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{{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}}
{{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}}
'''Technologies''' form the core of a civilization. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration.
'''Technologies''' form the core of a civilization. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration.
If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt.


== [[File:Icon Lock.png|32px|middle|link=]] Unlocking Technologies ==
== [[File:Icon Lock.png|32px|middle|link=]] Unlocking Technologies ==
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the [[Other Locations#Skyloft|Skyloft]] by spending Karma accrued by completing [[Challenges]]. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a [[Quests|Quest]].
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the [[Other Locations#Skyloft|Skyloft]] by spending Karma accrued by completing [[Challenges]]. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a [[Quests|Quest]].


Any Technology without an associated karma cost below is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.
Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.


== [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies ==
== [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies ==
{| style="width:100%"
[[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]]
| [[File:Screenshot Inspiration.png|thumb|Inspiration floating on [[Biomes#Terraces|Terraces]].]]
Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.
Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.


Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.
Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[Technologies/Shelter#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[Technologies/Resources#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.
|}
{{clr}}


== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
=== [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter ===
=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast ===
'''Shelter''' technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. Shelter technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.
'''Beast''' Technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies/Food#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.


For a list of Shelter technologies, please see [[Technologies/Shelter]].
For a list of Beast Technologies, see [[Technologies/Beast]].


=== [[File:TechGroup Food.svg|24px|middle|link=]] Food ===
=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
'''Food''' technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
'''Combat''' Technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
 
For a list of Food technologies, please see [[Technologies/Food]].
 
=== [[File:TechGroup Resources.svg|24px|middle|link=]] Resources ===
'''Resources''' technologies allow you to build structures that produce [[Materials]]. Some Resources technologies can produce without any input, but many consume Materials to produce something else.


For a list of Resources technologies, see [[Technologies/Resources]].
For a full list of Combat Technologies, see [[Technologies/Combat]].


=== [[File:TechGroup Development.svg|24px|middle|link=]] Development ===
=== [[File:TechGroup Development.svg|24px|middle|link=]] Development ===
'''Development''' technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
'''Development''' Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.


For a list of Development technologies, see [[Technologies/Development]].
For a list of Development Technologies, see [[Technologies/Development]].


=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast ===
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
'''Beast''' technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies/Other#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
==== Beast Saddle ====
{{TechInfo
| image=Tech Beast Beast Saddle.png
| tech=Beast Saddle
| health=800
| builders=3
| chance=5.5
| group=Starting
| encyclopedia=Upgrade a tamed Beast to hold 2 passengers or items on top.
| desc=Beasts with a Beast Saddle are able to hold 2 units on their backs, in addition to the handler.
| mats={{Material|Bamboo}}
| place=Small Beast
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Snail.svg|32px]] {{!}}{{!}} '''Placed on Small Beast:''' Can only be placed on a Snail, Flathead, Totano, or Firebird.
{{!}}}
}}


==== Walker Saddle ====
For a full list of Festivals, see [[Technologies/Festival]].
{{TechInfo
| image=Tech Beast Walker Saddle.png
| tech=Walker Saddle
| health=2000
| builders=3
| chance=5.5
| rarity=Rare
| group=Starting
| encyclopedia=Upgrade a tamed Walker to hold a small house on top.
| desc=Walkers with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.
| mats={{Material|Bamboo}} {{Material|Logs}}
| place=Walker
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' Houses placed on saddles do not require Food to produce.
{{!}}}
}}


==== Beast War Rig ====
=== [[File:TechGroup Food.svg|24px|middle|link=]] Food ===
{{TechInfo
'''Food''' Technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
| image=Tech Beast Beast War Rig.png
| tech=Beast War Rig
| health=800
| builders=3
| karma=2
| chance=4.6
| rarity=Rare
| group=Group 1
| encyclopedia=Affix a spiked platform to a Beast that reflects damage taken and provides space for your warriors to fight them.
| desc=When a Beast War Rig is constructed on a Beast, any melee damage taken is reflected back on the person who dealt the damage. This can be very useful for allowing Beast-mounted units to simply wade into battle without fear of injury.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| place=Small Beast
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Thorns.png|32px]] {{!}}{{!}} '''Thorns:''' Reflects melee damage taken back to the attacker.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Snail.svg|32px]] {{!}}{{!}} '''Placed on Small Beast:''' Can only be placed on a Snail, Flathead, Totano, or Firebird.
{{!}}}
}}


==== Beast War Drum ====
For a list of Food Technologies, please see [[Technologies/Food]].
{{TechInfo
| image=Tech Beast Beast War Drum.png
| tech=Beast War Drum
| health=300
| builders=3
| karma=2
| chance=4.6
| rarity=Epic
| group=Group 2
| encyclopedia=A loud drum that encourages your people to fight with more vigor.
| desc=Friendly units near a mounted Beast War Drum attacked 1.25&times; faster, including the Beast it's mounted on.
| mats={{Material|Bamboo}} {{Material|Logs}} {{Material|Fabric}} {{Material|Fabric}}
| place=Small or Medium Beast
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Bloodlust.png|32px]] {{!}}{{!}} '''Bloodlust:''' Nearby units attack 25 percent faster.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Small or Medium Beast.svg|32px]] {{!}}{{!}} '''Placed on Small or Medium Beast:''' Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Barracks|Beast|Beast War Drum|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Beast|Beast War Drum|Axesmith}}
{{!}}}
}}


==== Beast Farmstalks ====
=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
{{TechInfo
'''Movement''' Technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.
| image=Tech Beast Beast Farmstalks.png
| tech=Beast Farmstalks
| health=200
| builders=2
| karma=2
| chance=5.5
| rarity=Rare
| group=Group 2
| encyclopedia=A mobile farm that doesn't need tending to and grows on its own.
| desc=Friendly units near a mounted Beast War Drum attacked 1.25&times; faster, including the Beast it's mounted on.
| mats={{Material|Bamboo}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Food}}
| place=Small or Medium Beast
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Small or Medium Beast.svg|32px]] {{!}}{{!}} '''Placed on Small or Medium Beast:''' Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:TechGroup Food.svg|32px]] {{!}}{{!}} '''Food Tech:''' This Technology can also be obtained with a Food Inspiration.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Food|Mighty Pie|Beast|Beast Farmstalks|Pear Pie}}
{{!}}}
}}
 
==== Beast Incense Emitter ====
{{TechInfo
| image=Tech Beast Beast Incense Emitter.png
| tech=Beast Incense Emitter
| health=800
| builders=2
| karma=2
| chance=5.5
| rarity=Rare
| group=Group 2
| encyclopedia=Softly smelling incense slowly heals your people when they're nearby.
| desc=Any friendly units standing near a Beast with a Beast Incense Emitter attached to it will slowly regenerate any health lost.
| mats={{Material|Bamboo}} {{Material|Clay}} {{Material|Clay}} {{Material|Clay}}
| place=Small or Medium Beast
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Healing Vapors.png|32px]] {{!}}{{!}} '''Healing Vapors:''' Heal all your wounds, both physical and mental.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Small or Medium Beast.svg|32px]] {{!}}{{!}} '''Placed on Small or Medium Beast:''' Can only be placed on a Snail, Flathead, Totano, Firebird, or Mastadon.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Beast|Beast Incense Emitter|Incense Chapel}}
{{!}}}
}}
 
==== Walker War Rig ====
{{TechInfo
| image=Tech Beast Walker War Rig.png
| tech=Walker War Rig
| health=800
| builders=3
| karma=2
| chance=4.6
| rarity=Rare
| group=Group 2
| encyclopedia=Upgrade a tamed Walker to hold warriors and hit harder.
| desc=Walkers equipped with a Walker War Rig are able to carry units on their back (most useful for ranged combat units), as well as deal a significantly higher amount of damage when attacking.
| mats={{Material|Logs}} {{Material|Logs}}
| place=Walker
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}}
}}
 
==== Walker Water Jars ====
{{TechInfo
| image=Tech Beast Walker Water Jars.png
| tech=Walker Water Jars
| health=800
| builders=3
| karma=2
| chance=3.7
| rarity=Epic
| group=Group 3
| encyclopedia=Upgrade a tamed Walker to hold two jars of water to fertilize soil and extinguish fires.
| desc=Attaching a pair of Walker Water Jars to a Walker allows it to collect rainwater for future use.
| mats={{Material|Logs}} {{Material|Clay}} {{Material|Clay}}
| place=Walker
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Water Bombardment.png|32px]] {{!}}{{!}} '''Water Bombardment:''' Drop water below to extinguish fires and fertilize soil.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}}
}}
 
==== Walker Firebombs ====
{{TechInfo
| image=Tech Beast Walker Firebombs.png
| tech=Walker Firebombs
| health=800
| builders=6
| karma=4
| chance=2.7
| rarity=Legendary
| group=Group 3
| encyclopedia=Upgrade a tamed Walker to hold Blastpowder barrels to rain fire down below.
| desc=Attaching a pair of Walker Water Jars to a Walker allows it to collect rainwater for future use.
| mats={{Material|Logs}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}}
| place=Walker
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Fire Bombardment.png|32px]] {{!}}{{!}} '''Fire Bombardment:''' Drop fire below to burn the landscape and everything in its path.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Beast|Walker Firebombs|Firelance Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Beast|Walker Firebombs|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
}}
 
==== Trudger Saddle ====
{{TechInfo
| image=Tech Beast Trudger Saddle.png
| tech=Trudger Saddle
| health=2000
| builders=3
| chance=5.5
| karma=5
| rarity=Rare
| group=Group 3
| encyclopedia=Upgrade a tamed Trudger to hold a small house on top.
| desc=Trudgers with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| place=Trudger
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Trudger.svg|32px]] {{!}}{{!}} '''Placed on Trudger:''' Can only be placed on a tamed Trudger.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' Houses placed on saddles do not require Food to produce.
{{!}}}
}}
 
