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Technologies/Passive: Difference between revisions

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(Created page with "= 24px|middle|link= Passive = '''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead. == Baskets == {{PassiveTechInfo | image=Tech Passive Baskets.png | tech=Baskets | group=Starting | chance=3.1 | encyclopedia=Gives Braves the ability to carry resources at full speed. |...")
 
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__NOTOC__
{{Alphabet TOC
|a=Arm Bracers
|b=Bamboo Focus
|c=Chimneys
|d=Defensive Spikes
|e=Enchanted Firejars
|f=Fish Lures
|h=Hollow Bricks
|i=Incense
|l=Lightfootedness
|p=Pangolin Armor
|r=Rattan Hats
|s=Sharpened Axes
|t=Terracotta Roof
|u=Urban Planning
|w=Warding Headbands
}}
= [[File:TechGroup Passive.svg|24px|middle|link=]] Passive =
= [[File:TechGroup Passive.svg|24px|middle|link=]] Passive =
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
'''Passive''' [[Technologies]] are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
== Baskets ==
{{PassiveTechInfo
| image=Tech Passive Baskets.png
| tech=Baskets
| group=Starting
| chance=3.1
| encyclopedia=Gives Braves the ability to carry resources at full speed.
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying [[Materials]]. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[#Thatched Longhouse|Thatched Longhouses]] and [[Thinkers#Charnushka|Charnushka]]'s A-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Gives Braves the ability to carry resources at full speed.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}}
{{!}}}
}}


== Rattan Hats ==
== Arm Bracers ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive RattanHats.png
| image=Tech Passive Arm Bracers.png
| tech=Rattan Hats
| tech=Arm Bracers
| group=Starting
| group=Starting
| rarity=Common
| chance=2.8
| chance=3.1
| encyclopedia=Your ranged units have better accuracy and no longer damage allies.
| encyclopedia=Braves get rain hats so they can still work while rained on.
| desc=Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as [[Units#Grenadier|Grenadiers]].
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[#Rattan Home|Rattan Home]] and [[Thinkers#Charnushka|Charnushka]]'s B-side.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Braves get rain hats so they can still work while rained on.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Arm Bracers.png|32px]] {{!}}{{!}} '''Arm Bracers:''' Your ranged units have better accuracy and no longer damage allies.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
{{!}}}
}}
}}


== Sharpened Axes ==
== Bamboo Focus ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Sharpened Axes.png
| image=Tech Passive Bamboo Focus.png
| tech=Sharpened Axes
| tech=Bamboo Focus
| group=Group 2
| karma=3
| karma=3
| group=Group 1
| rarity=Epic
| rarity=Epic
| chance=1.9
| chance=2.2
| encyclopedia=Doubles Braves' damage and chopping speed.
| encyclopedia=Replace all Reeds construction Materials with Bamboo.
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[#Log Tents|Log Tents]] and [[Thinkers#Garam|Garam]]'s A-side.
| desc=Bamboo Focus causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Bamboo|Bamboo]]. This does ''not'' include Reeds used for production (such as the [[#Bakery|Bakery]]). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bamboo Focus.png|32px]] {{!}}{{!}} '''Bamboo Upgrade:''' Replace all Reeds construction Materials with Bamboo.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
{{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}}
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Sharpened Axes|Axe Barracks}}
{{!}} {{Unique|Combat|Archery Range|Passive|Bamboo Focus|Longbow Archery}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}}
{{!}}}
{{!}}}
}}
}}


== Structure Safety ==
== Baskets ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Structure Safety.svg
| image=Tech Passive Baskets.png
| tech=Structure Safety
| tech=Baskets
| karma=2
| group=Starting
| group=Group 2
| chance=3.1
| rarity=Rare
| encyclopedia=Gives Braves the ability to carry resources at full speed.
| chance=1.9
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying [[Materials]]. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[#Thatched Longhouse|Thatched Longhouses]] and [[Thinkers#Charnushka|Charnushka]]'s A-side.
| encyclopedia=Allows structures to be placed half over the edge of cliffs.
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[#Potala Mansion|Potala Mansions]] and [[Thinkers#Sumac|Sumac]]'s A-side.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Structure Safety:''' Allows structures to be placed half over the edge of cliffs.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Gives Braves the ability to carry resources at full speed.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Baskets|Coracle Dock}}
{{!}}}
{{!}}}
}}
}}
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}}
}}


== Incense ==
== Bricks Focus ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Incense.png
| image=Tech Passive Bricks Focus.png
| tech=Incense
| tech=Bricks Focus
| group=Starting
| group=Starting
| rarity=Common
| karma=3
| chance=3.1
| rarity=Rare
| encyclopedia=Increases movement speed within your campfire's radius.
| chance=2.5
| desc=Incense increases your [[Units#Brave|Braves']] walking speed by 1.5&times; while they are standing inside the territory controlled by your [[#Campfire Hearth|Hearth]]. This does ''not'' include any additional territory added through [[#Resource Totem|Totems]]. Braided Rope is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s A-side.
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=Replace all Clay construction Materials with Bricks.
| desc=Bricks Focus causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Bricks|Bricks]]. This does ''not'' include Clay used for production (such as the [[#Ceramics Production|Ceramics Production]] attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within your town's Hearth radius.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bricks Focus.png|32px]] {{!}}{{!}} '''Adobe Brick Upgrade:''' Replace all Clay construction Materials with Bricks.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}}
{{!}}-
{{!}} {{Unique|Combat|Temple|Passive|Incense|Incense Chapel}}
{{!}}}
{{!}}}
}}
}}


