Technologies/Unique: Difference between revisions
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{{Alphabet TOC | {{Alphabet TOC | ||
|a=Acid Bombs | |a=Acid Bombs | ||
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|w=Windmill Elevator | |w=Windmill Elevator | ||
}} | }} | ||
= [[File:TechGroup Unique.svg| | = [[File:TechGroup Unique.svg|32px|middle|link=]] Unique = | ||
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation. | '''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation. | ||
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| encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings. | | encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings. | ||
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures. | | desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Ceramics}} {{Material|Ceramics}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| footp=4x4 | | footp=4x4 | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit|Acid Bomber}} | | prod={{Unit|Acid Bomber}} | ||
| single=Yes | | single=Yes | ||
| | | discover= | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Produces Acid Bombers from Ceramics in a house attachment. | | encyclopedia=Produces Acid Bombers from Ceramics in a house attachment. | ||
| desc=The | | desc=The Acidbomb Wright is the attachment form of [[#Acid Bombs|Acid Bombs]]. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built. | ||
| mats={{Material|Logs}} {{Material|Clay}} | | mats={{Material|Logs}} {{Material|Clay}} | ||
| consume={{Material|Ceramics}} | | consume={{Material|Ceramics}} | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| encyclopedia=Trains Axe Warriors that cannot block but do sweeping splash damage. | | encyclopedia=Trains Axe Warriors that cannot block but do sweeping splash damage. | ||
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Axe Warrior|Axe Warriors]]. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target. | | desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Axe Warrior|Axe Warriors]]. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| footp=4x4 | | footp=4x4 | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit|Axe Warrior}} | | prod={{Unit|Axe Warrior}} | ||
| single=Yes | | single=Yes | ||
| | | discover= | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic. | | encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic. | ||
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic. | | desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| footp=4x4 | | footp=4x4 | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit|Bee Bomber}} | | prod={{Unit|Bee Bomber}} | ||
| single=Yes | | single=Yes | ||
| | | discover= | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Buckets of Fish.png|32px]] {{!}}{{!}} '''Buckets of Fish:''' Throwing water produces a fish! | {{!}} style="min-width:32px" {{!}} [[File:Tech Unique Buckets of Fish.png|32px]] {{!}}{{!}} '''Buckets of Fish:''' Throwing water produces a fish! | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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| place=Attachment | | place=Attachment | ||
| encyclopedia=Create jars carved from stone. | | encyclopedia=Create jars carved from stone. | ||
| desc=The Ceramics Carver can be exceptionally useful if you have a reliable source of [[Materials#Bricks|Bricks]], since [[Materials#Clay|Clay]] (the most common Material used to produce [[Materials#Ceramics|Ceramics]]) can only be produced using [[#Clay Pit|a single Resource technology]] that is single-use. Additionally, it can produce two units of Ceramics for each unit of Bricks consumed. | | desc=The Ceramics Carver can be exceptionally useful if you have a reliable source of [[Materials#Bricks|Bricks]], since [[Materials#Clay|Clay]] (the most common Material used to produce [[Materials#Ceramics|Ceramics]]) can only be produced using [[Technologies/Resources#Clay Pit|a single Resource technology]] that is single-use. Additionally, it can produce two units of Ceramics for each unit of Bricks consumed. | ||
| mats={{Material|Bamboo}} {{Material|Bricks}} | | mats={{Material|Bamboo}} {{Material|Bricks}} | ||
| consume={{Material|Bricks}} | | consume={{Material|Bricks}} | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics. | {{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| encyclopedia=A round, bamboo basket that fits just 1. | | encyclopedia=A round, bamboo basket that fits just 1. | ||
| desc=A Coracle Dock produces [[Units#Coracle|Coracle]], small 1-[[Units|Unit]] boats. Coracle travel much faster than most other boats. | | desc=A Coracle Dock produces [[Units#Coracle|Coracle]], small 1-[[Units|Unit]] boats. Coracle travel much faster than most other boats. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| props=<br /> | | props=<br /> | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| mats={{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} | | mats={{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} | ||
| prod={{Unit|Gift}} | | prod={{Unit|Gift}} | ||
