Technologies/Passive: Difference between revisions
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{{Alphabet TOC | {{Alphabet TOC | ||
|a=Arm Bracers | |a=Arm Bracers | ||
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| encyclopedia=Your ranged units have better accuracy and no longer damage allies. | | encyclopedia=Your ranged units have better accuracy and no longer damage allies. | ||
| desc=Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as [[Units#Grenadier|Grenadiers]]. | | desc=Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as [[Units#Grenadier|Grenadiers]]. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Arm Bracers.png|32px]] {{!}}{{!}} '''Arm Bracers:''' Your ranged units have better accuracy and no longer damage allies. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Arm Bracers.png|32px]] {{!}}{{!}} '''Arm Bracers:''' Your ranged units have better accuracy and no longer damage allies. | ||
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Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bamboo Focus.png|32px]] {{!}}{{!}} '''Bamboo Upgrade:''' Replace all Reeds construction Materials with Bamboo. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bamboo Focus.png|32px]] {{!}}{{!}} '''Bamboo Upgrade:''' Replace all Reeds construction Materials with Bamboo. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}} | {{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}} | ||
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| encyclopedia=Gives Braves the ability to carry resources at full speed. | | encyclopedia=Gives Braves the ability to carry resources at full speed. | ||
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying [[Materials]]. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[Technologies/Shelter#Thatched Longhouse|Thatched Longhouses]] and [[Thinkers#Charnushka|Charnushka]]'s A-side. | | desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying [[Materials]]. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[Technologies/Shelter#Thatched Longhouse|Thatched Longhouses]] and [[Thinkers#Charnushka|Charnushka]]'s A-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Gives Braves the ability to carry resources at full speed. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Gives Braves the ability to carry resources at full speed. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}} | {{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}} | ||
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| encyclopedia=Increases animal taming speed. | | encyclopedia=Increases animal taming speed. | ||
| desc=Braided Rope is an indispensable passive Technology when taming [[Beasts]]. It nearly doubles the taming speed of both [[Units#Brave|Braves]] and [[Units#Beastmaster|Beastmasters]]. Braided Rope is provided for free with [[Thinkers#Galanga|Galanga]]'s A-side. | | desc=Braided Rope is an indispensable passive Technology when taming [[Beasts]]. It nearly doubles the taming speed of both [[Units#Brave|Braves]] and [[Units#Beastmaster|Beastmasters]]. Braided Rope is provided for free with [[Thinkers#Galanga|Galanga]]'s A-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Taming.png|32px]] {{!}}{{!}} '''Taming:''' Increases animal taming speed. | {{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Taming.png|32px]] {{!}}{{!}} '''Taming:''' Increases animal taming speed. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}} | {{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}} | ||
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Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bricks Focus.png|32px]] {{!}}{{!}} '''Adobe Brick Upgrade:''' Replace all Clay construction Materials with Bricks. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bricks Focus.png|32px]] {{!}}{{!}} '''Adobe Brick Upgrade:''' Replace all Clay construction Materials with Bricks. | ||
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| encyclopedia=New structures are made with Bricks and are immune to fire and wind damage and have double health. | | encyclopedia=New structures are made with Bricks and are immune to fire and wind damage and have double health. | ||
| desc=Brick Walls replaces the [[Materials#Chosen Walls|Chosen Walls]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology. | | desc=Brick Walls replaces the [[Materials#Chosen Walls|Chosen Walls]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Brick Walls.png|32px]] {{!}}{{!}} '''Brick Walls:''' New structures are made with Bricks and are immune to fire and wind damage and have double health. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Brick Walls.png|32px]] {{!}}{{!}} '''Brick Walls:''' New structures are made with Bricks and are immune to fire and wind damage and have double health. | ||
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| encyclopedia=After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access. | | encyclopedia=After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access. | ||
| desc=Ceramic Mandate causes one unit of [[Materials#Ceramics|Ceramics]] to spawn with each [[Units#Brave|Brave]] produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with [[Thinkers#Ajowan|Ajowan]]'s A-side. | | desc=Ceramic Mandate causes one unit of [[Materials#Ceramics|Ceramics]] to spawn with each [[Units#Brave|Brave]] produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with [[Thinkers#Ajowan|Ajowan]]'s A-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Ceramics.svg|32px]] {{!}}{{!}} '''Materials Produced (Ceramics):''' This passive Technology enables a unit or structure to produce [[Materials#Ceramics|Ceramics]]. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Ceramics.svg|32px]] {{!}}{{!}} '''Materials Produced (Ceramics):''' This passive Technology enables a unit or structure to produce [[Materials#Ceramics|Ceramics]]. | ||
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| encyclopedia=Adds fireplaces and a dedicated chimney to each house to protect it from internal fires. | | encyclopedia=Adds fireplaces and a dedicated chimney to each house to protect it from internal fires. | ||
| desc=Chimneys prevent Shelter technologies from spontaneously bursting into flame, completely negating the effects of the [[Events#Fire Season|Fire Season]] event. | | desc=Chimneys prevent Shelter technologies from spontaneously bursting into flame, completely negating the effects of the [[Events#Fire Season|Fire Season]] event. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Chimneys.png|32px]] {{!}}{{!}} '''Chimneys:''' Houses are completely protected against internal fires. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Chimneys.png|32px]] {{!}}{{!}} '''Chimneys:''' Houses are completely protected against internal fires. | ||
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| encyclopedia=Add defensive spikes around your Hearth to damage intruders. | | encyclopedia=Add defensive spikes around your Hearth to damage intruders. | ||
