Technologies: Difference between revisions

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=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
'''Combat''' technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
'''Combat''' Technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
==== Archery Range ====
{{TechInfo
| image=Tech Combat Archery Range.png
| tech=Archery Range
| health=300
| builders=6
| group=Starting
| chance=8.7
| single=Yes
| encyclopedia=Train archers that shoot arrows quickly.
| desc=[[Units#Archer|Archers]] are ranged combat units that deal a small amount of damage at range. Their accuracy and range are somewhat limited, but they are useful in larger numbers.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}}  {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Archer}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Braided Rope|Longbow Archery}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Bamboo Focus|Longbow Archery}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Resources|Sprout Shades|Longbow Archery}}
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Resources|Potted Bamboo|Longbow Archery}}
{{!}}}
}}


==== Barracks ====
For a full list of Combat Technologies, see [[Technologies/Combat]].
{{TechInfo
| image=Tech Combat Barracks.png
| tech=Barracks
| health=300
| builders=6
| group=Starting
| chance=9.6
| single=Yes
| encyclopedia=A melee warrior equipped with a sword and shield.
| desc=[[Units#Warrior|Warriors]] are melee combat Units with decent attack and defense. Warriors are the most balanced and versatile combat Unit.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Warrior}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Barracks|Shelter|Log Tents|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Development|Sauna|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Sharpened Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Runed Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Beast|Beast War Drum|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Adobe Oven|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Stone Mine|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Resources|Bricks Quarry|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}}
{{!}}}
}}
 
==== Spear Laager ====
{{TechInfo
| image=Tech Combat Spear Laager.png
| tech=Spear Laager
| health=300
| builders=6
| group=Group 1
| karma=4
| chance=7
| single=Yes
| encyclopedia=Trains a spearman that can attack at a distance.
| desc=[[Units#Spear|Spears]] are melee combat Units that attack targets twice as far away as other melee units.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Spear}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}}
{{!}}}
}}
 
==== Rifle Casern ====
{{TechInfo
| image=Tech Combat Rifle Casern.png
| tech=Rifle Casern
| health=300
| builders=6
| group=Group 3
| karma=4
| chance=5.2
| rarity=Rare
| single=Yes
| encyclopedia=Train a rifleman that shoots a powerful, direct shot.
| desc=[[Units#Rifle|Rifles]] are ranged units with long range that deal high damage per shot. Their accuracy and fire rate are lower than other ranged units to accommodate.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Rifle}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Development|Cloudcatcher|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Combat|Reefshot|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Combat|Seamine|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Development|Firetower Hearth|Firelance Casern}}
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Resources|Glassblower Dome|Firelance Casern}}
{{!}}}
}}
 
==== Temple ====
{{TechInfo
| image=Tech Combat Temple.png
| tech=Temple
| health=300
| builders=6
| group=Group 3
| karma=5
| chance=4.3
| rarity=Epic
| single=Yes
| encyclopedia=A priest that converts other units to our side, 5 at a time.
| desc=[[Units#Priest|Priests]] have limited damaging attack strength, but are able to instead convert units from hostile villages to yours. Utilizing Priests is a little tricky, but generally as long as they're within range of a hostile Unit a Priest will start the conversion process. Units being converted sit down and have a book icon above their heads.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Fabric}} {{Material|Fabric}}{{Material|Blastpowder}} {{Material|Logs}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Priest}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Temple|Beast|Beast Incense Emitter|Incense Chapel}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Passive|Incense|Incense Chapel}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Development|Incense Diffuser|Incense Chapel}}
{{!}}}
}}
 
==== Stable ====
{{TechInfo
| image=Tech Combat Stable.png
| tech=Stable
| health=300
| builders=6
| group=Group 2
| karma=3
| chance=4.3
| rarity=Epic
| single=Yes
| encyclopedia=Train Beastmasters that can tame wild animals and ride them.
| desc=While [[Units#Brave|Braves]] can tame [[Beasts]], they take quite some time to do so. [[Units#Beastmaster|Beastmasters]] are specialized for the taming of Beasts, and tame them much more quickly. They also have limited melee attack strength if needed.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Beastmaster}}
| footp=4x4
}}
 