| | | discover= | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Unique E-Fish-ency.png|32px]] {{!}}{{!}} '''E-Fish-ency:''' Fisheries no longer have to wait for their product to be taken before fishing again. | {{!}} style="min-width:32px" {{!}} [[File:Tech Unique E-Fish-ency.png|32px]] {{!}}{{!}} '''E-Fish-ency:''' Fisheries no longer have to wait for their product to be taken before fishing again. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Fertilized Crops.png|32px]] {{!}}{{!}} '''Fertilized Crops:''' Crop costs are replaced with Blastpowder but grow almost instantly. | {{!}} style="min-width:32px" {{!}} [[File:Tech Unique Fertilized Crops.png|32px]] {{!}}{{!}} '''Fertilized Crops:''' Crop costs are replaced with Blastpowder but grow almost instantly. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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| encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction. | | encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction. | ||
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire. | | desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| footp=4x4 | | footp=4x4 | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit|Fire Bomber}} | | prod={{Unit|Fire Bomber}} | ||
| single=Yes | | single=Yes | ||
| | | discover= | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people. | | encyclopedia=Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people. | ||
| desc=The Fish Pie can produce a lot of [[Materials#Food|Food]] slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one | | desc=The Fish Pie can produce a lot of [[Materials#Food|Food]] slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Fish Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food. | ||
Because the Fish Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food). | Because the Fish Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food). | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| builders=1 | | builders=1 | ||
| karma=4 | | karma=4 | ||
| group=Blueprint | |||
| rarity=Unique | | rarity=Unique | ||
| encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource. | | encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource. | ||
| desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop. | | desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} | ||
| prod={{Material|Random Resource}} (chosen) | | prod={{Material|Random Resource}} (chosen) | ||
| single=Yes | | single=Yes | ||
| | | discover= | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Foraging.png|32px]] {{!}}{{!}} '''Foraging:''' Braves spawned from houses sometimes spawn holding a random resource. | {{!}} style="min-width:32px" {{!}} [[File:Tech Unique Foraging.png|32px]] {{!}}{{!}} '''Foraging:''' Braves spawned from houses sometimes spawn holding a random resource. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| image=Tech Unique Funeral Boat.png | | image=Tech Unique Funeral Boat.png | ||
| tech=Funeral Boat | | tech=Funeral Boat | ||
| health= | | health=∞ | ||
| builders=6 | | builders=6 | ||
| karma=5 | | karma=5 | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Hermitage.png|32px]] {{!}}{{!}} '''Hermitage:''' Hermits no longer have to wait for their product to be taken before producing again. | {{!}} style="min-width:32px" {{!}} [[File:Tech Unique Hermitage.png|32px]] {{!}}{{!}} '''Hermitage:''' Hermits no longer have to wait for their product to be taken before producing again. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| encyclopedia=Increases the range of archers but also increases time between shots. | | encyclopedia=Increases the range of archers but also increases time between shots. | ||
| desc=[[Units#Archer|Archers]] spawned from this structure will be replaced with [[Units#Longbow|Longbows]]. Longbows have significantly increased range compares to Archers, as well as dealing more damage. | | desc=[[Units#Archer|Archers]] spawned from this structure will be replaced with [[Units#Longbow|Longbows]]. Longbows have significantly increased range compares to Archers, as well as dealing more damage. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| footp=4x4 | | footp=4x4 | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit|Longbow}} | | prod={{Unit|Longbow}} | ||
| single=Yes | | single=Yes | ||
| | | discover= | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
Line 1,050: | Line 1,043: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
Line 1,073: | Line 1,066: | ||
| desc=The Pear Pie can produce a lot of [[Materials#Food|Food]] slowly using 1 pear, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food. | | desc=The Pear Pie can produce a lot of [[Materials#Food|Food]] slowly using 1 pear, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food. | ||
Because the Pear Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food). | Because the Pear Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food). Luckily, all of its combinations to discover require two Food Technologies (and does not replace both of them), so this is not likely. | ||
| mats={{Material|Food}} | | mats={{Material|Food}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
Line 1,112: | Line 1,105: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
Line 1,168: | Line 1,161: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