==== Mastadon Saddle ====
{{TechInfo
| image=Tech Beast Mastadon Saddle.png
| tech=Mastadon Saddle
| health=2000
| builders=3
| chance=7.4
| karma=4
| rarity=Rare
| group=Group 3
| encyclopedia=Upgrade a tamed Mastadon to hold a small house on top.
| desc=Mastadons with a saddle can carry a small (1x2, 2x2, or 4x4 Diamond) Shelter structure on top of them.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| place=Mastadon
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mastadon.svg|32px]] {{!}}{{!}} '''Placed on Mastadon:''' Can only be placed on a tamed Mastadon.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' Houses placed on saddles do not require Food to produce.
{{!}}}
}}
 
==== Mastadon War Rig ====
{{TechInfo
| image=Tech Beast Mastadon War Rig.png
| tech=Mastadon War Rig
| health=2000
| builders=2
| karma=4
| chance=7.4
| rarity=Rare
| group=Group 3
| encyclopedia=Upgrade a tamed Mastadon to hold warriors reflect damage taken.
| desc=When a Mastadon War Rig is constructed on a tamed Mastadon, any melee damage taken is reflected back on the person who dealt the damage. This can be very useful for allowing Mastadon-mounted units to simply wade into battle without fear of injury.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| place=Mastadon
| footp=None
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mastadon.svg|32px]] {{!}}{{!}} '''Placed on Mastadon:''' Can only be placed on a tamed Mastadon.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Thorns.png|32px]] {{!}}{{!}} '''Thorns:''' Reflects melee damage taken back to the attacker.
{{!}}}
}}
 
==== Egg Incubator ====
{{TechInfo
| image=Tech Beast Egg Incubator.png
| tech=Egg Incubator
| health=400
| builders=3
| karma=3
| group=Group 3
| rarity=Epic
| chance=11.1
| encyclopedia=House attachment that slowly grows an egg into a snail.
| desc=An Egg Incubator takes [[Materials#Food|Eggs]] (either harvested from the Biome or generated with a structure such as the [[#Egg Harvester|Egg Harvester]]) and grows them into tamed [[Beasts#Snail|Snails]].
| prereq={{TechGroup|Shelter}}
| mats={{Material|Clay}} {{Material|Bamboo}}
| consume=[[File:ItemFood SnailEgg.png|24px|middle|link=Materials#Food|Egg (Material)]]
| prod={{Beast|Snail}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
}}
 
==== Egg Excavation Site ====
{{TechInfo
| image=Tech Beast Egg Excavation Site.png
| tech=Egg Excavation Site
| health=400
| builders=3
| karma=3
| group=Group 3
| rarity=Epic
| chance=11.1
| place=Flathead Egg
| encyclopedia=A site to dig up a Flathead egg in the desert sands.
| desc=Egg Excavation Sites can be used to grow [[Beasts#Flathead|Flathead]] eggs into mature, tamed Flatheads.
| mats={{Material|Bamboo}}
| prod={{Beast|Flathead}}
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Flathead Egg.svg|32px]] {{!}}{{!}} '''Placed on Flathead Egg:''' Can only be placed on an existing Flathead egg in a nest.
{{!}}}
}}


==== Mastadon Kiln ====
For a full list of Movement Technologies, see [[Technologies/Movement]].
{{TechInfo
| image=Tech Beast Mastadon Kiln.png
| tech=Mastadon Kiln
| health=400
| builders=3
| karma=3
| group=Group 3
| rarity=Rare
| chance=14.8
| place=Mastadon Shell
| encyclopedia=Cover a discarded Mastadon's shell with baked clay to regrow it to full size under your control.
| desc=Mastadon Kilns are able to take the remaining shell from a deceased Mastadon and regrow it into a fully-tamed Mastadon.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Clay}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}}
| prod={{Beast|Mastadon}}
| single=Yes
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Mastadon Shell.svg|32px]] {{!}}{{!}} '''Placed on Mastadon Shell:''' Can only be placed on an existing Mastadon shell.
{{!}}}
}}


