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| {{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}} | | {{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}} |
| '''Technologies''' form the core of a town. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration. | | '''Technologies''' form the core of a civilization. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration. |
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| | If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt. |
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| | == [[File:Icon Lock.png|32px|middle|link=]] Unlocking Technologies == |
| | Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the [[Other Locations#Skyloft|Skyloft]] by spending Karma accrued by completing [[Challenges]]. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a [[Quests|Quest]]. |
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| | Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands. |
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| == [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies == | | == [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies == |
| {| style="width:100%"
| | [[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]] |
| | [[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]]
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| Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration. | | Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration. |
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| Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. | | Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[Technologies/Shelter#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[Technologies/Resources#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different. |
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| == [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies == | | == [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies == |
| === [[File:TechGroup Shelter.png|24px|middle|link=]] Shelter === | | === [[File:TechGroup Beast.svg|24px|middle|link=]] Beast === |
| '''Shelter''' technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. | | '''Beast''' Technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies/Food#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed. |
| ==== Clay Huts ====
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| {{TechInfo
| |
| | image=Tech Shelter ClayHuts.png
| |
| | tech=Clay Huts
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| | group=Starting
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| | chance=4.3
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| | encyclopedia=A basic hut made from Clay that can help get your town growing quickly.
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| | desc=Clay Huts are a basic Shelter that can be useful to kick-start a town. Because of its Eagerness property, getting a reliable food supply is less of an immediate priority. However, Clay Huts are vulnerable to almost all weather, don't provide very much population, and can't use attachments.
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| | mats=[[File:Symbol Clay.png|middle|24px|link=Materials#Clay]] [[File:Symbol Clay.png|middle|24px|link=Materials#Clay]]
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| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
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| {{!}}-
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| {{!}} [[File:Symbol Population +2.png|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
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| {{!}}-
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| {{!}} [[File:Icon Bonus Eagerness.png|32px]] {{!}}{{!}} '''Eagerness:''' First [[Units#Brave|Brave]] often requires no [[Materials#Food|Food]].
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| {{!}}-
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| {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
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| {{!}}}
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| {{Resistances
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| |fire=Half
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| |wind=Half
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| }}
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| }}
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| ==== Thatched Huts ====
| | For a list of Beast Technologies, see [[Technologies/Beast]]. |
| {{TechInfo
| |
| | image=Tech Shelter ThatchedHuts.png
| |
| | tech=Thatched Huts
| |
| | group=Starting
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| | chance=4.3
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| | encyclopedia=Huts made from Reeds that allow for rapid population growth.
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| | desc=Thatched Huts can be useful because they are cheap to build (assuming [[Materials#Reeds|Reeds]] are in abundance) and occasionally Brave production is free. They are, however, very vulnerable to fires.
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| | mats=[[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]] [[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
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| {{!}} [[File:Symbol Population +2.png|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
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| {{!}}-
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| {{!}} [[File:Icon Bonus RandomlyFree.png|32px]] {{!}}{{!}} '''Randomly Free:''' Spawning [[Units#Brave|Braves]] occasionally costs no resources.
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| {{!}}-
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| {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
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| {{!}}}
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| {{Resistances
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| |rain=Half
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| |snow=Half
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| }}
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| }}
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| ==== Log Tents ==== | | === [[File:TechGroup Combat.svg|24px|middle|link=]] Combat === |
| {{TechInfo
| | '''Combat''' Technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts). |
| | image=Tech Shelter LogTents.png
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| | tech=Log Tents
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| | group=Starting
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| | chance=3.2
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| | encyclopedia=Tents made with logs and provide sharpened axes.
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| | desc=Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the [[Technologies#Sharpened Axes|Sharpened Axes]] passive Technology, which can be very beneficial for warring villages.
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| | mats=[[File:Symbol Logs.png|middle|24px|link=Materials#Logs]] [[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]]
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| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
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| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
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| | props=<br />
| |
| {{{!}} style="margin-left:20px"
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| {{!}}-
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| {{!}} [[File:Symbol Population +2.png|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap.
