoke Tower
Sky Lines
Water Bomb
Clay Fountain
Celebratory Firework
Skylamp Festival
Boardgame Challenge
Monument
Stone Chariot
Beast Spirit House
Buried Ruins
Stone Pyramid
Blessed Scaffolding
Resonant Panflute
Resurrection Totem
Skytrade Festival
Bamboo Telescope
Unique
Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
For a list of Unique technologies, please see Technologies/Unique.
Other
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
For a list of Other technologies, see Technologies/Other.