=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
==== Baskets ====
{{PassiveTechInfo
| image=Tech Passive Baskets.png
| tech=Baskets
| group=Starting
| chance=3.1
| encyclopedia=Gives Braves the ability to carry resources at full speed.
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying [[Materials]]. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[#Thatched Longhouse|Thatched Longhouses]] and [[Thinkers#Charnushka|Charnushka]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Gives Braves the ability to carry resources at full speed.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}}
{{!}}}
}}
==== Rattan Hats ====
{{PassiveTechInfo
| image=Tech Passive RattanHats.png
| tech=Rattan Hats
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Braves get rain hats so they can still work while rained on.
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[#Rattan Home|Rattan Home]] and [[Thinkers#Charnushka|Charnushka]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Braves get rain hats so they can still work while rained on.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
==== Sharpened Axes ====
{{PassiveTechInfo
| image=Tech Passive Sharpened Axes.png
| tech=Sharpened Axes
| karma=3
| group=Group 1
| rarity=Epic
| chance=1.9
| encyclopedia=Doubles Braves' damage and chopping speed.
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[#Log Tents|Log Tents]] and [[Thinkers#Garam|Garam]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Sharpened Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}}
{{!}}}
}}
==== Structure Safety ====
{{PassiveTechInfo
| image=Tech Passive Structure Safety.svg
| tech=Structure Safety
| karma=2
| group=Group 2
| rarity=Rare
| chance=1.9
| encyclopedia=Allows structures to be placed half over the edge of cliffs.
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[#Potala Mansion|Potala Mansions]] and [[Thinkers#Sumac|Sumac]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Structure Safety:''' Allows structures to be placed half over the edge of cliffs.
{{!}}}
}}
==== Braided Rope ====
{{PassiveTechInfo
| image=Tech Passive Braided Rope.png
| tech=Braided Rope
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Increases animal taming speed.
| desc=Braided Rope is an indispensable passive Technology when taming [[Beasts]]. It nearly doubles the taming speed of both [[Units#Brave|Braves]] and [[Units#Beastmaster|Beastmasters]]. Braided Rope is provided for free with [[Thinkers#Galanga|Galanga]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Taming.png|32px]] {{!}}{{!}} '''Taming:''' Increases animal taming speed.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}}
{{!}}}
}}
==== Incense ====
{{PassiveTechInfo
| image=Tech Passive Incense.png
| tech=Incense
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Increases movement speed within your campfire's radius.
| desc=Incense increases your [[Units#Brave|Braves']] walking speed by 1.5&times; while they are standing inside the territory controlled by your [[#Campfire Hearth|Hearth]]. This does ''not'' include any additional territory added through [[#Resource Totem|Totems]]. Braided Rope is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within your town's Hearth radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Passive|Incense|Incense Chapel}}
{{!}}}
}}
==== Wooden Nails ====
{{PassiveTechInfo
| image=Tech Passive Wooden Nails.png
| tech=Wooden Nails
| group=Starting
| rarity=Common
| chance=3.1
| encyclopedia=Structures are constructed as fast as you can acquire the resources.
| desc=Wooden Nails enable structures to be built very quickly, since [[Units#Brave|Braves]] don't need to stand at the structure and hammer before retrieving [[Materials]]. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with [[Thinkers#Achiote|Achiote]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wooden Nails.png|32px]] {{!}}{{!}} '''Wooden Nails:''' Removes the need for excessive hammering.
{{!}}}
}}
==== Bamboo Focus ====
{{PassiveTechInfo
| image=Tech Passive Bamboo Focus.png
| tech=Bamboo Focus
| group=Group 2
| karma=3
| rarity=Epic
| chance=2.2
| encyclopedia=Replace all Reeds construction Materials with Bamboo.
| desc=Bamboo Focus causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Bamboo|Bamboo]]. This does ''not'' include Reeds used for production (such as the [[#Bakery|Bakery]]). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bamboo Focus.png|32px]] {{!}}{{!}} '''Bamboo Upgrade:''' Replace all Reeds construction Materials with Bamboo.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Bamboo Focus|Longbow Archery}}
{{!}}}
}}
==== Permaculture ====
{{PassiveTechInfo
| image=Tech Passive Permaculture.png
| tech=Permaculture
| group=Group 1
| karma=2
| rarity=Rare
| chance=2.2
| prereq={{Tech|Food|Crop Row}} or {{Tech|Unique|Fertilized Crops}}
| encyclopedia=Crops grow fertile grass around them when exhausted.
| desc=When a [[#Crop Row|Crop Row]] disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Permaculture.png|32px]] {{!}}{{!}} '''Fertilizing Soil:''' Farms automatically fertilize surrounding soil when they're exhausted.
{{!}}}
}}
==== Chimneys ====
{{PassiveTechInfo
| image=Tech Passive Chimneys.png
| tech=Chimneys
| group=Starting
| rarity=Rare
| chance=2.2
| encyclopedia=Adds fireplaces and a dedicated chimney to each house to protect it from internal fires.
| desc=Chimneys prevent Shelter technologies from spontaneously bursting into flame, completely negating the effects of the [[Events#Fire Season|Fire Season]] event.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Chimneys.png|32px]] {{!}}{{!}} '''Chimneys:''' Houses are completely protected against internal fires.
{{!}}}
}}
==== Snail Bridles ====
{{PassiveTechInfo
| image=Tech Passive Snail Bridles.png
| tech=Snail Bridles
| group=Group 5
| chance=2.2
| encyclopedia=Allow you to control snail spits to fertilize the soil and extinguish fires.
| desc=Snail Bridles add a button to the selection UI of a tamed [[Beasts#Snail|Snail]], letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires).
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snail Bridles.png|32px]] {{!}}{{!}} '''Snail Bridles:''' Allow you to control snail spits to fertilize the soil and extinguish fires.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
}}
==== Ceramic Mandate ====
{{PassiveTechInfo
| image=Tech Passive Ceramic Mandate.png
| tech=Ceramic Mandate
| karma=1
| group=Group 2
| chance=3.8
| encyclopedia=After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
| desc=Ceramic Mandate causes one unit of [[Materials#Ceramics|Ceramics]] to spawn with each [[Units#Brave|Brave]] produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with [[Thinkers#Ajowan|Ajowan]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Ceramics.svg|32px]] {{!}}{{!}} '''Materials Produced (Ceramics):''' This passive Technology enables a unit or structure to produce [[Materials#Ceramics|Ceramics]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Ceramic Mandate.png|32px]] {{!}}{{!}} '''Ceramic Mandate:''' After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
}}
==== Arm Bracers ====
{{PassiveTechInfo
| image=Tech Passive Arm Bracers.png
| tech=Arm Bracers
| group=Starting
| chance=2.8
| encyclopedia=Your ranged units have better accuracy and no longer damage allies.
| desc=Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as [[Units#Grenadier|Grenadiers]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Arm Bracers.png|32px]] {{!}}{{!}} '''Arm Bracers:''' Your ranged units have better accuracy and no longer damage allies.
{{!}}}
}}
==== Sturdy Shovels ====
{{PassiveTechInfo
| image=Tech Passive Sturdy Shovels.png
| tech=Sturdy Shovels
| group=Group 3
| karma=1
| chance=3.1
| encyclopedia=25% chance not to destroy a Clay deposit when digging.
| desc=Sturdy Shovels give your [[Units#Brave|Braves]] a 25% chance to dig [[Materials#Clay|Clay]] out of a deposit (either Clay soil or an anthill) without destroying the deposit.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Shovels.png|32px]] {{!}}{{!}} '''Sturdy Shovels:''' 25% chance not to destroy a Clay deposit when digging.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
{{!}}-
{{!}} {{Unique|Development|Canal|Passive|Sturdy Shovels|Muddy Canal}}
{{!}}}
}}
==== Runed Axes ====
{{PassiveTechInfo
| image=Tech Passive Runed Axes.png
| tech=Runed Axes
| group=Group 3
| karma=2
| chance=2.2
| rarity=Rare
| encyclopedia=Chopping a tree yields an extra portion of Logs.
| desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Runed Axes cause a second unit of Logs to spawn.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Logs.svg|32px]] {{!}}{{!}} '''Materials Produced (Wood):''' This Passive technology enables a unit or structure to produce [[Materials#Wood|Wood]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Runed Axes.png|32px]] {{!}}{{!}} '''Runed Axes:''' Chopping a tree yields an extra portion of Logs.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Planks Workshop|Plank Axes}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Runed Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}}
{{!}}}
}}
==== Defensive Spikes ====
{{PassiveTechInfo
| image=Tech Passive Defensive Spikes.png
| tech=Defensive Spikes
| group=Group 3
| karma=3
| chance=1.5
| rarity=Epic
| encyclopedia=Add defensive spikes around your Hearth to damage intruders.
| desc=Defensive Spikes causes a series of wooden stakes to spawn around the [[#Campfire Hearth|Hearth]]. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Defensive Spikes.png|32px]] {{!}}{{!}} '''Hearth Spikes:''' Intruders get damaged upon entering the Hearth's radius.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}}
{{!}}}
}}
==== Thinking Caps ====
{{PassiveTechInfo
| image=Tech Passive Thinking Caps.png
| tech=Thinking Caps
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| prereq={{TechGroup|Shelter}}
| encyclopedia=Braves work faster during production in attachments.
| desc=[[Units#Brave|Braves]] wearing Thinking Caps will have a 1.5&times; production speed boost when working in any attachment Technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Thinking Caps.png|32px]] {{!}}{{!}} '''Thinking Caps:''' Braves work faster during production in attachments.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
==== Warding Headbands ====
{{PassiveTechInfo
| image=Tech Passive Warding Headbands.png
| tech=Warding Headbands
| group=Group 3
| karma=3
| chance=3.1
| encyclopedia=Units become immune to mind bending like conversion and amnesia.
| desc=Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your [[Thinkers|Thinker's]] commands, such as a [[Units#Priest|Priest]] or a [[#Jar of Amnesia|Jar of Amnesia]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Warding Headbands.png|32px]] {{!}}{{!}} '''Warding Headbands:''' Units become immune to mind bending like conversion and amnesia.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
==== Pangolin Armor ====
{{PassiveTechInfo
| image=Tech Passive Pangolin Armor.png
| tech=Pangolin Armor
| group=Group 2
| karma=3
| chance=2.5
| rarity=Rare
| encyclopedia=Braves take no damage from behind.
| desc=Pangolin Armor completely negates damage dealt to a [[Units#Brave|Brave]] from any unit (or other damage source, such as a [[Beasts|Beast]] or grenade) that's standing behind them, significantly improving their survivability. Pangolin Armor is provided for free by [[Thinkers#Garam|Garam]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Pangolin Armor.png|32px]] {{!}}{{!}} '''Pangolin Armor:''' Braves take no damage from behind.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
==== Snow Outfits ====
{{PassiveTechInfo
| image=Tech Passive Snow Outfits.png
| tech=Snow Outfits
| group=Group 1
| chance=3.1
| karma=3
| encyclopedia=Braves will still work and move at full speed during snowfall.
| desc=[[Events#Snowfall|Snowfall]] normally cuts the walk speed of any [[Units|unit]] in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). [[Units#Brave|Braves]] wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on. Snow Outfits is provided for free with [[Thinkers#Achiote|Achiote]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snow Outfits.png|32px]] {{!}}{{!}} '''Snow Outfits:''' Braves will still work and move at full speed during snowfall.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}}}
}}
==== Silk Outfits ====
{{PassiveTechInfo
| image=Tech Passive Silk Outfits.png
| tech=Silk Outfits
| group=Group 3
| chance=1.5
| rarity=Legendary
| karma=4
| encyclopedia=Braves no longer cost Food and instead cost Fabric to produce.
| desc=Silk Outfits replaces the consumable resource in all Shelter technology with [[Materials#Fabric|Fabric]], necessitating the use of a Resource technology to continue [[Units#Brave|Brave]] production rather than [[Materials#Food|Food]]. Silk Outfits is provided for free with [[Thinkers#Serrano|Serrano]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Silk Outfits:''' Braves no longer cost Food and instead cost Fabric to produce.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}}}
}}
==== Brick Walls ====
{{PassiveTechInfo
| image=Tech Passive Brick Walls.png
| tech=Brick Walls
| group=Starting
| chance=3.1
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=New structures are made with Bricks and are immune to fire and wind damage and have double health.
| desc=Brick Walls replaces the [[Materials#Chosen Walls|Chosen Walls]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Brick Walls.png|32px]] {{!}}{{!}} '''Brick Walls:''' New structures are made with Bricks and are immune to fire and wind damage and have double health.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Walls.svg|32px]] {{!}}{{!}} '''Material Replacement (Walls):''' This technology replaces all Chosen Wall Materials.
{{!}}}
}}
==== Slate Roof ====
{{PassiveTechInfo
| image=Tech Passive Slate Roof.png
| tech=Slate Roof
| group=Starting
| chance=2.5
| rarity=Rare
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=Roofs are now made with stone slate and are protected from rain and fire.
| desc=Slate Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly improving rain and fire protection. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Slate Roof.png|32px]] {{!}}{{!}} '''Slate Roof:''' Roofs are now made with stone slate and are protected from rain and fire.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
}}
==== Terracotta Roof ====
{{PassiveTechInfo
| image=Tech Passive Terracotta Roof.png
| tech=Terracotta Roof
| group=Group 2
| chance=1.2
| karma=3
| rarity=Epic
| encyclopedia=Roofs are made with Ceramics and are immune to wind and rain.
| desc=Terracotta Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Ceramics|Ceramics]], significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Terracotta Roof.png|32px]] {{!}}{{!}} '''Terracotta Roof:''' Roofs are made with Ceramics and are immune to wind and rain.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
}}
==== Wood Roof ====
{{PassiveTechInfo
| image=Tech Passive Wood Roof.png
| tech=Wood Roof
| group=Group 3
| chance=0.6
| karma=2
| rarity=Rare
| encyclopedia=Roofs are made with wood Planks and are protected from rain and snow.
| desc=Wood Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Planks|Planks]], significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wood Roof.png|32px]] {{!}}{{!}} '''Wood Roof:''' Roofs are made with wood Planks and are protected from rain and snow.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
}}
==== Enchanted Firejars ====
{{PassiveTechInfo
| image=Tech Passive Enchanted Firejars.png
| tech=Enchanted Firejars
| group=Group 3
| karma=6
| chance=1.5
| rarity=Legendary
| prereq=[[File:Tech Resources Ceramics Production.png|24px|middle|link=|Ceramics Production]]
| encyclopedia=Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
| desc=Enchanted Firejars makes all of your [[Units]] immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the [[#Rotunda|Rotunda]] or [[#Brick Walls|Brick Walls]] technologies. Enchanted Firejars is provided for free with [[Thinkers#Ajowan|Ajowan]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Enchanted Firejars.png|32px]] {{!}}{{!}} '''Enchanted Firejars:''' Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Passive|Enchanted Firejars|Firelance Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}}
}}
==== Stone Soup ====
{{PassiveTechInfo
| image=Tech Passive Stone Soup.png
| tech=Stone Soup
| group=Starting
| chance=2.2
| rarity=Rare
| encyclopedia=Add stones to your meals to keep your people from being pushed in combat or by wind.
| desc=Stone Soup prevents you [[Units|units]] from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by [[Beasts]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Soup.png|32px]] {{!}}{{!}} '''Stone Soup:''' Add stones to your meals to keep your people from being pushed in combat or by wind.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shieldsmith}}
{{!}}}
}}
==== Flathead Bridles ====
{{PassiveTechInfo
| image=Tech Passive Flathead Bridles.png
| tech=Flathead Bridles
| karma=5
| group=Group 5
| chance=4.4
| encyclopedia=Allow you to control Flatheads to make them dig up the soil and create Clay.
| desc=Flathead Bridles add a button to the selection UI of a tamed [[Beasts#Flathead|Flatheads]], letting you manually have them dig up [[Materials#Clay|Clay]] wherever they happen to be standing.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Flathead Bridles.png|32px]] {{!}}{{!}} '''Flathead Bridles:''' Allow you to control Flatheads to make them dig up the soil and create Clay.
{{!}}}
}}
==== Totano Bridles ====
{{PassiveTechInfo
| image=Tech Passive Totano Bridles.png
| tech=Totano Bridles
| group=Group 5
| karma=5
| chance=4.4
| encyclopedia=Allow you to control Totanos to make them shake seeds and sprout resoueces.
| desc=Totano Bridles add a button to the selection UI of a tamed [[Beasts#Totano|Totano]], letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout [[Materials#Bamboo|Bamboo]], [[Materials#Reeds|Reeds]], or [[Materials#Logs|trees]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Totano Bridles.png|32px]] {{!}}{{!}} '''Totano Bridles:''' Allow you to control Totanos to make them shake seeds and sprout resoueces.
{{!}}}
}}
==== Bricks Focus ====
{{PassiveTechInfo
| image=Tech Passive Bricks Focus.png
| tech=Bricks Focus
| group=Starting
| karma=3
| rarity=Rare
| chance=2.5
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=Replace all Clay construction Materials with Bricks.
| desc=Bricks Focus causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Bricks|Bricks]]. This does ''not'' include Clay used for production (such as the [[#Ceramics Production|Ceramics Production]] attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bricks Focus.png|32px]] {{!}}{{!}} '''Adobe Brick Upgrade:''' Replace all Clay construction Materials with Bricks.
{{!}}}
}}
==== Lightfootedness ====
{{PassiveTechInfo
| image=Tech Passive Lightfootedness.png
| tech=Lightfootedness
| group=Group 1
| karma=5
| rarity=Legendary
| chance=1.2
| encyclopedia=Units will not alert Beasts or other towns they pass by.
| desc=Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes [[Beasts]] and hostile [[Units|units]] to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units. Lightfootedness is provided for free with [[Thinkers#Galanga|Galanga]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lightfootedness.png|32px]] {{!}}{{!}} '''Lightfootedness:''' Units will not alert Beasts or other towns they pass by.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}}
{{!}}}
}}
==== Lotus Hooks ====
{{PassiveTechInfo
| image=Tech Passive Lotus Hooks.png
| tech=Lotus Hooks
| group=Group 1
| karma=6
| rarity=Rare
| chance=1.5
| encyclopedia=Boats will collect Lotus they pass over.
| desc=Lotus Hooks enable you to collect [[Materials#Fabric|Lotus Fabric]] more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Lotus Fabric.svg|32px]] {{!}}{{!}} '''Materials Produced (Lotus Fabric):''' This Passive technology enables a unit or structure to produce [[Materials#Fabric|Lotus Fabric]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lotus Hooks.png|32px]] {{!}}{{!}} '''Lotus Hooks:''' Boats will collect Lotus they pass over.
{{!}}}
}}
==== Fish Lures ====
{{PassiveTechInfo
| image=Tech Passive Fish Lures.png
| tech=Fish Lures
| group=Group 2
| karma=6
| rarity=Rare
| chance=1.5
| encyclopedia=Boats will collect Fish they pass over.
| desc=Fish Lures cause any boats that travel over fish in the water to pick them up as [[Materials#Food|Food]]. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Food.png|32px]] {{!}}{{!}} '''Materials Produced (Food):''' This Passive technology enables a unit or structure to produce [[Materials#Food|Food]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Fish Lures.png|32px]] {{!}}{{!}} '''Fish Lures:''' Boats will collect Fish they pass over.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
}}
==== Urban Planning ====
{{PassiveTechInfo
| image=Tech Passive Urban Planning.png
| tech=Urban Planning
| group=Group 3
| karma=5
| rarity=Epic
| chance=1.9
| prereq=[[File:Icon Bonus Round Housing.png|32px|link=|Round Housing]]
| encyclopedia=Round houses can be placed closer to one another.
| desc=Urban Planning reduces the footprint of Shelter structures with a 4x4 Diamond footprint to 3x3 Diamond, making it much easier to cluster them closer together.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Urban Planning.png|32px]] {{!}}{{!}} '''Urban Planning:''' Round houses can be placed closer to one another.
{{!}}}
}}
==== Solid Planks ====
{{PassiveTechInfo
| image=Tech Passive Solid Planks.png
| tech=Solid Planks
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Clay construction Materials with wood Planks but decrease house fire protection.
| desc=Solid Planks causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Clay will have weaker resistance to damage to fire, but may be easier to build since Planks are much easier to source in certain situations.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Solid Planks.png|32px]] {{!}}{{!}} '''Solid Planks:''' Replace all Clay construction Materials with Planks, which must be crafted.
{{!}}}
}}
==== Sturdy Planks ====
{{PassiveTechInfo
| image=Tech Passive Sturdy Planks.png
| tech=Sturdy Planks
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Logs construction Materials with wood Planks and increase house snow protection.
| desc=Sturdy Planks causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Logs will have stronger resistance against collapsing due to snowfall.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Planks.png|32px]] {{!}}{{!}} '''Sturdy Planks:''' Replace all Logs construction Materials requirements with Planks, which must be crafted.
{{!}}}
}}
==== Light Planks ====
{{PassiveTechInfo
| image=Tech Passive Light Planks.png
| tech=Light Planks
| group=Group 2
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Reeds construction Materials with wood Planks and increase your house fire protection.
| desc=Light Planks causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Reeds will have stronger resistance against catching fire.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Light Planks.png|32px]] {{!}}{{!}} '''Light Planks:''' Replace all Reeds construction Materials requirements with Planks, which must be crafted.
{{!}}}
}}
==== Hollow Bricks ====
{{PassiveTechInfo
| image=Tech Passive Hollow Bricks.png
| tech=Hollow Bricks
| group=Group 3
| karma=5
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Bricks construction Materials with Ceramics but your houses become vulnerable to wind damage.
| desc=Hollow Bricks causes all [[Materials#Bricks|Bricks]] used in construction to be replaced with [[Materials#Ceramics|Ceramics]]. Structures that use Ceramics instead of Bricks will have weaker resistance against collapsing due to wind.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Hollow Bricks.png|32px]] {{!}}{{!}} '''Hollow Bricks:''' Replace all Bricks construction Materials requirements with Ceramics.
{{!}}}
}}
==== Stone Focus ====
{{PassiveTechInfo
| image=Tech Passive Stone Focus.png
| tech=Stone Focus
| group=Group 3
| karma=3
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Logs construction Materials with Bricks and increase house fire protection.
| desc=Stone Focus causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Bricks|Briks]]. Structures that use Bricks instead of Logs will have stronger resistance against catching fire.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Focus.png|32px]] {{!}}{{!}} '''Stone Focus:''' Replace all Logs construction Materials requirements with Bricks.
{{!}}}
}}


