Technologies/Combat: Difference between revisions
HepiChestCow (talk | contribs) (Created page with "= 24px|middle|link= Combat = '''Combat''' technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts). == Archery Range == {{TechInfo | image=Tech Combat Archery Range.png | tech=Archery Range | health=300 | builders=6 | group=Starting | chance=8.7 | single=Yes | encyclopedia=Train archers that shoot arrows quickly. | desc=Archers are ranged combat units th...") |
Eheartshine (talk | contribs) (fix Chosen Walls) |
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= [[File:TechGroup Combat.svg| | {{Alphabet TOC | ||
'''Combat''' | |a=Archery Range | ||
|b=Barracks | |||
|g=Grenade Wright | |||
|l=Library | |||
|p=Powderstack | |||
|r=Reefshot | |||
|s=Seamine | |||
|t=Temple | |||
|w=Whiptwister | |||
}} | |||
= [[File:TechGroup Combat.svg|32px|middle|link=]] Combat = | |||
'''Combat''' Technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts). | |||
== Archery Range == | == Archery Range == | ||
{{TechInfo | {{TechInfo | ||
Line 12: | Line 25: | ||
| encyclopedia=Train archers that shoot arrows quickly. | | encyclopedia=Train archers that shoot arrows quickly. | ||
| desc=[[Units#Archer|Archers]] are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers. | | desc=[[Units#Archer|Archers]] are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit|Archer}} | | prod={{Unit|Archer}} | ||
| footp=4x4 | | footp=4x4 | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}} | {{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}} | ||
Line 43: | Line 55: | ||
| encyclopedia=A melee warrior equipped with a sword and shield. | | encyclopedia=A melee warrior equipped with a sword and shield. | ||
| desc=[[Units#Warrior|Warriors]] are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit. | | desc=[[Units#Warrior|Warriors]] are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit. | ||
| mats= | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit|Warrior}} | | prod={{Unit|Warrior}} | ||
| footp=4x4 | | footp=4x4 | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Barracks|Shelter|Log Tents|Axe Barracks}} | {{!}} {{Unique|Combat|Barracks|Shelter|Log Tents|Axe Barracks}} | ||
Line 71: | Line 82: | ||
}} | }} | ||
== | == Bowyer == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Bowyer.png | ||
| tech= | | tech=Bowyer | ||
| health=300 | | health=300 | ||
| builders= | | builders=3 | ||
| group=Group | | group=Group 5 | ||
| karma= | | karma=2 | ||
| chance=7 | | chance=7 | ||
| encyclopedia=Produces Archers from Bamboo in a house attachment. | |||
| encyclopedia= | | desc=The Bowyer is the attachment form of the [[#Archery Range|Archery Range]]. While it doesn't produce [[Units#Archer|Archers]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Bowyers may be built. | ||
| desc=[[Units# | | mats={{Material|Logs}} {{Material|Bamboo}} | ||
| mats={{Material| | | consume={{Material|Bamboo}} | ||
| prod={{Unit|Archer}} | |||
| place=Attachment | |||
| props={{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | |||
{{{!}} style="margin-left:20px" | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Bowyer|Passive|Braided Rope|Longbow Bowyer}} | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Bowyer|Passive|Bamboo Focus|Longbow Bowyer}} | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Bowyer|Passive|Lightfootedness|Longbow Bowyer}} | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Bowyer|Resources|Potted Bamboo|Longbow Bowyer}} | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Bowyer|Resources|Sprout Shades|Longbow Bowyer}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
== | == Grenade Wright == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Grenade Wright.png | ||
| tech= | | tech=Grenade Wright | ||
| health= | | health=200 | ||
| builders= | | builders=2 | ||
| | | karma=2 | ||
| | | group=Group 5 | ||
| chance=5.2 | | chance=5.2 | ||
| rarity=Rare | | rarity=Rare | ||
| encyclopedia=Produces Grenadiers from Blastpowder in a house attachment. | |||
| encyclopedia= | | desc=The Grenade Wright is the attachment form of the [[#Grenadier Calefactor|Grenadier Calefactor]]. While it doesn't produce Grenadiers as quickly, it can do so without converting a Brave and multiple Grenade Wrights may be built. | ||