| desc=Defensive Spikes causes a series of wooden stakes to spawn around the [[Technologies/Other#Campfire Hearth|Hearth]]. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s B-side. | | desc=Defensive Spikes causes a series of wooden stakes to spawn around the [[Technologies/Other#Campfire Hearth|Hearth]]. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s B-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Defensive Spikes.png|32px]] {{!}}{{!}} '''Hearth Spikes:''' Intruders get damaged upon entering the Hearth's radius. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Defensive Spikes.png|32px]] {{!}}{{!}} '''Hearth Spikes:''' Intruders get damaged upon entering the Hearth's radius. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}} | {{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}} | ||
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| encyclopedia=Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting. | | encyclopedia=Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting. | ||
| desc=Enchanted Firejars makes all of your [[Units]] immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the [[Technologies/Shelter#Rotunda|Rotunda]] or [[#Brick Walls|Brick Walls]] technologies. Enchanted Firejars is provided for free with [[Thinkers#Ajowan|Ajowan]]'s B-side. | | desc=Enchanted Firejars makes all of your [[Units]] immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the [[Technologies/Shelter#Rotunda|Rotunda]] or [[#Brick Walls|Brick Walls]] technologies. Enchanted Firejars is provided for free with [[Thinkers#Ajowan|Ajowan]]'s B-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Enchanted Firejars.png|32px]] {{!}}{{!}} '''Enchanted Firejars:''' Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Enchanted Firejars.png|32px]] {{!}}{{!}} '''Enchanted Firejars:''' Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Powderstack|Passive|Enchanted Firejars|Firelance Rifles}} | {{!}} {{Unique|Combat|Powderstack|Passive|Enchanted Firejars|Firelance Rifles}} | ||
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| encyclopedia=Boats will collect Fish they pass over. | | encyclopedia=Boats will collect Fish they pass over. | ||
| desc=Fish Lures cause any boats that travel over fish in the water to pick them up as [[Materials#Food|Food]]. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats. | | desc=Fish Lures cause any boats that travel over fish in the water to pick them up as [[Materials#Food|Food]]. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Food.png|32px]] {{!}}{{!}} '''Materials Produced (Food):''' This Passive technology enables a unit or structure to produce [[Materials#Food|Food]]. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Food.png|32px]] {{!}}{{!}} '''Materials Produced (Food):''' This Passive technology enables a unit or structure to produce [[Materials#Food|Food]]. | ||
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| encyclopedia=Allow you to control Flatheads to make them dig up the soil and create Clay. | | encyclopedia=Allow you to control Flatheads to make them dig up the soil and create Clay. | ||
| desc=Flathead Bridles add a button to the selection UI of a tamed [[Beasts#Flathead|Flatheads]], letting you manually have them dig up [[Materials#Clay|Clay]] wherever they happen to be standing. | | desc=Flathead Bridles add a button to the selection UI of a tamed [[Beasts#Flathead|Flatheads]], letting you manually have them dig up [[Materials#Clay|Clay]] wherever they happen to be standing. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]]. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]]. | ||
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Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Hollow Bricks.png|32px]] {{!}}{{!}} '''Hollow Bricks:''' Replace all Bricks construction Materials requirements with Ceramics. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Hollow Bricks.png|32px]] {{!}}{{!}} '''Hollow Bricks:''' Replace all Bricks construction Materials requirements with Ceramics. | ||
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| encyclopedia=Increases movement speed within your campfire's radius. | | encyclopedia=Increases movement speed within your campfire's radius. | ||
| desc=Incense increases your [[Units#Brave|Braves']] walking speed by 1.5× while they are standing inside the territory controlled by your [[Technologies/Other#Campfire Hearth|Hearth]]. This does ''not'' include any additional territory added through [[Technologies/Other#Resource Totem|Totems]]. | | desc=Incense increases your [[Units#Brave|Braves']] walking speed by 1.5× while they are standing inside the territory controlled by your [[Technologies/Other#Campfire Hearth|Hearth]]. This does ''not'' include any additional territory added through [[Technologies/Other#Resource Totem|Totems]]. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within your town's Hearth radius. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within your town's Hearth radius. | ||
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{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[Technologies/Other#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[Technologies/Other#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}} | {{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}} | ||
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| encyclopedia=Units will not alert Beasts or other towns they pass by. | | encyclopedia=Units will not alert Beasts or other towns they pass by. | ||
| desc=Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes [[Beasts]] and hostile [[Units|units]] to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units. Lightfootedness is provided for free with [[Thinkers#Galanga|Galanga]]'s B-side. | | desc=Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes [[Beasts]] and hostile [[Units|units]] to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units. Lightfootedness is provided for free with [[Thinkers#Galanga|Galanga]]'s B-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lightfootedness.png|32px]] {{!}}{{!}} '''Lightfootedness:''' Units will not alert Beasts or other towns they pass by. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lightfootedness.png|32px]] {{!}}{{!}} '''Lightfootedness:''' Units will not alert Beasts or other towns they pass by. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}} | {{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}} | ||
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Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Light Planks.png|32px]] {{!}}{{!}} '''Light Planks:''' Replace all Reeds construction Materials requirements with Planks, which must be crafted. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Light Planks.png|32px]] {{!}}{{!}} '''Light Planks:''' Replace all Reeds construction Materials requirements with Planks, which must be crafted. | ||
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| encyclopedia=Boats will collect Lotus they pass over. | | encyclopedia=Boats will collect Lotus they pass over. | ||
| desc=Lotus Hooks enable you to collect [[Materials#Fabric|Lotus Fabric]] more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats. | | desc=Lotus Hooks enable you to collect [[Materials#Fabric|Lotus Fabric]] more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Lotus Fabric.svg|32px]] {{!}}{{!}} '''Materials Produced (Lotus Fabric):''' This Passive technology enables a unit or structure to produce [[Materials#Fabric|Lotus Fabric]]. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Lotus Fabric.svg|32px]] {{!}}{{!}} '''Materials Produced (Lotus Fabric):''' This Passive technology enables a unit or structure to produce [[Materials#Fabric|Lotus Fabric]]. | ||