==== Stilt Foundations ====
For a list of Passive Technologies, see [[Technologies/Passive]].
{{PassiveTechInfo
| image=Tech Passive Stilt Foundations.png
| tech=Stilt Foundations
| group=Blueprint
| karma=6
| rarity=Legendary
| chance=1.2
| encyclopedia=Houses always start stilted off the ground a bit.
| desc=Stilt Foundations prevent all structures from being flooded, but adds one [[Materials#Bamboo|Bamboo]] to the construction of every building.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stilt Foundations.png|32px]] {{!}}{{!}} '''Stilt Foundations:''' Houses always start stilted off the ground a bit.
{{!}}}
}}
 
==== Spectral Units ====
{{PassiveTechInfo
| image=Tech Passive Spectral Units.png
| tech=Spectral Units
| group=Blueprint
| karma=6
| rarity=Legendary
| chance=0.9
| encyclopedia=Houses no longer require Food but only produce ghosts.
| desc=Spectral Units causes all units to be spawned as [[Units#Ghost|ghosts]], giving them only one hit point. To compensate, these units do not require [[Materials#Food|Food]] to produce. Note that ''all'' units are spawned as ghosts, not just [[Units#Brave|Braves]].
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Spectral Units.png|32px]] {{!}}{{!}} '''Spectral Units:''' Houses no longer require Food but only produce ghosts.
{{!}}}
}}


=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
'''Protection''' technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
'''Protection''' Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
==== Windmill ====
{{TechInfo
| image=Tech Protection Windmill.png
| tech=Windmill
| health=400
| builders=5
| karma=2
| chance=7.6
| rarity=Rare
| single=Yes
| footp=4x4 Diamond
| encyclopedia=A tall sail-tower to push clouds away, protecting your town.
| desc=A windmill will activate when any clouds form (such as for the [[Events#Rainstorm|Rainstorm]] or [[Events#Snowfall|Snowfall]] Events), pushing them away from your town. A Windmill can only affect one cloud formation at a time, however.
| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Clay}} {{Material|Reeds}}
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Protection|Windmill|Windmill Drawbridge}}
{{!}}}
}}