| desc=[[ | | mats={{Material|Logs}} {{Material|Clay}} | ||
| mats={{Material| | | consume={{Material|Blastpowder}} | ||
| prod={{Unit|Grenadier}} | |||
| place=Attachment | |||
| props={{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | |||
{{{!}} style="margin-left:20px" | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
== | == Grenadier Calefactor == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Grenadier Calefactor.png | ||
| tech= | | tech=Grenadier Calefactor | ||
| health=300 | | health=300 | ||
| builders=6 | | builders=6 | ||
| karma=3 | |||
| group=Group 2 | | group=Group 2 | ||
| chance=4.3 | | chance=4.3 | ||
| rarity=Epic | | rarity=Epic | ||
| single=Yes | | single=Yes | ||
| encyclopedia=Train | | encyclopedia=Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units. | ||
| desc= | | desc=Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets. | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material| | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit| | | prod={{Unit|Grenadier}} | ||
| footp=4x4 | | footp=4x4 | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | |||
| combos={{{!}} style="margin-left:20px" | |||
| | |||
| | |||
| | |||
| | |||
| | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenadier Calefactor|Beast|Walker Firebombs|Fire Bombs}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
== | == Library == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Library.png | ||
| tech= | | tech=Library | ||
| health= | | health=400 | ||
| builders=3 | | builders=3 | ||
| group=Group 5 | | group=Group 5 | ||
| karma=2 | | karma=2 | ||
| chance= | | chance=5.2 | ||
| encyclopedia=Produces | | rarity=Rare | ||
| desc=The | | encyclopedia=Produces Priests from Fabric in a house attachment. | ||
| mats={{Material| | | desc=The Library is the attachment form of the [[#Temple|Temple]]. While it doesn't produce [[Units#Priest|Priests]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Libraries may be built. | ||
| consume={{Material| | | mats={{Material|Fabric}} {{Material|Fabric}} | ||
| prod={{Unit| | | consume={{Material|Fabric}} | ||
| prod={{Unit|Priest}} | |||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Library|Beast|Beast Incense Emitter|Incense Recepticle}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Library|Passive|Incense|Incense Recepticle}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Library|Development|Incense Diffuser|Incense Recepticle}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
Line 272: | Line 243: | ||
| prod={{Unit|Archer}} | | prod={{Unit|Archer}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}} | {{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}} | ||
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}} | }} | ||
== | == Reefshot == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Reefshot.png | ||
| tech= | | tech=Reefshot | ||
| health= | | health=400 | ||
| builders= | | builders=2 | ||
| group=Group | | chance=5.2 | ||
| karma= | | rarity=Epic | ||
| | | group=Group 3 | ||
| encyclopedia= | | karma=4 | ||
| desc= | | single=Yes | ||
| mats={{Material| | | place=Over Water | ||
| footp=1x2 | |||
| encyclopedia=A cannon on the edge of the water that attacks approaching boats. | |||
| desc=A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180° arc in the direction it is built. | |||
| props= | | mats={{Material|Clay}} {{Material|Clay}} {{Material|Blastpowder}} | ||
{{{!}} style="margin-left:20px" | | props={{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File: | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Rifle Casern|Combat|Reefshot|Whitebarrel Casern}} | ||
{{!}}- | |||
{{!}} {{Unique|Combat|Powderstack|Combat|Reefshot|Whitebarrel Rifles}} | |||
{{!}}} | {{!}}} | ||
}} | }} | ||
== | == Rifle Casern == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Rifle Casern.png | ||
| tech= | | tech=Rifle Casern | ||
| health=300 | | health=300 | ||
| builders= | | builders=6 | ||
| group=Group | | group=Group 3 | ||
| karma= | | karma=4 | ||
| chance=5.2 | | chance=5.2 | ||
| rarity=Rare | | rarity=Rare | ||
| encyclopedia= | | single=Yes | ||
| desc= | | encyclopedia=Train a rifleman that shoots a powerful, direct shot. | ||