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| {{!}}-
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| {{!}} [[File:Tech Passive SharpenedAxes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Provides the [[Technologies#Sharpened Axes|Sharpened Axes]] passive Technology for free.
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| {{!}}-
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| {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
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| {{!}}}
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| {{Resistances
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| |fire=Half
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| |rain=Half
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| |snow=Half
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| }}
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| }}
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| ==== Rotunda ====
| | For a full list of Combat Technologies, see [[Technologies/Combat]]. |
| {{TechInfo
| |
| | image=Tech Shelter Rotunda.png
| |
| | tech=Rotunda
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| | health=200
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| | builders=5
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| | group=Starting
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| | rarity=Epic
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| | chance=1
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| | encyclopedia=A sphere house that can release water to fertilize dry land.
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| | desc=Rotunda houses can store rainwater on their roof (once rained on) and create fertilized land around them. This is particularly helpful in Biomes with limited fertile soil, such as the Flatlands.
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| | mats=[[File:Symbol Bamboo.png|middle|24px|link=Materials#Bamboo]] [[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]] [[File:Symbol Clay.png|middle|24px|link=Materials#Clay]]
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| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
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| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
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| | footp=[[File:Icon Footprint 4x4 Diamond.png|24px|middle|link=]]
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| | props=<br />
| |
| {{{!}} style="margin-left:20px"
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| {{!}}-
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| {{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
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| {{!}}-
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| {{!}} [[File:Icon Bonus Reservoir.png|32px]] {{!}}{{!}} '''Reservoir:''' Capture rain and release it to fertilize the soil around you.
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| {{!}}-
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| {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
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| {{!}}}
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| {{Resistances
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| |fire=Full
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| |rain=Full
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| |wind=Full
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| }}
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| }}
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| ==== Haken House ==== | | === [[File:TechGroup Development.svg|24px|middle|link=]] Development === |
| {{TechInfo
| | '''Development''' Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section. |
| | image=Tech Shelter HakenHouse.png
| |
| | tech=Haken House
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| | health=200
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| | builders=4
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| | group=Starting
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| | rarity=Legendary
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| | chance=1
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| | encyclopedia=A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
| |
| | desc=Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, [[Materials#Food|Fish]]. When placed with their back against water, Haken Houses will ''not'' produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.
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| | mats=[[File:Symbol Logs.png|middle|24px|link=Materials#Logs]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]]
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| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]] (if producing Braves)
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| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]] or [[File:Symbol Food.png|24px|middle|link=Materials#Food]]
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| | props=<br />
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| {{{!}} style="margin-left:20px"
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| {{!}}-
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| {{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
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| {{!}}-
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| {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Net:''' Periodically capture fish when placed near the water but no longer produces Braves.
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| {{!}}-
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| {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
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| {{!}}}
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| {{Resistances
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| |rain=Full
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| |snow=Full
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| }}
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| }}
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| ==== Lamba House ====
| | For a list of Development Technologies, see [[Technologies/Development]]. |
| {{TechInfo
| |
| | image=Tech Shelter LambaHouse.png
| |
| | tech=Lamba House
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| | health=300
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| | builders=5
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| | rarity=Legendary
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| | chance=1
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| | encyclopedia=A strong stilted house protected from almost all the elements.
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| | desc=Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.
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| | mats=[[File:Symbol Bamboo.png|middle|24px|link=Materials#Bamboo]] [[File:Symbol Logs.png|middle|24px|link=Materials#Logs]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol Reeds.png|middle|24px|link=Materials#Reeds]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
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| | footp=[[File:Icon Footprint 4x4 Diamond.png|24px|middle|link=]]
| |
| | props=<br />
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| {{{!}} style="margin-left:20px"
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| {{!}}-
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| {{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
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| {{!}}-
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| {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Multi-Storey:''' Houses can still be used while flooded.
