Technologies/Unique: Difference between revisions

From Kainga Encyclopedia
Jump to navigation Jump to search
(Created page with "= 24px|middle|link= Unique = '''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. On...")
 
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
= [[File:TechGroup Unique.svg|24px|middle|link=]] Unique =
{{Alphabet TOC
|a=Acid Bombs
|b=Bardiche
|c=Ceramics Carver
|d=Disguised Gift
|e=Efficient Clay Pit
|f=Fertilized Crops
|h=Halberdier Garrison
|i=Incense Chapel
|l=Longbow Archery
|m=Muddy Canal
|p=Pear Pie
|r=Raised Paddy
|s=Shield Barracks
|t=Towering Bee-boxes
|w=Windmill Elevator
}}
= [[File:TechGroup Unique.svg|32px|middle|link=]] Unique =
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.


It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.


== Disguised Gift ==
== Acid Bombs ==
{{TechInfo
{{TechInfo
| image=Tech Unique Disguised Gift.png
| image=Tech Unique Acid Bombs.png
| tech=Disguised Gift
| tech=Acid Bombs
| health=200
| health=300
| builders=4
| builders=6
| karma=3
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Present this bomb disguised as a gift and watch as it causes destruction upon your enemies.
| encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
| desc=Disguised as a [[#Royal Gift|Royal Gift]], a Disguised Gift holds only [[Materials#Blastpowder|Blastpowder]]. When a rival village accepts it, it explodes and damages all nearby [[Units]] and structures.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
| mats={{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Ceramics}} {{Material|Ceramics}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Unit|Gift}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
| consume={{Unit|Brave}}
* '''Combinations to Discover:'''
| prod={{Unit|Acid Bomber}}
| single=Yes
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Distillery|Disguised Gift}}
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Boiler|Disguised Gift}}
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Royal Gift|Resources|Firebird Perch|Disguised Gift}}
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Royal Gift|Resources|Pellet Collector|Disguised Gift}}
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}}
{{!}}}
}}
}}


== Fertilized Crops ==
== Acidbomb Wright ==
{{TechInfo
{{TechInfo
| image=Tech Unique Fertilized Crops.png
| image=Tech Unique Acidbomb Wright.png
| tech=Fertilized Crops
| tech=Acidbomb Wright
| health=50
| health=300
| builders=1
| builders=2
| karma=6
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly.
| encyclopedia=Produces Acid Bombers from Ceramics in a house attachment.
| desc=Fertilized Crops shares many of its proeprties with its parent Technology, the [[#Crop Row|Crop Row]], with two notable exceptions. First, it is built with and consumes [[Materials#Blastpowder|Blastpowder]] instead of [[Materials#Reeds|Reeds]]; and second, its speed of growth is exponentially (one could say ''explosively'') faster.
| desc=The Acidbomb Wright is the attachment form of [[#Acid Bombs|Acid Bombs]]. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built.
| mats={{Material|Blastpowder}}
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Blastpowder}}
| consume={{Material|Ceramics}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| prod={{Unit|Acid Bomber}}
| footp=1x4
| place=Attachment
| place=Grass
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Grass.svg|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Fertilized Crops.png|32px]] {{!}}{{!}} '''Fertilized Crops:''' Crop costs are replaced with Blastpowder but grow almost instantly.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
{{!}}}
}}
}}


== Focused Colporteur ==
== Axe Barracks ==
{{TechInfo
{{TechInfo
| image=Tech Unique Focused Colporteur.png
| image=Tech Unique Axe Barracks.png
| tech=Focused Colporteur
| tech=Axe Barracks
| health=300
| health=300
| builders=1
| builders=6
| karma=4
| karma=5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
| encyclopedia=Trains Axe Warriors that cannot block but do sweeping splash damage.
| desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Axe Warrior|Axe Warriors]]. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Random Resource}} (chosen)
| footp=4x4
| consume={{Unit|Brave}}
| prod={{Unit|Axe Warrior}}
| single=Yes
| single=Yes
| props=[[File:Symbol None.svg|32px|middle|link=]]
| discover=
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
{{!}} {{Unique|Combat|Barracks|Shelter|Log Tents|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Development|Sauna|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Sharpened Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Runed Axes|Axe Barracks}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Paper Workshop|Focused Colporteur}}
{{!}} {{Unique|Combat|Barracks|Beast|Beast War Drum|Axe Barracks}}
{{!}}}
{{!}}}
}}
}}


== Stairs ==
== Axesmith ==
{{TechInfo
{{TechInfo
| image=Tech Unique Stairs.png
| image=Tech Unique Axesmith.png
| tech=Stairs
| tech=Axesmith
| health=500
| health=300
| builders=1
| builders=3
| karma=4
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Sturdy steps lead up to higher elevations.
| place=Attachment
| desc=Stairs allow a steeper incline to be built than [[#Climbing Pole|Climbing Poles]], with a wider path. In addition, they can be built anywhere, rather than up against a cliff face. However, unlike the Climbing Pole, Stairs have a fixed height and are therefore less flexible in that regard.
| encyclopedia=Produces Axe Warriors from Logs in a house attachment.
| mats={{Material|Planks}}
| desc=The Axesmith is the attachment form of the [[#Axe Barracks|Axe Barracks]]. While it doesn't produce Axe Warriors as quickly, it can do so without converting a Brave and multiple Axesmiths may be built.
| footp=1x4
| mats={{Material|Logs}} {{Material|Bamboo}}
| props=[[File:Symbol None.svg|32px|middle|link=]]
| consume={{Material|Logs}}
* '''Combinations to Discover:'''
| prod={{Unit|Axe Warrior}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Climbing Pole|Resources|Lumberjack|Stairs}}
{{!}} {{Unique|Combat|Swordsmith|Shelter|Log Tents|Axesmith}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Climbing Pole|Resources|Planks Workshop|Stairs}}
{{!}} {{Unique|Combat|Swordsmith|Development|Sauna|Axesmith}}
{{!}}}
{{!}}-
}}
{{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}}
 
{{!}}-
== Fishing Dock ==
{{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Beast|Beast War Drum|Axesmith}}
{{!}}-
{{!}} {{Unique|Development|Sauna|Shelter|Wood Longhouse|Axesmith}}
{{!}}}
}}
 
== Bardiche ==
 
== Bee Bombs ==
{{TechInfo
{{TechInfo
| image=Tech Unique Fishing Dock.png
| image=Tech Unique Bee Bombs.png
| tech=Fishing Dock
| tech=Bee Bombs
| health=300
| health=300
| builders=2
| builders=6
| karma=5
| karma=4
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=A long dock built over the water for fishing, closer to the water.
| encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic.
| desc=Fishing Docks produce Food about 1.5&times; faster than [[#Fishing Tower|Fishing Towers]].
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
| mats={{Material|Planks}} {{Material|Planks}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Food}}
| footp=4x4
| footp=1x2
| consume={{Unit|Brave}}
| place=Over Water
| prod={{Unit|Bee Bomber}}
| props=<br />
| single=Yes
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}}
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Lumberjack|Fishing Dock}}
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Planks Workshop|Fishing Dock}}
{{!}}}
{{!}}}
}}
}}


== Muddy Canal ==
== Beebomb Wright ==
{{TechInfo
{{TechInfo
| image=Tech Unique Muddy Canal.png
| image=Tech Unique Beebomb Wright.png
| tech=Muddy Canal
| tech=Beebomb Wright
| health=&infin;
| health=300
| builders=2
| builders=2
| karma=4
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Dig a canal in the earth to fertilize nearby soil and provide clay at sea level.
| encyclopedia=Produces Bee Bombers from Blastpowder in a house attachment.
| desc=Digging a Muddy Canal provides fertile soil and [[Materials#Clay|Clay]] to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
| desc=The Beebomb Wright is the attachment form of [[#Bee Bombs|Bee Bombs]]. While it doesn't produce Bee Bombers as quickly, it can do so without converting a Brave and multiple Beebomb Wrights may be built.
| prod={{Material|Clay}}
| mats={{Material|Logs}} {{Material|Clay}}
| footp=1x1
| consume={{Material|Blastpowder}}
| prod={{Unit|Bee Bomber}}
| place=Attachment
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Canal|Resources|Clay Pit|Muddy Canal}}
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Canal|Passive|Sturdy Shovels|Muddy Canal}}
{{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}}
{{!}}}
{{!}}}
}}
}}


== Irrigation ==
== Brick Pie Oven ==
{{TechInfo
{{TechInfo
| image=Tech Unique Irrigation.png
| image=Tech Unique Brick Pie Oven.png
| tech=Irrigation
| tech=Brick Pie Oven
| health=&infin;
| health=400
| builders=2
| builders=3
| karma=4
| karma=4
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Dig a canal in the earth to fertilize nearby soil at any elevation near a well.
| place=Attachment
| desc=Irrigation allows you to build a [[#Canal|Canal]] at any elevation, rather than sea level, provided that one end is near a [[#Well|Well]].
| encyclopedia=Bakes inedible Reeds into delicious pies.
| footp=1x1
| desc=Like its parent technology (the [[#Bakery|Bakery]]), the Brick Pie Oven consumes [[Materials#Reeds|Reeds]] and converts them into [[Materials#Food|Food]]. However, the Brick Pie Oven converts one unit of Reeds into two units of Food.
| mats={{Material|Bricks}} {{Material|Bricks}}
| consume={{Material|Reeds}}
| prod={{Material|Food}} {{Material|Food}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}}
{{!}} {{Unique|Food|Bakery|Resources|Adobe Oven|Brick Pie Oven}}
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Stone Mine|Brick Pie Oven}}
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Bricks Quarry|Brick Pie Oven}}
{{!}}}
{{!}}}
}}
}}


== Coracle Dock ==
== Buckets of Fish ==
{{TechInfo
{{PassiveTechInfo
| image=Tech Unique Coracle Dock.png
| image=Tech Unique Buckets of Fish.png
| tech=Coracle Dock
| tech=Buckets of Fish
| health=200
| group=Group 5
| builders=6
| karma=6
| rarity=Unique
| rarity=Unique
| group=Group 5
| encyclopedia=Throwing water produces a fish!
| single=Yes
| desc=Whenever a Brave tosses water to put out a fire, a [[Materials#Food|Fish]] spawns. This is a somewhat unreliable method of generating Food.
| place=Water
 
| footp=2x4
Buckets of Fish is a rare Unique technology since it adds a Passive without replacing an existing technology.
| consume={{Material|Bamboo}}
| effects=<br />
| prod={{Unit|Coracle}}
| encyclopedia=A round, bamboo basket that fits just 1.
| desc=A Coracle Dock produces [[Units#Coracle|Coracle]], small 1-[[Units|Unit]] boats. Coracle travel much faster than most other boats.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Buckets of Fish.png|32px]] {{!}}{{!}} '''Buckets of Fish:''' Throwing water produces a fish!
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}}
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}}
{{!}} {{Unique|Protection|Shaduf|Food|Fisherman's Warf|Buckets of Fish}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Shelter|Thatched Longhouse|Coracle Dock}}
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Net|Buckets of Fish}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Shelter|Sprout House|Coracle Dock}}
{{!}} {{Unique|Protection|Shaduf|Food|Walker Fishing Platform|Buckets of Fish}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Resources|Potted Bamboo|Coracle Dock}}
{{!}} {{Unique|Protection|Shaduf|Shelter|Haken House|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Resources|Sprout Shades|Coracle Dock}}
{{!}}}
{{!}}}
}}
}}


== Petrified Wood Clay Pit ==
== Ceramics Carver ==
{{TechInfo
{{TechInfo
| image=Tech Unique Petrified Wood Clay Pit.png
| image=Tech Unique Ceramics Carver.png
| tech=Petrified Wood Clay Pit
| tech=Ceramics Carver
| health=50
| health=300
| builders=1
| builders=3
| karma=5
| karma=3
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| single=Yes
| place=Attachment
| encyclopedia=Endlessly produce Clay and occasionally Logs.
| encyclopedia=Create jars carved from stone.
| desc=The Petrified Wood Clay Pit slowly produces [[Materials#Clay|Clay]] from nothing, and has a chance of producing [[Materials#Logs|Logs]] in addition to Clay.
| desc=The Ceramics Carver can be exceptionally useful if you have a reliable source of [[Materials#Bricks|Bricks]], since [[Materials#Clay|Clay]] (the most common Material used to produce [[Materials#Ceramics|Ceramics]]) can only be produced using [[Technologies/Resources#Clay Pit|a single Resource technology]] that is single-use. Additionally, it can produce two units of Ceramics for each unit of Bricks consumed.
| prod={{Material|Clay}} {{Material|Logs}}
| mats={{Material|Bamboo}} {{Material|Bricks}}
| place=Mud or Grass
| consume={{Material|Bricks}}
| prod={{Material|Ceramics}} {{Material|Ceramics}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
{{!}} {{Unique|Resources|Ceramics Production|Resources|Adobe Oven|Ceramics Carver}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
{{!}} {{Unique|Resources|Ceramics Production|Resources|Stone Mine|Ceramics Carver}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Shelter|Log Tents|Petrified Wood Clay Pit}}
{{!}} {{Unique|Resources|Ceramics Production|Resources|Bricks Quarry|Ceramics Carver}}
{{!}}}
{{!}}}
}}
}}


== Efficient Clay Pit ==
== Cliff Coffins ==
{{TechInfo
{{TechInfo
| image=Tech Unique Efficient Clay Pit.png
| image=Tech Unique Cliff Coffins.png
| tech=Efficient Clay Pit
| tech=Cliff Coffins
| health=50
| health=500
| builders=1
| builders=3
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| karma=6
| place=Cliff Edge
| single=Yes
| encyclopedia=Honor the dead with coffins along cliffsides to bolster your forces in the next Challenge.
| encyclopedia=Endlessly produce Clay without limits.
| desc=Cliff Coffins allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
| desc=The Efficient Clay Pit produces [[Materials#Clay|Clay]] from nothing, and continues to produce even if its most recently-produced unit of Clay has not been used.
 
| prod={{Material|Clay}}
Cliff Coffins are functionally distinguishable from its parent Technology ([[#Burial Mound|Burial Mound]]) by the Materials needed to construct it.
| place=Mud or Grass
| mats={{Material|Logs}} {{Material|Planks}} {{Material|Planks}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Adobe Oven|Efficient Clay Pit}}
{{!}} {{Unique|Development|Burial Mound|Movement|Overhang|Cliff Coffins}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Stone Mine|Efficient Clay Pit}}
{{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Resources|Bricks Quarry|Efficient Clay Pit}}
{{!}} {{Unique|Development|Burial Mound|Resources|Planks Workshop|Cliff Coffins}}
{{!}}}
{{!}}}
}}
}}


== Raised Paddy ==
== Climbing Mushroom Log ==
{{TechInfo
{{TechInfo
| image=Tech Unique Raised Paddy.png
| image=Tech Unique Climbing Mushroom Log.png
| tech=Raised Paddy
| tech=Climbing Mushroom Log
| health=200
| health=100
| builders=1
| builders=1
| karma=3
| group=Group 5
| group=Group 5
| karma=5
| rarity=Unique
| rarity=Unique
| encyclopedia=A farm in a raised brick bed that can be placed on any soil type.
| encyclopedia=A log farm that grows mushrooms against a cliff that can be climbed.
| desc=Raised Paddies grow when flooded like [[#Paddy|Paddies]], but can also be placed on any soil type rather than just mud.
| desc=A Climbing Mushroom Log slowly produces [[Materials#Food|Food]] at a constant pace, requiring little upkeep. In addition, if it is placed against a face with a surface at the top, units can use it to climb the face. Unlike [[#Climbing Pole|Climbing Poles]], however, the Climbing Mushroom Log will not extend to reach a higher face.
| mats={{Material|Bricks}}
| mats={{Material|Logs}}
| consume={{Material|Bricks}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Inside Cliff
| place=Any Terrain
| footp=1x4
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Adobe Oven|Raised Paddy}}
{{!}} {{Unique|Food|Mushroom Log|Movement|Climbing Pole|Climbing Mushroom Log}}
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Stone Mine|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Bricks Quarry|Raised Paddy}}
{{!}}}
{{!}}}
}}
}}


