Technologies: Difference between revisions

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Revision as of 15:13, 29 June 2023

The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia

Technologies form the core of a town. They are granted to a Thinker via Ideas, found around the map as Inspiration.

Icon Inspiration.png Discovering Technologies

Inspiration floating on Terraces.

Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.

Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.

Symbol Idea.png Types of Technologies

TechGroup Shelter.svg Shelter

Shelter technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.

Clay Huts

Tech Shelter Clay Huts.png
Clay Huts
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:4.2%
Single Use: No

A basic hut made from Clay that can help get your town growing quickly.
— Kainga Encyclopedia

Clay Huts are a basic Shelter that can be useful to kick-start a town. Because of its Eagerness property, getting a reliable food supply is less of an immediate priority. However, Clay Huts are vulnerable to almost all weather, don't provide very much population, and can't use attachments.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +2.svg Small House: Adds 2 to the population cap.
Icon Bonus Eagerness.png Eagerness: First Brave often requires no Food.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Half.svgFire: Half Resistance Rain None.svgRain: None Resistance Wind Half.svgWind: Half Resistance Snow None.svgSnow: None
  • Unique Combinations:
Cliff Awning (Protection Technology) + Clay Huts (Shelter Technology) = Round Umbrella (Unique Technology)

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Thatched Huts

Tech Shelter Thatched Huts.png
Thatched Huts
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:4.2%
Single Use: No

Huts made from Reeds that allow for rapid population growth.
— Kainga Encyclopedia

Thatched Huts can be useful because they are cheap to build (assuming Reeds are in abundance) and occasionally Brave production is free. They are, however, very vulnerable to fires.

  • Prerequisites: None
  • Build Materials: Reeds (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +2.svg Small House: Adds 2 to the population cap.
Icon Bonus RandomlyFree.png Randomly Free: Spawning Braves occasionally costs no resources.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half
  • Unique Combinations:
Cliff Awning (Protection Technology) + Thatched Huts (Shelter Technology) = Round Umbrella (Unique Technology)

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Log Tents

Tech Shelter Log Tents.png
Log Tents
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:3.2%
Single Use: No

Tents made with logs and provide sharpened axes.
— Kainga Encyclopedia

Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the Sharpened Axes passive Technology, which can be very beneficial for warring villages.

  • Prerequisites: None
  • Build Materials: Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +2.svg Small House: Adds 2 to the population cap.
Tech Passive Sharpened Axes.png Sharpened Axes: Provides the Sharpened Axes Passive technology for free.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Half.svgFire: Half Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half
  • Unique Combinations:
Clay Pit (Resources Technology) + Log Tents (Shelter Technology) = Petrified Wood Clay Pit (Unique Technology)
Cliff Awning (Protection Technology) + Log Tents (Shelter Technology) = Round Umbrella (Unique Technology)

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Rotunda

Tech Shelter Rotunda.png
Rotunda
Health: 200
Builders: 5
Tech Group:Starting
Rarity:Epic
Chance to Appear:1%
Single Use: No

A sphere house that can release water to fertilize dry land.
— Kainga Encyclopedia

Rotunda houses can store rainwater on their roof (once rained on) and create fertilized land around them. This is particularly helpful in Biomes with limited fertile soil, such as the Flatlands. The water can also be used to put out fires.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Reeds (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Reservoir.png Reservoir: Capture rain and release it to fertilize the soil around you.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow None.svgSnow: None
  • Unique Combinations:
Overhang (Movement Technology) + Rotunda (Shelter Technology) = Frilled Overhang (Unique Technology)

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Haken House

Tech Shelter Haken House.png
Haken House
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
— Kainga Encyclopedia

Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, Fish. When placed with their back against water, Haken Houses will not produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.

  • Prerequisites: None
  • Build Materials: Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material) (if producing Braves)
  • Produces: Brave (Unit) or Food (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
ItemFood FishNet.png Fishing Net: Periodically capture fish when placed near the water but no longer produces Braves.
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
Icon Bonus NoAttachment.png Conditionally No Attachments: This house type doesn't allow for artisan attachments if it's used to produce Food.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Mighty Pie (Food Technology) + Haken House (Shelter Technology) = Fish Pie (Unique Technology)

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Lamba House

Tech Shelter LambaHouse.png
Lamba House
Health: 300
Builders: 5
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A strong stilted house protected from almost all the elements.
— Kainga Encyclopedia

Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Full.svgSnow: Full

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Sprout House

Tech Shelter Sprout House.png
Sprout House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Small square houses that grow bamboo behind them.
— Kainga Encyclopedia

Sprout Houses are very useful on Biomes with limited Bamboo availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Bamboo (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus LivingWalls.png Living Walls: Grows Bamboo behind the house but only on grass.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half
  • Unique Combinations:
Totora Dock (Movement Technology) + Sprout House (Shelter Technology) = Coracle Dock (Unique Technology)

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Rattan Home

Tech Shelter Rattan Home.png
Rattan Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round houses with Reed roofs that equip Braves with matching hats.
— Kainga Encyclopedia

Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The Rattan Hats passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Tech Passive RattanHats.png Rattan Hats: Provides the Rattan Hats Passive technology for free.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half
  • Unique Combinations:
Overhang (Movement Technology) + Rattan Home (Shelter Technology) = Frilled Overhang (Unique Technology)

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Tiwa House

Tech Shelter TiwaHouse.png
Tiwa House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Simple square Clay houses that can be built on top of each other.
— Kainga Encyclopedia

Tiwa Houses are among the few buildings that can be built on top of, provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus TheSkyIsTheLimit.png The Sky Is The Limit: Roof space can be built on, if you can access it.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Embedded Home

Tech Shelter Embedded Home.png
Embedded Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round houses that allow Braves to excavate Clay from their surroundings.
— Kainga Encyclopedia

Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a Brave spawns, they carry Clay to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Clay (Material)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Excavations.png Excavations: If built inside a cliff, Braves will spawn holding Clay.
Resistance Fire None.svgFire: None Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Overhang (Movement Technology) + Embedded Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Cliff Awning (Protection Technology) + Embedded Home (Shelter Technology) = Round Umbrella (Unique Technology)

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Sturdy House

Tech Shelter SturdyHouse.png
Sturdy House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

A strong simple house that is mostly protected from the elements.
— Kainga Encyclopedia

Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus SturdyConstruction.png Sturdy Construction: All structures have double health.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Isolated Home

Tech Shelter Isolated Home.png
Isolated Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round Wood houses that benefit from being far from one another.
— Kainga Encyclopedia

Isolated Homes are a bit tricky to utilize to their full potential. They spawn Braves significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus IsolatedProgress.png Isolated Progress: Spawn speed increased 50 percent when built far from neighbors.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Isolated Home (Shelter Technology) + Foraging Hut (Food Technology) = Foraging (Unique Technology)
Overhang (Movement Technology) + Isolated Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Cliff Awning (Protection Technology) + Isolated Home (Shelter Technology) = Round Umbrella (Unique Technology)

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Thatched Multi-story House

Tech Shelter Thatched Multi-Story House.png
Thatched Multi-story House
Health: 300
Builders: 4
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Tall Reed houses that can make units combat ready.
— Kainga Encyclopedia

Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Thatched Spire House

Tech Shelter Thatched Spire House.png
Thatched Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Multi-layered tall Reed houses that are fully protected against the rain.
— Kainga Encyclopedia

A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce Braves for free while being rained on.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus RainRations.png Rain Rations: When rain falls on this house its consumable requirements are ignored.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Overhang (Movement Technology) + Thatched Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)

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Clay Tower House

Tech Shelter Clay Tower House.png
Clay Tower House
Health: 300
Builders: 4
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Extra tall Clay buildings from where combat units can observe incoming intruders.
— Kainga Encyclopedia

Clay Tower Houses are unique because they can act as both a Shelter and as a Watchtower.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Tech Development Watchtower.png Watchtowers: Combat units can be placed in the top as lookouts.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Clay Spire House

Tech Shelter ClaySpireHouse.png
Clay Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Tall Clay houses that can be lived in while flooded.
— Kainga Encyclopedia

Unlike all other Clay houses, Clay Spire Houses do not collapse when they flood. (They are still vulnerable to direct rainfall, however.) They have very good weather resistance, so they can safely be chosen in Biomes where rain is less likely.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Overhang (Movement Technology) + Clay Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Cliff Awning (Protection Technology) + Clay Spire House (Shelter Technology) = Round Umbrella (Unique Technology)

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Sturdy Tower House

Tech Shelter Sturdy Tower House.png
Sturdy Tower House
Health: 200
Builders: 3
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Houses that are stronger when built up against one another.
— Kainga Encyclopedia

Sturdy Tower Houses are more or less a direct upgrade from Sturdy Houses. Despite the description, they still have double health even when built further apart.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus SturdyConstruction.png Sturdy Construction: All structures have double health.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Snow Spire House

Tech Shelter SnowSpireHouse.png
Snow Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Round Log house that is fully protected against snowfall.
— Kainga Encyclopedia

A round house providing ample population, the Snow Spire House is most useful on Biomes with lots of snow, since they can produce Braves for free while being snowed on.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Reeds (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus SnowRations.png Snow Rations: When snow falls on this house its consumable requirements are ignored.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Overhang (Movement Technology) + Snow Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)

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Thatched Longhouse

Tech Shelter Thatched Longhouse.png
Thatched Longhouse
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A large house for many people that offers free baskets.
— Kainga Encyclopedia

Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the Baskets Passive technology it provides is very powerful and can significantly improve production.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Tech Passive Baskets.png Baskets: Provides the Baskets Passive technology for free.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Totora Dock (Movement Technology) + Thatched Longhouse (Shelter Technology) = Coracle Dock (Unique Technology)

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Clay Housing Compound

Tech Shelter ClayHousingCompound.png
Clay Housing Compound
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Multiple houses combined allowing for double spawning.
— Kainga Encyclopedia

The Clay Housing Compound, while taking up much more room than most Shelter technologies, spawns two Braves instead of one for each unit of Food provided. This makes it near-essential for villages with limited Food production, or for very quickly ramping your population up.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus Cohabitation.png Cohabitation: Spawning happens 2 at a time.
Resistance Fire Half.svgFire: Half Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Wood Longhouse

Tech Shelter WoodLonghouse.png
Wood Longhouse
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Simple large house for strong, warring cultures.
— Kainga Encyclopedia

Wood Longhouses, giving superior population for a small surface area, also cause any Braves spawned from them 1.5× health, making them stronger in combat. They also have very good weather protection.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Reeds (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus HardenedSkin.png Hardened Skin: Braves start with 50 percent more health.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Thatched Mansion

Tech Shelter ThatchedMansion.png
Thatched Mansion
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Complex yet efficient, this house produces quicker than most.
— Kainga Encyclopedia

The Thatched Mansion's large size, high capacity, and increased spawn rate make it a good Shelter technology to use in almost any situation.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Bonus SecurityForProgress.png Security For Progress: Increase spawn speed 50 percent.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Clay Manor

Tech Shelter ClayManor.png
Clay Manor
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Massive Clay house that boosts attachment production speed.
— Kainga Encyclopedia

Attachments built on the Clay Manor have their production speed boosted 2×, making them ideal for a run intending to use mostly attachments instead of standalone production buildings.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Bonus AttachmentBoost.png Attachment Boost: All attachments produce twice as fast.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Potala Mansion

Tech Shelter PotalaMansion.png
Potala Mansion
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Massive Wood house that can be built off the edges of cliffs.
— Kainga Encyclopedia

The Potala Mansion is useful in spaces with limited building area, since the included Structure Safety passive frees up a little bit of extra space to build.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Logs (Material) Reeds (Material) Logs (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Tech Passive StructureSafety.png Structure Safety: Provides the Structure Safety Passive technology for free.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Alkazar Homestead

Tech Shelter AlkazarHomestead.png
Alkazar Homestead
Health: 300
Builders: 5
Karma Cost:4
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A large, reinforced mud house with space on top for other structures.
— Kainga Encyclopedia

The Alkazar Homestead can be built on top of, similar to the Tiwa House, but it is much larger and its top can also be used for farming in addition to just building (provided you have a way to fertilize the soil).

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus SoilRoof.png Soil Roof: The center of the roof is available for building and even farming.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Frilled House

Tech Shelter Frilled House.png
Frilled House
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A tall towering house that absorbs wind to satisfy resource requirements.
— Kainga Encyclopedia

Frilled Houses are doubly unique in that they don't always need Food to produce Braves and they can be used as elevated walkways. This combination can make it a useful choice in Biomes with limited space and resources.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Logs (Material) Clay (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +4.svg Large House: Adds 4 to the population cap.
Icon Bonus WindRations.png Wind Rations: When wind passes through this house its consumable requirements are ignored.
Icon Bonus RooftopWalkways.png Rooftop Walkways: Walk freely between houses from a higher elevation.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow None.svgSnow: None
  • Unique Combinations:
Overhang (Movement Technology) + Frilled House (Shelter Technology) = Frilled Overhang (Unique Technology)
Cliff Awning (Protection Technology) + Frilled House (Shelter Technology) = Round Umbrella (Unique Technology)

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Tressed Farmhouse

Tech Shelter TressedFarmhouse.png
Tressed Farmhouse
Health: 300
Builders: 5
Tech Group:Starting
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A towering thatched house that fertilizes nearby soil.
— Kainga Encyclopedia

Tressed Farmhouses cause the soil around them to become fertile, which can be very useful in Biomes with very little or difficult-to-access fertile soil.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Gassho Estate House

Tech Shelter GasshoEstateHouse.png
Gassho Estate House
Health: 900
Builders: 6
Karma Cost:3
Tech Group:Group 1
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A thick thatched house that boosts the production of nearby buildings.
— Kainga Encyclopedia

Gassho Estate Houses increase the speed of production of all buildings surrounding them—including other houses!

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Bonus SecurityForProgress.png Production Boost: All structures and farms placed next to this house work faster.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Vrisk House

Tech Shelter VriskHouse.png
Vrisk House
Health: 250
Builders: 4
Karma Cost:3
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.1%
Single Use: No

A cliffside house that takes up minimal space.
— Kainga Encyclopedia

Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of Stilt Pads or Stilt Elevations, but do need a small amount of space in front.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
Resistance Fire Full.svgFire: Full Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Karamana Houseboat

Tech Shelter KaramanaHouseboat.png
Karamana Houseboat
Health: 400
Builders: 7
Karma Cost:4
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A bulging boat that slowly produces its own villages without food when occupied.
— Kainga Encyclopedia

Karamana Houseboats are both a Shelter Technology and a transport Unit, being placed in the water and moving freely. They also do not require any consumable Material to produce Braves, making them ideal for a very quick start.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Bamboo (Material) Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Brave (Unit)
  • Special Placement: Water
  • Footprint: 2x4
  • Properties:
Symbol Population +6.svg Gargantuan House: Adds 6 to the population cap.
Icon Placement Water.svg Placed in Water: Can only be placed on water.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus NomadHouses.png Nomad Houses: This house does not require Food to produce.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Gosanke Harborhouse

Tech Shelter GosankeHarborhouse.png
Gosanke Harborhouse
Health: 800
Builders: 2
Karma Cost:7
Rarity:Legendary
Chance to Appear:0.5%
Single Use: Yes

A unique single housing structure that can only be built once but consistently produces Braves and can also build canoes.
— Kainga Encyclopedia

The Gosanke Harborhouse is the only Shelter Technology that can only be built once per Challenge. It provides 30 population from the get-go, and enables you to build Canoes right away. (Note, however, that this limits your population to 30 for the entire Challenge—you can't build more than one Harborhouse.) The Harborhouse is a somewhat flexible structure, requiring only a 4×4 footprint despite taking up a 9×9 space visually. Despite its initial appearance (on the water), this 4x4 segment must be on land. Once built, your Thinker gains the Canoe inspiration, letting you build Canoes anywhere on the water without needing to build a Canoe Dock first.