==== Swordsmith ====
{{TechInfo
| image=Tech Combat Swordsmith.png
| tech=Swordsmith
| health=300
| builders=3
| group=Group 5
| karma=2
| chance=7.8
| encyclopedia=Produces Warriors from Logs in a house attachment.
| desc=The Swordsmith is the attachment form of the [[#Barracks|Barracks]]. While it doesn't produce [[Units#Warrior|Warriors]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Swordsmiths may be built.
| mats={{Material|Logs}} {{Material|Bamboo}}
| consume={{Material|Logs}}
| prod={{Unit|Warrior}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Shelter|Log Tents|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Development|Sauna|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Beast|Beast War Drum|Axesmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Resources|Adobe Oven|Shieldsmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Resources|Stone Mine|Shieldsmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Resources|Bricks Quarry|Shieldsmith}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Stone Soup|Shieldsmith}}
{{!}}}
}}
 
==== Bowyer ====
{{TechInfo
| image=Tech Combat Bowyer.png
| tech=Bowyer
| health=300
| builders=3
| group=Group 5
| karma=2
| chance=7
| encyclopedia=Produces Archers from Bamboo in a house attachment.
| desc=The Bowyer is the attachment form of the [[#Archery Range|Archery Range]]. While it doesn't produce [[Units#Archer|Archers]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Bowyers may be built.
| mats={{Material|Logs}} {{Material|Bamboo}}
| consume={{Material|Bamboo}}
| prod={{Unit|Archer}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Braided Rope|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Bamboo Focus|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Passive|Lightfootedness|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Resources|Potted Bamboo|Longbow Bowyer}}
{{!}}-
{{!}} {{Unique|Combat|Bowyer|Resources|Sprout Shades|Longbow Bowyer}}
{{!}}}
}}
 
==== Powderstack ====
{{TechInfo
| image=Tech Combat Powderstack.png
| tech=Powderstack
| health=400
| builders=2
| group=Group 5
| karma=2
| chance=5.2
| rarity=Rare
| encyclopedia=Produces riflemen from Blastpowder in a house attachment.
| desc=The Powderstack is the attachment form of the [[#Rifle Casern|Rifle Casern]]. While it doesn't produce [[Units#Rifle|Rifles]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Powderstacks may be built.
| mats={{Material|Logs}} {{Material|Bamboo}}
| consume={{Material|Bamboo}}
| prod={{Unit|Archer}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Development|Cloudcatcher|Whitebarrel Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Combat|Reefshot|Whitebarrel Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Combat|Seamine|Whitebarrel Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Protection|Lightning Totem|Whitebarrel Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Development|Firetower Hearth|Firelance Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Resources|Glassblower Dome|Firelance Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Passive|Enchanted Firejars|Firelance Rifles}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Beast|Walker Firebombs|Firelance Rifles}}
{{!}}}
}}
 
==== Spearsmith ====
{{TechInfo
| image=Tech Combat Spearsmith.png
| tech=Spearsmith
| health=200
| builders=3
| group=Group 5
| karma=2
| chance=7
| encyclopedia=Produces spearmen from Bamboo in a house attachment.
| desc=The Spearsmith is the attachment form of the [[#Spear Laager|Spear Laager]]. While it doesn't produce [[Units#Spear|Spears]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Spearsmiths may be built.
| mats={{Material|Logs}} {{Material|Bamboo}}
| consume={{Material|Bamboo}}
| prod={{Unit|Spear}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Spearsmith|Passive|Defensive Spikes|Bardiche}}
{{!}}}
}}
 
==== Whiptwister ====
{{TechInfo
| image=Tech Combat Whiptwister.png
| tech=Whiptwister
| health=300
| builders=3
| group=Group 5
| karma=2
| chance=5.2
| rarity=Rare
| encyclopedia=Produces Beastmasters from Food in a house attachment.
| desc=The Whiptwister is the attachment form of the [[#Stable|Stable]]. While it doesn't produce [[Units#Beastmaster|Beastmasters]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Whiptwisters may be built.
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| consume={{Material|Food}}
| prod={{Unit|Beastmaster}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
}}
 
