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| It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen. | | It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen. |
|
| |
|
| ==== Disguised Gift ====
| | For a list of Unique technologies, please see [[Technologies/Unique]]. |
| {{TechInfo
| |
| | image=Tech Unique Disguised Gift.png
| |
| | tech=Disguised Gift
| |
| | health=200
| |
| | builders=4
| |
| | karma=3
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Present this bomb disguised as a gift and watch as it causes destruction upon your enemies.
| |
| | desc=Disguised as a [[#Royal Gift|Royal Gift]], a Disguised Gift holds only [[Materials#Blastpowder|Blastpowder]]. When a rival village accepts it, it explodes and damages all nearby [[Units]] and structures.
| |
| | mats={{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}}
| |
| | prod={{Unit|Gift}}
| |
| | props=[[File:Symbol None.svg|32px|middle|link=]]
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Distillery|Disguised Gift}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Boiler|Disguised Gift}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Royal Gift|Resources|Firebird Perch|Disguised Gift}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Royal Gift|Resources|Pellet Collector|Disguised Gift}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Fertilized Crops ====
| |
| {{TechInfo
| |
| | image=Tech Unique Fertilized Crops.png
| |
| | tech=Fertilized Crops
| |
| | health=50
| |
| | builders=1
| |
| | karma=6
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly.
| |
| | desc=Fertilized Crops shares many of its proeprties with its parent Technology, the [[#Crop Row|Crop Row]], with two notable exceptions. First, it is built with and consumes [[Materials#Blastpowder|Blastpowder]] instead of [[Materials#Reeds|Reeds]]; and second, its speed of growth is exponentially (one could say ''explosively'') faster.
| |
| | mats={{Material|Blastpowder}}
| |
| | consume={{Material|Blastpowder}}
| |
| | prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| |
| | footp=1x4
| |
| | place=Grass
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Grass.svg|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Unique Fertilized Crops.png|32px]] {{!}}{{!}} '''Fertilized Crops:''' Crop costs are replaced with Blastpowder but grow almost instantly.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Focused Colporteur ====
| |
| {{TechInfo
| |
| | image=Tech Unique Focused Colporteur.png
| |
| | tech=Focused Colporteur
| |
| | health=300
| |
| | builders=1
| |
| | karma=4
| |
| | rarity=Unique
| |
| | encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
| |
| | desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.
| |
| | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| |
| | prod={{Material|Random Resource}} (chosen)
| |
| | single=Yes
| |
| | props=[[File:Symbol None.svg|32px|middle|link=]]
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Colporteur|Resources|Paper Workshop|Focused Colporteur}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Stairs ====
| |
| {{TechInfo
| |
| | image=Tech Unique Stairs.png
| |
| | tech=Stairs
| |
| | health=500
| |
| | builders=1
| |
| | karma=4
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Sturdy steps lead up to higher elevations.
| |
| | desc=Stairs allow a steeper incline to be built than [[#Climbing Pole|Climbing Poles]], with a wider path. In addition, they can be built anywhere, rather than up against a cliff face. However, unlike the Climbing Pole, Stairs have a fixed height and are therefore less flexible in that regard.
| |
| | mats={{Material|Planks}}
| |
| | footp=1x4
| |
| | props=[[File:Symbol None.svg|32px|middle|link=]]
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Climbing Pole|Resources|Lumberjack|Stairs}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Climbing Pole|Resources|Planks Workshop|Stairs}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Fishing Dock ====
| |
| {{TechInfo
| |
| | image=Tech Unique Fishing Dock.png
| |
| | tech=Fishing Dock
| |
| | health=300
| |
| | builders=2
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=A long dock built over the water for fishing, closer to the water.
| |
| | desc=Fishing Docks produce Food about 1.5× faster than [[#Fishing Tower|Fishing Towers]].
| |
| | mats={{Material|Planks}} {{Material|Planks}}
| |
| | prod={{Material|Food}}
| |
| | footp=1x2
| |
| | place=Over Water
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Fishing Tower|Resources|Lumberjack|Fishing Dock}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Fishing Tower|Resources|Planks Workshop|Fishing Dock}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Muddy Canal ====
| |
| {{TechInfo
| |
| | image=Tech Unique Muddy Canal.png
| |
| | tech=Muddy Canal
| |
| | health=∞
| |
| | builders=2
| |
| | karma=4
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Dig a canal in the earth to fertilize nearby soil and provide clay at sea level.
| |
| | desc=Digging a Muddy Canal provides fertile soil and [[Materials#Clay|Clay]] to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
| |
| | prod={{Material|Clay}}
| |
| | footp=1x1
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Canal|Resources|Clay Pit|Muddy Canal}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Canal|Passive|Sturdy Shovels|Muddy Canal}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Irrigation ====
| |
| {{TechInfo
| |
| | image=Tech Unique Irrigation.png
| |
| | tech=Irrigation
| |
| | health=∞
| |
| | builders=2
| |
| | karma=4
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Dig a canal in the earth to fertilize nearby soil at any elevation near a well.
| |
| | desc=Irrigation allows you to build a [[#Canal|Canal]] at any elevation, rather than sea level, provided that one end is near a [[#Well|Well]].
| |
| | footp=1x1
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Coracle Dock ====
| |
| {{TechInfo
| |
| | image=Tech Unique Coracle Dock.png
| |
| | tech=Coracle Dock
| |
| | health=200
| |
| | builders=6
| |
| | rarity=Unique
| |
| | group=Group 5
| |
| | single=Yes
| |
| | place=Water
| |
| | footp=2x4
| |
| | consume={{Material|Bamboo}}
| |
| | prod={{Unit|Coracle}}
| |
| | encyclopedia=A round, bamboo basket that fits just 1.
| |
| | desc=A Coracle Dock produces [[Units#Coracle|Coracle]], small 1-[[Units|Unit]] boats. Coracle travel much faster than most other boats.
| |
| | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Totora Dock|Shelter|Thatched Longhouse|Coracle Dock}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Totora Dock|Shelter|Sprout House|Coracle Dock}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Totora Dock|Resources|Potted Bamboo|Coracle Dock}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Totora Dock|Resources|Sprout Shades|Coracle Dock}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Petrified Wood Clay Pit ====
| |
| {{TechInfo
| |
| | image=Tech Unique Petrified Wood Clay Pit.png
| |
| | tech=Petrified Wood Clay Pit
| |
| | health=50
| |
| | builders=1
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | single=Yes
| |
| | encyclopedia=Endlessly produce Clay and occasionally Logs.
| |
| | desc=The Petrified Wood Clay Pit slowly produces [[Materials#Clay|Clay]] from nothing, and has a chance of producing [[Materials#Logs|Logs]] in addition to Clay.
| |
| | prod={{Material|Clay}} {{Material|Logs}}
| |
| | place=Mud or Grass
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Clay Pit|Shelter|Log Tents|Petrified Wood Clay Pit}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Efficient Clay Pit ====
| |
| {{TechInfo
| |
| | image=Tech Unique Efficient Clay Pit.png
| |
| | tech=Efficient Clay Pit
| |
| | health=50
| |
| | builders=1
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | karma=6
| |
| | single=Yes
| |
| | encyclopedia=Endlessly produce Clay without limits.
| |
| | desc=The Efficient Clay Pit produces [[Materials#Clay|Clay]] from nothing, and continues to produce even if its most recently-produced unit of Clay has not been used.
| |
| | prod={{Material|Clay}}
| |
| | place=Mud or Grass
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Clay Pit|Resources|Adobe Oven|Efficient Clay Pit}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Clay Pit|Resources|Stone Mine|Efficient Clay Pit}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Clay Pit|Resources|Bricks Quarry|Efficient Clay Pit}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Raised Paddy ====
| |
| {{TechInfo
| |
| | image=Tech Unique Raised Paddy.png
| |
| | tech=Raised Paddy
| |
| | health=200
| |
| | builders=1
| |
| | group=Group 5
| |
| | karma=5
| |
| | rarity=Unique
| |
| | encyclopedia=A farm in a raised brick bed that can be placed on any soil type.
| |
| | desc=Raised Paddies grow when flooded like [[#Paddy|Paddies]], but can also be placed on any soil type rather than just mud.
| |
| | mats={{Material|Bricks}}
| |
| | consume={{Material|Bricks}}
| |
| | prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| |
| | place=Any Terrain
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Paddy|Resources|Adobe Oven|Raised Paddy}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Paddy|Resources|Stone Mine|Raised Paddy}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Paddy|Resources|Bricks Quarry|Raised Paddy}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Raised Reed Field ====
| |
| {{TechInfo
| |
| | image=Tech Unique Raised Reed Field.png
| |
| | tech=Raised Reed Field
| |
| | health=200
| |
| | builders=1
| |
| | group=Group 5
| |
| | karma=4
| |
| | rarity=Unique
| |
| | encyclopedia=Grow a farm of Reeds in a raised bed that can be placed anywhere. Reeds cannot be eaten but are used or construction and production.
| |
| | desc=Raised Reed Fields can be used to grow a lot of [[Materials#Reeds|Reeds]] quickly, but can be placed on any kind of soil instead of just dry soil.
| |
| | mats={{Material|Bricks}}
| |
| | consume={{Material|Bricks}}
| |
| | prod={{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}}
| |
| | place=Any Terrain
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Reed Field|Resources|Adobe Oven|Raised Reed Field}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Reed Field|Resources|Stone Mine|Raised Reed Field}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Reed Field|Resources|Bricks Quarry|Raised Reed Field}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Fish Pie ====
| |
| {{TechInfo
| |
| | image=Tech Unique Fish Pie.png
| |
| | tech=Fish Pie
| |
| | health=200
| |
| | builders=1
| |
| | karma=6
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people.
| |
| | desc=The Fish Pie can produce a lot of [[Materials#Food|Food]] slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food.
| |
| | |
| Because the Fish Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food).
| |
| | mats={{Material|Food}} {{Material|Food}}
| |
| | consume={{Material|Food}} {{Material|Food}}
| |
| | prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| |
| | place=Hearth
| |
| | single=Yes
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Mighty Pie|Food|Fishing Tower|Fish Pie}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Mighty Pie|Food|Fishing Net|Fish Pie}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Mighty Pie|Shelter|Haken House|Fish Pie}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Mighty Pie|Food|Fishmonger|Fish Pie}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Round Umbrella ====
| |
| {{TechInfo
| |
| | image=Tech Unique Round Umbrella.png
| |
| | tech=Round Umbrella
| |
| | health=200
| |
| | builders=5
| |
| | karma=1
| |
| | rarity=Unique
| |
| | group=Group 5
| |
| | place=Rooftop
| |
| | prereq=[[File:Icon Bonus Round Housing.png|32px|link=|Round Housing]]
| |
| | encyclopedia=Attaches to the top of a round house to protect it from the elements.
| |
| | desc=Round Umbrellas raise the resistance of any Shelter structure they're built on to full. The structure must be considered a round house.
| |
| | mats={{Material|Fabric}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Rooftop.svg|32px]] {{!}}{{!}} '''Placed on Rooftop:''' Can only be placed on top of a Shelter structure.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Spire House|Round Umbrella}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Cliff Awning|Shelter|Embedded Home|Round Umbrella}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Cliff Awning|Shelter|Isolated Home|Round Umbrella}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Huts|Round Umbrella}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Cliff Awning|Shelter|Thatched Huts|Round Umbrella}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Cliff Awning|Shelter|Log Tents|Round Umbrella}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Pear Pie ====
| |
| {{TechInfo
| |
| | image=Tech Unique Pear Pie.png
| |
| | tech=Pear Pie
| |
| | health=200
| |
| | builders=1
| |
| | karma=6
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Slowly cooks a mighty pie. Turns just 1 pear into enough Food for 6 people.
| |
| | desc=The Pear Pie can produce a lot of [[Materials#Food|Food]] slowly using 1 pear, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food.
| |
| | |
| Because the Pear Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food).
| |
| | mats={{Material|Food}}
| |
| | consume={{Material|Food}}
| |
| | prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| |
| | place=Hearth
| |
| | single=Yes
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Mighty Pie|Food|Pear Farm|Pear Pie}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Mighty Pie|Beast|Beast Farmstalks|Pear Pie}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Plank Axes ====
| |
| {{PassiveTechInfo
| |
| | image=Tech Unique Plank Axes.png
| |
| | tech=Plank Axes
| |
| | group=Group 5
| |
| | karma=6
| |
| | rarity=Unique
| |
| | encyclopedia=Chopping a tree yields a wood plank. It's raining wood!
| |
| | desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Plank Axes gives each swing a high chance to spawn [[Materials#Planks|Planks]].
| |
| | effects=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Materials Produced (Planks):''' This Passive technology enables a unit or structure to produce [[Materials#Planks|Planks]].
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Unique Plank Axes.png|32px]] {{!}}{{!}} '''Plank Axes:''' Chopping a tree yields a wood plank. It's raining wood!
