Technologies/Development: Difference between revisions

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(Created page with "= 24px|middle|link= Development = '''Development''' technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section. == Watchtower == {{TechInfo | image=Tech Development Watchtower.png | tech=Watchtower | health=200 | builders=4 | group=Starting | chance=6.5 | encyclopedia=A tower tha...")
 
(fix Chosen Walls)
 
(8 intermediate revisions by the same user not shown)
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= [[File:TechGroup Development.svg|24px|middle|link=]] Development =
{{Alphabet TOC
'''Development''' technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
|a=Alarm Instrument
== Watchtower ==
|b=Beast Lure
|c=Canal
|d=Demand Table
|f=Fertilizing Termites
|h=House Extension
|i=Incense Diffuser
|m=Market Tower
|r=Royal Gift
|s=Sauna
|t=Tallback
|w=Warding Apiary
}}
 
= [[File:TechGroup Development.svg|32px|middle|link=]] Development =
'''Development''' [[Technologies]] are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.
 
== Alarm Instrument ==
{{TechInfo
{{TechInfo
| image=Tech Development Watchtower.png
| image=Tech Development Alarm Instrument.png
| tech=Watchtower
| tech=Alarm Instrument
| health=200
| health=200
| builders=4
| builders=2
| group=Starting
| group=Starting
| chance=6.5
| chance=8.1
| encyclopedia=A tower that allows your town to detect enemies when they get close or prepare for raids.
| single=Yes
| desc=Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.
| encyclopedia=Adds a button to manually ring the alarm to alert your entire town and allows you to "select all" for more efficient raids and defense.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| desc=The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once.
| props=<br />
| mats={{Material|Logs}}
{{{!}} style="margin-left:20px"
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Detect Raids:''' Get notified when other camps are mustering a raid.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Alarm.png|32px]] {{!}}{{!}} '''Alarm:''' Adds a button to select all your units.
{{!}}}
{{!}}}
}}
}}
== Storage ==
 
== Beast Lure ==
{{TechInfo
{{TechInfo
| image=Tech Development Storage.png
| image=Tech Development Beast Lure.png
| tech=Storage
| tech=Beast Lure
| health=800
| health=100
| builders=2
| builders=2
| group=Starting
| karma=2
| chance=7.3
| group=Group 1
| encyclopedia=Protect resources from degrading in the elements.
| chance=8.1
| desc=Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the [[#Paper Workshop|Paper Workshop]].
| single=Yes
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| encyclopedia=A mighty scented candle that attracts Beasts as it burns.
| desc=Beast Lures can attract smaller Beasts (such as [[Beasts#Snail|Snails]]), but do not tame them or make them friendly.
| mats={{Material|Clay}} {{Material|Clay}}
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}}}
}}
 
== Burial Mound ==
{{TechInfo
| image=Tech Development Burial Mound.png
| tech=Burial Mound
| health=1000
| builders=3
| karma=6
| group=Group 1
| chance=4.9
| rarity=Rare
| encyclopedia=Honor the fallen with a stone burial mound that passes units on to the next Challenge.
| desc=Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Clay}} {{Material|Clay}}
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}}}
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Overhang|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Planks Workshop|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Totora Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Canoe Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Dragon Boat Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Sampan Dock|Funeral Boat}}
{{!}}}
}}
}}


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| encyclopedia=Dig a canal in the earth to fertilize nearby soil at sea level.
| encyclopedia=Dig a canal in the earth to fertilize nearby soil at sea level.
| desc=Digging a Canal provides fertile soil to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
| desc=Digging a Canal provides fertile soil to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Canal|Resources|Clay Pit|Muddy Canal}}
{{!}} {{Unique|Development|Canal|Resources|Clay Pit|Muddy Canal}}
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}}
}}