Unlocking the Harborhouse is a little tricky. In order to unlock it, you must:

Spoiler:

  1. Visit Pebbles or Greenleaf
  2. Defeat or befriend the nomads living on the Harborhouse that spawns on the map
  3. Send your Thinker to the Hearth located on the Harborhouse

Note that due to the way that the above process is tracked by the game, it is currently not possible to unlock the Harborhouse using Serrano.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material) Logs (Material) Logs (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit) Canoe (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population.svg Enormous House: Adds 30 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Unit Canoe.png Canoe Knowledge: Grants the technology to freely build Canoes.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Ringhouse

Tech Shelter Ringhouse.png
Ringhouse
Health: 800
Builders: 4
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A small house that can only be placed at the edge of the campfire's radius.
— Kainga Encyclopedia

Ringhouses are unique because their placement is limited to only the circle of territory claimed by the Hearth upon being built. Once a ring has been completed, no more Ringhouses can be built. However, this placement limitation can be expanded through Technologies such as the Firetower Hearth, and it is possible to build more houses at other elevations (provided you can access them).

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: Hearth Ring
  • Footprint: 2x2
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Placement Hearth Ring.svg Hearth Ring: This house type can only be built around the Hearth's territory radius.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Tulou Townhouse

Tech Shelter TulouTownhouse.png
Tulou Townhouse
Health: 800
Builders: 4
Karma Cost:2
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A small house that benefits from having its edges covered.
— Kainga Encyclopedia

Tulou Townhouses are built one quarter section at a time, each segment acting as an independent structure. When the circle is completed, all four segments produce 50% faster. In addition, attachments are built inside the circle and thus take up much less space than usual.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Reeds (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Symbol Population +5.svg Huge House: Adds 5 to the population cap.
Icon Placement Attachment.svg Full Circle: This house produces faster when its edges are covered.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Kiva Burrowed House

Tech Shelter KivaBurrowedHouse.png
Kiva Burrowed House
Health: 800
Builders: 4
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

An underground house protected from almost every element and hidden at first glance.
— Kainga Encyclopedia

Kiva Burrowed Houses are built underground and are immune to all weather hazards. They provide a decent amount of population for relatively little resources.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material) Bamboo (Material)
  • Consumes: Food (Material)
  • Produces: Brave (Unit)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties:
Symbol Population +3.svg Medium House: Adds 3 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Mushroom Hut

TechGroup Food.svg Food

Food technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.

Crop Row

Tech Food Crop Row.png
Crop Row
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:9.8%
Single Use: No

A farm row that can be placed only on fertile grass tiles. Grows fully when rained on.
— Kainga Encyclopedia

The Crop Row is one of the basic Food technologies, being cheap to build and producing a decent amount of output. However, it needs to be placed on green grass, and will need to be rebuilt if the tiles underneath it become anything other than fertile grass.

  • Prerequisites: None
  • Build Materials: Reeds (Material)
  • Consumes: Reeds (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Grass
  • Footprint: 1x4
  • Properties:
Icon Placement Grass.svg Placed on Grass: Can only be placed on green grass tiles.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Distillery (Resources Technology) = Fertilized Crops (Unique Technology)
Crop Row (Food Technology) + Blastpowder Boiler (Resources Technology) = Fertilized Crops (Unique Technology)

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Paddy

Tech Food Paddy.png
Paddy
Health: 40
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:9.8%
Single Use: No

A farm in a square paddy that grows fully when flooded.
— Kainga Encyclopedia

Paddies, while needing to be placed on mud, are more versatile and easy to place due to their square shape. They fully grow when flooded, making them a good choice if your Hearth is near the floodplain.

  • Prerequisites: None
  • Build Materials: Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Mud
  • Footprint: 2x2
  • Properties:
Icon Placement Mud.svg Placed on Mud: Can only be placed on mud.
  • Unique Combinations:
Paddy (Food Technology) + Adobe Oven (Resources Technology) = Raised Paddy (Unique Technology)
Paddy (Food Technology) + Stone Mine (Resources Technology) = Raised Paddy (Unique Technology)
Paddy (Food Technology) + Bricks Quarry (Resources Technology) = Raised Paddy (Unique Technology)

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Inle Farm

Tech Food Inle Farm.png
Inle Farm
Health: 50
Builders: 1
Karma Cost:2
Tech Group:Group 2
Rarity:Epic
Chance to Appear:4.9%
Single Use: No

A floating farm made from Reeds and Bamboo that is built in the water.
— Kainga Encyclopedia

Inle Farms are cheap to produce and grow Food from nothing. However, their production is quite slow, so multiple Inle Farms may be needed to keep up with demand.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Reeds (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material)
  • Special Placement: Water
  • Footprint: 1x2
  • Properties:
Icon Placement Water.svg Placed in Water: Can only be placed on water.

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Fishing Tower

Tech Food Fishing Tower.png
Fishing Tower
Health: 100
Builders: 2
Karma Cost:3
Tech Group:Group 1
Rarity:Rare
Chance to Appear:6.8%
Single Use: No

A tower built over the water for fishing, a good source of food.
— Kainga Encyclopedia

Fishing Towers are a simple, low-cost Food production structure that slowly produces Food endlessly.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
  • Unique Combinations:
Fishing Tower (Food Technology) + Lumberjack (Resources Technology) = Fishing Dock (Unique Technology)
Fishing Tower (Food Technology) + Planks Workshop (Resources Technology) = Fishing Dock (Unique Technology)
Fishing Tower (Food Technology) + Fishing Net (Food Technology) = E-Fish-ency (Unique Technology)
Fishing Tower (Food Technology) + Silk Loom (Resources Technology) = Covered Fishing Tower (Unique Technology)
Fishing Tower (Food Technology) + Canvas Press (Resources Technology) = Covered Fishing Tower (Unique Technology)
Fishing Tower (Food Technology) + Paper Workshop (Resources Technology) = Covered Fishing Tower (Unique Technology)
Mighty Pie (Food Technology) + Fishing Tower (Food Technology) = Fish Pie (Unique Technology)

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Bakery

Tech Food Bakery.png
Bakery
Health: 300
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:9.8%
Single Use: No

Reliable and consistent, bakes inedible Reeds into delicious Food.
— Kainga Encyclopedia

The Bakery is able to produce Food from Reeds, which is most commonly the most abundant Material available.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Clay (Material)
  • Consumes: Reeds (Material)
  • Produces: Food (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Bakery (Food Technology) + Adobe Oven (Resources Technology) = Brick Pie Oven (Unique Technology)
Bakery (Food Technology) + Stone Mine (Resources Technology) = Brick Pie Oven (Unique Technology)
Bakery (Food Technology) + Bricks Quarry (Resources Technology) = Brick Pie Oven (Unique Technology)

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Pear Farm

Tech Food Pear Farm.png
Pear Farm
Health: 50
Builders: 1
Karma Cost:4
Tech Group:Group 1
Rarity:Rare
Chance to Appear:5.8%
Single Use: No

A vine farm that hangs from trees.
— Kainga Encyclopedia

Pear Farms produce a good amount of Food at a decent pace, but can be tricky to place on maps that have few trees.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Tree
  • Footprint: 2x2
  • Properties:
Icon Placement Tree.svg Tree Placement: Must be placed in a tree.
  • Unique Combinations:
Mighty Pie (Food Technology) + Pear Farm (Food Technology) = Pear Pie (Unique Technology)

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Walker Fishing Platform

Tech Food Walker Fishing Platform.png
Walker Fishing Platform
Health: 1000
Builders: 3
Karma Cost:4
Tech Group:Group 1
Rarity:Legendary
Chance to Appear:1.9%
Single Use: No

A platform for deep water fishing built upon a tamed Walker.
— Kainga Encyclopedia

Walker Fishing Platforms are an effective way to produce Food without much hassle. As an added bonus, the spot where fish are deposited can be changed at will.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material)
  • Special Placement: Walker
  • Footprint: None
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
Icon Placement Walker.svg Placed on Walker: Can only be placed on a tamed Walker.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Fishing Net

Tech Food Fishing Net.png
Fishing Net
Health: 100
Builders: 1
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:5.8%
Single Use: No

A large fishing net that periodically catches a lot of fish but has to be rebuilt every time.
— Kainga Encyclopedia

Fishing Nets produce a lot of Food very quickly, but do need to be micromanaged as they fall apart every time they produce Food.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material)
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
  • Unique Combinations:
Fishing Tower (Food Technology) + Fishing Net (Food Technology) = E-Fish-ency (Unique Technology)
Mighty Pie (Food Technology) + Fishing Net (Food Technology) = Fish Pie (Unique Technology)

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Foraging Hut

Tech Food Foraging Hut.png
Foraging Hut
Health: 300
Builders: 1
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.9%
Single Use: Yes

A hermit's hut who scavenges for food and random resources.
— Kainga Encyclopedia

The Foraging Hut is one of only a few structures that can produce more than one Material at a time; namely, both Food and any other random resource, including those that must be crafted or otherwise are unavailable in the Biome. This can be very useful for certain tasks that only need a small number of a given Material, such that it might be a waste to spend an entire Resources Inspiration to get access to that Material. Additionally, placing the Foraging Hut in an area dense with resources (of any kind) speeds up its production.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Random Resource (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Tech Food Foraging Hut.png Natural Boost: Production increases based on how many unharvested resources are nearby.
  • Unique Combinations:
Foraging Hut (Food Technology) + Canvas Press (Resources Technology) = Specific Foraging Hut (Unique Technology)
Foraging Hut (Food Technology) + Paper Workshop (Resources Technology) = Specific Foraging Hut (Unique Technology)
Foraging Hut (Food Technology) + Weaving Hermit (Resources Technology) = Hermitage (Unique Technology)
Isolated Home (Shelter Technology) + Foraging Hut (Food Technology) = Foraging (Unique Technology)

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Chef's Wok

Tech Food Chef's Wok.png
Chef's Wok
Health: 200
Builders: 1
Karma Cost:4
Rarity:Epic
Chance to Appear:3.9%
Single Use: Yes

Cook food from scratch.
— Kainga Encyclopedia

The Chef's Wok is capable of producing Food quickly without consuming any Materials. However, since it must be placed on the Hearth, a village may only have one Chef's Wok at a time.

  • Prerequisites: None
  • Build Materials: Ceramics (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.

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Fishmonger

Tech Food Fishmonger.png
Fishmonger
Health: 300
Builders: 3
Karma Cost:2
Tech Group:Group 3
Rarity:Common
Chance to Appear:10.7%
Single Use: No

Produces two dishes from a single fish.
— Kainga Encyclopedia

Fishmongers are an incredibly powerful Technology, because they can take any type of Food (despite the description in the Encyclopedia) and return two Meals, which do not degrade.

  • Prerequisites: Shelter Technology Fishing Knowledge
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: Food (Material)
  • Produces: Food (Material) Food (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Mighty Pie (Food Technology) + Fishmonger (Food Technology) = Fish Pie (Unique Technology)

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Mighty Pie

Tech Food Mighty Pie.png
Mighty Pie
Health: 200
Builders: 1
Karma Cost:2
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.9%
Single Use: Yes

Slowly cooks a mighty pie, enough for 6 people.
— Kainga Encyclopedia

The Mighty Pie can produce a lot of Food slowly without consuming any Materials. However, since it must be placed on the Hearth, a village may only have one Mighty Pie at a time.

  • Prerequisites: None
  • Build Materials: Reeds (Material) Reeds (Material) Reeds (Material) Reeds (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
  • Unique Combinations:
Mighty Pie (Food Technology) + Pear Farm (Food Technology) = Pear Pie (Unique Technology)
Mighty Pie (Food Technology) + Beast Farmstalks (Beast Technology) = Pear Pie (Unique Technology)
Mighty Pie (Food Technology) + Fishing Tower (Food Technology) = Fish Pie (Unique Technology)
Mighty Pie (Food Technology) + Fishing Net (Food Technology) = Fish Pie (Unique Technology)
Mighty Pie (Food Technology) + Haken House (Shelter Technology) = Fish Pie (Unique Technology)
Mighty Pie (Food Technology) + Fishmonger (Food Technology) = Fish Pie (Unique Technology)

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Egg Harvester

Tech Food Egg Harvester.png
Egg Harvester
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:7.8%
Single Use: No

House attachment where a tame Snail can be worked to produce eggs as food.
— Kainga Encyclopedia

Once a Snail has been tamed, it can be assigned to an Egg Harvester where it will produce Food regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Reeds (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production
Icon Beast Snail.svg Snail Needed: A tamed Snail is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Seaweed Farm

Tech Food Seaweed Farm.png
Seaweed Farm
Health: 200
Builders: 1
Karma Cost:4
Tech Group:Group 2
Rarity:Epic
Chance to Appear:4.9%
Single Use: No

An underwater farm that harvests seaweed as food.
— Kainga Encyclopedia

Seaweed Farms produce Food slowly, but produce a lot of it at once.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Water
  • Footprint: 1x4
  • Properties:
Icon Placement Water.svg Placed in Water: Can only be placed on water.

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Mushroom Log

Tech Food Mushroom Log.png
Mushroom Log
Health: 100
Builders: 1
Karma Cost:3
Tech Group:Group 3
Rarity:Rare
Chance to Appear:6.8%
Single Use: Yes

A log farm that grows mushrooms against a cliff.
— Kainga Encyclopedia

A Mushroom Log slowly produces Food at a constant pace, requiring little upkeep.