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| {{!}}-
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| {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments.
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| {{!}}}
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| {{Resistances
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| | fire=Half
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| | rain=Full
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| | snow=Full
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| }}
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| }}
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| ==== Sprout House ==== | | === [[File:TechGroup Festival.svg|24px|middle|link=]] Festival === |
| {{TechInfo
| | '''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies/Other#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge. |
| | image=Tech Shelter SproutHouse.png
| |
| | tech=Sprout House
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| | health=200
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| | builders=3
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| | rarity=Common
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| | group=Starting
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| | chance=5.3
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| | encyclopedia=Small square houses that grow bamboo behind them.
| |
| | desc=Sprout Houses are very useful on Biomes with limited [[Materials#Bamboo|Bamboo]] availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.
| |
| | mats=[[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenRoof.png|middle|24px|link=Materials#Chosen Roof]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]] [[File:Symbol Bamboo.png|24px|middle|link=Materials#Bamboo]]
| |
| | footp=[[File:Icon Footprint 2x2.png|24px|middle|link=]] | |
| | props=<br />
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| {{{!}} style="margin-left:20px"
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| {{!}}-
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| {{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
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| {{!}}-
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| {{!}} [[File:Icon Bonus LivingWalls.png|32px]] {{!}}{{!}} '''Living Walls:''' Grows Bamboo behind the house but only on grass.
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| {{!}}}
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| {{Resistances
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| | rain=Half
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| | snow=Half
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| }}
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| }}
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| ==== Rattan Home ====
| | For a full list of Festivals, see [[Technologies/Festival]]. |
| {{TechInfo
| |
| | image=Tech Shelter RattanHome.png
| |
| | tech=Rattan Home
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| | health=250
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| | builders=4
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| | rarity=Common
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| | group=Starting
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| | chance=5.3
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| | encyclopedia=Round houses with Reed roofs that equip Braves with matching hats.
| |
| | desc=Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The Rattan Hats passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.
| |
| | mats=[[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenRoof.png|middle|24px|link=Materials#Chosen Roof]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| |
| | footp=[[File:Icon Footprint 4x4 Diamond.png|24px|middle|link=]]
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
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| {{!}}-
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| {{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
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| {{!}}-
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| {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Provides the [[Technologies#Rattan Hats|Rattan Hats]] passive Technology for free.
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| {{!}}}
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| {{Resistances
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| | rain=Full
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| | snow=Half
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| }}
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| }}
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| ==== Tiwa House ==== | | === [[File:TechGroup Food.svg|24px|middle|link=]] Food === |
| {{TechInfo
| | '''Food''' Technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]]. |
| | image=Tech Shelter TiwaHouse.png
| |
| | tech=Tiwa House
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| | health=200
| |
| | builders=3
| |
| | rarity=Common
| |
| | group=Starting
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| | chance=5.3
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| | encyclopedia=Simple square Clay houses that can be built on top of each other.
| |
| | desc=Tiwa Houses are among the few buildings that can be built ''on top of'', provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.
| |
| | mats=[[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenRoof.png|middle|24px|link=Materials#Chosen Roof]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| |
| | footp=[[File:Icon Footprint 2x2.png|24px|middle|link=]]
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
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| {{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
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| {{!}}-
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| {{!}} [[File:Icon Bonus TheSkyIsTheLimit.png|32px]] {{!}}{{!}} '''The Sky Is The Limit:''' Roof space can be built on, if you can access it.
| |
| {{!}}}
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| {{Resistances
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| | fire=Full
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| | wind=Full
| |
| | snow=Half
| |
| }}
| |
| }}
| |
|
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|
| ==== Embedded Home ====
| | For a list of Food Technologies, please see [[Technologies/Food]]. |
| {{TechInfo
| |
| | image=Tech Shelter EmbeddedHome.png
| |
| | tech=Embedded Home
| |
| | health=250
| |
| | builders=4
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| | rarity=Common
| |
| | group=Starting
| |
| | chance=5.3
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| | encyclopedia=Round houses that allow Braves to excavate Clay from their surroundings.
