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{{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}}
{{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}}
'''Technologies''' form the core of a town. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration.
'''Technologies''' form the core of a civilization. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration.
 
If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt.
 
== [[File:Icon Lock.png|32px|middle|link=]] Unlocking Technologies ==
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the [[Other Locations#Skyloft|Skyloft]] by spending Karma accrued by completing [[Challenges]]. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a [[Quests|Quest]].
 
Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.


== [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies ==
== [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies ==
{| style="width:100%"
[[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]]
| [[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]]
Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.
Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.


Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.
Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[Technologies/Shelter#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[Technologies/Resources#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.
|}
{{clr}}


== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
=== [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter ===
=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast ===
'''Shelter''' technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. Shelter technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.
'''Beast''' Technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies/Food#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
==== Clay Huts ====
{{TechInfo
| image=Tech Shelter Clay Huts.png
| tech=Clay Huts
| group=Starting
| chance=4.2
| encyclopedia=A basic hut made from Clay that can help get your town growing quickly.
| desc=Clay Huts are a basic Shelter that can be useful to kick-start a town. Because of its Eagerness property, getting a reliable food supply is less of an immediate priority. However, Clay Huts are vulnerable to almost all weather, don't provide very much population, and can't use attachments.
| mats={{Material|Clay}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Eagerness.png|32px]] {{!}}{{!}} '''Eagerness:''' First [[Units#Brave|Brave]] often requires no [[Materials#Food|Food]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|fire=Half
|wind=Half
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Clay Huts|Protection|Cliff Awning|Round Umbrella}}
{{!}}}
}}


==== Thatched Huts ====
For a list of Beast Technologies, see [[Technologies/Beast]].
{{TechInfo
| image=Tech Shelter Thatched Huts.png
| tech=Thatched Huts
| group=Starting
| chance=4.2
| encyclopedia=Huts made from Reeds that allow for rapid population growth.
| desc=Thatched Huts can be useful because they are cheap to build (assuming [[Materials#Reeds|Reeds]] are in abundance) and occasionally Brave production is free. They are, however, very vulnerable to fires.
| mats={{Material|Reeds}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus RandomlyFree.png|32px]] {{!}}{{!}} '''Randomly Free:''' Spawning [[Units#Brave|Braves]] occasionally costs no resources.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|rain=Half
|snow=Half
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Thatched Huts|Protection|Cliff Awning|Round Umbrella}}
{{!}}}
}}


==== Log Tents ====
=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
{{TechInfo
'''Combat''' Technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
| image=Tech Shelter Log Tents.png
| tech=Log Tents
| group=Starting
| chance=3.2
| encyclopedia=Tents made with logs and provide sharpened axes.
| desc=Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the [[#Sharpened Axes|Sharpened Axes]] passive Technology, which can be very beneficial for warring villages.
| mats={{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Provides the [[#Sharpened Axes|Sharpened Axes]] Passive technology for free.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|fire=Half
|rain=Half
|snow=Half
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Log Tents|Resources|Clay Pit|Petrified Wood Clay Pit}}
{{!}}-
{{!}} {{Unique|Shelter|Log Tents|Protection|Cliff Awning|Round Umbrella}}
{{!}}}
}}


==== Rotunda ====
For a full list of Combat Technologies, see [[Technologies/Combat]].
{{TechInfo
| image=Tech Shelter Rotunda.png
| tech=Rotunda
| health=200
| builders=5
| group=Starting
| rarity=Epic
| chance=1
| encyclopedia=A sphere house that can release water to fertilize dry land.
| desc=Rotunda houses can store rainwater on their roof (once rained on) and create fertilized land around them. This is particularly helpful in Biomes with limited fertile soil, such as the Flatlands. The water can also be used to put out fires.
| mats={{Material|Bamboo}} {{Material|Reeds}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Reservoir.png|32px]] {{!}}{{!}} '''Reservoir:''' Capture rain and release it to fertilize the soil around you.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|fire=Full
|rain=Full
|wind=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Rotunda|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}


==== Haken House ====
=== [[File:TechGroup Development.svg|24px|middle|link=]] Development ===
{{TechInfo
'''Development''' Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.
| image=Tech Shelter Haken House.png
| tech=Haken House
| health=200
| builders=4
| group=Starting
| rarity=Legendary
| chance=1
| encyclopedia=A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
| desc=Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, [[Materials#Food|Fish]]. When placed with their back against water, Haken Houses will ''not'' produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.
| mats={{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}} (if producing Braves)
| prod={{Unit|Brave}} or {{Material|Food}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +3.svg|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Net:''' Periodically capture fish when placed near the water but no longer produces Braves.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''Conditionally No Attachments:''' This house type doesn't allow for artisan attachments if it's used to produce Food.
{{!}}}
{{Resistances
|rain=Full
|snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Haken House|Food|Mighty Pie|Fish Pie}}
{{!}}}
}}


==== Lamba House ====
For a list of Development Technologies, see [[Technologies/Development]].
{{TechInfo
| image=Tech Shelter LambaHouse.png
| tech=Lamba House
| health=300
| builders=5
| rarity=Legendary
| chance=1
| encyclopedia=A strong stilted house protected from almost all the elements.
| desc=Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.
| mats={{Material|Bamboo}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Multi-Storey:''' Houses can still be used while flooded.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| snow=Full
}}
}}


==== Sprout House ====
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
{{TechInfo
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies/Other#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
| image=Tech Shelter SproutHouse.png
| tech=Sprout House
| health=200
| builders=3
| group=Starting
| chance=5.3
| encyclopedia=Small square houses that grow bamboo behind them.
| desc=Sprout Houses are very useful on Biomes with limited [[Materials#Bamboo|Bamboo]] availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +3.svg|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus LivingWalls.png|32px]] {{!}}{{!}} '''Living Walls:''' Grows Bamboo behind the house but only on grass.
{{!}}}
{{Resistances
| rain=Half
| snow=Half
}}
}}
 
==== Rattan Home ====
{{TechInfo
| image=Tech Shelter Rattan Home.png
| tech=Rattan Home
| health=250
| builders=4
| group=Starting
| chance=5.3
| encyclopedia=Round houses with Reed roofs that equip Braves with matching hats.
| desc=Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The Rattan Hats passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Provides the [[#Rattan Hats|Rattan Hats]] Passive technology for free.
{{!}}}
{{Resistances
| rain=Full
| snow=Half
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Rattan Home|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Tiwa House ====
{{TechInfo
| image=Tech Shelter TiwaHouse.png
| tech=Tiwa House
| health=200
| builders=3
| group=Starting
| chance=5.3
| encyclopedia=Simple square Clay houses that can be built on top of each other.
| desc=Tiwa Houses are among the few buildings that can be built ''on top of'', provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +3.svg|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus TheSkyIsTheLimit.png|32px]] {{!}}{{!}} '''The Sky Is The Limit:''' Roof space can be built on, if you can access it.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Half
}}
}}
 
==== Embedded Home ====
{{TechInfo
| image=Tech Shelter Embedded Home.png
| tech=Embedded Home
| health=250
| builders=4
| group=Starting
| chance=5.3
| encyclopedia=Round houses that allow Braves to excavate Clay from their surroundings.
| desc=Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a [[Units#Brave|Brave]] spawns, they carry [[Materials#Clay|Clay]] to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Material|Clay}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Excavations.png|32px]] {{!}}{{!}} '''Excavations:''' If built inside a cliff, Braves will spawn holding Clay.
{{!}}}
{{Resistances
| Fire=Full
| wind=Full
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Embedded Home|Movement|Overhang|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Shelter|Embedded Home|Protection|Cliff Awning|Round Umbrella}}
{{!}}}
}}
 
==== Sturdy House ====
{{TechInfo
| image=Tech Shelter SturdyHouse.png
| tech=Sturdy House
| health=200
| builders=3
| group=Starting
| chance=5.3
| encyclopedia=A strong simple house that is mostly protected from the elements.
| desc=Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +3.svg|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus SturdyConstruction.png|32px]] {{!}}{{!}} '''Sturdy Construction:''' All structures have double health.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Half
| snow=Half
}}
}}
 
==== Isolated Home ====
{{TechInfo
| image=Tech Shelter Isolated Home.png
| tech=Isolated Home
| health=250
| builders=4
| group=Starting
| chance=5.3
| encyclopedia=Round Wood houses that benefit from being far from one another.
| desc=Isolated Homes are a bit tricky to utilize to their full potential. They spawn [[Units#Braves|Braves]] significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus IsolatedProgress.png|32px]] {{!}}{{!}} '''Isolated Progress:''' Spawn speed increased 50 percent when built far from neighbors.
{{!}}}
{{Resistances
| Fire=Half
| rain=Half
| wind=Half
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Isolated Home|Food|Foraging Hut|Foraging}}
{{!}}-
{{!}} {{Unique|Shelter|Isolated Home|Movement|Overhang|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Shelter|Isolated Home|Protection|Cliff Awning|Round Umbrella}}
{{!}}}
}}
 
==== Thatched Multi-story House ====
{{TechInfo
| image=Tech Shelter Thatched Multi-Story House.png
| tech=Thatched Multi-story House
| health=300
| builders=4
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Tall Reed houses that can make units combat ready.
| desc=Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Multi-Storey:''' Houses can still be used while flooded.
{{!}}}
{{Resistances
| rain=Full
| wind=Half
| snow=Half
}}
}}
 
==== Thatched Spire House ====
{{TechInfo
| image=Tech Shelter Thatched Spire House.png
| tech=Thatched Spire House
| health=350
| builders=5
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Multi-layered tall Reed houses that are fully protected against the rain.
| desc=A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce [[Units#Brave|Braves]] for free while being rained on.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus RainRations.png|32px]] {{!}}{{!}} '''Rain Rations:''' When rain falls on this house its consumable requirements are ignored.
{{!}}}
{{Resistances
| rain=Full
| wind=Half
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Thatched Spire House|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Clay Tower House ====
{{TechInfo
| image=Tech Shelter Clay Tower House.png
| tech=Clay Tower House
| health=300
| builders=4
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Extra tall Clay buildings from where combat units can observe incoming intruders.
| desc=Clay Tower Houses are unique because they can act as both a Shelter ''and'' as a [[#Watchtower|Watchtower]].
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Development Watchtower.png|32px]] {{!}}{{!}} '''Watchtowers:''' Combat units can be placed in the top as lookouts.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Half
}}
}}
 
==== Clay Spire House ====
{{TechInfo
| image=Tech Shelter ClaySpireHouse.png
| tech=Clay Spire House
| health=350
| builders=5
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Tall Clay houses that can be lived in while flooded.
| desc=Unlike all other Clay houses, Clay Spire Houses do not collapse when they flood. (They are still vulnerable to direct rainfall, however.) They have very good weather resistance, so they can safely be chosen in Biomes where rain is less likely.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Multi-Storey:''' Houses can still be used while flooded.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Clay Spire House|Movement|Overhang|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Shelter|Clay Spire House|Protection|Cliff Awning|Round Umbrella}}
{{!}}}
}}
 
==== Sturdy Tower House ====
{{TechInfo
| image=Tech Shelter Sturdy Tower House.png
| tech=Sturdy Tower House
| health=200
| builders=3
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Houses that are stronger when built up against one another.
| desc=Sturdy Tower Houses are more or less a direct upgrade from [[#Sturdy House|Sturdy Houses]]. Despite the description, they still have double health even when built further apart.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus SturdyConstruction.png|32px]] {{!}}{{!}} '''Sturdy Construction:''' All structures have double health.
{{!}}}
{{Resistances
| fire=Full
| rain=Full
| wind=Half
| snow=Full
}}
}}
 
==== Snow Spire House ====
{{TechInfo
| image=Tech Shelter SnowSpireHouse.png
| tech=Snow Spire House
| health=350
| builders=5
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Round Log house that is fully protected against snowfall.
| desc=A round house providing ample population, the Snow Spire House is most useful on Biomes with lots of snow, since they can produce [[Units#Brave|Braves]] for free while being snowed on.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus SnowRations.png|32px]] {{!}}{{!}} '''Snow Rations:''' When snow falls on this house its consumable requirements are ignored.
{{!}}}
{{Resistances
| fire=Full
| rain=Full
| wind=Half
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Snow Spire House|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Thatched Longhouse ====
{{TechInfo
| image=Tech Shelter ThatchedLonghouse.png
| tech=Thatched Longhouse
| health=300
| builders=5
| group=Group 5
| rarity=Rare
| chance=3.2
| encyclopedia=A large house for many people that offers free baskets.
| desc=Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the [[#Baskets|Baskets]] Passive technology it provides is very powerful and can significantly improve production.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Provides the [[#Baskets|Baskets]] Passive technology for free.
{{!}}}
{{Resistances
| rain=Half
| wind=Full
| snow=Full
}}
}}
 
==== Clay Housing Compound ====
{{TechInfo
| image=Tech Shelter ClayHousingCompound.png
| tech=Clay Housing Compound
| health=300
| builders=5
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Multiple houses combined allowing for double spawning.
| desc=The Clay Housing Compound, while taking up much more room than most Shelter technologies, spawns two [[Units#Brave|Braves]] instead of one for each unit of [[Materials#Food|Food]] provided. This makes it near-essential for villages with limited Food production, or for very quickly ramping your population up.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Unit|Brave}}
| footp=4x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Cohabitation.png|32px]] {{!}}{{!}} '''Cohabitation:''' Spawning happens 2 at a time.
{{!}}}
{{Resistances
| fire=Half
| wind=Full
| snow=Half
}}
}}
 
==== Wood Longhouse ====
{{TechInfo
| image=Tech Shelter WoodLonghouse.png
| tech=Wood Longhouse
| health=300
| builders=5
| group=Group 5
| rarity=Rare
| chance=3.2
| encyclopedia=Simple large house for strong, warring cultures.
| desc=Wood Longhouses, giving superior population for a small surface area, also cause any [[Units#Brave|Braves]] spawned from them 1.5&times; health, making them stronger in combat. They also have very good weather protection.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus HardenedSkin.png|32px]] {{!}}{{!}} '''Hardened Skin:''' Braves start with 50 percent more health.
{{!}}}
{{Resistances
| rain=Full
| wind=Full
| snow=Full
}}
}}
 
==== Thatched Mansion ====
{{TechInfo
| image=Tech Shelter ThatchedMansion.png
| tech=Thatched Mansion
| health=400
| builders=6
| group=Group 5
| rarity=Epic
| chance=2.1
| encyclopedia=Complex yet efficient, this house produces quicker than most.
| desc=The Thatched Mansion's large size, high capacity, and increased spawn rate make it a good Shelter technology to use in almost any situation.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +6.svg|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus SecurityForProgress.png|32px]] {{!}}{{!}} '''Security For Progress:''' Increase spawn speed 50 percent.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Full
| snow=Full
}}
}}
 
==== Clay Manor ====
{{TechInfo
| image=Tech Shelter ClayManor.png
| tech=Clay Manor
| health=400
| builders=6
| rarity=Epic
| group=Group 5
| chance=2.1
| encyclopedia=Massive Clay house that boosts attachment production speed.
| desc=Attachments built on the Clay Manor have their production speed boosted 2&times;, making them ideal for a run intending to use mostly attachments instead of standalone production buildings.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +6.svg|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus AttachmentBoost.png|32px]] {{!}}{{!}} '''Attachment Boost:''' All attachments produce twice as fast.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Full
}}
}}
 
==== Potala Mansion ====
{{TechInfo
| image=Tech Shelter PotalaMansion.png
| tech=Potala Mansion
| health=400
| builders=6
| group=Group 5
| rarity=Epic
| chance=2.1
| encyclopedia=Massive Wood house that can be built off the edges of cliffs.
| desc=The Potala Mansion is useful in spaces with limited building area, since the included [[#Structure Safety|Structure Safety]] passive frees up a little bit of extra space to build.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +6.svg|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive StructureSafety.png|32px]] {{!}}{{!}} '''Structure Safety:''' Provides the [[#Structure Safety|Structure Safety]] Passive technology for free.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Full
| snow=Full
}}
}}
 