== Raised Reed Field ==
== Combat Memorial==
{{TechInfo
{{TechInfo
| image=Tech Unique Raised Reed Field.png
| image=Tech Unique Combat Memorial.png
| tech=Raised Reed Field
| tech=Combat Memorial
| health=200
| health=1000000
| builders=1
| builders=6
| karma=6
| group=Group 5
| group=Group 5
| karma=4
| rarity=Unique
| rarity=Unique
| encyclopedia=Grow a farm of Reeds in a raised bed that can be placed anywhere. Reeds cannot be eaten but are used or construction and production.
| encyclopedia=Honor the fallen with a mighty stone sword and pass those units on to the next Challenge.
| desc=Raised Reed Fields can be used to grow a lot of [[Materials#Reeds|Reeds]] quickly, but can be placed on any kind of soil instead of just dry soil.
| desc=Combat Memorials allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
| mats={{Material|Bricks}}
 
| consume={{Material|Bricks}}
The Combat Memorial is functionally distinguishable from its parent Technology ([[#Burial Mound|Burial Mound]]) by the Materials needed to construct it.
| prod={{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}}
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Fabric}}
| place=Any Terrain
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Adobe Oven|Raised Reed Field}}
{{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Stone Mine|Raised Reed Field}}
{{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Reed Field|Resources|Bricks Quarry|Raised Reed Field}}
{{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
{{!}}}
{{!}}}
}}
}}


== Fish Pie ==
== Coracle Dock ==
{{TechInfo
{{TechInfo
| image=Tech Unique Fish Pie.png
| image=Tech Unique Coracle Dock.png
| tech=Fish Pie
| tech=Coracle Dock
| health=200
| health=200
| builders=1
| builders=6
| karma=6
| rarity=Unique
| group=Group 5
| group=Group 5
| rarity=Unique
| single=Yes
| encyclopedia=Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people.
| place=Water
| desc=The Fish Pie can produce a lot of [[Materials#Food|Food]] slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food.
| footp=2x4
 
| consume={{Material|Bamboo}}
Because the Fish Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food).
| prod={{Unit|Coracle}}
| mats={{Material|Food}} {{Material|Food}}
| encyclopedia=A round, bamboo basket that fits just 1.
| consume={{Material|Food}} {{Material|Food}}
| desc=A Coracle Dock produces [[Units#Coracle|Coracle]], small 1-[[Units|Unit]] boats. Coracle travel much faster than most other boats.
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| place=Hearth
| single=Yes
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Food|Fishing Tower|Fish Pie}}
{{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}}
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Food|Fishing Net|Fish Pie}}
{{!}} {{Unique|Movement|Totora Dock|Shelter|Thatched Longhouse|Coracle Dock}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Shelter|Haken House|Fish Pie}}
{{!}} {{Unique|Movement|Totora Dock|Shelter|Sprout House|Coracle Dock}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Food|Fishmonger|Fish Pie}}
{{!}} {{Unique|Movement|Totora Dock|Resources|Potted Bamboo|Coracle Dock}}
{{!}}}
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Resources|Sprout Shades|Coracle Dock}}
{{!}}}
}}
}}


== Round Umbrella ==
== Covered Fishing Tower ==
{{TechInfo
{{TechInfo
| image=Tech Unique Round Umbrella.png
| image=Tech Unique Covered Fishing Tower.png
| tech=Round Umbrella
| tech=Covered Fishing Tower
| health=200
| health=300
| builders=5
| builders=2
| karma=1
| karma=4
| group=Group 5
| rarity=Unique
| rarity=Unique
| group=Group 5
| footp=1x2
| place=Rooftop
| place=Over Water
| prereq=[[File:Icon Bonus Round Housing.png|32px|link=|Round Housing]]
| encyclopedia=A fishing tower that is covered by an awning so it can work during the rain.
| encyclopedia=Attaches to the top of a round house to protect it from the elements.
| desc=A Covered Fishing Tower has a small roof over it, enabling [[Units#Brave|Braves]] to continue working while it's raining. (This assumes that you don't have [[#Rattan Hats|Rattan Hats]] or a similar Passive.)
| desc=Round Umbrellas raise the resistance of any Shelter structure they're built on to full. The structure must be considered a round house.
| mats={{Material|Bamboo}} {{Material|Fabric}}
| mats={{Material|Fabric}}
| prod={{Material|Food}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain.
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Rooftop.svg|32px]] {{!}}{{!}} '''Placed on Rooftop:''' Can only be placed on top of a Shelter structure.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}}
{{!}} {{Unique|Food|Fishing Tower|Resources|Silk Loom|Covered Fishing Tower}}
{{!}}-
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Spire House|Round Umbrella}}
{{!}} {{Unique|Food|Fishing Tower|Resources|Canvas Press|Covered Fishing Tower}}
{{!}}-
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Embedded Home|Round Umbrella}}
{{!}} {{Unique|Food|Fishing Tower|Resources|Paper Workshop|Covered Fishing Tower}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Isolated Home|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Huts|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Thatched Huts|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Log Tents|Round Umbrella}}
{{!}}}
{{!}}}
}}
}}


== Pear Pie ==
== Disguised Gift ==
{{TechInfo
{{TechInfo
| image=Tech Unique Pear Pie.png
| image=Tech Unique Disguised Gift.png
| tech=Pear Pie
| tech=Disguised Gift
| health=200
| health=200
| builders=1
| builders=4
| karma=6
| karma=3
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Slowly cooks a mighty pie. Turns just 1 pear into enough Food for 6 people.
| encyclopedia=Present this bomb disguised as a gift and watch as it causes destruction upon your enemies.
| desc=The Pear Pie can produce a lot of [[Materials#Food|Food]] slowly using 1 pear, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food.
| desc=Disguised as a [[#Royal Gift|Royal Gift]], a Disguised Gift holds only [[Materials#Blastpowder|Blastpowder]]. When a rival village accepts it, it explodes and damages all nearby [[Units]] and structures.
 
| mats={{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}}
Because the Pear Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food).
| prod={{Unit|Gift}}
| mats={{Material|Food}}
| discover=
| consume={{Material|Food}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Hearth
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Distillery|Disguised Gift}}
{{!}}}
{{!}}-
* '''Combinations to Discover:'''
{{!}} {{Unique|Development|Royal Gift|Resources|Blastpowder Boiler|Disguised Gift}}
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Food|Pear Farm|Pear Pie}}
{{!}} {{Unique|Development|Royal Gift|Resources|Firebird Perch|Disguised Gift}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Beast|Beast Farmstalks|Pear Pie}}
{{!}} {{Unique|Development|Royal Gift|Resources|Pellet Collector|Disguised Gift}}
{{!}}}
{{!}}}
}}
}}


== Plank Axes ==
== Efficient Clay Pit ==
{{PassiveTechInfo
{{TechInfo
| image=Tech Unique Plank Axes.png
| image=Tech Unique Efficient Clay Pit.png
| tech=Plank Axes
| tech=Efficient Clay Pit
| health=50
| builders=1
| group=Group 5
| group=Group 5
| rarity=Unique
| karma=6
| karma=6
| rarity=Unique
| single=Yes
| encyclopedia=Chopping a tree yields a wood plank. It's raining wood!
| encyclopedia=Endlessly produce Clay without limits.
| desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Plank Axes gives each swing a high chance to spawn [[Materials#Planks|Planks]].
| desc=The Efficient Clay Pit produces [[Materials#Clay|Clay]] from nothing, and continues to produce even if its most recently-produced unit of Clay has not been used.
| effects=<br />
| prod={{Material|Clay}}
| place=Mud or Grass
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Materials Produced (Planks):''' This Passive technology enables a unit or structure to produce [[Materials#Planks|Planks]].
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud.
{{!}}}
| discover=
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Plank Axes.png|32px]] {{!}}{{!}} '''Plank Axes:''' Chopping a tree yields a wood plank. It's raining wood!
{{!}} {{Unique|Resources|Clay Pit|Resources|Adobe Oven|Efficient Clay Pit}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs.
{{!}} {{Unique|Resources|Clay Pit|Resources|Stone Mine|Efficient Clay Pit}}
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
{{!}} {{Unique|Resources|Clay Pit|Resources|Bricks Quarry|Efficient Clay Pit}}
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Planks Workshop|Plank Axes}}
{{!}}}
{{!}}}
}}
}}


== Plank Bridge ==
== E-Fish-ency ==
{{TechInfo
{{PassiveTechInfo
| image=Tech Unique Plank Bridge.png
| image=Tech Unique E-Fish-ency.png
| tech=Plank Bridge
| tech=E-Fish-ency
| health=500
| group=Group 5
| builders=4
| karma=3
| group=Group 4
| karma=2
| rarity=Unique
| rarity=Unique
| encyclopedia=Plank wood briges that can be built across gaps.
| encyclopedia=Fisheries no longer have to wait for their product to be taken before fishing again.
| desc=Plank Bridges are exceptionally useful when connecting different parts of your territory together, and have virtually no length limit. Unlike [[#Bridges|Bridges]], Plank Bridges are not affected by physics (and thus do not sag). Additionally, longer Plank Bridges require more [[Materials#Planks|Planks]] to build.
| desc=Typically when a basic Food production building finishes producing, it must wait until the Food is taken (or degrades) before producing again. E-Fish-ency removes that requirement, allowing fish-based Food production structures to produce endlessly.
| mats={{Material|Planks}} {{Material|Planks}}
 
| place=Cliff Edge
E-Fish-ency is a rare Unique technology since it adds a Passive without replacing an existing technology.
| props=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique E-Fish-ency.png|32px]] {{!}}{{!}} '''E-Fish-ency:''' Fisheries no longer have to wait for their product to be taken before fishing again.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Bridge|Resources|Lumberjack|Plank Bridge}}
{{!}} {{Unique|Food|Fishing Tower|Food|Fisherman's Warf|E-Fish-ency}}
{{!}}-
{{!}} {{Unique|Food|Fishing Net|Food|Fisherman's Warf|E-Fish-ency}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Bridge|Resources|Planks Workshop|Plank Bridge}}
{{!}} {{Unique|Food|Fishing Tower|Food|Fishing Net|E-Fish-ency}}
{{!}}}
{{!}}}
}}
}}


== Acid Bombs ==
== Fertilized Crops ==
{{TechInfo
{{TechInfo
| image=Tech Unique Acid Bombs.png
| image=Tech Unique Fertilized Crops.png
| tech=Acid Bombs
| tech=Fertilized Crops
| health=300
| health=50
| builders=6
| builders=1
| karma=5
| karma=6
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
| encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
| desc=Fertilized Crops shares many of its proeprties with its parent Technology, the [[#Crop Row|Crop Row]], with two notable exceptions. First, it is built with and consumes [[Materials#Blastpowder|Blastpowder]] instead of [[Materials#Reeds|Reeds]]; and second, its speed of growth is exponentially (one could say ''explosively'') faster.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Ceramics}} {{Material|Ceramics}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Blastpowder}}
| footp=4x4
| consume={{Material|Blastpowder}}
| consume={{Unit|Brave}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| prod={{Unit|Acid Bomber}}
| footp=1x4
| single=Yes
| place=Grass
| props=[[File:Symbol None.svg|32px|middle|link=]]
| props=<br />
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Grass.svg|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}}
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Fertilized Crops.png|32px]] {{!}}{{!}} '''Fertilized Crops:''' Crop costs are replaced with Blastpowder but grow almost instantly.
{{!}}}
| discover=
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}}
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}}}
{{!}}}
}}
}}
Line 556: Line 595:
| encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction.
| encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| footp=4x4
| footp=4x4
| consume={{Unit|Brave}}
| consume={{Unit|Brave}}
| prod={{Unit|Fire Bomber}}
| prod={{Unit|Fire Bomber}}
| single=Yes
| single=Yes
| props=[[File:Symbol None.svg|32px|middle|link=]]
| discover=
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
Line 573: Line 611:
}}
}}


== Bee Bombs ==
== Firebomb Wright ==
{{TechInfo
{{TechInfo
| image=Tech Unique Bee Bombs.png
| image=Tech Unique Firebomb Wright.png
| tech=Bee Bombs
| tech=Firebomb Wright
| health=300
| health=300
| builders=6
| builders=2
| karma=4
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic.
| encyclopedia=Produces Firebomb Grenadiers from Blastpowder in a house attachment.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
| desc=The Firebomb Wright is the attachment form of [[#Fire Bombs|Fire Bombs]]. While it doesn't produce Fire Bombers as quickly, it can do so without converting a Brave and multiple Firebomb Wrights may be built.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Logs}} {{Material|Clay}}
| footp=4x4
| consume={{Material|Blastpowder}}
| consume={{Unit|Brave}}
| prod={{Unit|Fire Bomber}}
| prod={{Unit|Bee Bomber}}
| place=Attachment
| single=Yes
| props=<br />
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
| discover=
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}}
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
{{!}}}
{{!}}}
}}
}}


== Longbow Archery ==
== Firelance Rifles ==
 
== Fishing Dock ==
{{TechInfo
{{TechInfo
| image=Tech Unique Longbow Archery.png
| image=Tech Unique Fishing Dock.png
| tech=Longbow Archery
| tech=Fishing Dock
| health=300
| health=300
| builders=6
| builders=2
| karma=5
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Increases the range of archers but also increases time between shots.
| encyclopedia=A long dock built over the water for fishing, closer to the water.
| desc=[[Units#Archer|Archers]] spawned from this structure will be replaced with [[Units#Longbow|Longbows]]. Longbows have significantly increased range compares to Archers, as well as dealing more damage.
| desc=Fishing Docks produce Food about 1.5&times; faster than [[#Fishing Tower|Fishing Towers]].
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Planks}} {{Material|Planks}}
| footp=4x4
| prod={{Material|Food}}
| consume={{Unit|Brave}}
| footp=1x2
| prod={{Unit|Longbow}}
| place=Over Water
| single=Yes
| props=<br />
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}}
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Bamboo Focus|Longbow Archery}}
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}}}
| discover=
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}}
{{!}} {{Unique|Food|Fishing Tower|Resources|Lumberjack|Fishing Dock}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Resources|Potted Bamboo|Longbow Archery}}
{{!}} {{Unique|Food|Fishing Tower|Resources|Planks Workshop|Fishing Dock}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Resources|Sprout Shades|Longbow Archery}}
{{!}}}
{{!}}}
}}
}}


== Axe Barracks ==
== Fish Pie ==
{{TechInfo
{{TechInfo
| image=Tech Unique Axe Barracks.png
| image=Tech Unique Fish Pie.png
| tech=Axe Barracks
| tech=Fish Pie
| health=300
| health=200
| builders=6
| builders=1
| karma=5
| karma=6
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Trains Axe Warriors that cannot block but do sweeping splash damage.
| encyclopedia=Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people.
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Axe Warrior|Axe Warriors]]. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target.
| desc=The Fish Pie can produce a lot of [[Materials#Food|Food]] slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Fish Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
 
| footp=4x4
Because the Fish Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food).
| consume={{Unit|Brave}}
| mats={{Material|Food}} {{Material|Food}}
| prod={{Unit|Axe Warrior}}
| consume={{Material|Food}} {{Material|Food}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Hearth
| single=Yes
| single=Yes
| props=[[File:Symbol None.svg|32px|middle|link=]]
| props=<br />
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Shelter|Log Tents|Axe Barracks}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
| discover=
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Development|Sauna|Axe Barracks}}
{{!}} {{Unique|Food|Mighty Pie|Food|Fishing Tower|Fish Pie}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Sharpened Axes|Axe Barracks}}
{{!}} {{Unique|Food|Mighty Pie|Food|Fishing Net|Fish Pie}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Runed Axes|Axe Barracks}}
{{!}} {{Unique|Food|Mighty Pie|Shelter|Haken House|Fish Pie}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Beast|Beast War Drum|Axe Barracks}}
{{!}} {{Unique|Food|Mighty Pie|Food|Fishmonger|Fish Pie}}
{{!}}}
{{!}}}
}}
}}


== Shield Barracks ==
== Focused Colporteur ==
{{TechInfo
{{TechInfo
| image=Tech Unique Shield Barracks.png
| image=Tech Unique Focused Colporteur.png
| tech=Shield Barracks
| tech=Focused Colporteur
| health=300
| health=300
| builders=6
| builders=1
| karma=5
| karma=4
| group=Group 5
| group=Blueprint
| rarity=Unique
| rarity=Unique
| encyclopedia=Trains warriors carrying a tower shield to block attacks more frequntly.
| encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Shield Bearer|Shield Bearers]]. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage.
| desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| footp=4x4
| prod={{Material|Random Resource}} (chosen)
| consume={{Unit|Brave}}
| prod={{Unit|Shield Bearer}}
| single=Yes
| single=Yes
| props=[[File:Symbol None.svg|32px|middle|link=]]
| discover=
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Adobe Oven|Shield Barracks}}
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shield Barracks}}
{{!}} {{Unique|Resources|Colporteur|Resources|Paper Workshop|Focused Colporteur}}
{{!}}-
{{!}}}
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shield Barracks}}
}}
 
== Foraging ==
{{PassiveTechInfo
| image=Tech Unique Foraging.png
| tech=Foraging
| group=Group 5
| karma=5
| rarity=Unique
| encyclopedia=Braves spawned from houses sometimes spawn holding a random resource.
| desc=In addition to the properties of [[#Foraging Hut|its parent technology]], Foraging causes [[Units#Brave|Braves]] to have a small chance of spawning with a random resource as well.
 