== Alarm Instrument ==
== Cloudcatcher ==
{{TechInfo
{{TechInfo
| image=Tech Development Alarm Instrument.png
| image=Tech Development Cloudcatcher.png
| tech=Alarm Instrument
| tech=Cloudcatcher
| health=200
| health=200
| builders=2
| builders=2
| group=Starting
| karma=2
| chance=8.1
| group=Group 3
| single=Yes
| chance=5.7
| encyclopedia=Adds a button to manually ring the alarm to alert your entire town and allows you to "select all" for more efficient raids and defense.
| rarity=Rare
| desc=The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once.
| encyclopedia=Grabs a cloud above and pulls it down into a ceramic jar which can be released at a later time.
| mats={{Material|Logs}}
| desc=Cloudcatchers capture clouds (hence the name), storing them until they're broken. Once released, the cloud will rain and drift like any other cloud. This can be particularly helpful to control fires.
| props=<br />
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Logs}} {{Material|Bamboo}}
{{{!}} style="margin-left:20px"
| props=[[File:Symbol None.svg|32px|middle|link=]]
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Alarm.png|32px]] {{!}}{{!}} '''Alarm:''' Adds a button to select all your units.
{{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}}
{{!}}}
{{!}}}
}}
}}


== Warding Apiary ==
== Demand Table ==
{{TechInfo
{{TechInfo
| image=Tech Development Warding Apiary.png
| image=Tech Development Demand Table.png
| tech=Warding Apiary
| tech=Demand Table
| health=100
| health=250
| builders=2
| builders=1
| karma=2
| karma=2
| group=Group 1
| group=Starting
| chance=4.9
| chance=4.9
| rarity=Rare
| rarity=Rare
| place=Tree
| single=Yes
| encyclopedia=A defensive ward that scares and distracts smaller Beasts and fertilizes nearby crops.
| encyclopedia=A table to make demands of your enemies.
| desc=Warding Apiaries ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts.
| desc=Demand Tables allow you to "request" resources from other villages, for nothing in return. If a demand is satisfied, the standing between your village and the opposing village can increase. Once a demand is satisfied or refused, another demand may be made.
| mats={{Material|Clay}}
 
| props=<br />
Other villages can also demand resources from you, and you can choose to accept or decline the demand. Declining the demand (or accepting it and then failing to satisfy the demand within a certain period of time) reduces your standing with that village.
{{{!}} style="margin-left:20px"
| mats={{Material|Bamboo}} {{Material|Fabric}}
}}
 
== Fertilizing Termites ==
{{TechInfo
| image=Tech Development Fertilizing Termites.png
| tech=Fertilizing Termites
| health=Unknown
| builders=3
| karma=Unknown
| chance=3.2
| rarity=Epic
| group=Unknown
| encyclopedia=A banner attachment that grows green fertile grass around it.
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all of the nearby ground tiles will become green grass tiles.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Tree.svg|32px]] {{!}}{{!}} '''Tree Placement:''' Must be placed in a tree.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}}
{{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}}
}}
 
== Beast Lure ==
{{TechInfo
| image=Tech Development Beast Lure.png
| tech=Beast Lure
| health=100
| builders=2
| karma=2
| group=Group 1
| chance=8.1
| single=Yes
| encyclopedia=A mighty scented candle that attracts Beasts as it burns.
| desc=Beast Lures can attract smaller Beasts (such as [[Beasts#Snail|Snails]]), but do not tame them or make them friendly.
| mats={{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}}}
{{!}}}
}}
}}
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| rarity=Rare
| rarity=Rare
| chance=4.9
| chance=4.9
| group=Blueprint
| single=Yes
| single=Yes
| encyclopedia=A towering Hearth immune to flooding which grants extra range. Replaces the Campfire.
| encyclopedia=A towering Hearth immune to flooding which grants extra range. Replaces the Campfire.
Line 150: Line 207:
| mats={{Material|Logs}} {{Material|Logs}}
| mats={{Material|Logs}} {{Material|Logs}}
| place=Hearth
| place=Hearth
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
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{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Immune to Flooding:''' Unaffected by rising tides.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Immune to Flooding:''' Unaffected by rising tides.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Development|Firetower Hearth|Firelance Casern}}
{{!}} {{Unique|Combat|Rifle Casern|Development|Firetower Hearth|Firelance Casern}}
Line 170: Line 225:
}}
}}