== Wooden Nails ==
== Brick Walls ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Wooden Nails.png
| image=Tech Passive Brick Walls.png
| tech=Wooden Nails
| tech=Brick Walls
| group=Starting
| group=Starting
| rarity=Common
| chance=3.1
| chance=3.1
| encyclopedia=Structures are constructed as fast as you can acquire the resources.
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| desc=Wooden Nails enable structures to be built very quickly, since [[Units#Brave|Braves]] don't need to stand at the structure and hammer before retrieving [[Materials]]. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with [[Thinkers#Achiote|Achiote]]'s A-side.
| encyclopedia=New structures are made with Bricks and are immune to fire and wind damage and have double health.
| desc=Brick Walls replaces the [[Materials#Chosen Walls|Chosen Walls]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wooden Nails.png|32px]] {{!}}{{!}} '''Wooden Nails:''' Removes the need for excessive hammering.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Brick Walls.png|32px]] {{!}}{{!}} '''Brick Walls:''' New structures are made with Bricks and are immune to fire and wind damage and have double health.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Walls.svg|32px]] {{!}}{{!}} '''Material Replacement (Walls):''' This technology replaces all Chosen Wall Materials.
{{!}}}
{{!}}}
}}
}}


== Bamboo Focus ==
== Ceramic Mandate ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Bamboo Focus.png
| image=Tech Passive Ceramic Mandate.png
| tech=Bamboo Focus
| tech=Ceramic Mandate
| karma=1
| group=Group 2
| group=Group 2
| karma=3
| chance=3.8
| rarity=Epic
| encyclopedia=After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
| chance=2.2
| desc=Ceramic Mandate causes one unit of [[Materials#Ceramics|Ceramics]] to spawn with each [[Units#Brave|Brave]] produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with [[Thinkers#Ajowan|Ajowan]]'s A-side.
| encyclopedia=Replace all Reeds construction Materials with Bamboo.
| desc=Bamboo Focus causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Bamboo|Bamboo]]. This does ''not'' include Reeds used for production (such as the [[#Bakery|Bakery]]). Structures that use Bamboo instead of Reeds will have stronger resistance to damage from rainfall.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bamboo Focus.png|32px]] {{!}}{{!}} '''Bamboo Upgrade:''' Replace all Reeds construction Materials with Bamboo.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Ceramics.svg|32px]] {{!}}{{!}} '''Materials Produced (Ceramics):''' This passive Technology enables a unit or structure to produce [[Materials#Ceramics|Ceramics]].
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Movement|Totora Dock|Passive|Bamboo Focus|Coracle Dock}}
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Ceramic Mandate.png|32px]] {{!}}{{!}} '''Ceramic Mandate:''' After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Bamboo Focus|Longbow Archery}}
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}}}
}}
 
== Permaculture ==
{{PassiveTechInfo
| image=Tech Passive Permaculture.png
| tech=Permaculture
| group=Group 1
| karma=2
| rarity=Rare
| chance=2.2
| prereq={{Tech|Food|Crop Row}} or {{Tech|Unique|Fertilized Crops}}
| encyclopedia=Crops grow fertile grass around them when exhausted.
| desc=When a [[#Crop Row|Crop Row]] disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Permaculture.png|32px]] {{!}}{{!}} '''Fertilizing Soil:''' Farms automatically fertilize surrounding soil when they're exhausted.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
{{!}}}
}}
}}
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}}
}}


== Snail Bridles ==
== Defensive Spikes ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Snail Bridles.png
| image=Tech Passive Defensive Spikes.png
| tech=Snail Bridles
| tech=Defensive Spikes
| group=Group 5
| group=Group 3
| chance=2.2
| karma=3
| encyclopedia=Allow you to control snail spits to fertilize the soil and extinguish fires.
| chance=1.5
| desc=Snail Bridles add a button to the selection UI of a tamed [[Beasts#Snail|Snail]], letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires).
| rarity=Epic
| encyclopedia=Add defensive spikes around your Hearth to damage intruders.
| desc=Defensive Spikes causes a series of wooden stakes to spawn around the [[#Campfire Hearth|Hearth]]. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s B-side.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snail Bridles.png|32px]] {{!}}{{!}} '''Snail Bridles:''' Allow you to control snail spits to fertilize the soil and extinguish fires.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Defensive Spikes.png|32px]] {{!}}{{!}} '''Hearth Spikes:''' Intruders get damaged upon entering the Hearth's radius.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}}
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
{{!}}}
}}
}}


== Ceramic Mandate ==
== Enchanted Firejars ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Ceramic Mandate.png
| image=Tech Passive Enchanted Firejars.png
| tech=Ceramic Mandate
| tech=Enchanted Firejars
| karma=1
| group=Group 3
| group=Group 2
| karma=6
| chance=3.8
| chance=1.5
| encyclopedia=After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
| rarity=Legendary
| desc=Ceramic Mandate causes one unit of [[Materials#Ceramics|Ceramics]] to spawn with each [[Units#Brave|Brave]] produced by a Shelter technology. This can be very useful for a quick start using Ceramics in any capacity. Ceramic Mandate is provided for free with [[Thinkers#Ajowan|Ajowan]]'s A-side.
| prereq=[[File:Tech Resources Ceramics Production.png|24px|middle|link=|Ceramics Production]]
| encyclopedia=Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
| desc=Enchanted Firejars makes all of your [[Units]] immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the [[#Rotunda|Rotunda]] or [[#Brick Walls|Brick Walls]] technologies. Enchanted Firejars is provided for free with [[Thinkers#Ajowan|Ajowan]]'s B-side.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Ceramics.svg|32px]] {{!}}{{!}} '''Materials Produced (Ceramics):''' This passive Technology enables a unit or structure to produce [[Materials#Ceramics|Ceramics]].
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Enchanted Firejars.png|32px]] {{!}}{{!}} '''Enchanted Firejars:''' Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Ceramic Mandate.png|32px]] {{!}}{{!}} '''Ceramic Mandate:''' After spawning, a water-filled Ceramic is placed in front of your house for quick firefighting access.
{{!}} {{Unique|Combat|Powderstack|Passive|Enchanted Firejars|Firelance Rifles}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Resources Ceramics Production.png|32px]] {{!}}{{!}} '''Ceramics Production:''' A knowledge of how to produce ceramics.
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}}
{{!}}}
}}
}}


