Technologies
The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia
Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.
Unlocking Technologies
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.
Any Technology without an associated karma cost below is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.
Discovering Technologies
Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration. Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different. |
Types of Technologies
Shelter
Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.
For a list of Shelter Technologies, please see Technologies/Shelter.
Food
Food Technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.
For a list of Food Technologies, please see Technologies/Food.
Resources
Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.
For a list of Resources Technologies, see Technologies/Resources.
Development
Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.
For a list of Development Technologies, see Technologies/Development.
Beast
Beast technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
For a list of Beast technologies, see Technologies/Beast.
Passive
Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
Baskets
Gives Braves the ability to carry resources at full speed.
— Kainga Encyclopedia
Baskets allow Braves to move at full speed, even when carrying Materials. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by Thatched Longhouses and Charnushka's A-side.
- Prerequisites:
- Effects:
Baskets: Gives Braves the ability to carry resources at full speed. |
- Unique Combinations:
+ | = |
Rattan Hats
Braves get rain hats so they can still work while rained on.
— Kainga Encyclopedia
Rattan Hats allow Braves to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the Rattan Home and Charnushka's B-side.
- Prerequisites:
- Effects:
Rattan Hats: Braves get rain hats so they can still work while rained on. | |
Wearing Hats: You may only wear 1 hat type! |
Sharpened Axes
Doubles Braves' damage and chopping speed.
— Kainga Encyclopedia
Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of Log-based Technologies. Braves dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by Log Tents and Garam's A-side.
- Prerequisites:
- Effects:
Sharpened Axes: Doubles Braves' damage and chopping speed. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = |
Structure Safety
Allows structures to be placed half over the edge of cliffs.
— Kainga Encyclopedia
Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by Potala Mansions and Sumac's A-side.
- Prerequisites:
- Effects:
Structure Safety: Allows structures to be placed half over the edge of cliffs. |
Braided Rope
Increases animal taming speed.
— Kainga Encyclopedia
Braided Rope is an indispensable passive Technology when taming Beasts. It nearly doubles the taming speed of both Braves and Beastmasters. Braided Rope is provided for free with Galanga's A-side.
- Prerequisites:
- Effects:
Taming: Increases animal taming speed. |
- Unique Combinations:
+ | = |
Incense
Increases movement speed within your campfire's radius.
— Kainga Encyclopedia
Incense increases your Braves' walking speed by 1.5× while they are standing inside the territory controlled by your Hearth. This does not include any additional territory added through Totems. Braided Rope is provided for free with Kala & Jeera's A-side.
- Prerequisites:
- Effects:
Aroma: Improve the speed of your people while within your town's Hearth radius. | |
Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments. |
- Unique Combinations:
+ | = | |||
+ | = |
Wooden Nails
Structures are constructed as fast as you can acquire the resources.
— Kainga Encyclopedia
Wooden Nails enable structures to be built very quickly, since Braves don't need to stand at the structure and hammer before retrieving Materials. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with Achiote's A-side.
- Prerequisites:
- Effects:
Wooden Nails: Removes the need for excessive hammering. |
Bamboo Focus
Replace all Reeds construction Materials with Bamboo.
— Kainga Encyclopedia
Bamboo Focus causes all Reeds used in construction to be replaced with Bamboo. This does not include Reeds used for production (such as the Bakery). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Bamboo Upgrade: Replace all Reeds construction Materials with Bamboo. |
- Unique Combinations:
+ | = | |||
+ | = |
Permaculture
Crops grow fertile grass around them when exhausted.
— Kainga Encyclopedia
When a Crop Row disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
Fertilizing Soil: Farms automatically fertilize surrounding soil when they're exhausted. |
Chimneys
Adds fireplaces and a dedicated chimney to each house to protect it from internal fires.
— Kainga Encyclopedia
Chimneys prevent Shelter technologies from spontaneously bursting into flame, completely negating the effects of the Fire Season event.
- Prerequisites:
- Effects:
Chimneys: Houses are completely protected against internal fires. |
Snail Bridles
Allow you to control snail spits to fertilize the soil and extinguish fires.
— Kainga Encyclopedia
Snail Bridles add a button to the selection UI of a tamed Snail, letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires).
- Prerequisites:
- Effects:
Snail Bridles: Allow you to control snail spits to fertilize the soil and extinguish fires. |
- Unique Combinations:
+ | = | |||
+ | = |
Ceramic Mandate
After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
— Kainga Encyclopedia
Ceramic Mandate causes one unit of Ceramics to spawn with each Brave produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with Ajowan's A-side.
