Technologies/Resources: Difference between revisions

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(Created page with "= 24px|middle|link= Resources = '''Resources''' technologies allow you to build structures that produce Materials. Some Resources technologies can produce without any input, but many consume Materials to produce something else. == Silk Loom == {{TechInfo | image=Tech Resources Silk Loom.png | tech=Silk Loom | health=300 | builders=3 | group=Starting | chance=4.3 | encyclopedia=Slowly but reliably produce silk Fabric. | desc=The Canvas...")
 
(fix Chosen Walls)
 
(10 intermediate revisions by the same user not shown)
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= [[File:TechGroup Resources.svg|24px|middle|link=]] Resources =
{{Alphabet TOC
'''Resources''' technologies allow you to build structures that produce [[Materials]]. Some Resources technologies can produce without any input, but many consume Materials to produce something else.
|a=Adobe Oven
== Silk Loom ==
|b=Blastpowder Boiler
{{TechInfo
|c=Canvas Press
| image=Tech Resources Silk Loom.png
|f=Firebird Perch
| tech=Silk Loom
|g=Glassblower Dome
| health=300
|l=Lotus Pond
| builders=3
|p=Palm Orchard
| group=Starting
|r=Reed Field
| chance=4.3
|s=Silk Loom
| encyclopedia=Slowly but reliably produce silk Fabric.
|t=Topsoil Digger
| desc=The Canvas Press produces [[Materials#Fabric|Fabric]] from nothing, however it will stop producing if the Fabric goes unused.
|w=Weaving Hermit
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Material|Fabric}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.svg|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Silk Loom|Covered Fishing Tower}}
{{!}}}
}}
}}


== Canvas Press ==
= [[File:TechGroup Resources.svg|32px|middle|link=]] Resources =
{{TechInfo
'''Resources''' [[Technologies]] allow you to build structures that produce [[Materials]]. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.
| image=Tech Resources Canvas Press.png
| tech=Canvas Press
| health=300
| builders=3
| karma=3
| group=Group 1
| rarity=Legendary
| chance=1.6
| encyclopedia=Produce Canvas Fabric from Reeds in abundance.
| desc=The Canvas Press produces a lot of [[Materials#Fabric|Paper]] from just one unit of [[Materials#Reeds|Reeds]], however it will stop producing if the Paper goes unused.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Clay}} {{Material|Bamboo}}
| consume={{Material|Reeds}}
| prod={{Material|Paper}} {{Material|Paper}} {{Material|Paper}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus PaperWalls.png|32px]] {{!}}{{!}} '''Paper Walls:''' Once constructed, replaces all wall resources with canvas fabric.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Paper.svg|32px]] {{!}}{{!}} '''Canvas Fabric:''' Paper can be used as Fabric. Increases the chance of balloon Technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Canvas Press|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Canvas Press|Covered Fishing Tower}}
{{!}}}
}}


== Adobe Oven ==
== Adobe Oven ==
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| prod={{Material|Adobe Bricks}} {{Material|Adobe Bricks}} {{Material|Adobe Bricks}} {{Material|Adobe Bricks}}
| prod={{Material|Adobe Bricks}} {{Material|Adobe Bricks}} {{Material|Adobe Bricks}} {{Material|Adobe Bricks}}
| place=Attachment
| place=Attachment
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
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{{!}} style="min-width:32px" {{!}} [[File:Symbol Bricks.svg|32px]] {{!}}{{!}} '''Bricks Production:''' An understanding of stone and bricks.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Bricks.svg|32px]] {{!}}{{!}} '''Bricks Production:''' An understanding of stone and bricks.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Adobe Oven|Raised Paddy}}
{{!}} {{Unique|Food|Paddy|Resources|Adobe Oven|Raised Paddy}}
Line 113: Line 61:
}}
}}


== Lumberjack ==
== Blastpowder Boiler ==
{{TechInfo
{{TechInfo
| image=Tech Resources Lumberjack.png
| image=Tech Resources Blastpowder Boiler.png
| tech=Lumberjack
| tech=Blastpowder Boiler
| health=300
| builders=1
| builders=3
| group=Blueprint
| karma=3
| health=200
| group=Group 2
| rarity=Rare
| rarity=Rare
| chance=3.2
| chance=3.2
| encyclopedia=Chop Logs into usable wood Planks which replace all Bamboo construction materials.
| single=Yes
| desc=A Lumberjack can take [[Materials#Logs|Logs]] and convert them to [[Materials#Planks|Planks]], which can be used in place of [[Materials#Bamboo|Bamboo]] if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs.
| encyclopedia=Boil Clay to separate its explosive components producing Blastpowder.
| prereq={{TechGroup|Shelter}}
| desc=The Blastpowder Boiler slowly produces [[Materials#Blastpowder|Blastpowder]], and can be convenient because it takes up no space (other than above the Hearth).
| mats={{Material|Logs}} {{Material|Logs}}
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Logs}}
| consume={{Material|Clay}}
| prod={{Material|Planks}} {{Material|Planks}}
| prod={{Material|Blastpowder}}
| place=Attachment
| place=Hearth
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Planks Upgrade.png|32px]] {{!}}{{!}} '''Planks Upgrade:''' Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Lumberjack|Fishing Dock}}
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Distillery|Furnace Elevator}}
{{!}}-
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Boiler|Furnace Drawbridge}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Bridge|Resources|Lumberjack|Plank Bridge}}
{{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Boiler|Disguised Gift}}
{{!}}-
{{!}} {{Unique|Movement|Climbing Pole|Resources|Lumberjack|Stairs}}
{{!}}}
}}
 
== Ceramics Production ==
{{TechInfo
| image=Tech Resources Ceramics Production.png
| tech=Ceramics Production
| health=300
| builders=3
| karma=2
| group=Group 1
| chance=4.8
| encyclopedia=Create Ceramics to fight fires and construct more advanced technologies.
| desc=Ceramics Production units are able to craft [[Materials#Ceramics|Ceramics]], which is a useful building Material.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Clay}}
| consume={{Material|Clay}}
| prod={{Material|Ceramics}} {{Material|Ceramics}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Adobe Oven|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Stone Mine|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Bricks Quarry|Ceramics Carver}}
{{!}}}
{{!}}}
}}
}}
Line 207: Line 112:
| prod={{Material|Blastpowder}}
| prod={{Material|Blastpowder}}
| place=Attachment
| place=Attachment
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
Line 214: Line 118:
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
Line 227: Line 130:
}}
}}


== Reed Field ==
== Blastpowder Refinery ==
{{TechInfo
{{TechInfo
| image=Tech Resources Reed Field.png
| image=Tech Resources Blastpowder Refinery.png
| tech=Reed Field
| tech=Blastpowder Refinery
| health=50
| health=300
| builders=1
| builders=6
| group=Starting
| karma=5
| chance=5.4
| group=Group 3
| encyclopedia=Grow a farm of Reeds. Reeds cannot be eaten but are used for construction and production.
| chance=3.2
| desc=The Reed Field allows you to produce many [[Materials#Reeds|Reeds]] relatively quickly.
| single=Yes
| mats={{Material|Clay}}
| encyclopedia=A large production building designed to produce Blastpowder.
| consume={{Material|Clay}}
| desc=The Blastpowder Refinery slowly but reliably produces [[Materials#Blastpowder|Blastpowder]].
| prod={{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| place=Mud or Dry Grass
| prod={{Material|Blastpowder}}
| props=<br />
| footp=4x6
{{{!}} style="margin-left:20px"
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Dry Grass.svg|32px]] {{!}}{{!}} '''Placed on Dry Soil:''' Can only be placed on dry tan grass or mud.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Adobe Oven|Raised Reed Field}}
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Refinery|Furnace Elevator}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Stone Mine|Raised Reed Field}}
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Refinery|Furnace Drawbridge}}
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Bricks Quarry|Raised Reed Field}}
{{!}}}
{{!}}}
}}
}}