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| encyclopedia=Braves take no damage from behind. | | encyclopedia=Braves take no damage from behind. | ||
| desc=Pangolin Armor completely negates damage dealt to a [[Units#Brave|Brave]] from any unit (or other damage source, such as a [[Beasts|Beast]] or grenade) that's standing behind them, significantly improving their survivability. Pangolin Armor is provided for free by [[Thinkers#Garam|Garam]]'s B-side. | | desc=Pangolin Armor completely negates damage dealt to a [[Units#Brave|Brave]] from any unit (or other damage source, such as a [[Beasts|Beast]] or grenade) that's standing behind them, significantly improving their survivability. Pangolin Armor is provided for free by [[Thinkers#Garam|Garam]]'s B-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Pangolin Armor.png|32px]] {{!}}{{!}} '''Pangolin Armor:''' Braves take no damage from behind. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Pangolin Armor.png|32px]] {{!}}{{!}} '''Pangolin Armor:''' Braves take no damage from behind. | ||
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| encyclopedia=Crops grow fertile grass around them when exhausted. | | encyclopedia=Crops grow fertile grass around them when exhausted. | ||
| desc=When a [[Technologies/Food#Crop Row|Crop Row]] disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows. | | desc=When a [[Technologies/Food#Crop Row|Crop Row]] disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Permaculture.png|32px]] {{!}}{{!}} '''Fertilizing Soil:''' Farms automatically fertilize surrounding soil when they're exhausted. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Permaculture.png|32px]] {{!}}{{!}} '''Fertilizing Soil:''' Farms automatically fertilize surrounding soil when they're exhausted. | ||
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| encyclopedia=Braves get rain hats so they can still work while rained on. | | encyclopedia=Braves get rain hats so they can still work while rained on. | ||
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[Technologies/Shelter#Rattan Home|Rattan Home]] and [[Thinkers#Charnushka|Charnushka]]'s B-side. | | desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[Technologies/Shelter#Rattan Home|Rattan Home]] and [[Thinkers#Charnushka|Charnushka]]'s B-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Braves get rain hats so they can still work while rained on. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Braves get rain hats so they can still work while rained on. | ||
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| encyclopedia=Chopping a tree yields an extra portion of Logs. | | encyclopedia=Chopping a tree yields an extra portion of Logs. | ||
| desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Runed Axes cause a second unit of Logs to spawn. | | desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Runed Axes cause a second unit of Logs to spawn. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Logs.svg|32px]] {{!}}{{!}} '''Materials Produced (Wood):''' This Passive technology enables a unit or structure to produce [[Materials#Wood|Wood]]. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Logs.svg|32px]] {{!}}{{!}} '''Materials Produced (Wood):''' This Passive technology enables a unit or structure to produce [[Materials#Wood|Wood]]. | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Runed Axes.png|32px]] {{!}}{{!}} '''Runed Axes:''' Chopping a tree yields an extra portion of Logs. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Runed Axes.png|32px]] {{!}}{{!}} '''Runed Axes:''' Chopping a tree yields an extra portion of Logs. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}} | {{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}} | ||
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| encyclopedia=Doubles Braves' damage and chopping speed. | | encyclopedia=Doubles Braves' damage and chopping speed. | ||
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[Technologies/Shelter#Log Tents|Log Tents]] and [[Thinkers#Garam|Garam]]'s A-side. | | desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[Technologies/Shelter#Log Tents|Log Tents]] and [[Thinkers#Garam|Garam]]'s A-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}} | {{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}} | ||
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| encyclopedia=Braves no longer cost Food and instead cost Fabric to produce. | | encyclopedia=Braves no longer cost Food and instead cost Fabric to produce. | ||
| desc=Silk Outfits replaces the consumable resource in all Shelter technology with [[Materials#Fabric|Fabric]], necessitating the use of a Resource technology to continue [[Units#Brave|Brave]] production rather than [[Materials#Food|Food]]. Silk Outfits is provided for free with [[Thinkers#Serrano|Serrano]]'s A-side. | | desc=Silk Outfits replaces the consumable resource in all Shelter technology with [[Materials#Fabric|Fabric]], necessitating the use of a Resource technology to continue [[Units#Brave|Brave]] production rather than [[Materials#Food|Food]]. Silk Outfits is provided for free with [[Thinkers#Serrano|Serrano]]'s A-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Silk Outfits:''' Braves no longer cost Food and instead cost Fabric to produce. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Silk Outfits:''' Braves no longer cost Food and instead cost Fabric to produce. | ||
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| encyclopedia=Roofs are now made with stone slate and are protected from rain and fire. | | encyclopedia=Roofs are now made with stone slate and are protected from rain and fire. | ||
| desc=Slate Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly improving rain and fire protection. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology. | | desc=Slate Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly improving rain and fire protection. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Slate Roof.png|32px]] {{!}}{{!}} '''Slate Roof:''' Roofs are now made with stone slate and are protected from rain and fire. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Slate Roof.png|32px]] {{!}}{{!}} '''Slate Roof:''' Roofs are now made with stone slate and are protected from rain and fire. | ||
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| encyclopedia=Allow you to control snail spits to fertilize the soil and extinguish fires. | | encyclopedia=Allow you to control snail spits to fertilize the soil and extinguish fires. | ||
| desc=Snail Bridles add a button to the selection UI of a tamed [[Beasts#Snail|Snail]], letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires). | | desc=Snail Bridles add a button to the selection UI of a tamed [[Beasts#Snail|Snail]], letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires). | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snail Bridles.png|32px]] {{!}}{{!}} '''Snail Bridles:''' Allow you to control snail spits to fertilize the soil and extinguish fires. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snail Bridles.png|32px]] {{!}}{{!}} '''Snail Bridles:''' Allow you to control snail spits to fertilize the soil and extinguish fires. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}} | {{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}} | ||