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material)
  • Special Placement: Inside Cliff
  • Footprint: 1x4
  • Properties:
Icon Placement Inside Cliff.svg Placed Inside Cliff: Can only be placed along a cliff face.
  • Unique Combinations:
Mushroom Log (Food Technology) + Climbing Pole (Movement Technology) = Climbing Mushroom Log (Unique Technology)

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Bread Factory

Tech Food Bread Factory.png
Bread Factory
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 3
Rarity:Rare
Chance to Appear:3.9%
Single Use: Yes

A large production building designed to produce bread.
— Kainga Encyclopedia

Bread Factories are able to produce an unlimited amount of Food without any consumables.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties: None

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Fisherman's Warf

Tech Food Fisherman's Warf.png
Fisherman's Warf
Health: 300
Builders: 6
Karma Cost:7
Tech Group:Group 3
Rarity:Rare
Chance to Appear:3.9%
Single Use: Yes

A large production building that catches fish out of the water.
— Kainga Encyclopedia

Fisherman's Warfs are able to produce an unlimited amount of Food without any consumables.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.

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Ceramic Crop Pots

Tech Food Ceramic Crop Pots.png
Ceramic Crop Pots
Health: 50
Builders: 1
Karma Cost:3
Tech Group:Group 3
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A ceramic pot that grows corn for Food when rained on.
— Kainga Encyclopedia

Ceramic Crop Pots produce Food relatively quickly. As long as there are Ceramics available, a Ceramic Crop Pot will continuously produce new Bamboo. (The build Material counts as the first consumed unit of Ceramics for production.) While a Ceramic Crop Pot is being rained on, its production requirements are satisfied and Ceramics are not needed.

  • Prerequisites: None
  • Build Materials: Ceramics (Material)
  • Consumes: Ceramics (Material)
  • Produces: Food (Material)
  • Special Placement: None
  • Footprint: 1x1
  • Properties: None

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Mastadon Milker

Tech Food Mastadon Milker.png
Mastadon Milker
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

House attachment where a tame Mastadon can be worked to produce milk as food.
— Kainga Encyclopedia

Once a Mastadon has been tamed, it can be assigned to a Mastadon Milker where it will produce Food regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Fire.svg Firefighting: A source of water to fight fires with.
Icon Beast Mastadon.svg Mastadon Needed: A tamed Mastadon is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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TechGroup Resources.svg Resources

Resources technologies allow you to build structures that produce Materials. Some Resources technologies can produce without any input, but many consume Materials to produce something else.

Silk Loom

Tech Resources Silk Loom.png
Silk Loom
Health: 300
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:4.3%
Single Use: No

Slowly but reliably produce silk Fabric.
— Kainga Encyclopedia

The Canvas Press produces Fabric from nothing, however it will stop producing if the Fabric goes unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Fabric (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Fabric.png Silk Fabric: Increases the chance of Fabric technologies.
  • Unique Combinations:
Fishing Tower (Food Technology) + Silk Loom (Resources Technology) = Covered Fishing Tower (Unique Technology)

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Canvas Press

Tech Resources Canvas Press.png
Canvas Press
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 1
Rarity:Legendary
Chance to Appear:1.6%
Single Use: No

Produce Canvas Fabric from Reeds in abundance.
— Kainga Encyclopedia

The Canvas Press produces a lot of Paper from just one unit of Reeds, however it will stop producing if the Paper goes unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Bamboo (Material)
  • Consumes: Reeds (Material)
  • Produces: Paper (Material) Paper (Material) Paper (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Bonus PaperWalls.png Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Paper.png Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
  • Unique Combinations:
Foraging Hut (Food Technology) + Canvas Press (Resources Technology) = Specific Foraging Hut (Unique Technology)
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Fishing Tower (Food Technology) + Canvas Press (Resources Technology) = Covered Fishing Tower (Unique Technology)

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Adobe Oven

Tech Resources Adobe Oven.png
Adobe Oven
Health: 300
Builders: 3
Karma Cost:4
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Slowly produce many strong, weather resistant adobe bricks from clay.
— Kainga Encyclopedia

The Adobe Oven produces a lot of Bricks from just one unit of Clay, however it will stop producing if the Bricks go unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Logs (Material)
  • Consumes: Clay (Material)
  • Produces: Adobe Bricks (Material) Adobe Bricks (Material) Adobe Bricks (Material) Adobe Bricks (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Bricks.png Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Paddy (Food Technology) + Adobe Oven (Resources Technology) = Raised Paddy (Unique Technology)
Reed Field (Resources Technology) + Adobe Oven (Resources Technology) = Raised Reed Field (Unique Technology)
Bakery (Food Technology) + Adobe Oven (Resources Technology) = Brick Pie Oven (Unique Technology)
Ceramics Production (Resources Technology) + Adobe Oven (Resources Technology) = Ceramics Carver (Unique Technology)
Clay Pit (Resources Technology) + Adobe Oven (Resources Technology) = Efficient Clay Pit (Unique Technology)
Warding Apiary (Development Technology) + Adobe Oven (Resources Technology) = Towering Bee-boxes (Unique Technology)
Burial Mound (Development Technology) + Adobe Oven (Resources Technology) = Combat Memorial (Unique Technology)

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Lumberjack

Tech Resources Lumberjack.png
Lumberjack
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Chop Logs into usable wood Planks which replace all Bamboo construction materials.
— Kainga Encyclopedia

A Lumberjack can take Logs and convert them to Planks, which can be used in place of Bamboo if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs.

  • Prerequisites: Shelter Technology
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: Logs (Material)
  • Produces: Planks (Material) Planks (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus Planks Upgrade.png Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
Symbol Planks.png Planks Knowledge: Increases the chance of more wood Plank techs.
  • Unique Combinations:
Fishing Tower (Food Technology) + Lumberjack (Resources Technology) = Fishing Dock (Unique Technology)
Burial Mound (Development Technology) + Lumberjack (Resources Technology) = Cliff Coffins (Unique Technology)

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Ceramics Production

Tech Resources Ceramics Production.png
Ceramics Production
Health: 300
Builders: 3
Karma Cost:2
Tech Group:Group 1
Rarity:Common
Chance to Appear:4.8%
Single Use: No

Create Ceramics to fight fires and construct more advanced technologies.
— Kainga Encyclopedia

Ceramics Production units are able to craft Ceramics, which is a useful building Material.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Ceramics (Material) Ceramics (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Symbol Fire.svg Firefighting: A source of water to fight fires with.
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
  • Unique Combinations:
Ceramics Production (Resources Technology) + Adobe Oven (Resources Technology) = Ceramics Carver (Unique Technology)
Ceramics Production (Resources Technology) + Stone Mine (Resources Technology) = Ceramics Carver (Unique Technology)
Ceramics Production (Resources Technology) + Bricks Quarry (Resources Technology) = Ceramics Carver (Unique Technology)

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Blastpowder Distillery

Tech Resources Blastpowder Distillery.png
Blastpowder Distillery
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Slowly produce potent Blastpowder from the sand below.
— Kainga Encyclopedia

The Blastpowder Distillery is one of only a few ways to reliably produce Blastpowder. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Logs (Material)
  • Consumes: Logs (Material)
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Distillery (Resources Technology) = Fertilized Crops (Unique Technology)

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Reed Field

Tech Resources Reed Field.png
Reed Field
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:5.4%
Single Use: No

Grow a farm of Reeds. Reeds cannot be eaten but are used for construction and production.
— Kainga Encyclopedia

The Reed Field allows you to produce many Reeds relatively quickly.

  • Prerequisites: None
  • Build Materials: Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Reeds (Material) Reeds (Material) Reeds (Material) Reeds (Material)
  • Special Placement: Mud or Dry Grass
  • Footprint: 2x2
  • Properties:
Icon Placement Mud or Dry Grass.svg Placed on Dry Soil: Can only be placed on dry tan grass or mud.
  • Unique Combinations:
Reed Field (Resources Technology) + Adobe Oven (Resources Technology) = Raised Reed Field (Unique Technology)
Reed Field (Resources Technology) + Stone Mine (Resources Technology) = Raised Reed Field (Unique Technology)
Reed Field (Resources Technology) + Bricks Quarry (Resources Technology) = Raised Reed Field (Unique Technology)

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Clay Pit

Tech Resources Clay Pit.png
Clay Pit
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Rare
Chance to Appear:3.7%
Single Use: Yes

Endlessly produce Clay one at a time.
— Kainga Encyclopedia

The Clay Pit slowly produces Clay from nothing.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: Mud or Grass
  • Footprint: 2x2
  • Properties:
Icon Placement Mud or Grass.svg Placed on Fertile Soil: Can only be placed on green grass tiles or mud.
  • Unique Combinations:
Clay Pit (Resources Technology) + Adobe Oven (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Stone Mine (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Bricks Quarry (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Sharpened Axes (Passive Technology) = Petrified Wood Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Sturdy Shovels (Passive Technology) = Petrified Wood Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Log Tents (Shelter Technology) = Petrified Wood Clay Pit (Unique Technology)

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Silk Harvester

Tech Resources Silk Harvester.png
Silk Harvester
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Legendary
Chance to Appear:3.2%
Single Use: No

House attachment where a tame Snail can be worked to produce silk Fabric.
— Kainga Encyclopedia

A Silk Harvester produces Fabric fairly quickly, as it requires both a tamed Snail and a Brave to produce.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Reeds (Material)
  • Consumes: None
  • Produces: Fabric (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Fabric.png Silk Fabric: Increases the chance of Fabric technologies.
Icon Beast Snail.svg Snail Needed: A tamed Snail is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Windcatcher

Tech Resources Windcatcher.png
Windcatcher
Health: 800
Builders: 5
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.7%
Single Use: Yes

A wide Fabric windmill that captures wind energy to drill clay out of the groun; the more wind, the faster the production.
— Kainga Encyclopedia

A Windmill slowly but reliably produces Clay. When the Biome is windy (particularly during dangerous wind that can harm your units), the Windcatcher's production is significantly increased.

Note that unlike almost every other structure, the Windcatcher is built with only one Chosen Wall material (the first one).

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material) Logs (Material) Logs (Material) Logs (Material) Logs (Material) Chosen Walls (Material)
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties: None

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Lotus Pond

Tech Resources Lotus Pond.png
Lotus Pond
Health: 900
Builders: 1
Tech Group:Starting
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A small pond to slowly grow lotus as a source of silk Fabric.
— Kainga Encyclopedia

Lotus Ponds can grow Lotus Fabric from nothing.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: Lotus Fabric (Material) Lotus Fabric (Material) Lotus Fabric (Material) Lotus Fabric (Material)
  • Special Placement: Mud
  • Footprint: 2x2
  • Properties:
Icon Placement Mud.svg Placed on Mud: Can only be placed on mud.
Symbol Fabric.png Silk Fabric: Increases the chance of Fabric technologies.

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Weaving Hermit

Tech Resources Weaving Hermit.png
Weaving Hermit
Health: 300
Builders: 1
Karma Cost:3
Tech Group:Group 1
Rarity:Common
Chance to Appear:5.4%
Single Use: Yes

A hermit's hut which weaves Reeds into Fabric.
— Kainga Encyclopedia

The Weaving Hermit can produce Fabric relatively quickly, and takes up very little space.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Reeds (Material)
  • Consumes: Reeds (Material)
  • Produces: Fabric (Material)
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
Symbol Fabric.png Silk Fabric: Increases the chance of Fabric technologies.
  • Unique Combinations:
Foraging Hut (Food Technology) + Weaving Hermit (Resources Technology) = Hermitage (Unique Technology)

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Blastpowder Boiler

Tech Resources Blastpowder Boiler.png
Blastpowder Boiler
Health: 200
Builders: 1
Rarity:Rare
Chance to Appear:3.2%
Single Use: Yes

Boil Clay to separate its explosive components producing Blastpowder.
— Kainga Encyclopedia

The Blastpowder Boiler slowly produces Blastpowder, and can be convenient because it takes up no space (other than above the Hearth).

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Blastpowder (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Boiler (Resources Technology) = Fertilized Crops (Unique Technology)

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Palm Orchard

Tech Resources Palm Orchard.png
Palm Orchard
Health: 50
Builders: 1
Karma Cost:2
Tech Group:Group 1
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A spot on a fertile grass tile that grows a palm tree from a coconut.
— Kainga Encyclopedia

Normally, when a Coconut degrades, it sprouts a Log-bearing tree wherever it lands. The Palm Orchard allows you to choose the location of a new tree, and oftentimes comes with another Coconut once chopped down! So long as there are Coconuts available, the Palm Orchard will continuously produce new trees. (The build Material counts as the first consumed Coconut for production.)

  • Prerequisites: None
  • Build Materials: Coconut (Material)
  • Consumes: Coconut (Material)
  • Produces: Logs (Material)
  • Special Placement: Grass
  • Footprint: 1x1
  • Properties:
Icon Placement Grass.svg Placed on Grass: Can only be placed on green grass tiles.
Symbol Coconut.png Coconut Value: An understanding of the true value of coconuts.

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Colporteur

Tech Resources Colporteur.png
Colporteur
Health: 300
Builders: 1
Karma Cost:2
Rarity:Epic
Chance to Appear:2.7%
Single Use: Yes

The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
— Kainga Encyclopedia

Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random Material, with a higher chance of crafted Materials or Materials not available in the Biome.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Random Resource (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: Symbol None.png
  • Unique Combinations:
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Colporteur (Resources Technology) + Paper Workshop (Resources Technology) = Focused Colporteur (Unique Technology)

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Potted Bamboo

Tech Resources Potted Bamboo.png
Potted Bamboo
Health: 50
Builders: 1
Karma Cost:3
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A ceramic pot that grows a sprig of bamboo.
— Kainga Encyclopedia

Potted Bamboo is one of the only reliable ways to produce Bamboo on any Biome. As long as there are Ceramics available, the Potted Bamboo will continuously produce new Bamboo. (The build Material counts as the first consumed unit of Ceramics for production.)