== Clay Pit ==
== Bricks Quarry ==
{{TechInfo
{{TechInfo
| image=Tech Resources Clay Pit.png
| image=Tech Resources Bricks Quarry.png
| tech=Clay Pit
| tech=Bricks Quarry
| health=50
| health=300
| builders=1
| builders=6
| group=Starting
| karma=5
| rarity=Rare
| group=Group 2
| chance=3.7
| chance=3.2
| single=Yes
| single=Yes
| encyclopedia=Endlessly produce Clay one at a time.
| encyclopedia=A large production building designed to produce Bricks.
| desc=The Clay Pit slowly produces [[Materials#Clay|Clay]] from nothing.
| desc=The Bricks Quarry slowly but reliably produces [[Materials#Bricks|Bricks]].
| prod={{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Clay}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| place=Mud or Grass
| prod={{Material|Bricks}}
| props=<br />
| footp=4x6
{{{!}} style="margin-left:20px"
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Bricks.svg|32px]] {{!}}{{!}} '''Bricks Production:''' An understanding of stone and bricks.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Adobe Oven|Efficient Clay Pit}}
{{!}} {{Unique|Food|Paddy|Resources|Bricks Quarry|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Bricks Quarry|Raised Reed Field}}
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Bricks Quarry|Brick Pie Oven}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Stone Mine|Efficient Clay Pit}}
{{!}} {{Unique|Resources|Ceramics Production|Resources|Bricks Quarry|Ceramics Carver}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Bricks Quarry|Efficient Clay Pit}}
{{!}} {{Unique|Resources|Clay Pit|Resources|Bricks Quarry|Efficient Clay Pit}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
{{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shield Barracks}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Shelter|Log Tents|Petrified Wood Clay Pit}}
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shieldsmith}}
{{!}}}
{{!}}}
}}
}}


== Silk Harvester ==
== Canvas Press ==
{{TechInfo
{{TechInfo
| image=Tech Resources Silk Harvester.png
| image=Tech Resources Canvas Press.png
| tech=Silk Harvester
| tech=Canvas Press
| health=300
| health=300
| builders=3
| builders=3
| karma=3
| karma=3
| group=Group 2
| group=Group 1
| rarity=Legendary
| rarity=Legendary
| chance=3.2
| chance=1.6
| encyclopedia=House attachment where a tame Snail can be worked to produce silk Fabric.
| encyclopedia=Produce Canvas Fabric from Reeds in abundance.
| desc=A Silk Harvester produces [[Materials#Fabric|Fabric]] fairly quickly, as it requires both a tamed [[Beasts#Snail|Snail]] and a [[Units#Brave|Brave]] to produce.
| desc=The Canvas Press produces a lot of [[Materials#Fabric|Paper]] from just one unit of [[Materials#Reeds|Reeds]], however it will stop producing if the Paper goes unused.
| prereq={{TechGroup|Shelter}}
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Reeds}}
| mats={{Material|Clay}} {{Material|Bamboo}}
| prod={{Material|Fabric}}
| consume={{Material|Reeds}}
| prod={{Material|Paper}} {{Material|Paper}} {{Material|Paper}}
| place=Attachment
| place=Attachment
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus PaperWalls.png|32px]] {{!}}{{!}} '''Paper Walls:''' Once constructed, replaces all wall resources with canvas fabric.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.svg|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Paper.svg|32px]] {{!}}{{!}} '''Canvas Fabric:''' Paper can be used as Fabric. Increases the chance of balloon Technologies.
{{!}}}
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Canvas Press|Specific Foraging Hut}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Snail.svg|32px]] {{!}}{{!}} '''Snail Needed:''' A tamed Snail is needed to use this structure.
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}} {{Unique|Food|Fishing Tower|Resources|Canvas Press|Covered Fishing Tower}}
{{!}}}
{{!}}}
}}
}}


== Windcatcher ==
== Ceramics Production ==
{{TechInfo
{{TechInfo
| image=Tech Resources Windcatcher.png
| image=Tech Resources Ceramics Production.png
| tech=Windcatcher
| tech=Ceramics Production
| health=800
| health=300
| builders=5
| builders=3
| karma=3
| karma=2
| group=Group 2
| group=Group 1
| chance=3.7
| chance=4.8
| rarity=Rare
| encyclopedia=Create Ceramics to fight fires and construct more advanced technologies.
| single=Yes
| desc=Ceramics Production units are able to craft [[Materials#Ceramics|Ceramics]], which is a useful building Material.
| encyclopedia=A wide Fabric windmill that captures wind energy to drill clay out of the groun; the more wind, the faster the production.
| prereq={{TechGroup|Shelter}}
| desc=A Windmill slowly but reliably produces [[Materials#Clay|Clay]]. When the Biome is windy (particularly during dangerous wind that can harm your units), the Windcatcher's production is significantly increased.
| mats={{Material|Bamboo}} {{Material|Clay}}
 
| consume={{Material|Clay}}
Note that unlike almost every other structure, the Windcatcher is built with only one [[Materials#Chosen Walls|Chosen Wall]] material (the first one).
| prod={{Material|Ceramics}} {{Material|Ceramics}}
| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}}
| place=Attachment
| prod={{Material|Clay}}
| props={{{!}} style="margin-left:20px"
| footp=4x4 Diamond
{{!}}-
| props=[[File:Symbol None.svg|32px|middle|link=]]
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Windcatcher|Windmill Elevator}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Windcatcher|Windmill Drawbridge}}
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}}
{{!}}}
}}
| combos={{{!}} style="margin-left:20px"
 
{{!}}-
== Lotus Pond ==
{{!}} {{Unique|Resources|Ceramics Production|Resources|Adobe Oven|Ceramics Carver}}
{{TechInfo
| image=Tech Resources Lotus Pond.png
| tech=Lotus Pond
| health=900
| builders=1
| group=Starting
| rarity=Rare
| chance=3.2
| encyclopedia=A small pond to slowly grow lotus as a source of silk Fabric.
| desc=Lotus Ponds can grow [[Materials#Fabric|Lotus Fabric]] from nothing.
| mats={{Material|Bamboo}}
| prod={{Material|Lotus Fabric}} {{Material|Lotus Fabric}} {{Material|Lotus Fabric}} {{Material|Lotus Fabric}}
| place=Mud
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud.svg|32px]] {{!}}{{!}} '''Placed on Mud:''' Can only be placed on mud.
{{!}} {{Unique|Resources|Ceramics Production|Resources|Stone Mine|Ceramics Carver}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.svg|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}} {{Unique|Resources|Ceramics Production|Resources|Bricks Quarry|Ceramics Carver}}
{{!}}}
{{!}}}
}}
}}


== Weaving Hermit ==
== Ceramic Workshop ==
{{TechInfo
{{TechInfo
| image=Tech Resources Weaving Hermit.png
| image=Tech Resources Ceramic Workshop.png
| tech=Weaving Hermit
| tech=Ceramic Workshop
| health=300
| health=300
| builders=1
| builders=6
| karma=3
| karma=6
| group=Group 1
| group=Group 2
| chance=5.4
| chance=3.2
| footp=1x2
| single=Yes
| single=Yes
| encyclopedia=A hermit's hut which weaves Reeds into Fabric.
| encyclopedia=A large production building designed to produce ceramics.
| desc=The Weaving Hermit can produce [[Materials#Fabric|Fabric]] relatively quickly, and takes up very little space.
| desc=The Ceramic Workshop slowly but reliably produces [[Materials#Ceramics|Ceramics]], which can be used both as a building material and for fire suppression.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Clay}}
| consume={{Material|Reeds}}
| prod={{Material|Ceramics}}
| prod={{Material|Fabric}}
| footp=4x4
| place=Cliff Edge
| props={{{!}} style="margin-left:20px"
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}}
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.svg|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Weaving Hermit|Food|Foraging Hut|Hermitage}}
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}}}
{{!}}}
}}
}}