==== Well ====
For a list of Protection Technologies, see [[Technologies/Protection]].
{{TechInfo
| image=Tech Protection Well.png
| tech=Well
| health=&infin;
| builders=3
| chance=7.6
| rarity=Rare
| group=Starting
| single=Yes
| encyclopedia=A deep well that produces water to fight fires.
| desc=A Well enables [[Units#Brave|Braves]] to quickly and easily fight fires. It is most useful when combating the [[Events#Fire Season|Fire Season]] Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved.
| mats={{Material|Logs}} {{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}}
{{!}}}
}}


==== Shaduf ====
=== [[File:TechGroup Resources.svg|24px|middle|link=]] Resources ===
{{TechInfo
'''Resources''' Technologies allow you to build structures that produce [[Materials]]. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.
| image=Tech Protection Shaduf.png
| tech=Shaduf
| health=50
| builders=1
| chance=12.8
| group=Starting
| place=Over Water
| footp=1x2
| encyclopedia=A Bamboo mechanism to access water to fight fires.
| desc=Shadufs enable [[Units#Brave|Braves]] to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves!
| mats={{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fisherman's Warf|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Net|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Walker Fishing Platform|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Shelter|Haken House|Buckets of Fish}}
{{!}}}
}}


==== Rain Collector ====
For a list of Resources Technologies, see [[Technologies/Resources]].
{{TechInfo
| image=Tech Protection Rain Collector.png
| tech=Rain Collector
| health=150
| builders=1
| karma=2
| chance=8.9
| group=Starting
| rarity=Rare
| encyclopedia=Store rain water to fight fires.
| desc=Rain Collectors will fill with water when rained on, giving your [[Units#Brave|Braves]] a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source.
| mats={{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Quench Soil.png|32px]] {{!}}{{!}} '''Quench Soil:''' Nearby soil becomes fertile when water is full.
{{!}}}
}}


==== Cliff Awning ====
=== [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter ===
{{TechInfo
'''Shelter''' Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.
| image=Tech Protection Cliff Awning.png
| tech=Cliff Awning
| health=150
| builders=2
| karma=1
| chance=8.9
| rarity=Rare
| group=Group 1
| place=Inside Cliff
| encyclopedia=Attaches to a cliffside and protects whatever's below from the elements.
| desc=Cliff Awnings allow structures and Materials to be protected from rain- and snowfall, regardless of their build Materials.
| mats={{Material|Fabric}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Rainproof.png|32px]] {{!}}{{!}} '''Rainproof:''' Roof fully protects against rain.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Frilled House|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Spire House|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Embedded Home|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Isolated Home|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Clay Huts|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Thatched Huts|Round Umbrella}}
{{!}}-
{{!}} {{Unique|Protection|Cliff Awning|Shelter|Log Tents|Round Umbrella}}
{{!}}}
}}
 
==== Cloud Popper ====
{{TechInfo
| image=Tech Protection Cloud Popper.png
| tech=Cloud Popper
| health=100
| builders=2
| karma=2
| chance=6.4
| rarity=Epic
| group=Group 1
| single=Yes
| footp=3x3
| encyclopedia=A balloon that destroys clouds it comes in contact with high in the sky.
| desc=Cloud Poppers are able to completely destroy any cloud that comes near it, subject to wind direction. However, each Cloud Popper is single-use and must be rebuilt after popping a cloud.
| mats={{Material|Fabric}} {{Material|Fabric}}
}}
 
==== Jar of Amnesia ====
{{TechInfo
| image=Tech Protection Jar of Amnesia.png
| tech=Jar of Amnesia
| health=10
| builders=2
| karma=5
| chance=3.8
| rarity=Legendary
| single=Yes
| encyclopedia=When broken, fills the area with powerful amnesia ending combat and animosity and causing everyone to return home.
| desc=A Jar of Amnesia is a powerful defensive structure that will immediately end combat and force all [[Units|units]] to return to their home [[#Campfire Hearth|Hearth]]. Of particular note, this applies to both friendly and hostile units, so be careful when placing the Jar so as to minimize disruptions in production.
 
Units equipped with [[#Warding Headbands|Warding Headbands]] are immune to the effects of a Jar of Amnesia.
| mats={{Material|Ceramics}} {{Material|Ceramics}} {{Material|Ceramics}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Amnesia.png|32px]] {{!}}{{!}} '''Amnesia:''' This powerful gas causes everyone in the area to forget what they are doing and return to their home towns.
{{!}}}
}}
 
==== Isolation Tower ====
{{TechInfo
| image=Tech Protection Isolation Tower.png
| tech=Isolation Tower
| health=1000
| builders=1
| karma=3
| chance=7.6
| rarity=Rare
| single=Yes
| footp=3x3
| encyclopedia=A tall tower to keep your Thinker away from harm and give them some peace and quiet.
| desc=An Isolation Tower protects any Thinker that cloisters themselves inside, even from area-of-effect damage such as grenades or ranged attacks like bows or rifles. Thinkers are still vulnerable to natural effects such as wind or fire, however. Any friendly Thinker can reside inside an Isolation Tower, including [[Challenges#Thinker Rescue|rescued Thinkers]] or Thinkers from befriended villages.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}}
}}
 
==== Water Syphon ====
{{TechInfo
| image=Tech Protection Water Syphon.png
| tech=Water Syphon
| health=50
| builders=2
| chance=8.9
| prereq={{Biome|Flatlands}} or {{Biome|Greenleaf}}
| group=Starting
| place=Trunkwood or Cactus
| encyclopedia=Add a convenient tap into Trunkwoods and cacti for easy access to water.
| desc=Water Syphons allow [[Units#Brave|Braves]] to collect water from Trunkwoods and cacti, which is extremely useful on the [[Biomes#Flatlands|Flatlands]] because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water.
| mats={{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Trunkwood or Cactus.svg|32px]] {{!}}{{!}} '''Placed on Trunkwood or Cactus:''' Can only be placed on a Trunkwood or living cactus.
{{!}}}
}}
 
==== Town Walls ====
{{TechInfo
| image=Tech Protection Town Walls.png
| tech=Town Walls
| health=400
| builders=2
| karma=5
| chance=11.5
| footp=1x2
| group=Group 2
| encyclopedia=A wall that can keep your enemies out of your town.
| desc=Town Walls are physical barriers that block access. They are constructed segment-by-segment and have two straight segments (one with a gate) and one 90-degree corner segment. They can be very useful when trying to protect certain [[Beasts]] or your [[Thinkers|Thinker]], or may be used to prevent your [[Units#Brave|Braves]] from accidentally walking across an environmental hazard. Notably, Town Walls can only be placed on flat surfaces, and become less useful on hilly terrain.
| mats={{Material|Bricks}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Has Variants.png|32px]] {{!}}{{!}} '''Has Variants:''' Contains multiple variants (press Ctrl to swap between them).
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Footprint 2x2.svg|32px]] {{!}}{{!}} '''Alternate Footprint (2x2):''' One or more variants of this technology has a footprint of 2x2 instead of the default footprint.
{{!}}}
}}
 
==== Lightning Totem ====
{{TechInfo
| image=Tech Protection Lightning Totem.png
| tech=Lightning Totem
| health=500
| builders=3
| karma=4
| chance=7.6
| rarity=Epic
| group=Group 1
| encyclopedia=Absorbs lightning strikes, protecting your town from fires.
| desc=Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any [[Units|unit]] that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage!
| mats={{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Protection Lightning Totem.png|32px]] {{!}}{{!}} '''Absorbs Lightning:''' Absorbs lightning strikes, protecting your town from fires.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Protection|Lightning Totem|Whitebarrel Rifles}}
{{!}}}
}}
 
==== Warding Lanterns ====
{{TechInfo
| image=Tech Protection Warding Lanterns.png
| tech=Warding Lanterns
| health=500
| builders=3
| karma=6
| chance=7.6
| rarity=Rare
| group=Group 3
| place=Resource Totem
| encyclopedia=Block ghosts of the dark from appearing near this lantern.
| desc=Warding Lanterns prevent any [[Units#Ghost|ghosts]] that spawn during the [[Events#Night of the Dead|Night of the Dead]] Event from approaching. Placement of your [[#Resource Totem|Totems]] to account for future Lanterns helps prevent the ghosts from approaching your village at all.
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Ghost Warding:''' No ghosts can approach this structure or spawn within its radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}}
}}
 
=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
'''Movement''' technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.
==== Canoe Dock ====
{{TechInfo
| image=Tech Movement Canoe Dock.png
| tech=Canoe Dock
| health=300
| builders=6
| chance=6.8
| group=Group 5
| single=Yes
| place=Water
| footp=2x4
| consume={{Material|Logs}}
| prod={{Unit|Canoe}}
| encyclopedia=A 2-person boat made from a log, arguably the best form of transportation in the water.
| desc=Canoe Docks enable your [[Units#Brave|Braves]] to produce [[Units#Canoe|Canoes]]. Since Canoes are capable of carrying two passengers, this can make it ideal to send your [[Thinkers|Thinker]] away from your village with a protector along with them.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
}}
 