Line 1,228: | Line 1,221: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
Line 1,260: | Line 1,253: | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Rooftop.svg|32px]] {{!}}{{!}} '''Placed on Rooftop:''' Can only be placed on top of a Shelter structure. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Rooftop.svg|32px]] {{!}}{{!}} '''Placed on Rooftop:''' Can only be placed on top of a Shelter structure. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| encyclopedia=Trains warriors carrying a tower shield to block attacks more frequntly. | | encyclopedia=Trains warriors carrying a tower shield to block attacks more frequntly. | ||
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Shield Bearer|Shield Bearers]]. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage. | | desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Shield Bearer|Shield Bearers]]. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| footp=4x4 | | footp=4x4 | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit|Shield Bearer}} | | prod={{Unit|Shield Bearer}} | ||
| single=Yes | | single=Yes | ||
| | | discover= | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Food Foraging Hut.png|32px]] {{!}}{{!}} '''Natural Boost:''' Production increases based on how many unharvested resources are nearby. | {{!}} style="min-width:32px" {{!}} [[File:Tech Food Foraging Hut.png|32px]] {{!}}{{!}} '''Natural Boost:''' Production increases based on how many unharvested resources are nearby. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within this structure's radius of effect. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within this structure's radius of effect. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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| mats={{Material|Planks}} | | mats={{Material|Planks}} | ||
| footp=1x4 | | footp=1x4 | ||
| | | discover= | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Sturdy Bridges:''' Allows structures to be placed on the bridge. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Sturdy Bridges:''' Allows structures to be placed on the bridge. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge. | ||
{{!}}} | {{!}}} | ||
| discover= | |||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- |
Latest revision as of 21:38, 17 November 2024
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Unique
Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
Acid Bombs
Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
— Kainga Encyclopedia
Grenadiers spawned from this structure will be replaced with Acid Bombers. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Acidbomb Wright
Produces Acid Bombers from Ceramics in a house attachment.
— Kainga Encyclopedia
The Acidbomb Wright is the attachment form of Acid Bombs. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Axe Barracks
Trains Axe Warriors that cannot block but do sweeping splash damage.
— Kainga Encyclopedia
Warriors spawned from this structure will be replaced with Axe Warriors. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Axesmith
Produces Axe Warriors from Logs in a house attachment.
— Kainga Encyclopedia
The Axesmith is the attachment form of the Axe Barracks. While it doesn't produce Axe Warriors as quickly, it can do so without converting a Brave and multiple Axesmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Bardiche
Bee Bombs
Grenadiers throw jars of bees that do low damage but spread panic.
— Kainga Encyclopedia
Grenadiers spawned from this structure will be replaced with Bee Bombers. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Combinations to Discover:
+ | = | |||
+ | = |
Beebomb Wright
Produces Bee Bombers from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Beebomb Wright is the attachment form of Bee Bombs. While it doesn't produce Bee Bombers as quickly, it can do so without converting a Brave and multiple Beebomb Wrights may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Combinations to Discover:
+ | = | |||
+ | = |
Brick Pie Oven
Bakes inedible Reeds into delicious pies.
— Kainga Encyclopedia
Like its parent technology (the Bakery), the Brick Pie Oven consumes Reeds and converts them into Food. However, the Brick Pie Oven converts one unit of Reeds into two units of Food.
Attachment: This structure attaches to a house and overrides its production. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = |
Buckets of Fish
Throwing water produces a fish!
— Kainga Encyclopedia
Whenever a Brave tosses water to put out a fire, a Fish spawns. This is a somewhat unreliable method of generating Food.
Buckets of Fish is a rare Unique technology since it adds a Passive without replacing an existing technology.
- Prerequisites:
- Effects:
Buckets of Fish: Throwing water produces a fish! |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Ceramics Carver
Create jars carved from stone.
— Kainga Encyclopedia
The Ceramics Carver can be exceptionally useful if you have a reliable source of Bricks, since Clay (the most common Material used to produce Ceramics) can only be produced using a single Resource technology that is single-use. Additionally, it can produce two units of Ceramics for each unit of Bricks consumed.