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Passive|Runed Axes|Resources|Planks Workshop|Plank Axes}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Plank Bridge ====
| |
| {{TechInfo
| |
| | image=Tech Unique Plank Bridge.png
| |
| | tech=Plank Bridge
| |
| | health=500
| |
| | builders=4
| |
| | group=Group 4
| |
| | karma=2
| |
| | rarity=Unique
| |
| | encyclopedia=Plank wood briges that can be built across gaps.
| |
| | desc=Plank Bridges are exceptionally useful when connecting different parts of your territory together, and have virtually no length limit. Unlike [[#Bridges|Bridges]], Plank Bridges are not affected by physics (and thus do not sag). Additionally, longer Plank Bridges require more [[Materials#Planks|Planks]] to build.
| |
| | mats={{Material|Planks}} {{Material|Planks}}
| |
| | place=Cliff Edge
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Bridge|Resources|Lumberjack|Plank Bridge}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Bridge|Resources|Planks Workshop|Plank Bridge}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Acid Bombs ====
| |
| {{TechInfo
| |
| | image=Tech Unique Acid Bombs.png
| |
| | tech=Acid Bombs
| |
| | health=300
| |
| | builders=6
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
| |
| | desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
| |
| | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Ceramics}} {{Material|Ceramics}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| |
| | footp=4x4
| |
| | consume={{Unit|Brave}}
| |
| | prod={{Unit|Acid Bomber}}
| |
| | single=Yes
| |
| | props=[[File:Symbol None.svg|32px|middle|link=]]
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Fire Bombs ====
| |
| {{TechInfo
| |
| | image=Tech Unique Fire Bombs.png
| |
| | tech=Fire Bombs
| |
| | health=300
| |
| | builders=6
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction.
| |
| | desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
| |
| | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| |
| | footp=4x4
| |
| | consume={{Unit|Brave}}
| |
| | prod={{Unit|Fire Bomber}}
| |
| | single=Yes
| |
| | props=[[File:Symbol None.svg|32px|middle|link=]]
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenadier Calefactor|Beast|Walker Firebombs|Fire Bombs}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Bee Bombs ====
| |
| {{TechInfo
| |
| | image=Tech Unique Bee Bombs.png
| |
| | tech=Bee Bombs
| |
| | health=300
| |
| | builders=6
| |
| | karma=4
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic.
| |
| | desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
| |
| | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| |
| | footp=4x4
| |
| | consume={{Unit|Brave}}
| |
| | prod={{Unit|Bee Bomber}}
| |
| | single=Yes
| |
| | props=[[File:Symbol None.svg|32px|middle|link=]]
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Longbow Archery ====
| |
| {{TechInfo
| |
| | image=Tech Unique Longbow Archery.png
| |
| | tech=Longbow Archery
| |
| | health=300
| |
| | builders=6
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Increases the range of archers but also increases time between shots.
| |
| | desc=[[Units#Archer|Archers]] spawned from this structure will be replaced with [[Units#Longbow|Longbows]]. Longbows have significantly increased range compares to Archers, as well as dealing more damage.
| |
| | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| |
| | footp=4x4
| |
| | consume={{Unit|Brave}}
| |
| | prod={{Unit|Longbow}}
| |
| | single=Yes
| |
| | props=[[File:Symbol None.svg|32px|middle|link=]]
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Archery Range|Passive|Bamboo Focus|Longbow Archery}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Archery Range|Resources|Potted Bamboo|Longbow Archery}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Archery Range|Resources|Sprout Shades|Longbow Archery}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Axe Barracks ====
| |
| {{TechInfo
| |
| | image=Tech Unique Axe Barracks.png
| |
| | tech=Axe Barracks
| |
| | health=300
| |
| | builders=6
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Trains Axe Warriors that cannot block but do sweeping splash damage.
| |
| | desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Axe Warrior|Axe Warriors]]. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target.
| |
| | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| |
| | footp=4x4
| |
| | consume={{Unit|Brave}}
| |
| | prod={{Unit|Axe Warrior}}
| |
| | single=Yes
| |
| | props=[[File:Symbol None.svg|32px|middle|link=]]
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Shelter|Log Tents|Axe Barracks}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Development|Sauna|Axe Barracks}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Passive|Sharpened Axes|Axe Barracks}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Passive|Runed Axes|Axe Barracks}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Beast|Beast War Drum|Axe Barracks}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Shield Barracks ====
| |
| {{TechInfo
| |
| | image=Tech Unique Shield Barracks.png
| |
| | tech=Shield Barracks
| |
| | health=300
| |
| | builders=6
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Trains warriors carrying a tower shield to block attacks more frequntly.
| |
| | desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Shield Bearer|Shield Bearers]]. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage.
| |
| | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| |
| | footp=4x4
| |
| | consume={{Unit|Brave}}
| |
| | prod={{Unit|Shield Bearer}}
| |
| | single=Yes
| |
| | props=[[File:Symbol None.svg|32px|middle|link=]]
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Resources|Adobe Oven|Shield Barracks}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shield Barracks}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shield Barracks}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Specific Foraging Hut ====
| |
| {{TechInfo
| |
| | image=Tech Unique Specific Foraging Hut.png
| |
| | tech=Specific Foraging Hut
| |
| | health=300
| |
| | builders=1
| |
| | karma=4
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | single=Yes
| |
| | encyclopedia=A hermit's hut that scavenges for food and one chosen resource.
| |
| | desc=Unlike the [[#Foraging Hut|Foraging Hut]], the Specific Foraging Hut produces [[Materials#Food|Food]] and any one specific resource chosen by the player. All other features and properties remain the same.
| |
| | prereq={{TechGroup|Shelter}}
| |
| | mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| |
| | prod={{Material|Food}} {{Material|Random Resource}} (chosen)
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Food Foraging Hut.png|32px]] {{!}}{{!}} '''Natural Boost:''' Production increases based on how many unharvested resources are nearby.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Foraging Hut|Resources|Canvas Press|Specific Foraging Hut}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Foraging Hut|Resources|Paper Workshop|Specific Foraging Hut}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Foraging ====
| |
| {{PassiveTechInfo
| |
| | image=Tech Unique Foraging.png
| |
| | tech=Foraging
| |
| | group=Group 5
| |
| | karma=5
| |
| | rarity=Unique
| |
| | encyclopedia=Braves spawned from houses sometimes spawn holding a random resource.
| |
| | desc=In addition to the properties of [[#Foraging Hut|its parent technology]], Foraging causes [[Units#Brave|Braves]] to have a small chance of spawning with a random resource as well.
| |
| | |
| Foraging is a rare Unique technology since it adds a Passive without replacing an existing technology.
| |
| | effects=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Symbol Random Resource.svg|32px]] {{!}}{{!}} '''Materials Produced (Random):''' This Passive technology enables a unit or structure to produce [[Materials#Random Resource|a random resource]].
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Unique Foraging.png|32px]] {{!}}{{!}} '''Foraging:''' Braves spawned from houses sometimes spawn holding a random resource.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Shelter|Isolated Home|Food|Foraging Hut|Foraging}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Furnace Elevator ====
| |
| {{TechInfo
| |
| | image=Tech Unique Furnace Elevator.png
| |
| | tech=Furnace Elevator
| |
| | health=500
| |
| | builders=3
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | karma=4
| |
| | encyclopedia=Build an elevator to lower elevations powered by Blastpowder.
| |
| | desc=Furnace Elevators are able to move [[Units]] up and down cliff faces. Unit pathfinding will automatically adjust to use Furnace Elevators.
| |
| | |
| Unlike plain [[#Elevator|Elevators]], Furnace Elevators do not require a Brave to operate and instead operate autonomously.
| |
| | mats={{Material|Logs}} {{Material|Reeds}} {{Material|Blastpowder}}
| |
| | place=Cliff Edge
| |
| | footp=3x3
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
| |
| {{!}}}
| |
| * '''Combinations To Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Distillery|Furnace Elevator}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Boiler|Furnace Elevator}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Refinery|Furnace Elevator}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Elevator|Resources|Firebird Perch|Furnace Elevator}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Elevator|Resources|Pellet Collector|Furnace Elevator}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Windmill Elevator ====
| |
| {{TechInfo
| |
| | image=Tech Unique Windmill Elevator.png
| |
| | tech=Windmill Elevator
| |
| | health=500
| |
| | builders=3
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | karma=3
| |
| | encyclopedia=Build an elevator to lower elevations powered by wind.
| |
| | desc=Windmill Elevators are able to move [[Units]] up and down cliff faces. Unit pathfinding will automatically adjust to use Windmill Elevators.
| |
| | |
| Unlike plain [[#Elevator|Elevators]], Windmill Elevators do not require a Brave to operate and instead operate autonomously.
| |
| | mats={{Material|Logs}} {{Material|Reeds}} {{Material|Fabric}}
| |
| | place=Cliff Edge
| |
| | footp=3x3
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
| |
| {{!}}}
| |
| * '''Combinations To Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Elevator|Resources|Windcatcher|Windmill Elevator}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Furnace Drawbridge ====
| |
| {{TechInfo
| |
| | image=Tech Unique Furnace Drawbridge.png
| |
| | tech=Furnace Drawbridge
| |
| | health=500
| |
| | builders=2
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | karma=4
| |
| | encyclopedia=A long bridge that can be built across gaps powered by Blastpowder.
| |
| | desc=Furnace Drawbridges are able to raise and lower long bridges, allowing your [[Units]] to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Furnace Drawbridges.
| |
| | |
| Unlike plain [[#Drawbrige|Drawbeidges]], Furnace Drawbridges do not require a Brave to operate and instead operate autonomously.
| |
| | mats={{Material|Logs}} {{Material|Bamboo}} {{Material|Blastpowder}}
| |
| | place=Cliff Edge
| |
| | footp=1x2
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
| |
| {{!}}}
| |
| * '''Combinations To Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Distillery|Furnace Drawbridge}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Boiler|Furnace Drawbridge}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Refinery|Furnace Drawbridge}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Drawbridge|Resources|Firebird Perch|Furnace Drawbridge}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Drawbridge|Resources|Pellet Collector|Furnace Drawbridge}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Windmill Drawbridge ====
| |
| {{TechInfo
| |
| | image=Tech Unique Windmill Drawbridge.png
| |
| | tech=Windmill Drawbridge
| |
| | health=500
| |
| | builders=2
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | karma=4
| |
| | encyclopedia=A long bridge that can be built across gaps powered by wind.
| |
| | desc=Windmill Drawbridges are able to raise and lower long bridges, allowing your [[Units]] to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Windmill Drawbridges.
| |
| | |
| Unlike plain [[#Drawbrige|Drawbeidges]], Windmill Drawbridges do not require a Brave to operate and instead operate autonomously.
| |
| | mats={{Material|Logs}} {{Material|Bamboo}} {{Material|Fabric}}
| |
| | place=Cliff Edge
| |
| | footp=1x2
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
| |
| {{!}}}
| |
| * '''Combinations To Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Drawbridge|Protection|Windmill|Windmill Drawbridge}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Drawbridge|Resources|Windcatcher|Windmill Drawbridge}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== E-Fish-ency ====
| |
| {{PassiveTechInfo
| |
| | image=Tech Unique E-Fish-ency.png
| |
| | tech=E-Fish-ency
| |
| | group=Group 5
| |
| | karma=3
| |
| | rarity=Unique
| |
| | encyclopedia=Fisheries no longer have to wait for their product to be taken before fishing again.
| |
| | desc=Typically when a basic Food production building finishes producing, it must wait until the Food is taken (or degrades) before producing again. E-Fish-ency removes that requirement, allowing fish-based Food production structures to produce endlessly.
| |
| | |
| E-Fish-ency is a rare Unique technology since it adds a Passive without replacing an existing technology.
| |
| | effects=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Unique E-Fish-ency.png|32px]] {{!}}{{!}} '''E-Fish-ency:''' Fisheries no longer have to wait for their product to be taken before fishing again.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Fishing Tower|Food|Fisherman's Warf|E-Fish-ency}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Fishing Net|Food|Fisherman's Warf|E-Fish-ency}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Fishing Tower|Food|Fishing Net|E-Fish-ency}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Hermitage ====
| |
| {{PassiveTechInfo
| |
| | image=Tech Unique Hermitage.png
| |
| | tech=Hermitage
| |
| | group=Group 5
| |
| | karma=3
| |
| | rarity=Unique
| |
| | encyclopedia=Hermits no longer have to wait for their product to be taken before producing again.
| |
| | desc=Typically when a production building finishes producing, it must wait until the Material is taken (or degrades) before producing again. Hermitage removes that requirement, allowing certain production structures to produce endlessly.
| |
| | |
| Hermitage is a rare Unique technology since it adds a Passive without replacing an existing technology.
| |
| | effects=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Unique Hermitage.png|32px]] {{!}}{{!}} '''Hermitage:''' Hermits no longer have to wait for their product to be taken before producing again.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Foraging Hut|Resources|Weaving Hermit|Hermitage}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Shieldsmith ====
| |
| {{TechInfo
| |
| | image=Tech Unique Shieldsmith.png
| |
| | tech=Shieldsmith
| |
| | health=300
| |
| | builders=3
| |
| | karma=4
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | place=Attachment
| |
| | encyclopedia=Produces Shield Bearers from Bricks in a house attachment.
| |
| | desc=The Shieldsmith is the attachment form of the [[#Shield Barracks|Shield Barracks]]. While it doesn't produce Shield Bearers as quickly, it can do so without converting a Brave and multiple Shieldsmiths may be built.
| |
| | mats={{Material|Bricks}} {{Material|Bamboo}}
| |
| | consume={{Material|Bricks}}
| |
| | prod={{Unit|Shield Bearer}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Resources|Adobe Oven|Shieldsmith}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shieldsmith}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shieldsmith}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shieldsmith}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Axesmith ====
| |
| {{TechInfo
| |
| | image=Tech Unique Axesmith.png
| |
| | tech=Axesmith
| |
| | health=300
| |
| | builders=3
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | place=Attachment
| |
| | encyclopedia=Produces Axe Warriors from Logs in a house attachment.
| |
| | desc=The Axesmith is the attachment form of the [[#Axe Barracks|Axe Barracks]]. While it doesn't produce Axe Warriors as quickly, it can do so without converting a Brave and multiple Axesmiths may be built.
| |
| | mats={{Material|Logs}} {{Material|Bamboo}}
| |
| | consume={{Material|Logs}}
| |
| | prod={{Unit|Axe Warrior}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Swordsmith|Shelter|Log Tents|Axesmith}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Swordsmith|Development|Sauna|Axesmith}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Swordsmith|Beast|Beast War Drum|Axesmith}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Sauna|Shelter|Wood Longhouse|Axesmith}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Longbow Bowyer ====
| |
| {{TechInfo
| |
| | image=Tech Unique Longbow Bowyer.png
| |
| | tech=Longbow Bowyer
| |
| | health=300
| |
| | builders=3
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | place=Attachment
| |
| | encyclopedia=Produces Longbows from Bamboo in a house attachment.
| |
| | desc=The Longbow Bowyer is the attachment form of [[#Longbow Archery|Longbow Archery]]. While it doesn't produce Longbows as quickly, it can do so without converting a Brave and multiple Longbow Bowyers may be built.
| |
| | mats={{Material|Logs}} {{Material|Bamboo}}
| |
| | consume={{Material|Bamboo}}
| |
| | prod={{Unit|Longbow}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Bowyer|Passive|Braided Rope|Longbow Bowyer}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Bowyer|Passive|Bamboo Focus|Longbow Bowyer}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Bowyer|Passive|Lightfootedness|Longbow Bowyer}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Bowyer|Resources|Potted Bamboo|Longbow Bowyer}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Bowyer|Resources|Sprout Shades|Longbow Bowyer}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Acidbomb Wright ====
| |
| {{TechInfo
| |
| | image=Tech Unique Acidbomb Wright.png
| |
| | tech=Acidbomb Wright
| |
| | health=300
| |
| | builders=2
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Produces Acid Bombers from Ceramics in a house attachment.
| |
| | desc=The Acidbimb Wright is the attachment form of [[#Acid Bombs|Acid Bombs]]. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built.
| |
| | mats={{Material|Logs}} {{Material|Clay}}
| |
| | consume={{Material|Ceramics}}
| |
| | prod={{Unit|Acid Bomber}}
| |
| | place=Attachment
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Beebomb Wright ====
| |
| {{TechInfo
| |
| | image=Tech Unique Beebomb Wright.png
| |
| | tech=Beebomb Wright
| |
| | health=300
| |
| | builders=2
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Produces Bee Bombers from Blastpowder in a house attachment.