Foraging is a rare Unique technology since it adds a Passive without replacing an existing technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Random Resource.svg|32px]] {{!}}{{!}} '''Materials Produced (Random):''' This Passive technology enables a unit or structure to produce [[Materials#Random Resource|a random resource]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Foraging.png|32px]] {{!}}{{!}} '''Foraging:''' Braves spawned from houses sometimes spawn holding a random resource.
{{!}}}
| discover=
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}}
{{!}} {{Unique|Shelter|Isolated Home|Food|Foraging Hut|Foraging}}
{{!}}}
{{!}}}
}}
}}


== Specific Foraging Hut ==
== Frilled Overhang ==
{{TechInfo
{{TechInfo
| image=Tech Unique Specific Foraging Hut.png
| image=Tech Unique Frilled Overhang.png
| tech=Specific Foraging Hut
| tech=Frilled Overhang
| health=300
| health=500
| builders=1
| builders=1
| karma=4
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| single=Yes
| encyclopedia=A round overhang that automatically connects to nearby access points.
| encyclopedia=A hermit's hut that scavenges for food and one chosen resource.
| desc=Similarly to the [[#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.
| desc=Unlike the [[#Foraging Hut|Foraging Hut]], the Specific Foraging Hut produces [[Materials#Food|Food]] and any one specific resource chosen by the player. All other features and properties remain the same.
| mats={{Material|Bamboo}}
| prereq={{TechGroup|Shelter}}
| place=Cliff Edge
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Random Resource}} (chosen)
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Food Foraging Hut.png|32px]] {{!}}{{!}} '''Natural Boost:''' Production increases based on how many unharvested resources are nearby.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Canvas Press|Specific Foraging Hut}}
{{!}} {{Unique|Movement|Overhang|Shelter|Frilled House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rotunda|Frilled Overhang}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Paper Workshop|Specific Foraging Hut}}
{{!}} {{Unique|Movement|Overhang|Shelter|Rattan Home|Frilled Overhang}}
{{!}}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Embedded Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Isolated Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Thatched Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Clay Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Snow Spire House|Frilled Overhang}}
{{!}}}
}}
}}


== Foraging ==
== Funeral Boat ==
{{PassiveTechInfo
{{TechInfo
| image=Tech Unique Foraging.png
| image=Tech Unique Funeral Boat.png
| tech=Foraging
| tech=Funeral Boat
| health=&infin;
| builders=6
| karma=5
| group=Group 5
| group=Group 5
| karma=5
| rarity=Unique
| rarity=Unique
| encyclopedia=Braves spawned from houses sometimes spawn holding a random resource.
| place=Water
| desc=In addition to the properties of [[#Foraging Hut|its parent technology]], Foraging causes [[Units#Brave|Braves]] to have a small chance of spawning with a random resource as well.
| encyclopedia=An honorary funeral that requires a boat and provides additional combat units in the next Challenge.
| desc=A Funeral Boat allows you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.


Foraging is a rare Unique technology since it adds a Passive without replacing an existing technology.  
The Funeral Boat is functionally distinguishable from its parent Technology ([[#Burial Mound|Burial Mound]]) by the Materials needed to construct it.
| effects=<br />
| mats={{Material|Reeds}} {{Material|Reeds}}
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Random Resource.svg|32px]] {{!}}{{!}} '''Materials Produced (Random):''' This Passive technology enables a unit or structure to produce [[Materials#Random Resource|a random resource]].
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Foraging.png|32px]] {{!}}{{!}} '''Foraging:''' Braves spawned from houses sometimes spawn holding a random resource.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Shelter|Isolated Home|Food|Foraging Hut|Foraging}}
{{!}} {{Unique|Development|Burial Mound|Movement|Totora Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Canoe Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Dragon Boat Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Sampan Dock|Funeral Boat}}
{{!}}}
{{!}}}
}}
}}


== Furnace Elevator ==
== Furnace Drawbridge ==
{{TechInfo
{{TechInfo
| image=Tech Unique Furnace Elevator.png
| image=Tech Unique Furnace Drawbridge.png
| tech=Furnace Elevator
| tech=Furnace Drawbridge
| health=500
| health=500
| builders=3
| builders=2
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| karma=4
| karma=4
| encyclopedia=Build an elevator to lower elevations powered by Blastpowder.
| encyclopedia=A long bridge that can be built across gaps powered by Blastpowder.
| desc=Furnace Elevators are able to move [[Units]] up and down cliff faces. Unit pathfinding will automatically adjust to use Furnace Elevators.
| desc=Furnace Drawbridges are able to raise and lower long bridges, allowing your [[Units]] to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Furnace Drawbridges.


Unlike plain [[#Elevator|Elevators]], Furnace Elevators do not require a Brave to operate and instead operate autonomously.
Unlike plain [[#Drawbrige|Drawbeidges]], Furnace Drawbridges do not require a Brave to operate and instead operate autonomously.
| mats={{Material|Logs}} {{Material|Reeds}} {{Material|Blastpowder}}
| mats={{Material|Logs}} {{Material|Bamboo}} {{Material|Blastpowder}}
| place=Cliff Edge
| place=Cliff Edge
| footp=3x3
| footp=1x2
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
Line 768: Line 855:
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
{{!}}}
* '''Combinations To Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Distillery|Furnace Elevator}}
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Distillery|Furnace Drawbridge}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Boiler|Furnace Elevator}}
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Boiler|Furnace Drawbridge}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Refinery|Furnace Elevator}}
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Refinery|Furnace Drawbridge}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Firebird Perch|Furnace Elevator}}
{{!}} {{Unique|Movement|Drawbridge|Resources|Firebird Perch|Furnace Drawbridge}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Pellet Collector|Furnace Elevator}}
{{!}} {{Unique|Movement|Drawbridge|Resources|Pellet Collector|Furnace Drawbridge}}
{{!}}}
{{!}}}
}}
}}


== Windmill Elevator ==
== Furnace Elevator ==
{{TechInfo
{{TechInfo
| image=Tech Unique Windmill Elevator.png
| image=Tech Unique Furnace Elevator.png
| tech=Windmill Elevator
| tech=Furnace Elevator
| health=500
| health=500
| builders=3
| builders=3
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| karma=3
| karma=4
| encyclopedia=Build an elevator to lower elevations powered by wind.
| encyclopedia=Build an elevator to lower elevations powered by Blastpowder.
| desc=Windmill Elevators are able to move [[Units]] up and down cliff faces. Unit pathfinding will automatically adjust to use Windmill Elevators.
| desc=Furnace Elevators are able to move [[Units]] up and down cliff faces. Unit pathfinding will automatically adjust to use Furnace Elevators.


Unlike plain [[#Elevator|Elevators]], Windmill Elevators do not require a Brave to operate and instead operate autonomously.
Unlike plain [[#Elevator|Elevators]], Furnace Elevators do not require a Brave to operate and instead operate autonomously.
| mats={{Material|Logs}} {{Material|Reeds}} {{Material|Fabric}}
| mats={{Material|Logs}} {{Material|Reeds}} {{Material|Blastpowder}}
| place=Cliff Edge
| place=Cliff Edge
| footp=3x3
| footp=3x3
Line 804: Line 891:
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
{{!}}}
* '''Combinations To Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}}
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Distillery|Furnace Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Boiler|Furnace Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Refinery|Furnace Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Firebird Perch|Furnace Elevator}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Windcatcher|Windmill Elevator}}
{{!}} {{Unique|Movement|Elevator|Resources|Pellet Collector|Furnace Elevator}}
{{!}}}
{{!}}}
}}
}}


== Furnace Drawbridge ==
== Halberdier Garrison ==
{{TechInfo
 
| image=Tech Unique Furnace Drawbridge.png
== Hermitage ==
| tech=Furnace Drawbridge
{{PassiveTechInfo
| health=500
| image=Tech Unique Hermitage.png
| builders=2
| tech=Hermitage
| group=Group 5
| group=Group 5
| karma=3
| rarity=Unique
| rarity=Unique
| karma=4
| encyclopedia=Hermits no longer have to wait for their product to be taken before producing again.
| encyclopedia=A long bridge that can be built across gaps powered by Blastpowder.
| desc=Typically when a production building finishes producing, it must wait until the Material is taken (or degrades) before producing again. Hermitage removes that requirement, allowing certain production structures to produce endlessly.
| desc=Furnace Drawbridges are able to raise and lower long bridges, allowing your [[Units]] to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Furnace Drawbridges.


Unlike plain [[#Drawbrige|Drawbeidges]], Furnace Drawbridges do not require a Brave to operate and instead operate autonomously.
Hermitage is a rare Unique technology since it adds a Passive without replacing an existing technology.
| mats={{Material|Logs}} {{Material|Bamboo}} {{Material|Blastpowder}}
| effects=<br />
| place=Cliff Edge
| footp=1x2
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Hermitage.png|32px]] {{!}}{{!}} '''Hermitage:''' Hermits no longer have to wait for their product to be taken before producing again.
{{!}}}
{{!}}}
* '''Combinations To Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Distillery|Furnace Drawbridge}}
{{!}} {{Unique|Food|Foraging Hut|Resources|Weaving Hermit|Hermitage}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Boiler|Furnace Drawbridge}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Refinery|Furnace Drawbridge}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Firebird Perch|Furnace Drawbridge}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Pellet Collector|Furnace Drawbridge}}
{{!}}}
{{!}}}
}}
}}


== Windmill Drawbridge ==
== Incense Chapel ==
 
== Incense Recepticle ==
 
== Irrigation ==
{{TechInfo
{{TechInfo
| image=Tech Unique Windmill Drawbridge.png
| image=Tech Unique Irrigation.png
| tech=Windmill Drawbridge
| tech=Irrigation
| health=500
| health=&infin;
| builders=2
| builders=2
| karma=4
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| karma=4
| encyclopedia=Dig a canal in the earth to fertilize nearby soil at any elevation near a well.
| encyclopedia=A long bridge that can be built across gaps powered by wind.
| desc=Irrigation allows you to build a [[#Canal|Canal]] at any elevation, rather than sea level, provided that one end is near a [[#Well|Well]].
| desc=Windmill Drawbridges are able to raise and lower long bridges, allowing your [[Units]] to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Windmill Drawbridges.
| footp=1x1
 
Unlike plain [[#Drawbrige|Drawbeidges]], Windmill Drawbridges do not require a Brave to operate and instead operate autonomously.
| mats={{Material|Logs}} {{Material|Bamboo}} {{Material|Fabric}}
| place=Cliff Edge
| footp=1x2
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
{{!}}}
* '''Combinations To Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Protection|Windmill|Windmill Drawbridge}}
{{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Windcatcher|Windmill Drawbridge}}
{{!}}}
{{!}}}
}}
}}


== E-Fish-ency ==
== Longbow Archery ==
{{PassiveTechInfo
{{TechInfo
| image=Tech Unique E-Fish-ency.png
| image=Tech Unique Longbow Archery.png
| tech=E-Fish-ency
| tech=Longbow Archery
| health=300
| builders=6
| karma=5
| group=Group 5
| group=Group 5
| karma=3
| rarity=Unique
| rarity=Unique
| encyclopedia=Fisheries no longer have to wait for their product to be taken before fishing again.
| encyclopedia=Increases the range of archers but also increases time between shots.
| desc=Typically when a basic Food production building finishes producing, it must wait until the Food is taken (or degrades) before producing again. E-Fish-ency removes that requirement, allowing fish-based Food production structures to produce endlessly.
| desc=[[Units#Archer|Archers]] spawned from this structure will be replaced with [[Units#Longbow|Longbows]]. Longbows have significantly increased range compares to Archers, as well as dealing more damage.
 