| |
| | desc=Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a [[Units#Brave|Brave]] spawns, they carry [[Materials#Clay|Clay]] to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.
| |
| | mats=[[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenRoof.png|middle|24px|link=Materials#Chosen Roof]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]] [[File:Symbol Clay.png|24px|middle|link=Materials#Clay]]
| |
| | footp=[[File:Icon Footprint 4x4 Diamond.png|24px|middle|link=]]
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
| |
| {{!}}-
| |
| {{!}} [[File:Icon Bonus Excavations.png|32px]] {{!}}{{!}} '''Excavations:''' If built inside a cliff, Braves will spawn holding Clay.
| |
| {{!}}}
| |
| {{Resistances
| |
| | Fire=Full
| |
| | wind=Full
| |
| | snow=Full
| |
| }}
| |
| }}
| |
|
| |
|
| ==== Sturdy House ==== | | === [[File:TechGroup Movement.svg|24px|middle|link=]] Movement === |
| {{TechInfo
| | '''Movement''' Technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on. |
| | image=Tech Shelter SturdyHouse.png
| |
| | tech=Sturdy House
| |
| | health=200
| |
| | builders=3
| |
| | rarity=Common
| |
| | group=Starting
| |
| | chance=5.3
| |
| | encyclopedia=A strong simple house that is mostly protected from the elements.
| |
| | desc=Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).
| |
| | mats=[[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenRoof.png|middle|24px|link=Materials#Chosen Roof]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| |
| | footp=[[File:Icon Footprint 2x2.png|24px|middle|link=]]
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} [[File:Symbol Population +3.png|32px]] {{!}}{{!}} '''Medium House:''' Adds 3 to the population cap.
| |
| {{!}}-
| |
| {{!}} [[File:Icon Bonus SturdyConstruction.png|32px]] {{!}}{{!}} '''Sturdy Construction:''' All structures have double health.
| |
| {{!}}}
| |
| {{Resistances
| |
| | fire=Half
| |
| | rain=Full
| |
| | wind=Half
| |
| | snow=Half
| |
| }}
| |
| }}
| |
|
| |
|
| ==== Isolated Home ====
| | For a full list of Movement Technologies, see [[Technologies/Movement]]. |
| {{TechInfo
| |
| | image=Tech Shelter IsolatedHome.png
| |
| | tech=Isolated Home
| |
| | health=250
| |
| | builders=4
| |
| | rarity=Common
| |
| | group=Starting
| |
| | chance=5.3
| |
| | encyclopedia=Round Wood houses that benefit from being far from one another.
| |
| | desc=Isolated Homes are a bit tricky to utilize to their full potential. They spawn [[Units#Braves|Braves]] significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.
| |
| | mats=[[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenRoof.png|middle|24px|link=Materials#Chosen Roof]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| |
| | footp=[[File:Icon Footprint 4x4 Diamond.png|24px|middle|link=]]
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
| |
| {{!}}-
| |
| {{!}} [[File:Icon Bonus IsolatedProgress.png|32px]] {{!}}{{!}} '''Isolated Progress:''' Spawn speed increased 50 percent when built far from neighbors.
| |
| {{!}}}
| |
| {{Resistances
| |
| | Fire=Half
| |
| | rain=Half
| |
| | wind=Half
| |
| | snow=Full
| |
| }}
| |
| }}
| |
|
| |
|
| ==== Thatched Multi-story House ==== | | === [[File:TechGroup Passive.svg|24px|middle|link=]] Passive === |
| {{TechInfo
| | '''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead. |
| | image=Tech Shelter ThatchedMulti-StoryHouse.png
| |
| | tech=Thatched Multi-story House
| |
| | health=300
| |
| | builders=4
| |
| | rarity=Rare
| |
| | group=Group 5
| |
| | chance=3.2
| |
| | encyclopedia=Tall Reed houses that can make units combat ready.