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| encyclopedia=Braves will still work and move at full speed during snowfall. | | encyclopedia=Braves will still work and move at full speed during snowfall. | ||
| desc=[[Events#Snowfall|Snowfall]] normally cuts the walk speed of any [[Units|unit]] in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). [[Units#Brave|Braves]] wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on. Snow Outfits is provided for free with [[Thinkers#Achiote|Achiote]]'s B-side. | | desc=[[Events#Snowfall|Snowfall]] normally cuts the walk speed of any [[Units|unit]] in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). [[Units#Brave|Braves]] wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on. Snow Outfits is provided for free with [[Thinkers#Achiote|Achiote]]'s B-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snow Outfits.png|32px]] {{!}}{{!}} '''Snow Outfits:''' Braves will still work and move at full speed during snowfall. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snow Outfits.png|32px]] {{!}}{{!}} '''Snow Outfits:''' Braves will still work and move at full speed during snowfall. | ||
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Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Solid Planks.png|32px]] {{!}}{{!}} '''Solid Planks:''' Replace all Clay construction Materials with Planks, which must be crafted. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Solid Planks.png|32px]] {{!}}{{!}} '''Solid Planks:''' Replace all Clay construction Materials with Planks, which must be crafted. | ||
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| group=Blueprint | | group=Blueprint | ||
| karma=6 | | karma=6 | ||
| group=Blueprint | |||
| rarity=Legendary | | rarity=Legendary | ||
| chance=0.9 | | chance=0.9 | ||
| encyclopedia=Houses no longer require Food but only produce ghosts. | | encyclopedia=Houses no longer require Food but only produce ghosts. | ||
| desc=Spectral Units causes all units to be spawned as [[Units#Ghost|ghosts]], giving them only one hit point. To compensate, these units do not require [[Materials#Food|Food]] to produce. Note that ''all'' units are spawned as ghosts, not just [[Units#Brave|Braves]]. | | desc=Spectral Units causes all units to be spawned as [[Units#Ghost|ghosts]], giving them only one hit point. To compensate, these units do not require [[Materials#Food|Food]] to produce. Note that ''all'' units are spawned as ghosts, not just [[Units#Brave|Braves]]. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Spectral Units.png|32px]] {{!}}{{!}} '''Spectral Units:''' Houses no longer require Food but only produce ghosts. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Spectral Units.png|32px]] {{!}}{{!}} '''Spectral Units:''' Houses no longer require Food but only produce ghosts. | ||
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| group=Blueprint | | group=Blueprint | ||
| karma=6 | | karma=6 | ||
| group=Blueprint | |||
| rarity=Legendary | | rarity=Legendary | ||
| chance=1.2 | | chance=1.2 | ||
| encyclopedia=Houses always start stilted off the ground a bit. | | encyclopedia=Houses always start stilted off the ground a bit. | ||
| desc=Stilt Foundations prevent all structures from being flooded, but adds one [[Materials#Bamboo|Bamboo]] to the construction of every building. | | desc=Stilt Foundations prevent all structures from being flooded, but adds one [[Materials#Bamboo|Bamboo]] to the construction of every building. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stilt Foundations.png|32px]] {{!}}{{!}} '''Stilt Foundations:''' Houses always start stilted off the ground a bit. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stilt Foundations.png|32px]] {{!}}{{!}} '''Stilt Foundations:''' Houses always start stilted off the ground a bit. | ||
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Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Focus.png|32px]] {{!}}{{!}} '''Stone Focus:''' Replace all Logs construction Materials requirements with Bricks. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Focus.png|32px]] {{!}}{{!}} '''Stone Focus:''' Replace all Logs construction Materials requirements with Bricks. | ||
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| encyclopedia=Add stones to your meals to keep your people from being pushed in combat or by wind. | | encyclopedia=Add stones to your meals to keep your people from being pushed in combat or by wind. | ||
| desc=Stone Soup prevents you [[Units|units]] from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by [[Beasts]]. | | desc=Stone Soup prevents you [[Units|units]] from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by [[Beasts]]. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Soup.png|32px]] {{!}}{{!}} '''Stone Soup:''' Add stones to your meals to keep your people from being pushed in combat or by wind. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Soup.png|32px]] {{!}}{{!}} '''Stone Soup:''' Add stones to your meals to keep your people from being pushed in combat or by wind. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}} | {{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}} | ||
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| encyclopedia=Allows structures to be placed half over the edge of cliffs. | | encyclopedia=Allows structures to be placed half over the edge of cliffs. | ||
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[Technologies/Shelter#Potala Mansion|Potala Mansions]] and [[Thinkers#Sumac|Sumac]]'s A-side. | | desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[Technologies/Shelter#Potala Mansion|Potala Mansions]] and [[Thinkers#Sumac|Sumac]]'s A-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Structure Safety:''' Allows structures to be placed half over the edge of cliffs. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Structure Safety:''' Allows structures to be placed half over the edge of cliffs. | ||
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Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Planks.png|32px]] {{!}}{{!}} '''Sturdy Planks:''' Replace all Logs construction Materials requirements with Planks, which must be crafted. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Planks.png|32px]] {{!}}{{!}} '''Sturdy Planks:''' Replace all Logs construction Materials requirements with Planks, which must be crafted. | ||
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| encyclopedia=25% chance not to destroy a Clay deposit when digging. | | encyclopedia=25% chance not to destroy a Clay deposit when digging. | ||
| desc=Sturdy Shovels give your [[Units#Brave|Braves]] a 25% chance to dig [[Materials#Clay|Clay]] out of a deposit (either Clay soil or an anthill) without destroying the deposit. | | desc=Sturdy Shovels give your [[Units#Brave|Braves]] a 25% chance to dig [[Materials#Clay|Clay]] out of a deposit (either Clay soil or an anthill) without destroying the deposit. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]]. | {{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]]. | ||
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{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Shovels.png|32px]] {{!}}{{!}} '''Sturdy Shovels:''' 25% chance not to destroy a Clay deposit when digging. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Shovels.png|32px]] {{!}}{{!}} '''Sturdy Shovels:''' 25% chance not to destroy a Clay deposit when digging. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}} | {{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}} | ||
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| encyclopedia=Roofs are made with Ceramics and are immune to wind and rain. | | encyclopedia=Roofs are made with Ceramics and are immune to wind and rain. | ||
| desc=Terracotta Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Ceramics|Ceramics]], significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology. | | desc=Terracotta Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Ceramics|Ceramics]], significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Terracotta Roof.png|32px]] {{!}}{{!}} '''Terracotta Roof:''' Roofs are made with Ceramics and are immune to wind and rain. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Terracotta Roof.png|32px]] {{!}}{{!}} '''Terracotta Roof:''' Roofs are made with Ceramics and are immune to wind and rain. | ||
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| encyclopedia=Braves work faster during production in attachments. | | encyclopedia=Braves work faster during production in attachments. | ||
| desc=[[Units#Brave|Braves]] wearing Thinking Caps will have a 1.5× production speed boost when working in any attachment Technology. | | desc=[[Units#Brave|Braves]] wearing Thinking Caps will have a 1.5× production speed boost when working in any attachment Technology. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Thinking Caps.png|32px]] {{!}}{{!}} '''Thinking Caps:''' Braves work faster during production in attachments. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Thinking Caps.png|32px]] {{!}}{{!}} '''Thinking Caps:''' Braves work faster during production in attachments. | ||
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| encyclopedia=Allow you to control Totanos to make them shake seeds and sprout resoueces. | | encyclopedia=Allow you to control Totanos to make them shake seeds and sprout resoueces. | ||
| desc=Totano Bridles add a button to the selection UI of a tamed [[Beasts#Totano|Totano]], letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout [[Materials#Bamboo|Bamboo]], [[Materials#Reeds|Reeds]], or [[Materials#Logs|trees]]. | | desc=Totano Bridles add a button to the selection UI of a tamed [[Beasts#Totano|Totano]], letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout [[Materials#Bamboo|Bamboo]], [[Materials#Reeds|Reeds]], or [[Materials#Logs|trees]]. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Totano Bridles.png|32px]] {{!}}{{!}} '''Totano Bridles:''' Allow you to control Totanos to make them shake seeds and sprout resoueces. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Totano Bridles.png|32px]] {{!}}{{!}} '''Totano Bridles:''' Allow you to control Totanos to make them shake seeds and sprout resoueces. | ||
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| encyclopedia=Round houses can be placed closer to one another. | | encyclopedia=Round houses can be placed closer to one another. | ||
| desc=Urban Planning reduces the footprint of Shelter structures with a 4x4 Diamond footprint to 3x3 Diamond, making it much easier to cluster them closer together. | | desc=Urban Planning reduces the footprint of Shelter structures with a 4x4 Diamond footprint to 3x3 Diamond, making it much easier to cluster them closer together. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Urban Planning.png|32px]] {{!}}{{!}} '''Urban Planning:''' Round houses can be placed closer to one another. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Urban Planning.png|32px]] {{!}}{{!}} '''Urban Planning:''' Round houses can be placed closer to one another. | ||
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| encyclopedia=Units become immune to mind bending like conversion and amnesia. | | encyclopedia=Units become immune to mind bending like conversion and amnesia. | ||
| desc=Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your [[Thinkers|Thinker's]] commands, such as a [[Units#Priest|Priest]] or a [[Technologies/Protection#Jar of Amnesia|Jar of Amnesia]]. | | desc=Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your [[Thinkers|Thinker's]] commands, such as a [[Units#Priest|Priest]] or a [[Technologies/Protection#Jar of Amnesia|Jar of Amnesia]]. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Warding Headbands.png|32px]] {{!}}{{!}} '''Warding Headbands:''' Units become immune to mind bending like conversion and amnesia. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Warding Headbands.png|32px]] {{!}}{{!}} '''Warding Headbands:''' Units become immune to mind bending like conversion and amnesia. | ||
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| encyclopedia=Structures are constructed as fast as you can acquire the resources. | | encyclopedia=Structures are constructed as fast as you can acquire the resources. | ||
| desc=Wooden Nails enable structures to be built very quickly, since [[Units#Brave|Braves]] don't need to stand at the structure and hammer before retrieving [[Materials]]. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with [[Thinkers#Achiote|Achiote]]'s A-side. | | desc=Wooden Nails enable structures to be built very quickly, since [[Units#Brave|Braves]] don't need to stand at the structure and hammer before retrieving [[Materials]]. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with [[Thinkers#Achiote|Achiote]]'s A-side. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wooden Nails.png|32px]] {{!}}{{!}} '''Wooden Nails:''' Removes the need for excessive hammering. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wooden Nails.png|32px]] {{!}}{{!}} '''Wooden Nails:''' Removes the need for excessive hammering. | ||
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| encyclopedia=Roofs are made with wood Planks and are protected from rain and snow. | | encyclopedia=Roofs are made with wood Planks and are protected from rain and snow. | ||
| desc=Wood Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Planks|Planks]], significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology. | | desc=Wood Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Planks|Planks]], significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology. | ||
| effects= | | effects={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wood Roof.png|32px]] {{!}}{{!}} '''Wood Roof:''' Roofs are made with wood Planks and are protected from rain and snow. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wood Roof.png|32px]] {{!}}{{!}} '''Wood Roof:''' Roofs are made with wood Planks and are protected from rain and snow. |
Latest revision as of 00:02, 13 June 2024
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Passive
Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
Arm Bracers
Your ranged units have better accuracy and no longer damage allies.
— Kainga Encyclopedia
Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as Grenadiers.
- Prerequisites:
- Effects:
Arm Bracers: Your ranged units have better accuracy and no longer damage allies. |
Bamboo Focus
Replace all Reeds construction Materials with Bamboo.
— Kainga Encyclopedia
Bamboo Focus causes all Reeds used in construction to be replaced with Bamboo. This does not include Reeds used for production (such as the Bakery). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Bamboo Upgrade: Replace all Reeds construction Materials with Bamboo. |
- Unique Combinations:
+ | = | |||
+ | = |
Baskets
Gives Braves the ability to carry resources at full speed.
— Kainga Encyclopedia
Baskets allow Braves to move at full speed, even when carrying Materials. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by Thatched Longhouses and Charnushka's A-side.
- Prerequisites:
- Effects:
Baskets: Gives Braves the ability to carry resources at full speed. |
- Unique Combinations:
+ | = |
Braided Rope
Increases animal taming speed.
— Kainga Encyclopedia
Braided Rope is an indispensable passive Technology when taming Beasts. It nearly doubles the taming speed of both Braves and Beastmasters. Braided Rope is provided for free with Galanga's A-side.
- Prerequisites:
- Effects:
Taming: Increases animal taming speed. |
- Unique Combinations:
+ | = |
Bricks Focus
Replace all Clay construction Materials with Bricks.
— Kainga Encyclopedia
Bricks Focus causes all Clay used in construction to be replaced with Bricks. This does not include Clay used for production (such as the Ceramics Production attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Adobe Brick Upgrade: Replace all Clay construction Materials with Bricks. |
Brick Walls
New structures are made with Bricks and are immune to fire and wind damage and have double health.
— Kainga Encyclopedia
Brick Walls replaces the Chosen Walls Materials in all future structures with Bricks, significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
Brick Walls: New structures are made with Bricks and are immune to fire and wind damage and have double health. | |
Material Replacement (Walls): This technology replaces all Chosen Wall Materials. |
Ceramic Mandate
After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
— Kainga Encyclopedia
Ceramic Mandate causes one unit of Ceramics to spawn with each Brave produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with Ajowan's A-side.
- Prerequisites:
- Effects:
Materials Produced (Ceramics): This passive Technology enables a unit or structure to produce Ceramics. | |
Ceramic Mandate: After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access. | |
Ceramics Production: A knowledge of how to produce ceramics. | |
Firefighting: A source of water to fight fires with. |
Chimneys
Adds fireplaces and a dedicated chimney to each house to protect it from internal fires.
— Kainga Encyclopedia
Chimneys prevent Shelter technologies from spontaneously bursting into flame, completely negating the effects of the Fire Season event.
- Prerequisites:
- Effects:
Chimneys: Houses are completely protected against internal fires. |
Defensive Spikes
Add defensive spikes around your Hearth to damage intruders.
— Kainga Encyclopedia
Defensive Spikes causes a series of wooden stakes to spawn around the Hearth. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with Kala & Jeera's B-side.
- Prerequisites:
- Effects:
Hearth Spikes: Intruders get damaged upon entering the Hearth's radius. |
- Unique Combinations:
+ | = |
Enchanted Firejars
Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
— Kainga Encyclopedia
Enchanted Firejars makes all of your Units immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the Rotunda or Brick Walls technologies. Enchanted Firejars is provided for free with Ajowan's B-side.
- Prerequisites:
- Effects:
Enchanted Firejars: Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = |
Fish Lures
Boats will collect Fish they pass over.
— Kainga Encyclopedia
Fish Lures cause any boats that travel over fish in the water to pick them up as Food. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
- Prerequisites:
- Effects:
Materials Produced (Food): This Passive technology enables a unit or structure to produce Food. | |
Fish Lures: Boats will collect Fish they pass over. | |
Fishing Knowledge: Unlocks fish type technologies. |
Flathead Bridles
Allow you to control Flatheads to make them dig up the soil and create Clay.
— Kainga Encyclopedia
Flathead Bridles add a button to the selection UI of a tamed Flatheads, letting you manually have them dig up Clay wherever they happen to be standing.
- Prerequisites:
- Effects:
Materials Produced (Clay): This Passive technology enables a unit or structure to produce Clay. | |
Flathead Bridles: Allow you to control Flatheads to make them dig up the soil and create Clay. |
Hollow Bricks
Replace all Bricks construction Materials with Ceramics but your houses become vulnerable to wind damage.
— Kainga Encyclopedia
Hollow Bricks causes all Bricks used in construction to be replaced with Ceramics. Structures that use Ceramics instead of Bricks will have weaker resistance against collapsing due to wind.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Hollow Bricks: Replace all Bricks construction Materials requirements with Ceramics. |
Incense
Increases movement speed within your campfire's radius.
— Kainga Encyclopedia
Incense increases your Braves' walking speed by 1.5× while they are standing inside the territory controlled by your Hearth. This does not include any additional territory added through Totems.
- Prerequisites:
- Effects:
Aroma: Improve the speed of your people while within your town's Hearth radius. | |
Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments. |
- Unique Combinations:
+ | = | |||
+ | = |
Lightfootedness
Units will not alert Beasts or other towns they pass by.
— Kainga Encyclopedia
Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes Beasts and hostile units to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units. Lightfootedness is provided for free with Galanga's B-side.
- Prerequisites:
- Effects:
Lightfootedness: Units will not alert Beasts or other towns they pass by. |
- Unique Combinations:
+ | = |
Light Planks
Replace all Reeds construction Materials with wood Planks and increase your house fire protection.
— Kainga Encyclopedia
Light Planks causes all Reeds used in construction to be replaced with Planks. Structures that use Planks instead of Reeds will have stronger resistance against catching fire.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Light Planks: Replace all Reeds construction Materials requirements with Planks, which must be crafted. |
Lotus Hooks
Boats will collect Lotus they pass over.
— Kainga Encyclopedia
Lotus Hooks enable you to collect Lotus Fabric more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
- Prerequisites:
- Effects:
Materials Produced (Lotus Fabric): This Passive technology enables a unit or structure to produce Lotus Fabric. | |
Lotus Hooks: Boats will collect Lotus they pass over. |
Pangolin Armor
Braves take no damage from behind.
— Kainga Encyclopedia
Pangolin Armor completely negates damage dealt to a Brave from any unit (or other damage source, such as a Beast or grenade) that's standing behind them, significantly improving their survivability. Pangolin Armor is provided for free by Garam's B-side.
- Prerequisites:
- Effects:
Pangolin Armor: Braves take no damage from behind. | |
Wearing Hats: You may only wear 1 hat type! |
Permaculture
Crops grow fertile grass around them when exhausted.
— Kainga Encyclopedia
When a Crop Row disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
Fertilizing Soil: Farms automatically fertilize surrounding soil when they're exhausted. |
Rattan Hats
Braves get rain hats so they can still work while rained on.
— Kainga Encyclopedia
Rattan Hats allow Braves to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the Rattan Home and Charnushka's B-side.
- Prerequisites:
- Effects:
Rattan Hats: Braves get rain hats so they can still work while rained on. | |
Wearing Hats: You may only wear 1 hat type! |
Runed Axes
Chopping a tree yields an extra portion of Logs.
— Kainga Encyclopedia
When a Brave cuts down a tree for Logs, Runed Axes cause a second unit of Logs to spawn.
- Prerequisites:
- Effects:
Materials Produced (Wood): This Passive technology enables a unit or structure to produce Wood. | |
Runed Axes: Chopping a tree yields an extra portion of Logs. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Sharpened Axes
Doubles Braves' damage and chopping speed.
— Kainga Encyclopedia
Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of Log-based Technologies. Braves dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by Log Tents and Garam's A-side.
- Prerequisites:
- Effects:
Sharpened Axes: Doubles Braves' damage and chopping speed. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = |
Silk Outfits
Braves no longer cost Food and instead cost Fabric to produce.
— Kainga Encyclopedia
Silk Outfits replaces the consumable resource in all Shelter technology with Fabric, necessitating the use of a Resource technology to continue Brave production rather than Food. Silk Outfits is provided for free with Serrano's A-side.
- Prerequisites:
- Effects:
Silk Outfits: Braves no longer cost Food and instead cost Fabric to produce. | |
Wearing Clothing: You may only wear 1 type of clothing! |
Slate Roof
Roofs are now made with stone slate and are protected from rain and fire.
— Kainga Encyclopedia
Slate Roof replaces the Chosen Roof Materials in all future structures with Bricks, significantly improving rain and fire protection. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
Slate Roof: Roofs are now made with stone slate and are protected from rain and fire. | |
Material Replacement (Roof): This technology replaces all Chosen Roof Materials. |
Snail Bridles
Allow you to control snail spits to fertilize the soil and extinguish fires.
— Kainga Encyclopedia
Snail Bridles add a button to the selection UI of a tamed Snail, letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires).
- Prerequisites:
- Effects:
Snail Bridles: Allow you to control snail spits to fertilize the soil and extinguish fires. |
- Unique Combinations:
+ | = | |||
+ | = |
Snow Outfits
Braves will still work and move at full speed during snowfall.
— Kainga Encyclopedia
Snowfall normally cuts the walk speed of any unit in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). Braves wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on. Snow Outfits is provided for free with Achiote's B-side.
- Prerequisites:
- Effects:
Snow Outfits: Braves will still work and move at full speed during snowfall. | |
Wearing Hats: You may only wear 1 hat type! | |
Wearing Clothing: You may only wear 1 type of clothing! |
Solid Planks
Replace all Clay construction Materials with wood Planks but decrease house fire protection.
— Kainga Encyclopedia
Solid Planks causes all Clay used in construction to be replaced with Planks. Structures that use Planks instead of Clay will have weaker resistance to damage to fire, but may be easier to build since Planks are much easier to source in certain situations.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Solid Planks: Replace all Clay construction Materials with Planks, which must be crafted. |
Spectral Units
Houses no longer require Food but only produce ghosts.
— Kainga Encyclopedia
Spectral Units causes all units to be spawned as ghosts, giving them only one hit point. To compensate, these units do not require Food to produce. Note that all units are spawned as ghosts, not just Braves.
- Prerequisites:
- Effects:
Spectral Units: Houses no longer require Food but only produce ghosts. |
Stilt Foundations
Houses always start stilted off the ground a bit.
— Kainga Encyclopedia
Stilt Foundations prevent all structures from being flooded, but adds one Bamboo to the construction of every building.
- Prerequisites:
- Effects:
Stilt Foundations: Houses always start stilted off the ground a bit. |
Stone Focus
Replace all Logs construction Materials with Bricks and increase house fire protection.
— Kainga Encyclopedia
Stone Focus causes all Logs used in construction to be replaced with Briks. Structures that use Bricks instead of Logs will have stronger resistance against catching fire.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Stone Focus: Replace all Logs construction Materials requirements with Bricks. |
Stone Soup
Add stones to your meals to keep your people from being pushed in combat or by wind.
— Kainga Encyclopedia
Stone Soup prevents you units from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by Beasts.
- Prerequisites:
- Effects:
Stone Soup: Add stones to your meals to keep your people from being pushed in combat or by wind. |
- Unique Combinations:
+ | = | |||
+ | = |
Structure Safety
Allows structures to be placed half over the edge of cliffs.
— Kainga Encyclopedia
Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by Potala Mansions and Sumac's A-side.
- Prerequisites:
- Effects:
Structure Safety: Allows structures to be placed half over the edge of cliffs. |
Sturdy Planks
Replace all Logs construction Materials with wood Planks and increase house snow protection.
— Kainga Encyclopedia
Sturdy Planks causes all Logs used in construction to be replaced with Planks. Structures that use Planks instead of Logs will have stronger resistance against collapsing due to snowfall.
Note that replacement technologies like this can conflict with those that replace Chosen Wall or Chosen Roof Materials, with varying unusual side-effects.
- Prerequisites:
- Effects:
Sturdy Planks: Replace all Logs construction Materials requirements with Planks, which must be crafted. |
Sturdy Shovels
25% chance not to destroy a Clay deposit when digging.
— Kainga Encyclopedia
Sturdy Shovels give your Braves a 25% chance to dig Clay out of a deposit (either Clay soil or an anthill) without destroying the deposit.
- Prerequisites:
- Effects:
Materials Produced (Clay): This Passive technology enables a unit or structure to produce Clay. | |
Sturdy Shovels: 25% chance not to destroy a Clay deposit when digging. |
- Unique Combinations:
+ | = | |||
+ | = |
Terracotta Roof
Roofs are made with Ceramics and are immune to wind and rain.
— Kainga Encyclopedia
Terracotta Roof replaces the Chosen Roof Materials in all future structures with Ceramics, significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
Terracotta Roof: Roofs are made with Ceramics and are immune to wind and rain. | |
Material Replacement (Roof): This technology replaces all Chosen Roof Materials. |
Thinking Caps
Braves work faster during production in attachments.
— Kainga Encyclopedia
Braves wearing Thinking Caps will have a 1.5× production speed boost when working in any attachment Technology.
Thinking Caps: Braves work faster during production in attachments. | |
Wearing Hats: You may only wear 1 hat type! |
Totano Bridles
Allow you to control Totanos to make them shake seeds and sprout resoueces.
— Kainga Encyclopedia
Totano Bridles add a button to the selection UI of a tamed Totano, letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout Bamboo, Reeds, or trees.
- Prerequisites:
- Effects:
Totano Bridles: Allow you to control Totanos to make them shake seeds and sprout resoueces. |
Urban Planning
Round houses can be placed closer to one another.
— Kainga Encyclopedia
Urban Planning reduces the footprint of Shelter structures with a 4x4 Diamond footprint to 3x3 Diamond, making it much easier to cluster them closer together.
- Prerequisites:
- Effects:
Urban Planning: Round houses can be placed closer to one another. |
Warding Headbands
Units become immune to mind bending like conversion and amnesia.
— Kainga Encyclopedia
Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your Thinker's commands, such as a Priest or a Jar of Amnesia.
- Prerequisites:
- Effects:
Warding Headbands: Units become immune to mind bending like conversion and amnesia. | |
Wearing Hats: You may only wear 1 hat type! |
Wooden Nails
Structures are constructed as fast as you can acquire the resources.
— Kainga Encyclopedia
Wooden Nails enable structures to be built very quickly, since Braves don't need to stand at the structure and hammer before retrieving Materials. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with Achiote's A-side.
- Prerequisites:
- Effects:
Wooden Nails: Removes the need for excessive hammering. |
Wood Roof
Roofs are made with wood Planks and are protected from rain and snow.
— Kainga Encyclopedia
Wood Roof replaces the Chosen Roof Materials in all future structures with Planks, significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
- Prerequisites:
- Effects:
Wood Roof: Roofs are made with wood Planks and are protected from rain and snow. | |
Material Replacement (Roof): This technology replaces all Chosen Roof Materials. |