== Trade Table ==
== House Extension ==
{{TechInfo
{{TechInfo
| image=Tech Development Trade Table.png
| image=Tech Development House Extension.png
| tech=Trade Table
| tech=House Extension
| health=250
| health=2500
| builders=1
| builders=2
| karma=2
| karma=2
| group=Starting
| chance=4.9
| chance=5.7
| group=Blueprint
| rarity=Rare
| encyclopedia=Attaches to a house and increases the max capacity by +2.
| single=Yes
| desc=When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
| encyclopedia=A table to make trade route requests in neutral territory.
| prereq={{TechGroup|Shelter}}
| desc=Trade Tables allow you to set up trade routes by specifying what resources you will give in exchange for a specific resource. Trade routes are an ongoing, 1:1 trade, and your standing with a village that you have established a trade route with improves with each trade.
| mats={{Material|Chosen Walls}}
 
| place=Attachment
Other villages can also start trade routes with you, and you can choose to accept or decline the trade route. Note, however, that if a long enough period of time goes between trades that are started by other villages, the route will be stopped and your standing with that village will decrease.
| props={{{!}} style="margin-left:20px"
| mats={{Material|Bamboo}} {{Material|Fabric}}
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Add-On:''' Adds 2 to the population cap.
{{!}}}
}}
}}


== Demand Table ==
== Incense Diffuser ==
{{TechInfo
{{TechInfo
| image=Tech Development Demand Table.png
| image=Tech Development Incense Diffuser.png
| tech=Demand Table
| tech=Incense Diffuser
| health=250
| health=500
| builders=1
| builders=3
| karma=2
| karma=4
| group=Starting
| chance=4.9
| chance=4.9
| rarity=Rare
| rarity=Epic
| single=Yes
| group=Group 3
| encyclopedia=A table to make demands of your enemies.
| encyclopedia=Incense in the air makes units move faster nearby.
| desc=Demand Tables allow you to "request" resources from other villages, for nothing in return. If a demand is satisfied, the standing between your village and the opposing village can increase. Once a demand is satisfied or refused, another demand may be made.
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all friendly units move 1.5&times; faster within the Totem's area of effect.
| mats={{Material|Ceramics}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}}
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Development|Incense Diffuser|Incense Chapel}}
{{!}}}
}}


Other villages can also demand resources from you, and you can choose to accept or decline the demand. Declining the demand (or accepting it and then failing to satisfy the demand within a certain period of time) reduces your standing with that village.
== Market Tower ==
| mats={{Material|Bamboo}} {{Material|Fabric}}
{{TechInfo
| image=Tech Development Market Tower.png
| tech=Market Tower
| health=600
| builders=6
| karma=4
| group=Group 3
| chance=3.2
| rarity=Epic
| prereq={{TechGroup|Shelter}}
| encyclopedia=Add storage to all the edges of nearby houses to keep resources from degrading.
| desc=A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading.
| mats={{Material|Chosen Roof}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}}
}}
}}


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| prod={{Unit|Gift}}
| prod={{Unit|Gift}}
| props=[[File:Symbol None.svg|32px|middle|link=]]
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Distillery|Disguised Gift}}
{{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Distillery|Disguised Gift}}
Line 233: Line 316:
{{!}} {{Unique|Development|Royal Gift|Resources|Pellet Collector|Disguised Gift}}
{{!}} {{Unique|Development|Royal Gift|Resources|Pellet Collector|Disguised Gift}}
{{!}}}
{{!}}}
}}
== Market Tower ==
{{TechInfo
| image=Tech Development Market Tower.png
| tech=Market Tower
| health=600
| builders=6
| karma=4
| group=Group 3
| chance=3.2
| rarity=Epic
| prereq={{TechGroup|Shelter}}
| encyclopedia=Add storage to all the edges of nearby houses to keep resources from degrading.
| desc=A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading.
| mats={{Material|Chosen Roof}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}}
}}
}}