== Blastpowder Boiler ==
== Clay Pit ==
{{TechInfo
{{TechInfo
| image=Tech Resources Blastpowder Boiler.png
| image=Tech Resources Clay Pit.png
| tech=Blastpowder Boiler
| tech=Clay Pit
| health=50
| builders=1
| builders=1
| health=200
| group=Starting
| rarity=Rare
| rarity=Rare
| chance=3.2
| chance=3.7
| single=Yes
| single=Yes
| encyclopedia=Boil Clay to separate its explosive components producing Blastpowder.
| encyclopedia=Endlessly produce Clay one at a time.
| desc=The Blastpowder Boiler slowly produces [[Materials#Blastpowder|Blastpowder]], and can be convenient because it takes up no space (other than above the Hearth).
| desc=The Clay Pit slowly produces [[Materials#Clay|Clay]] from nothing.
| mats={{Material|Logs}} {{Material|Clay}}
| prod={{Material|Clay}}
| consume={{Material|Clay}}
| place=Mud or Grass
| prod={{Material|Blastpowder}}
| props={{{!}} style="margin-left:20px"
| place=Hearth
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}} {{Unique|Resources|Clay Pit|Resources|Adobe Oven|Efficient Clay Pit}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Distillery|Furnace Elevator}}
{{!}} {{Unique|Resources|Clay Pit|Resources|Stone Mine|Efficient Clay Pit}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Boiler|Furnace Drawbridge}}
{{!}} {{Unique|Resources|Clay Pit|Resources|Bricks Quarry|Efficient Clay Pit}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Boiler|Disguised Gift}}
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
{{!}}}
}}
 
== Palm Orchard ==
{{TechInfo
| image=Tech Resources Palm Orchard.png
| tech=Palm Orchard
| health=50
| builders=1
| karma=2
| group=Group 1
| chance=3.2
| rarity=Rare
| place=Grass
| encyclopedia=A spot on a fertile grass tile that grows a palm tree from a coconut.
| desc=Normally, when a [[Materials#Coconut|Coconut]] degrades, it sprouts a [[Materials#Logs|Log]]-bearing tree wherever it lands. The Palm Orchard allows you to choose the location of a new tree, and oftentimes comes with another Coconut once chopped down! So long as there are Coconuts available, the Palm Orchard will continuously produce new trees.
| mats={{Material|Coconut}}
| consume={{Material|Coconut}}
| prod={{Material|Logs}}
| footp=1x1
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Grass.svg|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Coconut.svg|32px]] {{!}}{{!}} '''Coconut Value:''' An understanding of the true value of coconuts.
{{!}} {{Unique|Resources|Clay Pit|Shelter|Log Tents|Petrified Wood Clay Pit}}
{{!}}}
{{!}}}
}}
}}
Line 472: Line 335:
| builders=1
| builders=1
| karma=2
| karma=2
| group=Blueprint
| rarity=Epic
| rarity=Epic
| chance=2.7
| chance=2.7
| encyclopedia=The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
| encyclopedia=The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
| desc=Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random [[Materials|Material]], with a higher chance of crafted Materials or Materials not available in the Biome.
| desc=Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random [[Materials|Material]], with a higher chance of crafted Materials or Materials not available in the Biome.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| prod={{Material|Random Resource}}
| prod={{Material|Random Resource}}
| single=Yes
| single=Yes
| props=[[File:Symbol None.svg|32px|middle|link=]]
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
Line 489: Line 352:
}}
}}


== Potted Bamboo ==
== Firebird Perch ==
{{TechInfo
{{TechInfo
| image=Tech Resources Potted Bamboo.png
| image=Tech Resources Firebird Perch.png
| tech=Potted Bamboo
| tech=Firebird Perch
| health=50
| health=400
| builders=1
| builders=3
| karma=3
| karma=4
| chance=3.2
| group=Group 3
| rarity=Rare
| chance=2.7
| encyclopedia=A ceramic pot that grows a sprig of bamboo.
| rarity=Legendary
| desc=Potted Bamboo is one of the only reliable ways to produce [[Materials#Bamboo|Bamboo]] on any Biome. As long as there are [[Materials#Ceramics|Ceramics]] available, the Potted Bamboo will continuously produce new Bamboo.
| encyclopedia=House attachment where a tame Firebird can be worked to produce Blastpowder.
| mats={{Material|Ceramics}}
| desc=Once a [[Beasts#Firebird|Firebird]] has been tamed, it can be assigned to a Firebird Perch where it will produce [[Materials#Blastpowder|Blastpowder]] regularly.
| consume={{Material|Ceramics}}
| prereq={{TechGroup|Shelter}}
| prod={{Material|Bamboo}}
| mats={{Material|Reeds}} {{Material|Logs}}
| footp=1x1
| prod={{Material|Blastpowder}}
| props=[[File: Symbol None.svg|32px|middle|link=|None]]
| place=Attachment
* '''Unique Combinations:'''
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Firebird.svg|32px]] {{!}}{{!}} '''Firebird Needed:''' A tamed Firebird is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Resources|Potted Bamboo|Coracle Dock}}
{{!}} {{Unique|Movement|Elevator|Resources|Firebird Perch|Furnace Elevator}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Resources|Potted Bamboo|Longbow Archery}}
{{!}} {{Unique|Movement|Drawbridge|Resources|Firebird Perch|Furnace Drawbridge}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Resources|Potted Bamboo|Longbow Bowyer}}
{{!}} {{Unique|Development|Royal Gift|Resources|Firebird Perch|Disguised Gift}}
{{!}}}
{{!}}}
}}
}}
Line 531: Line 403:
| prod={{Material|Ceramics}}
| prod={{Material|Ceramics}}
| place=Sand
| place=Sand
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Sand.svg|32px]] {{!}}{{!}} '''Placed on Sand:''' Can only be placed on sand tiles.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Sand.svg|32px]] {{!}}{{!}} '''Placed on Sand:''' Can only be placed on sand tiles.
Line 540: Line 411:
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Resources|Glassblower Dome|Firelance Casern}}
{{!}} {{Unique|Combat|Rifle Casern|Resources|Glassblower Dome|Firelance Casern}}
Line 553: Line 423:
}}
}}


== Stone Mine ==
== Lotus Pond ==
{{TechInfo
{{TechInfo
| image=Tech Resources Stone Mine.png
| image=Tech Resources Lotus Pond.png
| tech=Stone Mine
| tech=Lotus Pond
| health=600
| health=900
| builders=1
| builders=1
| group=Starting
| group=Starting
| rarity=Rare
| rarity=Rare
| chance=3.7
| chance=3.2
| encyclopedia=A mine shaft that digs directly into the sie of a mountain to excavate stone Bricks.
| encyclopedia=A small pond to slowly grow lotus as a source of silk Fabric.
| desc=A Stone Mine slowly but reliably produces [[Materials#Bricks|Bricks]] from nothing.
| desc=Lotus Ponds can grow [[Materials#Fabric|Lotus Fabric]] from nothing.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}}
| mats={{Material|Bamboo}}
| prod={{Material|Bricks}}
| prod={{Material|Lotus Fabric}} {{Material|Lotus Fabric}} {{Material|Lotus Fabric}} {{Material|Lotus Fabric}}
| place=Inside Cliff
| place=Mud
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud.svg|32px]] {{!}}{{!}} '''Placed on Mud:''' Can only be placed on mud.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Bricks.svg|32px]] {{!}}{{!}} '''Bricks Production:''' An understanding of stone and bricks.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.svg|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
}}
{{{!}} style="margin-left:20px"
 
== Lumberjack ==
{{TechInfo
| image=Tech Resources Lumberjack.png
| tech=Lumberjack
| health=300
| builders=3
| karma=3
| group=Group 2
| rarity=Rare
| chance=3.2
| encyclopedia=Chop Logs into usable wood Planks which replace all Bamboo construction materials.
| desc=A Lumberjack can take [[Materials#Logs|Logs]] and convert them to [[Materials#Planks|Planks]], which can be used in place of [[Materials#Bamboo|Bamboo]] if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Logs}} {{Material|Logs}}
| consume={{Material|Logs}}
| prod={{Material|Planks}} {{Material|Planks}}
| place=Attachment
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Stone Mine|Raised Paddy}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Planks Upgrade.png|32px]] {{!}}{{!}} '''Planks Upgrade:''' Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Stone Mine|Raised Reed Field}}
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs.
{{!}}}
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Stone Mine|Brick Pie Oven}}
{{!}} {{Unique|Food|Fishing Tower|Resources|Lumberjack|Fishing Dock}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Stone Mine|Ceramics Carver}}
{{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Stone Mine|Efficient Clay Pit}}
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
{{!}} {{Unique|Movement|Bridge|Resources|Lumberjack|Plank Bridge}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
{{!}} {{Unique|Movement|Climbing Pole|Resources|Lumberjack|Stairs}}
{{!}}}
}}
 
