Technologies/Resources
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Resources
Resources technologies allow you to build structures that produce Materials. Some Resources technologies can produce without any input, but many consume Materials to produce something else.
Adobe Oven
Adobe Oven | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 4 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
Slowly produce many strong, weather resistant adobe bricks from clay.
— Kainga Encyclopedia
The Adobe Oven produces a lot of Bricks from just one unit of Clay, however it will stop producing if the Bricks go unused.
Attachment: This structure attaches to a house and overrides its production. | |
Bricks Production: An understanding of stone and bricks. |
- Unique Combinations:
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Blastpowder Boiler
Boil Clay to separate its explosive components producing Blastpowder.
— Kainga Encyclopedia
The Blastpowder Boiler slowly produces Blastpowder, and can be convenient because it takes up no space (other than above the Hearth).
Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments. | |
Blastpowder Knowledge: Increases the chance of more Blastpowder techs. |
- Unique Combinations:
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Blastpowder Distillery
Blastpowder Distillery | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
Slowly produce potent Blastpowder from the sand below.
— Kainga Encyclopedia
The Blastpowder Distillery is one of only a few ways to reliably produce Blastpowder. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.
Attachment: This structure attaches to a house and overrides its production. | |
Blastpowder Knowledge: Increases the chance of more Blastpowder techs. |
- Unique Combinations:
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Blastpowder Refinery
Blastpowder Refinery | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 5 |
Tech Group: | Group 3 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: | Yes |
A large production building designed to produce Blastpowder.
— Kainga Encyclopedia
The Blastpowder Refinery slowly but reliably produces Blastpowder.
Blastpowder Knowledge: Increases the chance of more Blastpowder techs. |
- Unique Combinations:
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Bricks Quarry
Bricks Quarry | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 5 |
Tech Group: | Group 2 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: | Yes |
A large production building designed to produce Bricks.
— Kainga Encyclopedia
The Bricks Quarry slowly but reliably produces Bricks.
Bricks Production: An understanding of stone and bricks. |
- Unique Combinations:
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Canvas Press
Canvas Press | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 3 |
Tech Group: | Group 1 |
Rarity: | Legendary |
Chance to Appear: | 1.6% |
Single Use: | No |
Produce Canvas Fabric from Reeds in abundance.
— Kainga Encyclopedia
The Canvas Press produces a lot of Paper from just one unit of Reeds, however it will stop producing if the Paper goes unused.
- Unique Combinations:
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Ceramics Production
Ceramics Production | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 1 |
Rarity: | Common |
Chance to Appear: | 4.8% |
Single Use: | No |
Create Ceramics to fight fires and construct more advanced technologies.
— Kainga Encyclopedia
Ceramics Production units are able to craft Ceramics, which is a useful building Material.
Firefighting: A source of water to fight fires with. | |
Attachment: This structure attaches to a house and overrides its production. | |
Ceramics Production: A knowledge of how to produce ceramics. |
- Unique Combinations:
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Ceramic Workshop
Ceramic Workshop | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 6 |
Tech Group: | Group 2 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: | Yes |
A large production building designed to produce ceramics.
— Kainga Encyclopedia
The Ceramic Workshop slowly but reliably produces Ceramics, which can be used both as a building material and for fire suppression.
Ceramics Production: A knowledge of how to produce ceramics. |
- Unique Combinations:
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Clay Pit
Endlessly produce Clay one at a time.
— Kainga Encyclopedia
The Clay Pit slowly produces Clay from nothing.
Placed on Fertile Soil: Can only be placed on green grass tiles or mud. |
- Unique Combinations:
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Colporteur
The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
— Kainga Encyclopedia
Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random Material, with a higher chance of crafted Materials or Materials not available in the Biome.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Firebird Perch
Firebird Perch | |
Health: | 400 |
Builders: | 3 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Legendary |
Chance to Appear: | 2.7% |
Single Use: | No |
House attachment where a tame Firebird can be worked to produce Blastpowder.
— Kainga Encyclopedia
Once a Firebird has been tamed, it can be assigned to a Firebird Perch where it will produce Blastpowder regularly.
- Unique Combinations:
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Glassblower Dome
Glassblower Dome | |
Health: | 200 |
Builders: | 1 |
Karma Cost: | 3 |
Tech Group: | Group 1 |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: | No |
A glassblower that turns sand into usable ceramic jars.
— Kainga Encyclopedia
The Glassblower Dome slowly but reliably produces Ceramics from nothing.
Placed on Sand: Can only be placed on sand tiles. | |
Ceramics Production: A knowledge of how to produce ceramics. | |
Firefighting: A source of water to fight fires with. |
- Unique Combinations:
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Lotus Pond
Lotus Pond | |
Health: | 900 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
A small pond to slowly grow lotus as a source of silk Fabric.
— Kainga Encyclopedia
Lotus Ponds can grow Lotus Fabric from nothing.
Placed on Mud: Can only be placed on mud. | |
Silk Fabric: Increases the chance of Fabric technologies. |
Lumberjack
Lumberjack | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
Chop Logs into usable wood Planks which replace all Bamboo construction materials.
— Kainga Encyclopedia
A Lumberjack can take Logs and convert them to Planks, which can be used in place of Bamboo if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs.
- Unique Combinations:
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Palm Orchard
Palm Orchard | |
Health: | 50 |
Builders: | 1 |
Karma Cost: | 2 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
A spot on a fertile grass tile that grows a palm tree from a coconut.