==== Library ====
{{TechInfo
| image=Tech Combat Library.png
| tech=Library
| health=400
| builders=3
| group=Group 5
| karma=2
| chance=5.2
| rarity=Rare
| encyclopedia=Produces Priests from Fabric in a house attachment.
| desc=The Library is the attachment form of the [[#Temple|Temple]]. While it doesn't produce [[Units#Priest|Priests]] as quickly, it can do so without converting a [[Units#Brave|Brave]] and multiple Libraries may be built.
| mats={{Material|Fabric}} {{Material|Fabric}}
| consume={{Material|Fabric}}
| prod={{Unit|Priest}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Library|Beast|Beast Incense Emitter|Incense Recepticle}}
{{!}}-
{{!}} {{Unique|Combat|Library|Passive|Incense|Incense Recepticle}}
{{!}}-
{{!}} {{Unique|Combat|Library|Development|Incense Diffuser|Incense Recepticle}}
{{!}}}
}}
 
==== Grenadier Calefactor ====
{{TechInfo
| image=Tech Combat Grenadier Calefactor.png
| tech=Grenadier Calefactor
| health=300
| builders=6
| karma=3
| group=Group 2
| chance=4.3
| rarity=Epic
| single=Yes
| encyclopedia=Train Grenadiers that throw bombs that do high damage to structures but minimal splash damage to units.
| desc=Grenadiers are useful combat units that deal a tremendous amount of damage, but can be slow to fire and a bit difficult to use effectively. Since their bombs travel in an arc, and they don't lead targets, they're best used on buildings and other stationary targets.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Blastpowder}} {{Material|Chosen Roof}}  {{Material|Chosen Roof}} {{Material|Chosen Roof}}
| consume={{Unit|Brave}}
| prod={{Unit|Grenadier}}
| footp=4x4
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Firetower Hearth|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Beast|Walker Firebombs|Fire Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Development|Warding Apiary|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Unique|Towering Bee-boxes|Bee Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramic Workshop|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Ceramics Production|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Resources|Glassblower Dome|Acid Bombs}}
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}}
}}
 
==== Grenade Wright ====
{{TechInfo
| image=Tech Combat Grenade Wright.png
| tech=Grenade Wright
| health=200
| builders=2
| karma=2
| group=Group 5
| chance=5.2
| rarity=Rare
| encyclopedia=Produces Grenadiers from Blastpowder in a house attachment.
| desc=The Grenade Wright is the attachment form of the [[#Grenadier Calefactor|Grenadier Calefactor]]. While it doesn't produce Grenadiers as quickly, it can do so without converting a Brave and multiple Grenade Wrights may be built.
| mats={{Material|Logs}} {{Material|Clay}}
| consume={{Material|Blastpowder}}
| prod={{Unit|Grenadier}}
| place=Attachment
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Firetower Hearth|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Beast|Walker Firebombs|Firebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Development|Warding Apiary|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Unique|Towering Bee-boxes|Beebomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramic Workshop|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Ceramics Production|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Resources|Glassblower Dome|Acidbomb Wright}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
}}
 
==== Reefshot ====
{{TechInfo
| image=Tech Combat Reefshot.png
| tech=Reefshot
| health=400
| builders=2
| chance=5.2
| rarity=Epic
| group=Group 3
| karma=4
| single=Yes
| place=Over Water
| footp=1x2
| encyclopedia=A cannon on the edge of the water that attacks approaching boats.
| desc=A Reefshot is a structure that sits on a shoreline and will automatically defend it from any hostile units (boats or otherwise). It is, however, limited to shooting only in the 180&deg; arc in the direction it is built.
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Blastpowder}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Combat|Reefshot|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Combat|Reefshot|Whitebarrel Rifles}}
{{!}}}
}}
 