== Arm Bracers ==
== Fish Lures ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Arm Bracers.png
| image=Tech Passive Fish Lures.png
| tech=Arm Bracers
| tech=Fish Lures
| group=Starting
| group=Group 2
| chance=2.8
| karma=6
| encyclopedia=Your ranged units have better accuracy and no longer damage allies.
| rarity=Rare
| desc=Most ranged units have a chance of missing with their attacks, and if those attacks strike a friendly unit, that unit will take damage. Arm Bracers prevent that from happening for all ranged units, other than projectile-based units such as [[Units#Grenadier|Grenadiers]].
| chance=1.5
| encyclopedia=Boats will collect Fish they pass over.
| desc=Fish Lures cause any boats that travel over fish in the water to pick them up as [[Materials#Food|Food]]. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Arm Bracers.png|32px]] {{!}}{{!}} '''Arm Bracers:''' Your ranged units have better accuracy and no longer damage allies.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Food.png|32px]] {{!}}{{!}} '''Materials Produced (Food):''' This Passive technology enables a unit or structure to produce [[Materials#Food|Food]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Fish Lures.png|32px]] {{!}}{{!}} '''Fish Lures:''' Boats will collect Fish they pass over.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
{{!}}}
}}
}}


== Sturdy Shovels ==
== Flathead Bridles ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Sturdy Shovels.png
| image=Tech Passive Flathead Bridles.png
| tech=Sturdy Shovels
| tech=Flathead Bridles
| group=Group 3
| karma=5
| karma=1
| group=Group 5
| chance=3.1
| chance=4.4
| encyclopedia=25% chance not to destroy a Clay deposit when digging.
| encyclopedia=Allow you to control Flatheads to make them dig up the soil and create Clay.
| desc=Sturdy Shovels give your [[Units#Brave|Braves]] a 25% chance to dig [[Materials#Clay|Clay]] out of a deposit (either Clay soil or an anthill) without destroying the deposit.
| desc=Flathead Bridles add a button to the selection UI of a tamed [[Beasts#Flathead|Flatheads]], letting you manually have them dig up [[Materials#Clay|Clay]] wherever they happen to be standing.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
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{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Shovels.png|32px]] {{!}}{{!}} '''Sturdy Shovels:''' 25% chance not to destroy a Clay deposit when digging.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Flathead Bridles.png|32px]] {{!}}{{!}} '''Flathead Bridles:''' Allow you to control Flatheads to make them dig up the soil and create Clay.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
}}
 
== Hollow Bricks ==
{{PassiveTechInfo
| image=Tech Passive Hollow Bricks.png
| tech=Hollow Bricks
| group=Group 3
| karma=5
| rarity=Rare
| chance=2.5
| encyclopedia=Replace all Bricks construction Materials with Ceramics but your houses become vulnerable to wind damage.
| desc=Hollow Bricks causes all [[Materials#Bricks|Bricks]] used in construction to be replaced with [[Materials#Ceramics|Ceramics]]. Structures that use Ceramics instead of Bricks will have weaker resistance against collapsing due to wind.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Hollow Bricks.png|32px]] {{!}}{{!}} '''Hollow Bricks:''' Replace all Bricks construction Materials requirements with Ceramics.
{{!}}-
{{!}} {{Unique|Development|Canal|Passive|Sturdy Shovels|Muddy Canal}}
{{!}}}
{{!}}}
}}
}}


== Runed Axes ==
== Incense ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Runed Axes.png
| image=Tech Passive Incense.png
| tech=Runed Axes
| tech=Incense
| group=Group 3
| group=Starting
| karma=2
| rarity=Common
| chance=2.2
| chance=3.1
| rarity=Rare
| encyclopedia=Increases movement speed within your campfire's radius.
| encyclopedia=Chopping a tree yields an extra portion of Logs.
| desc=Incense increases your [[Units#Brave|Braves']] walking speed by 1.5&times; while they are standing inside the territory controlled by your [[#Campfire Hearth|Hearth]]. This does ''not'' include any additional territory added through [[#Resource Totem|Totems]]. Braided Rope is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s A-side.
| desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Runed Axes cause a second unit of Logs to spawn.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Logs.svg|32px]] {{!}}{{!}} '''Materials Produced (Wood):''' This Passive technology enables a unit or structure to produce [[Materials#Wood|Wood]].
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth Ring.svg|32px]] {{!}}{{!}} '''Aroma:''' Improve the speed of your people while within your town's Hearth radius.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Runed Axes.png|32px]] {{!}}{{!}} '''Runed Axes:''' Chopping a tree yields an extra portion of Logs.
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
{{!}} {{Unique|Beast|Beast Incense Emitter|Passive|Incense|Speedy Beast Incense Emitter}}
{{!}}-
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Planks Workshop|Plank Axes}}
{{!}} {{Unique|Combat|Temple|Passive|Incense|Incense Chapel}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Runed Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}}
{{!}}}
{{!}}}
}}
}}


== Defensive Spikes ==
== Lightfootedness ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Defensive Spikes.png
| image=Tech Passive Lightfootedness.png
| tech=Defensive Spikes
| tech=Lightfootedness
| group=Group 3
| group=Group 1
| karma=3
| karma=5
| chance=1.5
| rarity=Legendary
| rarity=Epic
| chance=1.2
| encyclopedia=Add defensive spikes around your Hearth to damage intruders.
| encyclopedia=Units will not alert Beasts or other towns they pass by.
| desc=Defensive Spikes causes a series of wooden stakes to spawn around the [[#Campfire Hearth|Hearth]]. Any hostile unit that passes near these spikes will take a significant amount of damage. Defensive Spikes is provided for free with [[Thinkers#Kala %26 Jeera|Kala & Jeera]]'s B-side.
| desc=Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes [[Beasts]] and hostile [[Units|units]] to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units. Lightfootedness is provided for free with [[Thinkers#Galanga|Galanga]]'s B-side.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Defensive Spikes.png|32px]] {{!}}{{!}} '''Hearth Spikes:''' Intruders get damaged upon entering the Hearth's radius.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lightfootedness.png|32px]] {{!}}{{!}} '''Lightfootedness:''' Units will not alert Beasts or other towns they pass by.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Spear Laager|Passive|Defensive Spikes|Halberdier Garrison}}
{{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}}
{{!}}}
{{!}}}
}}
}}