— Kainga Encyclopedia
Normally, when a Coconut degrades, it sprouts a Log-bearing tree wherever it lands. The Palm Orchard allows you to choose the location of a new tree, and oftentimes comes with another Coconut once chopped down! So long as there are Coconuts available, the Palm Orchard will continuously produce new trees.
Placed on Grass: Can only be placed on green grass tiles. | |
Coconut Value: An understanding of the true value of coconuts. |
Paper Workshop
Paper Workshop | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 6 |
Tech Group: | Group 3 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: | Yes |
A large production building designed to produce paper fabric.
— Kainga Encyclopedia
The Paper Workshop slowly but reliably produces Paper, which can be used in place of Fabric.
Paper Walls: Once constructed, replaces all wall resources with canvas fabric. | |
Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies. |
- Unique Combinations:
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Pellet Collector
Pellet Collector | |
Health: | 400 |
Builders: | 3 |
Karma Cost: | 3 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: | No |
House attachment dedicated to collecting explosive pellets from a tame Mastadon to be used as Blastpowder.
— Kainga Encyclopedia
Once a Mastadon has been tamed, it can be assigned to a Pellet Collector where it will produce Blastpowder regularly.
- Unique Combinations:
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Planks Workshop
Planks Workshop | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 6 |
Tech Group: | Group 2 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: | Yes |
A large production building designed to produce wood planks.
— Kainga Encyclopedia
The Planks Workshop slowly but reliably produces Planks, which can be used in place of Bamboo.
Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted. | |
Planks Knowledge: Increases the chance of more wood Plank techs. |
- Unique Combinations:
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Potted Bamboo
A ceramic pot that grows a sprig of bamboo.
— Kainga Encyclopedia
Potted Bamboo is one of the only reliable ways to produce Bamboo on any Biome. As long as there are Ceramics available, the Potted Bamboo will continuously produce new Bamboo.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Reed Field
Reed Field | |
Health: | 50 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.4% |
Single Use: | No |
Grow a farm of Reeds. Reeds cannot be eaten but are used for construction and production.
— Kainga Encyclopedia
The Reed Field allows you to produce many Reeds relatively quickly.
Placed on Dry Soil: Can only be placed on dry tan grass or mud. |
- Unique Combinations:
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Silk Harvester
Silk Harvester | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Legendary |
Chance to Appear: | 3.2% |
Single Use: | No |
House attachment where a tame Snail can be worked to produce silk Fabric.
— Kainga Encyclopedia
A Silk Harvester produces Fabric fairly quickly, as it requires both a tamed Snail and a Brave to produce.
Silk Loom
Silk Loom | |
Health: | 300 |
Builders: | 3 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 4.3% |
Single Use: | No |
Slowly but reliably produce silk Fabric.
— Kainga Encyclopedia
The Canvas Press produces Fabric from nothing, however it will stop producing if the Fabric goes unused.
Attachment: This structure attaches to a house and overrides its production. | |
Silk Fabric: Increases the chance of Fabric technologies. |
- Unique Combinations:
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Sprout Shades
Sprout Shades | |
Health: | 500 |
Builders: | 3 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: | No |
Occasionally grows Bamboo on green fertile grass around this banner.
— Kainga Encyclopedia
When placed on top of a Resource Totem, Bamboo will sprout randomly on green grass within the Totem's area of effect.
Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius. |
- Unique Combinations:
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Stone Mine
Stone Mine | |
Health: | 600 |
Builders: | 1 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 3.7% |
Single Use: | No |
A mine shaft that digs directly into the sie of a mountain to excavate stone Bricks.
— Kainga Encyclopedia
A Stone Mine slowly but reliably produces Bricks from nothing.
Placed Inside Cliff: Can only be placed along a cliff face. | |
Bricks Production: An understanding of stone and bricks. |
- Unique Combinations:
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Topsoil Digger
Topsoil Digger | |
Health: | 400 |
Builders: | 3 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: | No |
House attachment where a tamed Flathead can dig topsoil as usable Clay.
— Kainga Encyclopedia
Once a Flathead has been tamed, it can be assigned to a Topsoil Digger where it will produce Clay regularly.
Weaving Hermit
Weaving Hermit | |
Health: | 300 |
Builders: | 1 |
Karma Cost: | 3 |
Tech Group: | Group 1 |
Rarity: | Common |
Chance to Appear: | 5.4% |
Single Use: | Yes |
A hermit's hut which weaves Reeds into Fabric.
— Kainga Encyclopedia
The Weaving Hermit can produce Fabric relatively quickly, and takes up very little space.
Placed on Cliff Edge: Can only be placed on a cliff's edge. | |
Silk Fabric: Increases the chance of Fabric technologies. |
- Unique Combinations:
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Windcatcher
Windcatcher | |
Health: | 800 |
Builders: | 5 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.7% |
Single Use: | Yes |
A wide Fabric windmill that captures wind energy to drill clay out of the groun; the more wind, the faster the production.
— Kainga Encyclopedia
A Windmill slowly but reliably produces Clay. When the Biome is windy (particularly during dangerous wind that can harm your units), the Windcatcher's production is significantly increased.
Note that unlike almost every other structure, the Windcatcher is built with only one Chosen Wall material (the first one).
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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