  • Prerequisites: None
  • Build Materials: Ceramics (Material)
  • Consumes: Ceramics (Material)
  • Produces: Bamboo (Material)
  • Special Placement: None
  • Footprint: 1x1
  • Properties: None
  • Unique Combinations:
Totora Dock (Movement Technology) + Potted Bamboo (Resources Technology) = Coracle Dock (Unique Technology)

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Glassblower Dome

Tech Resources Glassblower Dome.png
Glassblower Dome
Health: 200
Builders: 1
Karma Cost:3
Tech Group:Group 1
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

A glassblower that turns sand into usable ceramic jars.
— Kainga Encyclopedia

The Glassblower Dome slowly but reliably produces Ceramics from nothing.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Logs (Material)
  • Consumes: None
  • Produces: Ceramics (Material)
  • Special Placement: Sand
  • Footprint: 2x2
  • Properties:
Icon Placement Sand.svg Placed on Sand: Can only be placed on sand tiles.
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
Symbol Fire.svg Firefighting: A source of water to fight fires with.
  • Unique Combinations:
Glassblower Dome (Resources Technology) + Grenadier Calefactor (Combat Technology) = Acid Bombs (Unique Technology)
Glassblower Dome (Resources Technology) + Grenade Wright (Combat Technology) = Acidbomb Wright (Unique Technology)

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Stone Mine

Tech Resources Stone Mine.png
Stone Mine
Health: 600
Builders: 1
Tech Group:Starting
Rarity:Rare
Chance to Appear:3.7%
Single Use: No

A mine shaft that digs directly into the sie of a mountain to excavate stone Bricks.
— Kainga Encyclopedia

A Stone Mine slowly but reliably produces Bricks from nothing.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Bricks (Material)
  • Special Placement: Inside Cliff
  • Footprint: 2x2
  • Properties:
Icon Placement Inside Cliff.svg Placed Inside Cliff: Can only be placed along a cliff face.
Symbol Bricks.png Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Stone Mine (Resources Technology) + Paddy (Food Technology) = Raised Paddy (Unique Technology)
Stone Mine (Resources Technology) + Bakery (Food Technology) = Brick Pie Oven (Unique Technology)
Stone Mine (Resources Technology) + Ceramics Production (Resources Technology) = Ceramics Carver (Unique Technology)
Stone Mine (Resources Technology) + Reed Field (Resources Technology) = Raised Reed Field (Unique Technology)
Stone Mine (Resources Technology) + Clay Pit (Resources Technology) = Efficient Clay Pit (Unique Technology)
Stone Mine (Resources Technology) + Warding Apiary (Development Technology) = Towering Bee-boxes (Unique Technology)
Stone Mine (Resources Technology) + Burial Mound (Development Technology) = Combat Memorial (Unique Technology)

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Firebird Perch

Tech Resources Firebird Perch.png
Firebird Perch
Health: 400
Builders: 3
Karma Cost:4
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.7%
Single Use: No

House attachment where a tame Firebird can be worked to produce Blastpowder.
— Kainga Encyclopedia

Once a Mastadon has been tamed, it can be assigned to a Mastadon Milker where it will produce Food regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Reeds (Material) Logs (Material)
  • Consumes: None
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
Icon Beast Firebird.svg Firebird Needed: A tamed Firebird is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Pellet Collector

Tech Resources Pellet Collector.png
Pellet Collector
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 3
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

House attachment dedicated to collecting explosive pellets from a tame Mastadon to be used as Blastpowder.
— Kainga Encyclopedia

Once a Mastadon has been tamed, it can be assigned to a Pellet Collector where it will produce Blastpowder regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
Icon Beast Mastadon.svg Mastadon Needed: A tamed Mastadon is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Topsoil Digger

Tech Resources Topsoil Digger.png
Topsoil Digger
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

House attachment where a tamed Flathead can dig topsoil as usable Clay.
— Kainga Encyclopedia

Once a Flathead has been tamed, it can be assigned to a Topsoil Digger where it will produce Clay regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Logs (Material)
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Beast Flathead.svg Flathead Needed: A tamed Flathead is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Planks Workshop

Tech Resources Planks Workshop.png
Planks Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce wood planks.
— Kainga Encyclopedia

The Planks Workshop slowly but reliably produces Planks, which can be used in place of Bamboo.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Planks (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus Planks Upgrade.png Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
Symbol Planks.png Planks Knowledge: Increases the chance of more wood Plank techs.
  • Unique Combinations:
Planks Workshop (Resources Technology) + Fishing Tower (Food Technology) = Fishing Dock (Unique Technology)
Planks Workshop (Resources Technology) + Burial Mound (Development Technology) = Cliff Coffins (Unique Technology)

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Paper Workshop

Tech Resources Paper Workshop.png
Paper Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 3
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce paper fabric.
— Kainga Encyclopedia

The Paper Workshop slowly but reliably produces Paper, which can be used in place of Fabric.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Paper (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus PaperWalls.png Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
Symbol Paper.png Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
  • Unique Combinations:
Paper Workshop (Resources Technology) + Foraging Hut (Food Technology) = Specific Foraging Hut (Unique Technology)
Paper Workshop (Resources Technology) + Colporteur (Resources Technology) = Focused Colporteur (Unique Technology)
Paper Workshop (Resources Technology) + Fishing Tower (Food Technology) = Covered Fishing Tower (Unique Technology)

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Blastpowder Refinery

Tech Resources Blastpowder Refinery.png
Blastpowder Refinery
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 3
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce Blastpowder.
— Kainga Encyclopedia

The Blastpowder Refinery slowly but reliably produces Blastpowder.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Blastpowder (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.

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Bricks Quarry

Tech Resources Bricks Quarry.png
Bricks Quarry
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce Bricks.
— Kainga Encyclopedia

The Bricks Quarry slowly but reliably produces Bricks.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Clay (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Bricks (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Symbol Bricks.png Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Bricks Quarry (Resources Technology) + Paddy (Food Technology) = Raised Paddy (Unique Technology)
Bricks Quarry (Resources Technology) + Bakery (Food Technology) = Brick Pie Oven (Unique Technology)
Bricks Quarry (Resources Technology) + Ceramics Production (Resources Technology) = Ceramics Carver (Unique Technology)
Bricks Quarry (Resources Technology) + Reed Field (Resources Technology) = Raised Reed Field (Unique Technology)
Bricks Quarry (Resources Technology) + Clay Pit (Resources Technology) = Efficient Clay Pit (Unique Technology)
Bricks Quarry (Resources Technology) + Warding Apiary (Development Technology) = Towering Bee-boxes (Unique Technology)
Bricks Quarry (Resources Technology) + Burial Mound (Development Technology) = Combat Memorial (Unique Technology)

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Ceramic Workshop

Tech Resources Ceramic Workshop.png
Ceramic Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce ceramics.
— Kainga Encyclopedia

The Ceramic Workshop slowly but reliably produces Ceramics, which can be used both as a building material and for fire suppression.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Clay (Material)
  • Consumes: None
  • Produces: Ceramics (Material)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
  • Unique Combinations:
Ceramic Workshop (Resources Technology) + Grenadier Calefactor (Combat Technology) = Acid Bombs (Unique Technology)
Ceramic Workshop (Resources Technology) + Grenade Wright (Combat Technology) = Acidbomb Wright (Unique Technology)

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Sprout Shades

Tech Resources Sprout Shades.png
Sprout Shades
Health: 500
Builders: 3
Karma Cost:4
Tech Group:Group 3
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

Occasionally grows Bamboo on green fertile grass around this banner.
— Kainga Encyclopedia

When placed on top of a Resource Totem, Bamboo will sprout randomly on green grass within the Totem's area of effect.

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material)
  • Consumes: None
  • Produces: Bamboo (Material)
  • Special Placement: Resource Totem
  • Footprint: 1x1
  • Properties:
Icon Placement Resource Totem.svg Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
  • Unique Combinations:
Totora Dock (Movement Technology) + Sprout Shades (Resources Technology) = Coracle Dock (Unique Technology)

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TechGroup Development.svg Development

Development technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.

Watchtower

Tech Development Watchtower.png
Watchtower
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:6.5%
Single Use: No

A tower that allows your town to detect enemies when they get close or prepare for raids.
— Kainga Encyclopedia

Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Inspiration.png Detect Raids: Get notified when other camps are mustering a raid.

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Storage

Tech Development Storage.png
Storage
Health: 800
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:7.3%
Single Use: No

Protect resources from degrading in the elements.
— Kainga Encyclopedia

Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the Paper Workshop.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Canal

Tech Development Canal.png
Canal
Health:
Builders: 2
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:5.7%
Single Use: No

Dig a canal in the earth to fertilize nearby soil at sea level.
— Kainga Encyclopedia

Digging a Canal provides fertile soil to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 1x1
  • Properties:
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
  • Unique Combinations:
Canal (Development Technology) + Clay Pit (Resources Technology) = Muddy Canal (Unique Technology)
Canal (Development Technology) + Sturdy Shovels (Passive Technology) = Muddy Canal (Unique Technology)
Canal (Development Technology) + Fertilizing Termites (Development Technology) = Muddy Canal (Unique Technology)
Canal (Development Technology) + Well (Protection Technology) = Irrigation (Unique Technology)

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Alarm Instrument

Tech Development Alarm Instrument.png
Alarm Instrument
Health: 200
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:8.1%
Single Use: Yes

Adds a button to manually ring the alarm to alert your entire town and allows you to "select all" for more efficient raids and defense.
— Kainga Encyclopedia

The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once.

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Bonus Alarm.png Alarm: Adds a button to select all your units.

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Warding Apiary

Tech Development Warding Apiary.png
Warding Apiary
Health: 100
Builders: 2
Karma Cost:2
Tech Group:Group 1
Rarity:Rare
Chance to Appear:4.9%
Single Use: No

A defensive ward that scares and distracts smaller Beasts and fertilizes nearby crops.
— Kainga Encyclopedia

Warding Apiaries ward off smaller Beasts (such as Snails), which can be very useful if your village is located near a cluster of Beasts.

  • Prerequisites: None
  • Build Materials: Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Tree
  • Footprint: 2x2
  • Properties:
Icon Bonus Affects Beasts.png Affects Beasts: Affects smaller Beasts in the area but not people.
Icon Placement Tree.svg Tree Placement: Must be placed in a tree.
  • Unique Combinations:
Warding Apiary (Development Technology) + Adobe Oven (Resources Technology) = Towering Bee-boxes (Unique Technology)
Warding Apiary (Development Technology) + Stone Mine (Resources Technology) = Towering Bee-boxes (Unique Technology)
Warding Apiary (Development Technology) + Bricks Quarry (Resources Technology) = Towering Bee-boxes (Unique Technology)
Warding Apiary (Development Technology) + Grenadier Calefactor (Combat Technology) = Bee Bombs (Unique Technology)
Warding Apiary (Development Technology) + Grenade Wright (Combat Technology) = Beebomb Wright (Unique Technology)

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Beast Lure

Tech Development Beast Lure.png
Beast Lure
Health: 100
Builders: 2
Karma Cost:2
Tech Group:Group 1
Rarity:Common
Chance to Appear:8.1%
Single Use: Yes

A mighty scented candle that attracts Beasts as it burns.
— Kainga Encyclopedia

Beast Lures can attract smaller Beasts (such as Snails), but do not tame them or make them friendly.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Bonus Affects Beasts.png Affects Beasts: Affects smaller Beasts in the area but not people.

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Firetower Hearth

Tech Development Firetower Hearth.png
Firetower Hearth
Health: 400
Builders: 1
Karma Cost:0
Rarity:Rare
Chance to Appear:4.9%
Single Use: Yes

A towering Hearth immune to flooding which grants extra range. Replaces the Campfire.
— Kainga Encyclopedia

Placed over (and replacing) the Hearth, the Firetower Hearth extends the range of the claimed territory by 1.5×, as well as becoming immune to flooding.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
Icon Bonus Multi-Storey.png Immune to Flooding: Unaffected by rising tides.
  • Unique Combinations:
Firetower Hearth (Development Technology) + Grenadier Calefactor (Combat Technology) = Fire Bombs (Unique Technology)
Firetower Hearth (Development Technology) + Grenade Wright (Combat Technology) = Firebomb Wright (Unique Technology)

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Trade Table

Tech Development Trade Table.png
Trade Table
Health: 250
Builders: 1
Karma Cost:2
Tech Group:Starting
Rarity:Rare
Chance to Appear:5.7%
Single Use: Yes

A table to make trade route requests in neutral territory.
— Kainga Encyclopedia

Trade Tables allow you to set up trade routes by specifying what resources you will give in exchange for a specific resource. Trade routes are an ongoing, 1:1 trade, and your standing with a village that you have established a trade route with improves with each trade.

Other villages can also start trade routes with you, and you can choose to accept or decline the trade route. Note, however, that if a long enough period of time goes between trades that are started by other villages, the route will be stopped and your standing with that village will decrease.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Demand Table

Tech Development Demand Table.png
Demand Table
Health: 250
Builders: 1
Karma Cost:2
Tech Group:Starting
Rarity:Rare
Chance to Appear:4.9%
Single Use: Yes

A table to make demands of your enemies.
— Kainga Encyclopedia

Demand Tables allow you to "request" resources from other villages, for nothing in return. If a demand is satisfied, the standing between your village and the opposing village can increase. Once a demand is satisfied or refused, another demand may be made.

Other villages can also demand resources from you, and you can choose to accept or decline the demand. Declining the demand (or accepting it and then failing to satisfy the demand within a certain period of time) reduces your standing with that village.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Royal Gift

Tech Development Royal Gift.png
Royal Gift
Health: 200
Builders: 4
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:4.9%
Single Use: Yes

Gift resources to your neighbors to improve relations.
— Kainga Encyclopedia

Royal Gifts allow you to gift four of any resource type to an opposing village. If the gift is accepted, it significantly improves your standing with that village. A completed Royal Gift must be carried inside the territory of the opposing village, so care must be taken not to accidentally start a fight.

  • Prerequisites: None
  • Build Materials: Random Resource (Material) Random Resource (Material) Random Resource (Material) Random Resource (Material) (chosen)
  • Consumes: None
  • Produces: Royal Gift (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Market Tower

Tech Development Market Tower.png
Market Tower
Health: 600
Builders: 6
Karma Cost:4
Tech Group:Group 3
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

Add storage to all the edges of nearby houses to keep resources from degrading.
— Kainga Encyclopedia

A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading.

  • Prerequisites: Shelter Technology
  • Build Materials: Chosen Roof (Material) Logs (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Sauna

Tech Development Sauna.png
Sauna
Health: 300
Builders: 2
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:4.9%
Single Use: No

Attached to a house and increases the max health of anyone spawned from that house.
— Kainga Encyclopedia

Saunas multiply the health of any new Brave spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.

The Sauna is the only non-Unique technology that's able to be discovered through synergy combinations.

  • Prerequisites: Shelter Technology
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus HardenedSkin.png Hardened Skin: Braves start with 50 percent more health.
  • Combinations to Discover:
House Extension (Development Technology) + Incense (Passive Technology) = Sauna (Development Technology)
House Extension (Development Technology) + Incense Diffuser (Development Technology) = Sauna (Development Technology)
House Extension (Development Technology) + Beast Incense Emitter (Beast Technology) = Sauna (Development Technology)

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Skyhook

Tech Development Skyhook.png
Skyhook
Health: 400
Builders: 2
Karma Cost:2
Rarity:Rare
Chance to Appear:5.7%
Single Use: No

Grab a cloud above and keep it from leaving.
— Kainga Encyclopedia

Skyhooks allow you to capture clouds during rainfall and keep them hovering above a given point. This can be useful to fill water collectors (such as Rotunda roofs) or fertilize crops.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Blastpowder (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Cloudcatcher

Tech Development Cloudcatcher.png
Cloudcatcher
Health: 200
Builders: 2
Karma Cost:2
Tech Group:Group 3
Rarity:Rare
Chance to Appear:5.7%
Single Use: No

Grabs a cloud above and pulls it down into a ceramic jar which can be released at a later time.
— Kainga Encyclopedia

Cloudcatchers capture clouds (hence the name), storing them until they're broken. Once released, the cloud will rain and drift like any other cloud. This can be particularly helpful to control fires.