- Prerequisites:
- Effects:
Materials Produced (Ceramics): This passive Technology enables a unit or structure to produce Ceramics. | |
Ceramic Mandate: After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access. | |
Ceramics Production: A knowledge of how to produce ceramics. | |
Firefighting: A source of water to fight fires with. |
Arm Bracers
Your ranged units have better accuracy and no longer damage allies.
— Kainga Encyclopedia
Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as Grenadiers.
- Prerequisites:
- Effects:
Arm Bracers: Your ranged units have better accuracy and no longer damage allies. |
Sturdy Shovels
25% chance not to destroy a Clay deposit when digging.
— Kainga Encyclopedia
Sturdy Shovels give your Braves a 25% chance to dig Clay out of a deposit (either Clay soil or an anthill) without destroying the deposit.
- Prerequisites:
- Effects:
Materials Produced (Clay): This Passive technology enables a unit or structure to produce Clay. | |
Sturdy Shovels: 25% chance not to destroy a Clay deposit when digging. |
- Unique Combinations:
+ | = | |||
+ | = |
Runed Axes
Chopping a tree yields an extra portion of Logs.
— Kainga Encyclopedia
When a Brave cuts down a tree for Logs, Runed Axes cause a second unit of Logs to spawn.
- Prerequisites:
- Effects:
Materials Produced (Wood): This Passive technology enables a unit or structure to produce Wood. | |
Runed Axes: Chopping a tree yields an extra portion of Logs. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Defensive Spikes
Add defensive spikes around your Hearth to damage intruders.
— Kainga Encyclopedia
Defensive Spikes causes a series of wooden stakes to spawn around the Hearth. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with Kala & Jeera's B-side.
- Prerequisites:
- Effects:
Hearth Spikes: Intruders get damaged upon entering the Hearth's radius. |
- Unique Combinations:
+ | = |
Thinking Caps
Braves work faster during production in attachments.
— Kainga Encyclopedia
Braves wearing Thinking Caps will have a 1.5× production speed boost when working in any attachment Technology.
Thinking Caps: Braves work faster during production in attachments. | |
Wearing Hats: You may only wear 1 hat type! |
Warding Headbands
Units become immune to mind bending like conversion and amnesia.
— Kainga Encyclopedia
Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your Thinker's commands, such as a Priest or a Jar of Amnesia.
- Prerequisites:
- Effects:
Warding Headbands: Units become immune to mind bending like conversion and amnesia. | |
Wearing Hats: You may only wear 1 hat type! |
Pangolin Armor
Braves take no damage from behind.
— Kainga Encyclopedia
Pangolin Armor completely negates damage dealt to a Brave from any unit (or other damage source, such as a Beast or grenade) that's standing behind them, significantly improving their survivability. Pangolin Armor is provided for free by Garam's B-side.
- Prerequisites:
- Effects:
Pangolin Armor: Braves take no damage from behind. | |
Wearing Hats: You may only wear 1 hat type! |
Snow Outfits
Braves will still work and move at full speed during snowfall.
— Kainga Encyclopedia
Snowfall normally cuts the walk speed of any unit in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). Braves wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on. Snow Outfits is provided for free with Achiote's B-side.
- Prerequisites:
- Effects:
Snow Outfits: Braves will still work and move at full speed during snowfall. | |
Wearing Hats: You may only wear 1 hat type! | |
Wearing Clothing: You may only wear 1 type of clothing! |
Silk Outfits
Braves no longer cost Food and instead cost Fabric to produce.
— Kainga Encyclopedia
Silk Outfits replaces the consumable resource in all Shelter technology with Fabric, necessitating the use of a Resource technology to continue Brave production rather than Food. Silk Outfits is provided for free with Serrano's A-side.
- Prerequisites:
- Effects:
Silk Outfits: Braves no longer cost Food and instead cost Fabric to produce. | |
Wearing Clothing: You may only wear 1 type of clothing! |
Brick Walls
New structures are made with Bricks and are immune to fire and wind damage and have double health.
— Kainga Encyclopedia
Brick Walls replaces the Chosen Walls Materials in all future structures with Bricks, significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
Brick Walls: New structures are made with Bricks and are immune to fire and wind damage and have double health. | |
Material Replacement (Walls): This technology replaces all Chosen Wall Materials. |
Slate Roof
Roofs are now made with stone slate and are protected from rain and fire.