| |
| | desc=The Beebomb Wright is the attachment form of [[#Bee Bombs|Bee Bombs]]. While it doesn't produce Bee Bombers as quickly, it can do so without converting a Brave and multiple Beebomb Wrights may be built.
| |
| | mats={{Material|Logs}} {{Material|Clay}}
| |
| | consume={{Material|Blastpowder}}
| |
| | prod={{Unit|Bee Bomber}}
| |
| | place=Attachment
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Firebomb Wright ====
| |
| {{TechInfo
| |
| | image=Tech Unique Firebomb Wright.png
| |
| | tech=Firebomb Wright
| |
| | health=300
| |
| | builders=2
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Produces Firebomb Grenadiers from Blastpowder in a house attachment.
| |
| | desc=The Firebomb Wright is the attachment form of [[#Fire Bombs|Fire Bombs]]. While it doesn't produce Fire Bombers as quickly, it can do so without converting a Brave and multiple Firebomb Wrights may be built.
| |
| | mats={{Material|Logs}} {{Material|Clay}}
| |
| | consume={{Material|Blastpowder}}
| |
| | prod={{Unit|Fire Bomber}}
| |
| | place=Attachment
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Brick Pie Oven ====
| |
| {{TechInfo
| |
| | image=Tech Unique Brick Pie Oven.png
| |
| | tech=Brick Pie Oven
| |
| | health=400
| |
| | builders=3
| |
| | karma=4
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | place=Attachment
| |
| | encyclopedia=Bakes inedible Reeds into delicious pies.
| |
| | desc=Like its parent technology (the [[#Bakery|Bakery]]), the Brick Pie Oven consumes [[Materials#Reeds|Reeds]] and converts them into [[Materials#Food|Food]]. However, the Brick Pie Oven converts one unit of Reeds into two units of Food.
| |
| | mats={{Material|Bricks}} {{Material|Bricks}}
| |
| | consume={{Material|Reeds}}
| |
| | prod={{Material|Food}} {{Material|Food}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Bakery|Resources|Adobe Oven|Brick Pie Oven}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Bakery|Resources|Stone Mine|Brick Pie Oven}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Bakery|Resources|Bricks Quarry|Brick Pie Oven}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Ceramics Carver ====
| |
| {{TechInfo
| |
| | image=Tech Unique Ceramics Carver.png
| |
| | tech=Ceramics Carver
| |
| | health=300
| |
| | builders=3
| |
| | karma=3
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | place=Attachment
| |
| | encyclopedia=Create jars carved from stone.
| |
| | desc=The Ceramics Carver can be exceptionally useful if you have a reliable source of [[Materials#Bricks|Bricks]], since [[Materials#Clay|Clay]] (the most common Material used to produce [[Materials#Ceramics|Ceramics]]) can only be produced using [[#Clay Pit|a single Resource technology]] that is single-use. Additionally, it can produce two units of Ceramics for each unit of Bricks consumed.
| |
| | mats={{Material|Bamboo}} {{Material|Bricks}}
| |
| | consume={{Material|Bricks}}
| |
| | prod={{Material|Ceramics}} {{Material|Ceramics}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Ceramics Production|Resources|Adobe Oven|Ceramics Carver}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Ceramics Production|Resources|Stone Mine|Ceramics Carver}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Resources|Ceramics Production|Resources|Bricks Quarry|Ceramics Carver}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Covered Fishing Tower ====
| |
| {{TechInfo
| |
| | image=Tech Unique Covered Fishing Tower.png
| |
| | tech=Covered Fishing Tower
| |
| | health=300
| |
| | builders=2
| |
| | karma=4
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | footp=1x2
| |
| | place=Over Water
| |
| | encyclopedia=A fishing tower that is covered by an awning so it can work during the rain.
| |
| | desc=A Covered Fishing Tower has a small roof over it, enabling [[Units#Brave|Braves]] to continue working while it's raining. (This assumes that you don't have [[#Rattan Hats|Rattan Hats]] or a similar Passive.)
| |
| | mats={{Material|Bamboo}} {{Material|Fabric}}
| |
| | prod={{Material|Food}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Fishing Tower|Resources|Silk Loom|Covered Fishing Tower}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Fishing Tower|Resources|Canvas Press|Covered Fishing Tower}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Fishing Tower|Resources|Paper Workshop|Covered Fishing Tower}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Speedy Beast Incense Emitter ====
| |
| {{TechInfo
| |
| | image=Tech Unique Speedy Beast Incense Emitter.png
| |
| | tech=Speedy Beast Incense Emitter
| |
| | health=800
| |
| | builders=2
| |
| | karma=5
| |
| | rarity=Unique
| |
| | group=Group 5
| |
| | encyclopedia=Softly smelling incense slowly heals your people and speeds them up when they're nearby.
| |
| | desc=Any friendly units standing near a Beast with a Speedy Beast Incense Emitter attached to it will slowly regenerate any health lost, as well as move more quickly.
| |
| | mats={{Material|Bamboo}} {{Material|Clay}} {{Material|Clay}} {{Material|Clay}}
| |
| | place=Small or Medium Beast
| |
| | footp=None
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Healing Vapors.png|32px]] {{!}}{{!}} '''Healing Vapors:''' Heal all your wounds, both physical and mental.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Small or Medium Beast.svg|32px]] {{!}}{{!}} '''Placed on Small or Medium Beast:''' Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within this structure's radius of effect.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Stone Arches ====
| |
| {{TechInfo
| |
| | image=Tech Unique Stone Arches.png
| |
| | tech=Stone Arches
| |
| | health=1500
| |
| | builders=2
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | footp=1x2
| |
| | encyclopedia=A large stone bridge that can can also be built on.
| |
| | desc=Stone Arches are useful when connecting different parts of your territory together, and have virtually no length limit. However, they are restricted to connecting two cliffs together on the same plane and cannot change elevation. Additionally, longer Mud Arches require more [[Materials#Bricks|Bricks]] to build.
| |
| | |
| Unlike [[#Mud Arches|Mud Arches]], the surface created by Stone Arches can be built on.
| |
| | mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}}
| |
| | place=Cliff Edge
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Sturdy Bridges:''' Allows structures to be placed on the bridge.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Mud Arches|Resources|Stone Mine|Stone Arches}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Mud Arches|Resources|Adobe Oven|Stone Arches}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Mud Arches|Resources|Bricks Quarry|Stone Arches}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Towering Bee-boxes ====
| |
| {{TechInfo
| |
| | image=Tech Unique Towering Bee-boxes.png
| |
| | tech=Towering Bee-boxes
| |
| | health=400
| |
| | builders=2
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=A defensive ward that scares and distracts attackers and fertilizes nearby crops.
| |
| | desc=Towering Bee-boxes ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts, as well as causing confusion among hostile [[Units]]. They also cause nearby terrain tiles to become green grass tiles.
| |
| | mats={{Material|Bricks}} {{Material|Bricks}}
| |
| | footp=1x1
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Affects Units:''' Affects hostile Units in the area.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Bardiche ====
| |
| ==== Incense Recepticle ====
| |
| ==== Firelance Rifles ====
| |
| ==== Whitebarrel Rifles ====
| |
| ==== Halberdier Garrison ====
| |
| ==== Incense Chapel ====
| |
| ==== Frilled Overhang ====
| |
| {{TechInfo
| |
| | image=Tech Unique Frilled Overhang.png
| |
| | tech=Frilled Overhang
| |
| | health=500
| |
| | builders=1
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=A round overhang that automatically connects to nearby access points.
| |
| | desc=Similarly to the [[#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.
| |
| | mats={{Material|Bamboo}}
| |
| | place=Cliff Edge
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Overhang|Shelter|Frilled House|Frilled Overhang}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Overhang|Shelter|Rotunda|Frilled Overhang}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Overhang|Shelter|Rattan Home|Frilled Overhang}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Overhang|Shelter|Embedded Home|Frilled Overhang}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Overhang|Shelter|Isolated Home|Frilled Overhang}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Overhang|Shelter|Thatched Spire House|Frilled Overhang}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Overhang|Shelter|Clay Spire House|Frilled Overhang}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Movement|Overhang|Shelter|Snow Spire House|Frilled Overhang}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Climbing Mushroom Log ====
| |
| {{TechInfo
| |
| | image=Tech Unique Climbing Mushroom Log.png
| |
| | tech=Climbing Mushroom Log
| |
| | health=100
| |
| | builders=1
| |
| | karma=3
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=A log farm that grows mushrooms against a cliff that can be climbed.
| |
| | desc=A Climbing Mushroom Log slowly produces [[Materials#Food|Food]] at a constant pace, requiring little upkeep. In addition, if it is placed against a face with a surface at the top, units can use it to climb the face. Unlike [[#Climbing Pole|Climbing Poles]], however, the Climbing Mushroom Log will not extend to reach a higher face.
| |
| | mats={{Material|Logs}}
| |
| | prod={{Material|Food}} {{Material|Food}} {{Material|Food}}
| |
| | place=Inside Cliff
| |
| | footp=1x4
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
| |
| {{!}}}
| |
| * '''Unique Combinations:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Food|Mushroom Log|Movement|Climbing Pole|Climbing Mushroom Log}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Combat Memorial====
| |
| {{TechInfo
| |
| | image=Tech Unique Combat Memorial.png
| |
| | tech=Combat Memorial
| |
| | health=1000000
| |
| | builders=6
| |
| | karma=6
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | encyclopedia=Honor the fallen with a mighty stone sword and pass those units on to the next Challenge.
| |
| | desc=Combat Memorials allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
| |
| | |
| The Combat Memorial is functionally distinguishable from its parent Technology ([[#Burial Mound|Burial Mound]]) by the Materials needed to construct it.
| |
| | mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Fabric}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Cliff Coffins ====
| |
| {{TechInfo
| |
| | image=Tech Unique Cliff Coffins.png
| |
| | tech=Cliff Coffins
| |
| | health=500
| |
| | builders=3
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | place=Cliff Edge
| |
| | encyclopedia=Honor the dead with coffins along cliffsides to bolster your forces in the next Challenge.
| |
| | desc=Cliff Coffins allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
| |
| | |
| Cliff Coffins are functionally distinguishable from its parent Technology ([[#Burial Mound|Burial Mound]]) by the Materials needed to construct it.
| |
| | mats={{Material|Logs}} {{Material|Planks}} {{Material|Planks}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Movement|Overhang|Cliff Coffins}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Resources|Planks Workshop|Cliff Coffins}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Funeral Boat ====
| |
| {{TechInfo
| |
| | image=Tech Unique Funeral Boat.png
| |
| | tech=Funeral Boat
| |
| | health=1000000
| |
| | builders=6
| |
| | karma=5
| |
| | group=Group 5
| |
| | rarity=Unique
| |
| | place=Water
| |
| | encyclopedia=An honorary funeral that requires a boat and provides additional combat units in the next Challenge.
| |
| | desc=A Funeral Boat allows you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
| |
| | |
| The Funeral Boat is functionally distinguishable from its parent Technology ([[#Burial Mound|Burial Mound]]) by the Materials needed to construct it.
| |
| | mats={{Material|Reeds}} {{Material|Reeds}}
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Movement|Totora Dock|Funeral Boat}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Movement|Canoe Dock|Funeral Boat}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Movement|Dragon Boat Dock|Funeral Boat}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Development|Burial Mound|Movement|Sampan Dock|Funeral Boat}}
| |
| {{!}}}
| |
| }}
| |
| | |
| ==== Buckets of Fish ====
| |
| {{PassiveTechInfo
| |
| | image=Tech Unique Buckets of Fish.png
| |
| | tech=Buckets of Fish
| |
| | group=Group 5
| |
| | karma=6
| |
| | rarity=Unique
| |
| | encyclopedia=Throwing water produces a fish!
| |
| | desc=Whenever a Brave tosses water to put out a fire, a [[Materials#Food|Fish]] spawns. This is a somewhat unreliable method of generating Food.
| |
| | |
| Buckets of Fish is a rare Unique technology since it adds a Passive without replacing an existing technology.
| |
| | effects=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} style="min-width:32px" {{!}} [[File:Tech Unique Buckets of Fish.png|32px]] {{!}}{{!}} '''Buckets of Fish:''' Throwing water produces a fish!
| |
| {{!}}}
| |
| * '''Combinations to Discover:'''
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Shaduf|Food|Fisherman's Warf|Buckets of Fish}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Shaduf|Food|Fishing Net|Buckets of Fish}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Shaduf|Food|Walker Fishing Platform|Buckets of Fish}}
| |
| {{!}}-
| |
| {{!}} {{Unique|Protection|Shaduf|Shelter|Haken House|Buckets of Fish}}
| |
| {{!}}}
| |
| }}
| |
|
| |
|
| === [[File:TechGroup Other.svg|24px|middle|link=]] Other === | | === [[File:TechGroup Other.svg|24px|middle|link=]] Other === |
The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia
Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.
Unlocking Technologies
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.
Any Technology without an associated karma cost below is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.
Discovering Technologies
Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.
Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.
|
Types of Technologies
Shelter
Shelter technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.
For a list of Shelter technologies, please see Technologies/Shelter.
Food
Food technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.
For a list of Food technologies, please see Technologies/Food.
Resources
Resources technologies allow you to build structures that produce Materials. Some Resources technologies can produce without any input, but many consume Materials to produce something else.
Silk Loom
Silk Loom
|
Health: |
300
|
Builders: |
3 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 4.3% |
Single Use: |
No
|
Slowly but reliably produce silk Fabric.
— Kainga Encyclopedia
The Canvas Press produces Fabric from nothing, however it will stop producing if the Fabric goes unused.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Silk Fabric: Increases the chance of Fabric technologies.
|
▲ Back to top
Canvas Press
Canvas Press
|
Health: |
300
|
Builders: |
3 |
Karma Cost: | 3 |
Tech Group: | Group 1 |
Rarity: | Legendary |
Chance to Appear: | 1.6% |
Single Use: |
No
|
Produce Canvas Fabric from Reeds in abundance.
— Kainga Encyclopedia
The Canvas Press produces a lot of Paper from just one unit of Reeds, however it will stop producing if the Paper goes unused.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
|
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
|
▲ Back to top
Adobe Oven
Adobe Oven
|
Health: |
300
|
Builders: |
3 |
Karma Cost: | 4 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: |
No
|
Slowly produce many strong, weather resistant adobe bricks from clay.
— Kainga Encyclopedia
The Adobe Oven produces a lot of Bricks from just one unit of Clay, however it will stop producing if the Bricks go unused.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Bricks Production: An understanding of stone and bricks.
|
|
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Lumberjack
Lumberjack
|
Health: |
300
|
Builders: |
3 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: |
No
|
Chop Logs into usable wood Planks which replace all Bamboo construction materials.
