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{{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}}
{{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}}
'''Technologies''' form the core of a town. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration.
'''Technologies''' form the core of a civilization. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration.
 
If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt.
 
== [[File:Icon Lock.png|32px|middle|link=]] Unlocking Technologies ==
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the [[Other Locations#Skyloft|Skyloft]] by spending Karma accrued by completing [[Challenges]]. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a [[Quests|Quest]].
 
Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.


== [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies ==
== [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies ==
{| style="width:100%"
[[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]]
| [[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]]
Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.
Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.


Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map.
Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[Technologies/Shelter#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[Technologies/Resources#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.
|}
{{clr}}


== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
=== [[File:TechGroup Shelter.png|24px|middle|link=]] Shelter ===
=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast ===
'''Shelter''' technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce.
'''Beast''' Technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies/Food#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
==== Clay Huts ====
{{TechInfo
| image=Tech Shelter ClayHuts.png
| tech=Clay Huts
| group=Starting
| chance=4.3
| encyclopedia=A basic hut made from Clay that can help get your town growing quickly.
| desc=Clay Huts are a basic Shelter that can be useful to kick-start a town. Because of its Eagerness property, getting a reliable food supply is less of an immediate priority. However, Clay Huts are vulnerable to almost all weather, don't provide very much population, and can't use attachments.
| mats=[[File:Symbol Clay.png|middle|24px|link=Materials#Clay]] ×2
| consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +2.png|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Eagerness.png|32px]] {{!}}{{!}} '''Eagerness:''' First [[Units#Brave|Brave]] often requires no [[Materials#Food|Food]].
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|fire=Half
|wind=Half
}}
}}
==== Thatched Huts ====
{{TechInfo
| image=Tech Shelter ThatchedHuts.png
| tech=Thatched Huts
| group=Starting
| chance=4.3
| encyclopedia=Huts made from Reeds that allow for rapid population growth.
| desc=Thatched Huts can be useful because they are cheap to build (assuming [[Materials#Reeds|Reeds]] are in abundance) and occasionally Brave production is free. They are, however, very vulnerable to fires.
| mats=[[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]] &times;2
| consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +2.png|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus RandomlyFree.png|32px]] {{!}}{{!}} '''Randomly Free:''' Spawning [[Units#Brave|Braves]] occasionally costs no resources.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|rain=Half
|snow=Half
}}
}}
 
==== Log Tents ====
{{TechInfo
| image=Tech Shelter LogTents.png
| tech=Log Tents
| group=Starting
| chance=3.2
| encyclopedia=Tents made with logs and provide sharpened axes.
| desc=Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the [[Technologies#Sharpened Axes|Sharpened Axes]] passive Technology, which can be very beneficial for warring villages.
| mats=[[File:Symbol Logs.png|middle|24px|link=Materials#Logs]] [[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]]
| consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +2.png|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
{{!}}-
{{!}} [[File:Tech Passive SharpenedAxes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Provides the [[Technologies#Sharpened Axes|Sharpened Axes]] passive Technology for free.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|fire=Half
|rain=Half
|snow=Half
}}
}}
 
==== Rotunda ====
{{TechInfo
| image=Tech Shelter Rotunda.png
| tech=Rotunda
| health=200
| builders=5
| group=Starting
| rarity=Epic
| chance=1
| encyclopedia=A sphere house that can release water to fertilize dry land.
| desc=Rotunda houses can store rainwater on their roof (once rained on) and create fertilized land around them. This is particularly helpful in Biomes with limited fertile soil, such as the Flatlands.
| mats=[[File:Symbol Bamboo.png|middle|24px|link=Materials#Bamboo]] [[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]] [[File:Symbol Clay.png|middle|24px|link=Materials#Clay]]
| consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| footp=[[File:Icon Footprint 4x4 Diamond.png|24px|middle|link=]]
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Reservoir.png|32px]] {{!}}{{!}} '''Reservoir:''' Capture rain and release it to fertilize the soil around you.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|fire=Full
|rain=Full
|wind=Full
}}
}}
 
==== Haken House ====
{{TechInfo
| image=Tech Shelter HakenHouse.png
| tech=Haken House
| health=200
| builders=4
| group=Starting
| rarity=Legendary
| chance=1
| encyclopedia=A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
| desc=Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, [[Materials#Food|Fish]]. When placed with their back against water, Haken Houses will ''not'' produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.
| mats=[[File:Symbol Logs.png|middle|24px|link=Materials#Logs]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]]
| consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Net:''' Periodically capture fish when placed near the water but no longer produces Braves.
{{!}}-
{{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
{{Resistances
|rain=Full
|snow=Full
}}
}}
 
==== Lamba House ====
{{TechInfo
| image=Tech Shelter LambaHouse.png
| tech=Lamba House
| health=300
| builders=5
| rarity=Legendary
| chance=1
| encyclopedia=A strong stilted house protected from almost all the elements.
| desc=Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.
| mats=[[File:Symbol Bamboo.png|middle|24px|link=Materials#Bamboo]] [[File:Symbol Logs.png|middle|24px|link=Materials#Logs]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]]
| consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| footp=[[File:Icon Footprint 4x4 Diamond.png|24px|middle|link=]]
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Multi-Storey:''' Houses can still be used while flooded.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| snow=Full
}}
}}
 
==== Sprout House ====
 
==== Rattan Home ====
 
==== Tiwa House ====
 
==== Embedded Home ====
 
==== Sturdy House ====
 
==== Isolated Home ====
 
==== Thatched Multi-story House ====
 
==== Thatched Spire House ====
 
==== Clay Tower House ====
 
==== Clay Spire House ====
 
==== Sturdy Tower House ====
 
==== Snow Spire House ====
 
==== Thatched Longhouse ====
 
==== Clay Housing Compound ====


==== Wood Longhouse ====
For a list of Beast Technologies, see [[Technologies/Beast]].