| mats={{Material| | | desc=[[Units#Rifle|Rifles]] are ranged units with long range that deal high damage per shot. Their accuracy and fire rate are lower than other ranged units to accommodate. | ||
| consume={{ | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| prod={{Unit| | | consume={{Unit|Brave}} | ||
| | | prod={{Unit|Rifle}} | ||
| props= | | footp=4x4 | ||
{{{!}} style="margin-left:20px" | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}} | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Rifle Casern|Combat|Reefshot|Whitebarrel Casern}} | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Rifle Casern|Combat|Seamine|Whitebarrel Casern}} | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}} | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Rifle Casern|Development|Firetower Hearth|Firelance Casern}} | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Rifle Casern|Resources|Glassblower Dome|Firelance Casern}} | |||
{{!}}} | |||
}} | |||
== Seamine == | |||
{{TechInfo | |||
| image=Tech Combat Seamine.png | |||
| tech=Seamine | |||
| health=50 | |||
| builders=2 | |||
| chance=5.2 | |||
| rarity=Epic | |||
| group=Group 3 | |||
| karma=3 | |||
| place=Water | |||
| prod={{Unit|Seamine}} | |||
| encyclopedia=A slow, floating mine that can be manually controlled and detonates when anything floats over it! | |||
| desc=Building a [[Units#Seamine|Seamine]] simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it. | |||
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Blastpowder}} {{Material|Blastpowder}} | |||
| props={{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water. | |||
{{!}}} | |||
| combos={{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Rifle Casern|Combat|Seamine|Whitebarrel Casern}} | |||
{{!}}- | |||
{{!}} {{Unique|Combat|Powderstack|Combat|Seamine|Whitebarrel Rifles}} | |||
{{!}}} | |||
}} | |||
== Spear Laager == | |||
{{TechInfo | |||
| image=Tech Combat Spear Laager.png | |||
| tech=Spear Laager | |||
| health=300 | |||
| builders=6 | |||
| group=Group 1 | |||
| karma=4 | |||
| chance=7 | |||
| single=Yes | |||
| encyclopedia=Trains a spearman that can attack at a distance. | |||
| desc=[[Units#Spear|Spears]] are melee combat Units that attack targets twice as far away as other melee units. | |||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | |||
| consume={{Unit|Brave}} | |||
| prod={{Unit|Spear}} | |||
| footp=4x4 | |||
| props=[[File:Symbol None.svg|32px|middle|link=]] | |||
| combos={{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
== | == Spearsmith == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Spearsmith.png | ||
| tech= | | tech=Spearsmith | ||
| health= | | health=200 | ||
| builders=3 | | builders=3 | ||
| group=Group 5 | | group=Group 5 | ||
| karma=2 | | karma=2 | ||
| chance= | | chance=7 | ||
| encyclopedia=Produces spearmen from Bamboo in a house attachment. | |||
| encyclopedia=Produces | | desc=The Spearsmith is the attachment form of the [[#Spear Laager|Spear Laager]]. While it doesn't produce [[Units#Spear|Spears]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Spearsmiths may be built. | ||
| desc=The | | mats={{Material|Logs}} {{Material|Bamboo}} | ||
| mats={{Material| | | consume={{Material|Bamboo}} | ||
| consume={{Material| | | prod={{Unit|Spear}} | ||
| prod={{Unit| | |||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Spearsmith|Passive|Defensive Spikes|Bardiche}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
== | == Stable == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Stable.png | ||
| tech= | | tech=Stable | ||
| health=300 | | health=300 | ||
| builders=6 | | builders=6 | ||
| group=Group 2 | |||
| karma=3 | | karma=3 | ||
| chance=4.3 | | chance=4.3 | ||
| rarity=Epic | | rarity=Epic | ||
| single=Yes | | single=Yes | ||
| encyclopedia=Train | | encyclopedia=Train Beastmasters that can tame wild animals and ride them. | ||
| desc= | | desc=While [[Units#Brave|Braves]] can tame [[Beasts]], they take quite some time to do so. [[Units#Beastmaster|Beastmasters]] are specialized for the taming of Beasts, and tame them much more quickly. They also have limited melee attack strength if needed. | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material| | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| consume={{Unit|Brave}} | | consume={{Unit|Brave}} | ||