| |
| | desc=Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.
| |
| | mats=[[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenRoof.png|middle|24px|link=Materials#Chosen Roof]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]] [[File:Symbol Bamboo.png|24px|middle|link=Materials#Bamboo]]
| |
| | footp=[[File:Icon Footprint 2x2.png|24px|middle|link=]]
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} [[File:Symbol Population +4.png|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap.
| |
| {{!}}-
| |
| {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Multi-Storey:''' Houses can still be used while flooded.
| |
| {{!}}}
| |
| {{Resistances
| |
| | rain=Full
| |
| | wind=Half
| |
| | snow=Half
| |
| }}
| |
| }}
| |
| | |
| ==== Thatched Spire House ====
| |
| {{TechInfo
| |
| | image=Tech Shelter ThatchedSpireHouse.png
| |
| | tech=Thatched Spire House
| |
| | health=350
| |
| | builders=5
| |
| | rarity=Rare
| |
| | group=Group 5
| |
| | chance=3.2
| |
| | encyclopedia=Multi-layered tall Reed houses that are fully protected against the rain.
| |
| | desc=A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce [[Units#Brave|Braves]] for free while being rained on.
| |
| | mats=[[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenWall.png|middle|24px|link=Materials#Chosen Walls]] [[File:Symbol ChosenRoof.png|middle|24px|link=Materials#Chosen Roof]]
| |
| | consume=[[File:Symbol Food.png|24px|middle|link=Materials#Food]]
| |
| | prod=[[File:Icon Unit Brave.png|24px|middle|link=Units#Brave]]
| |
| | footp=[[File:Icon Footprint 4x4 Diamond.png|24px|middle|link=]]
| |
| | props=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} [[File:Symbol Population +5.png|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap.
| |
| {{!}}-
| |
| {{!}} [[File:Icon Bonus RainRations.png|32px]] {{!}}{{!}} '''Rain Rations:''' When rain falls on this house its consumable requirements are ignored.
| |
| {{!}}}
| |
| {{Resistances
| |
| | rain=Full
| |
| | wind=Half
| |
| | snow=Full
| |
| }}
| |
| }}
| |
| | |
| ==== Clay Tower House ====
| |
| | |
| ==== Clay Spire House ====
| |
| | |
| ==== Sturdy Tower House ====
| |
| | |
| ==== Snow Spire House ====
| |
| | |
| ==== Thatched Longhouse ====
| |
| | |
| ==== Clay Housing Compound ====
| |
| | |
| ==== Wood Longhouse ====
| |
| | |
| ==== Thatched Mansion ====
| |
| | |
| ==== Clay Manor ====
| |
| | |
| ==== Potala Mansion ====
| |
| | |
| ==== Alkazar Homestead ====
| |
| | |
| ==== Frilled House ====
| |
| | |
| ==== Tressed Farmhouse ====
| |
| | |
| ==== Gassho Estate House ====
| |
| | |
| ==== Vrisk House ====
| |
| | |
| ==== Karamana Houseboat ====
| |
| | |
| ==== Gosanke Harborhouse ====
| |
|
| |
|
| ==== Ringhouse ====
| | For a list of Passive Technologies, see [[Technologies/Passive]]. |
|
| |
|
| ==== Tulou Townhouse ==== | | === [[File:TechGroup Protection.svg|24px|middle|link=]] Protection === |
| | '''Protection''' Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire). |
|
| |
|
| ==== Kiva Burrowed House ====
| | For a list of Protection Technologies, see [[Technologies/Protection]]. |
|
| |
|
| === [[File:TechGroup Food.png|24px|middle|link=]] Food === | | === [[File:TechGroup Resources.svg|24px|middle|link=]] Resources === |
| | '''Resources''' Technologies allow you to build structures that produce [[Materials]]. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material. |
|
| |
|
| === [[File:TechGroup Resources.png|24px|middle|link=]] Resources ===
| | For a list of Resources Technologies, see [[Technologies/Resources]]. |
|
| |
|
| === [[File:TechGroup Development.png|24px|middle|link=]] Development === | | === [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter === |
| | '''Shelter''' Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow. |
|
| |
|
| === [[File:TechGroup Beast.png|24px|middle|link=]] Beast ===
| | For a list of Shelter Technologies, please see [[Technologies/Shelter]]. |
| | |
| === [[File:TechGroup Passive.png|24px|middle|link=]] Passive ===
| |
| '''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
| |
| ==== Baskets ====
| |
| ==== Rattan Hats ====
| |
| {{PassiveTechInfo
| |
| | image=Tech Passive RattanHats.png
| |
| | tech=Rattan Hats
| |
| | group=Starting
| |
| | rarity=Common
| |
| | chance=3.1
| |
| | encyclopedia=Braves get rain hats so they can still work while rained on.