== Thinking Caps ==
== Light Planks ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Thinking Caps.png
| image=Tech Passive Light Planks.png
| tech=Thinking Caps
| tech=Light Planks
| group=Group 2
| group=Group 2
| karma=3
| karma=3
| rarity=Rare
| rarity=Rare
| chance=2.5
| chance=2.5
| prereq={{TechGroup|Shelter}}
| encyclopedia=Replace all Reeds construction Materials with wood Planks and increase your house fire protection.
| encyclopedia=Braves work faster during production in attachments.
| desc=Light Planks causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Reeds will have stronger resistance against catching fire.
| desc=[[Units#Brave|Braves]] wearing Thinking Caps will have a 1.5&times; production speed boost when working in any attachment Technology.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Thinking Caps.png|32px]] {{!}}{{!}} '''Thinking Caps:''' Braves work faster during production in attachments.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Light Planks.png|32px]] {{!}}{{!}} '''Light Planks:''' Replace all Reeds construction Materials requirements with Planks, which must be crafted.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
{{!}}}
}}
}}


== Warding Headbands ==
== Lotus Hooks ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Warding Headbands.png
| image=Tech Passive Lotus Hooks.png
| tech=Warding Headbands
| tech=Lotus Hooks
| group=Group 3
| group=Group 1
| karma=3
| karma=6
| chance=3.1
| rarity=Rare
| encyclopedia=Units become immune to mind bending like conversion and amnesia.
| chance=1.5
| desc=Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your [[Thinkers|Thinker's]] commands, such as a [[Units#Priest|Priest]] or a [[#Jar of Amnesia|Jar of Amnesia]].
| encyclopedia=Boats will collect Lotus they pass over.
| desc=Lotus Hooks enable you to collect [[Materials#Fabric|Lotus Fabric]] more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Warding Headbands.png|32px]] {{!}}{{!}} '''Warding Headbands:''' Units become immune to mind bending like conversion and amnesia.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Lotus Fabric.svg|32px]] {{!}}{{!}} '''Materials Produced (Lotus Fabric):''' This Passive technology enables a unit or structure to produce [[Materials#Fabric|Lotus Fabric]].
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lotus Hooks.png|32px]] {{!}}{{!}} '''Lotus Hooks:''' Boats will collect Lotus they pass over.
{{!}}}
{{!}}}
}}
}}
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}}
}}


== Snow Outfits ==
== Permaculture ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Snow Outfits.png
| image=Tech Passive Permaculture.png
| tech=Snow Outfits
| tech=Permaculture
| group=Group 1
| group=Group 1
| karma=2
| rarity=Rare
| chance=2.2
| prereq={{Tech|Food|Crop Row}} or {{Tech|Unique|Fertilized Crops}}
| encyclopedia=Crops grow fertile grass around them when exhausted.
| desc=When a [[#Crop Row|Crop Row]] disappears after exhausting, Permaculture causes the surrounding tiles to become green grass tiles. This can be helpful since it enables the construction of additional Crop Rows.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Permaculture.png|32px]] {{!}}{{!}} '''Fertilizing Soil:''' Farms automatically fertilize surrounding soil when they're exhausted.
{{!}}}
}}
== Rattan Hats ==
{{PassiveTechInfo
| image=Tech Passive RattanHats.png
| tech=Rattan Hats
| group=Starting
| rarity=Common
| chance=3.1
| chance=3.1
| encyclopedia=Braves get rain hats so they can still work while rained on.
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[#Rattan Home|Rattan Home]] and [[Thinkers#Charnushka|Charnushka]]'s B-side.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Braves get rain hats so they can still work while rained on.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
}}
== Runed Axes ==
{{PassiveTechInfo
| image=Tech Passive Runed Axes.png
| tech=Runed Axes
| group=Group 3
| karma=2
| chance=2.2
| rarity=Rare
| encyclopedia=Chopping a tree yields an extra portion of Logs.
| desc=When a [[Units#Brave|Brave]] cuts down a tree for [[Materials#Logs|Logs]], Runed Axes cause a second unit of Logs to spawn.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Logs.svg|32px]] {{!}}{{!}} '''Materials Produced (Wood):''' This Passive technology enables a unit or structure to produce [[Materials#Wood|Wood]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Runed Axes.png|32px]] {{!}}{{!}} '''Runed Axes:''' Chopping a tree yields an extra portion of Logs.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Lumberjack|Plank Axes}}
{{!}}-
{{!}} {{Unique|Passive|Runed Axes|Resources|Planks Workshop|Plank Axes}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Runed Axes|Axe Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Swordsmith|Passive|Runed Axes|Axesmith}}
{{!}}}
}}
== Sharpened Axes ==
{{PassiveTechInfo
| image=Tech Passive Sharpened Axes.png
| tech=Sharpened Axes
| karma=3
| karma=3
| encyclopedia=Braves will still work and move at full speed during snowfall.
| group=Group 1
| desc=[[Events#Snowfall|Snowfall]] normally cuts the walk speed of any [[Units|unit]] in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). [[Units#Brave|Braves]] wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on. Snow Outfits is provided for free with [[Thinkers#Achiote|Achiote]]'s B-side.
| rarity=Epic
| chance=1.9
| encyclopedia=Doubles Braves' damage and chopping speed.
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[#Log Tents|Log Tents]] and [[Thinkers#Garam|Garam]]'s A-side.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snow Outfits.png|32px]] {{!}}{{!}} '''Snow Outfits:''' Braves will still work and move at full speed during snowfall.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Doubles Braves' damage and chopping speed.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sharpened Axes|Petrified Wood Clay Pit}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}} {{Unique|Combat|Barracks|Passive|Sharpened Axes|Axe Barracks}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}} {{Unique|Combat|Swordsmith|Passive|Sharpened Axes|Axesmith}}
{{!}}}
{{!}}}
}}
}}
Line 433: Line 498:
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}}}
}}
== Brick Walls ==
{{PassiveTechInfo
| image=Tech Passive Brick Walls.png
| tech=Brick Walls
| group=Starting
| chance=3.1
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=New structures are made with Bricks and are immune to fire and wind damage and have double health.
| desc=Brick Walls replaces the [[Materials#Chosen Walls|Chosen Walls]] Materials in all future structures with [[Materials#Bricks|Bricks]], significantly strengthening them. This can also simplify the building process if you have a more reliable way of producing Bricks than the original Chosen Wall Materials. Note, however, that old structures are not retrofitted with the new walls; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Brick Walls.png|32px]] {{!}}{{!}} '''Brick Walls:''' New structures are made with Bricks and are immune to fire and wind damage and have double health.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Walls.svg|32px]] {{!}}{{!}} '''Material Replacement (Walls):''' This technology replaces all Chosen Wall Materials.
{{!}}}
{{!}}}
}}
}}
Line 473: Line 520:
}}
}}