| prod={{Unit| | | prod={{Unit|Beastmaster}} | ||
| footp=4x4 | | footp=4x4 | ||
}} | }} | ||
== | == Swordsmith == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Swordsmith.png | ||
| tech= | | tech=Swordsmith | ||
| health= | | health=300 | ||
| builders= | | builders=3 | ||
| group=Group 5 | |||
| karma=2 | | karma=2 | ||
| chance=7.8 | |||
| chance= | | encyclopedia=Produces Warriors from Logs in a house attachment. | ||
| desc=The Swordsmith is the attachment form of the [[#Barracks|Barracks]]. While it doesn't produce [[Units#Warrior|Warriors]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Swordsmiths may be built. | |||
| encyclopedia=Produces | | mats={{Material|Logs}} {{Material|Bamboo}} | ||
| desc=The | | consume={{Material|Logs}} | ||
| mats={{Material|Logs}} {{Material| | | prod={{Unit|Warrior}} | ||
| consume={{Material| | |||
| prod={{Unit| | |||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Swordsmith|Shelter|Log Tents|Axesmith}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Swordsmith|Development|Sauna|Axesmith}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Swordsmith|Beast|Beast War Drum|Axesmith}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Swordsmith|Resources|Adobe Oven|Shieldsmith}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Swordsmith|Resources|Stone Mine|Shieldsmith}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Swordsmith|Resources|Bricks Quarry|Shieldsmith}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Swordsmith|Passive|Stone Soup|Shieldsmith}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
== | == Temple == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Temple.png | ||
| tech= | | tech=Temple | ||
| health= | | health=300 | ||
| builders= | | builders=6 | ||
| chance= | | group=Group 3 | ||
| karma=5 | |||
| chance=4.3 | |||
| rarity=Epic | | rarity=Epic | ||
| single=Yes | | single=Yes | ||
| encyclopedia=A priest that converts other units to our side, 5 at a time. | |||
| desc=[[Units#Priest|Priests]] have limited damaging attack strength, but are able to instead convert units from hostile villages to yours. Utilizing Priests is a little tricky, but generally as long as they're within range of a hostile Unit a Priest will start the conversion process. Units being converted sit down and have a book icon above their heads. | |||
| encyclopedia=A | | mats={{Material|Chosen Walls}} {{Material|Fabric}} {{Material|Fabric}}{{Material|Blastpowder}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} | ||
| desc= | | consume={{Unit|Brave}} | ||
| mats={{Material| | | prod={{Unit|Priest}} | ||
| props= | | footp=4x4 | ||
{{{!}} style="margin-left:20px" | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{Unique|Combat|Temple|Beast|Beast Incense Emitter|Incense Chapel}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Temple|Passive|Incense|Incense Chapel}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat| | {{!}} {{Unique|Combat|Temple|Development|Incense Diffuser|Incense Chapel}} | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
== | == Whiptwister == | ||
{{TechInfo | {{TechInfo | ||
| image=Tech Combat | | image=Tech Combat Whiptwister.png | ||
| tech= | | tech=Whiptwister | ||
| health= | | health=300 | ||
| builders=2 | | builders=3 | ||
| group=Group 5 | |||
| karma=2 | |||
| chance=5.2 | | chance=5.2 | ||
| rarity= | | rarity=Rare | ||
| | | encyclopedia=Produces Beastmasters from Food in a house attachment. | ||
| | | desc=The Whiptwister is the attachment form of the [[#Stable|Stable]]. While it doesn't produce [[Units#Beastmaster|Beastmasters]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Whiptwisters may be built. | ||
| | | mats={{Material|Bamboo}} {{Material|Bamboo}} | ||
| | | consume={{Material|Food}} | ||
| prod={{Unit|Beastmaster}} | |||
| place=Attachment | |||
| mats={{Material|Bamboo}} {{Material| | | props={{{!}} style="margin-left:20px" | ||
| props= | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
}} | }} |
Latest revision as of 20:31, 28 July 2024
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Combat
Combat Technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
Archery Range
Archery Range | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 8.7% |
Single Use: | Yes |
Train archers that shoot arrows quickly.