— Kainga Encyclopedia
Slate Roof replaces the Chosen Roof Materials in all future structures with Bricks, significantly improving rain and fire protection. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
Slate Roof: Roofs are now made with stone slate and are protected from rain and fire. | |
Material Replacement (Roof): This technology replaces all Chosen Roof Materials. |
Terracotta Roof
Roofs are made with Ceramics and are immune to wind and rain.
— Kainga Encyclopedia
Terracotta Roof replaces the Chosen Roof Materials in all future structures with Ceramics, significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
Terracotta Roof: Roofs are made with Ceramics and are immune to wind and rain. | |
Material Replacement (Roof): This technology replaces all Chosen Roof Materials. |
Wood Roof
Roofs are made with wood Planks and are protected from rain and snow.
— Kainga Encyclopedia
Wood Roof replaces the Chosen Roof Materials in all future structures with Planks, significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
Wood Roof: Roofs are made with wood Planks and are protected from rain and snow. | |
Material Replacement (Roof): This technology replaces all Chosen Roof Materials. |
Enchanted Firejars
Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
— Kainga Encyclopedia
Enchanted Firejars makes all of your Units immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the Rotunda or Brick Walls technologies. Enchanted Firejars is provided for free with Ajowan's B-side.
- Prerequisites:
- Effects:
Enchanted Firejars: Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = |
Stone Soup
Add stones to your meals to keep your people from being pushed in combat or by wind.
— Kainga Encyclopedia
Stone Soup prevents you units from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by Beasts.
- Prerequisites:
- Effects:
Stone Soup: Add stones to your meals to keep your people from being pushed in combat or by wind. |
- Unique Combinations:
+ | = | |||
+ | = |
Flathead Bridles
Allow you to control Flatheads to make them dig up the soil and create Clay.
— Kainga Encyclopedia
Flathead Bridles add a button to the selection UI of a tamed Flatheads, letting you manually have them dig up Clay wherever they happen to be standing.
- Prerequisites:
- Effects:
Materials Produced (Clay): This Passive technology enables a unit or structure to produce Clay. | |
Flathead Bridles: Allow you to control Flatheads to make them dig up the soil and create Clay. |
Totano Bridles
Allow you to control Totanos to make them shake seeds and sprout resoueces.
— Kainga Encyclopedia
Totano Bridles add a button to the selection UI of a tamed Totano, letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout Bamboo, Reeds, or trees.
- Prerequisites:
- Effects:
Totano Bridles: Allow you to control Totanos to make them shake seeds and sprout resoueces. |
Bricks Focus
Replace all Clay construction Materials with Bricks.
— Kainga Encyclopedia
Bricks Focus causes all Clay used in construction to be replaced with Bricks. This does not include Clay used for production (such as the Ceramics Production attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Adobe Brick Upgrade: Replace all Clay construction Materials with Bricks. |
Lightfootedness
Units will not alert Beasts or other towns they pass by.
— Kainga Encyclopedia
Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes Beasts and hostile units to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units. Lightfootedness is provided for free with Galanga's B-side.
- Prerequisites:
- Effects:
Lightfootedness: Units will not alert Beasts or other towns they pass by. |
- Unique Combinations:
+ | = |
Lotus Hooks
Boats will collect Lotus they pass over.
— Kainga Encyclopedia
Lotus Hooks enable you to collect Lotus Fabric more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
- Prerequisites:
- Effects:
Materials Produced (Lotus Fabric): This Passive technology enables a unit or structure to produce Lotus Fabric. | |
Lotus Hooks: Boats will collect Lotus they pass over. |
Fish Lures
Boats will collect Fish they pass over.
— Kainga Encyclopedia
Fish Lures cause any boats that travel over fish in the water to pick them up as Food. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
- Prerequisites:
- Effects:
Materials Produced (Food): This Passive technology enables a unit or structure to produce Food. | |
Fish Lures: Boats will collect Fish they pass over. | |
Fishing Knowledge: Unlocks fish type technologies. |
Urban Planning
Round houses can be placed closer to one another.
— Kainga Encyclopedia
Urban Planning reduces the footprint of Shelter structures with a 4x4 Diamond footprint to 3x3 Diamond, making it much easier to cluster them closer together.