== Terracotta Roof ==
== Snail Bridles ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Terracotta Roof.png
| image=Tech Passive Snail Bridles.png
| tech=Terracotta Roof
| tech=Snail Bridles
| group=Group 2
| group=Group 5
| chance=1.2
| chance=2.2
| karma=3
| encyclopedia=Allow you to control snail spits to fertilize the soil and extinguish fires.
| rarity=Epic
| desc=Snail Bridles add a button to the selection UI of a tamed [[Beasts#Snail|Snail]], letting you manually have them spit. This can be useful to turn soil into green grass tiles, but not very useful for fighting fires (since the Snail will automatically spit on active fires).
| encyclopedia=Roofs are made with Ceramics and are immune to wind and rain.
| desc=Terracotta Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Ceramics|Ceramics]], significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Terracotta Roof.png|32px]] {{!}}{{!}} '''Terracotta Roof:''' Roofs are made with Ceramics and are immune to wind and rain.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snail Bridles.png|32px]] {{!}}{{!}} '''Snail Bridles:''' Allow you to control snail spits to fertilize the soil and extinguish fires.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
{{!}}}
}}
* '''Unique Combinations:'''
 
== Wood Roof ==
{{PassiveTechInfo
| image=Tech Passive Wood Roof.png
| tech=Wood Roof
| group=Group 3
| chance=0.6
| karma=2
| rarity=Rare
| encyclopedia=Roofs are made with wood Planks and are protected from rain and snow.
| desc=Wood Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Planks|Planks]], significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wood Roof.png|32px]] {{!}}{{!}} '''Wood Roof:''' Roofs are made with wood Planks and are protected from rain and snow.
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Snail Bridles|Acid Bombs}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}} {{Unique|Combat|Grenade Wright|Passive|Snail Bridles|Acidbomb Wright}}
{{!}}}
{{!}}}
}}
}}


== Enchanted Firejars ==
== Snow Outfits ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Enchanted Firejars.png
| image=Tech Passive Snow Outfits.png
| tech=Enchanted Firejars
| tech=Snow Outfits
| group=Group 3
| group=Group 1
| karma=6
| chance=3.1
| chance=1.5
| karma=3
| rarity=Legendary
| encyclopedia=Braves will still work and move at full speed during snowfall.
| prereq=[[File:Tech Resources Ceramics Production.png|24px|middle|link=|Ceramics Production]]
| desc=[[Events#Snowfall|Snowfall]] normally cuts the walk speed of any [[Units|unit]] in half, as well as having a small chance of freezing the unit solid (preventing them from doing anything until the snow passes). [[Units#Brave|Braves]] wearing Snow Outfits are protected from these effects, and will even continue to work while being actively snowed on. Snow Outfits is provided for free with [[Thinkers#Achiote|Achiote]]'s B-side.
| encyclopedia=Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
| desc=Enchanted Firejars makes all of your [[Units]] immune to fire damage. However, you also cannot control them while they're hiding in a firejar, so this Passive tech can be difficult to use effectively. It is best used when your buildings are immune to fire, such as with the [[#Rotunda|Rotunda]] or [[#Brick Walls|Brick Walls]] technologies. Enchanted Firejars is provided for free with [[Thinkers#Ajowan|Ajowan]]'s B-side.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Enchanted Firejars.png|32px]] {{!}}{{!}} '''Enchanted Firejars:''' Units automatically hide in a protective magic jar when fire is near but no longer bother firefighting.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Snow Outfits.png|32px]] {{!}}{{!}} '''Snow Outfits:''' Braves will still work and move at full speed during snowfall.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Passive|Enchanted Firejars|Firelance Rifles}}
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Grenadier Calefactor|Passive|Enchanted Firejars|Fire Bombs}}
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Silk Outfits.png|32px]] {{!}}{{!}} '''Wearing Clothing:''' You may only wear 1 type of clothing!
{{!}}-
{{!}} {{Unique|Combat|Grenade Wright|Passive|Enchanted Firejars|Firebomb Wright}}
{{!}}}
{{!}}}
}}
}}


== Stone Soup ==
== Solid Planks ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Stone Soup.png
| image=Tech Passive Solid Planks.png
| tech=Stone Soup
| tech=Solid Planks
| group=Starting
| group=Group 2
| chance=2.2
| karma=3
| rarity=Rare
| rarity=Rare
| encyclopedia=Add stones to your meals to keep your people from being pushed in combat or by wind.
| chance=2.5
| desc=Stone Soup prevents you [[Units|units]] from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by [[Beasts]].
| encyclopedia=Replace all Clay construction Materials with wood Planks but decrease house fire protection.
| desc=Solid Planks causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Clay will have weaker resistance to damage to fire, but may be easier to build since Planks are much easier to source in certain situations.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Soup.png|32px]] {{!}}{{!}} '''Stone Soup:''' Add stones to your meals to keep your people from being pushed in combat or by wind.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Solid Planks.png|32px]] {{!}}{{!}} '''Solid Planks:''' Replace all Clay construction Materials with Planks, which must be crafted.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shieldsmith}}
{{!}}}
{{!}}}
}}
}}


