Technologies/Protection: Difference between revisions
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{{Alphabet TOC | {{Alphabet TOC | ||
|c=Cliff Awning | |c=Cliff Awning | ||
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}} | }} | ||
= [[File:TechGroup Protection.svg| | = [[File:TechGroup Protection.svg|32px|middle|link=]] Protection = | ||
'''Protection''' [[Technologies]] are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire). | '''Protection''' [[Technologies]] are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire). | ||
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| desc=Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials. | | desc=Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials. | ||
| mats={{Material|Fabric}} | | mats={{Material|Fabric}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain. | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}} | {{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}} | ||
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| builders=1 | | builders=1 | ||
| karma=3 | | karma=3 | ||
| group=Blueprint | |||
| chance=7.6 | | chance=7.6 | ||
| rarity=Rare | | rarity=Rare | ||
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| builders=2 | | builders=2 | ||
| karma=5 | | karma=5 | ||
| group=Blueprint | |||
| chance=3.8 | | chance=3.8 | ||
| rarity=Legendary | | rarity=Legendary | ||
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Units equipped with [[Technologies/Passive#Warding Headbands|Warding Headbands]] are immune to the effects of a Jar of Amnesia. | Units equipped with [[Technologies/Passive#Warding Headbands|Warding Headbands]] are immune to the effects of a Jar of Amnesia. | ||
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Ceramics}} | | mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Ceramics}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Amnesia.png|32px]] {{!}}{{!}} '''Amnesia:''' This powerful gas causes everyone in the area to forget what they are doing and return to their home towns. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Amnesia.png|32px]] {{!}}{{!}} '''Amnesia:''' This powerful gas causes everyone in the area to forget what they are doing and return to their home towns. | ||
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| desc=Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any [[Units|unit]] that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage! | | desc=Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any [[Units|unit]] that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage! | ||
| mats={{Material|Logs}} | | mats={{Material|Logs}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Protection Lightning Totem.png|32px]] {{!}}{{!}} '''Absorbs Lightning:''' Absorbs lightning strikes, protecting your town from fires. | {{!}} style="min-width:32px" {{!}} [[File:Tech Protection Lightning Totem.png|32px]] {{!}}{{!}} '''Absorbs Lightning:''' Absorbs lightning strikes, protecting your town from fires. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}} | {{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}} | ||
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| desc=Rain Collectors will fill with water when rained on, giving your [[Units#Brave|Braves]] a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source. | | desc=Rain Collectors will fill with water when rained on, giving your [[Units#Brave|Braves]] a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source. | ||
| mats={{Material|Clay}} {{Material|Clay}} | | mats={{Material|Clay}} {{Material|Clay}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | ||
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| desc=Shadufs enable [[Units#Brave|Braves]] to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves! | | desc=Shadufs enable [[Units#Brave|Braves]] to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves! | ||
| mats={{Material|Bamboo}} | | mats={{Material|Bamboo}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}} | {{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}} | ||
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| desc=Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain [[Beasts]] or your [[Thinkers|Thinker]], or may be used to prevent your [[Units#Brave|Braves]] from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain. | | desc=Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain [[Beasts]] or your [[Thinkers|Thinker]], or may be used to prevent your [[Units#Brave|Braves]] from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain. | ||
| mats={{Material|Bricks}} | | mats={{Material|Bricks}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Has Variants.png|32px]] {{!}}{{!}} '''Has Variants:''' Contains multiple variants (press Ctrl to swap between them). | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Has Variants.png|32px]] {{!}}{{!}} '''Has Variants:''' Contains multiple variants (press Ctrl to swap between them). | ||