| |
| | desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[Technologies#Rattan Home|Rattan Home]].
| |
| | effects=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Braves get rain hats so they can still work while rained on.
| |
| {{!}}-
| |
| {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
| |
| {{!}}}
| |
| }}
| |
| ==== Sharpened Axes ====
| |
| {{PassiveTechInfo
| |
| | image=Tech Passive SharpenedAxes.png
| |
| | tech=Sharpened Axes
| |
| | karma=3
| |
| | group=Group 1
| |
| | rarity=Epic
| |
| | chance=1.9
| |
| | encyclopedia=Doubles Braves' damage and chopping speed.
| |
| | desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[Thinkers#Garam|Garam]] and [[Technologies#Log Tents|Log Tents]].
| |
| | effects=<br />
| |
| {{{!}} style="margin-left:20px"
| |
| {{!}}-
| |
| {{!}} [[File:Tech Passive SharpenedAxes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed.
| |
| {{!}}}
| |
| }}
| |
|
| |
|
| === [[File:TechGroup Protection.png|24px|middle|link=]] Protection === | | === [[File:TechGroup Unique.svg|24px|middle|link=]] Unique === |
| | '''Unique''' technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation. |
|
| |
|
| === [[File:TechGroup Movement.png|24px|middle|link=]] Movement ===
| | It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen. |
|
| |
|
| === [[File:TechGroup Combat.png|24px|middle|link=]] Combat ===
| | For a list of Unique technologies, please see [[Technologies/Unique]]. |
|
| |
|
| === [[File:TechGroup Festival.png|24px|middle|link=]] Festival === | | === [[File:TechGroup Other.svg|24px|middle|link=]] Other === |
| | The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies. |
|
| |
|
| === [[File:TechGroup Unique.png|24px|middle|link=]] Unique ===
| | For a list of Other technologies, see [[Technologies/Other]]. |
The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia
Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.
If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt.
Unlocking Technologies
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.
Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.
Discovering Technologies
Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.
Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.
Types of Technologies
Beast
Beast Technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
For a list of Beast Technologies, see Technologies/Beast.
Combat
Combat Technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
For a full list of Combat Technologies, see Technologies/Combat.
Development
Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.
For a list of Development Technologies, see Technologies/Development.
Festival
Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
For a full list of Festivals, see Technologies/Festival.
Food
Food Technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.
For a list of Food Technologies, please see Technologies/Food.
Movement
Movement Technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.
For a full list of Movement Technologies, see Technologies/Movement.
Passive
Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
For a list of Passive Technologies, see Technologies/Passive.
Protection
Protection Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
For a list of Protection Technologies, see Technologies/Protection.
Resources
Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.
For a list of Resources Technologies, see Technologies/Resources.
Shelter
Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.
For a list of Shelter Technologies, please see Technologies/Shelter.
Unique
Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.
It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.
For a list of Unique technologies, please see Technologies/Unique.
Other
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
For a list of Other technologies, see Technologies/Other.