==== Totora Dock ====
{{TechInfo
| image=Tech Movement Totora Dock.png
| tech=Totora Dock
| health=300
| builders=6
| chance=6.8
| group=Group 5
| single=Yes
| place=Water
| footp=2x4
| consume={{Material|Reeds}}
| prod={{Unit|Totora}}
| encyclopedia=A slow but cheap boat, with just 1 tuft of Reeds, 1 person can take to the seas.
| desc=A Totora Dock produces [[Units#Totora|Totoras]], small 1-[[Units|Unit]] boats. While not as versatile as other boat Units, Totora are much cheaper to produce and produce more quickly.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}}
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}}
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Shelter|Thatched Longhouse|Coracle Dock}}
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Shelter|Sprout House|Coracle Dock}}
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Resources|Potted Bamboo|Coracle Dock}}
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Resources|Sprout Shades|Coracle Dock}}
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Totora Dock|Funeral Boat}}
{{!}}}
}}
 
==== Sampan Dock ====
{{TechInfo
| image=Tech Movement Sampan Dock.png
| tech=Sampan Dock
| health=300
| builders=6
| chance=4
| rarity=Rare
| group=Group 5
| single=Yes
| place=Water
| footp=2x4
| consume={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Reeds}}
| prod={{Unit|Sampan}}
| encyclopedia=A mighty, 5-person barge that is designed to bring multiple people to a new location.
| desc=The Sampan Dock produces [[Units#Sampan|Sampans]], one of the most nimble and highest-capacity transports available. While they are expensive, Sampans more than make up for it by allowing for large movements of many units, useful for attacking opponents.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Sampan Dock|Funeral Boat}}
{{!}}}
}}


==== Dragon Boat Dock ====
For a list of Shelter Technologies, please see [[Technologies/Shelter]].
{{TechInfo
| image=Tech Movement Dragon Boat Dock.png
| tech=Dragon Boat Dock
| health=300
| builders=6
| chance=4
| rarity=Rare
| group=Group 5
| single=Yes
| place=Water
| footp=2x4
| consume={{Material|Logs}} {{Material|Logs}} {{Material|Logs}}
| prod={{Unit|Dragon Boat}}
| encyclopedia=These long and unwieldy boats hold 6 and are the fastest boats in the waters.
| desc=[[Units#Dragon Boat|Dragon Boats]] hold the most number of [[Units]] out of all water-based transport vessels, but can be difficult to maneuver due to their excessive size.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Burial Mound|Movement|Dragon Boat Dock|Funeral Boat}}
{{!}}}
}}
 
==== Platform ====
{{TechInfo
| image=Tech Movement Platform.png
| tech=Platform
| health=200
| builders=6
| chance=4.7
| rarity=Rare
| group=Starting
| place=Water
| footp=4x4
| encyclopedia=A flat, floating platform that can be built on but is immobile.
| desc=Platforms enable you to expand your village into the water. This is particularly useful when playing on Biomes such as [[Biomes#Pebbles|Pebbles]], which have limited land space available.
| mats={{Material|Logs}} {{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
}}
 
==== Bridge ====
{{TechInfo
| image=Tech Movement Bridge.png
| tech=Bridge
| health=300
| builders=2
| group=Starting
| chance=8.1
| encyclopedia=Bridges that can be built across gaps and even connect different elevations.
| desc=Bridges are exceptionally useful when connecting different parts of your territory together, and have virtually no length limit. However, Bridges are affected by physics, and a bridge that is too long may sag too far to be useful. Additionally, longer Bridges require more [[Materials#Bamboo|Bamboo]] to build.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Bridge|Resources|Lumberjack|Plank Bridge}}
{{!}}-
{{!}} {{Unique|Movement|Bridge|Resources|Planks Workshop|Plank Bridge}}
{{!}}}
}}
 
==== Stilt Pads ====
{{TechInfo
| image=Tech Movement Stilt Pads.png
| tech=Stilt Pads
| health=100
| builders=1
| group=Starting
| chance=6.8
| footp=1x1
| encyclopedia=A few sizes of stilts that are built horizontally from edges of cliffs.
| desc=Stilt Pads (and its partner technology, [[#Stilt Elevations|Stilt Elevations]]) is one of the most versatile and useful technologies available. Since it costs nothing to produce and can be built fairly quickly, long strings of Stilt Pads can take the place of [[#Bridge|Bridges]] and [[#Platform|Platforms]] in most cases. However, Stilt Pads are unable to change elevation, and must be built in straight lines.
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Has Variants.png|32px]] {{!}}{{!}} '''Has Variants:''' Contains multiple variants (press Ctrl to swap between them).
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Footprint 2x2.svg|32px]] {{!}}{{!}} '''Alternate Footprint (2x2):''' One or more variants of this technology has a footprint of 2x2 instead of the default footprint.
{{!}}}
}}
 
==== Stilt Elevations ====
{{TechInfo
| image=Tech Movement Stilt Elevations.png
| tech=Stilt Elevations
| health=100
| builders=1
| group=Group 2
| rarity=Rare
| chance=4
| footp=1x1
| encyclopedia=Tall stilts that are built vertically upward. Includes a few sizes and stairs.
| desc=Stilt Elevations (and its partner technology, [[#Stilt Pads|Stilt Pads]]) is one of the most versatile and useful technologies available. Since it costs nothing to produce and can be built fairly quickly, long strings of Stilt Elevations can take the place of [[#Bridge|Bridges]] in most cases. However, Stilt Elevations cannot be built at ground level (and therefore cannot take the place of [[#Platform|Platforms]]) and must be placed in straight lines. Stilt Elevations comes with a variant with stairs, enabling them to change elevation one level at a time.
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Has Variants.png|32px]] {{!}}{{!}} '''Has Variants:''' Contains multiple variants (press Ctrl to swap between them).
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Footprint 2x2.svg|32px]] {{!}}{{!}} '''Alternate Footprint (2x2):''' One or more variants of this technology has a footprint of 2x2 instead of the default footprint.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Footprint 1x3.svg|32px]] {{!}}{{!}} '''Alternate Footprint (1x3):''' One or more variants of this technology has a footprint of 1x3 instead of the default footprint.
{{!}}}
}}
 
==== Mud Arches ====
{{TechInfo
| image=Tech Movement Mud Arches.png
| tech=Mud Arches
| health=600
| builders=2
| karma=3
| group=Group 1
| chance=4
| rarity=Rare
| footp=1x2
| encyclopedia=A large bridge that can help cross gaps in a horizontal line.
| desc=Mud Arches are useful when connecting different parts of your territory together, and have virtually no length limit. However, they are restricted to connecting two cliffs together on the same plane and cannot change elevation. Additionally, longer Mud Arches require more [[Materials#Clay|Clay]] to build.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Clay}}
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Mud Arches|Resources|Stone Mine|Stone Arches}}
{{!}}-
{{!}} {{Unique|Movement|Mud Arches|Resources|Adobe Oven|Stone Arches}}
{{!}}-
{{!}} {{Unique|Movement|Mud Arches|Resources|Bricks Quarry|Stone Arches}}
{{!}}}
}}
 
==== Overhang ====
{{TechInfo
| image=Tech Movement Overhang.png
| tech=Overhang
| health=500
| builders=1
| group=Starting
| chance=5.4
| encyclopedia=Build into the cliff walls off the ground.
| desc=Overhangs can be used to increase the amount of buildable land in your territory by expanding off the edges of cliffs.
| mats={{Material|Logs}}
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Frilled House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rotunda|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Rattan Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Embedded Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Isolated Home|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Thatched Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Clay Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Shelter|Snow Spire House|Frilled Overhang}}
{{!}}-
{{!}} {{Unique|Movement|Overhang|Development|Burial Mound|Cliff Coffins}}
{{!}}}
}}
 
==== Elevator ====
{{TechInfo
| image=Tech Movement Elevator.png
| tech=Elevator
| health=500
| builders=3
| group=Group 2
| rarity=Rare
| chance=3.4
| karma=4
| encyclopedia=Build an elevator to lower elevations powered by a Brave in a running wheel.
| desc=Elevators are able to move [[Units]] up and down cliff faces. Unit pathfinding will automatically adjust to use Elevators.
| mats={{Material|Logs}} {{Material|Reeds}} {{Material|Bamboo}}
| place=Cliff Edge
| footp=3x3
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Windcatcher|Windmill Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Distillery|Furnace Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Boiler|Furnace Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Blastpowder Refinery|Furnace Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Firebird Perch|Furnace Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Elevator|Resources|Pellet Collector|Furnace Elevator}}
{{!}}}
}}
 
==== Bamboo Ladder ====
{{TechInfo
| image=Tech Movement Bamboo Ladder.png
| tech=Bamboo Ladder
| health=50
| builders=1
| group=Starting
| chance=6.8
| footp=1x1
| encyclopedia=A simple ladder to climb up elevations.
| desc=Bamboo Ladders can be used along cliff faces to climb up and down. One caveat is that they must be built from the bottom, so access will primarily be upward (unless you're building a Bamboo Ladder to create a shortcut). Additionally, longer Bamboo Ladders require more [[Materials#Bamboo|Bamboo]] to build.
 