— Kainga Encyclopedia
A Lumberjack can take Logs and convert them to Planks, which can be used in place of Bamboo if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
|
|
Planks Knowledge: Increases the chance of more wood Plank techs.
|
▲ Back to top
Ceramics Production
Ceramics Production
|
Health: |
300
|
Builders: |
3 |
Karma Cost: | 2 |
Tech Group: | Group 1 |
Rarity: | Common |
Chance to Appear: | 4.8% |
Single Use: |
No
|
Create Ceramics to fight fires and construct more advanced technologies.
— Kainga Encyclopedia
Ceramics Production units are able to craft Ceramics, which is a useful building Material.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Firefighting: A source of water to fight fires with.
|
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Ceramics Production: A knowledge of how to produce ceramics.
|
▲ Back to top
Blastpowder Distillery
Blastpowder Distillery
|
Health: |
300
|
Builders: |
3 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: |
No
|
Slowly produce potent Blastpowder from the sand below.
— Kainga Encyclopedia
The Blastpowder Distillery is one of only a few ways to reliably produce Blastpowder. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
|
▲ Back to top
Reed Field
Reed Field
|
Health: |
50
|
Builders: |
1 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.4% |
Single Use: |
No
|
Grow a farm of Reeds. Reeds cannot be eaten but are used for construction and production.
— Kainga Encyclopedia
The Reed Field allows you to produce many Reeds relatively quickly.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Dry Soil: Can only be placed on dry tan grass or mud.
|
▲ Back to top
Clay Pit
Clay Pit
|
Health: |
50
|
Builders: |
1 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 3.7% |
Single Use: |
Yes
|
Endlessly produce Clay one at a time.
— Kainga Encyclopedia
The Clay Pit slowly produces Clay from nothing.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Fertile Soil: Can only be placed on green grass tiles or mud.
|
▲ Back to top
Silk Harvester
Silk Harvester
|
Health: |
300
|
Builders: |
3 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Legendary |
Chance to Appear: | 3.2% |
Single Use: |
No
|
House attachment where a tame Snail can be worked to produce silk Fabric.
— Kainga Encyclopedia
A Silk Harvester produces Fabric fairly quickly, as it requires both a tamed Snail and a Brave to produce.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Silk Fabric: Increases the chance of Fabric technologies.
|
|
Snail Needed: A tamed Snail is needed to use this structure.
|
|
Beast Tech: This Technology can also be obtained with a Beast Inspiration.
|
▲ Back to top
Windcatcher
Windcatcher
|
Health: |
800
|
Builders: |
5 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 3.7% |
Single Use: |
Yes
|
A wide Fabric windmill that captures wind energy to drill clay out of the groun; the more wind, the faster the production.
— Kainga Encyclopedia
A Windmill slowly but reliably produces Clay. When the Biome is windy (particularly during dangerous wind that can harm your units), the Windcatcher's production is significantly increased.
Note that unlike almost every other structure, the Windcatcher is built with only one Chosen Wall material (the first one).
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Lotus Pond
Lotus Pond
|
Health: |
900
|
Builders: |
1 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: |
No
|
A small pond to slowly grow lotus as a source of silk Fabric.
— Kainga Encyclopedia
Lotus Ponds can grow Lotus Fabric from nothing.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Mud: Can only be placed on mud.
|
|
Silk Fabric: Increases the chance of Fabric technologies.
|
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Weaving Hermit
Weaving Hermit
|
Health: |
300
|
Builders: |
1 |
Karma Cost: | 3 |
Tech Group: | Group 1 |
Rarity: | Common |
Chance to Appear: | 5.4% |
Single Use: |
Yes
|
A hermit's hut which weaves Reeds into Fabric.
— Kainga Encyclopedia
The Weaving Hermit can produce Fabric relatively quickly, and takes up very little space.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Cliff Edge: Can only be placed on a cliff's edge.
|
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Silk Fabric: Increases the chance of Fabric technologies.
|
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Blastpowder Boiler
Blastpowder Boiler
|
Health: |
200
|
Builders: |
1 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: |
Yes
|
Boil Clay to separate its explosive components producing Blastpowder.
— Kainga Encyclopedia
The Blastpowder Boiler slowly produces Blastpowder, and can be convenient because it takes up no space (other than above the Hearth).
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
|
|
Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
|
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Palm Orchard
Palm Orchard
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Health: |
50
|
Builders: |
1 |
Karma Cost: | 2 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: |
No
|
A spot on a fertile grass tile that grows a palm tree from a coconut.
— Kainga Encyclopedia
Normally, when a Coconut degrades, it sprouts a Log-bearing tree wherever it lands. The Palm Orchard allows you to choose the location of a new tree, and oftentimes comes with another Coconut once chopped down! So long as there are Coconuts available, the Palm Orchard will continuously produce new trees.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Grass: Can only be placed on green grass tiles.
|
|
Coconut Value: An understanding of the true value of coconuts.
|
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Colporteur
Colporteur
|
Health: |
300
|
Builders: |
1 |
Karma Cost: | 2 |
Rarity: | Epic |
Chance to Appear: | 2.7% |
Single Use: |
Yes
|
The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
— Kainga Encyclopedia
Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random Material, with a higher chance of crafted Materials or Materials not available in the Biome.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Potted Bamboo
Potted Bamboo
|
Health: |
50
|
Builders: |
1 |
Karma Cost: | 3 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: |
No
|
A ceramic pot that grows a sprig of bamboo.
— Kainga Encyclopedia
Potted Bamboo is one of the only reliable ways to produce Bamboo on any Biome. As long as there are Ceramics available, the Potted Bamboo will continuously produce new Bamboo.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Glassblower Dome
Glassblower Dome
|
Health: |
200
|
Builders: |
1 |
Karma Cost: | 3 |
Tech Group: | Group 1 |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: |
No
|
A glassblower that turns sand into usable ceramic jars.
— Kainga Encyclopedia
The Glassblower Dome slowly but reliably produces Ceramics from nothing.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Sand: Can only be placed on sand tiles.
|
|
Ceramics Production: A knowledge of how to produce ceramics.
|
|
Firefighting: A source of water to fight fires with.
|
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Stone Mine
Stone Mine
|
Health: |
600
|
Builders: |
1 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 3.7% |
Single Use: |
No
|
A mine shaft that digs directly into the sie of a mountain to excavate stone Bricks.
— Kainga Encyclopedia
A Stone Mine slowly but reliably produces Bricks from nothing.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed Inside Cliff: Can only be placed along a cliff face.
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|
Bricks Production: An understanding of stone and bricks.
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Firebird Perch
Firebird Perch
|
Health: |
400
|
Builders: |
3 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Legendary |
Chance to Appear: | 2.7% |
Single Use: |
No
|
House attachment where a tame Firebird can be worked to produce Blastpowder.
— Kainga Encyclopedia
Once a Firebird has been tamed, it can be assigned to a Firebird Perch where it will produce Blastpowder regularly.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
|
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Firebird Needed: A tamed Firebird is needed to use this structure.
|
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Beast Tech: This Technology can also be obtained with a Beast Inspiration.
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Pellet Collector
Pellet Collector
|
Health: |
400
|
Builders: |
3 |
Karma Cost: | 3 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: |
No
|
House attachment dedicated to collecting explosive pellets from a tame Mastadon to be used as Blastpowder.
— Kainga Encyclopedia
Once a Mastadon has been tamed, it can be assigned to a Pellet Collector where it will produce Blastpowder regularly.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
|
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Mastadon Needed: A tamed Mastadon is needed to use this structure.
|
|
Beast Tech: This Technology can also be obtained with a Beast Inspiration.
|
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Topsoil Digger
Topsoil Digger
|
Health: |
400
|
Builders: |
3 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: |
No
|
House attachment where a tamed Flathead can dig topsoil as usable Clay.
— Kainga Encyclopedia
Once a Flathead has been tamed, it can be assigned to a Topsoil Digger where it will produce Clay regularly.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
|
Flathead Needed: A tamed Flathead is needed to use this structure.
|
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Beast Tech: This Technology can also be obtained with a Beast Inspiration.
|
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Planks Workshop
Planks Workshop
|
Health: |
300
|
Builders: |
6 |
Karma Cost: | 6 |
Tech Group: | Group 2 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: |
Yes
|
A large production building designed to produce wood planks.
— Kainga Encyclopedia
The Planks Workshop slowly but reliably produces Planks, which can be used in place of Bamboo.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
|
|
Planks Knowledge: Increases the chance of more wood Plank techs.
|
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Paper Workshop
Paper Workshop
|
Health: |
300
|
Builders: |
6 |
Karma Cost: | 6 |
Tech Group: | Group 3 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: |
Yes
|
A large production building designed to produce paper fabric.
— Kainga Encyclopedia
The Paper Workshop slowly but reliably produces Paper, which can be used in place of Fabric.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
|
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Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
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Blastpowder Refinery
Blastpowder Refinery
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Health: |
300
|
Builders: |
6 |
Karma Cost: | 5 |
Tech Group: | Group 3 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: |
Yes
|
A large production building designed to produce Blastpowder.
— Kainga Encyclopedia
The Blastpowder Refinery slowly but reliably produces Blastpowder.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
|
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Bricks Quarry
Bricks Quarry
|
Health: |
300
|
Builders: |
6 |
Karma Cost: | 5 |
Tech Group: | Group 2 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: |
Yes
|
A large production building designed to produce Bricks.
— Kainga Encyclopedia
The Bricks Quarry slowly but reliably produces Bricks.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Bricks Production: An understanding of stone and bricks.
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Ceramic Workshop
Ceramic Workshop
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Health: |
300
|
Builders: |
6 |
Karma Cost: | 6 |
Tech Group: | Group 2 |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: |
Yes
|
A large production building designed to produce ceramics.
— Kainga Encyclopedia
The Ceramic Workshop slowly but reliably produces Ceramics, which can be used both as a building material and for fire suppression.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Ceramics Production: A knowledge of how to produce ceramics.
|
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Sprout Shades
Sprout Shades
|
Health: |
500
|
Builders: |
3 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: |
No
|
Occasionally grows Bamboo on green fertile grass around this banner.
— Kainga Encyclopedia
When placed on top of a Resource Totem, Bamboo will sprout randomly on green grass within the Totem's area of effect.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
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Development
Development technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
Watchtower
Watchtower
|
Health: |
200
|
Builders: |
4 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 6.5% |
Single Use: |
No
|
A tower that allows your town to detect enemies when they get close or prepare for raids.
— Kainga Encyclopedia
Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Detect Raids: Get notified when other camps are mustering a raid.
|
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Storage
Storage
|
Health: |
800
|
Builders: |
2 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 7.3% |
Single Use: |
No
|
Protect resources from degrading in the elements.
— Kainga Encyclopedia
Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the Paper Workshop.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Canal
Canal
|
Health: |
∞
|
Builders: |
2 |
Karma Cost: | 2 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 5.7% |
Single Use: |
No
|
Dig a canal in the earth to fertilize nearby soil at sea level.
— Kainga Encyclopedia
Digging a Canal provides fertile soil to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Fertilizing Edges: Nearby soil becomes fertile.
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Alarm Instrument
Alarm Instrument
|
Health: |
200
|
Builders: |
2 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 8.1% |
Single Use: |
Yes
|
Adds a button to manually ring the alarm to alert your entire town and allows you to "select all" for more efficient raids and defense.
— Kainga Encyclopedia
The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Alarm: Adds a button to select all your units.
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Warding Apiary
Warding Apiary
|
Health: |
100
|
Builders: |
2 |
Karma Cost: | 2 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 4.9% |
Single Use: |
No
|
A defensive ward that scares and distracts smaller Beasts and fertilizes nearby crops.
— Kainga Encyclopedia
Warding Apiaries ward off smaller Beasts (such as Snails), which can be very useful if your village is located near a cluster of Beasts.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Affects Beasts: Affects smaller Beasts in the area but not people.
|
|
Tree Placement: Must be placed in a tree.
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Beast Lure
Beast Lure
|
Health: |
100
|
Builders: |
2 |
Karma Cost: | 2 |
Tech Group: | Group 1 |
Rarity: | Common |
Chance to Appear: | 8.1% |
Single Use: |
Yes
|
A mighty scented candle that attracts Beasts as it burns.
— Kainga Encyclopedia
Beast Lures can attract smaller Beasts (such as Snails), but do not tame them or make them friendly.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Affects Beasts: Affects smaller Beasts in the area but not people.
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Firetower Hearth
Firetower Hearth
|
Health: |
400
|
Builders: |
1 |
Rarity: | Rare |
Chance to Appear: | 4.9% |
Single Use: |
Yes
|
A towering Hearth immune to flooding which grants extra range. Replaces the Campfire.
— Kainga Encyclopedia
Placed over (and replacing) the Hearth, the Firetower Hearth extends the range of the claimed territory by 1.5×, as well as becoming immune to flooding.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
|
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Immune to Flooding: Unaffected by rising tides.
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Trade Table
Trade Table
|
Health: |
250
|
Builders: |
1 |
Karma Cost: | 2 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 5.7% |
Single Use: |
Yes
|
A table to make trade route requests in neutral territory.
— Kainga Encyclopedia
Trade Tables allow you to set up trade routes by specifying what resources you will give in exchange for a specific resource. Trade routes are an ongoing, 1:1 trade, and your standing with a village that you have established a trade route with improves with each trade.
Other villages can also start trade routes with you, and you can choose to accept or decline the trade route. Note, however, that if a long enough period of time goes between trades that are started by other villages, the route will be stopped and your standing with that village will decrease.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Demand Table
Demand Table
|
Health: |
250
|
Builders: |
1 |
Karma Cost: | 2 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 4.9% |
Single Use: |
Yes
|
A table to make demands of your enemies.
— Kainga Encyclopedia
Demand Tables allow you to "request" resources from other villages, for nothing in return. If a demand is satisfied, the standing between your village and the opposing village can increase. Once a demand is satisfied or refused, another demand may be made.
Other villages can also demand resources from you, and you can choose to accept or decline the demand. Declining the demand (or accepting it and then failing to satisfy the demand within a certain period of time) reduces your standing with that village.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Royal Gift
Royal Gift
|
Health: |
200
|
Builders: |
4 |
Karma Cost: | 2 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 4.9% |
Single Use: |
Yes
|
Gift resources to your neighbors to improve relations.
— Kainga Encyclopedia
Royal Gifts allow you to gift four of any resource type to an opposing village. If the gift is accepted, it significantly improves your standing with that village. A completed Royal Gift must be carried inside the territory of the opposing village, so care must be taken not to accidentally start a fight.
- Prerequisites:
- Build Materials: (chosen)
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Market Tower
Market Tower
|
Health: |
600
|
Builders: |
6 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: |
No
|
Add storage to all the edges of nearby houses to keep resources from degrading.