== Flathead Bridles ==
== Spectral Units ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Flathead Bridles.png
| image=Tech Passive Spectral Units.png
| tech=Flathead Bridles
| tech=Spectral Units
| karma=5
| group=Blueprint
| group=Group 5
| karma=6
| chance=4.4
| rarity=Legendary
| encyclopedia=Allow you to control Flatheads to make them dig up the soil and create Clay.
| chance=0.9
| desc=Flathead Bridles add a button to the selection UI of a tamed [[Beasts#Flathead|Flatheads]], letting you manually have them dig up [[Materials#Clay|Clay]] wherever they happen to be standing.
| encyclopedia=Houses no longer require Food but only produce ghosts.
| desc=Spectral Units causes all units to be spawned as [[Units#Ghost|ghosts]], giving them only one hit point. To compensate, these units do not require [[Materials#Food|Food]] to produce. Note that ''all'' units are spawned as ghosts, not just [[Units#Brave|Braves]].
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Spectral Units.png|32px]] {{!}}{{!}} '''Spectral Units:''' Houses no longer require Food but only produce ghosts.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Flathead Bridles.png|32px]] {{!}}{{!}} '''Flathead Bridles:''' Allow you to control Flatheads to make them dig up the soil and create Clay.
{{!}}}
{{!}}}
}}
}}


== Totano Bridles ==
== Stilt Foundations ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Totano Bridles.png
| image=Tech Passive Stilt Foundations.png
| tech=Totano Bridles
| tech=Stilt Foundations
| group=Group 5
| group=Blueprint
| karma=5
| karma=6
| chance=4.4
| rarity=Legendary
| encyclopedia=Allow you to control Totanos to make them shake seeds and sprout resoueces.
| chance=1.2
| desc=Totano Bridles add a button to the selection UI of a tamed [[Beasts#Totano|Totano]], letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout [[Materials#Bamboo|Bamboo]], [[Materials#Reeds|Reeds]], or [[Materials#Logs|trees]].
| encyclopedia=Houses always start stilted off the ground a bit.
| desc=Stilt Foundations prevent all structures from being flooded, but adds one [[Materials#Bamboo|Bamboo]] to the construction of every building.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Totano Bridles.png|32px]] {{!}}{{!}} '''Totano Bridles:''' Allow you to control Totanos to make them shake seeds and sprout resoueces.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stilt Foundations.png|32px]] {{!}}{{!}} '''Stilt Foundations:''' Houses always start stilted off the ground a bit.
{{!}}}
{{!}}}
}}
}}


== Bricks Focus ==
== Stone Focus ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Bricks Focus.png
| image=Tech Passive Stone Focus.png
| tech=Bricks Focus
| tech=Stone Focus
| group=Starting
| group=Group 3
| karma=3
| karma=3
| rarity=Rare
| rarity=Rare
| chance=2.5
| chance=2.5
| prereq=[[File:Symbol Bricks.svg|24px|middle|link=|Bricks Production]]
| encyclopedia=Replace all Logs construction Materials with Bricks and increase house fire protection.
| encyclopedia=Replace all Clay construction Materials with Bricks.
| desc=Stone Focus causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Bricks|Briks]]. Structures that use Bricks instead of Logs will have stronger resistance against catching fire.
| desc=Bricks Focus causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Bricks|Bricks]]. This does ''not'' include Clay used for production (such as the [[#Ceramics Production|Ceramics Production]] attachment). Structures that use Bricks instead of Clay will have stronger resistance to damage from fire and rainfall.


Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
Line 611: Line 630:
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Bricks Focus.png|32px]] {{!}}{{!}} '''Adobe Brick Upgrade:''' Replace all Clay construction Materials with Bricks.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Focus.png|32px]] {{!}}{{!}} '''Stone Focus:''' Replace all Logs construction Materials requirements with Bricks.
{{!}}}
{{!}}}
}}
}}


== Lightfootedness ==
== Stone Soup ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Lightfootedness.png
| image=Tech Passive Stone Soup.png
| tech=Lightfootedness
| tech=Stone Soup
| group=Group 1
| group=Starting
| karma=5
| chance=2.2
| rarity=Legendary
| rarity=Rare
| chance=1.2
| encyclopedia=Add stones to your meals to keep your people from being pushed in combat or by wind.
| encyclopedia=Units will not alert Beasts or other towns they pass by.
| desc=Stone Soup prevents you [[Units|units]] from being knocked around by wind or by enemy units. However, it does not prevent your units from being pushed around by other sources, such as by grenades or by [[Beasts]].
| desc=Lightfootedness is one of the most powerful Passive technologies available, since it eliminates the automatic aggression trigger that causes [[Beasts]] and hostile [[Units|units]] to attack you on sight. Beasts and hostile units will still defend themselves if attacked, but Lightfootedness prevents them from proactively attacking your units. Lightfootedness is provided for free with [[Thinkers#Galanga|Galanga]]'s B-side.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lightfootedness.png|32px]] {{!}}{{!}} '''Lightfootedness:''' Units will not alert Beasts or other towns they pass by.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Soup.png|32px]] {{!}}{{!}} '''Stone Soup:''' Add stones to your meals to keep your people from being pushed in combat or by wind.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Archery Range|Passive|Lightfootedness|Longbow Archery}}
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shield Barracks}}
{{!}}-
{{!}} {{Unique|Combat|Barracks|Passive|Stone Soup|Shieldsmith}}
{{!}}}
{{!}}}
}}
}}


== Lotus Hooks ==
== Structure Safety ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Lotus Hooks.png
| image=Tech Passive Structure Safety.svg
| tech=Lotus Hooks
| tech=Structure Safety
| group=Group 1
| karma=2
| karma=6
| group=Group 2
| rarity=Rare
| rarity=Rare
| chance=1.5
| chance=1.9
| encyclopedia=Boats will collect Lotus they pass over.
| encyclopedia=Allows structures to be placed half over the edge of cliffs.
| desc=Lotus Hooks enable you to collect [[Materials#Fabric|Lotus Fabric]] more easily, since much of it tends to grow in open water away from the shoreline. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[#Potala Mansion|Potala Mansions]] and [[Thinkers#Sumac|Sumac]]'s A-side.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Lotus Fabric.svg|32px]] {{!}}{{!}} '''Materials Produced (Lotus Fabric):''' This Passive technology enables a unit or structure to produce [[Materials#Fabric|Lotus Fabric]].
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Structure Safety:''' Allows structures to be placed half over the edge of cliffs.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Lotus Hooks.png|32px]] {{!}}{{!}} '''Lotus Hooks:''' Boats will collect Lotus they pass over.
{{!}}}
{{!}}}
}}
}}