Firefighting: A source of water to fight fires with. | |
Attachment: This structure attaches to a house and overrides its production. | |
Ceramics Production: A knowledge of how to produce ceramics. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = |
Cliff Coffins
Honor the dead with coffins along cliffsides to bolster your forces in the next Challenge.
— Kainga Encyclopedia
Cliff Coffins allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
Cliff Coffins are functionally distinguishable from its parent Technology (Burial Mound) by the Materials needed to construct it.
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = |
Climbing Mushroom Log
Climbing Mushroom Log | |
Health: | 100 |
Builders: | 1 |
Karma Cost: | 3 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | No |
A log farm that grows mushrooms against a cliff that can be climbed.
— Kainga Encyclopedia
A Climbing Mushroom Log slowly produces Food at a constant pace, requiring little upkeep. In addition, if it is placed against a face with a surface at the top, units can use it to climb the face. Unlike Climbing Poles, however, the Climbing Mushroom Log will not extend to reach a higher face.
Placed Inside Cliff: Can only be placed along a cliff face. |
- Combinations to Discover:
+ | = |
Combat Memorial
Combat Memorial | |
Health: | 1000000 |
Builders: | 6 |
Karma Cost: | 6 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | No |
Honor the fallen with a mighty stone sword and pass those units on to the next Challenge.
— Kainga Encyclopedia
Combat Memorials allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
The Combat Memorial is functionally distinguishable from its parent Technology (Burial Mound) by the Materials needed to construct it.
Requires Death: One of your villagers has to have died for this to be built. | |
Next Generation: Honor your dead and see them return in the next Challenge. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = |
Coracle Dock
A round, bamboo basket that fits just 1.
— Kainga Encyclopedia
A Coracle Dock produces Coracle, small 1-Unit boats. Coracle travel much faster than most other boats.
Placed in Water: Can only be placed on water. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Covered Fishing Tower
Covered Fishing Tower | |
Health: | 300 |
Builders: | 2 |
Karma Cost: | 4 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | No |
A fishing tower that is covered by an awning so it can work during the rain.
— Kainga Encyclopedia
A Covered Fishing Tower has a small roof over it, enabling Braves to continue working while it's raining. (This assumes that you don't have Rattan Hats or a similar Passive.)
Fishing Knowledge: Unlocks fish type technologies. | |
Placed Over Water: Can only be placed on a ledge partially over water. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = |
Disguised Gift
Present this bomb disguised as a gift and watch as it causes destruction upon your enemies.
— Kainga Encyclopedia
Disguised as a Royal Gift, a Disguised Gift holds only Blastpowder. When a rival village accepts it, it explodes and damages all nearby Units and structures.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Efficient Clay Pit
Efficient Clay Pit | |
Health: | 50 |
Builders: | 1 |
Karma Cost: | 6 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | Yes |
Endlessly produce Clay without limits.
— Kainga Encyclopedia
The Efficient Clay Pit produces Clay from nothing, and continues to produce even if its most recently-produced unit of Clay has not been used.
Placed on Fertile Soil: Can only be placed on green grass tiles or mud. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = |
E-Fish-ency
Fisheries no longer have to wait for their product to be taken before fishing again.
— Kainga Encyclopedia
Typically when a basic Food production building finishes producing, it must wait until the Food is taken (or degrades) before producing again. E-Fish-ency removes that requirement, allowing fish-based Food production structures to produce endlessly.
E-Fish-ency is a rare Unique technology since it adds a Passive without replacing an existing technology.
- Prerequisites:
- Effects:
E-Fish-ency: Fisheries no longer have to wait for their product to be taken before fishing again. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = |
Fertilized Crops
Crop costs are replaced with Blastpowder but grow almost instantly.
— Kainga Encyclopedia
Fertilized Crops shares many of its proeprties with its parent Technology, the Crop Row, with two notable exceptions. First, it is built with and consumes Blastpowder instead of Reeds; and second, its speed of growth is exponentially (one could say explosively) faster.