  • Prerequisites: None
  • Build Materials: Ceramics (Material) Ceramics (Material) Logs (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Tallback

Tech Development Tallback.png
Tallback
Health: 400
Builders: 4
Karma Cost:3
Tech Group:Group 4
Rarity:Epic
Chance to Appear:4%
Single Use: No

A slow vehicle that doesn't hold people but has space for a Beast attachment.
— Kainga Encyclopedia

Tallbacks are vehicles capable of handling small Beast attachments, such as Beast Farmstalks. Tallbacks cannot, however, take the place of a required Beast in a production structure. In addition, the first Tallback built will spontaneously generate a Beast inspiration upon completion.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Tallback (Unit)
  • Special Placement: None
  • Footprint: 3x3
  • Properties:
Icon Inspiration.png Discover New Inspiration: Careful thinking can lead to a new source of Inspiration.

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House Extension

Tech Development House Extension.png
House Extension
Health: 2500
Builders: 2
Karma Cost:2
Rarity:Common
Chance to Appear:4.9%
Single Use: No

Attaches to a house and increases the max capacity by +2.
— Kainga Encyclopedia

When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.

  • Prerequisites: Shelter Technology
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Population +2.svg Add-On: Adds 2 to the population cap.
  • Unique Combinations:
House Extension (Development Technology) + Incense (Passive Technology) = Sauna (Development Technology)
House Extension (Development Technology) + Incense Diffuser (Development Technology) = Sauna (Development Technology)
House Extension (Development Technology) + Beast Incense Emitter (Beast Technology) = Sauna (Development Technology)

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Burial Mound

Tech Development Burial Mound.png
Burial Mound
Health: 1000
Builders: 3
Karma Cost:6
Tech Group:Group 1
Rarity:Rare
Chance to Appear:4.9%
Single Use: No

Honor the fallen with a stone burial mound that passes units on to the next Challenge.
— Kainga Encyclopedia

Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.

  • Prerequisites: None
  • Build Materials: Bricks (Material) Bricks (Material) Clay (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Bonus Requires Death.png Requires Death: One of your villagers has to have died for this to be built.
Icon Bonus Next Generation.png Next Generation: Honor your dead and see them return in the next Challenge.
  • Unique Combinations:
Burial Mound (Development Technology) + Adobe Oven (Resources Technology) = Combat Memorial (Unique Technology)
Burial Mound (Development Technology) + Stone Mine (Resources Technology) = Combat Memorial (Unique Technology)
Burial Mound (Development Technology) + Bricks Quarry (Resources Technology) = Combat Memorial (Unique Technology)
Burial Mound (Development Technology) + Overhang (Movement Technology) = Cliff Coffins (Unique Technology)
Burial Mound (Development Technology) + Lumberjack (Resources Technology) = Cliff Coffins (Unique Technology)
Burial Mound (Development Technology) + Planks Workshop (Resources Technology) = Cliff Coffins (Unique Technology)
Burial Mound (Development Technology) + Totora Dock (Movement Technology) = Funeral Boat (Unique Technology)
Burial Mound (Development Technology) + Canoe Dock (Movement Technology) = Funeral Boat (Unique Technology)
Burial Mound (Development Technology) + Dragon Boat Dock (Movement Technology) = Funeral Boat (Unique Technology)
Burial Mound (Development Technology) + Sampan Dock (Movement Technology) = Funeral Boat (Unique Technology)

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Incense Diffuser

Tech Development Incense Diffuser.png
Incense Diffuser
Health: 500
Builders: 3
Karma Cost:4
Tech Group:Group 3
Rarity:Epic
Chance to Appear:4.9%
Single Use: No

Incense in the air makes units move faster nearby.
— Kainga Encyclopedia

When placed on top of a Resource Totem, all friendly units move 1.5× faster within the Totem's area of effect.

  • Prerequisites: None
  • Build Materials: Ceramics (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Resource Totem
  • Footprint: 1x1
  • Properties:
Icon Placement Resource Totem.svg Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
  • Unique Combinations:
Incense Diffuser (Development Technology) + House Extension (Development Technology) = Sauna (Development Technology)

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Fertilizing Termites

Tech Development Fertilizing Termites.png
Fertilizing Termites
Health: Unknown
Builders: 3
Karma Cost:Unknown
Tech Group:Unknown
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

A banner attachment that grows green fertile grass around it.
— Kainga Encyclopedia

When placed on top of a Resource Totem, all of the nearby ground tiles will become green grass tiles.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Resource Totem
  • Footprint: 1x1
  • Properties:
Icon Placement Resource Totem.svg Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
  • Unique Combinations:
Fertilizing Termites (Development Technology) + Canal (Development Technology) = Muddy Canal (Unique Technology)

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TechGroup Beast.svg Beast

Beast technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.

Beast Saddle

Tech Beast Beast Saddle.png
Beast Saddle
Health: 800
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.5%
Single Use: No

Upgrade a tamed Beast to hold 2 passengers or items on top.
— Kainga Encyclopedia

Beasts with a Beast Saddle are able to hold 2 units on their backs, in addition to the handler.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Snail
  • Footprint: None
  • Properties:
Icon Placement Snail.svg Placed on Small Beast: Can only be placed on a small tamed beast, such as a Snail or Flathead.

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Walker Saddle

Tech Beast Walker Saddle.png
Walker Saddle
Health: 2000
Builders: 3
Tech Group:Starting
Rarity:Rare
Chance to Appear:5.5%
Single Use: No

Upgrade a tamed Walker to hold a small house on top.
— Kainga Encyclopedia

Walkers with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Walker
  • Footprint: None
  • Properties:
Icon Placement Walker.svg Placed on Walker: Can only be placed on a tamed Walker.
Icon Bonus NomadHouses.png Nomad Houses: Houses placed on saddles do not require Food to produce.

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Beast War Rig

Tech Beast Beast War Rig.png
Beast War Rig
Health: 800
Builders: 3
Karma Cost:2
Tech Group:Group 1
Rarity:Rare
Chance to Appear:4.6%
Single Use: No

Affix a spiked platform to a Beast that reflects damage taken and provides space for your warriors to fight them.
— Kainga Encyclopedia

When a Beast War Rig is constructed on a Beast, any melee damage taken is reflected back on the person who dealt the damage. This can be very useful for allowing Beast-mounted units to simply wade into battle without fear of injury.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Snail
  • Footprint: None
  • Properties:
Icon Bonus Thorns.png Thorns: Reflects melee damage taken back to the attacker.
Icon Placement Snail.svg Placed on Small Beast: Can only be placed on a small tamed beast, such as a Snail or Flathead.

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Beast War Drum

Tech Beast Beast War Drum.png
Beast War Drum
Health: 300
Builders: 3
Karma Cost:2
Tech Group:Group 2
Rarity:Epic
Chance to Appear:4.6%
Single Use: No

A loud drum that encourages your people to fight with more vigor.
— Kainga Encyclopedia

Friendly units near a mounted Beast War Drum attacked 1.25× faster, including the Beast it's mounted on.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Logs (Material) Fabric (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Snail
  • Footprint: None
  • Properties:
Icon Bonus Bloodlust.png Bloodlust: Nearby units attack 25 percent faster.
Icon Placement Snail.svg Placed on Small Beast: Can only be placed on a small tamed beast, such as a Snail or Flathead.

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Beast Farmstalks

Tech Beast Beast Farmstalks.png
Beast Farmstalks
Health: 200
Builders: 2
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:5.5%
Single Use: No

A mobile farm that doesn't need tending to and grows on its own.
— Kainga Encyclopedia

Friendly units near a mounted Beast War Drum attacked 1.25× faster, including the Beast it's mounted on.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material)
  • Special Placement: Snail
  • Footprint: None
  • Properties:
Icon Placement Snail.svg Placed on Small Beast: Can only be placed on a small tamed beast, such as a Snail or Flathead.
TechGroup Food.svg Food Tech: This Technology can also be obtained with a Food Inspiration.
  • Unique Combinations:
Beast Farmstalks (Beast Technology) + Mighty Pie (Food Technology) = Pear Pie (Unique Technology)

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Beast Incense Emitter

Tech Beast Beast Incense Emitter.png
Beast Incense Emitter
Health: 800
Builders: 2
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:5.5%
Single Use: No

Softly smelling incense slowly heals your people when they're nearby.
— Kainga Encyclopedia

Any friendly units standing near a Beast with a Beast Incense Emitter attached to it will slowly regenerate any health lost.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Clay (Material) Clay (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Snail
  • Footprint: None
  • Properties:
Icon Bonus Healing Vapors.png Healing Vapors: Heal all your wounds, both physical and mental.
Icon Placement Snail.svg Placed on Small Beast: Can only be placed on a small tamed beast, such as a Snail or Flathead.
  • Unique Combinations:
Beast Incense Emitter (Beast Technology) + Incense (Passive Technology) = Speedy Beast Incense Emitter (Unique Technology)
Beast Incense Emitter (Beast Technology) + Incense Diffuser (Development Technology) = Speedy Beast Incense Emitter (Unique Technology)
Beast Incense Emitter (Beast Technology) + House Extension (Development Technology) = Sauna (Development Technology)

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Walker War Rig

Tech Beast Walker War Rig.png
Walker War Rig
Health: 800
Builders: 3
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:4.6%
Single Use: No

Upgrade a tamed Walker to hold warriors and hit harder.
— Kainga Encyclopedia

Walkers equipped with a Walker War Rig are able to carry units on their back (most useful for ranged combat units), as well as deal a significantly higher amount of damage when attacking.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Walker
  • Footprint: None
  • Properties:
Icon Placement Walker.svg Placed on Walker: Can only be placed on a tamed Walker.

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Walker Water Jars

Tech Beast Walker Water Jars.png
Walker Water Jars
Health: 800
Builders: 3
Karma Cost:2
Tech Group:Group 3
Rarity:Epic
Chance to Appear:3.7%
Single Use: No

Upgrade a tamed Walker to hold two jars of water to fertilize soil and extinguish fires.
— Kainga Encyclopedia

Attaching a pair of Walker Water Jars to a Walker allows it to collect rainwater for future use.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Walker
  • Footprint: None
  • Properties:
Icon Bonus Water Bombardment.png Water Bombardment: Drop water below to extinguish fires and fertilize soil.
Icon Placement Walker.svg Placed on Walker: Can only be placed on a tamed Walker.

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Walker Firebombs

Tech Beast Walker Firebombs.png
Walker Firebombs
Health: 800
Builders: 6
Karma Cost:4
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.7%
Single Use: No

Upgrade a tamed Walker to hold Blastpowder barrels to rain fire down below.
— Kainga Encyclopedia

Attaching a pair of Walker Water Jars to a Walker allows it to collect rainwater for future use.

  • Prerequisites: None
  • Build Materials: Logs (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Walker
  • Footprint: None
  • Properties:
Icon Bonus Fire Bombardment.png Fire Bombardment: Drop fire below to burn the landscape and everything in its path.
Icon Placement Walker.svg Placed on Walker: Can only be placed on a tamed Walker.
  • Unique Combinations:
Walker Firebombs (Beast Technology) + Grenadier Calefactor (Combat Technology) = Fire Bombs (Unique Technology)
Walker Firebombs (Beast Technology) + Grenade Wright (Combat Technology) = Firebomb Wright (Unique Technology)

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Trudger Saddle

Tech Beast Trudger Saddle.png
Trudger Saddle
Health: 2000
Builders: 3
Karma Cost:5
Tech Group:Group 3
Rarity:Rare
Chance to Appear:5.5%
Single Use: No

Upgrade a tamed Trudger to hold a small house on top.
— Kainga Encyclopedia

Trudgers with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Trudger
  • Footprint: None
  • Properties:
Icon Placement Trudger.svg Placed on Trudger: Can only be placed on a tamed Trudger.
Icon Bonus NomadHouses.png Nomad Houses: Houses placed on saddles do not require Food to produce.

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Mastadon Saddle

Tech Beast Mastadon Saddle.png
Mastadon Saddle
Health: 2000
Builders: 3
Karma Cost:4
Tech Group:Group 3
Rarity:Rare
Chance to Appear:7.4%
Single Use: No

Upgrade a tamed Mastadon to hold a small house on top.
— Kainga Encyclopedia

Mastadons with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Mastadon
  • Footprint: None
  • Properties:
Icon Placement Mastadon.svg Placed on Mastadon: Can only be placed on a tamed Mastadon.
Icon Bonus NomadHouses.png Nomad Houses: Houses placed on saddles do not require Food to produce.

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Mastadon War Rig

Tech Beast Mastadon War Rig.png
Mastadon War Rig
Health: 2000
Builders: 2
Karma Cost:4
Tech Group:Group 3
Rarity:Rare
Chance to Appear:7.4%
Single Use: No

Upgrade a tamed Mastadon to hold warriors reflect damage taken.
— Kainga Encyclopedia

When a Mastadon War Rig is constructed on a tamed Mastadon, any melee damage taken is reflected back on the person who dealt the damage. This can be very useful for allowing Mastadon-mounted units to simply wade into battle without fear of injury.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Mastadon
  • Footprint: None
  • Properties:
Icon Placement Mastadon.svg Placed on Mastadon: Can only be placed on a tamed Mastadon.
Icon Bonus Thorns.png Thorns: Reflects melee damage taken back to the attacker.

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Egg Incubator

Tech Beast Egg Incubator.png
Egg Incubator
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 3
Rarity:Epic
Chance to Appear:11.1%
Single Use: No

House attachment that slowly grows an egg into a snail.
— Kainga Encyclopedia

An Egg Incubator takes Eggs (either harvested from the Biome or generated with a structure such as the Egg Harvester) and grows them into tamed Snails.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Bamboo (Material)
  • Consumes: Egg (Material)
  • Produces: Snail (Beast)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.

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Egg Excavation Site

Tech Beast Egg Excavation Site.png
Egg Excavation Site
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 3
Rarity:Epic
Chance to Appear:11.1%
Single Use: Yes

A site to dig up a Flathead egg in the desert sands.
— Kainga Encyclopedia

Egg Excavation Sites can be used to grow Flathead eggs into mature, tamed Flatheads.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: Flathead (Beast)
  • Special Placement: Flathead Egg
  • Footprint: 2x2
  • Properties:
Icon Placement Flathead Egg.svg Placed on Flathead Egg: Can only be placed on an existing Flathead egg in a nest.

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Mastadon Kiln

Tech Beast Mastadon Kiln.png
Mastadon Kiln
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 3
Rarity:Rare
Chance to Appear:14.8%
Single Use: Yes

Cover a discarded Mastadon's shell with baked clay to regrow it to full size under your control.
— Kainga Encyclopedia

Mastadon Kilns are able to take the remaining shell from a deceased Mastadon and regrow it into a fully-tamed Mastadon.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Clay (Material) Clay (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Mastadon (Beast)
  • Special Placement: Mastadon Shell
  • Footprint: 2x2
  • Properties:
Icon Placement Mastadon Shell.svg Placed on Mastadon Shell: Can only be placed on an existing Mastadon shell.

