Technologies/Combat: Difference between revisions
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| footp=4x4 | | footp=4x4 | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}} | {{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}} | ||
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| footp=4x4 | | footp=4x4 | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Barracks|Shelter|Log Tents|Axe Barracks}} | {{!}} {{Unique|Combat|Barracks|Shelter|Log Tents|Axe Barracks}} | ||
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| prod={{Unit|Archer}} | | prod={{Unit|Archer}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Bowyer|Passive|Braided Rope|Longbow Bowyer}} | {{!}} {{Unique|Combat|Bowyer|Passive|Braided Rope|Longbow Bowyer}} | ||
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| prod={{Unit|Grenadier}} | | prod={{Unit|Grenadier}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}} | {{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}} | ||
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| footp=4x4 | | footp=4x4 | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}} | {{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}} | ||
Line 221: | Line 214: | ||
| prod={{Unit|Priest}} | | prod={{Unit|Priest}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Library|Beast|Beast Incense Emitter|Incense Recepticle}} | {{!}} {{Unique|Combat|Library|Beast|Beast Incense Emitter|Incense Recepticle}} | ||
Line 253: | Line 244: | ||
| prod={{Unit|Archer}} | | prod={{Unit|Archer}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}} | {{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}} | ||
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| desc=A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180° arc in the direction it is built. | | desc=A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180° arc in the direction it is built. | ||
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Blastpowder}} | | mats={{Material|Clay}} {{Material|Clay}} {{Material|Blastpowder}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | {{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Rifle Casern|Combat|Reefshot|Whitebarrel Casern}} | {{!}} {{Unique|Combat|Rifle Casern|Combat|Reefshot|Whitebarrel Casern}} | ||
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| footp=4x4 | | footp=4x4 | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}} | {{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}} | ||
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| desc=Building a [[Units#Seamine|Seamine]] simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it. | | desc=Building a [[Units#Seamine|Seamine]] simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it. | ||
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Blastpowder}} {{Material|Blastpowder}} | | mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Blastpowder}} {{Material|Blastpowder}} | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Rifle Casern|Combat|Seamine|Whitebarrel Casern}} | {{!}} {{Unique|Combat|Rifle Casern|Combat|Seamine|Whitebarrel Casern}} | ||
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| footp=4x4 | | footp=4x4 | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}} | {{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}} | ||
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| prod={{Unit|Spear}} | | prod={{Unit|Spear}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Spearsmith|Passive|Defensive Spikes|Bardiche}} | {{!}} {{Unique|Combat|Spearsmith|Passive|Defensive Spikes|Bardiche}} | ||
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| prod={{Unit|Warrior}} | | prod={{Unit|Warrior}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Swordsmith|Shelter|Log Tents|Axesmith}} | {{!}} {{Unique|Combat|Swordsmith|Shelter|Log Tents|Axesmith}} | ||
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| footp=4x4 | | footp=4x4 | ||
| props=[[File:Symbol None.svg|32px|middle|link=]] | | props=[[File:Symbol None.svg|32px|middle|link=]] | ||
| combos={{{!}} style="margin-left:20px" | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} {{Unique|Combat|Temple|Beast|Beast Incense Emitter|Incense Chapel}} | {{!}} {{Unique|Combat|Temple|Beast|Beast Incense Emitter|Incense Chapel}} | ||
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| prod={{Unit|Beastmaster}} | | prod={{Unit|Beastmaster}} | ||
| place=Attachment | | place=Attachment | ||
| props= | | props={{{!}} style="margin-left:20px" | ||
{{{!}} style="margin-left:20px" | |||
{{!}}- | {{!}}- | ||
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | {{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production. | ||
{{!}}} | {{!}}} | ||
}} | }} |
Revision as of 18:12, 21 May 2024
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Combat
Combat Technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
Archery Range
Archery Range | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 8.7% |
Single Use: | Yes |
Train archers that shoot arrows quickly.
— Kainga Encyclopedia
Archers are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Barracks
Barracks | |
Health: | 300 |
Builders: | 6 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 9.6% |
Single Use: | Yes |
A melee warrior equipped with a sword and shield.
— Kainga Encyclopedia
Warriors are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Bowyer
Bowyer | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | No |
Produces Archers from Bamboo in a house attachment.