Placed on Grass: Can only be placed on green grass tiles. | |
Fertilized Crops: Crop costs are replaced with Blastpowder but grow almost instantly. |
- Combinations to Discover:
+ | = | |||
+ | = |
Fire Bombs
Grenadiers throw firebombs that do low damage but spread destruction.
— Kainga Encyclopedia
Grenadiers spawned from this structure will be replaced with Fire Bombers. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = |
Firebomb Wright
Produces Firebomb Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Firebomb Wright is the attachment form of Fire Bombs. While it doesn't produce Fire Bombers as quickly, it can do so without converting a Brave and multiple Firebomb Wrights may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = |
Firelance Rifles
Fishing Dock
A long dock built over the water for fishing, closer to the water.
— Kainga Encyclopedia
Fishing Docks produce Food about 1.5× faster than Fishing Towers.
Fishing Knowledge: Unlocks fish type technologies. | |
Placed Over Water: Can only be placed on a ledge partially over water. |
- Combinations to Discover:
+ | = | |||
+ | = |
Fish Pie
Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people.
— Kainga Encyclopedia
The Fish Pie can produce a lot of Food slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the Hearth, a village may only have one Fish Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food.
Because the Fish Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food).
Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments. |
- Combinations to Discover:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Focused Colporteur
Focused Colporteur | |
Health: | 300 |
Builders: | 1 |
Karma Cost: | 4 |
Tech Group: | Blueprint |
Rarity: | Unique |
Single Use: | Yes |
The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
— Kainga Encyclopedia
Unlike its parent Technology, the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces: (chosen)
- Special Placement:
- Footprint:
- Properties:
- Combinations to Discover:
+ | = | |||
+ | = |
Foraging
Braves spawned from houses sometimes spawn holding a random resource.
— Kainga Encyclopedia
In addition to the properties of its parent technology, Foraging causes Braves to have a small chance of spawning with a random resource as well.
Foraging is a rare Unique technology since it adds a Passive without replacing an existing technology.
- Prerequisites:
- Effects:
Materials Produced (Random): This Passive technology enables a unit or structure to produce a random resource. | |
Foraging: Braves spawned from houses sometimes spawn holding a random resource. |
- Combinations to Discover:
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Frilled Overhang
A round overhang that automatically connects to nearby access points.
— Kainga Encyclopedia
Similarly to the Overhang, the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Combinations to Discover:
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Funeral Boat
An honorary funeral that requires a boat and provides additional combat units in the next Challenge.
— Kainga Encyclopedia
A Funeral Boat allows you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
The Funeral Boat is functionally distinguishable from its parent Technology (Burial Mound) by the Materials needed to construct it.
Requires Death: One of your villagers has to have died for this to be built. | |
Next Generation: Honor your dead and see them return in the next Challenge. | |
Placed in Water: Can only be placed on water. |
- Combinations to Discover:
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Furnace Drawbridge
Furnace Drawbridge | |
Health: | 500 |
Builders: | 2 |
Karma Cost: | 4 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | No |
A long bridge that can be built across gaps powered by Blastpowder.
— Kainga Encyclopedia
Furnace Drawbridges are able to raise and lower long bridges, allowing your Units to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Furnace Drawbridges.
Unlike plain Drawbeidges, Furnace Drawbridges do not require a Brave to operate and instead operate autonomously.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Combinations to Discover:
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Furnace Elevator
Build an elevator to lower elevations powered by Blastpowder.
— Kainga Encyclopedia
Furnace Elevators are able to move Units up and down cliff faces. Unit pathfinding will automatically adjust to use Furnace Elevators.
Unlike plain Elevators, Furnace Elevators do not require a Brave to operate and instead operate autonomously.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Combinations to Discover:
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Halberdier Garrison
Hermitage
Hermits no longer have to wait for their product to be taken before producing again.
— Kainga Encyclopedia
Typically when a production building finishes producing, it must wait until the Material is taken (or degrades) before producing again. Hermitage removes that requirement, allowing certain production structures to produce endlessly.
Hermitage is a rare Unique technology since it adds a Passive without replacing an existing technology.