— Kainga Encyclopedia
A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Sauna
Sauna
|
Health: |
300
|
Builders: |
2 |
Karma Cost: | 2 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 4.9% |
Single Use: |
No
|
Attached to a house and increases the max health of anyone spawned from that house.
— Kainga Encyclopedia
Saunas multiply the health of any new Brave spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
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Hardened Skin: Braves start with 50 percent more health.
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Skyhook
Skyhook
|
Health: |
400
|
Builders: |
2 |
Karma Cost: | 2 |
Rarity: | Rare |
Chance to Appear: | 5.7% |
Single Use: |
No
|
Grab a cloud above and keep it from leaving.
— Kainga Encyclopedia
Skyhooks allow you to capture clouds during rainfall and keep them hovering above a given point. This can be useful to fill water collectors (such as Rotunda roofs) or fertilize crops.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Cloudcatcher
Cloudcatcher
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Health: |
200
|
Builders: |
2 |
Karma Cost: | 2 |
Tech Group: | Group 3 |
Rarity: | Rare |
Chance to Appear: | 5.7% |
Single Use: |
No
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Grabs a cloud above and pulls it down into a ceramic jar which can be released at a later time.
— Kainga Encyclopedia
Cloudcatchers capture clouds (hence the name), storing them until they're broken. Once released, the cloud will rain and drift like any other cloud. This can be particularly helpful to control fires.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Tallback
Tallback
|
Health: |
400
|
Builders: |
4 |
Karma Cost: | 3 |
Tech Group: | Group 4 |
Rarity: | Epic |
Chance to Appear: | 4% |
Single Use: |
No
|
A slow vehicle that doesn't hold people but has space for a Beast attachment.
— Kainga Encyclopedia
Tallbacks are vehicles capable of handling small Beast attachments, such as Beast Farmstalks. Tallbacks cannot, however, take the place of a required Beast in a production structure. In addition, the first Tallback built will spontaneously generate a Beast inspiration upon completion.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Discover New Inspiration: Careful thinking can lead to a new source of Inspiration.
|
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House Extension
House Extension
|
Health: |
2500
|
Builders: |
2 |
Karma Cost: | 2 |
Rarity: | Common |
Chance to Appear: | 4.9% |
Single Use: |
No
|
Attaches to a house and increases the max capacity by +2.
— Kainga Encyclopedia
When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
|
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Add-On: Adds 2 to the population cap.
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Burial Mound
Burial Mound
|
Health: |
1000
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Builders: |
3 |
Karma Cost: | 6 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 4.9% |
Single Use: |
No
|
Honor the fallen with a stone burial mound that passes units on to the next Challenge.
— Kainga Encyclopedia
Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Requires Death: One of your villagers has to have died for this to be built.
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Next Generation: Honor your dead and see them return in the next Challenge.
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Incense Diffuser
Incense Diffuser
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Health: |
500
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Builders: |
3 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 4.9% |
Single Use: |
No
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Incense in the air makes units move faster nearby.
— Kainga Encyclopedia
When placed on top of a Resource Totem, all friendly units move 1.5× faster within the Totem's area of effect.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
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Fertilizing Termites
Fertilizing Termites
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Health: |
Unknown
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Builders: |
3 |
Karma Cost: | Unknown |
Tech Group: | Unknown |
Rarity: | Epic |
Chance to Appear: | 3.2% |
Single Use: |
No
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A banner attachment that grows green fertile grass around it.
— Kainga Encyclopedia
When placed on top of a Resource Totem, all of the nearby ground tiles will become green grass tiles.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
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Fertilizing Edges: Nearby soil becomes fertile.
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Beast
Beast technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
Beast Saddle
Beast Saddle
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Health: |
800
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Builders: |
3 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.5% |
Single Use: |
No
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Upgrade a tamed Beast to hold 2 passengers or items on top.
— Kainga Encyclopedia
Beasts with a Beast Saddle are able to hold 2 units on their backs, in addition to the handler.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Small Beast: Can only be placed on a Snail, Flathead, Totano, or Firebird.
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Walker Saddle
Walker Saddle
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Health: |
2000
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Builders: |
3 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 5.5% |
Single Use: |
No
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Upgrade a tamed Walker to hold a small house on top.
— Kainga Encyclopedia
Walkers with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Walker: Can only be placed on a tamed Walker.
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Nomad Houses: Houses placed on saddles do not require Food to produce.
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Beast War Rig
Beast War Rig
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Health: |
800
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Builders: |
3 |
Karma Cost: | 2 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 4.6% |
Single Use: |
No
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Affix a spiked platform to a Beast that reflects damage taken and provides space for your warriors to fight them.
— Kainga Encyclopedia
When a Beast War Rig is constructed on a Beast, any melee damage taken is reflected back on the person who dealt the damage. This can be very useful for allowing Beast-mounted units to simply wade into battle without fear of injury.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Thorns: Reflects melee damage taken back to the attacker.
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Placed on Small Beast: Can only be placed on a Snail, Flathead, Totano, or Firebird.
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Beast War Drum
Beast War Drum
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Health: |
300
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Builders: |
3 |
Karma Cost: | 2 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 4.6% |
Single Use: |
No
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A loud drum that encourages your people to fight with more vigor.
— Kainga Encyclopedia
Friendly units near a mounted Beast War Drum attacked 1.25× faster, including the Beast it's mounted on.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Bloodlust: Nearby units attack 25 percent faster.
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|
Placed on Small or Medium Beast: Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
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Beast Farmstalks
Beast Farmstalks
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Health: |
200
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Builders: |
2 |
Karma Cost: | 2 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 5.5% |
Single Use: |
No
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A mobile farm that doesn't need tending to and grows on its own.
— Kainga Encyclopedia
Friendly units near a mounted Beast War Drum attacked 1.25× faster, including the Beast it's mounted on.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Small or Medium Beast: Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
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Food Tech: This Technology can also be obtained with a Food Inspiration.
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Beast Incense Emitter
Beast Incense Emitter
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Health: |
800
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Builders: |
2 |
Karma Cost: | 2 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 5.5% |
Single Use: |
No
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Softly smelling incense slowly heals your people when they're nearby.
— Kainga Encyclopedia
Any friendly units standing near a Beast with a Beast Incense Emitter attached to it will slowly regenerate any health lost.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Healing Vapors: Heal all your wounds, both physical and mental.
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Placed on Small or Medium Beast: Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
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Walker War Rig
Walker War Rig
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Health: |
800
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Builders: |
3 |
Karma Cost: | 2 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 4.6% |
Single Use: |
No
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Upgrade a tamed Walker to hold warriors and hit harder.
— Kainga Encyclopedia
Walkers equipped with a Walker War Rig are able to carry units on their back (most useful for ranged combat units), as well as deal a significantly higher amount of damage when attacking.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Walker: Can only be placed on a tamed Walker.
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Walker Water Jars
Walker Water Jars
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Health: |
800
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Builders: |
3 |
Karma Cost: | 2 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 3.7% |
Single Use: |
No
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Upgrade a tamed Walker to hold two jars of water to fertilize soil and extinguish fires.
— Kainga Encyclopedia
Attaching a pair of Walker Water Jars to a Walker allows it to collect rainwater for future use.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Water Bombardment: Drop water below to extinguish fires and fertilize soil.
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Placed on Walker: Can only be placed on a tamed Walker.
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Walker Firebombs
Walker Firebombs
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Health: |
800
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Builders: |
6 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Legendary |
Chance to Appear: | 2.7% |
Single Use: |
No
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Upgrade a tamed Walker to hold Blastpowder barrels to rain fire down below.
— Kainga Encyclopedia
Attaching a pair of Walker Water Jars to a Walker allows it to collect rainwater for future use.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Fire Bombardment: Drop fire below to burn the landscape and everything in its path.
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Placed on Walker: Can only be placed on a tamed Walker.
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Trudger Saddle
Trudger Saddle
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Health: |
2000
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Builders: |
3 | Karma Cost: | 5 | Tech Group: | Group 3 | Rarity: | Rare | Chance to Appear: | 5.5% |
Single Use: |
No
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Upgrade a tamed Trudger to hold a small house on top. — Kainga Encyclopedia
Trudgers with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Trudger: Can only be placed on a tamed Trudger.
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Nomad Houses: Houses placed on saddles do not require Food to produce.
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Mastadon Saddle
Mastadon Saddle
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Health: |
2000
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Builders: |
3 | Karma Cost: | 4 | Tech Group: | Group 3 | Rarity: | Rare | Chance to Appear: | 7.4% |
Single Use: |
No
|
Upgrade a tamed Mastadon to hold a small house on top. — Kainga Encyclopedia
Mastadons with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Mastadon: Can only be placed on a tamed Mastadon.
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Nomad Houses: Houses placed on saddles do not require Food to produce.
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Mastadon War Rig
Mastadon War Rig
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Health: |
2000
|
Builders: |
2 | Karma Cost: | 4 | Tech Group: | Group 3 | Rarity: | Rare | Chance to Appear: | 7.4% |
Single Use: |
No
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Upgrade a tamed Mastadon to hold warriors reflect damage taken. — Kainga Encyclopedia
When a Mastadon War Rig is constructed on a tamed Mastadon, any melee damage taken is reflected back on the person who dealt the damage. This can be very useful for allowing Mastadon-mounted units to simply wade into battle without fear of injury.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Mastadon: Can only be placed on a tamed Mastadon.
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Thorns: Reflects melee damage taken back to the attacker.
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Egg Incubator
Egg Incubator
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Health: |
400
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Builders: |
3 | Karma Cost: | 3 | Tech Group: | Group 3 | Rarity: | Epic | Chance to Appear: | 11.1% |
Single Use: |
No
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House attachment that slowly grows an egg into a snail. — Kainga Encyclopedia
An Egg Incubator takes Eggs (either harvested from the Biome or generated with a structure such as the Egg Harvester) and grows them into tamed Snails.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Attachment: This structure attaches to a house and overrides its production.
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Egg Excavation Site
Egg Excavation Site
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Health: |
400
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Builders: |
3 | Karma Cost: | 3 | Tech Group: | Group 3 | Rarity: | Epic | Chance to Appear: | 11.1% |
Single Use: |
Yes
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A site to dig up a Flathead egg in the desert sands. — Kainga Encyclopedia
Egg Excavation Sites can be used to grow Flathead eggs into mature, tamed Flatheads.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Flathead Egg: Can only be placed on an existing Flathead egg in a nest.
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Mastadon Kiln
Mastadon Kiln
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Health: |
400
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Builders: |
3 | Karma Cost: | 3 | Tech Group: | Group 3 | Rarity: | Rare | Chance to Appear: | 14.8% |
Single Use: |
Yes
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Cover a discarded Mastadon's shell with baked clay to regrow it to full size under your control. — Kainga Encyclopedia
Mastadon Kilns are able to take the remaining shell from a deceased Mastadon and regrow it into a fully-tamed Mastadon.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed on Mastadon Shell: Can only be placed on an existing Mastadon shell.
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Passive
Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
Baskets
Baskets
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Tech Group: |
Starting
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Rarity: |
Common
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Chance to Appear: |
3.1%
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Gives Braves the ability to carry resources at full speed. — Kainga Encyclopedia
Baskets allow Braves to move at full speed, even when carrying Materials. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by Thatched Longhouses and Charnushka's A-side.
- Prerequisites:
- Effects:
|
Baskets: Gives Braves the ability to carry resources at full speed.
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Rattan Hats
Rattan Hats
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Tech Group: |
Starting
|
Rarity: |
Common
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Chance to Appear: |
3.1%
|
Braves get rain hats so they can still work while rained on. — Kainga Encyclopedia
Rattan Hats allow Braves to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the Rattan Home and Charnushka's B-side.
- Prerequisites:
- Effects:
|
Rattan Hats: Braves get rain hats so they can still work while rained on.
|
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Wearing Hats: You may only wear 1 hat type!
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Sharpened Axes
Sharpened Axes
| Karma Cost: | 3 |
Tech Group: |
Group 1
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Rarity: |
Epic
|
Chance to Appear: |
1.9%
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Doubles Braves' damage and chopping speed. — Kainga Encyclopedia
Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of Log-based Technologies. Braves dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by Log Tents and Garam's A-side.
- Prerequisites:
- Effects:
|
Sharpened Axes: Doubles Braves' damage and chopping speed.
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Structure Safety
Structure Safety
| Karma Cost: | 2 |
Tech Group: |
Group 2
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Rarity: |
Rare
|
Chance to Appear: |
1.9%
|
Allows structures to be placed half over the edge of cliffs. — Kainga Encyclopedia
Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by Potala Mansions and Sumac's A-side.
- Prerequisites:
- Effects:
|
Structure Safety: Allows structures to be placed half over the edge of cliffs.
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Braided Rope
Braided Rope
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Tech Group: |
Starting
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Rarity: |
Common
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Chance to Appear: |
3.1%
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Increases animal taming speed. — Kainga Encyclopedia
Braided Rope is an indispensable passive Technology when taming Beasts. It nearly doubles the taming speed of both Braves and Beastmasters. Braided Rope is provided for free with Galanga's A-side.
- Prerequisites:
- Effects:
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Taming: Increases animal taming speed.
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Incense
Incense
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Tech Group: |
Starting
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Rarity: |
Common
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Chance to Appear: |
3.1%
|
Increases movement speed within your campfire's radius. — Kainga Encyclopedia
Incense increases your Braves' walking speed by 1.5× while they are standing inside the territory controlled by your Hearth. This does not include any additional territory added through Totems. Braided Rope is provided for free with Kala & Jeera's A-side.
- Prerequisites:
- Effects:
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Aroma: Improve the speed of your people while within your town's Hearth radius.
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Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
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Wooden Nails
Wooden Nails
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Tech Group: |
Starting
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Rarity: |
Common
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Chance to Appear: |
3.1%
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Structures are constructed as fast as you can acquire the resources. — Kainga Encyclopedia
Wooden Nails enable structures to be built very quickly, since Braves don't need to stand at the structure and hammer before retrieving Materials. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with Achiote's A-side.
- Prerequisites:
- Effects:
|
Wooden Nails: Removes the need for excessive hammering.
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Bamboo Focus
Bamboo Focus
| Karma Cost: | 3 |
Tech Group: |
Group 2
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Rarity: |
Epic
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Chance to Appear: |
2.2%
|
Replace all Reeds construction Materials with Bamboo. — Kainga Encyclopedia
Bamboo Focus causes all Reeds used in construction to be replaced with Bamboo. This does not include Reeds used for production (such as the Bakery). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
|
Bamboo Upgrade: Replace all Reeds construction Materials with Bamboo.