- Prerequisites:
- Effects:
Urban Planning: Round houses can be placed closer to one another. |
Solid Planks
Replace all Clay construction Materials with wood Planks but decrease house fire protection.
— Kainga Encyclopedia
Solid Planks causes all Clay used in construction to be replaced with Planks. Structures that use Planks instead of Clay will have weaker resistance to damage to fire, but may be easier to build since Planks are much easier to source in certain situations.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Solid Planks: Replace all Clay construction Materials with Planks, which must be crafted. |
Sturdy Planks
Replace all Logs construction Materials with wood Planks and increase house snow protection.
— Kainga Encyclopedia
Sturdy Planks causes all Logs used in construction to be replaced with Planks. Structures that use Planks instead of Logs will have stronger resistance against collapsing due to snowfall.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Sturdy Planks: Replace all Logs construction Materials requirements with Planks, which must be crafted. |
Light Planks
Replace all Reeds construction Materials with wood Planks and increase your house fire protection.
— Kainga Encyclopedia
Light Planks causes all Reeds used in construction to be replaced with Planks. Structures that use Planks instead of Reeds will have stronger resistance against catching fire.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Light Planks: Replace all Reeds construction Materials requirements with Planks, which must be crafted. |
Hollow Bricks
Replace all Bricks construction Materials with Ceramics but your houses become vulnerable to wind damage.
— Kainga Encyclopedia
Hollow Bricks causes all Bricks used in construction to be replaced with Ceramics. Structures that use Ceramics instead of Bricks will have weaker resistance against collapsing due to wind.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Hollow Bricks: Replace all Bricks construction Materials requirements with Ceramics. |
Stone Focus
Replace all Logs construction Materials with Bricks and increase house fire protection.
— Kainga Encyclopedia
Stone Focus causes all Logs used in construction to be replaced with Briks. Structures that use Bricks instead of Logs will have stronger resistance against catching fire.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Stone Focus: Replace all Logs construction Materials requirements with Bricks. |
Stilt Foundations
Houses always start stilted off the ground a bit.
— Kainga Encyclopedia
Stilt Foundations prevent all structures from being flooded, but adds one Bamboo to the construction of every building.
- Prerequisites:
- Effects:
Stilt Foundations: Houses always start stilted off the ground a bit. |
Spectral Units
Houses no longer require Food but only produce ghosts.
— Kainga Encyclopedia
Spectral Units causes all units to be spawned as ghosts, giving them only one hit point. To compensate, these units do not require Food to produce. Note that all units are spawned as ghosts, not just Braves.
- Prerequisites:
- Effects:
Spectral Units: Houses no longer require Food but only produce ghosts. |
Protection
Protection technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
Windmill
A tall sail-tower to push clouds away, protecting your town.
— Kainga Encyclopedia
A windmill will activate when any clouds form (such as for the Rainstorm or Snowfall Events), pushing them away from your town. A Windmill can only affect one cloud formation at a time, however.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = |
Well
A deep well that produces water to fight fires.
— Kainga Encyclopedia
A Well enables Braves to quickly and easily fight fires. It is most useful when combating the Fire Season Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved.
Firefighting: A source of water to fight fires with. |
- Unique Combinations:
+ | = |
Shaduf
A Bamboo mechanism to access water to fight fires.
— Kainga Encyclopedia
Shadufs enable Braves to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves!
Firefighting: A source of water to fight fires with. | |
Placed Over Water: Can only be placed on a ledge partially over water. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Rain Collector
Rain Collector | |
Health: | 150 |
Builders: | 1 |
Karma Cost: | 2 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 8.9% |
Single Use: | No |
Store rain water to fight fires.
— Kainga Encyclopedia
Rain Collectors will fill with water when rained on, giving your Braves a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source.
Firefighting: A source of water to fight fires with. | |
Quench Soil: Nearby soil becomes fertile when water is full. |
Cliff Awning
Cliff Awning | |
Health: | 150 |
Builders: | 2 |
Karma Cost: | 1 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 8.9% |
Single Use: | No |
Attaches to a cliffside and protects whatever's below from the elements.
— Kainga Encyclopedia
Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials.
Rainproof: Roof fully protects against rain. | |
Placed Inside Cliff: Can only be placed along a cliff face. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Cloud Popper
Cloud Popper | |
Health: | 100 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 1 |
Rarity: | Epic |
Chance to Appear: | 6.4% |
Single Use: | Yes |
A balloon that destroys clouds it comes in contact with high in the sky.