- Prerequisites:
- Effects:
Hermitage: Hermits no longer have to wait for their product to be taken before producing again. |
- Combinations to Discover:
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Incense Chapel
Incense Recepticle
Irrigation
Dig a canal in the earth to fertilize nearby soil at any elevation near a well.
— Kainga Encyclopedia
Irrigation allows you to build a Canal at any elevation, rather than sea level, provided that one end is near a Well.
Fertilizing Edges: Nearby soil becomes fertile. |
- Combinations to Discover:
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Longbow Archery
Increases the range of archers but also increases time between shots.
— Kainga Encyclopedia
Archers spawned from this structure will be replaced with Longbows. Longbows have significantly increased range compares to Archers, as well as dealing more damage.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Combinations to Discover:
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Longbow Bowyer
Produces Longbows from Bamboo in a house attachment.
— Kainga Encyclopedia
The Longbow Bowyer is the attachment form of Longbow Archery. While it doesn't produce Longbows as quickly, it can do so without converting a Brave and multiple Longbow Bowyers may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Combinations to Discover:
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Muddy Canal
Dig a canal in the earth to fertilize nearby soil and provide clay at sea level.
— Kainga Encyclopedia
Digging a Muddy Canal provides fertile soil and Clay to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
Fertilizing Edges: Nearby soil becomes fertile. |
- Combinations to Discover:
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Pear Pie
Slowly cooks a mighty pie. Turns just 1 pear into enough Food for 6 people.
— Kainga Encyclopedia
The Pear Pie can produce a lot of Food slowly using 1 pear, instead of Reeds. However, since it must be placed on the Hearth, a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food.
Because the Pear Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food). Luckily, all of its combinations to discover require two Food Technologies (and does not replace both of them), so this is not likely.
Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments. |
- Combinations to Discover:
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Petrified Wood Clay Pit
Petrified Wood Clay Pit | |
Health: | 50 |
Builders: | 1 |
Karma Cost: | 5 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | Yes |
Endlessly produce Clay and occasionally Logs.
— Kainga Encyclopedia
The Petrified Wood Clay Pit slowly produces Clay from nothing, and has a chance of producing Logs in addition to Clay.
Placed on Fertile Soil: Can only be placed on green grass tiles or mud. |
- Combinations to Discover:
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Plank Axes
Chopping a tree yields a wood plank. It's raining wood!
— Kainga Encyclopedia
When a Brave cuts down a tree for Logs, Plank Axes gives each swing a high chance to spawn Planks.
- Prerequisites:
- Effects:
Materials Produced (Planks): This Passive technology enables a unit or structure to produce Planks. | |
Plank Axes: Chopping a tree yields a wood plank. It's raining wood! | |
Planks Knowledge: Increases the chance of more wood Plank techs. |
- Combinations to Discover:
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Plank Bridge
Plank wood briges that can be built across gaps.
— Kainga Encyclopedia
Plank Bridges are exceptionally useful when connecting different parts of your territory together, and have virtually no length limit. Unlike Bridges, Plank Bridges are not affected by physics (and thus do not sag). Additionally, longer Plank Bridges require more Planks to build.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Combinations to Discover:
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Raised Paddy
A farm in a raised brick bed that can be placed on any soil type.
— Kainga Encyclopedia
Raised Paddies grow when flooded like Paddies, but can also be placed on any soil type rather than just mud.
Placed on Any Soil: Can be placed on all soil types. |
- Combinations to Discover:
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Raised Reed Field
Grow a farm of Reeds in a raised bed that can be placed anywhere. Reeds cannot be eaten but are used or construction and production.
— Kainga Encyclopedia
Raised Reed Fields can be used to grow a lot of Reeds quickly, but can be placed on any kind of soil instead of just dry soil.
Placed on Any Soil: Can be placed on all soil types. |
- Combinations to Discover:
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Round Umbrella
Attaches to the top of a round house to protect it from the elements.
— Kainga Encyclopedia
Round Umbrellas raise the resistance of any Shelter structure they're built on to full. The structure must be considered a round house.