== Palm Orchard ==
{{TechInfo
| image=Tech Resources Palm Orchard.png
| tech=Palm Orchard
| health=50
| builders=1
| karma=2
| group=Group 1
| chance=3.2
| rarity=Rare
| place=Grass
| encyclopedia=A spot on a fertile grass tile that grows a palm tree from a coconut.
| desc=Normally, when a [[Materials#Coconut|Coconut]] degrades, it sprouts a [[Materials#Logs|Log]]-bearing tree wherever it lands. The Palm Orchard allows you to choose the location of a new tree, and oftentimes comes with another Coconut once chopped down! So long as there are Coconuts available, the Palm Orchard will continuously produce new trees.
| mats={{Material|Coconut}}
| consume={{Material|Coconut}}
| prod={{Material|Logs}}
| footp=1x1
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shield Barracks}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Grass.svg|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Resources|Stone Mine|Shieldsmith}}
{{!}} style="min-width:32px" {{!}} [[File:Symbol Coconut.svg|32px]] {{!}}{{!}} '''Coconut Value:''' An understanding of the true value of coconuts.
{{!}}}
{{!}}}
}}
}}


== Firebird Perch ==
== Paper Workshop ==
{{TechInfo
{{TechInfo
| image=Tech Resources Firebird Perch.png
| image=Tech Resources Paper Workshop.png
| tech=Firebird Perch
| tech=Paper Workshop
| health=400
| health=300
| builders=3
| builders=6
| karma=4
| karma=6
| group=Group 3
| group=Group 3
| chance=2.7
| chance=3.2
| rarity=Legendary
| single=Yes
| encyclopedia=House attachment where a tame Firebird can be worked to produce Blastpowder.
| encyclopedia=A large production building designed to produce paper fabric.
| desc=Once a [[Beasts#Firebird|Firebird]] has been tamed, it can be assigned to a Firebird Perch where it will produce [[Materials#Blastpowder|Blastpowder]] regularly.
| desc=The Paper Workshop slowly but reliably produces [[Materials#Fabric|Paper]], which can be used in place of Fabric.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Reeds}} {{Material|Logs}}
| prod={{Material|Paper}}
| prod={{Material|Blastpowder}}
| footp=4x6
| place=Attachment
| props={{{!}} style="margin-left:20px"
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus PaperWalls.png|32px]] {{!}}{{!}} '''Paper Walls:''' Once constructed, replaces all wall resources with canvas fabric.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Paper.svg|32px]] {{!}}{{!}} '''Canvas Fabric:''' Paper can be used as Fabric. Increases the chance of balloon Technologies.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Firebird.svg|32px]] {{!}}{{!}} '''Firebird Needed:''' A tamed Firebird is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Firebird Perch|Furnace Elevator}}
{{!}} {{Unique|Food|Foraging Hut|Resources|Paper Workshop|Specific Foraging Hut}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Firebird Perch|Furnace Drawbridge}}
{{!}} {{Unique|Resources|Colporteur|Resources|Paper Workshop|Focused Colporteur}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Royal Gift|Resources|Firebird Perch|Disguised Gift}}
{{!}} {{Unique|Food|Fishing Tower|Resources|Paper Workshop|Covered Fishing Tower}}
{{!}}}
{{!}}}
}}
}}
Line 651: Line 556:
| prod={{Material|Blastpowder}}
| prod={{Material|Blastpowder}}
| place=Attachment
| place=Attachment
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
Line 662: Line 566:
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Pellet Collector|Furnace Elevator}}
{{!}} {{Unique|Movement|Elevator|Resources|Pellet Collector|Furnace Elevator}}
Line 670: Line 573:
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Royal Gift|Resources|Pellet Collector|Disguised Gift}}
{{!}} {{Unique|Development|Royal Gift|Resources|Pellet Collector|Disguised Gift}}
{{!}}}
}}
== Topsoil Digger ==
{{TechInfo
| image=Tech Resources Topsoil Digger.png
| tech=Topsoil Digger
| health=400
| builders=3
| karma=3
| group=Group 2
| chance=3.2
| rarity=Epic
| encyclopedia=House attachment where a tamed Flathead can dig topsoil as usable Clay.
| desc=Once a [[Beasts#Flathead|Flathead]] has been tamed, it can be assigned to a Topsoil Digger where it will produce [[Materials#Clay|Clay]] regularly.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Logs}}
| prod={{Material|Clay}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Flathead.svg|32px]] {{!}}{{!}} '''Flathead Needed:''' A tamed Flathead is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
{{!}}}
}}
}}
Line 712: Line 588:
| encyclopedia=A large production building designed to produce wood planks.
| encyclopedia=A large production building designed to produce wood planks.
| desc=The Planks Workshop slowly but reliably produces [[Materials#Planks|Planks]], which can be used in place of Bamboo.
| desc=The Planks Workshop slowly but reliably produces [[Materials#Planks|Planks]], which can be used in place of Bamboo.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Planks}}
| prod={{Material|Planks}}
| footp=4x6
| footp=4x6
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Planks Upgrade.png|32px]] {{!}}{{!}} '''Planks Upgrade:''' Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Planks Upgrade.png|32px]] {{!}}{{!}} '''Planks Upgrade:''' Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
Line 722: Line 597:
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Planks Workshop|Fishing Dock}}
{{!}} {{Unique|Food|Fishing Tower|Resources|Planks Workshop|Fishing Dock}}
Line 737: Line 611:
}}
}}


== Paper Workshop ==
== Potted Bamboo ==
{{TechInfo
{{TechInfo
| image=Tech Resources Paper Workshop.png
| image=Tech Resources Potted Bamboo.png
| tech=Paper Workshop
| tech=Potted Bamboo
| health=300
| health=50
| builders=6
| builders=1
| karma=6
| karma=3
| group=Group 3
| group=Blueprint
| chance=3.2
| chance=3.2
| single=Yes
| rarity=Rare
| encyclopedia=A large production building designed to produce paper fabric.
| encyclopedia=A ceramic pot that grows a sprig of bamboo.
| desc=The Paper Workshop slowly but reliably produces [[Materials#Fabric|Paper]], which can be used in place of Fabric.
| desc=Potted Bamboo is one of the only reliable ways to produce [[Materials#Bamboo|Bamboo]] on any Biome. As long as there are [[Materials#Ceramics|Ceramics]] available, the Potted Bamboo will continuously produce new Bamboo.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Ceramics}}
| prod={{Material|Paper}}
| consume={{Material|Ceramics}}
| footp=4x6
| prod={{Material|Bamboo}}
| props=<br />
| footp=1x1
{{{!}} style="margin-left:20px"
| props=[[File: Symbol None.svg|32px|middle|link=|None]]
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus PaperWalls.png|32px]] {{!}}{{!}} '''Paper Walls:''' Once constructed, replaces all wall resources with canvas fabric.
{{!}} {{Unique|Movement|Totora Dock|Resources|Potted Bamboo|Coracle Dock}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Paper.svg|32px]] {{!}}{{!}} '''Canvas Fabric:''' Paper can be used as Fabric. Increases the chance of balloon Technologies.
{{!}} {{Unique|Combat|Archery Range|Resources|Potted Bamboo|Longbow Archery}}
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Paper Workshop|Specific Foraging Hut}}
{{!}} {{Unique|Combat|Bowyer|Resources|Potted Bamboo|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Paper Workshop|Focused Colporteur}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Paper Workshop|Covered Fishing Tower}}
{{!}}}
{{!}}}
}}
}}