— Kainga Encyclopedia
Cloud Poppers are able to completely destroy any cloud that comes near it, subject to wind direction. However, each Cloud Popper is single-use and must be rebuilt after popping a cloud.
Jar of Amnesia
Jar of Amnesia | |
Health: | 10 |
Builders: | 2 |
Karma Cost: | 5 |
Rarity: | Legendary |
Chance to Appear: | 3.8% |
Single Use: | Yes |
When broken, fills the area with powerful amnesia ending combat and animosity and causing everyone to return home.
— Kainga Encyclopedia
A Jar of Amnesia is a powerful defensive structure that will immediately end combat and force all units to return to their home Hearth. Of particular note, this applies to both friendly and hostile units, so be careful when placing the Jar so as to minimize disruptions in production.
Units equipped with Warding Headbands are immune to the effects of a Jar of Amnesia.
Amnesia: This powerful gas causes everyone in the area to forget what they are doing and return to their home towns. |
Isolation Tower
Isolation Tower | |
Health: | 1000 |
Builders: | 1 |
Karma Cost: | 3 |
Rarity: | Rare |
Chance to Appear: | 7.6% |
Single Use: | Yes |
A tall tower to keep your Thinker away from harm and give them some peace and quiet.
— Kainga Encyclopedia
An Isolation Tower protects any Thinker that cloisters themselves inside, even from area-of-effect damage such as grenades or ranged attacks like bows or rifles. Thinkers are still vulnerable to natural effects such as wind or fire, however. Any friendly Thinker can reside inside an Isolation Tower, including rescued Thinkers or Thinkers from befriended villages.
Water Syphon
Water Syphon | |
Health: | 50 |
Builders: | 2 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 8.9% |
Single Use: | No |
Add a convenient tap into Trunkwoods and cacti for easy access to water.
— Kainga Encyclopedia
Water Syphons allow Braves to collect water from Trunkwoods and cacti, which is extremely useful on the Flatlands because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water.
Firefighting: A source of water to fight fires with. | |
Placed on Trunkwood or Cactus: Can only be placed on a Trunkwood or living cactus. |
Town Walls
Town Walls | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 5 |
Tech Group: | Group 2 |
Rarity: | Common |
Chance to Appear: | 11.5% |
Single Use: | No |
A wall that can keep your enemies out of your town.
— Kainga Encyclopedia
Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain Beasts or your Thinker, or may be used to prevent your Braves from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain.
Has Variants: Contains multiple variants (press Ctrl to swap between them). | |
Alternate Footprint (2x2): One or more variants of this technology has a footprint of 2x2 instead of the default footprint. |
Lightning Totem
Lightning Totem | |
Health: | 500 |
Builders: | 3 |
Karma Cost: | 4 |
Tech Group: | Group 1 |
Rarity: | Epic |
Chance to Appear: | 7.6% |
Single Use: | No |
Absorbs lightning strikes, protecting your town from fires.
— Kainga Encyclopedia
Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any unit that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage!
Absorbs Lightning: Absorbs lightning strikes, protecting your town from fires. |
- Unique Combinations:
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Warding Lanterns
Warding Lanterns | |
Health: | 500 |
Builders: | 3 |
Karma Cost: | 6 |
Tech Group: | Group 3 |
Rarity: | Rare |
Chance to Appear: | 7.6% |
Single Use: | No |
Block ghosts of the dark from appearing near this lantern.
— Kainga Encyclopedia
Warding Lanterns prevent any ghosts that spawn during the Night of the Dead Event from approaching. Placement of your Totems to account for future Lanterns helps prevent the ghosts from approaching your village at all.
Ghost Warding: No ghosts can approach this structure or spawn within its radius. | |
Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius. |
Movement
Movement technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.
Canoe Dock
Canoe Dock | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 6.8% |
Single Use: | Yes |
A 2-person boat made from a log, arguably the best form of transportation in the water.
— Kainga Encyclopedia
Canoe Docks enable your Braves to produce Canoes. Since Canoes are capable of carrying two passengers, this can make it ideal to send your Thinker away from your village with a protector along with them.
Placed in Water: Can only be placed on water. |
Totora Dock
Totora Dock | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 6.8% |
Single Use: | Yes |
A slow but cheap boat, with just 1 tuft of Reeds, 1 person can take to the seas.