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
E-Fish-ency is a rare Unique technology since it adds a Passive without replacing an existing technology.
| footp=4x4
| effects=<br />
| consume={{Unit|Brave}}
| prod={{Unit|Longbow}}
| single=Yes
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique E-Fish-ency.png|32px]] {{!}}{{!}} '''E-Fish-ency:''' Fisheries no longer have to wait for their product to be taken before fishing again.
{{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}}
{{!}}}
{{!}}-
* '''Combinations to Discover:'''
{{!}} {{Unique|Combat|Archery Range|Passive|Bamboo Focus|Longbow Archery}}
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Food|Fisherman's Warf|E-Fish-ency}}
{{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Fishing Net|Food|Fisherman's Warf|E-Fish-ency}}
{{!}} {{Unique|Combat|Archery Range|Resources|Potted Bamboo|Longbow Archery}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Food|Fishing Net|E-Fish-ency}}
{{!}} {{Unique|Combat|Archery Range|Resources|Sprout Shades|Longbow Archery}}
{{!}}}
{{!}}}
}}
}}


== Hermitage ==
== Longbow Bowyer ==
{{PassiveTechInfo
{{TechInfo
| image=Tech Unique Hermitage.png
| image=Tech Unique Longbow Bowyer.png
| tech=Hermitage
| tech=Longbow Bowyer
| health=300
| builders=3
| karma=5
| group=Group 5
| group=Group 5
| karma=3
| rarity=Unique
| rarity=Unique
| encyclopedia=Hermits no longer have to wait for their product to be taken before producing again.
| place=Attachment
| desc=Typically when a production building finishes producing, it must wait until the Material is taken (or degrades) before producing again. Hermitage removes that requirement, allowing certain production structures to produce endlessly.
| encyclopedia=Produces Longbows from Bamboo in a house attachment.
 
| desc=The Longbow Bowyer is the attachment form of [[#Longbow Archery|Longbow Archery]]. While it doesn't produce Longbows as quickly, it can do so without converting a Brave and multiple Longbow Bowyers may be built.
Hermitage is a rare Unique technology since it adds a Passive without replacing an existing technology.
| mats={{Material|Logs}} {{Material|Bamboo}}
| effects=<br />
| consume={{Material|Bamboo}}
| prod={{Unit|Longbow}}
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Hermitage.png|32px]] {{!}}{{!}} '''Hermitage:''' Hermits no longer have to wait for their product to be taken before producing again.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Weaving Hermit|Hermitage}}
{{!}} {{Unique|Combat|Bowyer|Passive|Braided Rope|Longbow Bowyer}}
{{!}}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Bamboo Focus|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Lightfootedness|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Resources|Potted Bamboo|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Resources|Sprout Shades|Longbow Bowyer}}
{{!}}}
}}
}}


== Shieldsmith ==
== Muddy Canal ==
{{TechInfo
{{TechInfo
| image=Tech Unique Shieldsmith.png
| image=Tech Unique Muddy Canal.png
| tech=Shieldsmith
| tech=Muddy Canal
| health=300
| health=&infin;
| builders=3
| builders=2
| karma=4
| karma=4
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| place=Attachment
| encyclopedia=Dig a canal in the earth to fertilize nearby soil and provide clay at sea level.
| encyclopedia=Produces Shield Bearers from Bricks in a house attachment.
| desc=Digging a Muddy Canal provides fertile soil and [[Materials#Clay|Clay]] to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.
| desc=The Shieldsmith is the attachment form of the [[#Shield Barracks|Shield Barracks]]. While it doesn't produce Shield Bearers as quickly, it can do so without converting a Brave and multiple Shieldsmiths may be built.
| prod={{Material|Clay}}
| mats={{Material|Bricks}} {{Material|Bamboo}}
| footp=1x1
| consume={{Material|Bricks}}
| props=<br />
| prod={{Unit|Shield Bearer}}
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Adobe Oven|Shieldsmith}}
{{!}} {{Unique|Development|Canal|Resources|Clay Pit|Muddy Canal}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shieldsmith}}
{{!}} {{Unique|Development|Canal|Passive|Sturdy Shovels|Muddy Canal}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shieldsmith}}
{{!}} {{Unique|Development|Canal|Development|Fertilizing Termites|Muddy Canal}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shieldsmith}}
{{!}}}
{{!}}}
}}
}}


== Axesmith ==
== Pear Pie ==
{{TechInfo
{{TechInfo
| image=Tech Unique Axesmith.png
| image=Tech Unique Pear Pie.png
| tech=Axesmith
| tech=Pear Pie
| health=300
| health=200
| builders=3
| builders=1
| karma=5
| karma=6
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| place=Attachment
| encyclopedia=Slowly cooks a mighty pie. Turns just 1 pear into enough Food for 6 people.
| encyclopedia=Produces Axe Warriors from Logs in a house attachment.
| desc=The Pear Pie can produce a lot of [[Materials#Food|Food]] slowly using 1 pear, instead of Reeds. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food.
| desc=The Axesmith is the attachment form of the [[#Axe Barracks|Axe Barracks]]. While it doesn't produce Axe Warriors as quickly, it can do so without converting a Brave and multiple Axesmiths may be built.
 
| mats={{Material|Logs}} {{Material|Bamboo}}
Because the Pear Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food). Luckily, all of its combinations to discover require two Food Technologies (and does not replace both of them), so this is not likely.
| consume={{Material|Logs}}
| mats={{Material|Food}}
| prod={{Unit|Axe Warrior}}
| consume={{Material|Food}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Hearth
| single=Yes
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Shelter|Log Tents|Axesmith}}
{{!}} {{Unique|Food|Mighty Pie|Food|Pear Farm|Pear Pie}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Development|Sauna|Axesmith}}
{{!}} {{Unique|Food|Mighty Pie|Beast|Beast Farmstalks|Pear Pie}}
{{!}}-
{{!}}}
{{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}}
}}
{{!}}-
 
{{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}}
== Petrified Wood Clay Pit ==
{{TechInfo
| image=Tech Unique Petrified Wood Clay Pit.png
| tech=Petrified Wood Clay Pit
| health=50
| builders=1
| karma=5
| group=Group 5
| rarity=Unique
| single=Yes
| encyclopedia=Endlessly produce Clay and occasionally Logs.
| desc=The Petrified Wood Clay Pit slowly produces [[Materials#Clay|Clay]] from nothing, and has a chance of producing [[Materials#Logs|Logs]] in addition to Clay.
| prod={{Material|Clay}} {{Material|Logs}}
| place=Mud or Grass
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mud or Grass.svg|32px]] {{!}}{{!}} '''Placed on Fertile Soil:''' Can only be placed on green grass tiles or mud.
{{!}}}
| discover=
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Beast|Beast War Drum|Axesmith}}
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Sauna|Shelter|Wood Longhouse|Axesmith}}
{{!}} {{Unique|Resources|Clay Pit|Shelter|Log Tents|Petrified Wood Clay Pit}}
{{!}}}
{{!}}}
}}
}}


== Longbow Bowyer ==
== Plank Axes ==
{{TechInfo
{{PassiveTechInfo
| image=Tech Unique Longbow Bowyer.png
| image=Tech Unique Plank Axes.png
| tech=Longbow Bowyer
| tech=Plank Axes
| health=300
| builders=3
| karma=5
| group=Group 5
| group=Group 5
| karma=6
| rarity=Unique
| rarity=Unique
| place=Attachment
| encyclopedia=Chopping a tree yields a wood plank. It's raining wood!
| encyclopedia=Produces Longbows from Bamboo in a house attachment.
| desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Plank Axes gives each swing a high chance to spawn [[Materials#Planks|Planks]].
| desc=The Longbow Bowyer is the attachment form of [[#Longbow Archery|Longbow Archery]]. While it doesn't produce Longbows as quickly, it can do so without converting a Brave and multiple Longbow Bowyers may be built.
| effects=<br />
| mats={{Material|Logs}} {{Material|Bamboo}}
| consume={{Material|Bamboo}}
| prod={{Unit|Longbow}}
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Materials Produced (Planks):''' This Passive technology enables a unit or structure to produce [[Materials#Planks|Planks]].
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Braided Rope|Longbow Bowyer}}
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Plank Axes.png|32px]] {{!}}{{!}} '''Plank Axes:''' Chopping a tree yields a wood plank. It's raining wood!
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Bamboo Focus|Longbow Bowyer}}
{{!}} style="min-width:32px" {{!}} [[File:Symbol Planks.svg|32px]] {{!}}{{!}} '''Planks Knowledge:''' Increases the chance of more wood Plank techs.
{{!}}}
| discover=
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Lightfootedness|Longbow Bowyer}}
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Resources|Potted Bamboo|Longbow Bowyer}}
{{!}} {{Unique|Passive|Runed Axes|Resources|Planks Workshop|Plank Axes}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Resources|Sprout Shades|Longbow Bowyer}}
{{!}}}
{{!}}}
}}
}}


== Acidbomb Wright ==
== Plank Bridge ==
{{TechInfo
{{TechInfo
| image=Tech Unique Acidbomb Wright.png
| image=Tech Unique Plank Bridge.png
| tech=Acidbomb Wright
| tech=Plank Bridge
| health=300
| health=500
| builders=2
| builders=4
| karma=5
| group=Group 4
| group=Group 5
| karma=2
| rarity=Unique
| rarity=Unique
| encyclopedia=Produces Acid Bombers from Ceramics in a house attachment.
| encyclopedia=Plank wood briges that can be built across gaps.
| desc=The Acidbimb Wright is the attachment form of [[#Acid Bombs|Acid Bombs]]. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built.
| desc=Plank Bridges are exceptionally useful when connecting different parts of your territory together, and have virtually no length limit. Unlike [[#Bridges|Bridges]], Plank Bridges are not affected by physics (and thus do not sag). Additionally, longer Plank Bridges require more [[Materials#Planks|Planks]] to build.
| mats={{Material|Logs}} {{Material|Clay}}
| mats={{Material|Planks}} {{Material|Planks}}
| consume={{Material|Ceramics}}
| place=Cliff Edge
| prod={{Unit|Acid Bomber}}
| place=Attachment
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}} {{Unique|Movement|Bridge|Resources|Lumberjack|Plank Bridge}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}}
{{!}} {{Unique|Movement|Bridge|Resources|Planks Workshop|Plank Bridge}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
{{!}}}
}}
}}


== Beebomb Wright ==
== Raised Paddy ==
{{TechInfo
{{TechInfo
| image=Tech Unique Beebomb Wright.png
| image=Tech Unique Raised Paddy.png
| tech=Beebomb Wright
| tech=Raised Paddy
| health=300
| health=200
| builders=2
| builders=1
| group=Group 5
| karma=5
| karma=5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Produces Bee Bombers from Blastpowder in a house attachment.
| encyclopedia=A farm in a raised brick bed that can be placed on any soil type.
| desc=The Beebomb Wright is the attachment form of [[#Bee Bombs|Bee Bombs]]. While it doesn't produce Bee Bombers as quickly, it can do so without converting a Brave and multiple Beebomb Wrights may be built.
| desc=Raised Paddies grow when flooded like [[#Paddy|Paddies]], but can also be placed on any soil type rather than just mud.
| mats={{Material|Logs}} {{Material|Clay}}
| mats={{Material|Bricks}}
| consume={{Material|Blastpowder}}
| consume={{Material|Bricks}}
| prod={{Unit|Bee Bomber}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Attachment
| place=Any Terrain
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}} {{Unique|Food|Paddy|Resources|Adobe Oven|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Stone Mine|Raised Paddy}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}}
{{!}} {{Unique|Food|Paddy|Resources|Bricks Quarry|Raised Paddy}}
{{!}}}
{{!}}}
}}
}}


== Firebomb Wright ==
== Raised Reed Field ==
{{TechInfo
{{TechInfo
| image=Tech Unique Firebomb Wright.png
| image=Tech Unique Raised Reed Field.png
| tech=Firebomb Wright
| tech=Raised Reed Field
| health=300
| health=200
| builders=2
| builders=1
| karma=5
| group=Group 5
| group=Group 5
| karma=4
| rarity=Unique
| rarity=Unique
| encyclopedia=Produces Firebomb Grenadiers from Blastpowder in a house attachment.
| encyclopedia=Grow a farm of Reeds in a raised bed that can be placed anywhere. Reeds cannot be eaten but are used or construction and production.
| desc=The Firebomb Wright is the attachment form of [[#Fire Bombs|Fire Bombs]]. While it doesn't produce Fire Bombers as quickly, it can do so without converting a Brave and multiple Firebomb Wrights may be built.
| desc=Raised Reed Fields can be used to grow a lot of [[Materials#Reeds|Reeds]] quickly, but can be placed on any kind of soil instead of just dry soil.
| mats={{Material|Logs}} {{Material|Clay}}
| mats={{Material|Bricks}}
| consume={{Material|Blastpowder}}
| consume={{Material|Bricks}}
| prod={{Unit|Fire Bomber}}
| prod={{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}}
| place=Attachment
| place=Any Terrain
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Any Terrain.svg|32px]] {{!}}{{!}} '''Placed on Any Soil:''' Can be placed on all soil types.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}}
{{!}} {{Unique|Resources|Reed Field|Resources|Adobe Oven|Raised Reed Field}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}} {{Unique|Resources|Reed Field|Resources|Stone Mine|Raised Reed Field}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
{{!}} {{Unique|Resources|Reed Field|Resources|Bricks Quarry|Raised Reed Field}}
{{!}}}
{{!}}}
}}
}}


== Brick Pie Oven ==
== Round Umbrella ==
{{TechInfo
{{TechInfo
| image=Tech Unique Brick Pie Oven.png
| image=Tech Unique Round Umbrella.png
| tech=Brick Pie Oven
| tech=Round Umbrella
| health=400
| health=200
| builders=3
| builders=5
| karma=4
| karma=1
| rarity=Unique
| group=Group 5
| group=Group 5
| rarity=Unique
| place=Rooftop
| place=Attachment
| prereq=[[File:Icon Bonus Round Housing.png|32px|link=|Round Housing]]
| encyclopedia=Bakes inedible Reeds into delicious pies.
| encyclopedia=Attaches to the top of a round house to protect it from the elements.
| desc=Like its parent technology (the [[#Bakery|Bakery]]), the Brick Pie Oven consumes [[Materials#Reeds|Reeds]] and converts them into [[Materials#Food|Food]]. However, the Brick Pie Oven converts one unit of Reeds into two units of Food.
| desc=Round Umbrellas raise the resistance of any Shelter structure they're built on to full. The structure must be considered a round house.
| mats={{Material|Bricks}} {{Material|Bricks}}
| mats={{Material|Fabric}}
| consume={{Material|Reeds}}
| prod={{Material|Food}} {{Material|Food}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Rooftop.svg|32px]] {{!}}{{!}} '''Placed on Rooftop:''' Can only be placed on top of a Shelter structure.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Adobe Oven|Brick Pie Oven}}
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Spire House|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Embedded Home|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Isolated Home|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Huts|Round Umbrella}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Stone Mine|Brick Pie Oven}}
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Thatched Huts|Round Umbrella}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Bakery|Resources|Bricks Quarry|Brick Pie Oven}}
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Log Tents|Round Umbrella}}
{{!}}}
{{!}}}
}}
}}


== Ceramics Carver ==
== Shield Barracks ==
{{TechInfo
{{TechInfo
| image=Tech Unique Ceramics Carver.png
| image=Tech Unique Shield Barracks.png
| tech=Ceramics Carver
| tech=Shield Barracks
| health=300
| health=300
| builders=3
| builders=6
| karma=3
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| place=Attachment
| encyclopedia=Trains warriors carrying a tower shield to block attacks more frequntly.
| encyclopedia=Create jars carved from stone.
| desc=[[Units#Warrior|Warriors]] spawned from this structure will be replaced with [[Units#Shield Bearer|Shield Bearers]]. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage.
| desc=The Ceramics Carver can be exceptionally useful if you have a reliable source of [[Materials#Bricks|Bricks]], since [[Materials#Clay|Clay]] (the most common Material used to produce [[Materials#Ceramics|Ceramics]]) can only be produced using [[#Clay Pit|a single Resource technology]] that is single-use. Additionally, it can produce two units of Ceramics for each unit of Bricks consumed.
| mats={{Material|Chosen Walls}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| mats={{Material|Bamboo}} {{Material|Bricks}}
| footp=4x4
| consume={{Material|Bricks}}
| consume={{Unit|Brave}}
| prod={{Material|Ceramics}} {{Material|Ceramics}}
| prod={{Unit|Shield Bearer}}
| props=<br />
| single=Yes
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}} {{Unique|Combat|Barracks|Resources|Adobe Oven|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shield Barracks}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shield Barracks}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}}
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Adobe Oven|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Stone Mine|Ceramics Carver}}
{{!}}-
{{!}} {{Unique|Resources|Ceramics Production|Resources|Bricks Quarry|Ceramics Carver}}
{{!}}}
{{!}}}
}}
}}


== Covered Fishing Tower ==
== Shieldsmith ==
{{TechInfo
{{TechInfo
| image=Tech Unique Covered Fishing Tower.png
| image=Tech Unique Shieldsmith.png
| tech=Covered Fishing Tower
| tech=Shieldsmith
| health=300
| health=300
| builders=2
| builders=3
| karma=4
| karma=4
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| footp=1x2
| place=Attachment
| place=Over Water
| encyclopedia=Produces Shield Bearers from Bricks in a house attachment.
| encyclopedia=A fishing tower that is covered by an awning so it can work during the rain.
| desc=The Shieldsmith is the attachment form of the [[#Shield Barracks|Shield Barracks]]. While it doesn't produce Shield Bearers as quickly, it can do so without converting a Brave and multiple Shieldsmiths may be built.
| desc=A Covered Fishing Tower has a small roof over it, enabling [[Units#Brave|Braves]] to continue working while it's raining. (This assumes that you don't have [[#Rattan Hats|Rattan Hats]] or a similar Passive.)
| mats={{Material|Bricks}} {{Material|Bamboo}}
| mats={{Material|Bamboo}} {{Material|Fabric}}
| consume={{Material|Bricks}}
| prod={{Material|Food}}
| prod={{Unit|Shield Bearer}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Silk Loom|Covered Fishing Tower}}
{{!}} {{Unique|Combat|Barracks|Resources|Adobe Oven|Shieldsmith}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shieldsmith}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Canvas Press|Covered Fishing Tower}}
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shieldsmith}}
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Fishing Tower|Resources|Paper Workshop|Covered Fishing Tower}}
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shieldsmith}}
{{!}}}
{{!}}}
}}
}}


== Speedy Beast Incense Emitter ==
== Specific Foraging Hut ==
{{TechInfo
{{TechInfo
| image=Tech Unique Speedy Beast Incense Emitter.png
| image=Tech Unique Specific Foraging Hut.png
| tech=Speedy Beast Incense Emitter
| tech=Specific Foraging Hut
| health=800
| health=300
| builders=2
| builders=1
| karma=5
| karma=4
| group=Group 5
| rarity=Unique
| rarity=Unique
| group=Group 5
| single=Yes
| encyclopedia=Softly smelling incense slowly heals your people and speeds them up when they're nearby.
| encyclopedia=A hermit's hut that scavenges for food and one chosen resource.
| desc=Any friendly units standing near a Beast with a Speedy Beast Incense Emitter attached to it will slowly regenerate any health lost, as well as move more quickly.
| desc=Unlike the [[#Foraging Hut|Foraging Hut]], the Specific Foraging Hut produces [[Materials#Food|Food]] and any one specific resource chosen by the player. All other features and properties remain the same.
| mats={{Material|Bamboo}} {{Material|Clay}} {{Material|Clay}} {{Material|Clay}}
| prereq={{TechGroup|Shelter}}
| place=Small or Medium Beast
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| footp=None
| prod={{Material|Food}} {{Material|Random Resource}} (chosen)
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Healing Vapors.png|32px]] {{!}}{{!}} '''Healing Vapors:''' Heal all your wounds, both physical and mental.
{{!}} style="min-width:32px" {{!}} [[File:Tech Food Foraging Hut.png|32px]] {{!}}{{!}} '''Natural Boost:''' Production increases based on how many unharvested resources are nearby.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Small or Medium Beast.svg|32px]] {{!}}{{!}} '''Placed on Small or Medium Beast:''' Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within this structure's radius of effect.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}}
{{!}} {{Unique|Food|Foraging Hut|Resources|Canvas Press|Specific Foraging Hut}}
{{!}}-
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}}
{{!}} {{Unique|Food|Foraging Hut|Resources|Paper Workshop|Specific Foraging Hut}}
{{!}}}
{{!}}}
}}
}}


== Stone Arches ==
== Speedy Beast Incense Emitter ==
{{TechInfo
{{TechInfo
| image=Tech Unique Stone Arches.png
| image=Tech Unique Speedy Beast Incense Emitter.png
| tech=Stone Arches
| tech=Speedy Beast Incense Emitter
| health=1500
| health=800
| builders=2
| builders=2
| karma=5
| karma=5
| rarity=Unique
| group=Group 5
| group=Group 5
| rarity=Unique
| encyclopedia=Softly smelling incense slowly heals your people and speeds them up when they're nearby.
| footp=1x2
| desc=Any friendly units standing near a Beast with a Speedy Beast Incense Emitter attached to it will slowly regenerate any health lost, as well as move more quickly.
| encyclopedia=A large stone bridge that can can also be built on.
| mats={{Material|Bamboo}} {{Material|Clay}} {{Material|Clay}} {{Material|Clay}}
| desc=Stone Arches are useful when connecting different parts of your territory together, and have virtually no length limit. However, they are restricted to connecting two cliffs together on the same plane and cannot change elevation. Additionally, longer Mud Arches require more [[Materials#Bricks|Bricks]] to build.
| place=Small or Medium Beast
 
| footp=None
Unlike [[#Mud Arches|Mud Arches]], the surface created by Stone Arches can be built on.
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}}
| place=Cliff Edge
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Healing Vapors.png|32px]] {{!}}{{!}} '''Healing Vapors:''' Heal all your wounds, both physical and mental.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Small or Medium Beast.svg|32px]] {{!}}{{!}} '''Placed on Small or Medium Beast:''' Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Sturdy Bridges:''' Allows structures to be placed on the bridge.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within this structure's radius of effect.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Mud Arches|Resources|Stone Mine|Stone Arches}}
{{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Mud Arches|Resources|Adobe Oven|Stone Arches}}
{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Movement|Mud Arches|Resources|Bricks Quarry|Stone Arches}}
{{!}}}
{{!}}}
}}
}}


== Towering Bee-boxes ==
== Stairs ==
{{TechInfo
{{TechInfo
| image=Tech Unique Towering Bee-boxes.png
| image=Tech Unique Stairs.png
| tech=Towering Bee-boxes
| tech=Stairs
| health=400
| health=500
| builders=2
| builders=1
| karma=5
| karma=4
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=A defensive ward that scares and distracts attackers and fertilizes nearby crops.
| encyclopedia=Sturdy steps lead up to higher elevations.
| desc=Towering Bee-boxes ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts, as well as causing confusion among hostile [[Units]]. They also cause nearby terrain tiles to become green grass tiles.
| desc=Stairs allow a steeper incline to be built than [[#Climbing Pole|Climbing Poles]], with a wider path. In addition, they can be built anywhere, rather than up against a cliff face. However, unlike the Climbing Pole, Stairs have a fixed height and are therefore less flexible in that regard.
| mats={{Material|Bricks}} {{Material|Bricks}}
| mats={{Material|Planks}}
| footp=1x1
| footp=1x4
| props=<br />
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area.
{{!}} {{Unique|Movement|Climbing Pole|Resources|Lumberjack|Stairs}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Affects Units:''' Affects hostile Units in the area.
{{!}} {{Unique|Movement|Climbing Pole|Resources|Planks Workshop|Stairs}}
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
{{!}}-
{{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
{{!}}}
{{!}}}
}}
}}


== Bardiche ==
== Stone Arches ==
== Incense Recepticle ==
== Firelance Rifles ==
== Whitebarrel Rifles ==
== Halberdier Garrison ==
== Incense Chapel ==
== Frilled Overhang ==
{{TechInfo
{{TechInfo
| image=Tech Unique Frilled Overhang.png
| image=Tech Unique Stone Arches.png
| tech=Frilled Overhang
| tech=Stone Arches
| health=500
| health=1500
| builders=1
| builders=2
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=A round overhang that automatically connects to nearby access points.
| footp=1x2
| desc=Similarly to the [[#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.
| encyclopedia=A large stone bridge that can can also be built on.
| mats={{Material|Bamboo}}
| desc=Stone Arches are useful when connecting different parts of your territory together, and have virtually no length limit. However, they are restricted to connecting two cliffs together on the same plane and cannot change elevation. Additionally, longer Mud Arches require more [[Materials#Bricks|Bricks]] to build.
 
Unlike [[#Mud Arches|Mud Arches]], the surface created by Stone Arches can be built on.
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}}
| place=Cliff Edge
| place=Cliff Edge
| props=<br />
| props=<br />
Line 1,347: Line 1,437:
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Sturdy Bridges:''' Allows structures to be placed on the bridge.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Frilled House|Frilled Overhang}}
{{!}} {{Unique|Movement|Mud Arches|Resources|Stone Mine|Stone Arches}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rotunda|Frilled Overhang}}
{{!}} {{Unique|Movement|Mud Arches|Resources|Adobe Oven|Stone Arches}}
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rattan Home|Frilled Overhang}}
{{!}} {{Unique|Movement|Mud Arches|Resources|Bricks Quarry|Stone Arches}}
{{!}}-
{{!}}}
{{!}} {{Unique|Movement|Overhang|Shelter|Embedded Home|Frilled Overhang}}
}}
 
== Towering Bee-boxes ==
{{TechInfo
| image=Tech Unique Towering Bee-boxes.png
| tech=Towering Bee-boxes
| health=400
| builders=2
| karma=5
| group=Group 5
| rarity=Unique
| encyclopedia=A defensive ward that scares and distracts attackers and fertilizes nearby crops.
| desc=Towering Bee-boxes ward off smaller Beasts (such as [[Beasts#Snail|Snails]]), which can be very useful if your village is located near a cluster of Beasts, as well as causing confusion among hostile [[Units]]. They also cause nearby terrain tiles to become green grass tiles.
| mats={{Material|Bricks}} {{Material|Bricks}}
| footp=1x1
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Isolated Home|Frilled Overhang}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Affects Beasts.png|32px]] {{!}}{{!}} '''Affects Beasts:''' Affects smaller Beasts in the area.
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Thatched Spire House|Frilled Overhang}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Affects Units:''' Affects hostile Units in the area.
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Clay Spire House|Frilled Overhang}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Snow Spire House|Frilled Overhang}}
{{!}}}
{{!}}}
}}
| discover=
 
== Climbing Mushroom Log ==
{{TechInfo
| image=Tech Unique Climbing Mushroom Log.png
| tech=Climbing Mushroom Log
| health=100
| builders=1
| karma=3
| group=Group 5
| rarity=Unique
| encyclopedia=A log farm that grows mushrooms against a cliff that can be climbed.
| desc=A Climbing Mushroom Log slowly produces [[Materials#Food|Food]] at a constant pace, requiring little upkeep. In addition, if it is placed against a face with a surface at the top, units can use it to climb the face. Unlike [[#Climbing Pole|Climbing Poles]], however, the Climbing Mushroom Log will not extend to reach a higher face.
| mats={{Material|Logs}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Inside Cliff
| footp=1x4
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}} {{Unique|Development|Warding Apiary|Resources|Adobe Oven|Towering Bee-boxes}}
{{!}}}
{{!}}-
* '''Unique Combinations:'''
{{!}} {{Unique|Development|Warding Apiary|Resources|Stone Mine|Towering Bee-boxes}}
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Food|Mushroom Log|Movement|Climbing Pole|Climbing Mushroom Log}}
{{!}} {{Unique|Development|Warding Apiary|Resources|Bricks Quarry|Towering Bee-boxes}}
{{!}}}
{{!}}}
}}
}}


== Combat Memorial==
== Windmill Elevator ==
{{TechInfo
{{TechInfo
| image=Tech Unique Combat Memorial.png
| image=Tech Unique Windmill Elevator.png
| tech=Combat Memorial
| tech=Windmill Elevator
| health=1000000
| health=500
| builders=6
| builders=3
| karma=6
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| encyclopedia=Honor the fallen with a mighty stone sword and pass those units on to the next Challenge.
| karma=3
| desc=Combat Memorials allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
| encyclopedia=Build an elevator to lower elevations powered by wind.
| desc=Windmill Elevators are able to move [[Units]] up and down cliff faces. Unit pathfinding will automatically adjust to use Windmill Elevators.


The Combat Memorial is functionally distinguishable from its parent Technology ([[#Burial Mound|Burial Mound]]) by the Materials needed to construct it.
Unlike plain [[#Elevator|Elevators]], Windmill Elevators do not require a Brave to operate and instead operate autonomously.
| mats={{Material|Bricks}} {{Material|Bricks}} {{Material|Fabric}}
| mats={{Material|Logs}} {{Material|Reeds}} {{Material|Fabric}}
| place=Cliff Edge
| footp=3x3
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Adobe Oven|Combat Memorial}}
{{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Stone Mine|Combat Memorial}}
{{!}} {{Unique|Movement|Elevator|Resources|Windcatcher|Windmill Elevator}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Bricks Quarry|Combat Memorial}}
{{!}}}
{{!}}}
}}
}}


== Cliff Coffins ==
 
 
== Windmill Drawbridge ==
{{TechInfo
{{TechInfo
| image=Tech Unique Cliff Coffins.png
| image=Tech Unique Windmill Drawbridge.png
| tech=Cliff Coffins
| tech=Windmill Drawbridge
| health=500
| health=500
| builders=3
| builders=2
| karma=5
| group=Group 5
| group=Group 5
| rarity=Unique
| rarity=Unique
| karma=4
| encyclopedia=A long bridge that can be built across gaps powered by wind.
| desc=Windmill Drawbridges are able to raise and lower long bridges, allowing your [[Units]] to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Windmill Drawbridges.
Unlike plain [[#Drawbrige|Drawbeidges]], Windmill Drawbridges do not require a Brave to operate and instead operate autonomously.
| mats={{Material|Logs}} {{Material|Bamboo}} {{Material|Fabric}}
| place=Cliff Edge
| place=Cliff Edge
| encyclopedia=Honor the dead with coffins along cliffsides to bolster your forces in the next Challenge.
| footp=1x2
| desc=Cliff Coffins allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
 
Cliff Coffins are functionally distinguishable from its parent Technology ([[#Burial Mound|Burial Mound]]) by the Materials needed to construct it.
| mats={{Material|Logs}} {{Material|Planks}} {{Material|Planks}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
{{!}}}
* '''Combinations to Discover:'''
| discover=
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Overhang|Cliff Coffins}}
{{!}} {{Unique|Movement|Drawbridge|Protection|Windmill|Windmill Drawbridge}}
{{!}}-
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Lumberjack|Cliff Coffins}}
{{!}} {{Unique|Movement|Drawbridge|Resources|Windcatcher|Windmill Drawbridge}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Resources|Planks Workshop|Cliff Coffins}}
{{!}}}
{{!}}}
}}
}}


== Funeral Boat ==
== Whitebarrel Rifles ==
{{TechInfo
| image=Tech Unique Funeral Boat.png
| tech=Funeral Boat
| health=1000000
| builders=6
| karma=5
| group=Group 5
| rarity=Unique
| place=Water
| encyclopedia=An honorary funeral that requires a boat and provides additional combat units in the next Challenge.
| desc=A Funeral Boat allows you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.
 
The Funeral Boat is functionally distinguishable from its parent Technology ([[#Burial Mound|Burial Mound]]) by the Materials needed to construct it.
| mats={{Material|Reeds}} {{Material|Reeds}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Requires Death.png|32px]] {{!}}{{!}} '''Requires Death:''' One of your villagers has to have died for this to be built.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Next Generation:''' Honor your dead and see them return in the next Challenge.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Totora Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Canoe Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Dragon Boat Dock|Funeral Boat}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Sampan Dock|Funeral Boat}}
{{!}}}
}}
 
== Buckets of Fish ==
{{PassiveTechInfo
| image=Tech Unique Buckets of Fish.png
| tech=Buckets of Fish
| group=Group 5
| karma=6
| rarity=Unique
| encyclopedia=Throwing water produces a fish!
| desc=Whenever a Brave tosses water to put out a fire, a [[Materials#Food|Fish]] spawns. This is a somewhat unreliable method of generating Food.
 
Buckets of Fish is a rare Unique technology since it adds a Passive without replacing an existing technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Buckets of Fish.png|32px]] {{!}}{{!}} '''Buckets of Fish:''' Throwing water produces a fish!
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fisherman's Warf|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Net|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Walker Fishing Platform|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Shelter|Haken House|Buckets of Fish}}
{{!}}}
}}

Latest revision as of 21:38, 17 November 2024

Skip to letter:
ABCDEF • G • HI • J • K • LM • N • O • P • Q • RST • U • V • W • X • Y • Z

TechGroup Unique.svg Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

Acid Bombs

Tech Unique Acid Bombs.png
Acid Bombs
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Acid Bombers. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Ceramics (Material) Ceramics (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Acid Bomber (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: None
  • Combinations to Discover:
Grenadier Calefactor (Combat Technology) + Ceramic Workshop (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Ceramics Production (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Glassblower Dome (Resources Technology) = Acid Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Snail Bridles (Passive Technology) = Acid Bombs (Unique Technology)

▲ Back to top


Acidbomb Wright

Tech Unique Acidbomb Wright.png
Acidbomb Wright
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

Produces Acid Bombers from Ceramics in a house attachment.
— Kainga Encyclopedia

The Acidbomb Wright is the attachment form of Acid Bombs. While it doesn't produce Acid Bombers as quickly, it can do so without converting a Brave and multiple Acidbomb Wrights may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Ceramics (Material)
  • Produces: Acid Bomber (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Grenade Wright (Combat Technology) + Ceramic Workshop (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Ceramics Production (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Glassblower Dome (Resources Technology) = Acidbomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Snail Bridles (Passive Technology) = Acidbomb Wright (Unique Technology)

▲ Back to top


Axe Barracks

Tech Unique Axe Barracks.png
Axe Barracks
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Trains Axe Warriors that cannot block but do sweeping splash damage.
— Kainga Encyclopedia

Warriors spawned from this structure will be replaced with Axe Warriors. Axe Warriors lose their shield, so they cannot block incoming damage, but they deal significantly more damage and can attack an area around them instead of a single target.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Axe Warrior (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: None
  • Combinations to Discover:
Barracks (Combat Technology) + Log Tents (Shelter Technology) = Axe Barracks (Unique Technology)
Barracks (Combat Technology) + Sauna (Development Technology) = Axe Barracks (Unique Technology)
Barracks (Combat Technology) + Sharpened Axes (Passive Technology) = Axe Barracks (Unique Technology)
Barracks (Combat Technology) + Runed Axes (Passive Technology) = Axe Barracks (Unique Technology)
Barracks (Combat Technology) + Beast War Drum (Beast Technology) = Axe Barracks (Unique Technology)

▲ Back to top


Axesmith

Tech Unique Axesmith.png
Axesmith
Health: 300
Builders: 3
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

Produces Axe Warriors from Logs in a house attachment.
— Kainga Encyclopedia

The Axesmith is the attachment form of the Axe Barracks. While it doesn't produce Axe Warriors as quickly, it can do so without converting a Brave and multiple Axesmiths may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Bamboo (Material)
  • Consumes: Logs (Material)
  • Produces: Axe Warrior (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Swordsmith (Combat Technology) + Log Tents (Shelter Technology) = Axesmith (Unique Technology)
Swordsmith (Combat Technology) + Sauna (Development Technology) = Axesmith (Unique Technology)
Swordsmith (Combat Technology) + Sharpened Axes (Passive Technology) = Axesmith (Unique Technology)
Swordsmith (Combat Technology) + Runed Axes (Passive Technology) = Axesmith (Unique Technology)
Swordsmith (Combat Technology) + Beast War Drum (Beast Technology) = Axesmith (Unique Technology)
Sauna (Development Technology) + Wood Longhouse (Shelter Technology) = Axesmith (Unique Technology)

▲ Back to top


Bardiche

Bee Bombs

Tech Unique Bee Bombs.png
Bee Bombs
Health: 300
Builders: 6
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Grenadiers throw jars of bees that do low damage but spread panic.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Bee Bombers. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Bee Bomber (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: None
  • Combinations to Discover:
Grenadier Calefactor (Combat Technology) + Warding Apiary (Development Technology) = Bee Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Towering Bee-boxes (Unique Technology) = Bee Bombs (Unique Technology)

▲ Back to top


Beebomb Wright

Tech Unique Beebomb Wright.png
Beebomb Wright
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

Produces Bee Bombers from Blastpowder in a house attachment.
— Kainga Encyclopedia

The Beebomb Wright is the attachment form of Bee Bombs. While it doesn't produce Bee Bombers as quickly, it can do so without converting a Brave and multiple Beebomb Wrights may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Bee Bomber (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Grenade Wright (Combat Technology) + Warding Apiary (Development Technology) = Beebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Towering Bee-boxes (Unique Technology) = Beebomb Wright (Unique Technology)

▲ Back to top


Brick Pie Oven

Tech Unique Brick Pie Oven.png
Brick Pie Oven
Health: 400
Builders: 3
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

Bakes inedible Reeds into delicious pies.
— Kainga Encyclopedia

Like its parent technology (the Bakery), the Brick Pie Oven consumes Reeds and converts them into Food. However, the Brick Pie Oven converts one unit of Reeds into two units of Food.

  • Prerequisites: None
  • Build Materials: Bricks (Material) Bricks (Material)
  • Consumes: Reeds (Material)
  • Produces: Food (Material) Food (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Bakery (Food Technology) + Adobe Oven (Resources Technology) = Brick Pie Oven (Unique Technology)
Bakery (Food Technology) + Stone Mine (Resources Technology) = Brick Pie Oven (Unique Technology)
Bakery (Food Technology) + Bricks Quarry (Resources Technology) = Brick Pie Oven (Unique Technology)

▲ Back to top


Buckets of Fish

Tech Unique Buckets of Fish.png
Buckets of Fish
Karma Cost:6
Tech Group: Group 5
Rarity: Unique
Chance to Appear: 100%

Throwing water produces a fish!
— Kainga Encyclopedia

Whenever a Brave tosses water to put out a fire, a Fish spawns. This is a somewhat unreliable method of generating Food.

Buckets of Fish is a rare Unique technology since it adds a Passive without replacing an existing technology.

  • Prerequisites: None
  • Effects:
Tech Unique Buckets of Fish.png Buckets of Fish: Throwing water produces a fish!
  • Combinations to Discover:
Shaduf (Protection Technology) + Fishing Tower (Food Technology) = Buckets of Fish (Unique Technology)
Shaduf (Protection Technology) + Fisherman's Warf (Food Technology) = Buckets of Fish (Unique Technology)
Shaduf (Protection Technology) + Fishing Net (Food Technology) = Buckets of Fish (Unique Technology)
Shaduf (Protection Technology) + Walker Fishing Platform (Food Technology) = Buckets of Fish (Unique Technology)
Shaduf (Protection Technology) + Haken House (Shelter Technology) = Buckets of Fish (Unique Technology)

▲ Back to top


Ceramics Carver

Tech Unique Ceramics Carver.png
Ceramics Carver
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 5
Rarity:Unique
Single Use: No

Create jars carved from stone.
— Kainga Encyclopedia

The Ceramics Carver can be exceptionally useful if you have a reliable source of Bricks, since Clay (the most common Material used to produce Ceramics) can only be produced using a single Resource technology that is single-use. Additionally, it can produce two units of Ceramics for each unit of Bricks consumed.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Bricks (Material)
  • Consumes: Bricks (Material)
  • Produces: Ceramics (Material) Ceramics (Material)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Symbol Fire.svg Firefighting: A source of water to fight fires with.
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
Tech Resources Ceramics Production.png Ceramics Production: A knowledge of how to produce ceramics.
  • Combinations to Discover:
Ceramics Production (Resources Technology) + Adobe Oven (Resources Technology) = Ceramics Carver (Unique Technology)
Ceramics Production (Resources Technology) + Stone Mine (Resources Technology) = Ceramics Carver (Unique Technology)
Ceramics Production (Resources Technology) + Bricks Quarry (Resources Technology) = Ceramics Carver (Unique Technology)

▲ Back to top


Cliff Coffins

Tech Unique Cliff Coffins.png
Cliff Coffins
Health: 500
Builders: 3
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

Honor the dead with coffins along cliffsides to bolster your forces in the next Challenge.
— Kainga Encyclopedia

Cliff Coffins allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.

Cliff Coffins are functionally distinguishable from its parent Technology (Burial Mound) by the Materials needed to construct it.

  • Prerequisites: None
  • Build Materials: Logs (Material) Planks (Material) Planks (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 2x2
  • Properties:
Icon Bonus Requires Death.png Requires Death: One of your villagers has to have died for this to be built.
Icon Bonus Next Generation.png Next Generation: Honor your dead and see them return in the next Challenge.
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Combinations to Discover:
Burial Mound (Development Technology) + Overhang (Movement Technology) = Cliff Coffins (Unique Technology)
Burial Mound (Development Technology) + Lumberjack (Resources Technology) = Cliff Coffins (Unique Technology)
Burial Mound (Development Technology) + Planks Workshop (Resources Technology) = Cliff Coffins (Unique Technology)

▲ Back to top


Climbing Mushroom Log

Tech Unique Climbing Mushroom Log.png
Climbing Mushroom Log
Health: 100
Builders: 1
Karma Cost:3
Tech Group:Group 5
Rarity:Unique
Single Use: No

A log farm that grows mushrooms against a cliff that can be climbed.
— Kainga Encyclopedia

A Climbing Mushroom Log slowly produces Food at a constant pace, requiring little upkeep. In addition, if it is placed against a face with a surface at the top, units can use it to climb the face. Unlike Climbing Poles, however, the Climbing Mushroom Log will not extend to reach a higher face.

  • Prerequisites: None
  • Build Materials: Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Food (Material) Food (Material)
  • Special Placement: Inside Cliff
  • Footprint: 1x4
  • Properties:
Icon Placement Inside Cliff.svg Placed Inside Cliff: Can only be placed along a cliff face.
  • Combinations to Discover:
Mushroom Log (Food Technology) + Climbing Pole (Movement Technology) = Climbing Mushroom Log (Unique Technology)

▲ Back to top


Combat Memorial

Tech Unique Combat Memorial.png
Combat Memorial
Health: 1000000
Builders: 6
Karma Cost:6
Tech Group:Group 5
Rarity:Unique
Single Use: No

Honor the fallen with a mighty stone sword and pass those units on to the next Challenge.
— Kainga Encyclopedia

Combat Memorials allow you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.

The Combat Memorial is functionally distinguishable from its parent Technology (Burial Mound) by the Materials needed to construct it.

  • Prerequisites: None
  • Build Materials: Bricks (Material) Bricks (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Icon Bonus Requires Death.png Requires Death: One of your villagers has to have died for this to be built.
Icon Bonus Next Generation.png Next Generation: Honor your dead and see them return in the next Challenge.
  • Combinations to Discover:
Burial Mound (Development Technology) + Adobe Oven (Resources Technology) = Combat Memorial (Unique Technology)
Burial Mound (Development Technology) + Stone Mine (Resources Technology) = Combat Memorial (Unique Technology)
Burial Mound (Development Technology) + Bricks Quarry (Resources Technology) = Combat Memorial (Unique Technology)

▲ Back to top


Coracle Dock

Tech Unique Coracle Dock.png
Coracle Dock
Health: 200
Builders: 6
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

A round, bamboo basket that fits just 1.
— Kainga Encyclopedia

A Coracle Dock produces Coracle, small 1-Unit boats. Coracle travel much faster than most other boats.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Bamboo (Material)
  • Produces: Coracle (Unit)
  • Special Placement: Water
  • Footprint: 2x4
  • Properties:
Icon Placement Water.svg Placed in Water: Can only be placed on water.
  • Combinations to Discover:
Totora Dock (Movement Technology) + Baskets (Passive Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Bamboo Focus (Passive Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Thatched Longhouse (Shelter Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Sprout House (Shelter Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Potted Bamboo (Resources Technology) = Coracle Dock (Unique Technology)
Totora Dock (Movement Technology) + Sprout Shades (Resources Technology) = Coracle Dock (Unique Technology)

▲ Back to top


Covered Fishing Tower

Tech Unique Covered Fishing Tower.png
Covered Fishing Tower
Health: 300
Builders: 2
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

A fishing tower that is covered by an awning so it can work during the rain.
— Kainga Encyclopedia

A Covered Fishing Tower has a small roof over it, enabling Braves to continue working while it's raining. (This assumes that you don't have Rattan Hats or a similar Passive.)

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Fabric (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: Over Water
  • Footprint: 1x2
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
Tech Passive Structure Safety.svg Placed Over Water: Can only be placed on a ledge partially over water.
  • Combinations to Discover:
Fishing Tower (Food Technology) + Silk Loom (Resources Technology) = Covered Fishing Tower (Unique Technology)
Fishing Tower (Food Technology) + Canvas Press (Resources Technology) = Covered Fishing Tower (Unique Technology)
Fishing Tower (Food Technology) + Paper Workshop (Resources Technology) = Covered Fishing Tower (Unique Technology)

▲ Back to top


Disguised Gift

Tech Unique Disguised Gift.png
Disguised Gift
Health: 200
Builders: 4
Karma Cost:3
Tech Group:Group 5
Rarity:Unique
Single Use: No

Present this bomb disguised as a gift and watch as it causes destruction upon your enemies.
— Kainga Encyclopedia

Disguised as a Royal Gift, a Disguised Gift holds only Blastpowder. When a rival village accepts it, it explodes and damages all nearby Units and structures.

  • Prerequisites: None
  • Build Materials: Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material)
  • Consumes: None
  • Produces: Gift (Unit)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None
  • Combinations to Discover:
Royal Gift (Development Technology) + Blastpowder Distillery (Resources Technology) = Disguised Gift (Unique Technology)
Royal Gift (Development Technology) + Blastpowder Boiler (Resources Technology) = Disguised Gift (Unique Technology)
Royal Gift (Development Technology) + Firebird Perch (Resources Technology) = Disguised Gift (Unique Technology)
Royal Gift (Development Technology) + Pellet Collector (Resources Technology) = Disguised Gift (Unique Technology)

▲ Back to top


Efficient Clay Pit

Tech Unique Efficient Clay Pit.png
Efficient Clay Pit
Health: 50
Builders: 1
Karma Cost:6
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Endlessly produce Clay without limits.
— Kainga Encyclopedia

The Efficient Clay Pit produces Clay from nothing, and continues to produce even if its most recently-produced unit of Clay has not been used.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: Mud or Grass
  • Footprint: 2x2
  • Properties:
Icon Placement Mud or Grass.svg Placed on Fertile Soil: Can only be placed on green grass tiles or mud.
  • Combinations to Discover:
Clay Pit (Resources Technology) + Adobe Oven (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Stone Mine (Resources Technology) = Efficient Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Bricks Quarry (Resources Technology) = Efficient Clay Pit (Unique Technology)

▲ Back to top


E-Fish-ency

Tech Unique E-Fish-ency.png
E-Fish-ency
Karma Cost:3
Tech Group: Group 5
Rarity: Unique
Chance to Appear: 100%

Fisheries no longer have to wait for their product to be taken before fishing again.
— Kainga Encyclopedia

Typically when a basic Food production building finishes producing, it must wait until the Food is taken (or degrades) before producing again. E-Fish-ency removes that requirement, allowing fish-based Food production structures to produce endlessly.

E-Fish-ency is a rare Unique technology since it adds a Passive without replacing an existing technology.

  • Prerequisites: None
  • Effects:
Tech Unique E-Fish-ency.png E-Fish-ency: Fisheries no longer have to wait for their product to be taken before fishing again.
  • Combinations to Discover:
Fishing Tower (Food Technology) + Fisherman's Warf (Food Technology) = E-Fish-ency (Unique Technology)
Fishing Net (Food Technology) + Fisherman's Warf (Food Technology) = E-Fish-ency (Unique Technology)
Fishing Tower (Food Technology) + Fishing Net (Food Technology) = E-Fish-ency (Unique Technology)

▲ Back to top


Fertilized Crops

Tech Unique Fertilized Crops.png
Fertilized Crops
Health: 50
Builders: 1
Karma Cost:6
Tech Group:Group 5
Rarity:Unique
Single Use: No

Crop costs are replaced with Blastpowder but grow almost instantly.
— Kainga Encyclopedia

Fertilized Crops shares many of its proeprties with its parent Technology, the Crop Row, with two notable exceptions. First, it is built with and consumes Blastpowder instead of Reeds; and second, its speed of growth is exponentially (one could say explosively) faster.

  • Prerequisites: None
  • Build Materials: Blastpowder (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Grass
  • Footprint: 1x4
  • Properties:
Icon Placement Grass.svg Placed on Grass: Can only be placed on green grass tiles.
Tech Unique Fertilized Crops.png Fertilized Crops: Crop costs are replaced with Blastpowder but grow almost instantly.
  • Combinations to Discover:
Crop Row (Food Technology) + Blastpowder Distillery (Resources Technology) = Fertilized Crops (Unique Technology)
Crop Row (Food Technology) + Blastpowder Boiler (Resources Technology) = Fertilized Crops (Unique Technology)

▲ Back to top


Fire Bombs

Tech Unique Fire Bombs.png
Fire Bombs
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Grenadiers throw firebombs that do low damage but spread destruction.
— Kainga Encyclopedia

Grenadiers spawned from this structure will be replaced with Fire Bombers. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Blastpowder (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Fire Bomber (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: None
  • Combinations to Discover:
Grenadier Calefactor (Combat Technology) + Firetower Hearth (Development Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Enchanted Firejars (Passive Technology) = Fire Bombs (Unique Technology)
Grenadier Calefactor (Combat Technology) + Walker Firebombs (Beast Technology) = Fire Bombs (Unique Technology)

▲ Back to top


Firebomb Wright

Tech Unique Firebomb Wright.png
Firebomb Wright
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

Produces Firebomb Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia

The Firebomb Wright is the attachment form of Fire Bombs. While it doesn't produce Fire Bombers as quickly, it can do so without converting a Brave and multiple Firebomb Wrights may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Clay (Material)
  • Consumes: Blastpowder (Material)
  • Produces: Fire Bomber (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Grenade Wright (Combat Technology) + Firetower Hearth (Development Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Enchanted Firejars (Passive Technology) = Firebomb Wright (Unique Technology)
Grenade Wright (Combat Technology) + Walker Firebombs (Beast Technology) = Firebomb Wright (Unique Technology)

▲ Back to top


Firelance Rifles

Fishing Dock

Tech Unique Fishing Dock.png
Fishing Dock
Health: 300
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

A long dock built over the water for fishing, closer to the water.
— Kainga Encyclopedia

Fishing Docks produce Food about 1.5× faster than Fishing Towers.

  • Prerequisites: None
  • Build Materials: Planks (Material) Planks (Material)
  • Consumes: None
  • Produces: Food (Material)
  • Special Placement: Over Water
  • Footprint: 1x2
  • Properties:
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
Tech Passive Structure Safety.svg Placed Over Water: Can only be placed on a ledge partially over water.
  • Combinations to Discover:
Fishing Tower (Food Technology) + Lumberjack (Resources Technology) = Fishing Dock (Unique Technology)
Fishing Tower (Food Technology) + Planks Workshop (Resources Technology) = Fishing Dock (Unique Technology)

▲ Back to top


Fish Pie

Tech Unique Fish Pie.png
Fish Pie
Health: 200
Builders: 1
Karma Cost:6
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Slowly cooks a mighty pie. Turns just 2 fish into enough Food for 6 people.
— Kainga Encyclopedia

The Fish Pie can produce a lot of Food slowly using 2 units of fish, instead of Reeds. However, since it must be placed on the Hearth, a village may only have one Fish Pie at a time. As long as there is Food available, the Fish Pie will continuously produce new Food.

Because the Fish Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food).

  • Prerequisites: None
  • Build Materials: Food (Material) Food (Material)
  • Consumes: Food (Material) Food (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
  • Combinations to Discover:
Mighty Pie (Food Technology) + Fishing Tower (Food Technology) = Fish Pie (Unique Technology)
Mighty Pie (Food Technology) + Fishing Net (Food Technology) = Fish Pie (Unique Technology)
Mighty Pie (Food Technology) + Haken House (Shelter Technology) = Fish Pie (Unique Technology)
Mighty Pie (Food Technology) + Fishmonger (Food Technology) = Fish Pie (Unique Technology)

▲ Back to top


Focused Colporteur

Tech Unique Focused Colporteur.png
Focused Colporteur
Health: 300
Builders: 1
Karma Cost:4
Tech Group:Blueprint
Rarity:Unique
Single Use: Yes

The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
— Kainga Encyclopedia

Unlike its parent Technology, the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material)
  • Consumes: None
  • Produces: Random Resource (Material) (chosen)
  • Special Placement: None
  • Footprint: 2x2
  • Properties: None
  • Combinations to Discover:
Colporteur (Resources Technology) + Canvas Press (Resources Technology) = Focused Colporteur (Unique Technology)
Colporteur (Resources Technology) + Paper Workshop (Resources Technology) = Focused Colporteur (Unique Technology)

▲ Back to top


Foraging

Tech Unique Foraging.png
Foraging
Karma Cost:5
Tech Group: Group 5
Rarity: Unique
Chance to Appear: 100%

Braves spawned from houses sometimes spawn holding a random resource.
— Kainga Encyclopedia

In addition to the properties of its parent technology, Foraging causes Braves to have a small chance of spawning with a random resource as well.

Foraging is a rare Unique technology since it adds a Passive without replacing an existing technology.

  • Prerequisites: None
  • Effects:
Symbol Random Resource.svg Materials Produced (Random): This Passive technology enables a unit or structure to produce a random resource.
Tech Unique Foraging.png Foraging: Braves spawned from houses sometimes spawn holding a random resource.
  • Combinations to Discover:
Isolated Home (Shelter Technology) + Foraging Hut (Food Technology) = Foraging (Unique Technology)

▲ Back to top


Frilled Overhang

Tech Unique Frilled Overhang.png
Frilled Overhang
Health: 500
Builders: 1
Tech Group:Group 5
Rarity:Unique
Single Use: No

A round overhang that automatically connects to nearby access points.
— Kainga Encyclopedia

Similarly to the Overhang, the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.

  • Prerequisites: None
  • Build Materials: Bamboo (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 2x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Combinations to Discover:
Overhang (Movement Technology) + Frilled House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rotunda (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Rattan Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Embedded Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Isolated Home (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Thatched Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Clay Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)
Overhang (Movement Technology) + Snow Spire House (Shelter Technology) = Frilled Overhang (Unique Technology)

▲ Back to top


Funeral Boat

Tech Unique Funeral Boat.png
Funeral Boat
Health:
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

An honorary funeral that requires a boat and provides additional combat units in the next Challenge.
— Kainga Encyclopedia

A Funeral Boat allows you to carry one (or more) of your killed units into the next Challenge. These new units spawn as ghosts, which have only 1 hit point but can be useful to get an early start.

The Funeral Boat is functionally distinguishable from its parent Technology (Burial Mound) by the Materials needed to construct it.

  • Prerequisites: None
  • Build Materials: Reeds (Material) Reeds (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Water
  • Footprint: 2x2
  • Properties:
Icon Bonus Requires Death.png Requires Death: One of your villagers has to have died for this to be built.
Icon Bonus Next Generation.png Next Generation: Honor your dead and see them return in the next Challenge.
Icon Placement Water.svg Placed in Water: Can only be placed on water.
  • Combinations to Discover:
Burial Mound (Development Technology) + Totora Dock (Movement Technology) = Funeral Boat (Unique Technology)
Burial Mound (Development Technology) + Canoe Dock (Movement Technology) = Funeral Boat (Unique Technology)
Burial Mound (Development Technology) + Dragon Boat Dock (Movement Technology) = Funeral Boat (Unique Technology)
Burial Mound (Development Technology) + Sampan Dock (Movement Technology) = Funeral Boat (Unique Technology)

▲ Back to top


Furnace Drawbridge

Tech Unique Furnace Drawbridge.png
Furnace Drawbridge
Health: 500
Builders: 2
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

A long bridge that can be built across gaps powered by Blastpowder.
— Kainga Encyclopedia

Furnace Drawbridges are able to raise and lower long bridges, allowing your Units to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Furnace Drawbridges.

Unlike plain Drawbeidges, Furnace Drawbridges do not require a Brave to operate and instead operate autonomously.

  • Prerequisites: None
  • Build Materials: Logs (Material) Bamboo (Material) Blastpowder (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Combinations to Discover:
Drawbridge (Movement Technology) + Blastpowder Distillery (Resources Technology) = Furnace Drawbridge (Unique Technology)
Drawbridge (Movement Technology) + Blastpowder Boiler (Resources Technology) = Furnace Drawbridge (Unique Technology)
Drawbridge (Movement Technology) + Blastpowder Refinery (Resources Technology) = Furnace Drawbridge (Unique Technology)
Drawbridge (Movement Technology) + Firebird Perch (Resources Technology) = Furnace Drawbridge (Unique Technology)
Drawbridge (Movement Technology) + Pellet Collector (Resources Technology) = Furnace Drawbridge (Unique Technology)

▲ Back to top


Furnace Elevator

Tech Unique Furnace Elevator.png
Furnace Elevator
Health: 500
Builders: 3
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

Build an elevator to lower elevations powered by Blastpowder.
— Kainga Encyclopedia

Furnace Elevators are able to move Units up and down cliff faces. Unit pathfinding will automatically adjust to use Furnace Elevators.

Unlike plain Elevators, Furnace Elevators do not require a Brave to operate and instead operate autonomously.

  • Prerequisites: None
  • Build Materials: Logs (Material) Reeds (Material) Blastpowder (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 3x3
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Combinations to Discover:
Elevator (Movement Technology) + Blastpowder Distillery (Resources Technology) = Furnace Elevator (Unique Technology)
Elevator (Movement Technology) + Blastpowder Boiler (Resources Technology) = Furnace Elevator (Unique Technology)
Elevator (Movement Technology) + Blastpowder Refinery (Resources Technology) = Furnace Elevator (Unique Technology)
Elevator (Movement Technology) + Firebird Perch (Resources Technology) = Furnace Elevator (Unique Technology)
Elevator (Movement Technology) + Pellet Collector (Resources Technology) = Furnace Elevator (Unique Technology)

▲ Back to top


Halberdier Garrison

Hermitage

Tech Unique Hermitage.png
Hermitage
Karma Cost:3
Tech Group: Group 5
Rarity: Unique
Chance to Appear: 100%

Hermits no longer have to wait for their product to be taken before producing again.
— Kainga Encyclopedia

Typically when a production building finishes producing, it must wait until the Material is taken (or degrades) before producing again. Hermitage removes that requirement, allowing certain production structures to produce endlessly.

Hermitage is a rare Unique technology since it adds a Passive without replacing an existing technology.

  • Prerequisites: None
  • Effects:
Tech Unique Hermitage.png Hermitage: Hermits no longer have to wait for their product to be taken before producing again.
  • Combinations to Discover:
Foraging Hut (Food Technology) + Weaving Hermit (Resources Technology) = Hermitage (Unique Technology)

▲ Back to top


Incense Chapel

Incense Recepticle

Irrigation

Tech Unique Irrigation.png
Irrigation
Health:
Builders: 2
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

Dig a canal in the earth to fertilize nearby soil at any elevation near a well.
— Kainga Encyclopedia

Irrigation allows you to build a Canal at any elevation, rather than sea level, provided that one end is near a Well.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 1x1
  • Properties:
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
  • Combinations to Discover:
Canal (Development Technology) + Well (Protection Technology) = Irrigation (Unique Technology)

▲ Back to top


Longbow Archery

Tech Unique Longbow Archery.png
Longbow Archery
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Increases the range of archers but also increases time between shots.
— Kainga Encyclopedia

Archers spawned from this structure will be replaced with Longbows. Longbows have significantly increased range compares to Archers, as well as dealing more damage.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Chosen Walls (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Longbow (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: None
  • Combinations to Discover:
Archery Range (Combat Technology) + Braided Rope (Passive Technology) = Longbow Archery (Unique Technology)
Archery Range (Combat Technology) + Bamboo Focus (Passive Technology) = Longbow Archery (Unique Technology)
Archery Range (Combat Technology) + Lightfootedness (Passive Technology) = Longbow Archery (Unique Technology)
Archery Range (Combat Technology) + Potted Bamboo (Resources Technology) = Longbow Archery (Unique Technology)
Archery Range (Combat Technology) + Sprout Shades (Resources Technology) = Longbow Archery (Unique Technology)

▲ Back to top


Longbow Bowyer

Tech Unique Longbow Bowyer.png
Longbow Bowyer
Health: 300
Builders: 3
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

Produces Longbows from Bamboo in a house attachment.
— Kainga Encyclopedia

The Longbow Bowyer is the attachment form of Longbow Archery. While it doesn't produce Longbows as quickly, it can do so without converting a Brave and multiple Longbow Bowyers may be built.

  • Prerequisites: None
  • Build Materials: Logs (Material) Bamboo (Material)
  • Consumes: Bamboo (Material)
  • Produces: Longbow (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Bowyer (Combat Technology) + Braided Rope (Passive Technology) = Longbow Bowyer (Unique Technology)
Bowyer (Combat Technology) + Bamboo Focus (Passive Technology) = Longbow Bowyer (Unique Technology)
Bowyer (Combat Technology) + Lightfootedness (Passive Technology) = Longbow Bowyer (Unique Technology)
Bowyer (Combat Technology) + Potted Bamboo (Resources Technology) = Longbow Bowyer (Unique Technology)
Bowyer (Combat Technology) + Sprout Shades (Resources Technology) = Longbow Bowyer (Unique Technology)

▲ Back to top


Muddy Canal

Tech Unique Muddy Canal.png
Muddy Canal
Health:
Builders: 2
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

Dig a canal in the earth to fertilize nearby soil and provide clay at sea level.
— Kainga Encyclopedia

Digging a Muddy Canal provides fertile soil and Clay to an area that otherwise has another soil type. However, one end of a canal must be placed next to a water source.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: Clay (Material)
  • Special Placement: None
  • Footprint: 1x1
  • Properties:
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
  • Combinations to Discover:
Canal (Development Technology) + Clay Pit (Resources Technology) = Muddy Canal (Unique Technology)
Canal (Development Technology) + Sturdy Shovels (Passive Technology) = Muddy Canal (Unique Technology)
Canal (Development Technology) + Fertilizing Termites (Development Technology) = Muddy Canal (Unique Technology)

▲ Back to top


Pear Pie

Tech Unique Pear Pie.png
Pear Pie
Health: 200
Builders: 1
Karma Cost:6
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Slowly cooks a mighty pie. Turns just 1 pear into enough Food for 6 people.
— Kainga Encyclopedia

The Pear Pie can produce a lot of Food slowly using 1 pear, instead of Reeds. However, since it must be placed on the Hearth, a village may only have one Mighty Pie at a time. As long as there is Food available, the Pear Pie will continuously produce new Food.

Because the Pear Pie uses Food to produce, it is recommended to have a separate Food source in order to avoid soft-locking (e.g. blocking progress because it is not possible to produce more Food). Luckily, all of its combinations to discover require two Food Technologies (and does not replace both of them), so this is not likely.