Line 266: Line 333:
| mats={{Material|Logs}} {{Material|Clay}}
| mats={{Material|Logs}} {{Material|Clay}}
| place=Attachment
| place=Attachment
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
Line 273: Line 339:
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus HardenedSkin.png|32px]] {{!}}{{!}} '''Hardened Skin:''' Braves start with 50 percent more health.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus HardenedSkin.png|32px]] {{!}}{{!}} '''Hardened Skin:''' Braves start with 50 percent more health.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Development|Sauna|Axe Barracks}}
{{!}} {{Unique|Combat|Barracks|Development|Sauna|Axe Barracks}}
Line 292: Line 357:
| karma=2
| karma=2
| chance=5.7
| chance=5.7
| group=Blueprint
| rarity=Rare
| rarity=Rare
| encyclopedia=Grab a cloud above and keep it from leaving.
| encyclopedia=Grab a cloud above and keep it from leaving.
Line 298: Line 364:
}}
}}


== Cloudcatcher ==
== Storage ==
{{TechInfo
{{TechInfo
| image=Tech Development Cloudcatcher.png
| image=Tech Development Storage.png
| tech=Cloudcatcher
| tech=Storage
| health=200
| health=800
| builders=2
| builders=2
| karma=2
| group=Starting
| group=Group 3
| chance=7.3
| chance=5.7
| encyclopedia=Protect resources from degrading in the elements.
| rarity=Rare
| desc=Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the [[#Paper Workshop|Paper Workshop]].
| encyclopedia=Grabs a cloud above and pulls it down into a ceramic jar which can be released at a later time.
| mats={{Material|Chosen Walls}} {{Material|Chosen Roof}}
| desc=Cloudcatchers capture clouds (hence the name), storing them until they're broken. Once released, the cloud will rain and drift like any other cloud. This can be particularly helpful to control fires.
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Logs}} {{Material|Bamboo}}
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}}
{{!}}}
}}
}}


Line 336: Line 392:
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}}
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Unit|Tallback}}
| prod={{Unit|Tallback}}
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Discover New Inspiration:''' Careful thinking can lead to a new source of Inspiration.
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Discover New Inspiration:''' Careful thinking can lead to a new source of Inspiration.
Line 343: Line 398:
}}
}}


== House Extension ==
== Trade Table ==
{{TechInfo
{{TechInfo
| image=Tech Development House Extension.png
| image=Tech Development Trade Table.png
| tech=House Extension
| tech=Trade Table
| health=2500
| health=250
| builders=2
| builders=1
| karma=2
| karma=2
| chance=4.9
| group=Starting
| encyclopedia=Attaches to a house and increases the max capacity by +2.
| chance=5.7
| desc=When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
| rarity=Rare
| prereq={{TechGroup|Shelter}}
| single=Yes
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}}
| encyclopedia=A table to make trade route requests in neutral territory.
| place=Attachment
| desc=Trade Tables allow you to set up trade routes by specifying what resources you will give in exchange for a specific resource. Trade routes are an ongoing, 1:1 trade, and your standing with a village that you have established a trade route with improves with each trade.
| props=<br />
 
{{{!}} style="margin-left:20px"
Other villages can also start trade routes with you, and you can choose to accept or decline the trade route. Note, however, that if a long enough period of time goes between trades that are started by other villages, the route will be stopped and your standing with that village will decrease.
{{!}}-
| mats={{Material|Bamboo}} {{Material|Fabric}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Add-On:''' Adds 2 to the population cap.
{{!}}}
}}
}}


== Burial Mound ==
== Warding Apiary ==
{{TechInfo
{{TechInfo
| image=Tech Development Burial Mound.png
| image=Tech Development Warding Apiary.png
| tech=Burial Mound
| tech=Warding Apiary
| health=1000
| health=100
| builders=3
| builders=2
| karma=6
| karma=2
| group=Group 1
| group=Group 1
| chance=4.9
| chance=4.9
| rarity=Rare
| rarity=Rare
| encyclopedia=Honor the fallen with a stone burial mound that passes units on to the next Challenge.
| place=Tree
| desc=Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.  
| encyclopedia=A defensive ward that scares and distracts smaller Beasts and fertilizes nearby crops.
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Clay}} {{Material|Clay}}
| desc=Warding Apiaries ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts.
| props=<br />
| mats={{Material|Clay}}
{{{!}} style="margin-left:20px"
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Tree.svg|32px]] {{!}}{{!}} '''Tree Placement:''' Must be placed in a tree.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}}
{{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
{{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
{{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Overhang|Cliff Coffins}}
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Planks Workshop|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Totora Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Canoe Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Dragon Boat Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Sampan Dock|Funeral Boat}}
{{!}}}
{{!}}}
}}
}}