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TechGroup Passive.svg Passive

Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.

Baskets

Tech Passive Baskets.png
Baskets
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

Gives Braves the ability to carry resources at full speed.
— Kainga Encyclopedia

Baskets allow Braves to move at full speed, even when carrying Materials. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by Charnushka and Thatched Longhouses.

  • Prerequisites: None
  • Effects:
Tech Passive Baskets.png Baskets: Gives Braves the ability to carry resources at full speed.
  • Unique Combinations:
Totora Dock (Movement Technology) + Baskets (Passive Technology) = Coracle Dock (Unique Technology)


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Rattan Hats

Tech Passive RattanHats.png
Rattan Hats
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

Braves get rain hats so they can still work while rained on.
— Kainga Encyclopedia

Rattan Hats allow Braves to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the Rattan Home.

  • Prerequisites: None
  • Effects:
Tech Passive RattanHats.png Rattan Hats: Braves get rain hats so they can still work while rained on.
Tech Passive RattanHats.png Wearing Hats: You may only wear 1 hat type!


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Sharpened Axes

Tech Passive Sharpened Axes.png
Sharpened Axes
Karma Cost:3
Tech Group: Group 1
Rarity: Epic
Chance to Appear: 1.9%

Doubles Braves' damage and chopping speed.
— Kainga Encyclopedia

Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of Log-based Technologies. Braves dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by Garam and Log Tents.

  • Prerequisites: None
  • Effects:
Tech Passive Sharpened Axes.png Sharpened Axes: Doubles Braves' damage and chopping speed.
  • Unique Combinations:
Sharpened Axes (Passive Technology) + Clay Pit (Resources Technology) = Petrified Wood Clay Pit (Unique Technology)


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Structure Safety

Tech Passive StructureSafety.png
Structure Safety
Karma Cost:2
Tech Group: Group 2
Rarity: Rare
Chance to Appear: 1.9%

Allows structures to be placed half over the edge of cliffs.
— Kainga Encyclopedia

Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by Sumac and Potala Mansions.

  • Prerequisites: None
  • Effects:
Tech Passive StructureSafety.png Structure Safety: Allows structures to be placed half over the edge of cliffs.


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Braided Rope

Tech Passive Braided Rope.png
Braided Rope
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

Increases animal taming speed.
— Kainga Encyclopedia

Braided Rope is an indispensable passive Technology when taming Beasts. It nearly doubles the taming speed of both Braves and Beastmasters. Braided Rope is provided for free with Galanga.

  • Prerequisites: None
  • Effects:
Icon Bonus Taming.png Taming: Increases animal taming speed.


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Incense

Tech Passive Incense.png
Incense
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

Increases movement speed within your campfire's radius.
— Kainga Encyclopedia

Incense increases your Braves' walking speed by 1.5× while they are standing inside the territory controlled by your Hearth. This does not include any additional territory added through Totems. Braided Rope is provided for free with Kala & Jeera.

  • Prerequisites: None
  • Effects:
Icon Placement Hearth Ring.svg Aroma: Improve the speed of your people while within your town's Hearth radius.
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.


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  • Unique Combinations:
Incense (Passive Technology) + House Extension (Development Technology) = Sauna (Development Technology)

Wooden Nails

Tech Passive Wooden Nails.png
Wooden Nails
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

Structures are constructed as fast as you can acquire the resources.
— Kainga Encyclopedia

Wooden Nails enable structures to be built very quickly, since Braves don't need to stand at the structure and hammer before retrieving Materials. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with Achiote.

  • Prerequisites: None
  • Effects:
Tech Passive Wooden Nails.png Wooden Nails: Removes the need for excessive hammering.


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Bamboo Focus

Tech Passive Bamboo Focus.png
Bamboo Focus
Karma Cost:3
Tech Group: Group 2
Rarity: Epic
Chance to Appear: 2.2%

Replace all Reeds construction Materials with Bamboo.
— Kainga Encyclopedia

Bamboo Focus causes all Reeds used in construction to be replaced with Bamboo. This does not include Reeds used for production (such as the Bakery). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.

Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.

  • Prerequisites: None
  • Effects:
Tech Passive Bamboo Focus.png Bamboo Upgrade: Replace all Reeds construction Materials with Bamboo.
  • Unique Combinations:
Totora Dock (Movement Technology) + Bamboo Focus (Passive Technology) = Coracle Dock (Unique Technology)


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Permaculture

Tech Passive Permaculture.png
Permaculture
Karma Cost:2
Tech Group: Group 1
Rarity: Rare
Chance to Appear: 2.2%

Crops grow fertile grass around them when exhausted.
— Kainga Encyclopedia

When a Crop Row disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.

  • Prerequisites: Crop Row (Food Technology) or Fertilized Crops (Unique Technology)
  • Effects:
Tech Passive Permaculture.png Fertilizing Soil: Farms automatically fertilize surrounding soil when they're exhausted.


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Chimneys

Tech Passive Chimneys.png
Chimneys
Tech Group: Starting
Rarity: Rare
Chance to Appear: 2.2%

Adds fireplaces and a dedicated chimney to each house to protect it from internal fires.
— Kainga Encyclopedia

Chimneys prevent Shelter technologies from spontaneously bursting into flame, completely negating the effects of the Fire Season event.

  • Prerequisites: None
  • Effects:
Tech Passive Chimneys.png Chimneys: Houses are completely protected against internal fires.


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Snail Bridles

Tech Passive Snail Bridles.png
Snail Bridles
Tech Group: Group 5
Rarity: Common
Chance to Appear: 2.2%

Allow you to control snail spits to fertilize the soil and extinguish fires.
— Kainga Encyclopedia

Snail Bridles add a button to the selection UI of a tamed Snail, letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires).

  • Prerequisites: None
  • Effects:
Tech Passive Snail Bridles.png Snail Bridles: Allow you to control snail spits to fertilize the soil and extinguish fires.
  • Unique Combinations:
Snail Bridles (Passive Technology) + Grenadier Calefactor (Combat Technology) = Acid Bombs (Unique Technology)
Snail Bridles (Passive Technology) + Grenade Wright (Combat Technology) = Acidbomb Wright (Unique Technology)


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Ceramic Mandate

Tech Passive Ceramic Mandate.png
Ceramic Mandate
Karma Cost:1
Tech Group: Group 2
Rarity: Common
Chance to Appear: 3.8%

After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
— Kainga Encyclopedia

Ceramic Mandate causes one unit of Ceramics to spawn with each Brave produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with Ajowan.

  • Prerequisites: None
  • Effects:
Symbol Ceramics.png Materials Produced (Ceramics): This passive Technology enables a unit or structure to produce Ceramics.
Tech Passive Ceramic Mandate.png Ceramic Mandate: After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
Symbol Fire.svg Firefighting: A source of water to fight fires with.


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Arm Bracers

Tech Passive Arm Bracers.png
Arm Bracers
Tech Group: Starting
Rarity: Common
Chance to Appear: 2.8%

Your ranged units have better accuracy and no longer damage allies.
— Kainga Encyclopedia

Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as Grenadiers.

  • Prerequisites: None
  • Effects:
Tech Passive Arm Bracers.png Arm Bracers: Your ranged units have better accuracy and no longer damage allies.


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Sturdy Shovels

Tech Passive Sturdy Shovels.png
Sturdy Shovels
Karma Cost:1
Tech Group: Group 3
Rarity: Common
Chance to Appear: 3.1%

25% chance not to destroy a Clay deposit when digging.
— Kainga Encyclopedia

Sturdy Shovels give your Braves a 25% chance to dig Clay out of a deposit (either Clay soil or an anthill) without destroying the deposit.

  • Prerequisites: None
  • Effects:
Symbol Clay.png Materials Produced (Clay): This Passive technology enables a unit or structure to produce Clay.
Tech Passive Sturdy Shovels.png Sturdy Shovels: 25% chance not to destroy a Clay deposit when digging.
  • Unique Combinations:
Sturdy Shovels (Passive Technology) + Clay Pit (Resources Technology) = Petrified Wood Clay Pit (Unique Technology)
Sturdy Shovels (Passive Technology) + Canal (Development Technology) = Muddy Canal (Unique Technology)


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Runed Axes

Tech Passive Runed Axes.png
Runed Axes
Karma Cost:2
Tech Group: Group 3
Rarity: Rare
Chance to Appear: 2.2%

Chopping a tree yields an extra portion of Logs.
— Kainga Encyclopedia

When a Brave cuts down a tree for Logs, Runed Axes cause a second unit of Logs to spawn.

  • Prerequisites: None
  • Effects:
Symbol Logs.png Materials Produced (Wood): This Passive technology enables a unit or structure to produce Wood.
Tech Passive Runed Axes.png Runed Axes: Chopping a tree yields an extra portion of Logs.
  • Unique Combinations:
Runed Axes (Passive Technology) + Lumberjack (Resources Technology) = Plank Axes (Unique Technology)
Runed Axes (Passive Technology) + Planks Workshop (Resources Technology) = Plank Axes (Unique Technology)


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Defensive Spikes

Tech Passive Defensive Spikes.png
Defensive Spikes
Karma Cost:3
Tech Group: Group 3
Rarity: Epic
Chance to Appear: 1.5%

Add defensive spikes around your Hearth to damage intruders.
— Kainga Encyclopedia

Defensive Spikes causes a series of wooden stakes to spawn around the Hearth. Any hostile unit that passes near these spikes will take a significant amount of damage.

  • Prerequisites: None
  • Effects:
Tech Passive Defensive Spikes.png Hearth Spikes: Intruders get damaged upon entering the Hearth's radius.


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Thinking Caps

Tech Passive Thinking Caps.png
Thinking Caps
Karma Cost:3
Tech Group: Group 2
Rarity: Rare
Chance to Appear: 2.5%

Braves work faster during production in attachments.
— Kainga Encyclopedia

Braves wearing Thinking Caps will have a 1.5× production speed boost when working in any attachment Technology.

  • Prerequisites: Shelter Technology
  • Effects:
Tech Passive Thinking Caps.png Thinking Caps: Braves work faster during production in attachments.
Tech Passive RattanHats.png Wearing Hats: You may only wear 1 hat type!


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Warding Headbands

Tech Passive Warding Headbands.png
Warding Headbands
Karma Cost:3
Tech Group: Group 3
Rarity: Common
Chance to Appear: 3.1%

Units become immune to mind bending like conversion and amnesia.
— Kainga Encyclopedia

Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your Thinker's commands, such as a Priest or a Jar of Amnesia.

  • Prerequisites: None
  • Effects:
Tech Passive Warding Headbands.png Warding Headbands: Units become immune to mind bending like conversion and amnesia.
Tech Passive RattanHats.png Wearing Hats: You may only wear 1 hat type!


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Pangolin Armor

Tech Passive Pangolin Armor.png
Pangolin Armor
Karma Cost:3
Tech Group: Group 2
Rarity: Rare
Chance to Appear: 2.5%

Braves take no damage from behind.
— Kainga Encyclopedia

Pangolin Armor completely negates damage dealt to a Brave from any unit (or other damage source, such as a Beast or grenade) that's standing behind them, significantly improving their survivability.

  • Prerequisites: None
  • Effects:
Tech Passive Pangolin Armor.png Pangolin Armor: Braves take no damage from behind.
Tech Passive RattanHats.png Wearing Hats: You may only wear 1 hat type!


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Snow Outfits

Tech Passive Snow Outfits.png
Snow Outfits
Karma Cost:3
Tech Group: Group 1
Rarity: Common
Chance to Appear: 3.1%

Braves will still work and move at full speed during snowfall.
— Kainga Encyclopedia

Snowfall normally cuts the walk speed of any unit in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). Braves wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on.

  • Prerequisites: None
  • Effects:
Tech Passive Snow Outfits.png Snow Outfits: Braves will still work and move at full speed during snowfall.
Tech Passive RattanHats.png Wearing Hats: You may only wear 1 hat type!
Tech Passive Silk Outfits.png Wearing Clothing: You may only wear 1 type of clothing!


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Silk Outfits

Tech Passive Silk Outfits.png
Silk Outfits
Karma Cost:4
Tech Group: Group 3
Rarity: Legendary
Chance to Appear: 1.5%

Braves no longer cost Food and instead cost Fabric to produce.
— Kainga Encyclopedia

Silk Outfits replaces the consumable resource in all Shelter technology with Fabric, necessitating the use of a Resource technology to continue Brave production rather than Food. Silk Outfits is provided for free with Serrano.

  • Prerequisites: None
  • Effects:
Tech Passive Silk Outfits.png Silk Outfits: Braves no longer cost Food and instead cost Fabric to produce.
Tech Passive Silk Outfits.png Wearing Clothing: You may only wear 1 type of clothing!


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Brick Walls

Tech Passive Brick Walls.png
Brick Walls
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

New structures are made with Bricks and are immune to fire and wind damage and have double health.
— Kainga Encyclopedia

Brick Walls replaces the Chosen Walls Materials in all future structures with Bricks, significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology.

  • Prerequisites: Bricks Production
  • Effects:
Tech Passive Brick Walls.png Brick Walls: New structures are made with Bricks and are immune to fire and wind damage and have double health.
Symbol Chosen Walls.png Material Replacement (Walls): This technology replaces all Chosen Wall Materials.


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Slate Roof

Tech Passive Slate Roof.png
Brick Walls
Tech Group: Starting
Rarity: Rare
Chance to Appear: 2.5%

Roofs are now made with stone slate and are protected from rain and fire.
— Kainga Encyclopedia

Slate Roof replaces the Chosen Roof Materials in all future structures with Bricks, significantly improving rain and fire protection. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.

  • Prerequisites: Bricks Production
  • Effects:
Tech Passive Slate Roof.png Slate Roof: Roofs are now made with stone slate and are protected from rain and fire.
Symbol Chosen Roof.png Material Replacement (Roof): This technology replaces all Chosen Roof Materials.


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Terracotta Roof

Tech Passive Terracotta Roof.png
Terracotta Roof
Karma Cost:3
Tech Group: Group 2
Rarity: Epic
Chance to Appear: 1.2%

Roofs are made with Ceramics and are immune to wind and rain.
— Kainga Encyclopedia

Terracotta Roof replaces the Chosen Roof Materials in all future structures with Ceramics, significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.

  • Prerequisites: None
  • Effects:
Tech Passive Terracotta Roof.png Terracotta Roof: Roofs are made with Ceramics and are immune to wind and rain.
Symbol Chosen Roof.png Material Replacement (Roof): This technology replaces all Chosen Roof Materials.


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Wood Roof

Tech Passive Wood Roof.png
Wood Roof
Karma Cost:2
Tech Group: Group 3
Rarity: Rare
Chance to Appear: 0.6%

Roofs are made with wood Planks and are protected from rain and snow.
— Kainga Encyclopedia

Wood Roof replaces the Chosen Roof Materials in all future structures with Planks, significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.