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Permaculture
Permaculture
| Karma Cost: | 2 |
Tech Group: |
Group 1
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Rarity: |
Rare
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Chance to Appear: |
2.2%
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Crops grow fertile grass around them when exhausted. — Kainga Encyclopedia
When a Crop Row disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
- Prerequisites: or
- Effects:
|
Fertilizing Soil: Farms automatically fertilize surrounding soil when they're exhausted.
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Chimneys
Chimneys
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Tech Group: |
Starting
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Rarity: |
Rare
|
Chance to Appear: |
2.2%
|
Adds fireplaces and a dedicated chimney to each house to protect it from internal fires. — Kainga Encyclopedia
Chimneys prevent Shelter technologies from spontaneously bursting into flame, completely negating the effects of the Fire Season event.
- Prerequisites:
- Effects:
|
Chimneys: Houses are completely protected against internal fires.
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Snail Bridles
Snail Bridles
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Tech Group: |
Group 5
|
Rarity: |
Common
|
Chance to Appear: |
2.2%
|
Allow you to control snail spits to fertilize the soil and extinguish fires. — Kainga Encyclopedia
Snail Bridles add a button to the selection UI of a tamed Snail, letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires).
- Prerequisites:
- Effects:
|
Snail Bridles: Allow you to control snail spits to fertilize the soil and extinguish fires.
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Ceramic Mandate
Ceramic Mandate
| Karma Cost: | 1 |
Tech Group: |
Group 2
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Rarity: |
Common
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Chance to Appear: |
3.8%
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After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access. — Kainga Encyclopedia
Ceramic Mandate causes one unit of Ceramics to spawn with each Brave produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with Ajowan's A-side.
- Prerequisites:
- Effects:
|
Materials Produced (Ceramics): This passive Technology enables a unit or structure to produce Ceramics.
|
|
Ceramic Mandate: After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
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Ceramics Production: A knowledge of how to produce ceramics.
|
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Firefighting: A source of water to fight fires with.
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Arm Bracers
Arm Bracers
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Tech Group: |
Starting
|
Rarity: |
Common
|
Chance to Appear: |
2.8%
|
Your ranged units have better accuracy and no longer damage allies. — Kainga Encyclopedia
Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as Grenadiers.
- Prerequisites:
- Effects:
|
Arm Bracers: Your ranged units have better accuracy and no longer damage allies.
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Sturdy Shovels
Sturdy Shovels
| Karma Cost: | 1 |
Tech Group: |
Group 3
|
Rarity: |
Common
|
Chance to Appear: |
3.1%
|
25% chance not to destroy a Clay deposit when digging. — Kainga Encyclopedia
Sturdy Shovels give your Braves a 25% chance to dig Clay out of a deposit (either Clay soil or an anthill) without destroying the deposit.
- Prerequisites:
- Effects:
|
Materials Produced (Clay): This Passive technology enables a unit or structure to produce Clay.
|
|
Sturdy Shovels: 25% chance not to destroy a Clay deposit when digging.
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Runed Axes
Runed Axes
| Karma Cost: | 2 |
Tech Group: |
Group 3
|
Rarity: |
Rare
|
Chance to Appear: |
2.2%
|
Chopping a tree yields an extra portion of Logs. — Kainga Encyclopedia
When a Brave cuts down a tree for Logs, Runed Axes cause a second unit of Logs to spawn.
- Prerequisites:
- Effects:
|
Materials Produced (Wood): This Passive technology enables a unit or structure to produce Wood.
|
|
Runed Axes: Chopping a tree yields an extra portion of Logs.
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Defensive Spikes
Defensive Spikes
| Karma Cost: | 3 |
Tech Group: |
Group 3
|
Rarity: |
Epic
|
Chance to Appear: |
1.5%
|
Add defensive spikes around your Hearth to damage intruders. — Kainga Encyclopedia
Defensive Spikes causes a series of wooden stakes to spawn around the Hearth. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with Kala & Jeera's B-side.
- Prerequisites:
- Effects:
|
Hearth Spikes: Intruders get damaged upon entering the Hearth's radius.
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Thinking Caps
Thinking Caps
| Karma Cost: | 3 |
Tech Group: |
Group 2
|
Rarity: |
Rare
|
Chance to Appear: |
2.5%
|
Braves work faster during production in attachments. — Kainga Encyclopedia
Braves wearing Thinking Caps will have a 1.5× production speed boost when working in any attachment Technology.
- Prerequisites:
- Effects:
|
Thinking Caps: Braves work faster during production in attachments.
|
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Wearing Hats: You may only wear 1 hat type!
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Warding Headbands
Warding Headbands
| Karma Cost: | 3 |
Tech Group: |
Group 3
|
Rarity: |
Common
|
Chance to Appear: |
3.1%
|
Units become immune to mind bending like conversion and amnesia. — Kainga Encyclopedia
Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your Thinker's commands, such as a Priest or a Jar of Amnesia.
- Prerequisites:
- Effects:
|
Warding Headbands: Units become immune to mind bending like conversion and amnesia.
|
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Wearing Hats: You may only wear 1 hat type!
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Pangolin Armor
Pangolin Armor
| Karma Cost: | 3 |
Tech Group: |
Group 2
|
Rarity: |
Rare
|
Chance to Appear: |
2.5%
|
Braves take no damage from behind. — Kainga Encyclopedia
Pangolin Armor completely negates damage dealt to a Brave from any unit (or other damage source, such as a Beast or grenade) that's standing behind them, significantly improving their survivability. Pangolin Armor is provided for free by Garam's B-side.
- Prerequisites:
- Effects:
|
Pangolin Armor: Braves take no damage from behind.
|
|
Wearing Hats: You may only wear 1 hat type!
|
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Snow Outfits
Snow Outfits
| Karma Cost: | 3 |
Tech Group: |
Group 1
|
Rarity: |
Common
|
Chance to Appear: |
3.1%
|
Braves will still work and move at full speed during snowfall. — Kainga Encyclopedia
Snowfall normally cuts the walk speed of any unit in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). Braves wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on. Snow Outfits is provided for free with Achiote's B-side.
- Prerequisites:
- Effects:
|
Snow Outfits: Braves will still work and move at full speed during snowfall.
|
|
Wearing Hats: You may only wear 1 hat type!
|
|
Wearing Clothing: You may only wear 1 type of clothing!
|
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Silk Outfits
Silk Outfits
| Karma Cost: | 4 |
Tech Group: |
Group 3
|
Rarity: |
Legendary
|
Chance to Appear: |
1.5%
|
Braves no longer cost Food and instead cost Fabric to produce. — Kainga Encyclopedia
Silk Outfits replaces the consumable resource in all Shelter technology with Fabric, necessitating the use of a Resource technology to continue Brave production rather than Food. Silk Outfits is provided for free with Serrano's A-side.
- Prerequisites:
- Effects:
|
Silk Outfits: Braves no longer cost Food and instead cost Fabric to produce.
|
|
Wearing Clothing: You may only wear 1 type of clothing!
|
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Brick Walls
Brick Walls
|
Tech Group: |
Starting
|
Rarity: |
Common
|
Chance to Appear: |
3.1%
|
New structures are made with Bricks and are immune to fire and wind damage and have double health. — Kainga Encyclopedia
Brick Walls replaces the Chosen Walls Materials in all future structures with Bricks, significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
|
Brick Walls: New structures are made with Bricks and are immune to fire and wind damage and have double health.
|
|
Material Replacement (Walls): This technology replaces all Chosen Wall Materials.
|
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Slate Roof
Slate Roof
|
Tech Group: |
Starting
|
Rarity: |
Rare
|
Chance to Appear: |
2.5%
|
Roofs are now made with stone slate and are protected from rain and fire. — Kainga Encyclopedia
Slate Roof replaces the Chosen Roof Materials in all future structures with Bricks, significantly improving rain and fire protection. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
|
Slate Roof: Roofs are now made with stone slate and are protected from rain and fire.
|
|
Material Replacement (Roof): This technology replaces all Chosen Roof Materials.
|
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Terracotta Roof
Terracotta Roof
| Karma Cost: | 3 |
Tech Group: |
Group 2
|
Rarity: |
Epic
|
Chance to Appear: |
1.2%
|
Roofs are made with Ceramics and are immune to wind and rain. — Kainga Encyclopedia
Terracotta Roof replaces the Chosen Roof Materials in all future structures with Ceramics, significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
|
Terracotta Roof: Roofs are made with Ceramics and are immune to wind and rain.
|
|
Material Replacement (Roof): This technology replaces all Chosen Roof Materials.
|
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Wood Roof
Wood Roof
| Karma Cost: | 2 |
Tech Group: |
Group 3
|
Rarity: |
Rare
|
Chance to Appear: |
0.6%
|
Roofs are made with wood Planks and are protected from rain and snow. — Kainga Encyclopedia
Wood Roof replaces the Chosen Roof Materials in all future structures with Planks, significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
|
Wood Roof: Roofs are made with wood Planks and are protected from rain and snow.
|
|
Material Replacement (Roof): This technology replaces all Chosen Roof Materials.
|
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Enchanted Firejars
Enchanted Firejars
| Karma Cost: | 6 |
Tech Group: |
Group 3
|
Rarity: |
Legendary
|
Chance to Appear: |
1.5%
|
Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting. — Kainga Encyclopedia
Enchanted Firejars makes all of your Units immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the Rotunda or Brick Walls technologies. Enchanted Firejars is provided for free with Ajowan's B-side.
- Prerequisites:
- Effects:
|
Enchanted Firejars: Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
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Stone Soup
Stone Soup
|
Tech Group: |
Starting
|
Rarity: |
Rare
|
Chance to Appear: |
2.2%
|
Add stones to your meals to keep your people from being pushed in combat or by wind. — Kainga Encyclopedia
Stone Soup prevents you units from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by Beasts.
- Prerequisites:
- Effects:
|
Stone Soup: Add stones to your meals to keep your people from being pushed in combat or by wind.
|
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Flathead Bridles
Flathead Bridles
| Karma Cost: | 5 |
Tech Group: |
Group 5
|
Rarity: |
Common
|
Chance to Appear: |
4.4%
|
Allow you to control Flatheads to make them dig up the soil and create Clay. — Kainga Encyclopedia
Flathead Bridles add a button to the selection UI of a tamed Flatheads, letting you manually have them dig up Clay wherever they happen to be standing.
- Prerequisites:
- Effects:
|
Materials Produced (Clay): This Passive technology enables a unit or structure to produce Clay.
|
|
Flathead Bridles: Allow you to control Flatheads to make them dig up the soil and create Clay.
|
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Totano Bridles
Totano Bridles
| Karma Cost: | 5 |
Tech Group: |
Group 5
|
Rarity: |
Common
|
Chance to Appear: |
4.4%
|
Allow you to control Totanos to make them shake seeds and sprout resoueces. — Kainga Encyclopedia
Totano Bridles add a button to the selection UI of a tamed Totano, letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout Bamboo, Reeds, or trees.
- Prerequisites:
- Effects:
|
Totano Bridles: Allow you to control Totanos to make them shake seeds and sprout resoueces.
|
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Bricks Focus
Bricks Focus
| Karma Cost: | 3 |
Tech Group: |
Starting
|
Rarity: |
Rare
|
Chance to Appear: |
2.5%
|
Replace all Clay construction Materials with Bricks. — Kainga Encyclopedia
Bricks Focus causes all Clay used in construction to be replaced with Bricks. This does not include Clay used for production (such as the Ceramics Production attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
|
Adobe Brick Upgrade: Replace all Clay construction Materials with Bricks.
|
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Lightfootedness
| Karma Cost: | 5 |
Tech Group: |
Group 1
|
Rarity: |
Legendary
|
Chance to Appear: |
1.2%
|
Units will not alert Beasts or other towns they pass by. — Kainga Encyclopedia
Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes Beasts and hostile units to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units. Lightfootedness is provided for free with Galanga's B-side.
- Prerequisites:
- Effects:
|
Lightfootedness: Units will not alert Beasts or other towns they pass by.
|
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Lotus Hooks
Lotus Hooks
| Karma Cost: | 6 |
Tech Group: |
Group 1
|
Rarity: |
Rare
|
Chance to Appear: |
1.5%
|
Boats will collect Lotus they pass over. — Kainga Encyclopedia
Lotus Hooks enable you to collect Lotus Fabric more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
- Prerequisites:
- Effects:
|
Materials Produced (Lotus Fabric): This Passive technology enables a unit or structure to produce Lotus Fabric.
|
|
Lotus Hooks: Boats will collect Lotus they pass over.
|
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Fish Lures
Fish Lures
| Karma Cost: | 6 |
Tech Group: |
Group 2
|
Rarity: |
Rare
|
Chance to Appear: |
1.5%
|
Boats will collect Fish they pass over. — Kainga Encyclopedia
Fish Lures cause any boats that travel over fish in the water to pick them up as Food. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
- Prerequisites:
- Effects:
|
Materials Produced (Food): This Passive technology enables a unit or structure to produce Food.
|
|
Fish Lures: Boats will collect Fish they pass over.
|
|
Fishing Knowledge: Unlocks fish type technologies.
|
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Urban Planning
Urban Planning
| Karma Cost: | 5 |
Tech Group: |
Group 3
|
Rarity: |
Epic
|
Chance to Appear: |
1.9%
|
Round houses can be placed closer to one another. — Kainga Encyclopedia
Urban Planning reduces the footprint of Shelter structures with a 4x4 Diamond footprint to 3x3 Diamond, making it much easier to cluster them closer together.