==== Seamine ====
{{TechInfo
| image=Tech Combat Seamine.png
| tech=Seamine
| health=50
| builders=2
| chance=5.2
| rarity=Epic
| group=Group 3
| karma=3
| place=Water
| prod={{Unit|Seamine}}
| encyclopedia=A slow, floating mine that can be manually controlled and detonates when anything floats over it!
| desc=Building a [[Units#Seamine|Seamine]] simply constructs the Unit. Built in the water, Seamines can be directed to sit in the path of incoming boats and will blow up on impact, instantly destroying it and killing all of the Units riding it.
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Blastpowder}} {{Material|Blastpowder}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Water.svg|32px]] {{!}}{{!}} '''Placed in Water:''' Can only be placed on water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Combat|Seamine|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Combat|Seamine|Whitebarrel Rifles}}
{{!}}}
}}


=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===

Revision as of 15:15, 21 May 2024

The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia

Technologies form the core of a civilization. They are granted to a Thinker via Ideas, found around the map as Inspiration.

Icon Lock.png Unlocking Technologies

Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the Skyloft by spending Karma accrued by completing Challenges. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a Quest.

Any Technology without an associated karma cost below is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands.

Icon Inspiration.png Discovering Technologies

Inspiration floating on Terraces.

Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.

Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.

Symbol Idea.png Types of Technologies

TechGroup Shelter.svg Shelter

Shelter Technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce. Shelter Technologies also determine how sturdy all of your structures are against the four main elemental hazards: fire, rain, wind, and snow.

For a list of Shelter Technologies, please see Technologies/Shelter.

TechGroup Food.svg Food

Food Technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.

For a list of Food Technologies, please see Technologies/Food.

TechGroup Resources.svg Resources

Resources Technologies allow you to build structures that produce Materials. Some Resources Technologies can produce without any input, but many consume Materials to produce a different Material.

For a list of Resources Technologies, see Technologies/Resources.

TechGroup Development.svg Development

Development Technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic Technologies are also in this section.

For a list of Development Technologies, see Technologies/Development.

TechGroup Beast.svg Beast

Beast Technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.

For a list of Beast Technologies, see Technologies/Beast.

TechGroup Passive.svg Passive

Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.

For a list of Passive Technologies, see Technologies/Passive.

TechGroup Protection.svg Protection

Protection Technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).

For a list of Protection Technologies, see Technologies/Protection.

TechGroup Movement.svg Movement

Movement Technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.

For a full list of Movement Technologies, see Technologies/Movement.

TechGroup Combat.svg Combat

Combat Technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).

For a full list of Combat Technologies, see Technologies/Combat.

TechGroup Festival.svg Festival

Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.

Log Bonfire

Menhir

Boardwalk Arena

Skypole

Bonfire

Feast

Arena Tower

Wood Landmark

Fabric Lanterns

Bowrider

Frillbarge

Escape Sandsail

Royal Walker Carriage

Escape Balloon

Escape Rickshaw

Ceramic Tower

Snail Beckon

Flotsam Arena

Feasting Stew

Healing Coffer

Bannered Grove

Incense Memorial

Smoke Tower

Sky Lines

Water Bomb

Clay Fountain

Celebratory Firework

Skylamp Festival

Boardgame Challenge

Monument

Stone Chariot

Beast Spirit House

Buried Ruins

Stone Pyramid

Blessed Scaffolding

Resonant Panflute

Resurrection Totem

Skytrade Festival

Bamboo Telescope

TechGroup Unique.svg Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both technologies necessary to develop. Some Unique technologies have several different combinations that can unlock them (usually based on a single production technology in combination with a different production technology), but others have only one formula to unlock them. One of the technologies involved in discovering a Unique technology is usually replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology. The technology being replaced by the Unique technology is always the first one in the equation.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

For a list of Unique technologies, please see Technologies/Unique.

TechGroup Other.svg Other

The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.

For a list of Other technologies, see Technologies/Other.