== Blastpowder Refinery ==
== Reed Field ==
{{TechInfo
{{TechInfo
| image=Tech Resources Blastpowder Refinery.png
| image=Tech Resources Reed Field.png
| tech=Blastpowder Refinery
| tech=Reed Field
| health=300
| health=50
| builders=6
| builders=1
| karma=5
| group=Starting
| group=Group 3
| chance=5.4
| chance=3.2
| encyclopedia=Grow a farm of Reeds. Reeds cannot be eaten but are used for construction and production.
| single=Yes
| desc=The Reed Field allows you to produce many [[Materials#Reeds|Reeds]] relatively quickly.
| encyclopedia=A large production building designed to produce Blastpowder.
| mats={{Material|Clay}}
| desc=The Blastpowder Refinery slowly but reliably produces [[Materials#Blastpowder|Blastpowder]].
| consume={{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}}
| prod={{Material|Blastpowder}}
| place=Mud or Dry Grass
| footp=4x6
| props={{{!}} style="margin-left:20px"
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Dry Grass.svg|32px]] {{!}}{{!}} '''Placed on Dry Soil:''' Can only be placed on dry tan grass or mud.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Refinery|Furnace Elevator}}
{{!}} {{Unique|Resources|Reed Field|Resources|Adobe Oven|Raised Reed Field}}
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Stone Mine|Raised Reed Field}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Refinery|Furnace Drawbridge}}
{{!}} {{Unique|Resources|Reed Field|Resources|Bricks Quarry|Raised Reed Field}}
{{!}}}
{{!}}}
}}
}}


== Bricks Quarry ==
== Silk Harvester ==
{{TechInfo
{{TechInfo
| image=Tech Resources Bricks Quarry.png
| image=Tech Resources Silk Harvester.png
| tech=Bricks Quarry
| tech=Silk Harvester
| health=300
| health=300
| builders=6
| builders=3
| karma=5
| karma=3
| group=Group 2
| group=Group 2
| rarity=Legendary
| chance=3.2
| chance=3.2
| single=Yes
| encyclopedia=House attachment where a tame Snail can be worked to produce silk Fabric.
| encyclopedia=A large production building designed to produce Bricks.
| desc=A Silk Harvester produces [[Materials#Fabric|Fabric]] fairly quickly, as it requires both a tamed [[Beasts#Snail|Snail]] and a [[Units#Brave|Brave]] to produce.
| desc=The Bricks Quarry slowly but reliably produces [[Materials#Bricks|Bricks]].
| prereq={{TechGroup|Shelter}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Clay}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Bamboo}} {{Material|Reeds}}
| prod={{Material|Bricks}}
| prod={{Material|Fabric}}
| footp=4x6
| place=Attachment
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Bricks.svg|32px]] {{!}}{{!}} '''Bricks Production:''' An understanding of stone and bricks.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Bricks Quarry|Raised Paddy}}
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.svg|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Bricks Quarry|Raised Reed Field}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Snail.svg|32px]] {{!}}{{!}} '''Snail Needed:''' A tamed Snail is needed to use this structure.
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Bricks Quarry|Brick Pie Oven}}
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Bricks Quarry|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Bricks Quarry|Efficient Clay Pit}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shieldsmith}}
{{!}}}
{{!}}}
}}
}}


== Ceramic Workshop ==
== Silk Loom ==
{{TechInfo
{{TechInfo
| image=Tech Resources Ceramic Workshop.png
| image=Tech Resources Silk Loom.png
| tech=Ceramic Workshop
| tech=Silk Loom
| health=300
| health=300
| builders=6
| builders=3
| karma=6
| group=Starting
| group=Group 2
| chance=4.3
| chance=3.2
| encyclopedia=Slowly but reliably produce silk Fabric.
| single=Yes
| desc=The Canvas Press produces [[Materials#Fabric|Fabric]] from nothing, however it will stop producing if the Fabric goes unused.
| encyclopedia=A large production building designed to produce ceramics.
| prereq={{TechGroup|Shelter}}
| desc=The Ceramic Workshop slowly but reliably produces [[Materials#Ceramics|Ceramics]], which can be used both as a building material and for fire suppression.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Clay}}
| prod={{Material|Fabric}}
| prod={{Material|Ceramics}}
| place=Attachment
| footp=4x4
| props={{{!}} style="margin-left:20px"
| props=<br />
{{!}}-
{{{!}} style="margin-left:20px"
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.svg|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}} {{Unique|Food|Fishing Tower|Resources|Silk Loom|Covered Fishing Tower}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}}}
{{!}}}
}}
}}
Line 887: Line 736:
| footp=1x1
| footp=1x1
| place=Resource Totem
| place=Resource Totem
| props=<br />
| props={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
| combos={{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Resources|Sprout Shades|Coracle Dock}}
{{!}} {{Unique|Movement|Totora Dock|Resources|Sprout Shades|Coracle Dock}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Resources|Sprout Shades|Longbow Archery}}
{{!}} {{Unique|Combat|Archery Range|Resources|Sprout Shades|Longbow Archery}}
{{!}}}
}}
== Stone Mine ==
{{TechInfo
| image=Tech Resources Stone Mine.png
| tech=Stone Mine
| health=600
| builders=1
| group=Starting
| rarity=Rare
| chance=3.7
| encyclopedia=A mine shaft that digs directly into the sie of a mountain to excavate stone Bricks.
| desc=A Stone Mine slowly but reliably produces [[Materials#Bricks|Bricks]] from nothing.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Bricks}}
| place=Inside Cliff
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Bricks.svg|32px]] {{!}}{{!}} '''Bricks Production:''' An understanding of stone and bricks.
{{!}}}
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Stone Mine|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Stone Mine|Raised Reed Field}}
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Stone Mine|Brick Pie Oven}}
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Stone Mine|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Stone Mine|Efficient Clay Pit}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Resources|Stone Mine|Shieldsmith}}
{{!}}}
}}
== Topsoil Digger ==
{{TechInfo
| image=Tech Resources Topsoil Digger.png
| tech=Topsoil Digger
| health=400
| builders=3
| karma=3
| group=Group 2
| chance=3.2
| rarity=Epic
| encyclopedia=House attachment where a tamed Flathead can dig topsoil as usable Clay.
| desc=Once a [[Beasts#Flathead|Flathead]] has been tamed, it can be assigned to a Topsoil Digger where it will produce [[Materials#Clay|Clay]] regularly.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Logs}}
| prod={{Material|Clay}}
| place=Attachment
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Flathead.svg|32px]] {{!}}{{!}} '''Flathead Needed:''' A tamed Flathead is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
}}
== Weaving Hermit ==
{{TechInfo
| image=Tech Resources Weaving Hermit.png
| tech=Weaving Hermit
| health=300
| builders=1
| karma=3
| group=Group 1
| chance=5.4
| footp=1x2
| single=Yes
| encyclopedia=A hermit's hut which weaves Reeds into Fabric.
| desc=The Weaving Hermit can produce [[Materials#Fabric|Fabric]] relatively quickly, and takes up very little space.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Reeds}}
| consume={{Material|Reeds}}
| prod={{Material|Fabric}}
| place=Cliff Edge
| props={{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.svg|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}}}
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Weaving Hermit|Food|Foraging Hut|Hermitage}}
{{!}}}
}}
== Windcatcher ==
{{TechInfo
| image=Tech Resources Windcatcher.png
| tech=Windcatcher
| health=800
| builders=5
| karma=3
| group=Group 2
| chance=3.7
| rarity=Rare
| single=Yes
| encyclopedia=A wide Fabric windmill that captures wind energy to drill clay out of the groun; the more wind, the faster the production.
| desc=A Windmill slowly but reliably produces [[Materials#Clay|Clay]]. When the Biome is windy (particularly during dangerous wind that can harm your units), the Windcatcher's production is significantly increased.
Note that unlike almost every other structure, the Windcatcher is built with only one [[Materials#Chosen Walls|Chosen Wall]] material (the first one).
| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}}
| prod={{Material|Clay}}
| footp=4x4 Diamond
| props=[[File:Symbol None.svg|32px|middle|link=]]
| combos={{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Windcatcher|Windmill Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Windcatcher|Windmill Drawbridge}}
{{!}}}
{{!}}}
}}
}}

Latest revision as of 20:30, 28 July 2024

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TechGroup Resources.svg Resources

Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.