— Kainga Encyclopedia
A Totora Dock produces Totoras, small 1-Unit boats. While not as versatile as other boat Units, Totora are much cheaper to produce and produce more quickly.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
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Sampan Dock
A mighty, 5-person barge that is designed to bring multiple people to a new location.
— Kainga Encyclopedia
The Sampan Dock produces Sampans, one of the most nimble and highest-capacity transports available. While they are expensive, Sampans more than make up for it by allowing for large movements of many units, useful for attacking opponents.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
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Dragon Boat Dock
Dragon Boat Dock | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | Yes |
These long and unwieldy boats hold 6 and are the fastest boats in the waters.
— Kainga Encyclopedia
Dragon Boats hold the most number of Units out of all water-based transport vessels, but can be difficult to maneuver due to their excessive size.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
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Platform
A flat, floating platform that can be built on but is immobile.
— Kainga Encyclopedia
Platforms enable you to expand your village into the water. This is particularly useful when playing on Biomes such as Pebbles, which have limited land space available.
Placed in Water: Can only be placed on water. |
Bridge
Bridges that can be built across gaps and even connect different elevations.
— Kainga Encyclopedia
Bridges are exceptionally useful when connecting different parts of your territory together, and have virtually no length limit. However, Bridges are affected by physics, and a bridge that is too long may sag too far to be useful. Additionally, longer Bridges require more Bamboo to build.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Stilt Pads
Stilt Pads | |
Health: | 100 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 6.8% |
Single Use: | No |
A few sizes of stilts that are built horizontally from edges of cliffs.
— Kainga Encyclopedia
Stilt Pads (and its partner technology, Stilt Elevations) is one of the most versatile and useful technologies available. Since it costs nothing to produce and can be built fairly quickly, long strings of Stilt Pads can take the place of Bridges and Platforms in most cases. However, Stilt Pads are unable to change elevation, and must be built in straight lines.
Stilt Elevations
Stilt Elevations | |
Health: | 100 |
Builders: | 1 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
Tall stilts that are built vertically upward. Includes a few sizes and stairs.
— Kainga Encyclopedia
Stilt Elevations (and its partner technology, Stilt Pads) is one of the most versatile and useful technologies available. Since it costs nothing to produce and can be built fairly quickly, long strings of Stilt Elevations can take the place of Bridges in most cases. However, Stilt Elevations cannot be built at ground level (and therefore cannot take the place of Platforms) and must be placed in straight lines. Stilt Elevations comes with a variant with stairs, enabling them to change elevation one level at a time.
Mud Arches
Mud Arches | |
Health: | 600 |
Builders: | 2 |
Karma Cost: | 3 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
A large bridge that can help cross gaps in a horizontal line.
— Kainga Encyclopedia
Mud Arches are useful when connecting different parts of your territory together, and have virtually no length limit. However, they are restricted to connecting two cliffs together on the same plane and cannot change elevation. Additionally, longer Mud Arches require more Clay to build.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Overhang
Overhang | |
Health: | 500 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.4% |
Single Use: | No |
Build into the cliff walls off the ground.
— Kainga Encyclopedia
Overhangs can be used to increase the amount of buildable land in your territory by expanding off the edges of cliffs.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Elevator
Elevator | |
Health: | 500 |
Builders: | 3 |
Karma Cost: | 4 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.4% |
Single Use: | No |
Build an elevator to lower elevations powered by a Brave in a running wheel.
— Kainga Encyclopedia
Elevators are able to move Units up and down cliff faces. Unit pathfinding will automatically adjust to use Elevators.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Bamboo Ladder
Bamboo Ladder | |
Health: | 50 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 6.8% |
Single Use: | No |
A simple ladder to climb up elevations.
— Kainga Encyclopedia
Bamboo Ladders can be used along cliff faces to climb up and down. One caveat is that they must be built from the bottom, so access will primarily be upward (unless you're building a Bamboo Ladder to create a shortcut). Additionally, longer Bamboo Ladders require more Bamboo to build.
There are a few pathfinding bugs that might cause Units to get stuck at the bottom or top of Bamboo Ladders; some micromanagement might be needed with certain placements.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
Climbing Pole
Climbing Pole | |
Health: | 100 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 5.4% |
Single Use: | No |
A long log with grooves in it so your people can get up cliffs or across valleys.