— Kainga Encyclopedia
Archers are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
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Barracks
Barracks | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 9.6% |
Single Use: | Yes |
A melee warrior equipped with a sword and shield.
— Kainga Encyclopedia
Warriors are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
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Bowyer
Bowyer | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | No |
Produces Archers from Bamboo in a house attachment.
— Kainga Encyclopedia
The Bowyer is the attachment form of the Archery Range. While it doesn't produce Archers as quickly, it can do so without converting a Brave and multiple Bowyers may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Grenade Wright
Grenade Wright | |
Health: | 200 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Grenade Wright is the attachment form of the Grenadier Calefactor. While it doesn't produce Grenadiers as quickly, it can do so without converting a Brave and multiple Grenade Wrights may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Grenadier Calefactor
Grenadier Calefactor | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
— Kainga Encyclopedia
Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Library
Library | |
Health: | 400 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Priests from Fabric in a house attachment.
— Kainga Encyclopedia
The Library is the attachment form of the Temple. While it doesn't produce Priests as quickly, it can do so without converting a Brave and multiple Libraries may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = |
Powderstack
Powderstack | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces riflemen from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Powderstack is the attachment form of the Rifle Casern. While it doesn't produce Rifles as quickly, it can do so without converting a Brave and multiple Powderstacks may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
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+ | = | |||
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+ | = | |||
+ | = | |||
+ | = |
Reefshot
Reefshot | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 5.2% |
Single Use: | Yes |
A cannon on the edge of the water that attacks approaching boats.
— Kainga Encyclopedia
A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180° arc in the direction it is built.
Placed Over Water: Can only be placed on a ledge partially over water. |
- Unique Combinations:
+ | = | |||
+ | = |
Rifle Casern
Rifle Casern | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | Yes |
Train a rifleman that shoots a powerful, direct shot.
— Kainga Encyclopedia
Rifles are ranged units with long range that deal high damage per shot. Their accuracy and fire rate are lower than other ranged units to accommodate.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Seamine
Seamine | |
Health: | 50 |
Builders: | 2 |
Karma Cost: | 3 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 5.2% |
Single Use: | No |
A slow, floating mine that can be manually controlled and detonates when anything floats over it!
— Kainga Encyclopedia
Building a Seamine simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
+ | = | |||
+ | = |
Spear Laager
Spear Laager | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 4 |
Tech Group: | Group 1 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | Yes |
Trains a spearman that can attack at a distance.
— Kainga Encyclopedia
Spears are melee combat Units that attack targets twice as far away as other melee units.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = |
Spearsmith
Spearsmith | |
Health: | 200 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | No |
Produces spearmen from Bamboo in a house attachment.
— Kainga Encyclopedia
The Spearsmith is the attachment form of the Spear Laager. While it doesn't produce Spears as quickly, it can do so without converting a Brave and multiple Spearsmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = |
Stable
Stable | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
Train Beastmasters that can tame wild animals and ride them.
— Kainga Encyclopedia
While Braves can tame Beasts, they take quite some time to do so. Beastmasters are specialized for the taming of Beasts, and tame them much more quickly. They also have limited melee attack strength if needed.
Swordsmith
Swordsmith | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7.8% |
Single Use: | No |
Produces Warriors from Logs in a house attachment.
— Kainga Encyclopedia
The Swordsmith is the attachment form of the Barracks. While it doesn't produce Warriors as quickly, it can do so without converting a Brave and multiple Swordsmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Temple
Temple | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 5 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
A priest that converts other units to our side, 5 at a time.
— Kainga Encyclopedia
Priests have limited damaging attack strength, but are able to instead convert units from hostile villages to yours. Utilizing Priests is a little tricky, but generally as long as they're within range of a hostile Unit a Priest will start the conversion process. Units being converted sit down and have a book icon above their heads.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = |
Whiptwister
Whiptwister | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Beastmasters from Food in a house attachment.
— Kainga Encyclopedia
The Whiptwister is the attachment form of the Stable. While it doesn't produce Beastmasters as quickly, it can do so without converting a Brave and multiple Whiptwisters may be built.
Attachment: This structure attaches to a house and overrides its production. |