There are a few pathfinding bugs that might cause [[Units]] to get stuck at the bottom or top of Bamboo Ladders; some micromanagement might be needed with certain placements.
| mats={{Material|Bamboo}}
| place=Cliff Edge
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
}}
 
==== Climbing Pole ====
{{TechInfo
| image=Tech Movement Climbing Pole.png
| tech=Climbing Pole
| health=100
| builders=1
| group=Starting
| chance=5.4
| rarity=Rare
| footp=1x4
| encyclopedia=A long log with grooves in it so your people can get up cliffs or across valleys.
| desc=Climbing Poles can be used along cliff faces to climb up and down. One caveat is that they must be built from the bottom, so access will primarily be upward (unless you're building a Climbing Pole to create a shortcut). Climbing Poles are not affected by the same pathfinding bugs that [[#Bamboo Ladder|Bamboo Ladders]] are, but require a significantly larger footprint to build.
| mats={{Material|Logs}}
| place=Inside Cliff
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Inside Cliff.svg|32px]] {{!}}{{!}} '''Placed Inside Cliff:''' Can only be placed along a cliff face.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Climbing Pole|Resources|Lumberjack|Stairs}}
{{!}}-
{{!}} {{Unique|Movement|Climbing Pole|Resources|Planks Workshop|Stairs}}
{{!}}-
{{!}} {{Unique|Food|Mushroom Log|Movement|Climbing Pole|Climbing Mushroom Log}}
{{!}}}
}}
 
==== Gokstad Corsair ====
{{TechInfo
| image=Tech Movement Gokstad Corsair.png
| tech=Gokstad Corsair
| health=300
| builders=4
| chance=3.4
| rarity=Epic
| karma=3
| group=Group 2
| place=Water
| footp=2x4
| prod={{Unit|Gokstad Corsair}}
| encyclopedia=A sailed longboat that has space for a small house at the back.
| desc=Building a [[Units#Gokstad Corsair|Gokstad Corsair]] simply constructs the Unit (unlike other dock-based technologies, such as the [[#Canoe Dock|Canoe Dock]]). The rear side of the ship is able to host a [[#Shelter|Shelter]] up to 2x2 in size that does not have any placement restrictions. Round houses that take up a 4x4 Diamond can also be built on a Gokstad Corsair.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Fabric}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' Houses built on this structure do not require Food to produce.
{{!}}}
}}
 
==== Landbarge ====
{{TechInfo
| image=Tech Movement Landbarge.png
| tech=Landbarge
| health=400
| builders=4
| chance=4
| rarity=Rare
| karma=3
| group=Group 2
| footp=3x3
| prod={{Unit|Landbarge}}
| encyclopedia=A slow-moving but powerful form of transportation, the Landbarge has enough space for a house on top!
| desc=Building a [[Units#Landbarge|Landbarge]] simply constructs the Unit itself. The rear side of the barge is able to host a [[#Shelter|Shelter]] up to 2x2 in size that does not have any placement restrictions. Round houses that take up a 4x4 Diamond can also be built on a Landbarge.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' Houses built on this structure do not require Food to produce.
{{!}}}
}}
 
==== Drawbridge ====
{{TechInfo
| image=Tech Movement Drawbridge.png
| tech=Drawbridge
| health=500
| builders=2
| group=Group 3
| karma=3
| rarity=Rare
| chance=4
| encyclopedia=A long bridge that can be built across gaps.
| desc=Drawbridges are able to raise and lower long bridges, allowing your [[Units]] to cross while restricting hostile units from attacking your village. Unit pathfinding will automatically adjust to use Drawbridges.
| mats={{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}}
| place=Cliff Edge
| footp=1x2
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Protection|Windmill|Windmill Drawbridge}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Windcatcher|Windmill Drawbridge}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Distillery|Furnace Drawbridge}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Boiler|Furnace Drawbridge}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Blastpowder Refinery|Furnace Drawbridge}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Firebird Perch|Furnace Drawbridge}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Resources|Pellet Collector|Furnace Drawbridge}}
{{!}}}
}}
 
==== Lanna Balloon Dock ====
{{TechInfo
| image=Tech Movement Lanna Balloon Dock.png
| tech=Lanna Balloon Dock
| health=2000
| builders=6
| chance=6.8
| rarity=Epic
| group=Group 2
| karma=5
| single=Yes
| place=Cliff Edge
| footp=2x4
| consume={{Material|Reeds}} {{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}}
| prod={{Unit|Lanna Balloon}}
| encyclopedia=A fabric balloon that can soar above any obstacle.
| desc=[[Units#Lanna Balloon|Lanna Balloons]] move slowly, but can often travel in a much straighter path than other transports because they fly above the ground. They can transport up to four [[Units]] at a time.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Cliff Edge.svg|32px]] {{!}}{{!}} '''Placed on Cliff Edge:''' Can only be placed on a cliff's edge.
{{!}}}
}}
 
==== Passarolla Balloon Platform ====
{{TechInfo
| image=Tech Movement Passarolla Balloon Platform.png
| tech=Passarolla Balloon Platform
| health=300
| builders=8
| chance=2.7
| rarity=Legendary
| karma=5
| group=Group 3
| footp=4x4
| prod={{Unit|Passarolla Balloon Platform}}
| encyclopedia=A mighty balloon platform that has space for a small house.
| desc=Building a [[Units#Passarolla Balloon Platform|Passarolla Balloon Platform]] simply constructs the Unit (unlike other dock-based technologies, such as the [[#Canoe Dock|Canoe Dock]]). The platform on the balloon is able to host a [[#Shelter|Shelter]] up to 4x4 in size that does not have any placement restrictions.
| mats={{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus NomadHouses.png|32px]] {{!}}{{!}} '''Nomad Houses:''' Houses built on this structure do not require Food to produce.
{{!}}}
}}
 
==== Rickshaw ====
{{TechInfo
| image=Tech Movement Rickshaw.png
| tech=Rickshaw
| health=200
| builders=3
| chance=4
| rarity=Rare
| karma=3
| group=Group 4
| footp=3x3
| prod={{Unit|Rickshaw}}
| encyclopediaThe fastest way for 1 person to traverse the lands.
| desc=Building a [[Units#Rickshaw|Rickshaw]] simply constructs the Unit itself. A Rickshaw requires a driver in addition to the passenger, so it is able to transport two [[Units]] despite the description.
 
Building a Rickshaw using this technology does not supply the required vehicle needed to complete the [[#Escape Rickshaw|Escape Rickshaw]] Festival.
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Bamboo}}
}}
 
==== Pillar Paths ====
{{TechInfo
| image=Tech Movement Pillar Paths.png
| tech=Pillar Paths
| health=100
| builders=2
| group=Group 1
| rarity=Rare
| karma=4
| chance=4
| footp=1x1
| mats={{Material|Logs}}
| encyclopedia=Tall log pathways that can be built across gaps but block traffic below.
| desc=Unlike other types of Movement technologies, Pillar Paths can be used to block off segments of the Biome.
}}
 
=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
'''Combat''' technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
==== Archery Range ====
{{TechInfo
| image=Tech Combat Archery Range.png
| tech=Archery Range
| health=300
| builders=6
| group=Starting
| chance=8.7
| single=Yes
| encyclopedia=Train archers that shoot arrows quickly.
| desc=[[Units#Archer|Archers]] are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}  {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Archer}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Bamboo Focus|Longbow Archery}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Resources|Sprout Shades|Longbow Archery}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Resources|Potted Bamboo|Longbow Archery}}
{{!}}}
}}
 
==== Barracks ====
{{TechInfo
| image=Tech Combat Barracks.png
| tech=Barracks
| health=300
| builders=6
| group=Starting
| chance=9.6
| single=Yes
| encyclopedia=A melee warrior equipped with a sword and shield.
| desc=[[Units#Warrior|Warriors]] are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Warrior}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Barracks|Shelter|Log Tents|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Development|Sauna|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Sharpened Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Runed Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Beast|Beast War Drum|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Adobe Oven|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}}
{{!}}}
}}
 
==== Spear Laager ====
{{TechInfo
| image=Tech Combat Spear Laager.png
| tech=Spear Laager
| health=300
| builders=6
| group=Group 1
| karma=4
| chance=7
| single=Yes
| encyclopedia=Trains a spearman that can attack at a distance.
| desc=[[Units#Spear|Spears]] are melee combat Units that attack targets twice as far away as other melee units.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Spear}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}}
{{!}}}
}}
 
==== Rifle Casern ====
{{TechInfo
| image=Tech Combat Rifle Casern.png
| tech=Rifle Casern
| health=300
| builders=6
| group=Group 3
| karma=4
| chance=5.2
| rarity=Rare
| single=Yes
| encyclopedia=Train a rifleman that shoots a powerful, direct shot.
| desc=[[Units#Rifle|Rifles]] are ranged units with long range that deal high damage per shot. Their accuracy and fire rate are lower than other ranged units to accommodate.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Rifle}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Combat|Reefshot|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Combat|Seamine|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Development|Firetower Hearth|Firelance Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Resources|Glassblower Dome|Firelance Casern}}
{{!}}}
}}
 
==== Temple ====
{{TechInfo
| image=Tech Combat Temple.png
| tech=Temple
| health=300
| builders=6
| group=Group 3
| karma=5
| chance=4.3
| rarity=Epic
| single=Yes
| encyclopedia=A priest that converts other units to our side, 5 at a time.
| desc=[[Units#Priest|Priests]] have limited damaging attack strength, but are able to instead convert units from hostile villages to yours. Utilizing Priests is a little tricky, but generally as long as they're within range of a hostile Unit a Priest will start the conversion process. Units being converted sit down and have a book icon above their heads.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Fabric}} {{Material|Fabric}}{{Material|Blastpowder}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Priest}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Temple|Beast|Beast Incense Emitter|Incense Chapel}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Passive|Incense|Incense Chapel}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Development|Incense Diffuser|Incense Chapel}}
{{!}}}
}}
 
==== Stable ====
{{TechInfo
| image=Tech Combat Stable.png
| tech=Stable
| health=300
| builders=6
| group=Group 2
| karma=3
| chance=4.3
| rarity=Epic
| single=Yes
| encyclopedia=Train Beastmasters that can tame wild animals and ride them.
| desc=While [[Units#Brave|Braves]] can tame [[Beasts]], they take quite some time to do so. [[Units#Beastmaster|Beastmasters]] are specialized for the taming of Beasts, and tame them much more quickly. They also have limited melee attack strength if needed.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Beastmaster}}
| footp=4x4
}}
 