  • Prerequisites: None
  • Effects:
Tech Passive Wood Roof.png Wood Roof: Roofs are made with wood Planks and are protected from rain and snow.
Symbol Chosen Roof.png Material Replacement (Roof): This technology replaces all Chosen Roof Materials.


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Enchanted Firejars

Tech Passive Enchanted Firejars.png
Enchanted Firejars
Karma Cost:6
Tech Group: Group 3
Rarity: Legendary
Chance to Appear: 1.5%

Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
— Kainga Encyclopedia

Enchanted Firejars makes all of your Units immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the Rotunda or Brick Walls technologies.

  • Prerequisites: Ceramics Production
  • Effects:
Tech Passive Enchanted Firejars.png Enchanted Firejars: Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
  • Unique Combinations:
Enchanted Firejars (Passive Technology) + Grenadier Calefactor (Combat Technology) = Fire Bombs (Unique Technology)
Enchanted Firejars (Passive Technology) + Grenade Wright (Combat Technology) = Firebomb Wright (Unique Technology)


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Stone Soup

Tech Passive Stone Soup.png
Stone Soup
Tech Group: Starting
Rarity: Rare
Chance to Appear: 2.2%

Add stones to your meals to keep your people from being pushed in combat or by wind.
— Kainga Encyclopedia

Stone Soup prevents you units from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by Beasts.

  • Prerequisites: None
  • Effects:
Tech Passive Stone Soup.png Stone Soup: Add stones to your meals to keep your people from being pushed in combat or by wind.


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Flathead Bridles

Tech Passive Flathead Bridles.png
Flathead Bridles
Karma Cost:5
Tech Group: Group 5
Rarity: Common
Chance to Appear: 4.4%

Allow you to control Flatheads to make them dig up the soil and create Clay.
— Kainga Encyclopedia

Flathead Bridles add a button to the selection UI of a tamed Flatheads, letting you manually have them dig up Clay wherever they happen to be standing.

  • Prerequisites: None
  • Effects:
Symbol Clay.png Materials Produced (Clay): This Passive technology enables a unit or structure to produce Clay.
Tech Passive Flathead Bridles.png Flathead Bridles: Allow you to control Flatheads to make them dig up the soil and create Clay.


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Totano Bridles

Tech Passive Totano Bridles.png
Totano Bridles
Karma Cost:5
Tech Group: Group 5
Rarity: Common
Chance to Appear: 4.4%

Allow you to control Totanos to make them shake seeds and sprout resoueces.
— Kainga Encyclopedia

Totano Bridles add a button to the selection UI of a tamed Totano, letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout Bamboo, Reeds, or trees.

  • Prerequisites: None
  • Effects:
Tech Passive Totano Bridles.png Totano Bridles: Allow you to control Totanos to make them shake seeds and sprout resoueces.


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Bricks Focus

Tech Passive Bricks Focus.png
Bricks Focus
Karma Cost:3
Tech Group: Starting
Rarity: Rare
Chance to Appear: 2.5%

Replace all Clay construction Materials with Bricks.
— Kainga Encyclopedia

Bricks Focus causes all Clay used in construction to be replaced with Bricks. This does not include Clay used for production (such as the Ceramics Production attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.

Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.

  • Prerequisites: Bricks Production
  • Effects:
Tech Passive Bricks Focus.png Adobe Brick Upgrade: Replace all Clay construction Materials with Bricks.


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Lightfootedness

Tech Passive Lightfootedness.png
Lightfootedness
Karma Cost:5
Tech Group: Group 1
Rarity: Legendary
Chance to Appear: 1.2%

Units will not alert Beasts or other towns they pass by.
— Kainga Encyclopedia

Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes Beasts and hostile units to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units.

  • Prerequisites: None
  • Effects:
Tech Passive Lightfootedness.png Lightfootedness: Units will not alert Beasts or other towns they pass by.


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Lotus Hooks

Tech Passive Lotus Hooks.png
Lotus Hooks
Karma Cost:6
Tech Group: Group 1
Rarity: Rare
Chance to Appear: 1.5%

Boats will collect Lotus they pass over.
— Kainga Encyclopedia

Lotus Hooks enable you to collect Lotus Fabric more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.

  • Prerequisites: None
  • Effects:
Symbol Lotus Fabric.png Materials Produced (Lotus Fabric): This Passive technology enables a unit or structure to produce Lotus Fabric.
Tech Passive Lotus Hooks.png Lotus Hooks: Boats will collect Lotus they pass over.


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Fish Lures

Tech Passive Fish Lures.png
Fish Lures
Karma Cost:6
Tech Group: Group 2
Rarity: Rare
Chance to Appear: 1.5%

Boats will collect Fish they pass over.
— Kainga Encyclopedia

Fish Lures cause any boats that travel over fish in the water to pick them up as Food. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.

  • Prerequisites: None
  • Effects:
Symbol Food.png Materials Produced (Food): This Passive technology enables a unit or structure to produce Food.
Tech Passive Fish Lures.png Fish Lures: Boats will collect Fish they pass over.
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.


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Urban Planning

Solid Planks

Tech Passive Solid Planks.png
Solid Planks
Karma Cost:3
Tech Group: Group 2
Rarity: Rare
Chance to Appear: 2.5%

Replace all Clay construction Materials with wood Planks but decrease house fire protection.
— Kainga Encyclopedia

Solid Planks causes all Clay used in construction to be replaced with Planks. Structures that use Planks instead of Clay will have weaker resistance to damage to fire, but may be easier to build since Planks are much easier to source in certain situations.

Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.

  • Prerequisites: None
  • Effects:
Tech Passive Solid Planks.png Solid Planks: Replace all Clay construction Materials with Planks, which must be crafted.


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Sturdy Planks

Tech Passive Sturdy Planks.png
Sturdy Planks
Karma Cost:3
Tech Group: Group 2
Rarity: Rare
Chance to Appear: 2.5%

Replace all Logs construction Materials with wood Planks and increase house snow protection.
— Kainga Encyclopedia

Sturdy Planks causes all Logs used in construction to be replaced with Planks. Structures that use Planks instead of Logs will have stronger resistance against collapsing due to snowfall.

Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.

  • Prerequisites: None
  • Effects:
Tech Passive Sturdy Planks.png Sturdy Planks: Replace all Logs construction Materials requirements with Planks, which must be crafted.


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Light Planks

Tech Passive Light Planks.png
Light Planks
Karma Cost:3
Tech Group: Group 2
Rarity: Rare
Chance to Appear: 2.5%

Replace all Reeds construction Materials with wood Planks and increase your house fire protection.
— Kainga Encyclopedia

Light Planks causes all Reeds used in construction to be replaced with Planks. Structures that use Planks instead of Reeds will have stronger resistance against catching fire.

Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.

  • Prerequisites: None
  • Effects:
Tech Passive Light Planks.png Light Planks: Replace all Reeds construction Materials requirements with Planks, which must be crafted.


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Hollow Bricks

Tech Passive Hollow Bricks.png
Hollow Bricks
Karma Cost:5
Tech Group: Group 3
Rarity: Rare
Chance to Appear: 2.5%

Replace all Bricks construction Materials with Ceramics but your houses become vulnerable to wind damage.
— Kainga Encyclopedia

Hollow Bricks causes all Bricks used in construction to be replaced with Ceramics. Structures that use Ceramics instead of Bricks will have weaker resistance against collapsing due to wind.

Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.

  • Prerequisites: None
  • Effects:
Tech Passive Hollow Bricks.png Hollow Bricks: Replace all Bricks construction Materials requirements with Ceramics.


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Stone Focus

Tech Passive Stone Focus.png
Stone Focus
Karma Cost:3
Tech Group: Group 3
Rarity: Rare
Chance to Appear: 2.5%

Replace all Logs construction Materials with Bricks and increase house fire protection.
— Kainga Encyclopedia

Stone Focus causes all Logs used in construction to be replaced with Briks. Structures that use Bricks instead of Logs will have stronger resistance against catching fire.

Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.

  • Prerequisites: None
  • Effects:
Tech Passive Stone Focus.png Stone Focus: Replace all Logs construction Materials requirements with Bricks.


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Stilt Foundations

Spectral Units

TechGroup Protection.svg Protection

Protection technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).

Windmill

Tech Protection Windmill.png
Windmill
Health: 400
Builders: 5
Karma Cost:2
Rarity:Rare
Chance to Appear:7.6%
Single Use: Yes

A tall sail-tower to push clouds away, protecting your town.
— Kainga Encyclopedia

A windmill will activate when any clouds form (such as for the Rainstorm or Snowfall Events), pushing them away from your town. A Windmill can only affect one cloud formation at a time, however.

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material) Fabric (Material) Logs (Material) Logs (Material) Bamboo (Material) Bamboo (Material) Clay (Material) Reeds (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties: None

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Well

Tech Protection Well.png
Well
Health:
Builders: 3
Tech Group:Starting
Rarity:Rare
Chance to Appear:7.6%
Single Use: Yes

A deep well that produces water to fight fires.
— Kainga Encyclopedia

A Well enables Braves to quickly and easily fight fires. It is most useful when combating the Fire Season Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Fire.svg Firefighting: A source of water to fight fires with.
  • Unique Combinations:
Well (Protection Technology) + Canal (Development Technology) = Irrigation (Unique Technology)

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Shaduf

Tech Protection Shaduf.png
Shaduf
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:12.8%
Single Use: No

A Bamboo mechanism to access water to fight fires.
— Kainga Encyclopedia

Shadufs enable Braves to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves!

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Symbol Fire.svg Firefighting: A source of water to fight fires with.
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.

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Rain Collector

Tech Protection Rain Collector.png
Rain Collector
Health: 150
Builders: 1
Karma Cost:2
Tech Group:Starting
Rarity:Rare
Chance to Appear:8.9%
Single Use: No

Store rain water to fight fires.
— Kainga Encyclopedia

Rain Collectors will fill with water when rained on, giving your Braves a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Symbol Fire.svg Firefighting: A source of water to fight fires with.
Icon Bonus Quench Soil.png Quench Soil: Nearby soil becomes fertile when water is full.

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Cliff Awning

Tech Protection Cliff Awning.png
Cliff Awning
Health: 150
Builders: 2
Karma Cost:1
Tech Group:Group 1
Rarity:Rare
Chance to Appear:8.9%
Single Use: No

Attaches to a cliffside and protects whatever's below from the elements.
— Kainga Encyclopedia

Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials.

  • Prerequisites: None
  • Build Materials: Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Inside Cliff
  • Footprint: 2x2
  • Properties:
Icon Bonus Rainproof.png Rainproof: Roof fully protects against rain.
Icon Placement Inside Cliff.svg Placed Inside Cliff: Can only be placed along a cliff face.
  • Unique Combinations:
Cliff Awning (Protection Technology) + Frilled House (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Clay Spire House (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Embedded Home (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Isolated Home (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Clay Huts (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Thatched Huts (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Log Tents (Shelter Technology) = Round Umbrella (Unique Technology)

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Cloud Popper

Tech Protection Cloud Popper.png
Cloud Popper
Health: 100
Builders: 2
Karma Cost:2
Tech Group:Group 1
Rarity:Epic
Chance to Appear:6.4%
Single Use: Yes

A balloon that destroys clouds it comes in contact with high in the sky.
— Kainga Encyclopedia

Cloud Poppers are able to completely destroy any cloud that comes near it, subject to wind direction. However, each Cloud Popper is single-use and must be rebuilt after popping a cloud.

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 3x3
  • Properties: None

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Jar of Amnesia

Tech Protection Jar of Amnesia.png
Jar of Amnesia
Health: 10
Builders: 2
Karma Cost:5
Rarity:Legendary
Chance to Appear:3.8%
Single Use: Yes

When broken, fills the area with powerful amnesia ending combat and animosity and causing everyone to return home.
— Kainga Encyclopedia

A Jar of Amnesia is a powerful defensive structure that will immediately end combat and force all units to return to their home Hearth. Of particular note, this applies to both friendly and hostile units, so be careful when placing the Jar so as to minimize disruptions in production.

Units equipped with Warding Headbands are immune to the effects of a Jar of Amnesia.

  • Prerequisites: None
  • Build Materials: Ceramics (Material) Ceramics (Material) Ceramics (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Bonus Amnesia.png Amnesia: This powerful gas causes everyone in the area to forget what they are doing and return to their home towns.

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Isolation Tower

Tech Protection Isolation Tower.png
Isolation Tower
Health: 1000
Builders: 1
Karma Cost:3
Rarity:Rare
Chance to Appear:7.6%
Single Use: Yes

A tall tower to keep your Thinker away from harm and give them some peace and quiet.
— Kainga Encyclopedia

An Isolation Tower protects any Thinker that cloisters themselves inside, even from area-of-effect damage such as grenades or ranged attacks like bows or rifles. Thinkers are still vulnerable to natural effects such as wind or fire, however. Any friendly Thinker can reside inside an Isolation Tower, including rescued Thinkers or Thinkers from befriended villages.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Bricks (Material) Bricks (Material) Bricks (Material) Bricks (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 3x3
  • Properties: None

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Water Syphon

Tech Protection Water Syphon.png
Water Syphon
Health: 50
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:8.9%
Single Use: No

Add a convenient tap into Trunkwoods and cacti for easy access to water.
— Kainga Encyclopedia

Water Syphons allow Braves to collect water from Trunkwoods and cacti, which is extremely useful on the Flatlands because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water.

  • Prerequisites: Flatlands (Biome)
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Trunkwood or Cactus
  • Footprint: 2x2
  • Properties:
Symbol Fire.svg Firefighting: A source of water to fight fires with.
Icon Placement Trunkwood or Cactus.svg Placed on Trunkwood or Cactus: Can only be placed on a Trunkwood or living cactus.

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Town Walls

Tech Protection Town Walls.png
Town Walls
Health: 400
Builders: 2
Karma Cost:5
Tech Group:Group 2
Rarity:Common
Chance to Appear:11.5%
Single Use: No

A wall that can keep your enemies out of your town.
— Kainga Encyclopedia

Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain Beasts or your Thinker, or may be used to prevent your Braves from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain.

  • Prerequisites: None
  • Build Materials: Bricks (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 1x2
  • Properties:
Icon Bonus Has Variants.png Has Variants: Contains multiple variants (press Ctrl to swap between them).
Icon Footprint 2x2.svg Alternate Footprint (2x2): One or more variants of this technology has a foorprint of 2x2 instead of the default footprint.

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Lightning Totem

Tech Protection Lightning Totem.png
Lightning Totem
Health: 500
Builders: 3
Karma Cost:4
Tech Group:Group 1
Rarity:Epic
Chance to Appear:7.6%
Single Use: No

Absorbs lightning strikes, protecting your town from fires.
— Kainga Encyclopedia

Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any unit that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage!

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Tech Protection Lightning Totem.png Absorbs Lightning: Absorbs lightning strikes, protecting your town from fires.