== Incense Diffuser ==
== Watchtower ==
{{TechInfo
{{TechInfo
| image=Tech Development Incense Diffuser.png
| image=Tech Development Watchtower.png
| tech=Incense Diffuser
| tech=Watchtower
| health=500
| health=200
| builders=3
| builders=4
| karma=4
| group=Starting
| chance=4.9
| chance=6.5
| rarity=Epic
| encyclopedia=A tower that allows your town to detect enemies when they get close or prepare for raids.
| group=Group 3
| desc=Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.
| encyclopedia=Incense in the air makes units move faster nearby.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all friendly units move 1.5&times; faster within the Totem's area of effect.
| props={{{!}} style="margin-left:20px"
| mats={{Material|Ceramics}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Detect Raids:''' Get notified when other camps are mustering a raid.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Development|Incense Diffuser|Incense Chapel}}
{{!}}}
}}
 
== Fertilizing Termites ==
{{TechInfo
| image=Tech Development Fertilizing Termites.png
| tech=Fertilizing Termites
| health=Unknown
| builders=3
| karma=Unknown
| chance=3.2
| rarity=Epic
| group=Unknown
| encyclopedia=A banner attachment that grows green fertile grass around it.
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all of the nearby ground tiles will become green grass tiles.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}}
{{!}}}
{{!}}}
}}
}}

Latest revision as of 20:31, 28 July 2024

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TechGroup Development.svg Development

Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.

Alarm Instrument

Tech Development Alarm Instrument.png
Alarm Instrument
Health: 200
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:8.1%
Single Use: Yes

Adds a button to manually ring the alarm to alert your entire town and allows you to "select all" for more efficient raids and defense.
— Kainga Encyclopedia

The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once.

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Bonus Alarm.png Alarm: Adds a button to select all your units.

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Beast Lure

Tech Development Beast Lure.png
Beast Lure
Health: 100
Builders: 2
Karma Cost:2
Tech Group:Group 1
Rarity:Common
Chance to Appear:8.1%
Single Use: Yes

A mighty scented candle that attracts Beasts as it burns.
— Kainga Encyclopedia

Beast Lures can attract smaller Beasts (such as Snails), but do not tame them or make them friendly.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Bonus Affects Beasts.png Affects Beasts: Affects smaller Beasts in the area but not people.

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Burial Mound

Tech Development Burial Mound.png
Burial Mound
Health: 1000
Builders: 3
Karma Cost:6
Tech Group:Group 1
Rarity:Rare
Chance to Appear:4.9%
Single Use: No

Honor the fallen with a stone burial mound that passes units on to the next Challenge.
— Kainga Encyclopedia

Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.

  • Prerequisites: None
  • Build Materials: Bricks (Material) Bricks (Material) Clay (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Bonus Requires Death.png Requires Death: One of your villagers has to have died for this to be built.
Icon Bonus Next Generation.png Next Generation: Honor your dead and see them return in the next Challenge.
  • Unique Combinations:
Burial Mound (Development Technology) + Adobe Oven (Resources Technology) = Combat Memorial (Unique Technology)
Burial Mound (Development Technology) + Stone Mine (Resources Technology) = Combat Memorial (Unique Technology)
Burial Mound (Development Technology) + Bricks Quarry (Resources Technology) = Combat Memorial (Unique Technology)
Burial Mound (Development Technology) + Overhang (Movement Technology) = Cliff Coffins (Unique Technology)
Burial Mound (Development Technology) + Lumberjack (Resources Technology) = Cliff Coffins (Unique Technology)
Burial Mound (Development Technology) + Planks Workshop (Resources Technology) = Cliff Coffins (Unique Technology)
Burial Mound (Development Technology) + Totora Dock (Movement Technology) = Funeral Boat (Unique Technology)
Burial Mound (Development Technology) + Canoe Dock (Movement Technology) = Funeral Boat (Unique Technology)
Burial Mound (Development Technology) + Dragon Boat Dock (Movement Technology) = Funeral Boat (Unique Technology)
Burial Mound (Development Technology) + Sampan Dock (Movement Technology) = Funeral Boat (Unique Technology)