Rainproof: Roof fully protects against rain. | |
Placed on Rooftop: Can only be placed on top of a Shelter structure. |
- Combinations to Discover:
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Shield Barracks
Trains warriors carrying a tower shield to block attacks more frequntly.
— Kainga Encyclopedia
Warriors spawned from this structure will be replaced with Shield Bearers. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Combinations to Discover:
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Shieldsmith
Produces Shield Bearers from Bricks in a house attachment.
— Kainga Encyclopedia
The Shieldsmith is the attachment form of the Shield Barracks. While it doesn't produce Shield Bearers as quickly, it can do so without converting a Brave and multiple Shieldsmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Combinations to Discover:
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Specific Foraging Hut
Specific Foraging Hut | |
Health: | 300 |
Builders: | 1 |
Karma Cost: | 4 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | Yes |
A hermit's hut that scavenges for food and one chosen resource.
— Kainga Encyclopedia
Unlike the Foraging Hut, the Specific Foraging Hut produces Food and any one specific resource chosen by the player. All other features and properties remain the same.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces: (chosen)
- Special Placement:
- Footprint:
- Properties:
Natural Boost: Production increases based on how many unharvested resources are nearby. |
- Combinations to Discover:
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Speedy Beast Incense Emitter
Speedy Beast Incense Emitter | |
Health: | 800 |
Builders: | 2 |
Karma Cost: | 5 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | No |
Softly smelling incense slowly heals your people and speeds them up when they're nearby.
— Kainga Encyclopedia
Any friendly units standing near a Beast with a Speedy Beast Incense Emitter attached to it will slowly regenerate any health lost, as well as move more quickly.
- Combinations to Discover:
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Stairs
Sturdy steps lead up to higher elevations.
— Kainga Encyclopedia
Stairs allow a steeper incline to be built than Climbing Poles, with a wider path. In addition, they can be built anywhere, rather than up against a cliff face. However, unlike the Climbing Pole, Stairs have a fixed height and are therefore less flexible in that regard.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Combinations to Discover:
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Stone Arches
A large stone bridge that can can also be built on.
— Kainga Encyclopedia
Stone Arches are useful when connecting different parts of your territory together, and have virtually no length limit. However, they are restricted to connecting two cliffs together on the same plane and cannot change elevation. Additionally, longer Mud Arches require more Bricks to build.
Unlike Mud Arches, the surface created by Stone Arches can be built on.
Placed on Cliff Edge: Can only be placed on a cliff's edge. | |
Sturdy Bridges: Allows structures to be placed on the bridge. |
- Combinations to Discover:
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Towering Bee-boxes
Towering Bee-boxes | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 5 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | No |
A defensive ward that scares and distracts attackers and fertilizes nearby crops.
— Kainga Encyclopedia
Towering Bee-boxes ward off smaller Beasts (such as Snails), which can be very useful if your village is located near a cluster of Beasts, as well as causing confusion among hostile Units. They also cause nearby terrain tiles to become green grass tiles.
Affects Beasts: Affects smaller Beasts in the area. | |
Affects Units: Affects hostile Units in the area. | |
Fertilizing Edges: Nearby soil becomes fertile. |
- Combinations to Discover:
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Windmill Elevator
Build an elevator to lower elevations powered by wind.
— Kainga Encyclopedia
Windmill Elevators are able to move Units up and down cliff faces. Unit pathfinding will automatically adjust to use Windmill Elevators.
Unlike plain Elevators, Windmill Elevators do not require a Brave to operate and instead operate autonomously.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Combinations to Discover:
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Windmill Drawbridge
Windmill Drawbridge | |
Health: | 500 |
Builders: | 2 |
Karma Cost: | 4 |
Tech Group: | Group 5 |
Rarity: | Unique |
Single Use: | No |
A long bridge that can be built across gaps powered by wind.
— Kainga Encyclopedia
Windmill Drawbridges are able to raise and lower long bridges, allowing your Units to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Windmill Drawbridges.
Unlike plain Drawbeidges, Windmill Drawbridges do not require a Brave to operate and instead operate autonomously.
Placed on Cliff Edge: Can only be placed on a cliff's edge. |
- Combinations to Discover:
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