- Prerequisites:
- Effects:
|
Urban Planning: Round houses can be placed closer to one another.
|
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Solid Planks
Solid Planks
| Karma Cost: | 3 |
Tech Group: |
Group 2
|
Rarity: |
Rare
|
Chance to Appear: |
2.5%
|
Replace all Clay construction Materials with wood Planks but decrease house fire protection. — Kainga Encyclopedia
Solid Planks causes all Clay used in construction to be replaced with Planks. Structures that use Planks instead of Clay will have weaker resistance to damage to fire, but may be easier to build since Planks are much easier to source in certain situations.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
|
Solid Planks: Replace all Clay construction Materials with Planks, which must be crafted.
|
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Sturdy Planks
Sturdy Planks
| Karma Cost: | 3 |
Tech Group: |
Group 2
|
Rarity: |
Rare
|
Chance to Appear: |
2.5%
|
Replace all Logs construction Materials with wood Planks and increase house snow protection. — Kainga Encyclopedia
Sturdy Planks causes all Logs used in construction to be replaced with Planks. Structures that use Planks instead of Logs will have stronger resistance against collapsing due to snowfall.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
|
Sturdy Planks: Replace all Logs construction Materials requirements with Planks, which must be crafted.
|
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Light Planks
Light Planks
| Karma Cost: | 3 |
Tech Group: |
Group 2
|
Rarity: |
Rare
|
Chance to Appear: |
2.5%
|
Replace all Reeds construction Materials with wood Planks and increase your house fire protection. — Kainga Encyclopedia
Light Planks causes all Reeds used in construction to be replaced with Planks. Structures that use Planks instead of Reeds will have stronger resistance against catching fire.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
|
Light Planks: Replace all Reeds construction Materials requirements with Planks, which must be crafted.
|
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Hollow Bricks
Hollow Bricks
| Karma Cost: | 5 |
Tech Group: |
Group 3
|
Rarity: |
Rare
|
Chance to Appear: |
2.5%
|
Replace all Bricks construction Materials with Ceramics but your houses become vulnerable to wind damage. — Kainga Encyclopedia
Hollow Bricks causes all Bricks used in construction to be replaced with Ceramics. Structures that use Ceramics instead of Bricks will have weaker resistance against collapsing due to wind.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
|
Hollow Bricks: Replace all Bricks construction Materials requirements with Ceramics.
|
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Stone Focus
Stone Focus
| Karma Cost: | 3 |
Tech Group: |
Group 3
|
Rarity: |
Rare
|
Chance to Appear: |
2.5%
|
Replace all Logs construction Materials with Bricks and increase house fire protection. — Kainga Encyclopedia
Stone Focus causes all Logs used in construction to be replaced with Briks. Structures that use Bricks instead of Logs will have stronger resistance against catching fire.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
|
Stone Focus: Replace all Logs construction Materials requirements with Bricks.
|
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Stilt Foundations
Stilt Foundations
| Karma Cost: | 6 |
Tech Group: |
Blueprint
|
Rarity: |
Legendary
|
Chance to Appear: |
1.2%
|
Houses always start stilted off the ground a bit. — Kainga Encyclopedia
Stilt Foundations prevent all structures from being flooded, but adds one Bamboo to the construction of every building.
- Prerequisites:
- Effects:
|
Stilt Foundations: Houses always start stilted off the ground a bit.
|
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Spectral Units
Spectral Units
| Karma Cost: | 6 |
Tech Group: |
Blueprint
|
Rarity: |
Legendary
|
Chance to Appear: |
0.9%
|
Houses no longer require Food but only produce ghosts. — Kainga Encyclopedia
Spectral Units causes all units to be spawned as ghosts, giving them only one hit point. To compensate, these units do not require Food to produce. Note that all units are spawned as ghosts, not just Braves.
- Prerequisites:
- Effects:
|
Spectral Units: Houses no longer require Food but only produce ghosts.
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Protection
Protection technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
Windmill
Windmill
|
Health: |
400
|
Builders: |
5 | Karma Cost: | 2 | Rarity: | Rare | Chance to Appear: | 7.6% |
Single Use: |
Yes
|
A tall sail-tower to push clouds away, protecting your town. — Kainga Encyclopedia
A windmill will activate when any clouds form (such as for the Rainstorm or Snowfall Events), pushing them away from your town. A Windmill can only affect one cloud formation at a time, however.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Well
Well
|
Health: |
∞
|
Builders: |
3 | Tech Group: | Starting | Rarity: | Rare | Chance to Appear: | 7.6% |
Single Use: |
Yes
|
A deep well that produces water to fight fires. — Kainga Encyclopedia
A Well enables Braves to quickly and easily fight fires. It is most useful when combating the Fire Season Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Firefighting: A source of water to fight fires with.
|
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Shaduf
Shaduf
|
Health: |
50
|
Builders: |
1 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 12.8% |
Single Use: |
No
|
A Bamboo mechanism to access water to fight fires. — Kainga Encyclopedia
Shadufs enable Braves to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves!
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Firefighting: A source of water to fight fires with.
|
|
Placed Over Water: Can only be placed on a ledge partially over water.
|
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Rain Collector
Rain Collector
|
Health: |
150
|
Builders: |
1 | Karma Cost: | 2 | Tech Group: | Starting | Rarity: | Rare | Chance to Appear: | 8.9% |
Single Use: |
No
|
Store rain water to fight fires. — Kainga Encyclopedia
Rain Collectors will fill with water when rained on, giving your Braves a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Firefighting: A source of water to fight fires with.
|
|
Quench Soil: Nearby soil becomes fertile when water is full.
|
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Cliff Awning
Cliff Awning
|
Health: |
150
|
Builders: |
2 | Karma Cost: | 1 | Tech Group: | Group 1 | Rarity: | Rare | Chance to Appear: | 8.9% |
Single Use: |
No
|
Attaches to a cliffside and protects whatever's below from the elements. — Kainga Encyclopedia
Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Rainproof: Roof fully protects against rain.
|
|
Placed Inside Cliff: Can only be placed along a cliff face.
|
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Cloud Popper
Cloud Popper
|
Health: |
100
|
Builders: |
2 | Karma Cost: | 2 | Tech Group: | Group 1 | Rarity: | Epic | Chance to Appear: | 6.4% |
Single Use: |
Yes
|
A balloon that destroys clouds it comes in contact with high in the sky. — Kainga Encyclopedia
Cloud Poppers are able to completely destroy any cloud that comes near it, subject to wind direction. However, each Cloud Popper is single-use and must be rebuilt after popping a cloud.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Jar of Amnesia
Jar of Amnesia
|
Health: |
10
|
Builders: |
2 | Karma Cost: | 5 | Rarity: | Legendary | Chance to Appear: | 3.8% |
Single Use: |
Yes
|
When broken, fills the area with powerful amnesia ending combat and animosity and causing everyone to return home. — Kainga Encyclopedia
A Jar of Amnesia is a powerful defensive structure that will immediately end combat and force all units to return to their home Hearth. Of particular note, this applies to both friendly and hostile units, so be careful when placing the Jar so as to minimize disruptions in production.
Units equipped with Warding Headbands are immune to the effects of a Jar of Amnesia.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Amnesia: This powerful gas causes everyone in the area to forget what they are doing and return to their home towns.
|
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Isolation Tower
Isolation Tower
|
Health: |
1000
|
Builders: |
1 | Karma Cost: | 3 | Rarity: | Rare | Chance to Appear: | 7.6% |
Single Use: |
Yes
|
A tall tower to keep your Thinker away from harm and give them some peace and quiet. — Kainga Encyclopedia
An Isolation Tower protects any Thinker that cloisters themselves inside, even from area-of-effect damage such as grenades or ranged attacks like bows or rifles. Thinkers are still vulnerable to natural effects such as wind or fire, however. Any friendly Thinker can reside inside an Isolation Tower, including rescued Thinkers or Thinkers from befriended villages.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Water Syphon
Water Syphon
|
Health: |
50
|
Builders: |
2 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 8.9% |
Single Use: |
No
|
Add a convenient tap into Trunkwoods and cacti for easy access to water. — Kainga Encyclopedia
Water Syphons allow Braves to collect water from Trunkwoods and cacti, which is extremely useful on the Flatlands because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water.
- Prerequisites: or
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Firefighting: A source of water to fight fires with.
|
|
Placed on Trunkwood or Cactus: Can only be placed on a Trunkwood or living cactus.
|
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Town Walls
Town Walls
|
Health: |
400
|
Builders: |
2 | Karma Cost: | 5 | Tech Group: | Group 2 | Rarity: | Common | Chance to Appear: | 11.5% |
Single Use: |
No
|
A wall that can keep your enemies out of your town. — Kainga Encyclopedia
Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain Beasts or your Thinker, or may be used to prevent your Braves from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Has Variants: Contains multiple variants (press Ctrl to swap between them).
|
|
Alternate Footprint (2x2): One or more variants of this technology has a footprint of 2x2 instead of the default footprint.
|
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Lightning Totem
Lightning Totem
|
Health: |
500
|
Builders: |
3 | Karma Cost: | 4 | Tech Group: | Group 1 | Rarity: | Epic | Chance to Appear: | 7.6% |
Single Use: |
No
|
Absorbs lightning strikes, protecting your town from fires. — Kainga Encyclopedia
Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any unit that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage!
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Absorbs Lightning: Absorbs lightning strikes, protecting your town from fires.
|
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Warding Lanterns
Warding Lanterns
|
Health: |
500
|
Builders: |
3 | Karma Cost: | 6 | Tech Group: | Group 3 | Rarity: | Rare | Chance to Appear: | 7.6% |
Single Use: |
No
|
Block ghosts of the dark from appearing near this lantern. — Kainga Encyclopedia
Warding Lanterns prevent any ghosts that spawn during the Night of the Dead Event from approaching. Placement of your Totems to account for future Lanterns helps prevent the ghosts from approaching your village at all.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Ghost Warding: No ghosts can approach this structure or spawn within its radius.
|
|
Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
|
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Movement
Movement technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.
Canoe Dock
Canoe Dock
|
Health: |
300
|
Builders: |
6 | Tech Group: | Group 5 | Rarity: | Common | Chance to Appear: | 6.8% |
Single Use: |
Yes
|
A 2-person boat made from a log, arguably the best form of transportation in the water. — Kainga Encyclopedia
Canoe Docks enable your Braves to produce Canoes. Since Canoes are capable of carrying two passengers, this can make it ideal to send your Thinker away from your village with a protector along with them.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
|
Placed in Water: Can only be placed on water.
|
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Totora Dock
Totora Dock
|
Health: |
300
|
Builders: |
6 | Tech Group: | Group 5 | Rarity: | Common | Chance to Appear: | 6.8% |
Single Use: |
Yes
|
A slow but cheap boat, with just 1 tuft of Reeds, 1 person can take to the seas. — Kainga Encyclopedia
A Totora Dock produces Totoras, small 1-Unit boats. While not as versatile as other boat Units, Totora are much cheaper to produce and produce more quickly.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed in Water: Can only be placed on water.
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Sampan Dock
Sampan Dock
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Health: |
300
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Builders: |
6 | Tech Group: | Group 5 | Rarity: | Rare | Chance to Appear: | 4% |
Single Use: |
Yes
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A mighty, 5-person barge that is designed to bring multiple people to a new location. — Kainga Encyclopedia
The Sampan Dock produces Sampans, one of the most nimble and highest-capacity transports available. While they are expensive, Sampans more than make up for it by allowing for large movements of many units, useful for attacking opponents.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed in Water: Can only be placed on water.
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Dragon Boat Dock
Dragon Boat Dock
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Health: |
300
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Builders: |
6 | Tech Group: | Group 5 | Rarity: | Rare | Chance to Appear: | 4% |
Single Use: |
Yes
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These long and unwieldy boats hold 6 and are the fastest boats in the waters. — Kainga Encyclopedia
Dragon Boats hold the most number of Units out of all water-based transport vessels, but can be difficult to maneuver due to their excessive size.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed in Water: Can only be placed on water.
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Platform
Platform
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Health: |
200
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Builders: |
6 | Tech Group: | Starting | Rarity: | Rare | Chance to Appear: | 4.7% |
Single Use: |
No
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A flat, floating platform that can be built on but is immobile. — Kainga Encyclopedia
Platforms enable you to expand your village into the water. This is particularly useful when playing on Biomes such as Pebbles, which have limited land space available.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed in Water: Can only be placed on water.
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Bridge
Bridge
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Health: |
300
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Builders: |
2 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 8.1% |
Single Use: |
No
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Bridges that can be built across gaps and even connect different elevations. — Kainga Encyclopedia
Bridges are exceptionally useful when connecting different parts of your territory together, and have virtually no length limit. However, Bridges are affected by physics, and a bridge that is too long may sag too far to be useful. Additionally, longer Bridges require more Bamboo to build.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Cliff Edge: Can only be placed on a cliff's edge.
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Stilt Pads
Stilt Pads
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Health: |
100
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Builders: |
1 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 6.8% |
Single Use: |
No
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A few sizes of stilts that are built horizontally from edges of cliffs. — Kainga Encyclopedia
Stilt Pads (and its partner technology, Stilt Elevations) is one of the most versatile and useful technologies available. Since it costs nothing to produce and can be built fairly quickly, long strings of Stilt Pads can take the place of Bridges and Platforms in most cases. However, Stilt Pads are unable to change elevation, and must be built in straight lines.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Cliff Edge: Can only be placed on a cliff's edge.
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Has Variants: Contains multiple variants (press Ctrl to swap between them).
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Alternate Footprint (2x2): One or more variants of this technology has a footprint of 2x2 instead of the default footprint.
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Stilt Elevations
Stilt Elevations
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Health: |
100
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Builders: |
1 | Tech Group: | Group 2 | Rarity: | Rare | Chance to Appear: | 4% |
Single Use: |
No
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Tall stilts that are built vertically upward. Includes a few sizes and stairs. — Kainga Encyclopedia
Stilt Elevations (and its partner technology, Stilt Pads) is one of the most versatile and useful technologies available. Since it costs nothing to produce and can be built fairly quickly, long strings of Stilt Elevations can take the place of Bridges in most cases. However, Stilt Elevations cannot be built at ground level (and therefore cannot take the place of Platforms) and must be placed in straight lines. Stilt Elevations comes with a variant with stairs, enabling them to change elevation one level at a time.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Has Variants: Contains multiple variants (press Ctrl to swap between them).
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Alternate Footprint (2x2): One or more variants of this technology has a footprint of 2x2 instead of the default footprint.
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Alternate Footprint (1x3): One or more variants of this technology has a footprint of 1x3 instead of the default footprint.
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Mud Arches
Mud Arches
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Health: |
600
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Builders: |
2 | Karma Cost: | 3 | Tech Group: | Group 1 | Rarity: | Rare | Chance to Appear: | 4% |
Single Use: |
No
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A large bridge that can help cross gaps in a horizontal line. — Kainga Encyclopedia
Mud Arches are useful when connecting different parts of your territory together, and have virtually no length limit. However, they are restricted to connecting two cliffs together on the same plane and cannot change elevation. Additionally, longer Mud Arches require more Clay to build.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Cliff Edge: Can only be placed on a cliff's edge.
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Overhang
Overhang
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Health: |
500
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Builders: |
1 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 5.4% |
Single Use: |
No
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Build into the cliff walls off the ground. — Kainga Encyclopedia
Overhangs can be used to increase the amount of buildable land in your territory by expanding off the edges of cliffs.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Cliff Edge: Can only be placed on a cliff's edge.
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Elevator
Elevator
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Health: |
500
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Builders: |
3 | Karma Cost: | 4 | Tech Group: | Group 2 | Rarity: | Rare | Chance to Appear: | 3.4% |
Single Use: |
No
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Build an elevator to lower elevations powered by a Brave in a running wheel. — Kainga Encyclopedia
Elevators are able to move Units up and down cliff faces. Unit pathfinding will automatically adjust to use Elevators.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Cliff Edge: Can only be placed on a cliff's edge.