== Fish Lures ==
== Sturdy Planks ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Fish Lures.png
| image=Tech Passive Sturdy Planks.png
| tech=Fish Lures
| tech=Sturdy Planks
| group=Group 2
| group=Group 2
| karma=6
| karma=3
| rarity=Rare
| rarity=Rare
| chance=1.5
| chance=2.5
| encyclopedia=Boats will collect Fish they pass over.
| encyclopedia=Replace all Logs construction Materials with wood Planks and increase house snow protection.
| desc=Fish Lures cause any boats that travel over fish in the water to pick them up as [[Materials#Food|Food]]. Note that this technology can appear for selection even if you don't have a Movement or other technology that can create boats.
| desc=Sturdy Planks causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Logs will have stronger resistance against collapsing due to snowfall.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Food.png|32px]] {{!}}{{!}} '''Materials Produced (Food):''' This Passive technology enables a unit or structure to produce [[Materials#Food|Food]].
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Planks.png|32px]] {{!}}{{!}} '''Sturdy Planks:''' Replace all Logs construction Materials requirements with Planks, which must be crafted.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Fish Lures.png|32px]] {{!}}{{!}} '''Fish Lures:''' Boats will collect Fish they pass over.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}}
{{!}}}
}}
}}


== Urban Planning ==
== Sturdy Shovels ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Urban Planning.png
| image=Tech Passive Sturdy Shovels.png
| tech=Urban Planning
| tech=Sturdy Shovels
| group=Group 3
| group=Group 3
| karma=5
| karma=1
| rarity=Epic
| chance=3.1
| chance=1.9
| encyclopedia=25% chance not to destroy a Clay deposit when digging.
| prereq=[[File:Icon Bonus Round Housing.png|32px|link=|Round Housing]]
| desc=Sturdy Shovels give your [[Units#Brave|Braves]] a 25% chance to dig [[Materials#Clay|Clay]] out of a deposit (either Clay soil or an anthill) without destroying the deposit.
| encyclopedia=Round houses can be placed closer to one another.
| desc=Urban Planning reduces the footprint of Shelter structures with a 4x4 Diamond footprint to 3x3 Diamond, making it much easier to cluster them closer together.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Urban Planning.png|32px]] {{!}}{{!}} '''Urban Planning:''' Round houses can be placed closer to one another.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Clay.svg|32px]] {{!}}{{!}} '''Materials Produced (Clay):''' This Passive technology enables a unit or structure to produce [[Materials#Clay|Clay]].
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Shovels.png|32px]] {{!}}{{!}} '''Sturdy Shovels:''' 25% chance not to destroy a Clay deposit when digging.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Resources|Clay Pit|Passive|Sturdy Shovels|Petrified Wood Clay Pit}}
{{!}}-
{{!}} {{Unique|Development|Canal|Passive|Sturdy Shovels|Muddy Canal}}
{{!}}}
{{!}}}
}}
}}


== Solid Planks ==
== Terracotta Roof ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Solid Planks.png
| image=Tech Passive Terracotta Roof.png
| tech=Solid Planks
| tech=Terracotta Roof
| group=Group 2
| group=Group 2
| chance=1.2
| karma=3
| karma=3
| rarity=Rare
| rarity=Epic
| chance=2.5
| encyclopedia=Roofs are made with Ceramics and are immune to wind and rain.
| encyclopedia=Replace all Clay construction Materials with wood Planks but decrease house fire protection.
| desc=Terracotta Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Ceramics|Ceramics]], significantly improving wind and rain protection. This can also simplify the building process if you have a more reliable way of producing Ceramics than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| desc=Solid Planks causes all [[Materials#Clay|Clay]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Clay will have weaker resistance to damage to fire, but may be easier to build since Planks are much easier to source in certain situations.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Solid Planks.png|32px]] {{!}}{{!}} '''Solid Planks:''' Replace all Clay construction Materials with Planks, which must be crafted.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Terracotta Roof.png|32px]] {{!}}{{!}} '''Terracotta Roof:''' Roofs are made with Ceramics and are immune to wind and rain.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
{{!}}}
}}
}}


== Sturdy Planks ==
== Thinking Caps ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Sturdy Planks.png
| image=Tech Passive Thinking Caps.png
| tech=Sturdy Planks
| tech=Thinking Caps
| group=Group 2
| group=Group 2
| karma=3
| karma=3
| rarity=Rare
| rarity=Rare
| chance=2.5
| chance=2.5
| encyclopedia=Replace all Logs construction Materials with wood Planks and increase house snow protection.
| prereq={{TechGroup|Shelter}}
| desc=Sturdy Planks causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Logs will have stronger resistance against collapsing due to snowfall.
| encyclopedia=Braves work faster during production in attachments.
 
| desc=[[Units#Brave|Braves]] wearing Thinking Caps will have a 1.5&times; production speed boost when working in any attachment Technology.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Sturdy Planks.png|32px]] {{!}}{{!}} '''Sturdy Planks:''' Replace all Logs construction Materials requirements with Planks, which must be crafted.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Thinking Caps.png|32px]] {{!}}{{!}} '''Thinking Caps:''' Braves work faster during production in attachments.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
{{!}}}
}}
}}