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Warding Lanterns

Tech Protection Warding Lanterns.png
Warding Lanterns
Health: 500
Builders: 3
Karma Cost:6
Tech Group:Group 3
Rarity:Rare
Chance to Appear:7.6%
Single Use: No

Block ghosts of the dark from appearing near this lantern.
— Kainga Encyclopedia

Warding Lanterns prevent any ghosts that spawn during the Night of the Dead Event from approaching. Placement of your Totems to account for future Lanterns helps prevent the ghosts from approaching your village at all.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Fabric (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Resource Totem
  • Footprint: 2x2
  • Properties:
Icon Bonus Next Generation.png Ghost Warding: No ghosts can approach this structure or spawn within its radius.
Icon Placement Resource Totem.svg Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.

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TechGroup Movement.svg Movement

Movement technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.

Canoe Dock

Tech Movement Canoe Dock.png
Canoe Dock
Health: 300
Builders: 6
Tech Group:Group 5
Rarity:Common
Chance to Appear:6.8%
Single Use: Yes

A 2-person boat made from a log, arguably the best form of transportation in the water.
— Kainga Encyclopedia

Canoe Docks enable your Braves to produce Canoes. Since Canoes are capable of carrying two passengers, this can make it ideal to send your Thinker away from your village with a protector along with them.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Logs (Material)
  • Produces: Canoe (Unit)
  • Special Placement: Water
  • Footprint: 2x4
  • Properties:
Icon Placement Water.svg Placed in Water: Can only be placed on water.

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Totora Dock

Tech Movement Totora Dock.png
Totora Dock
Health: 300
Builders: 6
Tech Group:Group 5
Rarity:Common
Chance to Appear:6.8%
Single Use: Yes

A slow but cheap oat, with just 1 tuft of Reeds, 1 person can take to the seas.
— Kainga Encyclopedia

A Totora Dock produces Totora, small 1-Unit boats. While not as versatile as other boat Units, Totora are much cheaper to produce and produce more quickly.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Reeds (Material)
  • Produces: Totora (Unit)
  • Special Placement: Water
  • Footprint: 2x4
  • Properties:
Icon Placement Water.svg Placed in Water: Can only be placed on water.
  • Unique Combinations:
Totora Dock (Movement Technology) + Baskets (Passive Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Bamboo Focus (Passive Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Thatched Longhouse (Shelter Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Sprout House (Shelter Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Potted Bamboo (Resources Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Sprout Shades (Resources Technology) = Coracle Dock (Unique Technology)
Burial Mound (Development Technology) + Totora Dock (Movement Technology) = Funeral Boat (Unique Technology)

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Sampan Dock

Dragon Boat Dock

Platform

Bridge

Stilt Pads

Stilt Elevations

Mud Arches

Overhang

Tech Movement Overhang.png
Overhang
Health: 500
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:5.4%
Single Use: No

Build into the cliff walls off the ground.
— Kainga Encyclopedia

Overhangs can be used to increase the amount of buildable land in your territory by expanding off the edges of cliffs.

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 2x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Unique Combinations:
Overhang (Movement Technology) + Frilled House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rotunda (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rattan Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Embedded Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Isolated Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Thatched Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Clay Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Snow Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Burial Mound (Development Technology) = Cliff Coffins (Unique Technology)

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Elevator

Bamboo Ladder

Climbing Pole

Gokstad Corsair

Landbarge

Drawbridge

Lanna Balloon Dock

Passarolla Balloon Platform

Rickshaw

Pillar Paths

TechGroup Combat.svg Combat

Combat technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).

Archery Range

Barracks

Spear Laager

Rifle Casern

Temple

Stable

Swordsmith

Bowyer

Powderstack

Spearsmith

Whiptwister

Library

Disguised Gift

Grenadier Calefactor

Tech Combat Grenadier Calefactor.png
Grenadier Calefactor
Health: 300
Builders: 6
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:4.3%
Single Use: Yes

Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
— Kainga Encyclopedia

Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Grenadier (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.png
  • Unique Combinations:
Grenadier Calefactor (Combat Technology) + Firetower Hearth (Development Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Enchanted Firejars (Passive Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Walker Firebombs (Beast Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Warding Apiary (Development Technology) = Bee Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Towering Bee-boxes (Unique Technology) = Bee Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Ceramic Workshop (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Ceramics Production (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Glassblower Dome (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Snail Bridles (Passive Technology) = Acid Bombs (Unique Technology)

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Grenade Wright

Tech Combat Grenade Wright.png
Grenade Wright
Health: 200
Builders: 2
Karma Cost:2
Tech Group:Group 5
Rarity:Rare
Chance to Appear:5.2%
Single Use: No

Produces Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia

Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Grenadier (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Unique Combinations:
Grenade Wright (Combat Technology) + Firetower Hearth (Development Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Enchanted Firejars (Passive Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Walker Firebombs (Beast Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Warding Apiary (Development Technology) = Beebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Towering Bee-boxes (Unique Technology) = Beebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Ceramic Workshop (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Ceramics Production (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Glassblower Dome (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Snail Bridles (Passive Technology) = Acidbomb Wright (Unique Technology)

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Reefshot

Seamine

TechGroup Festival.svg Festival

Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.

Log Bonfire

Menhir

Boardwalk Arena

Skypole

Bonfire

Feast

Arena Tower

Wood Landmark

Fabric Lanterns

Bowrider

Frillbarge

Escape Sandsail

Royal Walker Carriage

Escape Balloon

Escape Rickshaw

Ceramic Tower

Snail Beckon

Flotsam Arena

Feasting Stew

Healing Coffer

Bannered Grove

Incense Memorial

Smoke Tower

Sky Lines

Water Bomb

Clay Fountain

Celebratory Firework

Skylamp Festival

Boardgame Challenge

Monument

Stone Chariot

Beast Spirit House

Buried Ruins

Stone Pyramid

Blessed Scaffolding

Resonant Panflute

Resurrection Totem

Skytrade Festival

Bamboo Telescope

TechGroup Unique.svg Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. (This is reflected below as a 0% Chance to Appear.) Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

Fertilized Crops

Tech Unique Fertilized Crops.png
Fertilized Crops
Health: 50
Builders: 1
Karma Cost:6
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Crop costs are replaced with Blastpowder but grow almost instantly.
— Kainga Encyclopedia

Fertilized Crops shares many of its proeprties with its parent Technology, the Crop Row, with two notable exceptions. First, it is built with and consumes Blastpowder instead of Reeds; and second, its speed of growth is exponentially (one could say explosively) faster.

  • Prerequisites: None
  • Build Materials: Blastpowder (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Grass
  • Footprint: 1x4
  • Properties:
Icon Placement Grass.svg Placed on Grass: Can only be placed on green grass tiles.
Tech Unique Fertilized Crops.png Fertilized Crops: Crop costs are replaced with Blastpowder but grow almost instantly.
  • Combinations to Discover:
Crop Row (Food Technology) + Blastpowder Distillery (Resources Technology) = Fertilized Crops (Unique Technology)
Crop Row (Food Technology) + Blastpowder Boiler (Resources Technology) = Fertilized Crops (Unique Technology)

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Focused Colporteur

Tech Unique Focused Colporteur.png
Focused Colporteur
Health: 300
Builders: 1
Karma Cost:4
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
— Kainga Encyclopedia

Unlike its parent Technology, the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Random Resource (Material) (chosen)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: Symbol None.png
  • Unique Combinations:
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Colporteur (Resources Technology) + Paper Workshop (Resources Technology) = Focused Colporteur (Unique Technology)

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Stairs

Fishing Dock

Muddy Canal

Irrigation

Coracle Dock

Petrified Wood Clay Pit

Efficient Clay Pit

Raised Paddy

Raised Reed Field

Fish Pie

Round Umbrella

Pear Pie

Plank Axes

Plank Bridge

Acid Bombs

Tech Unique Acid Bombs.png
Acid Bombs
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Acid Bombers. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Ceramics (Material) Ceramics (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Acid Bomber (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.png
  • Combinations to Discover:
Grenadier Calefactor (Combat Technology) + Ceramic Workshop (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Ceramics Production (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Glassblower Dome (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Snail Bridles (Passive Technology) = Acid Bombs (Unique Technology)

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Fire Bombs

Tech Unique Fire Bombs.png
Fire Bombs
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

Grenadiers throw firebombs that do low damage but spread destruction.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Fire Bombers. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Fire Bomber (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.png
  • Combinations to Discover:
Grenadier Calefactor (Combat Technology) + Firetower Hearth (Development Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Enchanted Firejars (Passive Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Walker Firebombs (Beast Technology) = Fire Bombs (Unique Technology)

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Bee Bombs

Tech Unique Bee Bombs.png
Bee Bombs
Health: 300
Builders: 6
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

Grenadiers throw jars of bees that do low damage but spread panic.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Bee Bombers. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Bee Bomber (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: Symbol None.png
  • Combinations to Discover:
Grenadier Calefactor (Combat Technology) + Warding Apiary (Development Technology) = Bee Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Towering Bee-boxes (Unique Technology) = Bee Bombs (Unique Technology)

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Longbow Archery

Axe Barracks

Shield Barracks

Specific Foraging Hut

Tech Unique Specific Foraging Hut.png
Specific Foraging Hut
Health: 300
Builders: 1
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: Yes

A hermit's hut that scavenges for food and one chosen resource.
— Kainga Encyclopedia

Unlike the Foraging Hut, the Specific Foraging Hut produces Food and any one specific resource chosen by the player. All other features and properties remain the same.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Random Resource (Material) (chosen)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Tech Food Foraging Hut.png Natural Boost: Production increases based on how many unharvested resources are nearby.
  • Combinations to Discover:
Foraging Hut (Food Technology) + Canvas Press (Resources Technology) = Specific Foraging Hut (Unique Technology)
Foraging Hut (Food Technology) + Paper Workshop (Resources Technology) = Specific Foraging Hut (Unique Technology)

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Foraging

Tech Unique Foraging.png
Foraging
Health: n/a
Builders: n/a
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Braves spawned from houses sometimes spawn holding a random resource.
— Kainga Encyclopedia

In addition to the properties of its parent technology, Foraging causes Braves to have a small chance of spawning with a random resource as well.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: Random Resource (Material)
  • Special Placement: None
  • Footprint: None
  • Properties:
Tech Unique Foraging.png Foraging: Braves spawned from houses sometimes spawn holding a random resource.
  • Combinations to Discover:
Isolated Home (Shelter Technology) + Foraging Hut (Food Technology) = Foraging (Unique Technology)

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Furnace Elevator

Windmill Elevator

Furnace Drawbridge

Windmill Drawbridge

E-Fish-ency

Hermitage

Shieldsmith

Axesmith

Longbow Bowyer

Acidbomb Wright

Tech Unique Acidbomb Wright.png
Acidbomb Wright
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Produces Acid Bombers from Ceramics in a house attachment.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Acid Bombers. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Ceramics (Material)
  • Produces: Acid Bomber (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Grenade Wright (Combat Technology) + Ceramic Workshop (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Ceramics Production (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Glassblower Dome (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Snail Bridles (Passive Technology) = Acidbomb Wright (Unique Technology)

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Beebomb Wright

Tech Unique Beebomb Wright.png
Beebomb Wright
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Produces Bee Bombers from Blastpowder in a house attachment.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Bee Bombers. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Bee Bomber (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Grenade Wright (Combat Technology) + Warding Apiary (Development Technology) = Beebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Towering Bee-boxes (Unique Technology) = Beebomb Wright (Unique Technology)

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Firebomb Wright

Tech Unique Firebomb Wright.png
Firebomb Wright
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Produces Firebomb Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Fire Bombers. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Fire Bomber (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Grenade Wright (Combat Technology) + Firetower Hearth (Development Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Enchanted Firejars (Passive Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Walker Firebombs (Beast Technology) = Firebomb Wright (Unique Technology)

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Brick Pie Oven

Ceramics Carver

Covered Fishing Tower

Speedy Beast Incense Emitter

Stone Arches

Towering Bee-boxes

Bardiche

Incense Recepticle

Firelance Rifles

Whitebarrel Rifles

Halberdier Garrison

Incense Chapel

Frilled Overhang

Tech Unique Frilled Overhang.png
Frilled Overhang
Health: 500
Builders: 1
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

A round overhang that automatically connects to nearby access points.
— Kainga Encyclopedia

Similarly to the Overhang, the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 2x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Combinations to Discover:
Overhang (Movement Technology) + Frilled House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rotunda (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rattan Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Embedded Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Isolated Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Thatched Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Clay Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Snow Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)

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Climbing Mushroom Log

Combat Memorial

Cliff Coffins

Funeral Boat

Buckets of Fish

TechGroup Other.svg Other

The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.

Campfire Hearth

Tech Other Campfire Hearth.png
Campfire Hearth
Health:
Builders: 8
Tech Group:Starting
Rarity:Common
Single Use: Yes

The center of every village, the Campfire is more than a pile of wood: it's a symbol of your entire civilization.
— Kainga Encyclopedia

The Campfire Hearth is the first structure that can be built during any given Challenge. It must be placed before anything else, and its radius makes up your initial territory claimed. It is recommended to place the Campfire Hearth in a location dense with resources.

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Tech Other ResourceTotem.png Claim Land: This structure enables Braves to build on land and harvest resources within its radius.

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Resource Totem

Tech Other ResourceTotem.png
Resource Totem
Health: Unknown
Builders: 4
Tech Group:Starting
Rarity:Common
Single Use: No

Claim resources around the totem for your village. However, each totem increases the world Ante!
— Kainga Encyclopedia

Resource Totems are used to claim land (and the resources on that land) within a fixed radius. This is important because the Campfire Hearth's range is limited, and Braves won't automatically use resources outside of the claimed land area.

Notably, each Resource Totem built increases the world Ante by 1, increasing the frequency and intensity of events.

  • Prerequisites: Campfire Hearth (Other Technology)
  • Build Materials: None
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 1x1
  • Properties:
Tech Other ResourceTotem.png Claim Land: This structure enables Braves to build on land and harvest resources within its radius.
Symbol Ante.png Raising the Stakes: Each Resource Totem built increases the world Ante by 1.

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Karma Shop

Tech Other Karma Shop.png
Karma Shop
Health: Unknown
Builders: 2
Tech Group:n/a
Rarity:Common
Single Use: Yes

A store run by the mysterious Scrollkeepers, able to bring Technology from the Skyloft into the belowlands.
— Kainga Encyclopedia

The Karma Shop is a multi-purpose structure that isn't selected to build by the player. During most Challenges, it is already built, and the Shop will open (staffed by a Scrollkeeper) at after a certain amount of time has elapsed. It can also be the subject of an optional objective, requiring the player to rebuild the Karma Shop before it can be used.

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material) Chosen Roof (Material) Bricks (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x4
  • Properties:
Tech Other Karma Shop.png Karma Shop: A Thinker may purchase one of three Technologies made available at this structure in the belowlands.

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