Adobe Oven

Tech Resources Adobe Oven.png
Adobe Oven
Health: 300
Builders: 3
Karma Cost:4
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Slowly produce many strong, weather resistant adobe bricks from clay.
— Kainga Encyclopedia

The Adobe Oven produces a lot of Bricks from just one unit of Clay, however it will stop producing if the Bricks go unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Logs (Material)
  • Consumes: Clay (Material)
  • Produces: Adobe Bricks (Material) Adobe Bricks (Material) Adobe Bricks (Material) Adobe Bricks (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Bricks.svg Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Paddy (Food Technology) + Adobe Oven (Resources Technology) = Raised Paddy (Unique Technology)
Reed Field (Resources Technology) + Adobe Oven (Resources Technology) = Raised Reed Field (Unique Technology)
Bakery (Food Technology) + Adobe Oven (Resources Technology) = Brick Pie Oven (Unique Technology)
Ceramics Production (Resources Technology) + Adobe Oven (Resources Technology) = Ceramics Carver (Unique Technology)
Clay Pit (Resources Technology) + Adobe Oven (Resources Technology) = Efficient Clay Pit (Unique Technology)
Warding Apiary (Development Technology) + Adobe Oven (Resources Technology) = Towering Bee-boxes (Unique Technology)
Burial Mound (Development Technology) + Adobe Oven (Resources Technology) = Combat Memorial (Unique Technology)
Barracks (Combat Technology) + Adobe Oven (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Adobe Oven (Resources Technology) = Shieldsmith (Unique Technology)

▲ Back to top


Blastpowder Boiler

Tech Resources Blastpowder Boiler.png
Blastpowder Boiler
Health: 200
Builders: 1
Tech Group:Blueprint
Rarity:Rare
Chance to Appear:3.2%
Single Use: Yes

Boil Clay to separate its explosive components producing Blastpowder.
— Kainga Encyclopedia

The Blastpowder Boiler slowly produces Blastpowder, and can be convenient because it takes up no space (other than above the Hearth).

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Blastpowder (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Boiler (Resources Technology) = Fertilized Crops (Unique Technology)
Elevator (Movement Technology) + Blastpowder Distillery (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Blastpowder Boiler (Resources Technology) = Furnace Drawbridge (Unique Technology)
Royal Gift (Development Technology) + Blastpowder Boiler (Resources Technology) = Disguised Gift (Unique Technology)

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Blastpowder Distillery

Tech Resources Blastpowder Distillery.png
Blastpowder Distillery
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Slowly produce potent Blastpowder from the sand below.
— Kainga Encyclopedia

The Blastpowder Distillery is one of only a few ways to reliably produce Blastpowder. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Logs (Material)
  • Consumes: Logs (Material)
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Crop Row (Food Technology) + Blastpowder Distillery (Resources Technology) = Fertilized Crops (Unique Technology)
Elevator (Movement Technology) + Blastpowder Distillery (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Blastpowder Distillery (Resources Technology) = Furnace Drawbridge (Unique Technology)
Royal Gift (Development Technology) + Blastpowder Distillery (Resources Technology) = Disguised Gift (Unique Technology)

▲ Back to top


Blastpowder Refinery

Tech Resources Blastpowder Refinery.png
Blastpowder Refinery
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 3
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce Blastpowder.
— Kainga Encyclopedia

The Blastpowder Refinery slowly but reliably produces Blastpowder.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Blastpowder (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Elevator (Movement Technology) + Blastpowder Refinery (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Blastpowder Refinery (Resources Technology) = Furnace Drawbridge (Unique Technology)

▲ Back to top


Bricks Quarry

Tech Resources Bricks Quarry.png
Bricks Quarry
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce Bricks.
— Kainga Encyclopedia

The Bricks Quarry slowly but reliably produces Bricks.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Clay (Material) Clay (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Bricks (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Symbol Bricks.svg Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Paddy (Food Technology) + Bricks Quarry (Resources Technology) = Raised Paddy (Unique Technology)
Reed Field (Resources Technology) + Bricks Quarry (Resources Technology) = Raised Reed Field (Unique Technology)
Bakery (Food Technology) + Bricks Quarry (Resources Technology) = Brick Pie Oven (Unique Technology)
Ceramics Production (Resources Technology) + Bricks Quarry (Resources Technology) = Ceramics Carver (Unique Technology)
Clay Pit (Resources Technology) + Bricks Quarry (Resources Technology) = Efficient Clay Pit (Unique Technology)
Warding Apiary (Development Technology) + Bricks Quarry (Resources Technology) = Towering Bee-boxes (Unique Technology)
Burial Mound (Development Technology) + Bricks Quarry (Resources Technology) = Combat Memorial (Unique Technology)
Barracks (Combat Technology) + Bricks Quarry (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Bricks Quarry (Resources Technology) = Shieldsmith (Unique Technology)

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Canvas Press

Tech Resources Canvas Press.png
Canvas Press
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 1
Rarity:Legendary
Chance to Appear:1.6%
Single Use: No

Produce Canvas Fabric from Reeds in abundance.
— Kainga Encyclopedia

The Canvas Press produces a lot of Paper from just one unit of Reeds, however it will stop producing if the Paper goes unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Clay (Material) Bamboo (Material)
  • Consumes: Reeds (Material)
  • Produces: Paper (Material) Paper (Material) Paper (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Bonus PaperWalls.png Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Paper.svg Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
  • Unique Combinations:
Foraging Hut (Food Technology) + Canvas Press (Resources Technology) = Specific Foraging Hut (Unique Technology)
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Fishing Tower (Food Technology) + Canvas Press (Resources Technology) = Covered Fishing Tower (Unique Technology)

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Ceramics Production

Tech Resources Ceramics Production.png
Ceramics Production
Health: 300
Builders: 3
Karma Cost:2
Tech Group:Group 1
Rarity:Common
Chance to Appear:4.8%
Single Use: No

Create Ceramics to fight fires and construct more advanced technologies.
— Kainga Encyclopedia

Ceramics Production units are able to craft Ceramics, which is a useful building Material.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Ceramics (Material) Ceramics (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Symbol Fire.svg Firefighting: A source of water to fight fires with.
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
  • Unique Combinations:
Ceramics Production (Resources Technology) + Adobe Oven (Resources Technology) = Ceramics Carver (Unique Technology)
Ceramics Production (Resources Technology) + Stone Mine (Resources Technology) = Ceramics Carver (Unique Technology)
Ceramics Production (Resources Technology) + Bricks Quarry (Resources Technology) = Ceramics Carver (Unique Technology)

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Ceramic Workshop

Tech Resources Ceramic Workshop.png
Ceramic Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce ceramics.
— Kainga Encyclopedia

The Ceramic Workshop slowly but reliably produces Ceramics, which can be used both as a building material and for fire suppression.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Clay (Material)
  • Consumes: None
  • Produces: Ceramics (Material)
  • Special Placement: None
  • Footprint: 4x4
  • Properties:
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
  • Unique Combinations:
Grenadier Calefactor (Combat Technology) + Ceramic Workshop (Resources Technology) = Acid Bombs (Unique Technology)
Grenade Wright (Combat Technology) + Ceramic Workshop (Resources Technology) = Acidbomb Wright (Unique Technology)

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Clay Pit

Tech Resources Clay Pit.png
Clay Pit
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Rare
Chance to Appear:3.7%
Single Use: Yes

Endlessly produce Clay one at a time.
— Kainga Encyclopedia

The Clay Pit slowly produces Clay from nothing.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: Mud or Grass
  • Footprint: 2x2
  • Properties:
Icon Placement Mud or Grass.svg Placed on Fertile Soil: Can only be placed on green grass tiles or mud.
  • Unique Combinations:
Clay Pit (Resources Technology) + Adobe Oven (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Stone Mine (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Bricks Quarry (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Sharpened Axes (Passive Technology) = Petrified Wood Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Sturdy Shovels (Passive Technology) = Petrified Wood Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Log Tents (Shelter Technology) = Petrified Wood Clay Pit (Unique Technology)

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Colporteur

Tech Resources Colporteur.png
Colporteur
Health: 300
Builders: 1
Karma Cost:2
Tech Group:Blueprint
Rarity:Epic
Chance to Appear:2.7%
Single Use: Yes

The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
— Kainga Encyclopedia

Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random Material, with a higher chance of crafted Materials or Materials not available in the Biome.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Random Resource (Material)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: Symbol None.svg
  • Unique Combinations:
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Colporteur (Resources Technology) + Paper Workshop (Resources Technology) = Focused Colporteur (Unique Technology)

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Firebird Perch

Tech Resources Firebird Perch.png
Firebird Perch
Health: 400
Builders: 3
Karma Cost:4
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.7%
Single Use: No

House attachment where a tame Firebird can be worked to produce Blastpowder.
— Kainga Encyclopedia

Once a Firebird has been tamed, it can be assigned to a Firebird Perch where it will produce Blastpowder regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Reeds (Material) Logs (Material)
  • Consumes: None
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
Icon Beast Firebird.svg Firebird Needed: A tamed Firebird is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.
  • Unique Combinations:
Elevator (Movement Technology) + Firebird Perch (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Firebird Perch (Resources Technology) = Furnace Drawbridge (Unique Technology)
Royal Gift (Development Technology) + Firebird Perch (Resources Technology) = Disguised Gift (Unique Technology)

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Glassblower Dome

Tech Resources Glassblower Dome.png
Glassblower Dome
Health: 200
Builders: 1
Karma Cost:3
Tech Group:Group 1
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

A glassblower that turns sand into usable ceramic jars.
— Kainga Encyclopedia

The Glassblower Dome slowly but reliably produces Ceramics from nothing.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Logs (Material)
  • Consumes: None
  • Produces: Ceramics (Material)
  • Special Placement: Sand
  • Footprint: 2x2
  • Properties:
Icon Placement Sand.svg Placed on Sand: Can only be placed on sand tiles.
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
Symbol Fire.svg Firefighting: A source of water to fight fires with.
  • Unique Combinations:
Rifle Casern (Combat Technology) + Glassblower Dome (Resources Technology) = Firelance Casern (Unique Technology)
Powderstack (Combat Technology) + Glassblower Dome (Resources Technology) = Firelance Rifles (Unique Technology)
Grenadier Calefactor (Combat Technology) + Glassblower Dome (Resources Technology) = Acid Bombs (Unique Technology)
Grenade Wright (Combat Technology) + Glassblower Dome (Resources Technology) = Acidbomb Wright (Unique Technology)

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Lotus Pond

Tech Resources Lotus Pond.png
Lotus Pond
Health: 900
Builders: 1
Tech Group:Starting
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A small pond to slowly grow lotus as a source of silk Fabric.
— Kainga Encyclopedia

Lotus Ponds can grow Lotus Fabric from nothing.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: Lotus Fabric (Material) Lotus Fabric (Material) Lotus Fabric (Material) Lotus Fabric (Material)
  • Special Placement: Mud
  • Footprint: 2x2
  • Properties:
Icon Placement Mud.svg Placed on Mud: Can only be placed on mud.
Symbol Fabric.svg Silk Fabric: Increases the chance of Fabric technologies.

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Lumberjack

Tech Resources Lumberjack.png
Lumberjack
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Chop Logs into usable wood Planks which replace all Bamboo construction materials.
— Kainga Encyclopedia

A Lumberjack can take Logs and convert them to Planks, which can be used in place of Bamboo if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs.

  • Prerequisites: Shelter Technology
  • Build Materials: Logs (Material) Logs (Material)
  • Consumes: Logs (Material)
  • Produces: Planks (Material) Planks (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus Planks Upgrade.png Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
Symbol Planks.svg Planks Knowledge: Increases the chance of more wood Plank techs.
  • Unique Combinations:
Fishing Tower (Food Technology) + Lumberjack (Resources Technology) = Fishing Dock (Unique Technology)
Burial Mound (Development Technology) + Lumberjack (Resources Technology) = Cliff Coffins (Unique Technology)
Runed Axes (Passive Technology) + Lumberjack (Resources Technology) = Plank Axes (Unique Technology)
Bridge (Movement Technology) + Lumberjack (Resources Technology) = Plank Bridge (Unique Technology)
Climbing Pole (Movement Technology) + Lumberjack (Resources Technology) = Stairs (Unique Technology)

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Palm Orchard

Tech Resources Palm Orchard.png
Palm Orchard
Health: 50
Builders: 1
Karma Cost:2
Tech Group:Group 1
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A spot on a fertile grass tile that grows a palm tree from a coconut.
— Kainga Encyclopedia

Normally, when a Coconut degrades, it sprouts a Log-bearing tree wherever it lands. The Palm Orchard allows you to choose the location of a new tree, and oftentimes comes with another Coconut once chopped down! So long as there are Coconuts available, the Palm Orchard will continuously produce new trees.

  • Prerequisites: None
  • Build Materials: Coconut (Material)
  • Consumes: Coconut (Material)
  • Produces: Logs (Material)
  • Special Placement: Grass
  • Footprint: 1x1
  • Properties:
Icon Placement Grass.svg Placed on Grass: Can only be placed on green grass tiles.
Symbol Coconut.svg Coconut Value: An understanding of the true value of coconuts.

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Paper Workshop

Tech Resources Paper Workshop.png
Paper Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 3
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce paper fabric.
— Kainga Encyclopedia

The Paper Workshop slowly but reliably produces Paper, which can be used in place of Fabric.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Paper (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus PaperWalls.png Paper Walls: Once constructed, replaces all wall resources with canvas fabric.
Symbol Paper.svg Canvas Fabric: Paper can be used as Fabric. Increases the chance of balloon Technologies.
  • Unique Combinations:
Foraging Hut (Food Technology) + Paper Workshop (Resources Technology) = Specific Foraging Hut (Unique Technology)
Colporteur (Resources Technology) + Paper Workshop (Resources Technology) = Focused Colporteur (Unique Technology)
Fishing Tower (Food Technology) + Paper Workshop (Resources Technology) = Covered Fishing Tower (Unique Technology)

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Pellet Collector

Tech Resources Pellet Collector.png
Pellet Collector
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 3
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

House attachment dedicated to collecting explosive pellets from a tame Mastadon to be used as Blastpowder.
— Kainga Encyclopedia

Once a Mastadon has been tamed, it can be assigned to a Pellet Collector where it will produce Blastpowder regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Blastpowder (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
Icon Beast Mastadon.svg Mastadon Needed: A tamed Mastadon is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.
  • Unique Combinations:
Elevator (Movement Technology) + Pellet Collector (Resources Technology) = Furnace Elevator (Unique Technology)
Drawbridge (Movement Technology) + Pellet Collector (Resources Technology) = Furnace Drawbridge (Unique Technology)
Royal Gift (Development Technology) + Pellet Collector (Resources Technology) = Disguised Gift (Unique Technology)

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Planks Workshop

Tech Resources Planks Workshop.png
Planks Workshop
Health: 300
Builders: 6
Karma Cost:6
Tech Group:Group 2
Rarity:Common
Chance to Appear:3.2%
Single Use: Yes

A large production building designed to produce wood planks.
— Kainga Encyclopedia

The Planks Workshop slowly but reliably produces Planks, which can be used in place of Bamboo.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Logs (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Planks (Material)
  • Special Placement: None
  • Footprint: 4x6
  • Properties:
Icon Bonus Planks Upgrade.png Planks Upgrade: Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
Symbol Planks.svg Planks Knowledge: Increases the chance of more wood Plank techs.
  • Unique Combinations:
Fishing Tower (Food Technology) + Planks Workshop (Resources Technology) = Fishing Dock (Unique Technology)
Burial Mound (Development Technology) + Planks Workshop (Resources Technology) = Cliff Coffins (Unique Technology)
Runed Axes (Passive Technology) + Planks Workshop (Resources Technology) = Plank Axes (Unique Technology)
Bridge (Movement Technology) + Planks Workshop (Resources Technology) = Plank Bridge (Unique Technology)
Climbing Pole (Movement Technology) + Planks Workshop (Resources Technology) = Stairs (Unique Technology)

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Potted Bamboo

Tech Resources Potted Bamboo.png
Potted Bamboo
Health: 50
Builders: 1
Karma Cost:3
Tech Group:Blueprint
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A ceramic pot that grows a sprig of bamboo.
— Kainga Encyclopedia

Potted Bamboo is one of the only reliable ways to produce Bamboo on any Biome. As long as there are Ceramics available, the Potted Bamboo will continuously produce new Bamboo.