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| desc=Warding Lanterns prevent any [[Units#Ghost|ghosts]] that spawn during the [[Events#Night of the Dead|Night of the Dead]] Event from approaching. Placement of your [[Technologies/Other#Resource Totem|Totems]] to account for future Lanterns helps prevent the ghosts from approaching your village at all. | | desc=Warding Lanterns prevent any [[Units#Ghost|ghosts]] that spawn during the [[Events#Night of the Dead|Night of the Dead]] Event from approaching. Placement of your [[Technologies/Other#Resource Totem|Totems]] to account for future Lanterns helps prevent the ghosts from approaching your village at all. | ||
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}} | | mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Ghost Warding:''' No ghosts can approach this structure or spawn within its radius. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Ghost Warding:''' No ghosts can approach this structure or spawn within its radius. | ||
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| desc=Water Syphons allow [[Units#Brave|Braves]] to collect water from Trunkwoods and cacti, which is extremely useful on the [[Biomes#Flatlands|Flatlands]] because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water. | | desc=Water Syphons allow [[Units#Brave|Braves]] to collect water from Trunkwoods and cacti, which is extremely useful on the [[Biomes#Flatlands|Flatlands]] because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water. | ||
| mats={{Material|Bamboo}} | | mats={{Material|Bamboo}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | ||
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| desc=A Well enables [[Units#Brave|Braves]] to quickly and easily fight fires. It is most useful when combating the [[Events#Fire Season|Fire Season]] Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved. | | desc=A Well enables [[Units#Brave|Braves]] to quickly and easily fight fires. It is most useful when combating the [[Events#Fire Season|Fire Season]] Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved. | ||
| mats={{Material|Logs}} {{Material|Logs}} | | mats={{Material|Logs}} {{Material|Logs}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}} | {{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}} | ||
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| builders=5 | | builders=5 | ||
| karma=2 | | karma=2 | ||
| group=Blueprint | |||
| chance=7.6 | | chance=7.6 | ||
| rarity=Rare | | rarity=Rare | ||
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| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Clay}} {{Material|Reeds}} | | mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Clay}} {{Material|Reeds}} | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}} | {{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}} |
Latest revision as of 00:02, 13 June 2024
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Protection
Protection Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
Cliff Awning
Cliff Awning | |
Health: | 150 |
Builders: | 2 |
Karma Cost: | 1 |
Tech Group: | Group 1 |
Rarity: | Rare |
Chance to Appear: | 8.9% |
Single Use: | No |
Attaches to a cliffside and protects whatever's below from the elements.
— Kainga Encyclopedia
Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials.
Rainproof: Roof fully protects against rain. | |
Placed Inside Cliff: Can only be placed along a cliff face. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Cloud Popper
Cloud Popper | |
Health: | 100 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 1 |
Rarity: | Epic |
Chance to Appear: | 6.4% |
Single Use: | Yes |
A balloon that destroys clouds it comes in contact with high in the sky.
— Kainga Encyclopedia
Cloud Poppers are able to completely destroy any cloud that comes near it, subject to wind direction. However, each Cloud Popper is single-use and must be rebuilt after popping a cloud.
Isolation Tower
Isolation Tower | |
Health: | 1000 |
Builders: | 1 |
Karma Cost: | 3 |
Tech Group: | Blueprint |
Rarity: | Rare |
Chance to Appear: | 7.6% |
Single Use: | Yes |
A tall tower to keep your Thinker away from harm and give them some peace and quiet.
— Kainga Encyclopedia
An Isolation Tower protects any Thinker that cloisters themselves inside, even from area-of-effect damage such as grenades or ranged attacks like bows or rifles. Thinkers are still vulnerable to natural effects such as wind or fire, however. Any friendly Thinker can reside inside an Isolation Tower, including rescued Thinkers or Thinkers from befriended villages.
Jar of Amnesia
Jar of Amnesia | |
Health: | 10 |
Builders: | 2 |
Karma Cost: | 5 |
Tech Group: | Blueprint |
Rarity: | Legendary |
Chance to Appear: | 3.8% |
Single Use: | Yes |
When broken, fills the area with powerful amnesia ending combat and animosity and causing everyone to return home.