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Canal

Tech Development Canal.png
Canal
Health:
Builders: 2
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:5.7%
Single Use: No

Dig a canal in the earth to fertilize nearby soil at sea level.
— Kainga Encyclopedia

Digging a Canal provides fertile soil to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 1x1
  • Properties:
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
  • Unique Combinations:
Canal (Development Technology) + Clay Pit (Resources Technology) = Muddy Canal (Unique Technology)
Canal (Development Technology) + Sturdy Shovels (Passive Technology) = Muddy Canal (Unique Technology)
Canal (Development Technology) + Fertilizing Termites (Development Technology) = Muddy Canal (Unique Technology)
Canal (Development Technology) + Well (Protection Technology) = Irrigation (Unique Technology)

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Cloudcatcher

Tech Development Cloudcatcher.png
Cloudcatcher
Health: 200
Builders: 2
Karma Cost:2
Tech Group:Group 3
Rarity:Rare
Chance to Appear:5.7%
Single Use: No

Grabs a cloud above and pulls it down into a ceramic jar which can be released at a later time.
— Kainga Encyclopedia

Cloudcatchers capture clouds (hence the name), storing them until they're broken. Once released, the cloud will rain and drift like any other cloud. This can be particularly helpful to control fires.

  • Prerequisites: None
  • Build Materials: Ceramics (Material) Ceramics (Material) Logs (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: Symbol None.svg
  • Unique Combinations:
Rifle Casern (Combat Technology) + Cloudcatcher (Development Technology) = Whitebarrel Casern (Unique Technology)
Powderstack (Combat Technology) + Cloudcatcher (Development Technology) = Whitebarrel Rifles (Unique Technology)

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Demand Table

Tech Development Demand Table.png
Demand Table
Health: 250
Builders: 1
Karma Cost:2
Tech Group:Starting
Rarity:Rare
Chance to Appear:4.9%
Single Use: Yes

A table to make demands of your enemies.
— Kainga Encyclopedia

Demand Tables allow you to "request" resources from other villages, for nothing in return. If a demand is satisfied, the standing between your village and the opposing village can increase. Once a demand is satisfied or refused, another demand may be made.

Other villages can also demand resources from you, and you can choose to accept or decline the demand. Declining the demand (or accepting it and then failing to satisfy the demand within a certain period of time) reduces your standing with that village.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Fertilizing Termites

Tech Development Fertilizing Termites.png
Fertilizing Termites
Health: Unknown
Builders: 3
Karma Cost:Unknown
Tech Group:Unknown
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

A banner attachment that grows green fertile grass around it.
— Kainga Encyclopedia

When placed on top of a Resource Totem, all of the nearby ground tiles will become green grass tiles.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Resource Totem
  • Footprint: 1x1
  • Properties:
Icon Placement Resource Totem.svg Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
  • Unique Combinations:
Canal (Development Technology) + Fertilizing Termites (Development Technology) = Muddy Canal (Unique Technology)

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Firetower Hearth

Tech Development Firetower Hearth.png
Firetower Hearth
Health: 400
Builders: 1
Tech Group:Blueprint
Rarity:Rare
Chance to Appear:4.9%
Single Use: Yes

A towering Hearth immune to flooding which grants extra range. Replaces the Campfire.
— Kainga Encyclopedia

Placed over (and replacing) the Hearth, the Firetower Hearth extends the range of the claimed territory by 1.5×, as well as becoming immune to flooding.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
Icon Bonus Multi-Storey.png Immune to Flooding: Unaffected by rising tides.
  • Unique Combinations:
Rifle Casern (Combat Technology) + Firetower Hearth (Development Technology) = Firelance Casern (Unique Technology)
Powderstack (Combat Technology) + Firetower Hearth (Development Technology) = Firelance Rifles (Unique Technology)
Grenadier Calefactor (Combat Technology) + Firetower Hearth (Development Technology) = Fire Bombs (Unique Technology)
Grenade Wright (Combat Technology) + Firetower Hearth (Development Technology) = Firebomb Wright (Unique Technology)

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House Extension

Tech Development House Extension.png
House Extension
Health: 2500
Builders: 2
Karma Cost:2
Tech Group:Blueprint
Rarity:Common
Chance to Appear:4.9%
Single Use: No

Attaches to a house and increases the max capacity by +2.
— Kainga Encyclopedia

When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.

  • Prerequisites: Shelter Technology
  • Build Materials: Chosen Walls (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Population +2.svg Add-On: Adds 2 to the population cap.

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Incense Diffuser

Tech Development Incense Diffuser.png
Incense Diffuser
Health: 500
Builders: 3
Karma Cost:4
Tech Group:Group 3
Rarity:Epic
Chance to Appear:4.9%
Single Use: No

Incense in the air makes units move faster nearby.
— Kainga Encyclopedia

When placed on top of a Resource Totem, all friendly units move 1.5× faster within the Totem's area of effect.

  • Prerequisites: None
  • Build Materials: Ceramics (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Resource Totem
  • Footprint: 1x1
  • Properties:
Icon Placement Resource Totem.svg Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
  • Unique Combinations:
Beast Incense Emitter (Beast Technology) + Incense Diffuser (Development Technology) = Speedy Beast Incense Emitter (Unique Technology)
Temple (Combat Technology) + Incense Diffuser (Development Technology) = Incense Chapel (Unique Technology)

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Market Tower

Tech Development Market Tower.png
Market Tower
Health: 600
Builders: 6
Karma Cost:4
Tech Group:Group 3
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

Add storage to all the edges of nearby houses to keep resources from degrading.
— Kainga Encyclopedia

A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading.

  • Prerequisites: Shelter Technology
  • Build Materials: Chosen Roof (Material) Logs (Material) Logs (Material) Chosen Walls (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Royal Gift

Tech Development Royal Gift.png
Royal Gift
Health: 200
Builders: 4
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:4.9%
Single Use: Yes

Gift resources to your neighbors to improve relations.
— Kainga Encyclopedia

Royal Gifts allow you to gift four of any resource type to an opposing village. If the gift is accepted, it significantly improves your standing with that village. A completed Royal Gift must be carried inside the territory of the opposing village, so care must be taken not to accidentally start a fight.

  • Prerequisites: None
  • Build Materials: Random Resource (Material) Random Resource (Material) Random Resource (Material) Random Resource (Material) (chosen)
  • Consumes: None
  • Produces: Gift (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: Symbol None.svg
  • Unique Combinations:
Royal Gift (Development Technology) + Blastpowder Distillery (Resources Technology) = Disguised Gift (Unique Technology)
Royal Gift (Development Technology) + Blastpowder Boiler (Resources Technology) = Disguised Gift (Unique Technology)
Royal Gift (Development Technology) + Firebird Perch (Resources Technology) = Disguised Gift (Unique Technology)
Royal Gift (Development Technology) + Pellet Collector (Resources Technology) = Disguised Gift (Unique Technology)

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Sauna

Tech Development Sauna.png
Sauna
Health: 300
Builders: 2
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:4.9%
Single Use: No

Attached to a house and increases the max health of anyone spawned from that house.
— Kainga Encyclopedia

Saunas multiply the health of any new Brave spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.

  • Prerequisites: Shelter Technology
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus HardenedSkin.png Hardened Skin: Braves start with 50 percent more health.
  • Unique Combinations:
Barracks (Combat Technology) + Sauna (Development Technology) = Axe Barracks (Unique Technology)
Swordsmith (Combat Technology) + Sauna (Development Technology) = Axesmith (Unique Technology)
Sauna (Development Technology) + Wood Longhouse (Shelter Technology) = Axesmith (Unique Technology)

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Skyhook

Tech Development Skyhook.png
Skyhook
Health: 400
Builders: 2
Karma Cost:2
Tech Group:Blueprint
Rarity:Rare
Chance to Appear:5.7%
Single Use: No

Grab a cloud above and keep it from leaving.
— Kainga Encyclopedia

Skyhooks allow you to capture clouds during rainfall and keep them hovering above a given point. This can be useful to fill water collectors (such as Rotunda roofs) or fertilize crops.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Blastpowder (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Storage

Tech Development Storage.png
Storage
Health: 800
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:7.3%
Single Use: No

Protect resources from degrading in the elements.
— Kainga Encyclopedia

Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the Paper Workshop.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Tallback

Tech Development Tallback.png
Tallback
Health: 400
Builders: 4
Karma Cost:3
Tech Group:Group 4
Rarity:Epic
Chance to Appear:4%
Single Use: No

A slow vehicle that doesn't hold people but has space for a Beast attachment.
— Kainga Encyclopedia

Tallbacks are vehicles capable of handling small Beast attachments, such as Beast Farmstalks. Tallbacks cannot, however, take the place of a required Beast in a production structure. In addition, the first Tallback built will spontaneously generate a Beast inspiration upon completion.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Tallback (Unit)
  • Special Placement: None
  • Footprint: 3x3
  • Properties:
Icon Inspiration.png Discover New Inspiration: Careful thinking can lead to a new source of Inspiration.

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Trade Table

Tech Development Trade Table.png
Trade Table
Health: 250
Builders: 1
Karma Cost:2
Tech Group:Starting
Rarity:Rare
Chance to Appear:5.7%
Single Use: Yes

A table to make trade route requests in neutral territory.
— Kainga Encyclopedia

Trade Tables allow you to set up trade routes by specifying what resources you will give in exchange for a specific resource. Trade routes are an ongoing, 1:1 trade, and your standing with a village that you have established a trade route with improves with each trade.

Other villages can also start trade routes with you, and you can choose to accept or decline the trade route. Note, however, that if a long enough period of time goes between trades that are started by other villages, the route will be stopped and your standing with that village will decrease.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None

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Warding Apiary

Tech Development Warding Apiary.png
Warding Apiary
Health: 100
Builders: 2
Karma Cost:2
Tech Group:Group 1
Rarity:Rare
Chance to Appear:4.9%
Single Use: No

A defensive ward that scares and distracts smaller Beasts and fertilizes nearby crops.
— Kainga Encyclopedia

Warding Apiaries ward off smaller Beasts (such as Snails), which can be very useful if your village is located near a cluster of Beasts.

  • Prerequisites: None
  • Build Materials: Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Tree
  • Footprint: 2x2
  • Properties:
Icon Bonus Affects Beasts.png Affects Beasts: Affects smaller Beasts in the area but not people.
Icon Placement Tree.svg Tree Placement: Must be placed in a tree.
  • Unique Combinations:
Warding Apiary (Development Technology) + Adobe Oven (Resources Technology) = Towering Bee-boxes (Unique Technology)
Warding Apiary (Development Technology) + Stone Mine (Resources Technology) = Towering Bee-boxes (Unique Technology)
Warding Apiary (Development Technology) + Bricks Quarry (Resources Technology) = Towering Bee-boxes (Unique Technology)
Grenadier Calefactor (Combat Technology) + Warding Apiary (Development Technology) = Bee Bombs (Unique Technology)
Grenade Wright (Combat Technology) + Warding Apiary (Development Technology) = Beebomb Wright (Unique Technology)

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Watchtower

Tech Development Watchtower.png
Watchtower
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:6.5%
Single Use: No

A tower that allows your town to detect enemies when they get close or prepare for raids.
— Kainga Encyclopedia

Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Inspiration.png Detect Raids: Get notified when other camps are mustering a raid.

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