==== Alkazar Homestead ====
{{TechInfo
| image=Tech Shelter AlkazarHomestead.png
| tech=Alkazar Homestead
| health=300
| builders=5
| karma=4
| rarity=Epic
| group=Group 2
| chance=2.1
| encyclopedia=A large, reinforced mud house with space on top for other structures.
| desc=The Alkazar Homestead can be built on top of, similar to the [[#Tiwa House|Tiwa House]], but it is much larger and its top can also be used for farming in addition to just building (provided you have a way to fertilize the soil).
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus SoilRoof.png|32px]] {{!}}{{!}} '''Soil Roof:''' The center of the roof is available for building and even farming.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Half
}}
}}
 
==== Frilled House ====
{{TechInfo
| image=Tech Shelter Frilled House.png
| tech=Frilled House
| health=200
| builders=4
| group=Starting
| rarity=Epic
| chance=2.1
| encyclopedia=A tall towering house that absorbs wind to satisfy resource requirements.
| desc=Frilled Houses are doubly unique in that they don't always need [[Materials#Food|Food]] to produce [[Units#Brave|Braves]] ''and'' they can be used as elevated walkways. This combination can make it a useful choice in Biomes with limited space and resources.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus WindRations.png|32px]] {{!}}{{!}} '''Wind Rations:''' When wind passes through this house its consumable requirements are ignored.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus RooftopWalkways.png|32px]] {{!}}{{!}} '''Rooftop Walkways:''' Walk freely between houses from a higher elevation.
{{!}}}
{{Resistances
| fire-Full
| rain=Half
| wind=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Frilled House|Movement|Overhang|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Shelter|Frilled House|Protection|Cliff Awning|Round Umbrella}}
{{!}}}
}}
 
==== Tressed Farmhouse ====
{{TechInfo
| image=Tech Shelter TressedFarmhouse.png
| tech=Tressed Farmhouse
| health=300
| builders=5
| group=Starting
| rarity=Legendary
| chance=1
| encyclopedia=A towering thatched house that fertilizes nearby soil.
| desc=Tressed Farmhouses cause the soil around them to become fertile, which can be very useful in Biomes with very little or difficult-to-access fertile soil.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
{{Resistances
| rain=Full
| wind=Half
| snow=Full
}}
}}
 
==== Gassho Estate House ====
{{TechInfo
| image=Tech Shelter GasshoEstateHouse.png
| tech=Gassho Estate House
| health=900
| builders=6
| karma=3
| rarity=Epic
| group=Group 1
| chance=2.1
| encyclopedia=A thick thatched house that boosts the production of nearby buildings.
| desc=Gassho Estate Houses increase the speed of production of all buildings surrounding them&mdash;including other houses!
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +6.svg|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus SecurityForProgress.png|32px]] {{!}}{{!}} '''Production Boost:''' All structures and farms placed next to this house work faster.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Half
| snow=Full
}}
}}
 
==== Vrisk House ====
{{TechInfo
| image=Tech Shelter VriskHouse.png
| tech=Vrisk House
| health=250
| builders=4
| karma=3
| group=Group 3
| rarity=Legendary
| chance=2.1
| encyclopedia=A cliffside house that takes up minimal space.
| desc=Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of [[#Stilt Pads|Stilt Pads]] or [[#Stilt Elevations|Stilt Elevations]], but do need a small amount of space in front.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=1x2
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
{{Resistances
| fire=Full
| rain=Half
| wind=Full
| snow=Half
}}
}}
 
==== Karamana Houseboat ====
{{TechInfo
| image=Tech Shelter KaramanaHouseboat.png
| tech=Karamana Houseboat
| health=400
| builders=7
| karma=4
| rarity=Legendary
| group=Group 3
| chance=1
| encyclopedia=A bulging boat that slowly produces its own villages without food when occupied.
| desc=Karamana Houseboats are both a Shelter Technology ''and'' a [[Units#Karamana Houseboat|transport Unit]], being placed in the water and moving freely. They also do not require any consumable Material to produce [[Units#Brave|Braves]], making them ideal for a very quick start.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Unit|Brave}}
| footp=2x4
| place=Water
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +6.svg|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' This house does not require Food to produce.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Half
| snow=Full
}}
}}
 
==== Gosanke Harborhouse ====
{{TechInfo
| image=Tech Shelter GosankeHarborhouse.png
| tech=Gosanke Harborhouse
| health=800
| builders=2
| karma=7
| rarity=Legendary
| chance=0.5
| single=Yes
| encyclopedia=A unique single housing structure that can only be built once but consistently produces Braves and can also build canoes.
| desc=The Gosanke Harborhouse is the only Shelter Technology that can only be built once per Challenge. It provides 30 population from the get-go, and enables you to build [[Units#Canoe|Canoes]] right away. (Note, however, that this limits your population to 30 for the entire Challenge&mdash;you can't build more than one Harborhouse.) The Harborhouse is a somewhat flexible structure, requiring only a 4&times;4 footprint despite taking up a 9&times;9 space visually. Despite its initial appearance (on the water), this 4x4 segment must be on land. Once built, your Thinker gains the Canoe inspiration, letting you build Canoes anywhere on the water without needing to build a [[#Canoe Dock|Canoe Dock]] first.
 
Unlocking the Harborhouse is a little tricky. In order to unlock it, you must:
 
{{SpoilerBlock|
# Visit Pebbles or Greenleaf
# Defeat or befriend the nomads living on the Harborhouse that spawns on the map
# Send your Thinker to the Hearth located on the Harborhouse
}}
 
Note that due to the way that the above process is tracked by the game, it is currently not possible to unlock the Harborhouse using [[Thinkers#Serrano|Serrano]].
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Unit|Canoe}}
| footp=4x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population.svg|32px]] {{!}}{{!}} '''Enormous House:''' Adds 30 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Unit Canoe.png|32px]] {{!}}{{!}} '''Canoe Knowledge:''' Grants the technology to freely build Canoes.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Half
| snow=Half
}}
}}
 
==== Ringhouse ====
{{TechInfo
| image=Tech Shelter Ringhouse.png
| tech=Ringhouse
| health=800
| builders=4
| rarity=Epic
| chance=2.1
| encyclopedia=A small house that can only be placed at the edge of the campfire's radius.
| desc=Ringhouses are unique because their placement is limited to only the circle of territory claimed by the Hearth upon being built. Once a ring has been completed, no more Ringhouses can be built. However, this placement limitation can be expanded through Technologies such as the [[#Firetower Hearth|Firetower Hearth]], and it is possible to build more houses at other elevations (provided you can access them).
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| place=Hearth Ring
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +3.svg|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Hearth Ring:''' This house type can only be built around the Hearth's territory radius.
{{!}}}
{{Resistances
| rain=Full
| wind=Full
| snow=Half
}}
}}
 
==== Tulou Townhouse ====
{{TechInfo
| image=Tech Shelter TulouTownhouse.png
| tech=Tulou Townhouse
| health=800
| builders=4
| group=Group 2
| karma=2
| rarity=Epic
| chance=2.1
| footp=4x4
| encyclopedia=A small house that benefits from having its edges covered.
| desc=Tulou Townhouses are built one quarter section at a time, each segment acting as an independent structure. When the circle is completed, all four segments produce 50% faster. In addition, attachments are built inside the circle and thus take up much less space than usual.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Full Circle:''' This house produces faster when its edges are covered.
{{!}}}
{{Resistances
| fire=Full
| rain=Full
| wind=Half
| snow=Full
}}
}}


==== Kiva Burrowed House ====
For a full list of Festivals, see [[Technologies/Festival]].
{{TechInfo
| image=Tech Shelter KivaBurrowedHouse.png
| tech=Kiva Burrowed House
| health=800
| builders=4
| karma=3
| group=Group 2
| rarity=Epic
| chance=2.1
| encyclopedia=An underground house protected from almost every element and hidden at first glance.
| desc=Kiva Burrowed Houses are built underground and are immune to all weather hazards. They provide a decent amount of population for relatively little resources.
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Bamboo}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +3.svg|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
| fire-Full
| rain=Full
| wind=Full
| snow=Full
}}
}}


=== [[File:TechGroup Food.svg|24px|middle|link=]] Food ===
=== [[File:TechGroup Food.svg|24px|middle|link=]] Food ===
'''Food''' technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
'''Food''' Technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
==== Crop Row ====
{{TechInfo
| image=Tech Food Crop Row.png
| tech=Crop Row
| health=50
| builders=1
| group=Starting
| chance=9.8
| encyclopedia=A farm row that can be placed only on fertile grass tiles. Grows fully when rained on.
| desc=The Crop Row is one of the basic Food technologies, being cheap to build and producing a decent amount of output. However, it needs to be placed on green grass, and will need to be rebuilt if the tiles underneath it become anything other than fertile grass.
| mats={{Material|Reeds}}
| consume={{Material|Reeds}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| footp=1x4
| place=Grass
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Grass.svg|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}}}
}}


==== Paddy ====
For a list of Food Technologies, please see [[Technologies/Food]].
{{TechInfo
| image=Tech Food Paddy.png
| tech=Paddy
| health=40
| builders=1
| group=Starting
| chance=9.8
| encyclopedia=A farm in a square paddy that grows fully when flooded.
| desc=Paddies, while needing to be placed on mud, are more versatile and easy to place due to their square shape. They fully grow when flooded, making them a good choice if your [[#Campfire Hearth|Hearth]] is near the floodplain.
| mats={{Material|Clay}}
| consume={{Material|Clay}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Mud
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud.svg|32px]] {{!}}{{!}} '''Placed on Mud:''' Can only be placed on mud.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Adobe Oven|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Stone Mine|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Bricks Quarry|Raised Paddy}}
{{!}}}
}}


==== Inle Farm ====
=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
{{TechInfo
'''Movement''' Technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.
| image=Tech Food Inle Farm.png
| tech=Inle Farm
| health=50
| builders=1
| karma=2
| group=Group 2
| rarity=Epic
| chance=4.9
| encyclopedia=A floating farm made from Reeds and Bamboo that is built in the water.
| desc=Inle Farms are cheap to produce and grow [[Materials#Food|Food]] from nothing. However, their production is quite slow, so multiple Inle Farms may be needed to keep up with demand.
| mats={{Material|Bamboo}} {{Material|Reeds}}
| prod={{Material|Food}} {{Material|Food}}
| footp=1x2
| place=Water
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
}}
 
==== Fishing Tower ====
{{TechInfo
| image=Tech Food Fishing Tower.png
| tech=Fishing Tower
| health=100
| builders=2
| karma=3
| group=Group 1
| chance=6.8
| rarity=Rare
| encyclopedia=A tower built over the water for fishing, a good source of food.
| desc=Fishing Towers are a simple, low-cost Food production structure that slowly produces Food endlessly.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Material|Food}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Lumberjack|Fishing Dock}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Planks Workshop|Fishing Dock}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Food|Fishing Net|E-Fish-ency}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Silk Loom|Covered Fishing Tower}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Canvas Press|Covered Fishing Tower}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Paper Workshop|Covered Fishing Tower}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Food|Mighty Pie|Fish Pie}}
{{!}}}
}}
 
==== Bakery ====
{{TechInfo
| image=Tech Food Bakery.png
| tech=Bakery
| health=300
| builders=3
| group=Starting
| chance=9.8
| encyclopedia=Reliable and consistent, bakes inedible Reeds into delicious Food.
| desc=The Bakery is able to produce [[Materials#Food|Food]] from [[Materials#Reeds|Reeds]], which is most commonly the most abundant Material available.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Clay}} {{Material|Clay}}
| consume={{Material|Reeds}}
| prod={{Material|Food}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Adobe Oven|Brick Pie Oven}}
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Stone Mine|Brick Pie Oven}}
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Bricks Quarry|Brick Pie Oven}}
{{!}}}
}}
 
==== Pear Farm ====
{{TechInfo
| image=Tech Food Pear Farm.png
| tech=Pear Farm
| health=50
| builders=1
| karma=4
| group=Group 1
| rarity=Rare
| chance=5.8
| encyclopedia=A vine farm that hangs from trees.
| desc=Pear Farms produce a good amount of [[Materials#Food|Food]] at a decent pace, but can be tricky to place on maps that have few trees.
| mats={{Material|Bamboo}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Tree
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Tree.svg|32px]] {{!}}{{!}} '''Tree Placement:''' Must be placed in a tree.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Pear Farm|Food|Mighty Pie|Pear Pie}}
{{!}}}
}}
 
==== Walker Fishing Platform ====
{{TechInfo
| image=Tech Food Walker Fishing Platform.png
| tech=Walker Fishing Platform
| health=1000
| builders=3
| karma=4
| group=Group 1
| rarity=Legendary
| chance=1.9
| encyclopedia=A platform for deep water fishing built upon a tamed Walker.
| desc=Walker Fishing Platforms are an effective way to produce [[Materials#Food|Food]] without much hassle. As an added bonus, the spot where fish are deposited can be changed at will.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Food}}
| footp=None
| place=Walker
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
}}
 
==== Fishing Net ====
{{TechInfo
| image=Tech Food Fishing Net.png
| tech=Fishing Net
| health=100
| builders=1
| karma=3
| group=Group 2
| rarity=Rare
| chance=5.8
| encyclopedia=A large fishing net that periodically catches a lot of fish but has to be rebuilt every time.
| desc=Fishing Nets produce a lot of [[Materials#Food|Food]] very quickly, but do need to be micromanaged as they fall apart every time they produce Food.
| mats={{Material|Bamboo}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Fishing Net|Food|Fishing Tower|E-Fish-ency}}
{{!}}-
{{!}} {{Unique|Food|Fishing Net|Food|Mighty Pie|Fish Pie}}
{{!}}}
}}
 
==== Foraging Hut ====
{{TechInfo
| image=Tech Food Foraging Hut.png
| tech=Foraging Hut
| health=300
| builders=1
| karma=2
| group=Group 2
| rarity=Rare
| chance=3.9
| single=Yes
| encyclopedia=A hermit's hut who scavenges for food and random resources.
| desc=The Foraging Hut is one of only a few structures that can produce more than one Material at a time; namely, both [[Materials#Food|Food]] and any other [[Materials#Random Resource|random resource]], including those that must be crafted or otherwise are unavailable in the Biome. This can be very useful for certain tasks that only need a small number of a given Material, such that it might be a waste to spend an entire Resources Inspiration to get access to that Material. Additionally, placing the Foraging Hut in an area dense with resources (of any kind) speeds up its production.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Random Resource}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Food Foraging Hut.png|32px]] {{!}}{{!}} '''Natural Boost:''' Production increases based on how many unharvested resources are nearby.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Shelter|Isolated Home|Foraging}}
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Canvas Press|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Paper Workshop|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Weaving Hermit|Hermitage}}
{{!}}}
}}
 
==== Chef's Wok ====
{{TechInfo
| image=Tech Food Chef's Wok.png
| tech=Chef's Wok
| health=200
| builders=1
| karma=4
| rarity=Epic
| chance=3.9
| encyclopedia=Cook food from scratch.
| desc=The Chef's Wok is capable of producing [[Materials#Food|Food]] quickly without consuming any Materials. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Chef's Wok at a time.
| mats={{Material|Ceramics}}
| prod={{Material|Food}} {{Material|Food}}
| place=Hearth
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
}}
 
==== Fishmonger ====
{{TechInfo
| image=Tech Food Fishmonger.png
| tech=Fishmonger
| health=300
| builders=3
| karma=2
| group=Group 3
| chance=10.7
| encyclopedia=Produces two dishes from a single fish.
| desc=Fishmongers are an incredibly powerful Technology, because they can take any type of Food (despite the description in the [[Encyclopedia (in-game)|Encyclopedia]]) and return two Meals, which do not degrade.
| prereq={{TechGroup|Shelter}} [[File:ItemFood FishNet.png|middle|24px|link=|Fishing Knowledge]]
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| consume={{Material|Food}}
| prod={{Material|Food}} {{Material|Food}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Fishmonger|Food|Mighty Pie|Fish Pie}}
{{!}}}
}}
 
==== Mighty Pie ====
{{TechInfo
| image=Tech Food Mighty Pie.png
| tech=Mighty Pie
| health=200
| builders=1
| karma=2
| group=Group 3
| rarity=Legendary
| chance=2.9
| encyclopedia=Slowly cooks a mighty pie, enough for 6 people.
| desc=The Mighty Pie can produce a lot of [[Materials#Food|Food]] slowly without consuming any Materials. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time.
| mats={{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Hearth
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Food|Pear Farm|Pear Pie}}
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Beast|Beast Farmstalks|Pear Pie}}
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Food|Fishing Tower|Fish Pie}}
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Food|Fishing Net|Fish Pie}}
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Shelter|Haken House|Fish Pie}}
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Food|Fishmonger|Fish Pie}}
{{!}}}
}}
 
==== Egg Harvester ====
{{TechInfo
| image=Tech Food Egg Harvester.png
| tech=Egg Harvester
| health=400
| builders=3
| karma=3
| group=Group 2
| chance=7.8
| rarity=Epic
| encyclopedia=House attachment where a tame Snail can be worked to produce eggs as food.
| desc=Once a [[Beasts#Snail|Snail]] has been tamed, it can be assigned to an Egg Harvester where it will produce [[Materials#Food|Food]] regularly.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Clay}} {{Material|Reeds}}
| prod={{Material|Food}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Snail.svg|32px]] {{!}}{{!}} '''Snail Needed:''' A tamed Snail is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
}}
 
==== Seaweed Farm ====
{{TechInfo
| image=Tech Food Seaweed Farm.png
| tech=Seaweed Farm
| health=200
| builders=1
| karma=4
| group=Group 2
| rarity=Epic
| chance=4.9
| encyclopedia=An underwater farm that harvests seaweed as food.
| desc=Seaweed Farms produce [[Materials#Food|Food]] slowly, but produce a lot of it at once.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| footp=1x4
| place=Water
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
}}
 
==== Mushroom Log ====
{{TechInfo
| image=Tech Food Mushroom Log.png
| tech=Mushroom Log
| health=100
| builders=1
| karma=3
| group=Group 3
| rarity=Rare
| chance=6.8
| encyclopedia=A log farm that grows mushrooms against a cliff.
| desc=A Mushroom Log slowly produces [[Materials#Food|Food]] at a constant pace, requiring little upkeep.
| mats={{Material|Logs}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Inside Cliff
| footp=1x4
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Mushroom Log|Movement|Climbing Pole|Climbing Mushroom Log}}
{{!}}}
}}
 
==== Bread Factory ====
{{TechInfo
| image=Tech Food Bread Factory.png
| tech=Bread Factory
| health=300
| builders=6
| karma=6
| group=Group 3
| rarity=Rare
| chance=3.9
| encyclopedia=A large production building designed to produce bread.
| desc=Bread Factories are able to produce an unlimited amount of [[Materials#Food|Food]] without any consumables.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Food}}
| footp=4x6
| single=Yes
}}
 
==== Fisherman's Warf ====
{{TechInfo
| image=Tech Food Fisherman's Warf.png
| tech=Fisherman's Warf
| health=300
| builders=6
| karma=7
| group=Group 3
| rarity=Rare
| chance=3.9
| encyclopedia=A large production building that catches fish out of the water.
| desc=Fisherman's Warfs are able to produce an unlimited amount of [[Materials#Food|Food]] without any consumables.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Food}}
| footp=4x4
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
}}
 
==== Ceramic Crop Pots ====
{{TechInfo
| image=Tech Food Ceramic Crop Pots.png
| tech=Ceramic Crop Pots
| health=50
| builders=1
| karma=3
| group=Group 3
| chance=3.2
| rarity=Rare
| encyclopedia=A ceramic pot that grows corn for Food when rained on.
| desc=Ceramic Crop Pots produce [[Materials#Food|Food]] relatively quickly. As long as there are [[Materials#Ceramics|Ceramics]] available, a Ceramic Crop Pot will continuously produce new Bamboo. (The build Material counts as the first consumed unit of Ceramics for production.) While a Ceramic Crop Pot is being rained on, its production requirements are satisfied and Ceramics are not needed.
| mats={{Material|Ceramics}}
| consume={{Material|Ceramics}}
| prod={{Material|Food}}
| footp=1x1
}}
 
==== Mastadon Milker ====
{{TechInfo
| image=Tech Food Mastadon Milker.png
| tech=Mastadon Milker
| health=400
| builders=3
| karma=3
| group=Group 2
| chance=3.2
| rarity=Epic
| encyclopedia=House attachment where a tame Mastadon can be worked to produce milk as food.
| desc=Once a [[Beasts#Mastadon|Mastadon]] has been tamed, it can be assigned to a Mastadon Milker where it will produce [[Materials#Food|Food]] regularly.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Mastadon.svg|32px]] {{!}}{{!}} '''Mastadon Needed:''' A tamed Mastadon is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
}}
 
=== [[File:TechGroup Resources.svg|24px|middle|link=]] Resources ===
'''Resources''' technologies allow you to build structures that produce [[Materials]]. Some Resources technologies can produce without any input, but many consume Materials to produce something else.
==== Silk Loom ====
{{TechInfo
| image=Tech Resources Silk Loom.png
| tech=Silk Loom
| health=300
| builders=3
| group=Starting
| chance=4.3
| encyclopedia=Slowly but reliably produce silk Fabric.
| desc=The Canvas Press produces [[Materials#Fabric|Fabric]] from nothing, however it will stop producing if the Fabric goes unused.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Material|Fabric}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.png|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Silk Loom|Food|Fishing Tower|Covered Fishing Tower}}
{{!}}}
}}
 
==== Canvas Press ====
{{TechInfo
| image=Tech Resources Canvas Press.png
| tech=Canvas Press
| health=300
| builders=3
| karma=3
| group=Group 1
| rarity=Legendary
| chance=1.6
| encyclopedia=Produce Canvas Fabric from Reeds in abundance.
| desc=The Canvas Press produces a lot of [[Materials#Fabric|Paper]] from just one unit of [[Materials#Reeds|Reeds]], however it will stop producing if the Paper goes unused.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Clay}} {{Material|Bamboo}}
| consume={{Material|Reeds}}
| prod={{Material|Paper}} {{Material|Paper}} {{Material|Paper}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus PaperWalls.png|32px]] {{!}}{{!}} '''Paper Walls:''' Once constructed, replaces all wall resources with canvas fabric.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Paper.png|32px]] {{!}}{{!}} '''Canvas Fabric:''' Paper can be used as Fabric. Increases the chance of balloon Technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Canvas Press|Food|Foraging Hut|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Resources|Canvas Press|Resources|Colporteur|Focused Colporteur}}
{{!}}-
{{!}} {{Unique|Resources|Canvas Press|Food|Fishing Tower|Covered Fishing Tower}}
{{!}}}
}}
 
==== Adobe Oven ====
{{TechInfo
| image=Tech Resources Adobe Oven.png
| tech=Adobe Oven
| health=300
| builders=3
| karma=4
| group=Group 2
| rarity=Rare
| chance=3.2
| encyclopedia=Slowly produce many strong, weather resistant adobe bricks from clay.
| desc=The Adobe Oven produces a lot of [[Materials#Bricks|Bricks]] from just one unit of [[Materials#Clay|Clay]], however it will stop producing if the Bricks go unused.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Clay}} {{Material|Logs}}
| consume={{Material|Clay}}
| prod={{Material|Adobe Bricks}} {{Material|Adobe Bricks}} {{Material|Adobe Bricks}} {{Material|Adobe Bricks}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Bricks.png|32px]] {{!}}{{!}} '''Bricks Production:''' An understanding of stone and bricks.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Adobe Oven|Food|Paddy|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Resources|Adobe Oven|Food|Bakery|Brick Pie Oven}}
{{!}}-
{{!}} {{Unique|Resources|Adobe Oven|Resources|Ceramics Production|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Adobe Oven|Resources|Reed Field|Raised Reed Field}}
{{!}}-
{{!}} {{Unique|Resources|Adobe Oven|Resources|Clay Pit|Efficient Clay Pit}}
{{!}}-
{{!}} {{Unique|Resources|Adobe Oven|Development|Warding Apiary|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Resources|Adobe Oven|Development|Burial Mound|Combat Memorial}}
{{!}}}
}}
 
==== Lumberjack ====
{{TechInfo
| image=Tech Resources Lumberjack.png
| tech=Lumberjack
| health=300
| builders=3
| karma=3
| group=Group 2
| rarity=Rare
| chance=3.2
| encyclopedia=Chop Logs into usable wood Planks which replace all Bamboo construction materials.
| desc=A Lumberjack can take [[Materials#Logs|Logs]] and convert them to [[Materials#Planks|Planks]], which can be used in place of [[Materials#Bamboo|Bamboo]] if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Logs}} {{Material|Logs}}
| consume={{Material|Logs}}
| prod={{Material|Planks}} {{Material|Planks}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Planks Upgrade.png|32px]] {{!}}{{!}} '''Planks Upgrade:''' Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.png|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Lumberjack|Food|Fishing Tower|Fishing Dock}}
{{!}}-
{{!}} {{Unique|Resources|Lumberjack|Development|Burial Mound|Cliff Coffins}}
{{!}}}
}}
 
==== Ceramics Production ====
{{TechInfo
| image=Tech Resources Ceramics Production.png
| tech=Ceramics Production
| health=300
| builders=3
| karma=2
| group=Group 1
| chance=4.8
| encyclopedia=Create Ceramics to fight fires and construct more advanced technologies.
| desc=Ceramics Production units are able to craft [[Materials#Ceramics|Ceramics]], which is a useful building Material.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Clay}}
| consume={{Material|Clay}}
| prod={{Material|Ceramics}} {{Material|Ceramics}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Adobe Oven|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Stone Mine|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Bricks Quarry|Ceramics Carver}}
{{!}}}
}}
 
==== Blastpowder Distillery ====
{{TechInfo
| image=Tech Resources Blastpowder Distillery.png
| tech=Blastpowder Distillery
| health=300
| builders=3
| karma=3
| group=Group 2
| rarity=Rare
| chance=3.2
| encyclopedia=Slowly produce potent Blastpowder from the sand below.
| desc=The Blastpowder Distillery is one of only a few ways to reliably produce [[Materials#Blastpowder|Blastpowder]]. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Clay}} {{Material|Logs}}
| consume={{Material|Logs}}
| prod={{Material|Blastpowder}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
{{!}}}
}}
 
==== Reed Field ====
{{TechInfo
| image=Tech Resources Reed Field.png
| tech=Reed Field
| health=50
| builders=1
| group=Starting
| chance=5.4
| encyclopedia=Grow a farm of Reeds. Reeds cannot be eaten but are used for construction and production.
| desc=The Reed Field allows you to produce many [[Materials#Reeds|Reeds]] relatively quickly.
| mats={{Material|Clay}}
| consume={{Material|Clay}}
| prod={{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}}
| place=Mud or Dry Grass
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Dry Grass.svg|32px]] {{!}}{{!}} '''Placed on Dry Soil:''' Can only be placed on dry tan grass or mud.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Adobe Oven|Raised Reed Field}}
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Stone Mine|Raised Reed Field}}
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Bricks Quarry|Raised Reed Field}}
{{!}}}
}}
 
==== Clay Pit ====
{{TechInfo
| image=Tech Resources Clay Pit.png
| tech=Clay Pit
| health=50
| builders=1
| group=Starting
| rarity=Rare
| chance=3.7
| single=Yes
| encyclopedia=Endlessly produce Clay one at a time.
| desc=The Clay Pit slowly produces [[Materials#Clay|Clay]] from nothing.
| prod={{Material|Clay}}
| place=Mud or Grass
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Adobe Oven|Efficient Clay Pit}}
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Stone Mine|Efficient Clay Pit}}
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Bricks Quarry|Efficient Clay Pit}}
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Shelter|Log Tents|Petrified Wood Clay Pit}}
{{!}}}
}}
 
==== Silk Harvester ====
{{TechInfo
| image=Tech Resources Silk Harvester.png
| tech=Silk Harvester
| health=300
| builders=3
| karma=3
| group=Group 2
| rarity=Legendary
| chance=3.2
| encyclopedia=House attachment where a tame Snail can be worked to produce silk Fabric.
| desc=A Silk Harvester produces [[Materials#Fabric|Fabric]] fairly quickly, as it requires both a tamed [[Beasts#Snail|Snail]] and a [[Units#Brave|Brave]] to produce.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Reeds}}
| prod={{Material|Fabric}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.png|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Snail.svg|32px]] {{!}}{{!}} '''Snail Needed:''' A tamed Snail is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
}}
 
==== Windcatcher ====
{{TechInfo
| image=Tech Resources Windcatcher.png
| tech=Windcatcher
| health=800
| builders=5
| karma=3
| group=Group 2
| chance=3.7
| rarity=Rare
| single=Yes
| encyclopedia=A wide Fabric windmill that captures wind energy to drill clay out of the groun; the more wind, the faster the production.
| desc=A Windmill slowly but reliably produces [[Materials#Clay|Clay]]. When the Biome is windy (particularly during dangerous wind that can harm your units), the Windcatcher's production is significantly increased.
 
Note that unlike almost every other structure, the Windcatcher is built with only one [[Materials#Chosen Walls|Chosen Wall]] material (the first one).
| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}}
| prod={{Material|Clay}}
| footp=4x4 Diamond
}}
 
==== Lotus Pond ====
{{TechInfo
| image=Tech Resources Lotus Pond.png
| tech=Lotus Pond
| health=900
| builders=1
| group=Starting
| rarity=Rare
| chance=3.2
| encyclopedia=A small pond to slowly grow lotus as a source of silk Fabric.
| desc=Lotus Ponds can grow [[Materials#Fabric|Lotus Fabric]] from nothing.
| mats={{Material|Bamboo}}
| prod={{Material|Lotus Fabric}} {{Material|Lotus Fabric}} {{Material|Lotus Fabric}} {{Material|Lotus Fabric}}
| place=Mud
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud.svg|32px]] {{!}}{{!}} '''Placed on Mud:''' Can only be placed on mud.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.png|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}}}
}}
 
==== Weaving Hermit ====
{{TechInfo
| image=Tech Resources Weaving Hermit.png
| tech=Weaving Hermit
| health=300
| builders=1
| karma=3
| group=Group 1
| chance=5.4
| footp=1x2
| single=Yes
| encyclopedia=A hermit's hut which weaves Reeds into Fabric.
| desc=The Weaving Hermit can produce [[Materials#Fabric|Fabric]] relatively quickly, and takes up very little space.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Reeds}}
| consume={{Material|Reeds}}
| prod={{Material|Fabric}}
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fabric.png|32px]] {{!}}{{!}} '''Silk Fabric:''' Increases the chance of Fabric technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Weaving Hermit|Food|Foraging Hut|Hermitage}}
{{!}}}
}}
 
==== Blastpowder Boiler ====
{{TechInfo
| image=Tech Resources Blastpowder Boiler.png
| tech=Blastpowder Boiler
| builders=1
| health=200
| rarity=Rare
| chance=3.2
| single=Yes
| encyclopedia=Boil Clay to separate its explosive components producing Blastpowder.
| desc=The Blastpowder Boiler slowly produces [[Materials#Blastpowder|Blastpowder]], and can be convenient because it takes up no space (other than above the Hearth).
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Clay}}
| prod={{Material|Blastpowder}}
| place=Hearth
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}}}
}}
 
==== Palm Orchard ====
{{TechInfo
| image=Tech Resources Palm Orchard.png
| tech=Palm Orchard
| health=50
| builders=1
| karma=2
| group=Group 1
| chance=3.2
| rarity=Rare
| place=Grass
| encyclopedia=A spot on a fertile grass tile that grows a palm tree from a coconut.
| desc=Normally, when a [[Materials#Coconut|Coconut]] degrades, it sprouts a [[Materials#Logs|Log]]-bearing tree wherever it lands. The Palm Orchard allows you to choose the location of a new tree, and oftentimes comes with another Coconut once chopped down! So long as there are Coconuts available, the Palm Orchard will continuously produce new trees. (The build Material counts as the first consumed Coconut for production.)
| mats={{Material|Coconut}}
| consume={{Material|Coconut}}
| prod={{Material|Logs}}
| footp=1x1
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Grass.svg|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Coconut.png|32px]] {{!}}{{!}} '''Coconut Value:''' An understanding of the true value of coconuts.
{{!}}}
}}
 
==== Colporteur ====
{{TechInfo
| image=Tech Resources Colporteur.png
| tech=Colporteur
| health=300
| builders=1
| karma=2
| rarity=Epic
| chance=2.7
| encyclopedia=The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
| desc=Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random [[Materials|Material]], with a higher chance of crafted Materials or Materials not available in the Biome.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| prod={{Material|Random Resource}}
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Paper Workshop|Focused Colporteur}}
{{!}}}
}}
 
==== Potted Bamboo ====
{{TechInfo
| image=Tech Resources Potted Bamboo.png
| tech=Potted Bamboo
| health=50
| builders=1
| karma=3
| chance=3.2
| rarity=Rare
| encyclopedia=A ceramic pot that grows a sprig of bamboo.
| desc=Potted Bamboo is one of the only reliable ways to produce [[Materials#Bamboo|Bamboo]] on any Biome. As long as there are [[Materials#Ceramics|Ceramics]] available, the Potted Bamboo will continuously produce new Bamboo. (The build Material counts as the first consumed unit of Ceramics for production.)
| mats={{Material|Ceramics}}
| consume={{Material|Ceramics}}
| prod={{Material|Bamboo}}
| footp=1x1
}}
 
==== Glassblower Dome ====
{{TechInfo
| image=Tech Resources Glassblower Dome.png
| tech=Glassblower Dome
| health=200
| builders=1
| karma=3
| group=Group 1
| rarity=Epic
| chance=3.2
| encyclopedia=A glassblower that turns sand into usable ceramic jars.
| desc=The Glassblower Dome slowly but reliably produces [[Materials#Ceramics|Ceramics]] from nothing.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Logs}}
| prod={{Material|Ceramics}}
| place=Sand
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Sand.svg|32px]] {{!}}{{!}} '''Placed on Sand:''' Can only be placed on sand tiles.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Glassblower Dome|Combat|Grenadier Calefactor|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Resources|Glassblower Dome|Combat|Grenade Wright|Acidbomb Wright}}
{{!}}}
}}
 
==== Stone Mine ====
{{TechInfo
| image=Tech Resources Stone Mine.png
| tech=Stone Mine
| health=600
| builders=1
| group=Starting
| rarity=Rare
| chance=3.7
| encyclopedia=A mine shaft that digs directly into the sie of a mountain to excavate stone Bricks.
| desc=A Stone Mine slowly but reliably produces [[Materials#Bricks|Bricks]] from nothing.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Bricks}}
| place=Inside Cliff
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Bricks.png|32px]] {{!}}{{!}} '''Bricks Production:''' An understanding of stone and bricks.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Stone Mine|Food|Paddy|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Resources|Stone Mine|Food|Bakery|Brick Pie Oven}}
{{!}}-
{{!}} {{Unique|Resources|Stone Mine|Resources|Ceramics Production|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Stone Mine|Resources|Reed Field|Raised Reed Field}}
{{!}}-
{{!}} {{Unique|Resources|Stone Mine|Resources|Clay Pit|Efficient Clay Pit}}
{{!}}-
{{!}} {{Unique|Resources|Stone Mine|Development|Warding Apiary|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Resources|Stone Mine|Development|Burial Mound|Combat Memorial}}
{{!}}}
}}
 
==== Firebird Perch ====
{{TechInfo
| image=Tech Resources Firebird Perch.png
| tech=Firebird Perch
| health=400
| builders=3
| karma=4
| group=Group 3
| chance=2.7
| rarity=Legendary
| encyclopedia=House attachment where a tame Firebird can be worked to produce Blastpowder.
| desc=Once a [[Beasts#Mastadon|Mastadon]] has been tamed, it can be assigned to a Mastadon Milker where it will produce [[Materials#Food|Food]] regularly.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Reeds}} {{Material|Logs}}
| prod={{Material|Blastpowder}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Firebird.svg|32px]] {{!}}{{!}} '''Firebird Needed:''' A tamed Firebird is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
}}
 
==== Pellet Collector ====
{{TechInfo
| image=Tech Resources Pellet Collector.png
| tech=Pellet Collector
| health=400
| builders=3
| karma=3
| group=Group 3
| chance=3.2
| rarity=Epic
| encyclopedia=House attachment dedicated to collecting explosive pellets from a tame Mastadon to be used as Blastpowder.
| desc=Once a [[Beasts#Mastadon|Mastadon]] has been tamed, it can be assigned to a Pellet Collector where it will produce [[Materials#Blastpowder|Blastpowder]] regularly.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Material|Blastpowder}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Mastadon.svg|32px]] {{!}}{{!}} '''Mastadon Needed:''' A tamed Mastadon is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
}}
 
==== Topsoil Digger ====
{{TechInfo
| image=Tech Resources Topsoil Digger.png
| tech=Topsoil Digger
| health=400
| builders=3
| karma=3
| group=Group 2
| chance=3.2
| rarity=Epic
| encyclopedia=House attachment where a tamed Flathead can dig topsoil as usable Clay.
| desc=Once a [[Beasts#Flathead|Flathead]] has been tamed, it can be assigned to a Topsoil Digger where it will produce [[Materials#Clay|Clay]] regularly.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Logs}}
| prod={{Material|Clay}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Beast Flathead.svg|32px]] {{!}}{{!}} '''Flathead Needed:''' A tamed Flathead is needed to use this structure.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
}}
 
==== Planks Workshop ====
{{TechInfo
| image=Tech Resources Planks Workshop.png
| tech=Planks Workshop
| health=300
| builders=6
| karma=6
| group=Group 2
| chance=3.2
| single=Yes
| encyclopedia=A large production building designed to produce wood planks.
| desc=The Planks Workshop slowly but reliably produces [[Materials#Planks|Planks]], which can be used in place of Bamboo.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Planks}}
| footp=4x6
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Planks Upgrade.png|32px]] {{!}}{{!}} '''Planks Upgrade:''' Replace all Bamboo construction Materials requirements with Planks, which must be crafted.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.png|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Planks Workshop|Food|Fishing Tower|Fishing Dock}}
{{!}}-
{{!}} {{Unique|Resources|Planks Workshop|Development|Burial Mound|Cliff Coffins}}
{{!}}}
}}
 
==== Paper Workshop ====
{{TechInfo
| image=Tech Resources Paper Workshop.png
| tech=Paper Workshop
| health=300
| builders=6
| karma=6
| group=Group 3
| chance=3.2
| single=Yes
| encyclopedia=A large production building designed to produce paper fabric.
| desc=The Paper Workshop slowly but reliably produces [[Materials#Fabric|Paper]], which can be used in place of Fabric.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Paper}}
| footp=4x6
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus PaperWalls.png|32px]] {{!}}{{!}} '''Paper Walls:''' Once constructed, replaces all wall resources with canvas fabric.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Paper.png|32px]] {{!}}{{!}} '''Canvas Fabric:''' Paper can be used as Fabric. Increases the chance of balloon Technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Paper Workshop|Food|Foraging Hut|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Resources|Paper Workshop|Resources|Colporteur|Focused Colporteur}}
{{!}}-
{{!}} {{Unique|Resources|Paper Workshop|Food|Fishing Tower|Covered Fishing Tower}}
{{!}}}
}}
 
==== Blastpowder Refinery ====
{{TechInfo
| image=Tech Resources Blastpowder Refinery.png
| tech=Blastpowder Refinery
| health=300
| builders=6
| karma=5
| group=Group 3
| chance=3.2
| single=Yes
| encyclopedia=A large production building designed to produce Blastpowder.
| desc=The Blastpowder Refinery slowly but reliably produces [[Materials#Blastpowder|Blastpowder]].
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Blastpowder}}
| footp=4x6
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}}
}}
 
==== Bricks Quarry ====
{{TechInfo
| image=Tech Resources Bricks Quarry.png
| tech=Bricks Quarry
| health=300
| builders=6
| karma=5
| group=Group 2
| chance=3.2
| single=Yes
| encyclopedia=A large production building designed to produce Bricks.
| desc=The Bricks Quarry slowly but reliably produces [[Materials#Bricks|Bricks]].
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Clay}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Bricks}}
| footp=4x6
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Bricks.png|32px]] {{!}}{{!}} '''Bricks Production:''' An understanding of stone and bricks.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Bricks Quarry|Food|Paddy|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Resources|Bricks Quarry|Food|Bakery|Brick Pie Oven}}
{{!}}-
{{!}} {{Unique|Resources|Bricks Quarry|Resources|Ceramics Production|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Bricks Quarry|Resources|Reed Field|Raised Reed Field}}
{{!}}-
{{!}} {{Unique|Resources|Bricks Quarry|Resources|Clay Pit|Efficient Clay Pit}}
{{!}}-
{{!}} {{Unique|Resources|Bricks Quarry|Development|Warding Apiary|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Resources|Bricks Quarry|Development|Burial Mound|Combat Memorial}}
{{!}}}
}}
 
==== Ceramic Workshop ====
{{TechInfo
| image=Tech Resources Ceramic Workshop.png
| tech=Ceramic Workshop
| health=300
| builders=6
| karma=6
| group=Group 2
| chance=3.2
| single=Yes
| encyclopedia=A large production building designed to produce ceramics.
| desc=The Ceramic Workshop slowly but reliably produces [[Materials#Ceramics|Ceramics]], which can be used both as a building material and for fire suppression.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Clay}}
| prod={{Material|Ceramics}}
| footp=4x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Ceramic Workshop|Combat|Grenadier Calefactor|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Resources|Ceramic Workshop|Combat|Grenade Wright|Acidbomb Wright}}
{{!}}}
}}
 
==== Sprout Shades ====
{{TechInfo
| image=Tech Resources Sprout Shades.png
| tech=Sprout Shades
| health=500
| builders=3
| karma=4
| chance=3.2
| rarity=Epic
| group=Group 3
| encyclopedia=Occasionally grows Bamboo on green fertile grass around this banner.
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], [[Materials#Bamboo|Bamboo]] will sprout randomly on green grass within the Totem's area of effect.
| mats={{Material|Fabric}} {{Material|Fabric}}
| prod={{Material|Bamboo}}
| footp=1x1
| place=Resource Totem
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}}
}}
 
=== [[File:TechGroup Development.svg|24px|middle|link=]] Development ===
'''Development''' technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
==== Watchtower ====
{{TechInfo
| image=Tech Development Watchtower.png
| tech=Watchtower
| health=200
| builders=4
| group=Starting
| chance=6.5
| encyclopedia=A tower that allows your town to detect enemies when they get close or prepare for raids.
| desc=Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Detect Raids:''' Get notified when other camps are mustering a raid.
{{!}}}
}}
==== Storage ====
{{TechInfo
| image=Tech Development Storage.png
| tech=Storage
| health=800
| builders=2
| group=Starting
| chance=7.3
| encyclopedia=Protect resources from degrading in the elements.
| desc=Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the [[#Paper Workshop|Paper Workshop]].
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
}}
 
==== Canal ====
{{TechInfo
| image=Tech Development Canal.png
| tech=Canal
| health=&infin;
| builders=2
| karma=2
| group=Group 2
| rarity=Rare
| chance=5.7
| footp=1x1
| encyclopedia=Dig a canal in the earth to fertilize nearby soil at sea level.
| desc=Digging a Canal provides fertile soil to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Canal|Resources|Clay Pit|Muddy Canal}}
{{!}}-
{{!}} {{Unique|Development|Canal|Passive|Sturdy Shovels|Muddy Canal}}
{{!}}-
{{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}}
{{!}}-
{{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}}
{{!}}}
}}
 
==== Alarm Instrument ====
{{TechInfo
| image=Tech Development Alarm Instrument.png
| tech=Alarm Instrument
| health=200
| builders=2
| group=Starting
| chance=8.1
| single=Yes
| encyclopedia=Adds a button to manually ring the alarm to alert your entire town and allows you to "select all" for more efficient raids and defense.
| desc=The Alarm Instrument is the only technology that changes the user interface of the game: adding a button to select all of your units at once.
| mats={{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Alarm.png|32px]] {{!}}{{!}} '''Alarm:''' Adds a button to select all your units.
{{!}}}
}}
 
==== Warding Apiary ====
{{TechInfo
| image=Tech Development Warding Apiary.png
| tech=Warding Apiary
| health=100
| builders=2
| karma=2
| group=Group 1
| chance=4.9
| rarity=Rare
| place=Tree
| encyclopedia=A defensive ward that scares and distracts smaller Beasts and fertilizes nearby crops.
| desc=Warding Apiaries ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts.
| mats={{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Tree.svg|32px]] {{!}}{{!}} '''Tree Placement:''' Must be placed in a tree.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Combat|Grenadier Calefactor|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Combat|Grenade Wright|Beebomb Wright}}
{{!}}}
}}
 
==== Beast Lure ====
{{TechInfo
| image=Tech Development Beast Lure.png
| tech=Beast Lure
| health=100
| builders=2
| karma=2
| group=Group 1
| chance=8.1
| single=Yes
| encyclopedia=A mighty scented candle that attracts Beasts as it burns.
| desc=Beast Lures can attract smaller Beasts (such as [[Beasts#Snail|Snails]]), but do not tame them or make them friendly.
| mats={{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area but not people.
{{!}}}
}}
 
==== Firetower Hearth ====
{{TechInfo
| image=Tech Development Firetower Hearth.png
| tech=Firetower Hearth
| health=400
| builders=1
| karma=0
| rarity=Rare
| chance=4.9
| single=Yes
| encyclopedia=A towering Hearth immune to flooding which grants extra range. Replaces the Campfire.
| desc=Placed over (and replacing) the [[#Campfire Hearth|Hearth]], the Firetower Hearth extends the range of the claimed territory by 1.5&times;, as well as becoming immune to flooding.
| mats={{Material|Logs}} {{Material|Logs}}
| place=Hearth
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Immune to Flooding:''' Unaffected by rising tides.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Firetower Hearth|Combat|Grenadier Calefactor|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Development|Firetower Hearth|Combat|Grenade Wright|Firebomb Wright}}
{{!}}}
}}
 
==== Trade Table ====
{{TechInfo
| image=Tech Development Trade Table.png
| tech=Trade Table
| health=250
| builders=1
| karma=2
| group=Starting
| chance=5.7
| rarity=Rare
| single=Yes
| encyclopedia=A table to make trade route requests in neutral territory.
| desc=Trade Tables allow you to set up trade routes by specifying what resources you will give in exchange for a specific resource. Trade routes are an ongoing, 1:1 trade, and your standing with a village that you have established a trade route with improves with each trade.
 
Other villages can also start trade routes with you, and you can choose to accept or decline the trade route. Note, however, that if a long enough period of time goes between trades that are started by other villages, the route will be stopped and your standing with that village will decrease.
| mats={{Material|Bamboo}} {{Material|Fabric}}
}}
 
==== Demand Table ====
{{TechInfo
| image=Tech Development Demand Table.png
| tech=Demand Table
| health=250
| builders=1
| karma=2
| group=Starting
| chance=4.9
| rarity=Rare
| single=Yes
| encyclopedia=A table to make demands of your enemies.
| desc=Demand Tables allow you to "request" resources from other villages, for nothing in return. If a demand is satisfied, the standing between your village and the opposing village can increase. Once a demand is satisfied or refused, another demand may be made.
 
Other villages can also demand resources from you, and you can choose to accept or decline the demand. Declining the demand (or accepting it and then failing to satisfy the demand within a certain period of time) reduces your standing with that village.
| mats={{Material|Bamboo}} {{Material|Fabric}}
}}
 
==== Royal Gift ====
{{TechInfo
| image=Tech Development Royal Gift.png
| tech=Royal Gift
| health=200
| builders=4
| karma=2
| group=Group 2
| chance=4.9
| rarity=Rare
| single=Yes
| encyclopedia=Gift resources to your neighbors to improve relations.
| desc=Royal Gifts allow you to gift four of any resource type to an opposing village. If the gift is accepted, it significantly improves your standing with that village. A completed Royal Gift must be carried inside the territory of the opposing village, so care must be taken not to accidentally start a fight.
| mats={{Material|Random Resource}} {{Material|Random Resource}} {{Material|Random Resource}} {{Material|Random Resource}} (chosen)
| prod={{Unit|Royal Gift}}
}}
 
==== Market Tower ====
{{TechInfo
| image=Tech Development Market Tower.png
| tech=Market Tower
| health=600
| builders=6
| karma=4
| group=Group 3
| chance=3.2
| rarity=Epic
| prereq={{TechGroup|Shelter}}
| encyclopedia=Add storage to all the edges of nearby houses to keep resources from degrading.
| desc=A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading.
| mats={{Material|Chosen Roof}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}}
}}
 
==== Sauna ====
{{TechInfo
| image=Tech Development Sauna.png
| tech=Sauna
| health=300
| builders=2
| karma=2
| group=Group 2
| rarity=Rare
| chance=4.9
| encyclopedia=Attached to a house and increases the max health of anyone spawned from that house.
| desc=Saunas multiply the health of any new [[Units#Brave|Brave]] spawned from the attached house by 1.5&times;, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
 
The Sauna is the only non-[[#Unique|Unique]] technology that's able to be discovered through synergy combinations.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Logs}} {{Material|Clay}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus HardenedSkin.png|32px]] {{!}}{{!}} '''Hardened Skin:''' Braves start with 50 percent more health.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &plus; {{!}}{{!}} [[File:Tech Passive Incense.png|32px|link=#Incense|Incense (Passive Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &#61; {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]]
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &plus; {{!}}{{!}} [[File:Tech Development Incense Diffuser.png|32px|link=#Incense Diffuser|Incense Diffuser (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &#61; {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]]
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &plus; {{!}}{{!}} [[File:Tech Beast Beast Incense Emitter.png|32px|link=#Beast Incense Emitter|Beast Incense Emitter (Beast Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &#61; {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]]
{{!}}}
}}
 
==== Skyhook ====
{{TechInfo
| image=Tech Development Skyhook.png
| tech=Skyhook
| health=400
| builders=2
| karma=2
| chance=5.7
| rarity=Rare
| encyclopedia=Grab a cloud above and keep it from leaving.
| desc=Skyhooks allow you to capture clouds during rainfall and keep them hovering above a given point. This can be useful to fill water collectors (such as [[#Rotunda|Rotunda]] roofs) or fertilize crops.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Blastpowder}} {{Material|Bamboo}}
}}
 
==== Cloudcatcher ====
{{TechInfo
| image=Tech Development Cloudcatcher.png
| tech=Cloudcatcher
| health=200
| builders=2
| karma=2
| group=Group 3
| chance=5.7
| rarity=Rare
| encyclopedia=Grabs a cloud above and pulls it down into a ceramic jar which can be released at a later time.
| desc=Cloudcatchers capture clouds (hence the name), storing them until they're broken. Once released, the cloud will rain and drift like any other cloud. This can be particularly helpful to control fires.
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Logs}} {{Material|Bamboo}}
}}
 
==== Tallback ====
{{TechInfo
| image=Tech Development Tallback.png
| tech=Tallback
| health=400
| builders=4
| karma=3
| group=Group 4
| chance=4
| rarity=Epic
| footp=3x3
| encyclopedia=A slow vehicle that doesn't hold people but has space for a Beast attachment.
| desc=Tallbacks are vehicles capable of handling small Beast attachments, such as [[#Beast Farmstalks|Beast Farmstalks]]. Tallbacks cannot, however, take the place of a required Beast in a production structure. In addition, the first Tallback built will spontaneously generate a Beast inspiration upon completion.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Unit|Tallback}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Discover New Inspiration:''' Careful thinking can lead to a new source of Inspiration.
{{!}}}
}}
 
==== House Extension ====
{{TechInfo
| image=Tech Development House Extension.png
| tech=House Extension
| health=2500
| builders=2
| karma=2
| chance=4.9
| encyclopedia=Attaches to a house and increases the max capacity by +2.
| desc=When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Add-On:''' Adds 2 to the population cap.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &plus; {{!}}{{!}} [[File:Tech Passive Incense.png|32px|link=#Incense|Incense (Passive Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &#61; {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]]
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &plus; {{!}}{{!}} [[File:Tech Development Incense Diffuser.png|32px|link=#Incense Diffuser|Incense Diffuser (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &#61; {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]]
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &plus; {{!}}{{!}} [[File:Tech Beast Beast Incense Emitter.png|32px|link=#Beast Incense Emitter|Beast Incense Emitter (Beast Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &#61; {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]]
{{!}}}
}}
 
==== Burial Mound ====
{{TechInfo
| image=Tech Development Burial Mound.png
| tech=Burial Mound
| health=1000
| builders=3
| karma=6
| group=Group 1
| chance=4.9
| rarity=Rare
| encyclopedia=Honor the fallen with a stone burial mound that passes units on to the next Challenge.
| desc=Burial Mounds allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Overhang|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Planks Workshop|Cliff Coffins}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Totora Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Canoe Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Dragon Boat Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Sampan Dock|Funeral Boat}}
{{!}}}
}}
 
==== Incense Diffuser ====
{{TechInfo
| image=Tech Development Incense Diffuser.png
| tech=Incense Diffuser
| health=500
| builders=3
| karma=4
| chance=4.9
| rarity=Epic
| group=Group 3
| encyclopedia=Incense in the air makes units move faster nearby.
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all friendly units move 1.5&times; faster within the Totem's area of effect.
| mats={{Material|Ceramics}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Development Incense Diffuser.png|32px|link=#Incense Diffuser|Incense Diffuser (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &plus; {{!}}{{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &#61; {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]]
{{!}}}
}}
 
==== Fertilizing Termites ====
{{TechInfo
| image=Tech Development Fertilizing Termites.png
| tech=Fertilizing Termites
| health=Unknown
| builders=3
| karma=Unknown
| chance=3.2
| rarity=Epic
| group=Unknown
| encyclopedia=A banner attachment that grows green fertile grass around it.
| desc=When placed on top of a [[#Resource Totem|Resource Totem]], all of the nearby ground tiles will become green grass tiles.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| footp=1x1
| place=Resource Totem
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Fertilizing Termites|Development|Canal|Muddy Canal}}
{{!}}}
}}
 
=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast ===
'''Beast''' technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
==== Beast Saddle ====
{{TechInfo
| image=Tech Beast Beast Saddle.png
| tech=Beast Saddle
| health=800
| builders=3
| chance=5.5
| group=Starting
| encyclopedia=Upgrade a tamed Beast to hold 2 passengers or items on top.
| desc=Beasts with a Beast Saddle are able to hold 2 units on their backs, in addition to the handler.
| mats={{Material|Bamboo}}
| place=Snail
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Snail.svg|32px]] {{!}}{{!}} '''Placed on Small Beast:''' Can only be placed on a small tamed beast, such as a Snail or Flathead.
{{!}}}
}}
 
==== Walker Saddle ====
{{TechInfo
| image=Tech Beast Walker Saddle.png
| tech=Walker Saddle
| health=2000
| builders=3
| chance=5.5
| rarity=Rare
| group=Starting
| encyclopedia=Upgrade a tamed Walker to hold a small house on top.
| desc=Walkers with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.
| mats={{Material|Bamboo}} {{Material|Logs}}
| place=Walker
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' Houses placed on saddles do not require Food to produce.
{{!}}}
}}
 
==== Beast War Rig ====
{{TechInfo
| image=Tech Beast Beast War Rig.png
| tech=Beast War Rig
| health=800
| builders=3
| karma=2
| chance=4.6
| rarity=Rare
| group=Group 1
| encyclopedia=Affix a spiked platform to a Beast that reflects damage taken and provides space for your warriors to fight them.
| desc=When a Beast War Rig is constructed on a Beast, any melee damage taken is reflected back on the person who dealt the damage. This can be very useful for allowing Beast-mounted units to simply wade into battle without fear of injury.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| place=Snail
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Thorns.png|32px]] {{!}}{{!}} '''Thorns:''' Reflects melee damage taken back to the attacker.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Snail.svg|32px]] {{!}}{{!}} '''Placed on Small Beast:''' Can only be placed on a small tamed beast, such as a Snail or Flathead.
{{!}}}
}}
 
==== Beast War Drum ====
{{TechInfo
| image=Tech Beast Beast War Drum.png
| tech=Beast War Drum
| health=300
| builders=3
| karma=2
| chance=4.6
| rarity=Epic
| group=Group 2
| encyclopedia=A loud drum that encourages your people to fight with more vigor.
| desc=Friendly units near a mounted Beast War Drum attacked 1.25&times; faster, including the Beast it's mounted on.
| mats={{Material|Bamboo}} {{Material|Logs}} {{Material|Fabric}} {{Material|Fabric}}
| place=Snail
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Bloodlust.png|32px]] {{!}}{{!}} '''Bloodlust:''' Nearby units attack 25 percent faster.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Snail.svg|32px]] {{!}}{{!}} '''Placed on Small Beast:''' Can only be placed on a small tamed beast, such as a Snail or Flathead.
{{!}}}
}}
 
==== Beast Farmstalks ====
{{TechInfo
| image=Tech Beast Beast Farmstalks.png
| tech=Beast Farmstalks
| health=200
| builders=2
| karma=2
| chance=5.5
| rarity=Rare
| group=Group 2
| encyclopedia=A mobile farm that doesn't need tending to and grows on its own.
| desc=Friendly units near a mounted Beast War Drum attacked 1.25&times; faster, including the Beast it's mounted on.
| mats={{Material|Bamboo}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Food}}
| place=Snail
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Snail.svg|32px]] {{!}}{{!}} '''Placed on Small Beast:''' Can only be placed on a small tamed beast, such as a Snail or Flathead.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Food.svg|32px]] {{!}}{{!}} '''Food Tech:''' This Technology can also be obtained with a Food Inspiration.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Farmstalks|Food|Mighty Pie|Pear Pie}}
{{!}}}
}}
 
==== Beast Incense Emitter ====
{{TechInfo
| image=Tech Beast Beast Incense Emitter.png
| tech=Beast Incense Emitter
| health=800
| builders=2
| karma=2
| chance=5.5
| rarity=Rare
| group=Group 2
| encyclopedia=Softly smelling incense slowly heals your people when they're nearby.
| desc=Any friendly units standing near a Beast with a Beast Incense Emitter attached to it will slowly regenerate any health lost.
| mats={{Material|Bamboo}} {{Material|Clay}} {{Material|Clay}} {{Material|Clay}}
| place=Snail
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Healing Vapors.png|32px]] {{!}}{{!}} '''Healing Vapors:''' Heal all your wounds, both physical and mental.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Snail.svg|32px]] {{!}}{{!}} '''Placed on Small Beast:''' Can only be placed on a small tamed beast, such as a Snail or Flathead.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Beast Beast Incense Emitter.png|32px|link=#Beast Incense Emitter|Beast Incense Emitter (Beast Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &plus; {{!}}{{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &#61; {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]]
{{!}}}
}}
 
==== Walker War Rig ====
{{TechInfo
| image=Tech Beast Walker War Rig.png
| tech=Walker War Rig
| health=800
| builders=3
| karma=2
| chance=4.6
| rarity=Rare
| group=Group 2
| encyclopedia=Upgrade a tamed Walker to hold warriors and hit harder.
| desc=Walkers equipped with a Walker War Rig are able to carry units on their back (most useful for ranged combat units), as well as deal a significantly higher amount of damage when attacking.
| mats={{Material|Logs}} {{Material|Logs}}
| place=Walker
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}}
}}
 
==== Walker Water Jars ====
{{TechInfo
| image=Tech Beast Walker Water Jars.png
| tech=Walker Water Jars
| health=800
| builders=3
| karma=2
| chance=3.7
| rarity=Epic
| group=Group 3
| encyclopedia=Upgrade a tamed Walker to hold two jars of water to fertilize soil and extinguish fires.
| desc=Attaching a pair of Walker Water Jars to a Walker allows it to collect rainwater for future use.
| mats={{Material|Logs}} {{Material|Clay}} {{Material|Clay}}
| place=Walker
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Water Bombardment.png|32px]] {{!}}{{!}} '''Water Bombardment:''' Drop water below to extinguish fires and fertilize soil.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}}
}}
 
==== Walker Firebombs ====
{{TechInfo
| image=Tech Beast Walker Firebombs.png
| tech=Walker Firebombs
| health=800
| builders=6
| karma=4
| chance=2.7
| rarity=Legendary
| group=Group 3
| encyclopedia=Upgrade a tamed Walker to hold Blastpowder barrels to rain fire down below.
| desc=Attaching a pair of Walker Water Jars to a Walker allows it to collect rainwater for future use.
| mats={{Material|Logs}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}}
| place=Walker
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Fire Bombardment.png|32px]] {{!}}{{!}} '''Fire Bombardment:''' Drop fire below to burn the landscape and everything in its path.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Walker Firebombs|Combat|Grenadier Calefactor|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Beast|Walker Firebombs|Combat|Grenade Wright|Firebomb Wright}}
}}
 
==== Trudger Saddle ====
{{TechInfo
| image=Tech Beast Trudger Saddle.png
| tech=Trudger Saddle
| health=2000
| builders=3
| chance=5.5
| karma=5
| rarity=Rare
| group=Group 3
| encyclopedia=Upgrade a tamed Trudger to hold a small house on top.
| desc=Trudgers with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| place=Trudger
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Trudger.svg|32px]] {{!}}{{!}} '''Placed on Trudger:''' Can only be placed on a tamed Trudger.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' Houses placed on saddles do not require Food to produce.
{{!}}}
}}
 
==== Mastadon Saddle ====
{{TechInfo
| image=Tech Beast Mastadon Saddle.png
| tech=Mastadon Saddle
| health=2000
| builders=3
| chance=7.4
| karma=4
| rarity=Rare
| group=Group 3
| encyclopedia=Upgrade a tamed Mastadon to hold a small house on top.
| desc=Mastadons with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| place=Mastadon
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mastadon.svg|32px]] {{!}}{{!}} '''Placed on Mastadon:''' Can only be placed on a tamed Mastadon.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' Houses placed on saddles do not require Food to produce.
{{!}}}
}}
 
==== Mastadon War Rig ====
{{TechInfo
| image=Tech Beast Mastadon War Rig.png
| tech=Mastadon War Rig
| health=2000
| builders=2
| karma=4
| chance=7.4
| rarity=Rare
| group=Group 3
| encyclopedia=Upgrade a tamed Mastadon to hold warriors reflect damage taken.
| desc=When a Mastadon War Rig is constructed on a tamed Mastadon, any melee damage taken is reflected back on the person who dealt the damage. This can be very useful for allowing Mastadon-mounted units to simply wade into battle without fear of injury.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| place=Mastadon
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mastadon.svg|32px]] {{!}}{{!}} '''Placed on Mastadon:''' Can only be placed on a tamed Mastadon.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Thorns.png|32px]] {{!}}{{!}} '''Thorns:''' Reflects melee damage taken back to the attacker.
{{!}}}
}}
 
==== Egg Incubator ====
{{TechInfo
| image=Tech Beast Egg Incubator.png
| tech=Egg Incubator
| health=400
| builders=3
| karma=3
| group=Group 3
| rarity=Epic
| chance=11.1
| encyclopedia=House attachment that slowly grows an egg into a snail.
| desc=An Egg Incubator takes [[Materials#Food|Eggs]] (either harvested from the Biome or generated with a structure such as the [[#Egg Harvester|Egg Harvester]]) and grows them into tamed [[Beasts#Snail|Snails]].
| prereq={{TechGroup|Shelter}}
| mats={{Material|Clay}} {{Material|Bamboo}}
| consume=[[File:ItemFood SnailEgg.png|24px|middle|link=Materials#Food|Egg (Material)]]
| prod={{Beast|Snail}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
}}
 
==== Egg Excavation Site ====
{{TechInfo
| image=Tech Beast Egg Excavation Site.png
| tech=Egg Excavation Site
| health=400
| builders=3
| karma=3
| group=Group 3
| rarity=Epic
| chance=11.1
| place=Flathead Egg
| encyclopedia=A site to dig up a Flathead egg in the desert sands.
| desc=Egg Excavation Sites can be used to grow [[Beasts#Flathead|Flathead]] eggs into mature, tamed Flatheads.
| mats={{Material|Bamboo}}
| prod={{Beast|Flathead}}
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Flathead Egg.svg|32px]] {{!}}{{!}} '''Placed on Flathead Egg:''' Can only be placed on an existing Flathead egg in a nest.
{{!}}}
}}


==== Mastadon Kiln ====
For a full list of Movement Technologies, see [[Technologies/Movement]].
{{TechInfo
| image=Tech Beast Mastadon Kiln.png
| tech=Mastadon Kiln
| health=400
| builders=3
| karma=3
| group=Group 3
| rarity=Rare
| chance=14.8
| place=Mastadon Shell
| encyclopedia=Cover a discarded Mastadon's shell with baked clay to regrow it to full size under your control.
| desc=Mastadon Kilns are able to take the remaining shell from a deceased Mastadon and regrow it into a fully-tamed Mastadon.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Clay}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}}
| prod={{Beast|Mastadon}}
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mastadon Shell.svg|32px]] {{!}}{{!}} '''Placed on Mastadon Shell:''' Can only be placed on an existing Mastadon shell.
{{!}}}
}}


=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
==== Baskets ====
{{PassiveTechInfo
| image=Tech Passive Baskets.png
| tech=Baskets
| group=Starting
| chance=3.1
| encyclopedia=Gives Braves the ability to carry resources at full speed.
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying [[Materials]]. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[Thinkers#Charnushka|Charnushka]] and [[#Thatched Longhouse|Thatched Longhouses]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Gives Braves the ability to carry resources at full speed.
{{!}}}
}}
==== Rattan Hats ====
{{PassiveTechInfo
| image=Tech Passive RattanHats.png
| tech=Rattan Hats
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Braves get rain hats so they can still work while rained on.
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[#Rattan Home|Rattan Home]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Braves get rain hats so they can still work while rained on.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
==== Sharpened Axes ====
{{PassiveTechInfo
| image=Tech Passive Sharpened Axes.png
| tech=Sharpened Axes
| karma=3
| group=Group 1
| rarity=Epic
| chance=1.9
| encyclopedia=Doubles Braves' damage and chopping speed.
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[Thinkers#Garam|Garam]] and [[#Log Tents|Log Tents]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Axe Bonus:''' You may only have 1 type of special axe!
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Passive|Sharpened Axes|Resources|Clay Pit|Petrified Wood Clay Pit}}
{{!}}}
}}
==== Structure Safety ====
{{PassiveTechInfo
| image=Tech Passive StructureSafety.png
| tech=Structure Safety
| karma=2
| group=Group 2
| rarity=Rare
| chance=1.9
| encyclopedia=Allows structures to be placed half over the edge of cliffs.
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[Thinkers#Sumac|Sumac]] and [[#Potala Mansion|Potala Mansions]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive StructureSafety.png|32px]] {{!}}{{!}} '''Structure Safety:''' Allows structures to be placed half over the edge of cliffs.
{{!}}}
}}
==== Braided Rope ====
{{PassiveTechInfo
| image=Tech Passive Braided Rope.png
| tech=Braided Rope
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Increases animal taming speed.
| desc=Braided Rope is an indispensable passive Technology when taming [[Beasts]]. It nearly doubles the taming speed of both [[Units#Brave|Braves]] and [[Units#Beastmaster|Beastmasters]]. Braided Rope is provided for free with [[Thinkers#Galanga|Galanga]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Taming.png|32px]] {{!}}{{!}} '''Taming:''' Increases animal taming speed.
{{!}}}
}}
==== Incense ====
{{PassiveTechInfo
| image=Tech Passive Incense.png
| tech=Incense
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Increases movement speed within your campfire's radius.
| desc=Incense increases your [[Units#Brave|Braves']] walking speed by 1.5&times; while they are standing inside the territory controlled by your [[#Campfire Hearth|Hearth]]. This does ''not'' include any additional territory added through [[#Resource Totem|Totems]]. Braided Rope is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within your town's Hearth radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Incense.png|32px|link=#Incense|Incense (Passive Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &plus; {{!}}{{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} &#61; {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]]
{{!}}}
==== Wooden Nails ====
{{PassiveTechInfo
| image=Tech Passive Wooden Nails.png
| tech=Wooden Nails
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Structures are constructed as fast as you can acquire the resources.
| desc=Wooden Nails enable structures to be built very quickly, since [[Units#Brave|Braves]] don't need to stand at the structure and hammer before retrieving [[Materials]]. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with [[Thinkers#Achiote|Achiote]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wooden Nails.png|32px]] {{!}}{{!}} '''Wooden Nails:''' Removes the need for excessive hammering.
{{!}}}
}}
==== Bamboo Focus ====
{{PassiveTechInfo
| image=Tech Passive Bamboo Focus.png
| tech=Bamboo Focus
| group=Group 2
| karma=3
| rarity=Epic
| chance=2.2
| encyclopedia=Replace all Reeds construction Materials with Bamboo.
| desc=Bamboo Focus causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Bamboo|Bamboo]]. This does ''not'' include Reeds used for production (such as the [[#Bakery|Bakery]]). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bamboo Focus.png|32px]] {{!}}{{!}} '''Bamboo Upgrade:''' Replace all Reeds construction Materials with Bamboo.
{{!}}}
}}
==== Permaculture ====
{{PassiveTechInfo
| image=Tech Passive Permaculture.png
| tech=Permaculture
| group=Group 1
| karma=2
| rarity=Rare
| chance=2.2
| prereq={{Tech|Food|Crop Row}} or {{Tech|Unique|Fertilized Crops}}
| encyclopedia=Crops grow fertile grass around them when exhausted.
| desc=When a [[#Crop Row|Crop Row]] disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Permaculture.png|32px]] {{!}}{{!}} '''Fertilizing Soil:''' Farms automatically fertilize surrounding soil when they're exhausted.
{{!}}}
}}
==== Chimneys ====
{{PassiveTechInfo
| image=Tech Passive Chimneys.png
| tech=Chimneys
| group=Starting
| rarity=Rare
| chance=2.2
| encyclopedia=Adds fireplaces and a dedicated chimney to each house to protect it from internal fires.
| desc=Chimneys prevent Shelter technologies from spontaneously bursting into flame, completely negating the effects of the [[Events#Fire Season|Fire Season]] event.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Chimneys.png|32px]] {{!}}{{!}} '''Chimneys:''' Houses are completely protected against internal fires.
{{!}}}
}}
==== Snail Bridles ====
{{PassiveTechInfo
| image=Tech Passive Snail Bridles.png
| tech=Snail Bridles
| group=Group 5
| chance=2.2
| encyclopedia=Allow you to control snail spits to fertilize the soil and extinguish fires.
| desc=Snail Bridles add a button to the selection UI of a tamed [[Beasts#Snail|Snail]], letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires).
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snail Bridles.png|32px]] {{!}}{{!}} '''Snail Bridles:''' Allow you to control snail spits to fertilize the soil and extinguish fires.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Passive|Snail Bridles|Combat|Grenadier Calefactor|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Passive|Snail Bridles|Combat|Grenade Wright|Acidbomb Wright}}
{{!}}}
}}
==== Ceramic Mandate ====
{{PassiveTechInfo
| image=Tech Passive Ceramic Mandate.png
| tech=Ceramic Mandate
| karma=1
| group=Group 2
| chance=3.8
| encyclopedia=After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
| desc=Ceramic Mandate causes one unit of [[Materials#Ceramics|Ceramics]] to spawn with each [[Units#Brave|Brave]] produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with [[Thinkers#Ajowan|Ajowan]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Ceramics.png|32px]] {{!}}{{!}} '''Materials Produced (Ceramics):''' This passive Technology enables a unit or structure to produce [[Materials#Ceramics|Ceramics]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Ceramic Mandate.png|32px]] {{!}}{{!}} '''Ceramic Mandate:''' After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
}}
==== Arm Bracers ====
{{PassiveTechInfo
| image=Tech Passive Arm Bracers.png
| tech=Arm Bracers
| group=Starting
| chance=2.8
| encyclopedia=Your ranged units have better accuracy and no longer damage allies.
| desc=Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as [[Units#Grenadier|Grenadiers]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Arm Bracers.png|32px]] {{!}}{{!}} '''Arm Bracers:''' Your ranged units have better accuracy and no longer damage allies.
{{!}}}
}}
==== Sturdy Shovels ====
{{PassiveTechInfo
| image=Tech Passive Sturdy Shovels.png
| tech=Sturdy Shovels
| group=Group 3
| karma=1
| chance=3.1
| encyclopedia=25% chance not to destroy a Clay deposit when digging.
| desc=Sturdy Shovels give your [[Units#Brave|Braves]] a 25% chance to dig [[Materials#Clay|Clay]] out of a deposit (either Clay soil or an anthill) without destroying the deposit.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.png|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Shovels.png|32px]] {{!}}{{!}} '''Sturdy Shovels:''' 25% chance not to destroy a Clay deposit when digging.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Passive|Sturdy Shovels|Resources|Clay Pit|Petrified Wood Clay Pit}}
{{!}}-
{{!}} {{Unique|Passive|Sturdy Shovels|Development|Canal|Muddy Canal}}
{{!}}}
}}
==== Runed Axes ====
{{PassiveTechInfo
| image=Tech Passive Runed Axes.png
| tech=Runed Axes
| group=Group 3
| karma=2
| chance=2.2
| rarity=Rare
| encyclopedia=Chopping a tree yields an extra portion of Logs.
| desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Runed Axes cause a second unit of Logs to spawn.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Logs.png|32px]] {{!}}{{!}} '''Materials Produced (Wood):''' This Passive technology enables a unit or structure to produce [[Materials#Wood|Wood]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Runed Axes.png|32px]] {{!}}{{!}} '''Runed Axes:''' Chopping a tree yields an extra portion of Logs.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Axe Bonus:''' You may only have 1 type of special axe!
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Planks Workshop|Plank Axes}}
{{!}}}
}}
==== Defensive Spikes ====
{{PassiveTechInfo
| image=Tech Passive Defensive Spikes.png
| tech=Defensive Spikes
| group=Group 3
| karma=3
| chance=1.5
| rarity=Epic
| encyclopedia=Add defensive spikes around your Hearth to damage intruders.
| desc=Defensive Spikes causes a series of wooden stakes to spawn around the [[#Campfire Hearth|Hearth]]. Any hostile unit that passes near these spikes will take a significant amount of damage.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Defensive Spikes.png|32px]] {{!}}{{!}} '''Hearth Spikes:''' Intruders get damaged upon entering the Hearth's radius.
{{!}}}
}}
==== Thinking Caps ====
{{PassiveTechInfo
| image=Tech Passive Thinking Caps.png
| tech=Thinking Caps
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| prereq={{TechGroup|Shelter}}
| encyclopedia=Braves work faster during production in attachments.
| desc=[[Units#Brave|Braves]] wearing Thinking Caps will have a 1.5&times; production speed boost when working in any attachment Technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Thinking Caps.png|32px]] {{!}}{{!}} '''Thinking Caps:''' Braves work faster during production in attachments.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
==== Warding Headbands ====
{{PassiveTechInfo
| image=Tech Passive Warding Headbands.png
| tech=Warding Headbands
| group=Group 3
| karma=3
| chance=3.1
| encyclopedia=Units become immune to mind bending like conversion and amnesia.
| desc=Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your [[Thinkers|Thinker's]] commands, such as a [[Units#Priest|Priest]] or a [[#Jar of Amnesia|Jar of Amnesia]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Warding Headbands.png|32px]] {{!}}{{!}} '''Warding Headbands:''' Units become immune to mind bending like conversion and amnesia.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
==== Pangolin Armor ====
{{PassiveTechInfo
| image=Tech Passive Pangolin Armor.png
| tech=Pangolin Armor
| group=Group 2
| karma=3
| chance=2.5
| rarity=Rare
| encyclopedia=Braves take no damage from behind.
| desc=Pangolin Armor completely negates damage dealt to a [[Units#Brave|Brave]] from any unit (or other damage source, such as a [[Beasts|Beast]] or grenade) that's standing behind them, significantly improving their survivability.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Pangolin Armor.png|32px]] {{!}}{{!}} '''Pangolin Armor:''' Braves take no damage from behind.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
==== Snow Outfits ====
{{PassiveTechInfo
| image=Tech Passive Snow Outfits.png
| tech=Snow Outfits
| group=Group 1
| chance=3.1
| karma=3
| encyclopedia=Braves will still work and move at full speed during snowfall.
| desc=[[Events#Snowfall|Snowfall]] normally cuts the walk speed of any [[Units|unit]] in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). [[Units#Brave|Braves]] wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snow Outfits.png|32px]] {{!}}{{!}} '''Snow Outfits:''' Braves will still work and move at full speed during snowfall.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}}}
}}
==== Silk Outfits ====
{{PassiveTechInfo
| image=Tech Passive Silk Outfits.png
| tech=Silk Outfits
| group=Group 3
| chance=1.5
| rarity=Legendary
| karma=4
| encyclopedia=Braves no longer cost Food and instead cost Fabric to produce.
| desc=Silk Outfits replaces the consumable resource in all Shelter technology with [[Materials#Fabric|Fabric]], necessitating the use of a Resource technology to continue [[Units#Brave|Brave]] production rather than [[Materials#Food|Food]]. Silk Outfits is provided for free with [[Thinkers#Serrano|Serrano]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Silk Outfits:''' Braves no longer cost Food and instead cost Fabric to produce.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}}}
}}
==== Brick Walls ====
{{PassiveTechInfo
| image=Tech Passive Brick Walls.png
| tech=Brick Walls
| group=Starting
| chance=3.1
| prereq=[[File:Symbol Bricks.png|24px|middle|link=|Bricks Production]]
| encyclopedia=New structures are made with Bricks and are immune to fire and wind damage and have double health.
| desc=Brick Walls replaces the [[Materials#Chosen Walls|Chosen Walls]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Brick Walls.png|32px]] {{!}}{{!}} '''Brick Walls:''' New structures are made with Bricks and are immune to fire and wind damage and have double health.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Walls.png|32px]] {{!}}{{!}} '''Material Replacement (Walls):''' This technology replaces all Chosen Wall Materials.
{{!}}}
}}
==== Slate Roof ====
{{PassiveTechInfo
| image=Tech Passive Slate Roof.png
| tech=Brick Walls
| group=Starting
| chance=2.5
| rarity=Rare
| prereq=[[File:Symbol Bricks.png|24px|middle|link=|Bricks Production]]
| encyclopedia=Roofs are now made with stone slate and are protected from rain and fire.
| desc=Slate Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly improving rain and fire protection. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Slate Roof.png|32px]] {{!}}{{!}} '''Slate Roof:''' Roofs are now made with stone slate and are protected from rain and fire.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.png|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
}}
==== Terracotta Roof ====
{{PassiveTechInfo
| image=Tech Passive Terracotta Roof.png
| tech=Terracotta Roof
| group=Group 2
| chance=1.2
| karma=3
| rarity=Epic
| encyclopedia=Roofs are made with Ceramics and are immune to wind and rain.
| desc=Terracotta Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Ceramics|Ceramics]], significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Terracotta Roof.png|32px]] {{!}}{{!}} '''Terracotta Roof:''' Roofs are made with Ceramics and are immune to wind and rain.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.png|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
}}
==== Wood Roof ====
{{PassiveTechInfo
| image=Tech Passive Wood Roof.png
| tech=Wood Roof
| group=Group 3
| chance=0.6
| karma=2
| rarity=Rare
| encyclopedia=Roofs are made with wood Planks and are protected from rain and snow.
| desc=Wood Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Planks|Planks]], significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wood Roof.png|32px]] {{!}}{{!}} '''Wood Roof:''' Roofs are made with wood Planks and are protected from rain and snow.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.png|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
}}
==== Enchanted Firejars ====
{{PassiveTechInfo
| image=Tech Passive Enchanted Firejars.png
| tech=Enchanted Firejars
| group=Group 3
| karma=6
| chance=1.5
| rarity=Legendary
| prereq=[[File:Tech Resources Ceramics Production.png|24px|middle|link=|Ceramics Production]]
| encyclopedia=Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
| desc=Enchanted Firejars makes all of your [[Units]] immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the [[#Rotunda|Rotunda]] or [[#Brick Walls|Brick Walls]] technologies.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Enchanted Firejars.png|32px]] {{!}}{{!}} '''Enchanted Firejars:''' Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Passive|Enchanted Firejars|Combat|Grenadier Calefactor|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Passive|Enchanted Firejars|Combat|Grenade Wright|Firebomb Wright}}
{{!}}}
}}
==== Stone Soup ====
{{PassiveTechInfo
| image=Tech Passive Stone Soup.png
| tech=Stone Soup
| group=Starting
| chance=2.2
| rarity=Rare
| encyclopedia=Add stones to your meals to keep your people from being pushed in combat or by wind.
| desc=Stone Soup prevents you [[Units|units]] from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by [[Beasts]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Soup.png|32px]] {{!}}{{!}} '''Stone Soup:''' Add stones to your meals to keep your people from being pushed in combat or by wind.
{{!}}}
}}
==== Flathead Bridles ====
{{PassiveTechInfo
| image=Tech Passive Flathead Bridles.png
| tech=Flathead Bridles
| karma=5
| group=Group 5
| chance=4.4
| encyclopedia=Allow you to control Flatheads to make them dig up the soil and create Clay.
| desc=Flathead Bridles add a button to the selection UI of a tamed [[Beasts#Flathead|Flatheads]], letting you manually have them dig up [[Materials#Clay|Clay]] wherever they happen to be standing.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.png|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Flathead Bridles.png|32px]] {{!}}{{!}} '''Flathead Bridles:''' Allow you to control Flatheads to make them dig up the soil and create Clay.
{{!}}}
}}
==== Totano Bridles ====
{{PassiveTechInfo
| image=Tech Passive Totano Bridles.png
| tech=Totano Bridles
| group=Group 5
| karma=5
| chance=4.4
| encyclopedia=Allow you to control Totanos to make them shake seeds and sprout resoueces.
| desc=Totano Bridles add a button to the selection UI of a tamed [[Beasts#Totano|Totano]], letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout [[Materials#Bamboo|Bamboo]], [[Materials#Reeds|Reeds]], or [[Materials#Logs|trees]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Totano Bridles.png|32px]] {{!}}{{!}} '''Totano Bridles:''' Allow you to control Totanos to make them shake seeds and sprout resoueces.
{{!}}}
}}
==== Bricks Focus ====
{{PassiveTechInfo
| image=Tech Passive Bricks Focus.png
| tech=Bricks Focus
| group=Starting
| karma=3
| rarity=Rare
| chance=2.5
| prereq=[[File:Symbol Bricks.png|24px|middle|link=|Bricks Production]]
| encyclopedia=Replace all Clay construction Materials with Bricks.
| desc=Bricks Focus causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Bricks|Bricks]]. This does ''not'' include Clay used for production (such as the [[#Ceramics Production|Ceramics Production]] attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bricks Focus.png|32px]] {{!}}{{!}} '''Adobe Brick Upgrade:''' Replace all Clay construction Materials with Bricks.
{{!}}}
}}
==== Lightfootedness ====
{{PassiveTechInfo
| image=Tech Passive Lightfootedness.png
| tech=Lightfootedness
| group=Group 1
| karma=5
| rarity=Legendary
| chance=1.2
| encyclopedia=Units will not alert Beasts or other towns they pass by.
| desc=Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes [[Beasts]] and hostile [[Units|units]] to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lightfootedness.png|32px]] {{!}}{{!}} '''Lightfootedness:''' Units will not alert Beasts or other towns they pass by.
{{!}}}
}}
==== Lotus Hooks ====
{{PassiveTechInfo
| image=Tech Passive Lotus Hooks.png
| tech=Lotus Hooks
| group=Group 1
| karma=6
| rarity=Rare
| chance=1.5
| encyclopedia=Boats will collect Lotus they pass over.
| desc=Lotus Hooks enable you to collect [[Materials#Fabric|Lotus Fabric]] more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Lotus Fabric.png|32px]] {{!}}{{!}} '''Materials Produced (Lotus Fabric):''' This Passive technology enables a unit or structure to produce [[Materials#Fabric|Lotus Fabric]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lotus Hooks.png|32px]] {{!}}{{!}} '''Lotus Hooks:''' Boats will collect Lotus they pass over.
{{!}}}
}}
==== Fish Lures ====
{{PassiveTechInfo
| image=Tech Passive Fish Lures.png
| tech=Fish Lures
| group=Group 2
| karma=6
| rarity=Rare
| chance=1.5
| encyclopedia=Boats will collect Fish they pass over.
| desc=Fish Lures cause any boats that travel over fish in the water to pick them up as [[Materials#Food|Food]]. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Food.png|32px]] {{!}}{{!}} '''Materials Produced (Food):''' This Passive technology enables a unit or structure to produce [[Materials#Food|Food]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Fish Lures.png|32px]] {{!}}{{!}} '''Fish Lures:''' Boats will collect Fish they pass over.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
}}
==== Urban Planning ====
==== Solid Planks ====
{{PassiveTechInfo
| image=Tech Passive Solid Planks.png
| tech=Solid Planks
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Clay construction Materials with wood Planks but decrease house fire protection.
| desc=Solid Planks causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Clay will have weaker resistance to damage to fire, but may be easier to build since Planks are much easier to source in certain situations.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Solid Planks.png|32px]] {{!}}{{!}} '''Solid Planks:''' Replace all Clay construction Materials with Planks, which must be crafted.
{{!}}}
}}
==== Sturdy Planks ====
{{PassiveTechInfo
| image=Tech Passive Sturdy Planks.png
| tech=Sturdy Planks
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Logs construction Materials with wood Planks and increase house snow protection.
| desc=Sturdy Planks causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Logs will have stronger resistance against collapsing due to snowfall.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Planks.png|32px]] {{!}}{{!}} '''Sturdy Planks:''' Replace all Logs construction Materials requirements with Planks, which must be crafted.
{{!}}}
}}
==== Light Planks ====
{{PassiveTechInfo
| image=Tech Passive Light Planks.png
| tech=Light Planks
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Reeds construction Materials with wood Planks and increase your house fire protection.
| desc=Light Planks causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Reeds will have stronger resistance against catching fire.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Light Planks.png|32px]] {{!}}{{!}} '''Light Planks:''' Replace all Reeds construction Materials requirements with Planks, which must be crafted.
{{!}}}
}}
==== Hollow Bricks ====
{{PassiveTechInfo
| image=Tech Passive Hollow Bricks.png
| tech=Hollow Bricks
| group=Group 3
| karma=5
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Bricks construction Materials with Ceramics but your houses become vulnerable to wind damage.
| desc=Hollow Bricks causes all [[Materials#Bricks|Bricks]] used in construction to be replaced with [[Materials#Ceramics|Ceramics]]. Structures that use Ceramics instead of Bricks will have weaker resistance against collapsing due to wind.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Hollow Bricks.png|32px]] {{!}}{{!}} '''Hollow Bricks:''' Replace all Bricks construction Materials requirements with Ceramics.
{{!}}}
}}
==== Stone Focus ====
{{PassiveTechInfo
| image=Tech Passive Stone Focus.png
| tech=Stone Focus
| group=Group 3
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Logs construction Materials with Bricks and increase house fire protection.
| desc=Stone Focus causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Bricks|Briks]]. Structures that use Bricks instead of Logs will have stronger resistance against catching fire.


Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
For a list of Passive Technologies, see [[Technologies/Passive]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Focus.png|32px]] {{!}}{{!}} '''Stone Focus:''' Replace all Logs construction Materials requirements with Bricks.
{{!}}}
}}


=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
'''Protection''' technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
'''Protection''' Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
==== Windmill ====
{{TechInfo
| image=Tech Protection Windmill.png
| tech=Windmill
| health=400
| builders=5
| karma=2
| chance=7.6
| rarity=Rare
| single=Yes
| footp=4x4 Diamond
| encyclopedia=A tall sail-tower to push clouds away, protecting your town.
| desc=A windmill will activate when any clouds form (such as for the [[Events#Rainstorm|Rainstorm]] or [[Events#Snowfall|Snowfall]] Events), pushing them away from your town. A Windmill can only affect one cloud formation at a time, however.
| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Clay}} {{Material|Reeds}}
}}


==== Well ====
For a list of Protection Technologies, see [[Technologies/Protection]].
{{TechInfo
| image=Tech Protection Well.png
| tech=Well
| health=&infin;
| builders=3
| chance=7.6
| rarity=Rare
| group=Starting
| single=Yes
| encyclopedia=A deep well that produces water to fight fires.
| desc=A Well enables [[Units#Brave|Braves]] to quickly and easily fight fires. It is most useful when combating the [[Events#Fire Season|Fire Season]] Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved.
| mats={{Material|Logs}} {{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Protection|Well|Development|Canal|Irrigation}}
{{!}}}
}}


==== Shaduf ====
=== [[File:TechGroup Resources.svg|24px|middle|link=]] Resources ===
{{TechInfo
'''Resources''' Technologies allow you to build structures that produce [[Materials]]. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.
| image=Tech Protection Shaduf.png
| tech=Shaduf
| health=50
| builders=1
| chance=12.8
| group=Starting
| place=Cliff Edge
| footp=1x2
| encyclopedia=A Bamboo mechanism to access water to fight fires.
| desc=Shadufs enable [[Units#Brave|Braves]] to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves!
| mats={{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
}}


==== Rain Collector ====
For a list of Resources Technologies, see [[Technologies/Resources]].
{{TechInfo
| image=Tech Protection Rain Collector.png
| tech=Rain Collector
| health=150
| builders=1
| karma=2
| chance=8.9
| group=Starting
| rarity=Rare
| encyclopedia=Store rain water to fight fires.
| desc=Rain Collectors will fill with water when rained on, giving your [[Units#Brave|Braves]] a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source.
| mats={{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Quench Soil.png|32px]] {{!}}{{!}} '''Quench Soil:''' Nearby soil becomes fertile when water is full.
{{!}}}
}}


==== Cliff Awning ====
=== [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter ===
{{TechInfo
'''Shelter''' Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.
| image=Tech Protection Cliff Awning.png
| tech=Cliff Awning
| health=150
| builders=2
| karma=1
| chance=8.9
| rarity=Rare
| group=Group 1
| place=Inside Cliff
| encyclopedia=Attaches to a cliffside and protects whatever's below from the elements.
| desc=Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials.
| mats={{Material|Fabric}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Spire House|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Embedded Home|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Isolated Home|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Huts|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Thatched Huts|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Log Tents|Round Umbrella}}
{{!}}}
}}
 
==== Cloud Popper ====
{{TechInfo
| image=Tech Protection Cloud Popper.png
| tech=Cloud Popper
| health=100
| builders=2
| karma=2
| chance=6.4
| rarity=Epic
| group=Group 1
| single=Yes
| footp=3x3
| encyclopedia=A balloon that destroys clouds it comes in contact with high in the sky.
| desc=Cloud Poppers are able to completely destroy any cloud that comes near it, subject to wind direction. However, each Cloud Popper is single-use and must be rebuilt after popping a cloud.
| mats={{Material|Fabric}} {{Material|Fabric}}
}}
 
==== Jar of Amnesia ====
{{TechInfo
| image=Tech Protection Jar of Amnesia.png
| tech=Jar of Amnesia
| health=10
| builders=2
| karma=5
| chance=3.8
| rarity=Legendary
| single=Yes
| encyclopedia=When broken, fills the area with powerful amnesia ending combat and animosity and causing everyone to return home.
| desc=A Jar of Amnesia is a powerful defensive structure that will immediately end combat and force all [[Units|units]] to return to their home [[#Campfire Hearth|Hearth]]. Of particular note, this applies to both friendly and hostile units, so be careful when placing the Jar so as to minimize disruptions in production.
 
Units equipped with [[#Warding Headbands|Warding Headbands]] are immune to the effects of a Jar of Amnesia.
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Ceramics}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Amnesia.png|32px]] {{!}}{{!}} '''Amnesia:''' This powerful gas causes everyone in the area to forget what they are doing and return to their home towns.
{{!}}}
}}
 
==== Isolation Tower ====
{{TechInfo
| image=Tech Protection Isolation Tower.png
| tech=Isolation Tower
| health=1000
| builders=1
| karma=3
| chance=7.6
| rarity=Rare
| single=Yes
| footp=3x3
| encyclopedia=A tall tower to keep your Thinker away from harm and give them some peace and quiet.
| desc=An Isolation Tower protects any Thinker that cloisters themselves inside, even from area-of-effect damage such as grenades or ranged attacks like bows or rifles. Thinkers are still vulnerable to natural effects such as wind or fire, however. Any friendly Thinker can reside inside an Isolation Tower, including [[Challenges#Thinker Rescue|rescued Thinkers]] or Thinkers from befriended villages.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}}
}}
 
==== Water Syphon ====
{{TechInfo
| image=Tech Protection Water Syphon.png
| tech=Water Syphon
| health=50
| builders=2
| chance=8.9
| prereq={{Biome|Flatlands}}
| group=Starting
| place=Trunkwood or Cactus
| encyclopedia=Add a convenient tap into Trunkwoods and cacti for easy access to water.
| desc=Water Syphons allow [[Units#Brave|Braves]] to collect water from Trunkwoods and cacti, which is extremely useful on the [[Biomes#Flatlands|Flatlands]] because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water.
| mats={{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Trunkwood or Cactus.svg|32px]] {{!}}{{!}} '''Placed on Trunkwood or Cactus:''' Can only be placed on a Trunkwood or living cactus.
{{!}}}
}}
 
==== Town Walls ====
{{TechInfo
| image=Tech Protection Town Walls.png
| tech=Town Walls
| health=400
| builders=2
| karma=5
| chance=11.5
| footp=1x2
| group=Group 2
| encyclopedia=A wall that can keep your enemies out of your town.
| desc=Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain [[Beasts]] or your [[Thinkers|Thinker]], or may be used to prevent your [[Units#Brave|Braves]] from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain.
| mats={{Material|Bricks}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Has Variants.png|32px]] {{!}}{{!}} '''Has Variants:''' Contains multiple variants (press Ctrl to swap between them).
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Footprint 2x2.svg|32px]] {{!}}{{!}} '''Alternate Footprint (2x2):''' One or more variants of this technology has a foorprint of 2x2 instead of the default footprint.
{{!}}}
}}
 
==== Lightning Totem ====
{{TechInfo
| image=Tech Protection Lightning Totem.png
| tech=Lightning Totem
| health=500
| builders=3
| karma=4
| chance=7.6
| rarity=Epic
| group=Group 1
| encyclopedia=Absorbs lightning strikes, protecting your town from fires.
| desc=Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any [[Units|unit]] that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage!
| mats={{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Protection Lightning Totem.png|32px]] {{!}}{{!}} '''Absorbs Lightning:''' Absorbs lightning strikes, protecting your town from fires.
{{!}}}
}}
 
==== Warding Lanterns ====
{{TechInfo
| image=Tech Protection Warding Lanterns.png
| tech=Warding Lanterns
| health=500
| builders=3
| karma=6
| chance=7.6
| rarity=Rare
| group=Group 3
| place=Resource Totem
| encyclopedia=Block ghosts of the dark from appearing near this lantern.
| desc=Warding Lanterns prevent any [[Units#Ghost|ghosts]] that spawn during the [[Events#Night of the Dead|Night of the Dead]] Event from approaching. Placement of your [[#Resource Totem|Totems]] to account for future Lanterns helps prevent the ghosts from approaching your village at all.
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Ghost Warding:''' No ghosts can approach this structure or spawn within its radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}}
}}
 
=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
'''Movement''' technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.
==== Canoe Dock ====
==== Totora Dock ====
==== Sampan Dock ====
==== Dragon Boat Dock ====
==== Platform ====
==== Bridge ====
==== Stilt Pads ====
==== Stilt Elevations ====
==== Mud Arches ====
==== Overhang ====
{{TechInfo
| image=Tech Movement Overhang.png
| tech=Overhang
| health=500
| builders=1
| group=Starting
| rarity=Common
| chance=5.4
| encyclopedia=Build into the cliff walls off the ground.
| desc=Overhangs can be used to increase the amount of buildable land in your territory by expanding off the edges of cliffs.
| mats={{Material|Logs}}
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Frilled House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rotunda|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rattan Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Embedded Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Isolated Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Thatched Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Clay Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Snow Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Development|Burial Mound|Cliff Coffins}}
{{!}}}
}}
 
==== Elevator ====
==== Bamboo Ladder ====
==== Climbing Pole ====
==== Gokstad Corsair ====
==== Landbarge ====
==== Drawbridge ====
==== Lanna Balloon Dock ====
==== Passarolla Balloon Platform ====
==== Rickshaw ====
==== Pillar Paths ====
 
=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
'''Combat''' technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
==== Archery Range ====
==== Barracks ====
==== Spear Laager ====
==== Rifle Casern ====
==== Temple ====
==== Stable ====
==== Swordsmith ====
==== Bowyer ====
==== Powderstack ====
==== Spearsmith ====
==== Whiptwister ====
==== Library ====
==== Disguised Gift ====
==== Grenadier Calefactor ====
{{TechInfo
| image=Tech Combat Grenadier Calefactor.png
| tech=Grenadier Calefactor
| health=300
| builders=6
| karma=3
| group=Group 2
| chance=4.3
| rarity=Epic
| single=Yes
| encyclopedia=Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
| desc=Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}}  {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Grenadier}}
| footp=4x4
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Beast|Walker Firebombs|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}}
}}
 
==== Grenade Wright ====
{{TechInfo
| image=Tech Combat Grenade Wright.png
| tech=Grenade Wright
| health=200
| builders=2
| karma=2
| group=Group 5
| chance=5.2
| rarity=Rare
| encyclopedia=Produces Grenadiers from Blastpowder in a house attachment.
| desc=Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Blastpowder}}
| prod={{Unit|Grenadier}}
| footp=2x2
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
}}


==== Reefshot ====
For a list of Shelter Technologies, please see [[Technologies/Shelter]].
==== Seamine ====
 
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
==== Log Bonfire ====
==== Menhir ====
==== Boardwalk Arena ====
==== Skypole ====
==== Bonfire ====
==== Feast ====
==== Arena Tower ====
==== Wood Landmark ====
==== Fabric Lanterns ====
==== Bowrider ====
==== Frillbarge ====
==== Escape Sandsail ====
==== Royal Walker Carriage ====
==== Escape Balloon ====
==== Escape Rickshaw ====
==== Ceramic Tower ====
==== Snail Beckon ====
==== Flotsam Arena ====
==== Banner Stadium ====
==== Feasting Stew ====
==== Healing Coffer ====
==== Bannered Grove ====
==== Incense Memorial ====
==== Smoke Tower ====
==== Sky Lines ====
==== Water Bomb ====
==== Clay Fountain ====
==== Celebratory Firework ====
==== Skylamp Festival ====
==== Boardgame Challenge ====
==== Monument ====
==== Stone Chariot ====
==== Beast Spirit House ====
==== Buried Ruins ====
==== Stone Pyramid ====
==== Blessed Scaffolding ====
==== Resonant Panflute ====
==== Resurrection Totem ====
==== Skytrade Festival ====
==== Bamboo Telescope ====


=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===
=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. (This is reflected below as a 0% Chance to Appear.) Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology.
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.


It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
==== Fertilized Crops ====
{{TechInfo
| image=Tech Unique Fertilized Crops.png
| tech=Fertilized Crops
| health=50
| builders=1
| karma=6
| group=Group 5
| chance=0
| rarity=Unique
| encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly.
| desc=Fertilized Crops shares many of its proeprties with its parent Technology, the [[#Crop Row|Crop Row]], with two notable exceptions. First, it is built with and consumes [[Materials#Blastpowder|Blastpowder]] instead of [[Materials#Reeds|Reeds]]; and second, its speed of growth is exponentially (one could say ''explosively'') faster.
| mats={{Material|Blastpowder}}
| consume={{Material|Blastpowder}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| footp=1x4
| place=Grass
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Grass.svg|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Fertilized Crops.png|32px]] {{!}}{{!}} '''Fertilized Crops:''' Crop costs are replaced with Blastpowder but grow almost instantly.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}}}
}}
==== Focused Colporteur ====
{{TechInfo
| image=Tech Unique Focused Colporteur.png
| tech=Focused Colporteur
| health=300
| builders=1
| karma=4
| rarity=Unique
| chance=0
| encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
| desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| prod={{Material|Random Resource}} (chosen)
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Paper Workshop|Focused Colporteur}}
{{!}}}
}}
==== Stairs ====
==== Fishing Dock ====
==== Muddy Canal ====
==== Irrigation ====
==== Coracle Dock ====
==== Petrified Wood Clay Pit ====
==== Efficient Clay Pit ====
==== Raised Paddy ====
==== Raised Reed Field ====
==== Fish Pie ====
==== Round Umbrella ====
==== Pear Pie ====
==== Plank Axes ====
==== Plank Bridge ====
==== Acid Bombs ====
{{TechInfo
| image=Tech Unique Acid Bombs.png
| tech=Acid Bombs
| health=300
| builders=6
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Ceramics}} {{Material|Ceramics}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| footp=4x4
| consume={{Unit|Brave}}
| prod={{Unit|Acid Bomber}}
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}}
}}
==== Fire Bombs ====
{{TechInfo
| image=Tech Unique Fire Bombs.png
| tech=Fire Bombs
| health=300
| builders=6
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| footp=4x4
| consume={{Unit|Brave}}
| prod={{Unit|Fire Bomber}}
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Beast|Walker Firebombs|Fire Bombs}}
{{!}}}
}}
==== Bee Bombs ====
{{TechInfo
| image=Tech Unique Bee Bombs.png
| tech=Bee Bombs
| health=300
| builders=6
| karma=4
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| footp=4x4
| consume={{Unit|Brave}}
| prod={{Unit|Bee Bomber}}
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}}
{{!}}}
}}
==== Longbow Archery ====
==== Axe Barracks ====
==== Shield Barracks ====
==== Specific Foraging Hut ====
{{TechInfo
| image=Tech Unique Specific Foraging Hut.png
| tech=Specific Foraging Hut
| health=300
| builders=1
| karma=4
| group=Group 5
| rarity=Unique
| chance=0
| single=Yes
| encyclopedia=A hermit's hut that scavenges for food and one chosen resource.
| desc=Unlike the [[#Foraging Hut|Foraging Hut]], the Specific Foraging Hut produces [[Materials#Food|Food]] and any one specific resource chosen by the player. All other features and properties remain the same.
| prereq={{TechGroup|Shelter}}
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Random Resource}} (chosen)
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Food Foraging Hut.png|32px]] {{!}}{{!}} '''Natural Boost:''' Production increases based on how many unharvested resources are nearby.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Canvas Press|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Paper Workshop|Specific Foraging Hut}}
{{!}}}
}}
==== Foraging ====
{{TechInfo
| image=Tech Unique Foraging.png
| tech=Foraging
| health=n/a
| builders=n/a
| karma=5
| group=Group 5
| chance=0
| rarity=Unique
| encyclopedia=Braves spawned from houses sometimes spawn holding a random resource.
| desc=In addition to the properties of [[#Foraging Hut|its parent technology]], Foraging causes [[Units#Brave|Braves]] to have a small chance of spawning with a random resource as well.
| prod={{Material|Random Resource}}
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Foraging.png|32px]] {{!}}{{!}} '''Foraging:''' Braves spawned from houses sometimes spawn holding a random resource.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Isolated Home|Food|Foraging Hut|Foraging}}
{{!}}}
}}
==== Furnace Elevator ====
==== Windmill Elevator ====
==== Furnace Drawbridge ====
==== Windmill Drawbridge ====
==== E-Fish-ency ====
==== Hermitage ====
==== Shieldsmith ====
==== Axesmith ====
==== Longbow Bowyer ====
==== Acidbomb Wright ====
{{TechInfo
| image=Tech Unique Acidbomb Wright.png
| tech=Acidbomb Wright
| health=300
| builders=2
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Produces Acid Bombers from Ceramics in a house attachment.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Ceramics}}
| prod={{Unit|Acid Bomber}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
}}
==== Beebomb Wright ====
{{TechInfo
| image=Tech Unique Beebomb Wright.png
| tech=Beebomb Wright
| health=300
| builders=2
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Produces Bee Bombers from Blastpowder in a house attachment.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Blastpowder}}
| prod={{Unit|Bee Bomber}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}}
{{!}}}
}}
==== Firebomb Wright ====
{{TechInfo
| image=Tech Unique Firebomb Wright.png
| tech=Firebomb Wright
| health=300
| builders=2
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Produces Firebomb Grenadiers from Blastpowder in a house attachment.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Blastpowder}}
| prod={{Unit|Fire Bomber}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
{{!}}}
}}
==== Brick Pie Oven ====
==== Ceramics Carver ====
==== Covered Fishing Tower ====
==== Speedy Beast Incense Emitter ====
==== Stone Arches ====
==== Towering Bee-boxes ====
==== Bardiche ====
==== Incense Recepticle ====
==== Firelance Rifles ====
==== Whitebarrel Rifles ====
==== Halberdier Garrison ====
==== Incense Chapel ====
==== Frilled Overhang ====
{{TechInfo
| image=Tech Unique Frilled Overhang.png
| tech=Frilled Overhang
| health=500
| builders=1
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=A round overhang that automatically connects to nearby access points.
| desc=Similarly to the [[#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.
| mats={{Material|Bamboo}}
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Frilled House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rotunda|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rattan Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Embedded Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Isolated Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Thatched Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Clay Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Snow Spire House|Frilled Overhang}}
{{!}}}
}}


==== Climbing Mushroom Log ====
For a list of Unique technologies, please see [[Technologies/Unique]].
==== Combat Memorial====
==== Cliff Coffins ====
==== Funeral Boat ====


=== [[File:TechGroup Other.svg|24px|middle|link=]] Other ===
=== [[File:TechGroup Other.svg|24px|middle|link=]] Other ===
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
==== Campfire Hearth ====
{{TechInfo
| image=Tech Other Campfire Hearth.png
| tech=Campfire Hearth
| health=&infin;
| builders=8
| group=Starting
| single=Yes
| encyclopedia=The center of every village, the Campfire is more than a pile of wood: it's a symbol of your entire civilization.
| desc=The Campfire Hearth is the first structure that can be built during any given Challenge. It must be placed before anything else, and its radius makes up your initial territory claimed. It is recommended to place the Campfire Hearth in a location dense with resources.
| mats={{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Other ResourceTotem.png|32px]] {{!}}{{!}} '''Claim Land:''' This structure enables Braves to build on land and harvest resources within its radius.
{{!}}}
}}
==== Resource Totem ====
{{TechInfo
| image=Tech Other ResourceTotem.png
| tech=Resource Totem
| health=Unknown
| builders=8
| group=Starting
| encyclopedia=Claim resources around the totem for your village. However, each totem increases the world Ante!
| desc=Resource Totems are used to claim land (and the resources on that land) within a fixed radius. This is important because the [[#Campfire Hearth|Campfire Hearth's]] range is limited, and [[Units#Brave|Braves]] won't automatically use resources outside of the claimed land area.
Notably, each Resource Totem built increases the world Ante by 1, increasing the frequency and intensity of events.
| footp=1x1
| prereq=[[File:Tech Other Campfire Hearth.png|middle|24px|link=#Campfire Hearth|Campfire Hearth (Other Technology)]]
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Other ResourceTotem.png|32px]] {{!}}{{!}} '''Claim Land:''' This structure enables Braves to build on land and harvest resources within its radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Ante.png|32px]] {{!}}{{!}} '''Raising the Stakes:''' Each Resource Totem built increases the world Ante by 1.
{{!}}}
}}


==== Karma Shop ====
For a list of Other technologies, see [[Technologies/Other]].
{{TechInfo
| image=Tech Other Karma Shop.png
| tech=Karma Shop
| health=Unknown
| builders=2
| group=n/a
| single=Yes
| encyclopedia=A store run by the mysterious Scrollkeepers, able to bring Technology from the Skyloft into the belowlands.
| desc=The Karma Shop is a multi-purpose structure that isn't selected to build by the player. During most Challenges, it is already built, and the Shop will open (staffed by a [[Units#Scrollkeeper|Scrollkeeper]]) at after a certain amount of time has elapsed. It can also be the subject of an optional objective, requiring the player to rebuild the Karma Shop before it can be used.
| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Clay}} {{Material|Clay}} {{Material|Clay}} {{Material|Bricks}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Other Karma Shop.png|32px]] {{!}}{{!}} '''Karma Shop:''' A Thinker may purchase one of three Technologies made available at this structure in the belowlands.
{{!}}}
}}

Latest revision as of 19:23, 13 October 2024

The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia

Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.

If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt.

Icon Lock.png Unlocking Technologies

Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.

Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.

Icon Inspiration.png Discovering Technologies

Inspiration floating on Terraces.

Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.

Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.


Symbol Idea.png Types of Technologies

TechGroup Beast.svg Beast

Beast Technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.

For a list of Beast Technologies, see Technologies/Beast.

TechGroup Combat.svg Combat

Combat Technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).

For a full list of Combat Technologies, see Technologies/Combat.

TechGroup Development.svg Development

Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.

For a list of Development Technologies, see Technologies/Development.

TechGroup Festival.svg Festival

Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.

For a full list of Festivals, see Technologies/Festival.

TechGroup Food.svg Food

Food Technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.

For a list of Food Technologies, please see Technologies/Food.

TechGroup Movement.svg Movement

Movement Technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.

For a full list of Movement Technologies, see Technologies/Movement.

TechGroup Passive.svg Passive

Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.

For a list of Passive Technologies, see Technologies/Passive.

TechGroup Protection.svg Protection

Protection Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).

For a list of Protection Technologies, see Technologies/Protection.

TechGroup Resources.svg Resources

Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.

For a list of Resources Technologies, see Technologies/Resources.

TechGroup Shelter.svg Shelter

Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.

For a list of Shelter Technologies, please see Technologies/Shelter.

TechGroup Unique.svg Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

For a list of Unique technologies, please see Technologies/Unique.

TechGroup Other.svg Other

The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.

For a list of Other technologies, see Technologies/Other.