— Kainga Encyclopedia
A Jar of Amnesia is a powerful defensive structure that will immediately end combat and force all units to return to their home Hearth. Of particular note, this applies to both friendly and hostile units, so be careful when placing the Jar so as to minimize disruptions in production.
Units equipped with Warding Headbands are immune to the effects of a Jar of Amnesia.
Amnesia: This powerful gas causes everyone in the area to forget what they are doing and return to their home towns. |
Lightning Totem
Lightning Totem | |
Health: | 500 |
Builders: | 3 |
Karma Cost: | 4 |
Tech Group: | Group 1 |
Rarity: | Epic |
Chance to Appear: | 7.6% |
Single Use: | No |
Absorbs lightning strikes, protecting your town from fires.
— Kainga Encyclopedia
Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any unit that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage!
Absorbs Lightning: Absorbs lightning strikes, protecting your town from fires. |
- Unique Combinations:
+ | = | |||
+ | = |
Rain Collector
Rain Collector | |
Health: | 150 |
Builders: | 1 |
Karma Cost: | 2 |
Tech Group: | Starting |
Rarity: | Rare |
Chance to Appear: | 8.9% |
Single Use: | No |
Store rain water to fight fires.
— Kainga Encyclopedia
Rain Collectors will fill with water when rained on, giving your Braves a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source.
Firefighting: A source of water to fight fires with. | |
Quench Soil: Nearby soil becomes fertile when water is full. |
Shaduf
A Bamboo mechanism to access water to fight fires.
— Kainga Encyclopedia
Shadufs enable Braves to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves!
Firefighting: A source of water to fight fires with. | |
Placed Over Water: Can only be placed on a ledge partially over water. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Town Walls
Town Walls | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 5 |
Tech Group: | Group 2 |
Rarity: | Common |
Chance to Appear: | 11.5% |
Single Use: | No |
A wall that can keep your enemies out of your town.
— Kainga Encyclopedia
Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain Beasts or your Thinker, or may be used to prevent your Braves from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain.
Has Variants: Contains multiple variants (press Ctrl to swap between them). | |
Alternate Footprint (2x2): One or more variants of this technology has a footprint of 2x2 instead of the default footprint. |
Warding Lanterns
Warding Lanterns | |
Health: | 500 |
Builders: | 3 |
Karma Cost: | 6 |
Tech Group: | Group 3 |
Rarity: | Rare |
Chance to Appear: | 7.6% |
Single Use: | No |
Block ghosts of the dark from appearing near this lantern.
— Kainga Encyclopedia
Warding Lanterns prevent any ghosts that spawn during the Night of the Dead Event from approaching. Placement of your Totems to account for future Lanterns helps prevent the ghosts from approaching your village at all.
Ghost Warding: No ghosts can approach this structure or spawn within its radius. | |
Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius. |
Water Syphon
Water Syphon | |
Health: | 50 |
Builders: | 2 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 8.9% |
Single Use: | No |
Add a convenient tap into Trunkwoods and cacti for easy access to water.
— Kainga Encyclopedia
Water Syphons allow Braves to collect water from Trunkwoods and cacti, which is extremely useful on the Flatlands because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water.
Firefighting: A source of water to fight fires with. | |
Placed on Trunkwood or Cactus: Can only be placed on a Trunkwood or living cactus. |
Well
A deep well that produces water to fight fires.
— Kainga Encyclopedia
A Well enables Braves to quickly and easily fight fires. It is most useful when combating the Fire Season Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved.
Firefighting: A source of water to fight fires with. |
- Unique Combinations:
+ | = |
Windmill
Windmill | |
Health: | 400 |
Builders: | 5 |
Karma Cost: | 2 |
Tech Group: | Blueprint |
Rarity: | Rare |
Chance to Appear: | 7.6% |
Single Use: | Yes |
A tall sail-tower to push clouds away, protecting your town.
— Kainga Encyclopedia
A windmill will activate when any clouds form (such as for the Rainstorm or Snowfall Events), pushing them away from your town. A Windmill can only affect one cloud formation at a time, however.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = |