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{{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}}
{{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}}
'''Technologies''' form the core of a town. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration.
'''Technologies''' form the core of a civilization. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration.
 
If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt.
 
== [[File:Icon Lock.png|32px|middle|link=]] Unlocking Technologies ==
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the [[Other Locations#Skyloft|Skyloft]] by spending Karma accrued by completing [[Challenges]]. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a [[Quests|Quest]].
 
Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.


== [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies ==
== [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies ==
{| style="width:100%"
[[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]]
| [[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]]
Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.
Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.


Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[Technologies#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[Technologies#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.
Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[Technologies/Shelter#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[Technologies/Resources#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.
|}
{{clr}}


== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
=== [[File:TechGroup Shelter.png|24px|middle|link=]] Shelter ===
=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast ===
'''Shelter''' technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce.
'''Beast''' Technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies/Food#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
==== Clay Huts ====
{{TechInfo
| image=Tech Shelter ClayHuts.png
| tech=Clay Huts
| group=Starting
| chance=4.2
| encyclopedia=A basic hut made from Clay that can help get your town growing quickly.
| desc=Clay Huts are a basic Shelter that can be useful to kick-start a town. Because of its Eagerness property, getting a reliable food supply is less of an immediate priority. However, Clay Huts are vulnerable to almost all weather, don't provide very much population, and can't use attachments.
| mats={{Material|Clay}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +2.png|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Eagerness.png|32px]] {{!}}{{!}} '''Eagerness:''' First [[Units#Brave|Brave]] often requires no [[Materials#Food|Food]].
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|fire=Half
|wind=Half
}}
}}
 
==== Thatched Huts ====
{{TechInfo
| image=Tech Shelter ThatchedHuts.png
| tech=Thatched Huts
| group=Starting
| chance=4.2
| encyclopedia=Huts made from Reeds that allow for rapid population growth.
| desc=Thatched Huts can be useful because they are cheap to build (assuming [[Materials#Reeds|Reeds]] are in abundance) and occasionally Brave production is free. They are, however, very vulnerable to fires.
| mats={{Material|Reeds}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +2.png|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus RandomlyFree.png|32px]] {{!}}{{!}} '''Randomly Free:''' Spawning [[Units#Brave|Braves]] occasionally costs no resources.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|rain=Half
|snow=Half
}}
}}
 
==== Log Tents ====
{{TechInfo
| image=Tech Shelter LogTents.png
| tech=Log Tents
| group=Starting
| chance=3.2
| encyclopedia=Tents made with logs and provide sharpened axes.
| desc=Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the [[Technologies#Sharpened Axes|Sharpened Axes]] passive Technology, which can be very beneficial for warring villages.
| mats={{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +2.png|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
{{!}}-
{{!}} [[File:Tech Passive SharpenedAxes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Provides the [[Technologies#Sharpened Axes|Sharpened Axes]] Passive technology for free.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|fire=Half
|rain=Half
|snow=Half
}}
}}
 
==== Rotunda ====
{{TechInfo
| image=Tech Shelter Rotunda.png
| tech=Rotunda
| health=200
| builders=5
| group=Starting
| rarity=Epic
| chance=1
| encyclopedia=A sphere house that can release water to fertilize dry land.
| desc=Rotunda houses can store rainwater on their roof (once rained on) and create fertilized land around them. This is particularly helpful in Biomes with limited fertile soil, such as the Flatlands. The water can also be used to put out fires.
| mats={{Material|Bamboo}} {{Material|Reeds}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Reservoir.png|32px]] {{!}}{{!}} '''Reservoir:''' Capture rain and release it to fertilize the soil around you.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
|fire=Full
|rain=Full
|wind=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Rotunda|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Haken House ====
{{TechInfo
| image=Tech Shelter HakenHouse.png
| tech=Haken House
| health=200
| builders=4
| group=Starting
| rarity=Legendary
| chance=1
| encyclopedia=A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
| desc=Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, [[Materials#Food|Fish]]. When placed with their back against water, Haken Houses will ''not'' produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.
| mats={{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}} (if producing Braves)
| prod={{Unit|Brave}} or {{Material|Food}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Net:''' Periodically capture fish when placed near the water but no longer produces Braves.
{{!}}-
{{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
{{Resistances
|rain=Full
|snow=Full
}}
}}
 
==== Lamba House ====
{{TechInfo
| image=Tech Shelter LambaHouse.png
| tech=Lamba House
| health=300
| builders=5
| rarity=Legendary
| chance=1
| encyclopedia=A strong stilted house protected from almost all the elements.
| desc=Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.
| mats={{Material|Bamboo}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Multi-Storey:''' Houses can still be used while flooded.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| snow=Full
}}
}}
 
==== Sprout House ====
{{TechInfo
| image=Tech Shelter SproutHouse.png
| tech=Sprout House
| health=200
| builders=3
| group=Starting
| chance=5.3
| encyclopedia=Small square houses that grow bamboo behind them.
| desc=Sprout Houses are very useful on Biomes with limited [[Materials#Bamboo|Bamboo]] availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus LivingWalls.png|32px]] {{!}}{{!}} '''Living Walls:''' Grows Bamboo behind the house but only on grass.
{{!}}}
{{Resistances
| rain=Half
| snow=Half
}}
}}
 
==== Rattan Home ====
{{TechInfo
| image=Tech Shelter Rattan Home.png
| tech=Rattan Home
| health=250
| builders=4
| group=Starting
| chance=5.3
| encyclopedia=Round houses with Reed roofs that equip Braves with matching hats.
| desc=Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The Rattan Hats passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Provides the [[Technologies#Rattan Hats|Rattan Hats]] Passive technology for free.
{{!}}}
{{Resistances
| rain=Full
| snow=Half
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Rattan Home|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Tiwa House ====
{{TechInfo
| image=Tech Shelter TiwaHouse.png
| tech=Tiwa House
| health=200
| builders=3
| group=Starting
| chance=5.3
| encyclopedia=Simple square Clay houses that can be built on top of each other.
| desc=Tiwa Houses are among the few buildings that can be built ''on top of'', provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus TheSkyIsTheLimit.png|32px]] {{!}}{{!}} '''The Sky Is The Limit:''' Roof space can be built on, if you can access it.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Half
}}
}}
 
==== Embedded Home ====
{{TechInfo
| image=Tech Shelter Embedded Home.png
| tech=Embedded Home
| health=250
| builders=4
| group=Starting
| chance=5.3
| encyclopedia=Round houses that allow Braves to excavate Clay from their surroundings.
| desc=Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a [[Units#Brave|Brave]] spawns, they carry [[Materials#Clay|Clay]] to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Material|Clay}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Excavations.png|32px]] {{!}}{{!}} '''Excavations:''' If built inside a cliff, Braves will spawn holding Clay.
{{!}}}
{{Resistances
| Fire=Full
| wind=Full
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Embedded Home|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Sturdy House ====
{{TechInfo
| image=Tech Shelter SturdyHouse.png
| tech=Sturdy House
| health=200
| builders=3
| group=Starting
| chance=5.3
| encyclopedia=A strong simple house that is mostly protected from the elements.
| desc=Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus SturdyConstruction.png|32px]] {{!}}{{!}} '''Sturdy Construction:''' All structures have double health.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Half
| snow=Half
}}
}}
 
==== Isolated Home ====
{{TechInfo
| image=Tech Shelter Isolated Home.png
| tech=Isolated Home
| health=250
| builders=4
| group=Starting
| chance=5.3
| encyclopedia=Round Wood houses that benefit from being far from one another.
| desc=Isolated Homes are a bit tricky to utilize to their full potential. They spawn [[Units#Braves|Braves]] significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus IsolatedProgress.png|32px]] {{!}}{{!}} '''Isolated Progress:''' Spawn speed increased 50 percent when built far from neighbors.
{{!}}}
{{Resistances
| Fire=Half
| rain=Half
| wind=Half
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Isolated Home|Food|Foraging Hut|Foraging}}
{{!}}-
{{!}} {{Unique|Shelter|Isolated Home|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Thatched Multi-story House ====
{{TechInfo
| image=Tech Shelter Thatched Multi-Story House.png
| tech=Thatched Multi-story House
| health=300
| builders=4
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Tall Reed houses that can make units combat ready.
| desc=Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Multi-Storey:''' Houses can still be used while flooded.
{{!}}}
{{Resistances
| rain=Full
| wind=Half
| snow=Half
}}
}}
 
==== Thatched Spire House ====
{{TechInfo
| image=Tech Shelter Thatched Spire House.png
| tech=Thatched Spire House
| health=350
| builders=5
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Multi-layered tall Reed houses that are fully protected against the rain.
| desc=A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce [[Units#Brave|Braves]] for free while being rained on.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus RainRations.png|32px]] {{!}}{{!}} '''Rain Rations:''' When rain falls on this house its consumable requirements are ignored.
{{!}}}
{{Resistances
| rain=Full
| wind=Half
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Thatched Spire House|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Clay Tower House ====
{{TechInfo
| image=Tech Shelter Clay Tower House.png
| tech=Clay Tower House
| health=300
| builders=4
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Extra tall Clay buildings from where combat units can observe incoming intruders.
| desc=Clay Tower Houses are unique because they can act as both a Shelter ''and'' as a [[Technologies#Watchtower|Watchtower]].
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Tech Development Watchtower.png|32px]] {{!}}{{!}} '''Watchtowers:''' Combat units can be placed in the top as lookouts.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Half
}}
}}
 
==== Clay Spire House ====
{{TechInfo
| image=Tech Shelter ClaySpireHouse.png
| tech=Clay Spire House
| health=350
| builders=5
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Tall Clay houses that can be lived in while flooded.
| desc=Unlike all other Clay houses, Clay Spire Houses do not collapse when they flood. (They are still vulnerable to direct rainfall, however.) They have very good weather resistance, so they can safely be chosen in Biomes where rain is less likely.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Multi-Storey:''' Houses can still be used while flooded.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Clay Spire House|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Sturdy Tower House ====
{{TechInfo
| image=Tech Shelter Sturdy Tower House.png
| tech=Sturdy Tower House
| health=200
| builders=3
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Houses that are stronger when built up against one another.
| desc=Sturdy Tower Houses are more or less a direct upgrade from [[Technologies#Sturdy House|Sturdy Houses]]. Despite the description, they still have double health even when built further apart.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus SturdyConstruction.png|32px]] {{!}}{{!}} '''Sturdy Construction:''' All structures have double health.
{{!}}}
{{Resistances
| fire=Full
| rain=Full
| wind=Half
| snow=Full
}}
}}
 
==== Snow Spire House ====
{{TechInfo
| image=Tech Shelter SnowSpireHouse.png
| tech=Snow Spire House
| health=350
| builders=5
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Round Log house that is fully protected against snowfall.
| desc=A round house providing ample population, the Snow Spire House is most useful on Biomes with lots of snow, since they can produce [[Units#Brave|Braves]] for free while being snowed on.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus SnowRations.png|32px]] {{!}}{{!}} '''Snow Rations:''' When snow falls on this house its consumable requirements are ignored.
{{!}}}
{{Resistances
| fire=Full
| rain=Full
| wind=Half
| snow=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Snow Spire House|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Thatched Longhouse ====
{{TechInfo
| image=Tech Shelter ThatchedLonghouse.png
| tech=Thatched Longhouse
| health=300
| builders=5
| group=Group 5
| rarity=Rare
| chance=3.2
| encyclopedia=A large house for many people that offers free baskets.
| desc=Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the [[Technologies#Baskets|Baskets]] Passive technology it provides is very powerful and can significantly improve production.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Provides the [[Technologies#Baskets|Baskets]] Passive technology for free.
{{!}}}
{{Resistances
| rain=Half
| wind=Full
| snow=Full
}}
}}
 
==== Clay Housing Compound ====
{{TechInfo
| image=Tech Shelter ClayHousingCompound.png
| tech=Clay Housing Compound
| health=300
| builders=5
| rarity=Rare
| group=Group 5
| chance=3.2
| encyclopedia=Multiple houses combined allowing for double spawning.
| desc=The Clay Housing Compound, while taking up much more room than most Shelter technologies, spawns two [[Units#Brave|Braves]] instead of one for each unit of [[Materials#Food|Food]] provided. This makes it near-essential for villages with limited Food production, or for very quickly ramping your population up.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Unit|Brave}}
| footp=4x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus Cohabitation.png|32px]] {{!}}{{!}} '''Cohabitation:''' Spawning happens 2 at a time.
{{!}}}
{{Resistances
| fire=Half
| wind=Full
| snow=Half
}}
}}
 
==== Wood Longhouse ====
{{TechInfo
| image=Tech Shelter WoodLonghouse.png
| tech=Wood Longhouse
| health=300
| builders=5
| group=Group 5
| rarity=Rare
| chance=3.2
| encyclopedia=Simple large house for strong, warring cultures.
| desc=Wood Longhouses, giving superior population for a small surface area, also cause any [[Units#Brave|Braves]] spawned from them 1.5&times; health, making them stronger in combat. They also have very good weather protection.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus HardenedSkin.png|32px]] {{!}}{{!}} '''Hardened Skin:''' Braves start with 50 percent more health.
{{!}}}
{{Resistances
| rain=Full
| wind=Full
| snow=Full
}}
}}
 
==== Thatched Mansion ====
{{TechInfo
| image=Tech Shelter ThatchedMansion.png
| tech=Thatched Mansion
| health=400
| builders=6
| group=Group 5
| rarity=Epic
| chance=2.1
| encyclopedia=Complex yet efficient, this house produces quicker than most.
| desc=The Thatched Mansion's large size, high capacity, and increased spawn rate make it a good Shelter technology to use in almost any situation.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +6.png|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus SecurityForProgress.png|32px]] {{!}}{{!}} '''Security For Progress:''' Increase spawn speed 50 percent.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Full
| snow=Full
}}
}}
 
==== Clay Manor ====
{{TechInfo
| image=Tech Shelter ClayManor.png
| tech=Clay Manor
| health=400
| builders=6
| rarity=Epic
| group=Group 5
| chance=2.1
| encyclopedia=Massive Clay house that boosts attachment production speed.
| desc=Attachments built on the Clay Manor have their production speed boosted 2&times;, making them ideal for a run intending to use mostly attachments instead of standalone production buildings.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +6.png|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus AttachmentBoost.png|32px]] {{!}}{{!}} '''Attachment Boost:''' All attachments produce twice as fast.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Full
}}
}}
 
==== Potala Mansion ====
{{TechInfo
| image=Tech Shelter PotalaMansion.png
| tech=Potala Mansion
| health=400
| builders=6
| group=Group 5
| rarity=Epic
| chance=2.1
| encyclopedia=Massive Wood house that can be built off the edges of cliffs.
| desc=The Potala Mansion is useful in spaces with limited building area, since the included [[Technologies#Structure Safety|Structure Safety]] passive frees up a little bit of extra space to build.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +6.png|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} [[File:Tech Passive StructureSafety.png|32px]] {{!}}{{!}} '''Structure Safety:''' Provides the [[Technologies#Structure Safety|Structure Safety]] Passive technology for free.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Full
| snow=Full
}}
}}
 
==== Alkazar Homestead ====
{{TechInfo
| image=Tech Shelter AlkazarHomestead.png
| tech=Alkazar Homestead
| health=300
| builders=5
| karma=4
| rarity=Epic
| group=Group 2
| chance=2.1
| encyclopedia=A large, reinforced mud house with space on top for other structures.
| desc=The Alkazar Homestead can be built on top of, similar to the [[Technologies#Tiwa House|Tiwa House]], but it is much larger and its top can also be used for farming in addition to just building (provided you have a way to fertilize the soil).
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus SoilRoof.png|32px]] {{!}}{{!}} '''Soil Roof:''' The center of the roof is available for building and even farming.
{{!}}}
{{Resistances
| fire=Full
| wind=Full
| snow=Half
}}
}}
 
==== Frilled House ====
{{TechInfo
| image=Tech Shelter Frilled House.png
| tech=Frilled House
| health=200
| builders=4
| group=Starting
| rarity=Epic
| chance=2.1
| encyclopedia=A tall towering house that absorbs wind to satisfy resource requirements.
| desc=Frilled Houses are doubly unique in that they don't always need [[Materials#Food|Food]] to produce [[Units#Brave|Braves]] ''and'' they can be used as elevated walkways. This combination can make it a useful choice in Biomes with limited space and resources.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus WindRations.png|32px]] {{!}}{{!}} '''Wind Rations:''' When wind passes through this house its consumable requirements are ignored.
{{!}}-
{{!}} [[File:Icon Bonus RooftopWalkways.png|32px]] {{!}}{{!}} '''Rooftop Walkways:''' Walk freely between houses from a higher elevation.
{{!}}}
{{Resistances
| fire-Full
| rain=Half
| wind=Full
}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Frilled House|Movement|Overhang|Frilled Overhang}}
{{!}}}
}}
 
==== Tressed Farmhouse ====
{{TechInfo
| image=Tech Shelter TressedFarmhouse.png
| tech=Tressed Farmhouse
| health=300
| builders=5
| group=Starting
| rarity=Legendary
| chance=1
| encyclopedia=A towering thatched house that fertilizes nearby soil.
| desc=Tressed Farmhouses cause the soil around them to become fertile, which can be very useful in Biomes with very little or difficult-to-access fertile soil.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=2x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus FertilizingEdges.png|32px]] {{!}}{{!}} '''Fertilizing Edges:''' Nearby soil becomes fertile.
{{!}}}
{{Resistances
| rain=Full
| wind=Half
| snow=Full
}}
}}
 
==== Gassho Estate House ====
{{TechInfo
| image=Tech Shelter GasshoEstateHouse.png
| tech=Gassho Estate House
| health=900
| builders=6
| karma=3
| rarity=Epic
| group=Group 1
| chance=2.1
| encyclopedia=A thick thatched house that boosts the production of nearby buildings.
| desc=Gassho Estate Houses increase the speed of production of all buildings surrounding them&mdash;including other houses!
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +6.png|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus SecurityForProgress.png|32px]] {{!}}{{!}} '''Production Boost:''' All structures and farms placed next to this house work faster.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Half
| snow=Full
}}
}}
 
==== Vrisk House ====
{{TechInfo
| image=Tech Shelter VriskHouse.png
| tech=Vrisk House
| health=250
| builders=4
| karma=3
| group=Group 3
| rarity=Legendary
| chance=2.1
| encyclopedia=A cliffside house that takes up minimal space.
| desc=Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of [[Technologies#Stilt Pads|Stilt Pads]] or [[Technologies#Stilt Elevations|Stilt Elevations]], but do need a small amount of space in front.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=1x2
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}-
{{!}} [[File:Icon Placement Cliff Edge.png|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
{{Resistances
| fire=Full
| rain=Half
| wind=Full
| snow=Half
}}
}}
 
==== Karamana Houseboat ====
{{TechInfo
| image=Tech Shelter KaramanaHouseboat.png
| tech=Karamana Houseboat
| health=400
| builders=7
| karma=4
| rarity=Legendary
| group=Group 3
| chance=1
| encyclopedia=A bulging boat that slowly produces its own villages without food when occupied.
| desc=Karamana Houseboats are both a Shelter Technology ''and'' a [[Units#Karamana Houseboat|transport Unit]], being placed in the water and moving freely. They also do not require any consumable Material to produce [[Units#Brave|Braves]], making them ideal for a very quick start.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Unit|Brave}}
| footp=2x4
| place=Water
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +6.png|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap.
{{!}}-
{{!}} [[File:Icon Placement Water.png|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}-
{{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' This house does not require Food to produce.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Half
| snow=Full
}}
}}
 
==== Gosanke Harborhouse ====
{{TechInfo
| image=Tech Shelter GosankeHarborhouse.png
| tech=Gosanke Harborhouse
| health=800
| builders=35
| karma=7
| rarity=Legendary
| chance=0.5
| single=Yes
| encyclopedia=A unique single housing structure that can only be built once but consistently produces Braves and can also build canoes.
| desc=The Gosanke Harborhouse is the only Shelter Technology that can only be built once per Challenge. It provides 30 population from the get-go, and enables you to build [[Units#Canoe|Canoes]] right away. (Note, however, that this limits your population to 30 for the entire Challenge&mdash;you can't build more than one Harborhouse.) While it doesn't require placement on the water ''per se'', it is unable to produce Canoes if it isn't at least partially over water.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Unit|Canoe}}
| footp=6x6
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population.png|32px]] {{!}}{{!}} '''Enormous House:''' Adds 30 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}-
{{!}} [[File:Icon Unit Canoe.png|32px]] {{!}}{{!}} '''Canoe Knowledge:''' Grants the technology to freely build Canoes.
{{!}}}
{{Resistances
| fire=Half
| rain=Full
| wind=Half
| snow=Half
}}
}}
 
==== Ringhouse ====
{{TechInfo
| image=Tech Shelter Ringhouse.png
| tech=Ringhouse
| health=800
| builders=4
| rarity=Epic
| chance=2.1
| encyclopedia=A small house that can only be placed at the edge of the campfire's radius.
| desc=Ringhouses are unique because their placement is limited to only the circle of territory claimed by the Hearth upon being built. Once a ring has been completed, no more Ringhouses can be built. However, this placement limitation can be expanded through Technologies such as the [[Technologies#Firetower Hearth|Firetower Hearth]], and it is possible to build more houses at other elevations (provided you can access them).
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| place=Hearth
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} [[File:Icon Placement Hearth.png|32px]] {{!}}{{!}} '''Hearth Ring:''' This house type can only be built around the Hearth's territory radius.
{{!}}}
{{Resistances
| rain=Full
| wind=Full
| snow=Half
}}
}}
 
==== Tulou Townhouse ====
{{TechInfo
| image=Tech Shelter TulouTownhouse.png
| tech=Tulou Townhouse
| health=800
| builders=4
| group=Group 2
| karma=2
| rarity=Epic
| chance=2.1
| encyclopedia=A small house that benefits from having its edges covered.
| desc=Tulou Townhouses are built one quarter section at a time, each segment acting as an independent structure. When the circle is completed, all four segments produce 50% faster. In addition, attachments are built inside the circle and thus take up much less space than usual.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
{{!}}-
{{!}} [[File:Icon Placement Attachment.png|32px]] {{!}}{{!}} '''Full Circle:''' This house produces faster when its edges are covered.
{{!}}}
{{Resistances
| fire=Full
| rain=Full
| wind=Half
| snow=Full
}}
}}
 
==== Kiva Burrowed House ====
{{TechInfo
| image=Tech Shelter KivaBurrowedHouse.png
| tech=Kiva Burrowed House
| health=800
| builders=4
| karma=3
| group=Group 2
| rarity=Epic
| chance=2.1
| encyclopedia=An underground house protected from almost every element and hidden at first glance.
| desc=Kiva Burrowed Houses are built underground and are immune to all weather hazards. They provide a decent amount of population for relatively little resources.
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Bamboo}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| footp=4x4 Diamond
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
{{!}}-
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
{{!}}}
{{Resistances
| fire-Full
| rain=Full
| wind=Full
| snow=Full
}}
}}


=== [[File:TechGroup Food.png|24px|middle|link=]] Food ===
For a list of Beast Technologies, see [[Technologies/Beast]].
'''Food''' technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
==== Crop Row ====
{{TechInfo
| image=Tech Food Crop Row.png
| tech=Crop Row
| health=50
| builders=1
| group=Starting
| chance=9.8
| encyclopedia=A farm row that can be placed only on fertile grass tiles. Grows fully when rained on.
| desc=The Crop Row is one of the basic Food technologies, being cheap to build and producing a decent amount of output. However, it needs to be placed on green grass, and will need to be rebuilt if the tiles underneath it become anything other than fertile grass.
| mats={{Material|Reeds}}
| consume={{Material|Reeds}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| footp=1x4
| place=Grass
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Grass.png|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}}}
}}


==== Paddy ====
=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
{{TechInfo
'''Combat''' Technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
| image=Tech Food Paddy.png
| tech=Paddy
| health=40
| builders=1
| group=Starting
| chance=9.8
| encyclopedia=A farm in a square paddy that grows fully when flooded.
| desc=Paddies, while needing to be placed on mud, are more versatile and easy to place due to their square shape. They fully grow when flooded, making them a good choice if your [[Technologies#Campfire Hearth|Hearth]] is near the floodplain.
| mats={{Material|Clay}}
| consume={{Material|Clay}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| place=Mud
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Mud.png|32px]] {{!}}{{!}} '''Placed on Mud:''' Can only be placed on mud.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Adobe Oven|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Stone Mine|Raised Paddy}}
{{!}}-
{{!}} {{Unique|Food|Paddy|Resources|Bricks Quarry|Raised Paddy}}
{{!}}}
}}


==== Inle Farm ====
For a full list of Combat Technologies, see [[Technologies/Combat]].
{{TechInfo
| image=Tech Food Inle Farm.png
| tech=Inle Farm
| health=50
| builders=1
| karma=2
| group=Group 2
| rarity=Epic
| chance=4.9
| encyclopedia=A floating farm made from Reeds and Bamboo that is built in the water.
| desc=Inle Farms are cheap to produce and grow [[Materials#Food|Food]] from nothing. However, their production is quite slow, so multiple Inle Farms may be needed to keep up with demand.
| mats={{Material|Bamboo}} {{Material|Reeds}}
| prod={{Material|Food}} {{Material|Food}}
| footp=1x2
| place=Water
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Water.png|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
}}


==== Fishing Tower ====
=== [[File:TechGroup Development.svg|24px|middle|link=]] Development ===
==== Bakery ====
'''Development''' Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.
==== Pear Farm ====
==== Walker Fishing Platform ====
{{TechInfo
| image=Tech Food Walker Fishing Platform.png
| tech=Walker Fishing Platform
| health=1000
| builders=3
| karma=4
| group=Group 1
| rarity=Legendary
| chance=1.9
| encyclopedia=A platform for deep water fishing built upon a tamed Walker.
| desc=Walker Fishing Platforms are an effective way to produce [[Materials#Food|Food]] without much hassle. As an added bonus, the spot where fish are deposited can be changed at will.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Food}}
| footp=None
| place=Walker
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}-
{{!}} [[File:TechGroup Beast.png|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}-
{{!}} [[File:Icon Placement Walker.png|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}}
}}


==== Fishing Net ====
For a list of Development Technologies, see [[Technologies/Development]].
==== Foraging Hut ====
{{TechInfo
| image=Tech Food Foraging Hut.png
| tech=Foraging Hut
| health=300
| builders=1
| karma=2
| group=Group 2
| rarity=Rare
| chance=3.9
| single=Yes
| encyclopedia=A hermit's hut who scavenges for food and random resources.
| desc=The Foraging Hut is one of only a few structures that can produce more than one Material at a time; namely, both [[Materials#Food|Food]] and any other [[Materials#Random Resource|random resource]], including those that must be crafted or otherwise are unavailable in the Biome. This can be very useful for certain tasks that only need a small number of a given Material, such that it might be a waste to spend an entire Resources Inspiration to get access to that Material. Additionally, placing the Foraging Hut in an area dense with resources (of any kind) speeds up its production.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Random Resource}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Food Foraging Hut.png|32px]] {{!}}{{!}} '''Natural Boost:''' Production increases based on how many unharvested resources are nearby.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Shelter|Isolated Home|Foraging}}
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Canvas Press|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Paper Workshop|Specific Foraging Hut}}
{{!}}}
}}


==== Chef's Wok ====
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
{{TechInfo
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies/Other#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
| image=Tech Food Chef's Wok.png
| tech=Chef's Wok
| health=200
| builders=1
| karma=4
| rarity=Epic
| chance=3.9
| encyclopedia=Cook food from scratch.
| desc=The Chef's Wok is capable of producing [[Materials#Food|Food]] quickly without consuming any Materials. However, since it must be placed on the [[Technologies#Campfire Hearth|Hearth]], a village may only have one Chef's Wok at a time.
| mats={{Material|Ceramics}}
| prod={{Material|Food}}
| place=Hearth
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Hearth.png|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[Technologies#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
}}


==== Fishmonger ====
For a full list of Festivals, see [[Technologies/Festival]].
==== Mighty Pie ====
==== Egg Harvester ====
==== Seaweed Farm ====
{{TechInfo
| image=Tech Food Seaweed Farm.png
| tech=Seaweed Farm
| health=200
| builders=1
| karma=4
| group=Group 2
| rarity=Epic
| chance=4.9
| encyclopedia=An underwater farm that harvests seaweed as food.
| desc=Seaweed Farms produce [[Materials#Food|Food]] slowly, but produce a lot of it at once.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| footp=1x4
| place=Water
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Water.png|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
}}


==== Mushroom Log ====
=== [[File:TechGroup Food.svg|24px|middle|link=]] Food ===
==== Bread Factory ====
'''Food''' Technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
{{TechInfo
| image=Tech Food Bread Factory.png
| tech=Bread Factory
| health=300
| builders=6
| karma=6
| group=Group 3
| rarity=Rare
| chance=3.9
| encyclopedia=A large production building designed to produce bread.
| desc=Bread Factories are able to produce an unlimited amount of [[Materials#Food|Food]] without any consumables.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod={{Material|Food}}
| footp=6x6
| single=Yes
}}


==== Fisherman's Warf ====
For a list of Food Technologies, please see [[Technologies/Food]].


=== [[File:TechGroup Resources.png|24px|middle|link=]] Resources ===
=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
'''Resources''' technologies allow you to build structures that produce [[Materials]]. Some Resources technologies can produce without any input, but many consume Materials to produce something else.
'''Movement''' Technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.
==== Silk Loom ====
==== Canvas Press ====
{{TechInfo
| image=Tech Resources Canvas Press.png
| tech=Canvas Press
| health=300
| builders=3
| karma=3
| group=Group 1
| rarity=Legendary
| chance=1.6
| encyclopedia=Produce Canvas Fabric from Reeds in abundance.
| desc=The Canvas Press produces a lot of [[Materials#Fabric|Paper]] from just one unit of [[Materials#Reeds|Reeds]], however it will stop producing if the Paper goes unused.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Clay}} {{Material|Bamboo}}
| consume={{Material|Reeds}}
| prod=[[File:Symbol Paper.png|middle|24px|link=Materials#Fabric|Paper (Material)]] [[File:Symbol Paper.png|middle|24px|link=Materials#Fabric|Paper (Material)]] [[File:Symbol Paper.png|middle|24px|link=Materials#Fabric|Paper (Material)]]
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Bonus PaperWalls.png|32px]] {{!}}{{!}} '''Paper Walls:''' Once constructed, replaces all wall resources with canvas fabric.
{{!}}-
{{!}} [[File:Icon Placement Attachment.png|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} [[File:Symbol Paper.png|32px]] {{!}}{{!}} '''Canvas Fabric:''' Paper can be used as Fabric. Increases the chance of balloon Technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Canvas Press|Food|Foraging Hut|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Resources|Canvas Press|Resources|Colporteur|Focused Colporteur}}
{{!}}}
}}


==== Adobe Oven ====
For a full list of Movement Technologies, see [[Technologies/Movement]].
==== Lumberjack ====
==== Ceramics Production ====
==== Blastpowder Distillery ====
{{TechInfo
| image=Tech Resources Blastpowder Distillery.png
| tech=Blastpowder Distillery
| health=300
| builders=3
| karma=3
| group=Group 2
| rarity=Rare
| chance=3.2
| encyclopedia=Slowly produce potent Blastpowder from the sand below.
| desc=The Blastpowder Distillery is one of only a few ways to reliably produce [[Materials#Blastpowder|Blastpowder]]. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Clay}} {{Material|Logs}}
| consume={{Material|Logs}}
| prod={{Material|Blastpowder}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Attachment.png|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
{{!}}}
}}


==== Reed Field ====
=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
==== Clay Pit ====
==== Silk Harvester ====
==== Windcatcher ====
==== Lotus Pond ====
==== Weaving Hermit ====
==== Blastpowder Boiler ====
{{TechInfo
| image=Tech Resources Blastpowder Boiler.png
| tech=Blastpowder Boiler
| builders=1
| health=200
| rarity=Rare
| chance=3.2
| single=Yes
| encyclopedia=Boil Clay to separate its explosive components producing Blastpowder.
| desc=The Blastpowder Boiler slowly produces [[Materials#Blastpowder|Blastpowder]], and can be convenient because it takes up no space (other than above the Hearth).
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Clay}}
| prod={{Material|Blastpowder}}
| place=Hearth
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Hearth.png|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[Technologies#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}-
{{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}}}
}}
 
==== Palm Orchard ====
==== Colporteur ====
{{TechInfo
| image=Tech Resources Colporteur.png
| tech=Colporteur
| health=300
| builders=1
| karma=2
| rarity=Epic
| chance=2.7
| encyclopedia=The Colporteur travels across the lands to the karma shop and brings back random exotic resources.
| desc=Once constructed, the Colporteur will travel to the Karma Shop and return carrying a random [[Materials|Material]], with a higher chance of crafted Materials or Materials not available in the Biome.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| prod={{Material|Random Resource}}
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Paper Workshop|Focused Colporteur}}
{{!}}}
}}
 
==== Potted Bamboo ====
==== Glassblower Dome ====
==== Stone Mind ====
==== Mastodon Milker ====
==== Firebird Perch ====
==== Pellet Collector ====
==== Topsoil Digger ====
==== Ceramic Crop Pots ====
==== Planks Workshop ====
==== Paper Workshop ====
{{TechInfo
| image=Tech Resources Paper Workshop.png
| tech=Paper Workshop
| health=300
| builders=6
| karma=6
| group=Group 3
| chance=3.2
| single=Yes
| encyclopedia=A large production building designed to produce paper fabric.
| desc=The Paper Workshop slowly but reliably produces [[Materials#Fabric|Paper]], which can be used in place of Fabric.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| prod=[[File:Symbol Paper.png|middle|24px|link=Materials#Fabric|Paper (Material)]]
| footp=6x6
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Bonus PaperWalls.png|32px]] {{!}}{{!}} '''Paper Walls:''' Once constructed, replaces all wall resources with canvas fabric.
{{!}}-
{{!}} [[File:Symbol Paper.png|32px]] {{!}}{{!}} '''Canvas Fabric:''' Paper can be used as Fabric. Increases the chance of balloon Technologies.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Paper Workshop|Food|Foraging Hut|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Resources|Paper Workshop|Resources|Colporteur|Focused Colporteur}}
{{!}}}
}}
 
==== Blastpowder Refinery ====
==== Bricks Quarry ====
==== Ceramic Workshop ====
{{TechInfo
| image=Tech Resources Ceramic Workshop.png
| tech=Ceramic Workshop
| health=300
| builders=6
| karma=6
| group=Group 2
| chance=3.2
| single=Yes
| encyclopedia=A large production building designed to produce ceramics.
| desc=The Ceramic Workshop slowly but reliably produces [[Materials#Ceramics|Ceramics]], which can be used both as a building material and for fire suppression.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Clay}}
| prod={{Material|Ceramics}}
| footp=4x4
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Ceramic Workshop|Combat|Grenadier Calefactor|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Resources|Ceramic Workshop|Combat|Grenade Wright|Acidbomb Wright}}
{{!}}}
}}
 
==== Sprout Shades ====
 
=== [[File:TechGroup Development.png|24px|middle|link=]] Development ===
'''Development''' technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
==== Watchtower ====
{{TechInfo
| image=Tech Development Watchtower.png
| tech=Watchtower
| health=200
| builders=4
| group=Starting
| chance=6.5
| encyclopedia=A tower that allows your town to detect enemies when they get close or prepare for raids.
| desc=Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Inspiration.png|32px]] {{!}}{{!}} '''Detect Raids:''' Get notified when other camps are mustering a raid.
{{!}}}
}}
==== Storage ====
==== Canal ====
==== Alarm Instrument ====
==== Warding Apiary ====
==== Beast Lure ====
==== Firetower Hearth ====
{{TechInfo
| image=Tech Development Firetower Hearth.png
| tech=Firetower Hearth
| health=400
| builders=1
| karma=0
| rarity=Rare
| chance=4.9
| single=Yes
| encyclopedia=A towering Hearth immune to flooding which grants extra range. Replaces the Campfire.
| desc=Placed over (and replacing) the [[Technologies#Campfire Hearth|Hearth]], the Firetower Hearth extends the range of the claimed territory by 1.5&times;, as well as becoming immune to flooding.
| mats={{Material|Logs}} {{Material|Logs}}
| place=Hearth
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Hearth.png|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[Technologies#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}-
{{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Immune to Flooding:''' Unaffected by rising tides.
{{!}}}
}}
 
==== Trade Table ====
==== Demand Table ====
==== Royal Gift ====
==== Market Tower ====
==== Sauna ====
{{TechInfo
| image=Tech Development Sauna.png
| tech=Sauna
| health=300
| builders=2
| karma=2
| group=Group 2
| rarity=Rare
| chance=4.9
| encyclopedia=Attached to a house and increases the max health of anyone spawned from that house.
| desc=Saunas multiply the health of any new [[Units#Brave|Brave]] spawned from the attached house by 1.5&times;, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Logs}} {{Material|Clay}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Attachment.png|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}} [[File:Icon Bonus HardenedSkin.png|32px]] {{!}}{{!}} '''Hardened Skin:''' Braves start with 50 percent more health.
{{!}}}
}}
 
==== Skyhook ====
==== Cloudcatcher ====
==== Tallback ====
==== House Extension ====
==== Burial Mound ====
==== Incense Diffuser ====
 
=== [[File:TechGroup Beast.png|24px|middle|link=]] Beast ===
'''Beast''' technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
==== Beast Saddle ====
==== Walker Saddle ====
==== Beast War Rig ====
==== Beast War Drum ====
==== Beast Farmstalks ====
==== Beast Incense Emitter ====
==== Walker War Rig ====
==== Walker Water Jars ====
==== Walker Firebombs ====
==== Trudger Saddle ====
==== Mastadon Saddle ====
==== Mastadon War Rig ====
==== Egg Incubator ====
==== Egg Excavation Site ====
==== Mastadon Kiln ====
 
=== [[File:TechGroup Passive.png|24px|middle|link=]] Passive ===
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
==== Baskets ====
{{PassiveTechInfo
| image=Tech Passive Baskets.png
| tech=Baskets
| group=Starting
| chance=3.1
| encyclopedia=Gives Braves the ability to carry resources at full speed.
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying resources. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[Thinkers#Charnushka|Charnushka]] and [[Technologies#Thatched Longhouse|Thatched Longhouses]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Gives Braves the ability to carry resources at full speed.
{{!}}}
}}
==== Rattan Hats ====
{{PassiveTechInfo
| image=Tech Passive RattanHats.png
| tech=Rattan Hats
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Braves get rain hats so they can still work while rained on.
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[Technologies#Rattan Home|Rattan Home]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Braves get rain hats so they can still work while rained on.
{{!}}-
{{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
==== Sharpened Axes ====
{{PassiveTechInfo
| image=Tech Passive SharpenedAxes.png
| tech=Sharpened Axes
| karma=3
| group=Group 1
| rarity=Epic
| chance=1.9
| encyclopedia=Doubles Braves' damage and chopping speed.
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[Thinkers#Garam|Garam]] and [[Technologies#Log Tents|Log Tents]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Passive SharpenedAxes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed.
{{!}}}
}}
==== Structure Safety ====
{{PassiveTechInfo
| image=Tech Passive StructureSafety.png
| tech=Structure Safety
| karma=2
| group=Group 2
| rarity=Rare
| chance=1.9
| encyclopedia=Allows structures to be placed half over the edge of cliffs.
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[Thinkers#Sumac|Sumac]] and [[Technologies#Potala Mansion|Potala Mansions]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Passive StructureSafety.png|32px]] {{!}}{{!}} '''Structure Safety:''' Allows structures to be placed half over the edge of cliffs.
{{!}}}
}}
==== Braided Rope ====
==== Incense ====
==== Wooden Nails ====
==== Bamboo Focus ====
==== Permaculture ====
==== Chimneys ====
==== Snail Bridles ====
==== Ceramic Mandate ====
==== Arm Bracers ====
==== Sturdy Shovels ====
==== Runed Axes ====
==== Defensive Spikes ====
==== Thinking Caps ====
==== Warding Headbands ====
==== Pangolin Armor ====
==== Snow Outfits ====
==== Silk Outfits ====
==== Brick Walls ====
==== Slate Roof ====
==== Terracotta Roof ====
==== Wood Roof ====
==== Enchanted Firejars ====
==== Stone Soup ====
==== Flathead Bridles ====
==== Totano Bridles ====
==== Bricks Focus ====
==== Lightfootedness ====
==== Lotus Hooks ====
==== Fish Lures ====
==== Urban Planning ====
==== Solid Planks ====
==== Sturdy Planks ====
==== Light Planks ====
==== Hollow Bricks ====
==== Stone Focus ====


=== [[File:TechGroup Protection.png|24px|middle|link=]] Protection ===
For a list of Passive Technologies, see [[Technologies/Passive]].
'''Protection''' technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
==== Windmill ====
==== Well ====
==== Shaduf ====
==== Rain Collector ====
==== Cliff Awning ====
==== Cloud Popper ====
==== Jar of Amnesia ====
==== Isolation Tower ====
==== Water Syphon ====
==== Town Walls ====
==== Lightning Totem ====
==== Warding Lanterns ====


=== Movement ===
=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
'''Movement''' technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.
'''Protection''' Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
==== Canoe Dock ====
==== Totora Dock ====
==== Sampan Dock ====
==== Dragon Boat Dock ====
==== Platform ====
==== Bridge ====
==== Stilt Pads ====
==== Stilt Elevations ====
==== Mud Arches ====
==== Overhang ====
{{TechInfo
| image=Tech Movement Overhang.png
| tech=Overhang
| health=500
| builders=1
| group=Starting
| rarity=Common
| chance=5.4
| encyclopedia=Build into the cliff walls off the ground.
| desc=Overhangs can be used to increase the amount of buildable land in your territory by expanding off the edges of cliffs.
| mats={{Material|Logs}}
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Cliff Edge.png|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Frilled House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rotunda|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rattan Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Embedded Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Isolated Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Thatched Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Clay Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Snow Spire House|Frilled Overhang}}
{{!}}}
}}


==== Elevator ====
For a list of Protection Technologies, see [[Technologies/Protection]].
==== Bamboo Ladder ====
==== Climbing Pole ====
==== Gokstad Corsair ====
==== Landbarge ====
==== Drawbridge ====
==== Lanna Balloon Dock ====
==== Passarolla Balloon Platform ====
==== Rickshaw ====
==== Pillar Paths ====


=== [[File:TechGroup Combat.png|24px|middle|link=]] Combat ===
=== [[File:TechGroup Resources.svg|24px|middle|link=]] Resources ===
'''Combat''' technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
'''Resources''' Technologies allow you to build structures that produce [[Materials]]. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.
==== Archery Range ====
==== Barracks ====
==== Spear Laager ====
==== Rifle Casern ====
==== Temple ====
==== Stable ====
==== Swordsmith ====
==== Bowyer ====
==== Powderstack ====
==== Spearsmith ====
==== Whiptwister ====
==== Library ====
==== Disguised Gift ====
==== Grenadier Calefactor ====
{{TechInfo
| image=Tech Combat Grenadier Calefactor.png
| tech=Grenadier Calefactor
| health=300
| builders=6
| karma=3
| group=Group 2
| chance=4.3
| rarity=Epic
| single=Yes
| encyclopedia=Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
| desc=Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}}  {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Grenadier}}
| footp=4x4
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Beast|Walker Firebombs|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}}
}}


==== Grenade Wright ====
For a list of Resources Technologies, see [[Technologies/Resources]].
{{TechInfo
| image=Tech Combat Grenade Wright.png
| tech=Grenade Wright
| health=200
| builders=2
| karma=2
| group=Group 5
| chance=5.2
| rarity=Rare
| encyclopedia=Produces Grenadiers from Blastpowder in a house attachment.
| desc=Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Blastpowder}}
| prod={{Unit|Grenadier}}
| footp=2x2
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Attachment.png|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
}}


==== Reefshot ====
=== [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter ===
==== Seamine ====
'''Shelter''' Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.


=== [[File:TechGroup Festival.png|24px|middle|link=]] Festival ===
For a list of Shelter Technologies, please see [[Technologies/Shelter]].
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
==== Log Bonfire ====
==== Menhir ====
==== Boardwalk Arena ====
==== Skypole ====
==== Bonfire ====
==== Feast ====
==== Arena Tower ====
==== Wood Landmark ====
==== Fabric Lanterns ====
==== Bowrider ====
==== Frillbarge ====
==== Escape Sandsail ====
==== Royal Walker Carriage ====
==== Escape Balloon ====
==== Escape Rickshaw ====
==== Ceramic Tower ====
==== Snail Beckon ====
==== Flotsam Arena ====
==== Banner Stadium ====
==== Feasting Stew ====
==== Healing Coffer ====
==== Bannered Grove ====
==== Incense Memorial ====
==== Smoke Tower ====
==== Sky Lines ====
==== Water Bomb ====
==== Clay Fountain ====
==== Celebratory Firework ====
==== Skylamp Festival ====
==== Boardgame Challenge ====
==== Monument ====
==== Stone Chariot ====
==== Beast Spirit House ====
==== Buried Ruins ====
==== Stone Pyramid ====
==== Blessed Scaffolding ====
==== Resonant Panflute ====
==== Resurrection Totem ====
==== Skytrade Festival ====
==== Bamboo Telescope ====


=== [[File:TechGroup Unique.png|24px|middle|link=]] Unique ===
=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both Technologies necessary to develop. (This is reflected below as a 0% Chance to Appear.) Some Unique technologies have several different combinations that can unlock them (usually based on a single production Technology in combination with a different production Technology), but others have only one formula to unlock them. One of the Technologies involved in discovering a Unique technology is replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology.
'''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.


It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
==== Fertilized Crops ====
{{TechInfo
| image=Tech Unique Fertilized Crops.png
| tech=Fertilized Crops
| health=50
| builders=1
| karma=6
| group=Group 5
| chance=0
| rarity=Unique
| encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly.
| desc=Fertilized Crops shares many of its proeprties with its parent Technology, the [[Technologies#Crop Row|Crop Row]], with two notable exceptions. First, it is built with and consumes [[Materials#Blastpowder|Blastpowder]] instead of [[Materials#Reeds|Reeds]]; and second, its speed of growth is exponentially faster.
| mats={{Material|Blastpowder}}
| consume={{Material|Blastpowder}}
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}}
| footp=1x4
| place=Grass
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Grass.png|32px]] {{!}}{{!}} '''Placed on Grass:''' Can only be placed on green grass tiles.
{{!}}-
{{!}} [[File:Tech Unique Fertilized Crops.png|32px]] {{!}}{{!}} '''Fertilized Crops:''' Crop costs are replaced with Blastpowder but grow almost instantly.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Distillery|Fertilized Crops}}
{{!}}-
{{!}} {{Unique|Food|Crop Row|Resources|Blastpowder Boiler|Fertilized Crops}}
{{!}}}
}}
==== Focused Colporteur ====
{{TechInfo
| image=Tech Unique Focused Colporteur.png
| tech=Focused Colporteur
| health=300
| builders=1
| karma=4
| rarity=Unique
| chance=0
| encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource.
| desc=Unlike [[Technologies#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}
| prod={{Material|Random Resource}} (chosen)
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Canvas Press|Focused Colporteur}}
{{!}}-
{{!}} {{Unique|Resources|Colporteur|Resources|Paper Workshop|Focused Colporteur}}
{{!}}}
}}
==== Stairs ====
==== Fishing Dock ====
==== Muddy Canal ====
==== Irrigation ====
==== Coracle Dock ====
==== Petrified Wood Clay Pit ====
==== Efficient Clay Pit ====
==== Raised Paddy ====
==== Raised Reed Field ====
==== Fish Pie ====
==== Round Umbrella ====
==== Pear Pie ====
==== Plank Axes ====
==== Plank Bridge ====
==== Acid Bombs ====
{{TechInfo
| image=Tech Unique Acid Bombs.png
| tech=Acid Bombs
| health=300
| builders=6
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Grenadiers throw deadly acidic jars that do high damage to units but low damage to buildings.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Ceramics}} {{Material|Ceramics}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| footp=4x4
| consume={{Unit|Brave}}
| prod={{Unit|Acid Bomber}}
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}}
}}
==== Fire Bombs ====
{{TechInfo
| image=Tech Unique Fire Bombs.png
| tech=Fire Bombs
| health=300
| builders=6
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Grenadiers throw firebombs that do low damage but spread destruction.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| footp=4x4
| consume={{Unit|Brave}}
| prod={{Unit|Fire Bomber}}
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Beast|Walker Firebombs|Fire Bombs}}
{{!}}}
}}
==== Bee Bombs ====
{{TechInfo
| image=Tech Unique Bee Bombs.png
| tech=Bee Bombs
| health=300
| builders=6
| karma=4
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Grenadiers throw jars of bees that do low damage but spread panic.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| footp=4x4
| consume={{Unit|Brave}}
| prod={{Unit|Bee Bomber}}
| single=Yes
| props=[[File:Symbol None.png|24px|middle|link=]]
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}}
{{!}}}
}}
==== Longbow Archery ====
==== Axe Barracks ====
==== Shield Barracks ====
==== Specific Foraging Hut ====
{{TechInfo
| image=Tech Unique Specific Foraging Hut.png
| tech=Specific Foraging Hut
| health=300
| builders=1
| karma=4
| group=Group 5
| rarity=Unique
| chance=0
| single=Yes
| encyclopedia=A hermit's hut that scavenges for food and one chosen resource.
| desc=Unlike the [[Technologies#Foraging Hut|Foraging Hut]], the Specific Foraging Hut produces [[Materials#Food|Food]] and any one specific resource chosen by the player. All other features and properties remain the same.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Random Resource}} (chosen)
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Food Foraging Hut.png|32px]] {{!}}{{!}} '''Natural Boost:''' Production increases based on how many unharvested resources are nearby.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Canvas Press|Specific Foraging Hut}}
{{!}}-
{{!}} {{Unique|Food|Foraging Hut|Resources|Paper Workshop|Specific Foraging Hut}}
{{!}}}
}}
==== Foraging ====
{{TechInfo
| image=Tech Unique Foraging.png
| tech=Foraging
| health=n/a
| builders=n/a
| karma=5
| group=Group 5
| chance=0
| rarity=Unique
| encyclopedia=Braves spawned from houses sometimes spawn holding a random resource.
| desc=In addition to the properties of [[Technologies#Foraging Hut|its parent technology]], Foraging causes [[Units#Brave|Braves]] to have a small chance of spawning with a random resource as well.
| prod={{Material|Random Resource}}
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Unique Foraging.png|32px]] {{!}}{{!}} '''Foraging:''' Braves spawned from houses sometimes spawn holding a random resource.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Shelter|Isolated Home|Food|Foraging Hut|Foraging}}
{{!}}}
}}
==== Furnace Elevator ====
==== Windmill Elevator ====
==== Furnace Drawbridge ====
==== Windmill Drawbridge ====
==== E-Fish-ency ====
==== Hermitage ====
==== Shieldsmith ====
==== Axesmith ====
==== Longbow Bowyer ====
==== Acidbomb Wright ====
{{TechInfo
| image=Tech Unique Acidbomb Wright.png
| tech=Acidbomb Wright
| health=300
| builders=2
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Produces Acid Bombers from Ceramics in a house attachment.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Acid Bomber|Acid Bombers]]. The damage done by the acid is much more effective against Units and Beasts, but less effective against structures.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Ceramics}}
| prod={{Unit|Acid Bomber}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Attachment.png|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
}}


==== Beebomb Wright ====
For a list of Unique technologies, please see [[Technologies/Unique]].
{{TechInfo
| image=Tech Unique Beebomb Wright.png
| tech=Beebomb Wright
| health=300
| builders=2
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Produces Bee Bombers from Blastpowder in a house attachment.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Bee Bomber|Bee Bombers]]. The initial impact damage of a bee bomb is minimal, but enemy units in range of a swarm of bees are unable to fight and instead run around in a panic.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Blastpowder}}
| prod={{Unit|Bee Bomber}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Attachment.png|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}}
{{!}}}
}}


==== Firebomb Wright ====
=== [[File:TechGroup Other.svg|24px|middle|link=]] Other ===
{{TechInfo
| image=Tech Unique Firebomb Wright.png
| tech=Firebomb Wright
| health=300
| builders=2
| karma=5
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=Produces Firebomb Grenadiers from Blastpowder in a house attachment.
| desc=[[Units#Grenadier|Grenadiers]] spawned from this structure will be replaced with [[Units#Fire Bomber|Fire Bombers]]. The initial impact damage of a fire bomb is minimal, but they instantly light their target on fire.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Blastpowder}}
| prod={{Unit|Fire Bomber}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Attachment.png|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
{{!}}}
}}
 
==== Brick Pie Oven ====
==== Ceramics Carver ====
==== Covered Fishing Tower ====
==== Speedy Beast Incense Emitter ====
==== Stone Arches ====
==== Towering Bee-boxes ====
==== Bardiche ====
==== Incense Recepticle ====
==== Firelance Rifles ====
==== Whitebarrel Rifles ====
==== Halberdier Garrison ====
==== Incense Chapel ====
==== Frilled Overhang ====
{{TechInfo
| image=Tech Unique Frilled Overhang.png
| tech=Frilled Overhang
| health=500
| builders=1
| group=Group 5
| rarity=Unique
| chance=0
| encyclopedia=A round overhang that automatically connects to nearby access points.
| desc=Similarly to the [[Technologies#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology.
| mats={{Material|Bamboo}}
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Icon Placement Cliff Edge.png|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
* '''Combinations to Discover:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Frilled House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rotunda|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rattan Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Embedded Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Isolated Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Thatched Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Clay Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Snow Spire House|Frilled Overhang}}
{{!}}}
}}
 
==== Climbing Mushroom Log ====
 
=== [[File:TechGroup Other.png|24px|middle|link=]] Other ===
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
==== Campfire Hearth ====
{{TechInfo
| image=Tech Other Campfire Hearth.png
| tech=Campfire Hearth
| health=Unknown
| builders=8
| group=Starting
| encyclopedia=The center of every village, the Campfire is more than a pile of wood: it's a symbol of your entire civilization.
| desc=The Campfire Hearth is the first structure that can be built during any given Challenge. It must be placed before anything else, and its radius makes up your initial territory claimed. It is recommended to place the Campfire Hearth in a location dense with resources.
| mats={{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Other ResourceTotem.png|32px]] {{!}}{{!}} '''Claim Land:''' This structure enables Braves to build on land and harvest resources within its radius.
{{!}}}
}}
==== Resource Totem ====
{{TechInfo
| image=Tech Other ResourceTotem.png
| tech=Resource Totem
| health=Unknown
| builders=8
| group=Starting
| single=Yes
| encyclopedia=Claim resources around the totem for your village. However, each totem increases the world Ante!
| desc=Resource Totems are used to claim land (and the resources on that land) within a fixed radius. This is important because the [[Technologies#Campfire Hearth|Campfire Hearth's]] range is limited, and [[Units#Brave|Braves]] won't automatically use resources outside of the claimed land area.


Notably, each Resource Totem built increases the world Ante by 1, increasing the frequency and intensity of events.
For a list of Other technologies, see [[Technologies/Other]].
| footp=1x1
| prereq=[[File:Tech Other Campfire Hearth.png|middle|24px|link=Technologies#Campfire Hearth|Campfire Hearth (Other Technology)]]
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} [[File:Tech Other ResourceTotem.png|32px]] {{!}}{{!}} '''Claim Land:''' This structure enables Braves to build on land and harvest resources within its radius.
{{!}}-
{{!}} [[File:Symbol Ante.png|32px]] {{!}}{{!}} '''Raising the Stakes:''' Each Resource Totem built increases the world Ante by 1.
{{!}}}
}}

Latest revision as of 19:23, 13 October 2024

The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia

Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.

If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt.

Icon Lock.png Unlocking Technologies

Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.

Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.

Icon Inspiration.png Discovering Technologies

Inspiration floating on Terraces.

Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.

Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.


Symbol Idea.png Types of Technologies

TechGroup Beast.svg Beast

Beast Technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.

For a list of Beast Technologies, see Technologies/Beast.

TechGroup Combat.svg Combat

Combat Technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).

For a full list of Combat Technologies, see Technologies/Combat.

TechGroup Development.svg Development

Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.

For a list of Development Technologies, see Technologies/Development.

TechGroup Festival.svg Festival

Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.

For a full list of Festivals, see Technologies/Festival.

TechGroup Food.svg Food

Food Technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.

For a list of Food Technologies, please see Technologies/Food.

TechGroup Movement.svg Movement

Movement Technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.

For a full list of Movement Technologies, see Technologies/Movement.

TechGroup Passive.svg Passive

Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.

For a list of Passive Technologies, see Technologies/Passive.

TechGroup Protection.svg Protection

Protection Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).

For a list of Protection Technologies, see Technologies/Protection.

TechGroup Resources.svg Resources

Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.

For a list of Resources Technologies, see Technologies/Resources.

TechGroup Shelter.svg Shelter

Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.

For a list of Shelter Technologies, please see Technologies/Shelter.

TechGroup Unique.svg Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

For a list of Unique technologies, please see Technologies/Unique.

TechGroup Other.svg Other

The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.

For a list of Other technologies, see Technologies/Other.