— Kainga Encyclopedia
Climbing Poles can be used along cliff faces to climb up and down. One caveat is that they must be built from the bottom, so access will primarily be upward (unless you're building a Climbing Pole to create a shortcut). Climbing Poles are not affected by the same pathfinding bugs that Bamboo Ladders are, but require a significantly larger footprint to build.
Placed Inside Cliff: Can only be placed along a cliff face. |
- Unique Combinations:
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Gokstad Corsair
Gokstad Corsair | |
Health: | 300 |
Builders: | 4 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 3.4% |
Single Use: | No |
A sailed longboat that has space for a small house at the back.
— Kainga Encyclopedia
Building a Gokstad Corsair simply constructs the Unit (unlike other dock-based technologies, such as the Canoe Dock). The rear side of the ship is able to host a Shelter up to 2x2 in size that does not have any placement restrictions. Round houses that take up a 4x4 Diamond can also be built on a Gokstad Corsair.
Placed in Water: Can only be placed on water. | |
Nomad Houses: Houses built on this structure do not require Food to produce. |
Landbarge
Landbarge | |
Health: | 400 |
Builders: | 4 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
A slow-moving but powerful form of transportation, the Landbarge has enough space for a house on top!
— Kainga Encyclopedia
Building a Landbarge simply constructs the Unit itself. The rear side of the barge is able to host a Shelter up to 2x2 in size that does not have any placement restrictions. Round houses that take up a 4x4 Diamond can also be built on a Landbarge.
Nomad Houses: Houses built on this structure do not require Food to produce. |
Drawbridge
Drawbridge | |
Health: | 500 |
Builders: | 2 |
Karma Cost: | 3 |
Tech Group: | Group 3 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
A long bridge that can be built across gaps.
— Kainga Encyclopedia
Drawbridges are able to raise and lower long bridges, allowing your Units to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Drawbridges.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Unique Combinations:
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Lanna Balloon Dock
Lanna Balloon Dock | |
Health: | 2000 |
Builders: | 6 |
Karma Cost: | 5 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 6.8% |
Single Use: | Yes |
A fabric balloon that can soar above any obstacle.
— Kainga Encyclopedia
Lanna Balloons move slowly, but can often travel in a much straighter path than other transports because they fly above the ground. They can transport up to four Units at a time.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
Passarolla Balloon Platform
Passarolla Balloon Platform | |
Health: | 300 |
Builders: | 8 |
Karma Cost: | 5 |
Tech Group: | Group 3 |
Rarity: | Legendary |
Chance to Appear: | 2.7% |
Single Use: | No |
A mighty balloon platform that has space for a small house.
— Kainga Encyclopedia
Building a Passarolla Balloon Platform simply constructs the Unit (unlike other dock-based technologies, such as the Canoe Dock). The platform on the balloon is able to host a Shelter up to 4x4 in size that does not have any placement restrictions.
Nomad Houses: Houses built on this structure do not require Food to produce. |
Rickshaw
Rickshaw | |
Health: | 200 |
Builders: | 3 |
Karma Cost: | 3 |
Tech Group: | Group 4 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
Description from the Encyclopedia
— Kainga Encyclopedia
Building a Rickshaw simply constructs the Unit itself. A Rickshaw requires a driver in addition to the passenger, so it is able to transport two Units despite the description.
Building a Rickshaw using this technology does not supply the required vehicle needed to complete the Escape Rickshaw Festival.
Pillar Paths
Pillar Paths | |
Health: | 100 |
Builders: | 2 |
Karma Cost: | 4 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 4% |
Single Use: | No |
Tall log pathways that can be built across gaps but block traffic below.
— Kainga Encyclopedia
Unlike other types of Movement technologies, Pillar Paths can be used to block off segments of the Biome.
Combat
Combat technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
Archery Range
Archery Range | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 8.7% |
Single Use: | Yes |
Train archers that shoot arrows quickly.
— Kainga Encyclopedia
Archers are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Barracks
Barracks | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 9.6% |
Single Use: | Yes |
A melee warrior equipped with a sword and shield.
— Kainga Encyclopedia
Warriors are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Spear Laager
Spear Laager | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 4 |
Tech Group: | Group 1 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | Yes |
Trains a spearman that can attack at a distance.
— Kainga Encyclopedia
Spears are melee combat Units that attack targets twice as far away as other melee units.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
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- Unique Combinations:
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Rifle Casern
Rifle Casern | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | Yes |
Train a rifleman that shoots a powerful, direct shot.