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Bamboo Ladder
Bamboo Ladder
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Health: |
50
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Builders: |
1 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 6.8% |
Single Use: |
No
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A simple ladder to climb up elevations. — Kainga Encyclopedia
Bamboo Ladders can be used along cliff faces to climb up and down. One caveat is that they must be built from the bottom, so access will primarily be upward (unless you're building a Bamboo Ladder to create a shortcut). Additionally, longer Bamboo Ladders require more Bamboo to build.
There are a few pathfinding bugs that might cause Units to get stuck at the bottom or top of Bamboo Ladders; some micromanagement might be needed with certain placements.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Cliff Edge: Can only be placed on a cliff's edge.
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Climbing Pole
Climbing Pole
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Health: |
100
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Builders: |
1 | Tech Group: | Starting | Rarity: | Rare | Chance to Appear: | 5.4% |
Single Use: |
No
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A long log with grooves in it so your people can get up cliffs or across valleys. — Kainga Encyclopedia
Climbing Poles can be used along cliff faces to climb up and down. One caveat is that they must be built from the bottom, so access will primarily be upward (unless you're building a Climbing Pole to create a shortcut). Climbing Poles are not affected by the same pathfinding bugs that Bamboo Ladders are, but require a significantly larger footprint to build.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed Inside Cliff: Can only be placed along a cliff face.
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Gokstad Corsair
Gokstad Corsair
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Health: |
300
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Builders: |
4 | Karma Cost: | 3 | Tech Group: | Group 2 | Rarity: | Epic | Chance to Appear: | 3.4% |
Single Use: |
No
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A sailed longboat that has space for a small house at the back. — Kainga Encyclopedia
Building a Gokstad Corsair simply constructs the Unit (unlike other dock-based technologies, such as the Canoe Dock). The rear side of the ship is able to host a Shelter up to 2x2 in size that does not have any placement restrictions. Round houses that take up a 4x4 Diamond can also be built on a Gokstad Corsair.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed in Water: Can only be placed on water.
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Nomad Houses: Houses built on this structure do not require Food to produce.
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Landbarge
Landbarge
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Health: |
400
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Builders: |
4 | Karma Cost: | 3 | Tech Group: | Group 2 | Rarity: | Rare | Chance to Appear: | 4% |
Single Use: |
No
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A slow-moving but powerful form of transportation, the Landbarge has enough space for a house on top! — Kainga Encyclopedia
Building a Landbarge simply constructs the Unit itself. The rear side of the barge is able to host a Shelter up to 2x2 in size that does not have any placement restrictions. Round houses that take up a 4x4 Diamond can also be built on a Landbarge.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Nomad Houses: Houses built on this structure do not require Food to produce.
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Drawbridge
Drawbridge
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Health: |
500
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Builders: |
2 | Karma Cost: | 3 | Tech Group: | Group 3 | Rarity: | Rare | Chance to Appear: | 4% |
Single Use: |
No
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A long bridge that can be built across gaps. — Kainga Encyclopedia
Drawbridges are able to raise and lower long bridges, allowing your Units to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Drawbridges.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Cliff Edge: Can only be placed on a cliff's edge.
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Lanna Balloon Dock
Lanna Balloon Dock
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Health: |
2000
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Builders: |
6 | Karma Cost: | 5 | Tech Group: | Group 2 | Rarity: | Epic | Chance to Appear: | 6.8% |
Single Use: |
Yes
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A fabric balloon that can soar above any obstacle. — Kainga Encyclopedia
Lanna Balloons move slowly, but can often travel in a much straighter path than other transports because they fly above the ground. They can transport up to four Units at a time.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Placed on Cliff Edge: Can only be placed on a cliff's edge.
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Passarolla Balloon Platform
Passarolla Balloon Platform
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Health: |
300
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Builders: |
8 | Karma Cost: | 5 | Tech Group: | Group 3 | Rarity: | Legendary | Chance to Appear: | 2.7% |
Single Use: |
No
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A mighty balloon platform that has space for a small house. — Kainga Encyclopedia
Building a Passarolla Balloon Platform simply constructs the Unit (unlike other dock-based technologies, such as the Canoe Dock). The platform on the balloon is able to host a Shelter up to 4x4 in size that does not have any placement restrictions.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Nomad Houses: Houses built on this structure do not require Food to produce.
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Rickshaw
Rickshaw
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Health: |
200
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Builders: |
3 | Karma Cost: | 3 | Tech Group: | Group 4 | Rarity: | Rare | Chance to Appear: | 4% |
Single Use: |
No
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Description from the Encyclopedia — Kainga Encyclopedia
Building a Rickshaw simply constructs the Unit itself. A Rickshaw requires a driver in addition to the passenger, so it is able to transport two Units despite the description.
Building a Rickshaw using this technology does not supply the required vehicle needed to complete the Escape Rickshaw Festival.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Pillar Paths
Pillar Paths
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Health: |
100
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Builders: |
2 | Karma Cost: | 4 | Tech Group: | Group 1 | Rarity: | Rare | Chance to Appear: | 4% |
Single Use: |
No
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Tall log pathways that can be built across gaps but block traffic below. — Kainga Encyclopedia
Unlike other types of Movement technologies, Pillar Paths can be used to block off segments of the Biome.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Combat
Combat technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
Archery Range
Archery Range
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Health: |
300
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Builders: |
6 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 8.7% |
Single Use: |
Yes
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Train archers that shoot arrows quickly. — Kainga Encyclopedia
Archers are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Barracks
Barracks
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Health: |
300
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Builders: |
6 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 9.6% |
Single Use: |
Yes
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A melee warrior equipped with a sword and shield. — Kainga Encyclopedia
Warriors are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Spear Laager
Spear Laager
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Health: |
300
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Builders: |
6 | Karma Cost: | 4 | Tech Group: | Group 1 | Rarity: | Common | Chance to Appear: | 7% |
Single Use: |
Yes
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Trains a spearman that can attack at a distance. — Kainga Encyclopedia
Spears are melee combat Units that attack targets twice as far away as other melee units.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Rifle Casern
Rifle Casern
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Health: |
300
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Builders: |
6 | Karma Cost: | 4 | Tech Group: | Group 3 | Rarity: | Rare | Chance to Appear: | 5.2% |
Single Use: |
Yes
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Train a rifleman that shoots a powerful, direct shot. — Kainga Encyclopedia
Rifles are ranged units with long range that deal high damage per shot. Their accuracy and fire rate are lower than other ranged units to accommodate.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Temple
Temple
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Health: |
300
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Builders: |
6 | Karma Cost: | 5 | Tech Group: | Group 3 | Rarity: | Epic | Chance to Appear: | 4.3% |
Single Use: |
Yes
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A priest that converts other units to our side, 5 at a time. — Kainga Encyclopedia
Priests have limited damaging attack strength, but are able to instead convert units from hostile villages to yours. Utilizing Priests is a little tricky, but generally as long as they're within range of a hostile Unit a Priest will start the conversion process. Units being converted sit down and have a book icon above their heads.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Stable
Stable
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Health: |
300
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Builders: |
6 | Karma Cost: | 3 | Tech Group: | Group 2 | Rarity: | Epic | Chance to Appear: | 4.3% |
Single Use: |
Yes
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Train Beastmasters that can tame wild animals and ride them. — Kainga Encyclopedia
While Braves can tame Beasts, they take quite some time to do so. Beastmasters are specialized for the taming of Beasts, and tame them much more quickly. They also have limited melee attack strength if needed.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Swordsmith
Swordsmith
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Health: |
300
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Builders: |
3 | Karma Cost: | 2 | Tech Group: | Group 5 | Rarity: | Common | Chance to Appear: | 7.8% |
Single Use: |
No
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Produces Warriors from Logs in a house attachment. — Kainga Encyclopedia
The Swordsmith is the attachment form of the Barracks. While it doesn't produce Warriors as quickly, it can do so without converting a Brave and multiple Swordsmiths may be built.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Attachment: This structure attaches to a house and overrides its production.
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Bowyer
Bowyer
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Health: |
300
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Builders: |
3 | Karma Cost: | 2 | Tech Group: | Group 5 | Rarity: | Common | Chance to Appear: | 7% |
Single Use: |
No
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Produces Archers from Bamboo in a house attachment. — Kainga Encyclopedia
The Bowyer is the attachment form of the Archery Range. While it doesn't produce Archers as quickly, it can do so without converting a Brave and multiple Bowyers may be built.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Attachment: This structure attaches to a house and overrides its production.
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Powderstack
Powderstack
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Health: |
400
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Builders: |
2 | Karma Cost: | 2 | Tech Group: | Group 5 | Rarity: | Rare | Chance to Appear: | 5.2% |
Single Use: |
No
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Produces riflemen from Blastpowder in a house attachment. — Kainga Encyclopedia
The Powderstack is the attachment form of the Rifle Casern. While it doesn't produce Rifles as quickly, it can do so without converting a Brave and multiple Powderstacks may be built.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Attachment: This structure attaches to a house and overrides its production.
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Spearsmith
Spearsmith
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Health: |
200
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Builders: |
3 | Karma Cost: | 2 | Tech Group: | Group 5 | Rarity: | Common | Chance to Appear: | 7% |
Single Use: |
No
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Produces spearmen from Bamboo in a house attachment. — Kainga Encyclopedia
The Spearsmith is the attachment form of the Spear Laager. While it doesn't produce Spears as quickly, it can do so without converting a Brave and multiple Spearsmiths may be built.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Attachment: This structure attaches to a house and overrides its production.
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Whiptwister
Whiptwister
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Health: |
300
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Builders: |
3 | Karma Cost: | 2 | Tech Group: | Group 5 | Rarity: | Rare | Chance to Appear: | 5.2% |
Single Use: |
No
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Produces Beastmasters from Food in a house attachment. — Kainga Encyclopedia
The Whiptwister is the attachment form of the Stable. While it doesn't produce Beastmasters as quickly, it can do so without converting a Brave and multiple Whiptwisters may be built.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Attachment: This structure attaches to a house and overrides its production.
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Library
Library
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Health: |
400
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Builders: |
3 | Karma Cost: | 2 | Tech Group: | Group 5 | Rarity: | Rare | Chance to Appear: | 5.2% |
Single Use: |
No
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Produces Priests from Fabric in a house attachment. — Kainga Encyclopedia
The Library is the attachment form of the Temple. While it doesn't produce Priests as quickly, it can do so without converting a Brave and multiple Libraries may be built.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
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Attachment: This structure attaches to a house and overrides its production.
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Grenadier Calefactor
Grenadier Calefactor
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Health: |
300
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Builders: |
6 | Karma Cost: | 3 | Tech Group: | Group 2 | Rarity: | Epic | Chance to Appear: | 4.3% |
Single Use: |
Yes
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Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units. — Kainga Encyclopedia
Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Grenade Wright
Grenade Wright
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Health: |
200
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Builders: |
2 | Karma Cost: | 2 | Tech Group: | Group 5 | Rarity: | Rare | Chance to Appear: | 5.2% |
Single Use: |
No
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Produces Grenadiers from Blastpowder in a house attachment. — Kainga Encyclopedia
The Grenade Wright is the attachment form of the Grenadier Calefactor. While it doesn't produce Grenadiers as quickly, it can do so without converting a Brave and multiple Grenade Wrights may be built.
- Prerequisites:
- Build Materials:
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Attachment: This structure attaches to a house and overrides its production.
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Reefshot
Reefshot
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Health: |
400
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Builders: |
2 | Karma Cost: | 4 | Tech Group: | Group 3 | Rarity: | Epic | Chance to Appear: | 5.2% |
Single Use: |
Yes
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A cannon on the edge of the water that attacks approaching boats. — Kainga Encyclopedia
A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180° arc in the direction it is built.
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Placed Over Water: Can only be placed on a ledge partially over water.
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Seamine
Seamine
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Health: |
50
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Builders: |
2 | Karma Cost: | 3 | Tech Group: | Group 3 | Rarity: | Epic | Chance to Appear: | 5.2% |
Single Use: |
No
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A slow, floating mine that can be manually controlled and detonates when anything floats over it! — Kainga Encyclopedia
Building a Seamine simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it.
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Placed in Water: Can only be placed on water.
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Festival
Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
Log Bonfire
Menhir
Boardwalk Arena
Skypole
Bonfire
Feast
Arena Tower
Wood Landmark
Fabric Lanterns
Bowrider
Frillbarge
Escape Sandsail
Royal Walker Carriage
Escape Balloon
Escape Rickshaw
Ceramic Tower
Snail Beckon
Flotsam Arena
Banner Stadium
Feasting Stew
Healing Coffer
Bannered Grove
Incense Memorial
Smoke Tower
Sky Lines
Water Bomb
Clay Fountain
Celebratory Firework
Skylamp Festival
Boardgame Challenge
Monument
Stone Chariot
Beast Spirit House
Buried Ruins
Stone Pyramid
Blessed Scaffolding
Resonant Panflute
Resurrection Totem
Skytrade Festival
Bamboo Telescope
Unique
Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
For a list of Unique technologies, please see Technologies/Unique.
Other
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
Campfire Hearth
Campfire Hearth
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Health: |
∞
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Builders: |
8 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 100% |
Single Use: |
Yes
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The center of every village, the Campfire is more than a pile of wood: it's a symbol of your entire civilization. — Kainga Encyclopedia
The Campfire Hearth is the first structure that can be built during any given Challenge. It must be placed before anything else, and its radius makes up your initial territory claimed. It is recommended to place the Campfire Hearth in a location dense with resources.
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Claim Land: This structure enables Braves to build on land and harvest resources within its radius.
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Resource Totem
Resource Totem
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Health: |
Unknown
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Builders: |
8 | Tech Group: | Starting | Rarity: | Common | Chance to Appear: | 100% |
Single Use: |
No
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Claim resources around the totem for your village. However, each totem increases the world Ante! — Kainga Encyclopedia
Resource Totems are used to claim land (and the resources on that land) within a fixed radius. This is important because the Campfire Hearth's range is limited, and Braves won't automatically use resources outside of the claimed land area.
Notably, each Resource Totem built increases the world Ante by 1, increasing the frequency and intensity of events.
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Claim Land: This structure enables Braves to build on land and harvest resources within its radius.
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Raising the Stakes: Each Resource Totem built increases the world Ante by 1.
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Karma Shop
Karma Shop
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Health: |
Unknown
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Builders: |
2 | Tech Group: | n/a | Rarity: | Common |
Single Use: |
Yes
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A store run by the mysterious Scrollkeepers, able to bring Technology from the Skyloft into the belowlands. — Kainga Encyclopedia
The Karma Shop is a multi-purpose structure that isn't selected to build by the player. During most Challenges, it is already built, and the Shop will open (staffed by a Scrollkeeper) at after a certain amount of time has elapsed. It can also be the subject of an optional objective, requiring the player to rebuild the Karma Shop before it can be used.
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Karma Shop: A Thinker may purchase one of three Technologies made available at this structure in the belowlands.
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