— Kainga Encyclopedia
The Bowyer is the attachment form of the Archery Range. While it doesn't produce Archers as quickly, it can do so without converting a Brave and multiple Bowyers may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Grenade Wright
Grenade Wright | |
Health: | 200 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Grenadiers from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Grenade Wright is the attachment form of the Grenadier Calefactor. While it doesn't produce Grenadiers as quickly, it can do so without converting a Brave and multiple Grenade Wrights may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Grenadier Calefactor
Grenadier Calefactor | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
— Kainga Encyclopedia
Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Library
Library | |
Health: | 400 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Priests from Fabric in a house attachment.
— Kainga Encyclopedia
The Library is the attachment form of the Temple. While it doesn't produce Priests as quickly, it can do so without converting a Brave and multiple Libraries may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = |
Powderstack
Powderstack | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces riflemen from Blastpowder in a house attachment.
— Kainga Encyclopedia
The Powderstack is the attachment form of the Rifle Casern. While it doesn't produce Rifles as quickly, it can do so without converting a Brave and multiple Powderstacks may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Reefshot
Reefshot | |
Health: | 400 |
Builders: | 2 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 5.2% |
Single Use: | Yes |
A cannon on the edge of the water that attacks approaching boats.
— Kainga Encyclopedia
A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180° arc in the direction it is built.
Placed Over Water: Can only be placed on a ledge partially over water. |
- Unique Combinations:
+ | = | |||
+ | = |
Rifle Casern
Rifle Casern | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 4 |
Tech Group: | Group 3 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | Yes |
Train a rifleman that shoots a powerful, direct shot.
— Kainga Encyclopedia
Rifles are ranged units with long range that deal high damage per shot. Their accuracy and fire rate are lower than other ranged units to accommodate.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Seamine
Seamine | |
Health: | 50 |
Builders: | 2 |
Karma Cost: | 3 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 5.2% |
Single Use: | No |
A slow, floating mine that can be manually controlled and detonates when anything floats over it!
— Kainga Encyclopedia
Building a Seamine simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it.
Placed in Water: Can only be placed on water. |
- Unique Combinations:
+ | = | |||
+ | = |
Spear Laager
Spear Laager | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 4 |
Tech Group: | Group 1 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | Yes |
Trains a spearman that can attack at a distance.
— Kainga Encyclopedia
Spears are melee combat Units that attack targets twice as far away as other melee units.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = |
Spearsmith
Spearsmith | |
Health: | 200 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7% |
Single Use: | No |
Produces spearmen from Bamboo in a house attachment.
— Kainga Encyclopedia
The Spearsmith is the attachment form of the Spear Laager. While it doesn't produce Spears as quickly, it can do so without converting a Brave and multiple Spearsmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = |
Stable
Stable | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 3 |
Tech Group: | Group 2 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
Train Beastmasters that can tame wild animals and ride them.
— Kainga Encyclopedia
While Braves can tame Beasts, they take quite some time to do so. Beastmasters are specialized for the taming of Beasts, and tame them much more quickly. They also have limited melee attack strength if needed.
Swordsmith
Swordsmith | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Common |
Chance to Appear: | 7.8% |
Single Use: | No |
Produces Warriors from Logs in a house attachment.
— Kainga Encyclopedia
The Swordsmith is the attachment form of the Barracks. While it doesn't produce Warriors as quickly, it can do so without converting a Brave and multiple Swordsmiths may be built.
Attachment: This structure attaches to a house and overrides its production. |
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = | |||
+ | = |
Temple
Temple | |
Health: | 300 |
Builders: | 6 |
Karma Cost: | 5 |
Tech Group: | Group 3 |
Rarity: | Epic |
Chance to Appear: | 4.3% |
Single Use: | Yes |
A priest that converts other units to our side, 5 at a time.
— Kainga Encyclopedia
Priests have limited damaging attack strength, but are able to instead convert units from hostile villages to yours. Utilizing Priests is a little tricky, but generally as long as they're within range of a hostile Unit a Priest will start the conversion process. Units being converted sit down and have a book icon above their heads.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint:
- Properties:
- Unique Combinations:
+ | = | |||
+ | = | |||
+ | = |
Whiptwister
Whiptwister | |
Health: | 300 |
Builders: | 3 |
Karma Cost: | 2 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 5.2% |
Single Use: | No |
Produces Beastmasters from Food in a house attachment.
— Kainga Encyclopedia
The Whiptwister is the attachment form of the Stable. While it doesn't produce Beastmasters as quickly, it can do so without converting a Brave and multiple Whiptwisters may be built.
Attachment: This structure attaches to a house and overrides its production. |