==== Swordsmith ====
{{TechInfo
| image=Tech Combat Swordsmith.png
| tech=Swordsmith
| health=300
| builders=3
| group=Group 5
| karma=2
| chance=7.8
| encyclopedia=Produces Warriors from Logs in a house attachment.
| desc=The Swordsmith is the attachment form of the [[#Barracks|Barracks]]. While it doesn't produce [[Units#Warrior|Warriors]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Swordsmiths may be built.
| mats={{Material|Logs}} {{Material|Bamboo}}
| consume={{Material|Logs}}
| prod={{Unit|Warrior}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Shelter|Log Tents|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Development|Sauna|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Beast|Beast War Drum|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Resources|Adobe Oven|Shieldsmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Resources|Stone Mine|Shieldsmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Resources|Bricks Quarry|Shieldsmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Stone Soup|Shieldsmith}}
{{!}}}
}}
 
==== Bowyer ====
{{TechInfo
| image=Tech Combat Bowyer.png
| tech=Bowyer
| health=300
| builders=3
| group=Group 5
| karma=2
| chance=7
| encyclopedia=Produces Archers from Bamboo in a house attachment.
| desc=The Bowyer is the attachment form of the [[#Archery Range|Archery Range]]. While it doesn't produce [[Units#Archer|Archers]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Bowyers may be built.
| mats={{Material|Logs}} {{Material|Bamboo}}
| consume={{Material|Bamboo}}
| prod={{Unit|Archer}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Braided Rope|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Bamboo Focus|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Lightfootedness|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Resources|Potted Bamboo|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Resources|Sprout Shades|Longbow Bowyer}}
{{!}}}
}}
 
==== Powderstack ====
{{TechInfo
| image=Tech Combat Powderstack.png
| tech=Powderstack
| health=400
| builders=2
| group=Group 5
| karma=2
| chance=5.2
| rarity=Rare
| encyclopedia=Produces riflemen from Blastpowder in a house attachment.
| desc=The Powderstack is the attachment form of the [[#Rifle Casern|Rifle Casern]]. While it doesn't produce [[Units#Rifle|Rifles]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Powderstacks may be built.
| mats={{Material|Logs}} {{Material|Bamboo}}
| consume={{Material|Bamboo}}
| prod={{Unit|Archer}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Combat|Reefshot|Whitebarrel Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Combat|Seamine|Whitebarrel Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Protection|Lightning Totem|Whitebarrel Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Development|Firetower Hearth|Firelance Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Resources|Glassblower Dome|Firelance Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Passive|Enchanted Firejars|Firelance Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Beast|Walker Firebombs|Firelance Rifles}}
{{!}}}
}}
 
==== Spearsmith ====
{{TechInfo
| image=Tech Combat Spearsmith.png
| tech=Spearsmith
| health=200
| builders=3
| group=Group 5
| karma=2
| chance=7
| encyclopedia=Produces spearmen from Bamboo in a house attachment.
| desc=The Spearsmith is the attachment form of the [[#Spear Laager|Spear Laager]]. While it doesn't produce [[Units#Spear|Spears]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Spearsmiths may be built.
| mats={{Material|Logs}} {{Material|Bamboo}}
| consume={{Material|Bamboo}}
| prod={{Unit|Spear}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Spearsmith|Passive|Defensive Spikes|Bardiche}}
{{!}}}
}}
 
==== Whiptwister ====
{{TechInfo
| image=Tech Combat Whiptwister.png
| tech=Whiptwister
| health=300
| builders=3
| group=Group 5
| karma=2
| chance=5.2
| rarity=Rare
| encyclopedia=Produces Beastmasters from Food in a house attachment.
| desc=The Whiptwister is the attachment form of the [[#Stable|Stable]]. While it doesn't produce [[Units#Beastmaster|Beastmasters]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Whiptwisters may be built.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| consume={{Material|Food}}
| prod={{Unit|Beastmaster}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
}}
 
==== Library ====
{{TechInfo
| image=Tech Combat Library.png
| tech=Library
| health=400
| builders=3
| group=Group 5
| karma=2
| chance=5.2
| rarity=Rare
| encyclopedia=Produces Priests from Fabric in a house attachment.
| desc=The Library is the attachment form of the [[#Temple|Temple]]. While it doesn't produce [[Units#Priest|Priests]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Libraries may be built.
| mats={{Material|Fabric}} {{Material|Fabric}}
| consume={{Material|Fabric}}
| prod={{Unit|Priest}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Library|Beast|Beast Incense Emitter|Incense Recepticle}}
{{!}}-
{{!}} {{Unique|Combat|Library|Passive|Incense|Incense Recepticle}}
{{!}}-
{{!}} {{Unique|Combat|Library|Development|Incense Diffuser|Incense Recepticle}}
{{!}}}
}}
 
==== Grenadier Calefactor ====
{{TechInfo
| image=Tech Combat Grenadier Calefactor.png
| tech=Grenadier Calefactor
| health=300
| builders=6
| karma=3
| group=Group 2
| chance=4.3
| rarity=Epic
| single=Yes
| encyclopedia=Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
| desc=Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}}  {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Grenadier}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Beast|Walker Firebombs|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}}
}}
 
==== Grenade Wright ====
{{TechInfo
| image=Tech Combat Grenade Wright.png
| tech=Grenade Wright
| health=200
| builders=2
| karma=2
| group=Group 5
| chance=5.2
| rarity=Rare
| encyclopedia=Produces Grenadiers from Blastpowder in a house attachment.
| desc=The Grenade Wright is the attachment form of the [[#Grenadier Calefactor|Grenadier Calefactor]]. While it doesn't produce Grenadiers as quickly, it can do so without converting a Brave and multiple Grenade Wrights may be built.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Blastpowder}}
| prod={{Unit|Grenadier}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
}}
 
==== Reefshot ====
{{TechInfo
| image=Tech Combat Reefshot.png
| tech=Reefshot
| health=400
| builders=2
| chance=5.2
| rarity=Epic
| group=Group 3
| karma=4
| single=Yes
| place=Over Water
| footp=1x2
| encyclopedia=A cannon on the edge of the water that attacks approaching boats.
| desc=A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180&deg; arc in the direction it is built.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Blastpowder}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Combat|Reefshot|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Combat|Reefshot|Whitebarrel Rifles}}
{{!}}}
}}
 
==== Seamine ====
{{TechInfo
| image=Tech Combat Seamine.png
| tech=Seamine
| health=50
| builders=2
| chance=5.2
| rarity=Epic
| group=Group 3
| karma=3
| place=Water
| prod={{Unit|Seamine}}
| encyclopedia=A slow, floating mine that can be manually controlled and detonates when anything floats over it!
| desc=Building a [[Units#Seamine|Seamine]] simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it.
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Blastpowder}} {{Material|Blastpowder}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Combat|Seamine|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Combat|Seamine|Whitebarrel Rifles}}
{{!}}}
}}
 
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
==== Log Bonfire ====
==== Menhir ====
==== Boardwalk Arena ====
==== Skypole ====
==== Bonfire ====
==== Feast ====
==== Arena Tower ====
==== Wood Landmark ====
==== Fabric Lanterns ====
==== Bowrider ====
==== Frillbarge ====
==== Escape Sandsail ====
==== Royal Walker Carriage ====
==== Escape Balloon ====
==== Escape Rickshaw ====
==== Ceramic Tower ====
==== Snail Beckon ====
==== Flotsam Arena ====
==== Banner Stadium ====
==== Feasting Stew ====
==== Healing Coffer ====
==== Bannered Grove ====
==== Incense Memorial ====
==== Smoke Tower ====
==== Sky Lines ====
==== Water Bomb ====
==== Clay Fountain ====
==== Celebratory Firework ====
==== Skylamp Festival ====
==== Boardgame Challenge ====
==== Monument ====
==== Stone Chariot ====
==== Beast Spirit House ====
==== Buried Ruins ====
==== Stone Pyramid ====
==== Blessed Scaffolding ====
==== Resonant Panflute ====
==== Resurrection Totem ====
==== Skytrade Festival ====
==== Bamboo Telescope ====


=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===
=== [[File:TechGroup Unique.svg|24px|middle|link=]] Unique ===

Latest revision as of 19:23, 13 October 2024

The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia

Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.

If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt.

Icon Lock.png Unlocking Technologies

Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.

Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.

Icon Inspiration.png Discovering Technologies

Inspiration floating on Terraces.

Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.

Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.


Symbol Idea.png Types of Technologies

TechGroup Beast.svg Beast

Beast Technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.

For a list of Beast Technologies, see Technologies/Beast.

TechGroup Combat.svg Combat

Combat Technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).

For a full list of Combat Technologies, see Technologies/Combat.

TechGroup Development.svg Development

Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.

For a list of Development Technologies, see Technologies/Development.

TechGroup Festival.svg Festival

Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.

For a full list of Festivals, see Technologies/Festival.

TechGroup Food.svg Food

Food Technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.

For a list of Food Technologies, please see Technologies/Food.

TechGroup Movement.svg Movement

Movement Technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.

For a full list of Movement Technologies, see Technologies/Movement.

TechGroup Passive.svg Passive

Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.

For a list of Passive Technologies, see Technologies/Passive.

TechGroup Protection.svg Protection

Protection Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).

For a list of Protection Technologies, see Technologies/Protection.

TechGroup Resources.svg Resources

Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.

For a list of Resources Technologies, see Technologies/Resources.

TechGroup Shelter.svg Shelter

Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.

For a list of Shelter Technologies, please see Technologies/Shelter.

TechGroup Unique.svg Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

For a list of Unique technologies, please see Technologies/Unique.

TechGroup Other.svg Other

The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.

For a list of Other technologies, see Technologies/Other.