==== Thatched Mansion ====
=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
'''Combat''' Technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).


==== Clay Manor ====
For a full list of Combat Technologies, see [[Technologies/Combat]].


==== Potala Mansion ====
=== [[File:TechGroup Development.svg|24px|middle|link=]] Development ===
'''Development''' Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.


==== Alkazar Homestead ====
For a list of Development Technologies, see [[Technologies/Development]].


==== Frilled House ====
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies/Other#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.


==== Tressed Farmhouse ====
For a full list of Festivals, see [[Technologies/Festival]].


==== Gassho Estate House ====
=== [[File:TechGroup Food.svg|24px|middle|link=]] Food ===
'''Food''' Technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].


==== Vrisk House ====
For a list of Food Technologies, please see [[Technologies/Food]].


==== Karamana Houseboat ====
=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
'''Movement''' Technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.


==== ???? ====
For a full list of Movement Technologies, see [[Technologies/Movement]].


==== Ringhouse ====
=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.


==== Tulou Townhouse ====
For a list of Passive Technologies, see [[Technologies/Passive]].


==== Kiva Burrowed House ====
=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
'''Protection''' Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).


=== [[File:TechGroup Food.png|24px|middle|link=]] Food ===
For a list of Protection Technologies, see [[Technologies/Protection]].


=== [[File:TechGroup Resources.png|24px|middle|link=]] Resources ===
=== [[File:TechGroup Resources.svg|24px|middle|link=]] Resources ===
'''Resources''' Technologies allow you to build structures that produce [[Materials]]. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.


=== [[File:TechGroup Development.png|24px|middle|link=]] Development ===
For a list of Resources Technologies, see [[Technologies/Resources]].


=== [[File:TechGroup Beast.png|24px|middle|link=]] Beast ===
=== [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter ===
'''Shelter''' Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.


=== [[File:TechGroup Passive.png|24px|middle|link=]] Passive ===
For a list of Shelter Technologies, please see [[Technologies/Shelter]].
==== Sharpened Axes ====
{{PassiveTechInfo
| image=Tech Passive SharpenedAxes.png
| tech=Sharpened Axes
| karma=3
| group=Group 1
| rarity=Epic
| chance=1.9
| encyclopedia=Doubles Braves' damage and chopping speed.
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Passive SharpenedAxes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed.
{{!}}}
}}


=== [[File:TechGroup Protection.png|24px|middle|link=]] Protection ===
=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.


=== [[File:TechGroup Movement.png|24px|middle|link=]] Movement ===
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.


=== [[File:TechGroup Combat.png|24px|middle|link=]] Combat ===
For a list of Unique technologies, please see [[Technologies/Unique]].


=== [[File:TechGroup Festival.png|24px|middle|link=]] Festival ===
=== [[File:TechGroup Other.svg|24px|middle|link=]] Other ===
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.


=== [[File:TechGroup Unique.png|24px|middle|link=]] Unique ===
For a list of Other technologies, see [[Technologies/Other]].

Latest revision as of 19:23, 13 October 2024

The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia

Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.

If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt.

Icon Lock.png Unlocking Technologies

Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.

Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.

Icon Inspiration.png Discovering Technologies

Inspiration floating on Terraces.

Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.

Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.


Symbol Idea.png Types of Technologies

TechGroup Beast.svg Beast

Beast Technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.

For a list of Beast Technologies, see Technologies/Beast.

TechGroup Combat.svg Combat

Combat Technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).

For a full list of Combat Technologies, see Technologies/Combat.

TechGroup Development.svg Development

Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.

For a list of Development Technologies, see Technologies/Development.

TechGroup Festival.svg Festival

Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.

For a full list of Festivals, see Technologies/Festival.

TechGroup Food.svg Food

Food Technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.

For a list of Food Technologies, please see Technologies/Food.

TechGroup Movement.svg Movement

Movement Technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.

For a full list of Movement Technologies, see Technologies/Movement.

TechGroup Passive.svg Passive

Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.

For a list of Passive Technologies, see Technologies/Passive.

TechGroup Protection.svg Protection

Protection Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).

For a list of Protection Technologies, see Technologies/Protection.

TechGroup Resources.svg Resources

Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.

For a list of Resources Technologies, see Technologies/Resources.

TechGroup Shelter.svg Shelter

Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.

For a list of Shelter Technologies, please see Technologies/Shelter.

TechGroup Unique.svg Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

For a list of Unique technologies, please see Technologies/Unique.

TechGroup Other.svg Other

The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.

For a list of Other technologies, see Technologies/Other.