  • Prerequisites: None
  • Build Materials: Food (Material)
  • Consumes: Food (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Hearth
  • Footprint: 2x2
  • Properties:
Icon Placement Hearth.svg Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
  • Combinations to Discover:
Mighty Pie (Food Technology) + Pear Farm (Food Technology) = Pear Pie (Unique Technology)
Mighty Pie (Food Technology) + Beast Farmstalks (Beast Technology) = Pear Pie (Unique Technology)

▲ Back to top


Petrified Wood Clay Pit

Tech Unique Petrified Wood Clay Pit.png
Petrified Wood Clay Pit
Health: 50
Builders: 1
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Endlessly produce Clay and occasionally Logs.
— Kainga Encyclopedia

The Petrified Wood Clay Pit slowly produces Clay from nothing, and has a chance of producing Logs in addition to Clay.

  • Prerequisites: None
  • Build Materials: None
  • Consumes: None
  • Produces: Clay (Material) Logs (Material)
  • Special Placement: Mud or Grass
  • Footprint: 2x2
  • Properties:
Icon Placement Mud or Grass.svg Placed on Fertile Soil: Can only be placed on green grass tiles or mud.
  • Combinations to Discover:
Clay Pit (Resources Technology) + Sharpened Axes (Passive Technology) = Petrified Wood Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Sturdy Shovels (Passive Technology) = Petrified Wood Clay Pit (Unique Technology)
Clay Pit (Resources Technology) + Log Tents (Shelter Technology) = Petrified Wood Clay Pit (Unique Technology)

▲ Back to top


Plank Axes

Tech Unique Plank Axes.png
Plank Axes
Karma Cost:6
Tech Group: Group 5
Rarity: Unique
Chance to Appear: 100%

Chopping a tree yields a wood plank. It's raining wood!
— Kainga Encyclopedia

When a Brave cuts down a tree for Logs, Plank Axes gives each swing a high chance to spawn Planks.

  • Prerequisites: None
  • Effects:
Symbol Planks.svg Materials Produced (Planks): This Passive technology enables a unit or structure to produce Planks.
Tech Unique Plank Axes.png Plank Axes: Chopping a tree yields a wood plank. It's raining wood!
Symbol Planks.svg Planks Knowledge: Increases the chance of more wood Plank techs.
  • Combinations to Discover:
Runed Axes (Passive Technology) + Lumberjack (Resources Technology) = Plank Axes (Unique Technology)
Runed Axes (Passive Technology) + Planks Workshop (Resources Technology) = Plank Axes (Unique Technology)

▲ Back to top


Plank Bridge

Tech Unique Plank Bridge.png
Plank Bridge
Health: 500
Builders: 4
Karma Cost:2
Tech Group:Group 4
Rarity:Unique
Single Use: No

Plank wood briges that can be built across gaps.
— Kainga Encyclopedia

Plank Bridges are exceptionally useful when connecting different parts of your territory together, and have virtually no length limit. Unlike Bridges, Plank Bridges are not affected by physics (and thus do not sag). Additionally, longer Plank Bridges require more Planks to build.

  • Prerequisites: None
  • Build Materials: Planks (Material) Planks (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 2x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Combinations to Discover:
Bridge (Movement Technology) + Lumberjack (Resources Technology) = Plank Bridge (Unique Technology)
Bridge (Movement Technology) + Planks Workshop (Resources Technology) = Plank Bridge (Unique Technology)

▲ Back to top


Raised Paddy

Tech Unique Raised Paddy.png
Raised Paddy
Health: 200
Builders: 1
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

A farm in a raised brick bed that can be placed on any soil type.
— Kainga Encyclopedia

Raised Paddies grow when flooded like Paddies, but can also be placed on any soil type rather than just mud.

  • Prerequisites: None
  • Build Materials: Bricks (Material)
  • Consumes: Bricks (Material)
  • Produces: Food (Material) Food (Material) Food (Material) Food (Material)
  • Special Placement: Any Terrain
  • Footprint: 2x2
  • Properties:
Icon Placement Any Terrain.svg Placed on Any Soil: Can be placed on all soil types.
  • Combinations to Discover:
Paddy (Food Technology) + Adobe Oven (Resources Technology) = Raised Paddy (Unique Technology)
Paddy (Food Technology) + Stone Mine (Resources Technology) = Raised Paddy (Unique Technology)
Paddy (Food Technology) + Bricks Quarry (Resources Technology) = Raised Paddy (Unique Technology)

▲ Back to top


Raised Reed Field

Tech Unique Raised Reed Field.png
Raised Reed Field
Health: 200
Builders: 1
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

Grow a farm of Reeds in a raised bed that can be placed anywhere. Reeds cannot be eaten but are used or construction and production.
— Kainga Encyclopedia

Raised Reed Fields can be used to grow a lot of Reeds quickly, but can be placed on any kind of soil instead of just dry soil.

  • Prerequisites: None
  • Build Materials: Bricks (Material)
  • Consumes: Bricks (Material)
  • Produces: Reeds (Material) Reeds (Material) Reeds (Material) Reeds (Material)
  • Special Placement: Any Terrain
  • Footprint: 2x2
  • Properties:
Icon Placement Any Terrain.svg Placed on Any Soil: Can be placed on all soil types.
  • Combinations to Discover:
Reed Field (Resources Technology) + Adobe Oven (Resources Technology) = Raised Reed Field (Unique Technology)
Reed Field (Resources Technology) + Stone Mine (Resources Technology) = Raised Reed Field (Unique Technology)
Reed Field (Resources Technology) + Bricks Quarry (Resources Technology) = Raised Reed Field (Unique Technology)

▲ Back to top


Round Umbrella

Tech Unique Round Umbrella.png
Round Umbrella
Health: 200
Builders: 5
Karma Cost:1
Tech Group:Group 5
Rarity:Unique
Single Use: No

Attaches to the top of a round house to protect it from the elements.
— Kainga Encyclopedia

Round Umbrellas raise the resistance of any Shelter structure they're built on to full. The structure must be considered a round house.

  • Prerequisites: Round Housing
  • Build Materials: Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Rooftop
  • Footprint: 2x2
  • Properties:
Icon Bonus Rainproof.png Rainproof: Roof fully protects against rain.
Icon Placement Rooftop.svg Placed on Rooftop: Can only be placed on top of a Shelter structure.
  • Combinations to Discover:
Cliff Awning (Protection Technology) + Frilled House (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Clay Spire House (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Embedded Home (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Isolated Home (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Clay Huts (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Thatched Huts (Shelter Technology) = Round Umbrella (Unique Technology)
Cliff Awning (Protection Technology) + Log Tents (Shelter Technology) = Round Umbrella (Unique Technology)

▲ Back to top


Shield Barracks

Tech Unique Shield Barracks.png
Shield Barracks
Health: 300
Builders: 6
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

Trains warriors carrying a tower shield to block attacks more frequntly.
— Kainga Encyclopedia

Warriors spawned from this structure will be replaced with Shield Bearers. Shield Bearers deal less damage than Warriors, but are capable of blocking much more damage.

  • Prerequisites: None
  • Build Materials: Chosen Walls (Material) Bricks (Material) Bricks (Material) Bricks (Material) Bricks (Material) Chosen Roof (Material) Chosen Roof (Material) Chosen Roof (Material)
  • Consumes: Brave (Unit)
  • Produces: Shield Bearer (Unit)
  • Special Placement: None
  • Footprint: 4x4
  • Properties: None
  • Combinations to Discover:
Barracks (Combat Technology) + Adobe Oven (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Stone Mine (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Bricks Quarry (Resources Technology) = Shield Barracks (Unique Technology)
Barracks (Combat Technology) + Stone Soup (Passive Technology) = Shield Barracks (Unique Technology)

▲ Back to top


Shieldsmith

Tech Unique Shieldsmith.png
Shieldsmith
Health: 300
Builders: 3
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

Produces Shield Bearers from Bricks in a house attachment.
— Kainga Encyclopedia

The Shieldsmith is the attachment form of the Shield Barracks. While it doesn't produce Shield Bearers as quickly, it can do so without converting a Brave and multiple Shieldsmiths may be built.

  • Prerequisites: None
  • Build Materials: Bricks (Material) Bamboo (Material)
  • Consumes: Bricks (Material)
  • Produces: Shield Bearer (Unit)
  • Special Placement: Attachment
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.svg Attachment: This structure attaches to a house and overrides its production.
  • Combinations to Discover:
Barracks (Combat Technology) + Adobe Oven (Resources Technology) = Shieldsmith (Unique Technology)
Barracks (Combat Technology) + Stone Mine (Resources Technology) = Shieldsmith (Unique Technology)
Barracks (Combat Technology) + Bricks Quarry (Resources Technology) = Shieldsmith (Unique Technology)
Barracks (Combat Technology) + Stone Soup (Passive Technology) = Shieldsmith (Unique Technology)

▲ Back to top


Specific Foraging Hut

Tech Unique Specific Foraging Hut.png
Specific Foraging Hut
Health: 300
Builders: 1
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: Yes

A hermit's hut that scavenges for food and one chosen resource.
— Kainga Encyclopedia

Unlike the Foraging Hut, the Specific Foraging Hut produces Food and any one specific resource chosen by the player. All other features and properties remain the same.

  • Prerequisites: Shelter Technology
  • Build Materials: Bamboo (Material) Bamboo (Material) Logs (Material) Logs (Material)
  • Consumes: None
  • Produces: Food (Material) Random Resource (Material) (chosen)
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
Tech Food Foraging Hut.png Natural Boost: Production increases based on how many unharvested resources are nearby.
  • Combinations to Discover:
Foraging Hut (Food Technology) + Canvas Press (Resources Technology) = Specific Foraging Hut (Unique Technology)
Foraging Hut (Food Technology) + Paper Workshop (Resources Technology) = Specific Foraging Hut (Unique Technology)

▲ Back to top


Speedy Beast Incense Emitter

Tech Unique Speedy Beast Incense Emitter.png
Speedy Beast Incense Emitter
Health: 800
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

Softly smelling incense slowly heals your people and speeds them up when they're nearby.
— Kainga Encyclopedia

Any friendly units standing near a Beast with a Speedy Beast Incense Emitter attached to it will slowly regenerate any health lost, as well as move more quickly.

  • Prerequisites: None
  • Build Materials: Bamboo (Material) Clay (Material) Clay (Material) Clay (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Small or Medium Beast
  • Footprint: None
  • Properties:
Icon Bonus Healing Vapors.png Healing Vapors: Heal all your wounds, both physical and mental.
Icon Placement Small or Medium Beast.svg Placed on Small or Medium Beast: Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
Icon Placement Hearth Ring.svg Aroma: Improve the speed of your people while within this structure's radius of effect.
  • Combinations to Discover:
Beast Incense Emitter (Beast Technology) + Incense (Passive Technology) = Speedy Beast Incense Emitter (Unique Technology)
Beast Incense Emitter (Beast Technology) + Incense Diffuser (Development Technology) = Speedy Beast Incense Emitter (Unique Technology)

▲ Back to top


Stairs

Tech Unique Stairs.png
Stairs
Health: 500
Builders: 1
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

Sturdy steps lead up to higher elevations.
— Kainga Encyclopedia

Stairs allow a steeper incline to be built than Climbing Poles, with a wider path. In addition, they can be built anywhere, rather than up against a cliff face. However, unlike the Climbing Pole, Stairs have a fixed height and are therefore less flexible in that regard.

  • Prerequisites: None
  • Build Materials: Planks (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 1x4
  • Properties: None
  • Combinations to Discover:
Climbing Pole (Movement Technology) + Lumberjack (Resources Technology) = Stairs (Unique Technology)
Climbing Pole (Movement Technology) + Planks Workshop (Resources Technology) = Stairs (Unique Technology)

▲ Back to top


Stone Arches

Tech Unique Stone Arches.png
Stone Arches
Health: 1500
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

A large stone bridge that can can also be built on.
— Kainga Encyclopedia

Stone Arches are useful when connecting different parts of your territory together, and have virtually no length limit. However, they are restricted to connecting two cliffs together on the same plane and cannot change elevation. Additionally, longer Mud Arches require more Bricks to build.

Unlike Mud Arches, the surface created by Stone Arches can be built on.

  • Prerequisites: None
  • Build Materials: Bricks (Material) Bricks (Material) Bricks (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
Tech Passive Structure Safety.svg Sturdy Bridges: Allows structures to be placed on the bridge.
  • Combinations to Discover:
Mud Arches (Movement Technology) + Stone Mine (Resources Technology) = Stone Arches (Unique Technology)
Mud Arches (Movement Technology) + Adobe Oven (Resources Technology) = Stone Arches (Unique Technology)
Mud Arches (Movement Technology) + Bricks Quarry (Resources Technology) = Stone Arches (Unique Technology)

▲ Back to top


Towering Bee-boxes

Tech Unique Towering Bee-boxes.png
Towering Bee-boxes
Health: 400
Builders: 2
Karma Cost:5
Tech Group:Group 5
Rarity:Unique
Single Use: No

A defensive ward that scares and distracts attackers and fertilizes nearby crops.
— Kainga Encyclopedia

Towering Bee-boxes ward off smaller Beasts (such as Snails), which can be very useful if your village is located near a cluster of Beasts, as well as causing confusion among hostile Units. They also cause nearby terrain tiles to become green grass tiles.

  • Prerequisites: None
  • Build Materials: Bricks (Material) Bricks (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: None
  • Footprint: 1x1
  • Properties:
Icon Bonus Affects Beasts.png Affects Beasts: Affects smaller Beasts in the area.
Icon Inspiration.png Affects Units: Affects hostile Units in the area.
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
  • Combinations to Discover:
Warding Apiary (Development Technology) + Adobe Oven (Resources Technology) = Towering Bee-boxes (Unique Technology)
Warding Apiary (Development Technology) + Stone Mine (Resources Technology) = Towering Bee-boxes (Unique Technology)
Warding Apiary (Development Technology) + Bricks Quarry (Resources Technology) = Towering Bee-boxes (Unique Technology)

▲ Back to top


Windmill Elevator

Tech Unique Windmill Elevator.png
Windmill Elevator
Health: 500
Builders: 3
Karma Cost:3
Tech Group:Group 5
Rarity:Unique
Single Use: No

Build an elevator to lower elevations powered by wind.
— Kainga Encyclopedia

Windmill Elevators are able to move Units up and down cliff faces. Unit pathfinding will automatically adjust to use Windmill Elevators.

Unlike plain Elevators, Windmill Elevators do not require a Brave to operate and instead operate autonomously.

  • Prerequisites: None
  • Build Materials: Logs (Material) Reeds (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 3x3
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Combinations to Discover:
Elevator (Movement Technology) + Windmill (Protection Technology) = Windmill Elevator (Unique Technology)
Elevator (Movement Technology) + Windcatcher (Resources Technology) = Windmill Elevator (Unique Technology)

▲ Back to top



Windmill Drawbridge

Tech Unique Windmill Drawbridge.png
Windmill Drawbridge
Health: 500
Builders: 2
Karma Cost:4
Tech Group:Group 5
Rarity:Unique
Single Use: No

A long bridge that can be built across gaps powered by wind.
— Kainga Encyclopedia

Windmill Drawbridges are able to raise and lower long bridges, allowing your Units to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Windmill Drawbridges.

Unlike plain Drawbeidges, Windmill Drawbridges do not require a Brave to operate and instead operate autonomously.

  • Prerequisites: None
  • Build Materials: Logs (Material) Bamboo (Material) Fabric (Material)
  • Consumes: None
  • Produces: None
  • Special Placement: Cliff Edge
  • Footprint: 1x2
  • Properties:
Icon Placement Cliff Edge.svg Placed on Cliff Edge: Can only be placed on a cliff's edge.
  • Combinations to Discover:
Drawbridge (Movement Technology) + Windmill (Protection Technology) = Windmill Drawbridge (Unique Technology)
Drawbridge (Movement Technology) + Windcatcher (Resources Technology) = Windmill Drawbridge (Unique Technology)

▲ Back to top


Whitebarrel Rifles