  • Prerequisites: None
  • Build Materials: Ceramics (Material)
  • Consumes: Ceramics (Material)
  • Produces: Bamboo (Material)
  • Special Placement: None
  • Footprint: 1x1
  • Properties: None
  • Unique Combinations:
Totora Dock (Movement Technology) + Potted Bamboo (Resources Technology) = Coracle Dock (Unique Technology)
Archery Range (Combat Technology) + Potted Bamboo (Resources Technology) = Longbow Archery (Unique Technology)
Bowyer (Combat Technology) + Potted Bamboo (Resources Technology) = Longbow Bowyer (Unique Technology)

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Reed Field

Tech Resources Reed Field.png
Reed Field
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:5.4%
Single Use: No

Grow a farm of Reeds. Reeds cannot be eaten but are used for construction and production.
— Kainga Encyclopedia

The Reed Field allows you to produce many Reeds relatively quickly.

  • Prerequisites: None
  • Build Materials: Clay (Material)
  • Consumes: Clay (Material)
  • Produces: Reeds (Material) Reeds (Material) Reeds (Material) Reeds (Material)
  • Special Placement: Mud or Dry Grass
  • Footprint: 2x2
  • Properties:
Icon Placement Mud or Dry Grass.svg Placed on Dry Soil: Can only be placed on dry tan grass or mud.
  • Unique Combinations:
Reed Field (Resources Technology) + Adobe Oven (Resources Technology) = Raised Reed Field (Unique Technology)
Reed Field (Resources Technology) + Stone Mine (Resources Technology) = Raised Reed Field (Unique Technology)
Reed Field (Resources Technology) + Bricks Quarry (Resources Technology) = Raised Reed Field (Unique Technology)

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Silk Harvester

Tech Resources Silk Harvester.png
Silk Harvester
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Legendary
Chance to Appear:3.2%
Single Use: No

House attachment where a tame Snail can be worked to produce silk Fabric.
— Kainga Encyclopedia

A Silk Harvester produces Fabric fairly quickly, as it requires both a tamed Snail and a Brave to produce.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Reeds (Material)
  • Consumes: None
  • Produces: Fabric (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Fabric.svg Silk Fabric: Increases the chance of Fabric technologies.
Icon Beast Snail.svg Snail Needed: A tamed Snail is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Silk Loom

Tech Resources Silk Loom.png
Silk Loom
Health: 300
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:4.3%
Single Use: No

Slowly but reliably produce silk Fabric.
— Kainga Encyclopedia

The Canvas Press produces Fabric from nothing, however it will stop producing if the Fabric goes unused.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material)
  • Consumes: None
  • Produces: Fabric (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Symbol Fabric.svg Silk Fabric: Increases the chance of Fabric technologies.
  • Unique Combinations:
Fishing Tower (Food Technology) + Silk Loom (Resources Technology) = Covered Fishing Tower (Unique Technology)

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Sprout Shades

Tech Resources Sprout Shades.png
Sprout Shades
Health: 500
Builders: 3
Karma Cost:4
Tech Group:Group 3
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

Occasionally grows Bamboo on green fertile grass around this banner.
— Kainga Encyclopedia

When placed on top of a Resource Totem, Bamboo will sprout randomly on green grass within the Totem's area of effect.

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material)
  • Consumes: None
  • Produces: Bamboo (Material)
  • Special Placement: Resource Totem
  • Footprint: 1x1
  • Properties:
Icon Placement Resource Totem.svg Placed on Resource Totem: This structure attaches to a Resource Totem and affects the area within its radius.
  • Unique Combinations:
Totora Dock (Movement Technology) + Sprout Shades (Resources Technology) = Coracle Dock (Unique Technology)
Archery Range (Combat Technology) + Sprout Shades (Resources Technology) = Longbow Archery (Unique Technology)

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Stone Mine

Tech Resources Stone Mine.png
Stone Mine
Health: 600
Builders: 1
Tech Group:Starting
Rarity:Rare
Chance to Appear:3.7%
Single Use: No

A mine shaft that digs directly into the sie of a mountain to excavate stone Bricks.
— Kainga Encyclopedia

A Stone Mine slowly but reliably produces Bricks from nothing.

  • Prerequisites: None
  • Build Materials: Logs (Material) Logs (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Bricks (Material)
  • Special Placement: Inside Cliff
  • Footprint: 2x2
  • Properties:
Icon Placement Inside Cliff.svg Placed Inside Cliff: Can only be placed along a cliff face.
Symbol Bricks.svg Bricks Production: An understanding of stone and bricks.
  • Unique Combinations:
Paddy (Food Technology) + Stone Mine (Resources Technology) = Raised Paddy (Unique Technology)
Reed Field (Resources Technology) + Stone Mine (Resources Technology) = Raised Reed Field (Unique Technology)
Bakery (Food Technology) + Stone Mine (Resources Technology) = Brick Pie Oven (Unique Technology)
Ceramics Production (Resources Technology) + Stone Mine (Resources Technology) = Ceramics Carver (Unique Technology)
Clay Pit (Resources Technology) + Stone Mine (Resources Technology) = Efficient Clay Pit (Unique Technology)
Warding Apiary (Development Technology) + Stone Mine (Resources Technology) = Towering Bee-boxes (Unique Technology)
Burial Mound (Development Technology) + Stone Mine (Resources Technology) = Combat Memorial (Unique Technology)
Barracks (Combat Technology) + Stone Mine (Resources Technology) = Shield Barracks (Unique Technology)
Swordsmith (Combat Technology) + Stone Mine (Resources Technology) = Shieldsmith (Unique Technology)

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Topsoil Digger

Tech Resources Topsoil Digger.png
Topsoil Digger
Health: 400
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:3.2%
Single Use: No

House attachment where a tamed Flathead can dig topsoil as usable Clay.
— Kainga Encyclopedia

Once a Flathead has been tamed, it can be assigned to a Topsoil Digger where it will produce Clay regularly.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Logs (Material)
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Icon Beast Flathead.svg Flathead Needed: A tamed Flathead is needed to use this structure.
TechGroup Beast.svg Beast Tech: This Technology can also be obtained with a Beast Inspiration.

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Weaving Hermit

Tech Resources Weaving Hermit.png
Weaving Hermit
Health: 300
Builders: 1
Karma Cost:3
Tech Group:Group 1
Rarity:Common
Chance to Appear:5.4%
Single Use: Yes

A hermit's hut which weaves Reeds into Fabric.
— Kainga Encyclopedia

The Weaving Hermit can produce Fabric relatively quickly, and takes up very little space.

  • Prerequisites: None
  • Build Materials: Clay (Material) Clay (Material) Reeds (Material)
  • Consumes: Reeds (Material)
  • Produces: Fabric (Material)
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
Symbol Fabric.svg Silk Fabric: Increases the chance of Fabric technologies.
  • Unique Combinations:
Weaving Hermit (Resources Technology) + Foraging Hut (Food Technology) = Hermitage (Unique Technology)

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Windcatcher

Tech Resources Windcatcher.png
Windcatcher
Health: 800
Builders: 5
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.7%
Single Use: Yes

A wide Fabric windmill that captures wind energy to drill clay out of the groun; the more wind, the faster the production.
— Kainga Encyclopedia

A Windmill slowly but reliably produces Clay. When the Biome is windy (particularly during dangerous wind that can harm your units), the Windcatcher's production is significantly increased.

Note that unlike almost every other structure, the Windcatcher is built with only one Chosen Wall material (the first one).

  • Prerequisites: None
  • Build Materials: Fabric (Material) Fabric (Material) Logs (Material) Logs (Material) Logs (Material) Logs (Material) Chosen Walls (Material)
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: None
  • Footprint: 4x4 Diamond
  • Properties: Symbol None.svg
  • Unique Combinations:
Elevator (Movement Technology) + Windcatcher (Resources Technology) = Windmill Elevator (Unique Technology)
Drawbridge (Movement Technology) + Windcatcher (Resources Technology) = Windmill Drawbridge (Unique Technology)

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