— Kainga Encyclopedia
Rifles are ranged units with long range that deal high damage per shot. Their accuracy and fire rate are lower than other ranged units to accommodate.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
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- Unique Combinations:
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Temple
Temple | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 5 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
A priest that converts other units to our side, 5 at a time.
— Kainga Encyclopedia
Priests have limited damaging attack strength, but are able to instead convert units from hostile villages to yours. Utilizing Priests is a little tricky, but generally as long as they're within range of a hostile Unit a Priest will start the conversion process. Units being converted sit down and have a book icon above their heads.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Stable
Stable | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
Train Beastmasters that can tame wild animals and ride them.
— Kainga Encyclopedia
While Braves can tame Beasts, they take quite some time to do so. Beastmasters are specialized for the taming of Beasts, and tame them much more quickly. They also have limited melee attack strength if needed.
Swordsmith
Swordsmith | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7.8% |
Single Use: | No |
Produces Warriors from Logs in a house attachment.
— Kainga Encyclopedia
The Swordsmith is the attachment form of the Barracks. While it doesn't produce Warriors as quickly, it can do so without converting a Brave and multiple Swordsmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Bowyer
Bowyer | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | No |
Produces Archers from Bamboo in a house attachment.
— Kainga Encyclopedia
The Bowyer is the attachment form of the Archery Range. While it doesn't produce Archers as quickly, it can do so without converting a Brave and multiple Bowyers may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Powderstack
Powderstack | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces riflemen from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Powderstack is the attachment form of the Rifle Casern. While it doesn't produce Rifles as quickly, it can do so without converting a Brave and multiple Powderstacks may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Spearsmith
Spearsmith | |
Health: | 200 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | No |
Produces spearmen from Bamboo in a house attachment.
— Kainga Encyclopedia
The Spearsmith is the attachment form of the Spear Laager. While it doesn't produce Spears as quickly, it can do so without converting a Brave and multiple Spearsmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = |
Whiptwister
Whiptwister | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Beastmasters from Food in a house attachment.
— Kainga Encyclopedia
The Whiptwister is the attachment form of the Stable. While it doesn't produce Beastmasters as quickly, it can do so without converting a Brave and multiple Whiptwisters may be built.
Attachment: This structure attaches to a house and overrides its production. |
Library
Library | |
Health: | 400 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Priests from Fabric in a house attachment.
— Kainga Encyclopedia
The Library is the attachment form of the Temple. While it doesn't produce Priests as quickly, it can do so without converting a Brave and multiple Libraries may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Grenadier Calefactor
Grenadier Calefactor | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
— Kainga Encyclopedia
Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Grenade Wright
Grenade Wright | |
Health: | 200 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Grenade Wright is the attachment form of the Grenadier Calefactor. While it doesn't produce Grenadiers as quickly, it can do so without converting a Brave and multiple Grenade Wrights may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
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Reefshot
Reefshot | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 5.2% |
Single Use: | Yes |
A cannon on the edge of the water that attacks approaching boats.
— Kainga Encyclopedia
A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180° arc in the direction it is built.
Placed Over Water: Can only be placed on a ledge partially over water. |
- Unique Combinations:
+ | = | |||
+ | = |
Seamine
Seamine | |
Health: | 50 |
Builders: | 2 |
Karma Cost: | 3 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 5.2% |
Single Use: | No |
A slow, floating mine that can be manually controlled and detonates when anything floats over it!
— Kainga Encyclopedia
Building a Seamine simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
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+ | = |
Festival
Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
Log Bonfire
Menhir
Boardwalk Arena
Skypole
Bonfire
Feast
Arena Tower
Wood Landmark
Fabric Lanterns
Bowrider
Frillbarge
Escape Sandsail
Royal Walker Carriage
Escape Balloon
Escape Rickshaw
Ceramic Tower
Snail Beckon
Flotsam Arena
Banner Stadium
Feasting Stew
Healing Coffer
Bannered Grove
Incense Memorial
Smoke Tower
Sky Lines
Water Bomb
Clay Fountain
Celebratory Firework
Skylamp Festival
Boardgame Challenge
Monument
Stone Chariot
Beast Spirit House
Buried Ruins
Stone Pyramid
Blessed Scaffolding
Resonant Panflute
Resurrection Totem
Skytrade Festival
Bamboo Telescope
Unique
Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
For a list of Unique technologies, please see Technologies/Unique.
Other
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
For a list of Other technologies, see Technologies/Other.