== Light Planks ==
== Totano Bridles ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Light Planks.png
| image=Tech Passive Totano Bridles.png
| tech=Light Planks
| tech=Totano Bridles
| group=Group 2
| group=Group 5
| karma=3
| karma=5
| rarity=Rare
| chance=4.4
| chance=2.5
| encyclopedia=Allow you to control Totanos to make them shake seeds and sprout resoueces.
| encyclopedia=Replace all Reeds construction Materials with wood Planks and increase your house fire protection.
| desc=Totano Bridles add a button to the selection UI of a tamed [[Beasts#Totano|Totano]], letting you manually have them shake and fertilize the soil beneath them. Any soil that isn't green grass tiles has a chance to become fertilized, and tiles that are already green grass tiles have a chance to sprout [[Materials#Bamboo|Bamboo]], [[Materials#Reeds|Reeds]], or [[Materials#Logs|trees]].
| desc=Light Planks causes all [[Materials#Reeds|Reeds]] used in construction to be replaced with [[Materials#Planks|Planks]]. Structures that use Planks instead of Reeds will have stronger resistance against catching fire.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Light Planks.png|32px]] {{!}}{{!}} '''Light Planks:''' Replace all Reeds construction Materials requirements with Planks, which must be crafted.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Totano Bridles.png|32px]] {{!}}{{!}} '''Totano Bridles:''' Allow you to control Totanos to make them shake seeds and sprout resoueces.
{{!}}}
{{!}}}
}}
}}


== Hollow Bricks ==
== Urban Planning ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Hollow Bricks.png
| image=Tech Passive Urban Planning.png
| tech=Hollow Bricks
| tech=Urban Planning
| group=Group 3
| group=Group 3
| karma=5
| karma=5
| rarity=Rare
| rarity=Epic
| chance=2.5
| chance=1.9
| encyclopedia=Replace all Bricks construction Materials with Ceramics but your houses become vulnerable to wind damage.
| prereq=[[File:Icon Bonus Round Housing.png|32px|link=|Round Housing]]
| desc=Hollow Bricks causes all [[Materials#Bricks|Bricks]] used in construction to be replaced with [[Materials#Ceramics|Ceramics]]. Structures that use Ceramics instead of Bricks will have weaker resistance against collapsing due to wind.
| encyclopedia=Round houses can be placed closer to one another.
 
| desc=Urban Planning reduces the footprint of Shelter structures with a 4x4 Diamond footprint to 3x3 Diamond, making it much easier to cluster them closer together.
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Hollow Bricks.png|32px]] {{!}}{{!}} '''Hollow Bricks:''' Replace all Bricks construction Materials requirements with Ceramics.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Urban Planning.png|32px]] {{!}}{{!}} '''Urban Planning:''' Round houses can be placed closer to one another.
{{!}}}
{{!}}}
}}
}}


== Stone Focus ==
== Warding Headbands ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Stone Focus.png
| image=Tech Passive Warding Headbands.png
| tech=Stone Focus
| tech=Warding Headbands
| group=Group 3
| group=Group 3
| karma=3
| karma=3
| rarity=Rare
| chance=3.1
| chance=2.5
| encyclopedia=Units become immune to mind bending like conversion and amnesia.
| encyclopedia=Replace all Logs construction Materials with Bricks and increase house fire protection.
| desc=Any unit wearing Warding Headbands will not be affected by any hostile unit or structure that will make it disobey your [[Thinkers|Thinker's]] commands, such as a [[Units#Priest|Priest]] or a [[#Jar of Amnesia|Jar of Amnesia]].
| desc=Stone Focus causes all [[Materials#Logs|Logs]] used in construction to be replaced with [[Materials#Bricks|Briks]]. Structures that use Bricks instead of Logs will have stronger resistance against catching fire.
 
Note that replacement technologies like this can conflict with those that replace [[Materials#Chosen Walls|Chosen Wall]] or [[Materials#Chosen Roof|Chosen Roof]] Materials, with varying unusual side-effects.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stone Focus.png|32px]] {{!}}{{!}} '''Stone Focus:''' Replace all Logs construction Materials requirements with Bricks.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Warding Headbands.png|32px]] {{!}}{{!}} '''Warding Headbands:''' Units become immune to mind bending like conversion and amnesia.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Wearing Hats:''' You may only wear 1 hat type!
{{!}}}
{{!}}}
}}
}}


== Stilt Foundations ==
== Wooden Nails ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Stilt Foundations.png
| image=Tech Passive Wooden Nails.png
| tech=Stilt Foundations
| tech=Wooden Nails
| group=Blueprint
| group=Starting
| karma=6
| rarity=Common
| rarity=Legendary
| chance=3.1
| chance=1.2
| encyclopedia=Structures are constructed as fast as you can acquire the resources.
| encyclopedia=Houses always start stilted off the ground a bit.
| desc=Wooden Nails enable structures to be built very quickly, since [[Units#Brave|Braves]] don't need to stand at the structure and hammer before retrieving [[Materials]]. However, taking maximum advantage of this technology requires a little bit of micromanagement, since Braves will still hammer a few times before fetching Materials. Wooden Nails is provided for free with [[Thinkers#Achiote|Achiote]]'s A-side.
| desc=Stilt Foundations prevent all structures from being flooded, but adds one [[Materials#Bamboo|Bamboo]] to the construction of every building.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Stilt Foundations.png|32px]] {{!}}{{!}} '''Stilt Foundations:''' Houses always start stilted off the ground a bit.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wooden Nails.png|32px]] {{!}}{{!}} '''Wooden Nails:''' Removes the need for excessive hammering.
{{!}}}
{{!}}}
}}
}}


== Spectral Units ==
== Wood Roof ==
{{PassiveTechInfo
{{PassiveTechInfo
| image=Tech Passive Spectral Units.png
| image=Tech Passive Wood Roof.png
| tech=Spectral Units
| tech=Wood Roof
| group=Blueprint
| group=Group 3
| karma=6
| chance=0.6
| rarity=Legendary
| karma=2
| chance=0.9
| rarity=Rare
| encyclopedia=Houses no longer require Food but only produce ghosts.
| encyclopedia=Roofs are made with wood Planks and are protected from rain and snow.
| desc=Spectral Units causes all units to be spawned as [[Units#Ghost|ghosts]], giving them only one hit point. To compensate, these units do not require [[Materials#Food|Food]] to produce. Note that ''all'' units are spawned as ghosts, not just [[Units#Brave|Braves]].
| desc=Wood Roof replaces the [[Materials#Chosen Roof|Chosen Roof]] Materials in all future structures with [[Materials#Planks|Planks]], significantly improving rain and snow protection. This can also simplify the building process if you have a more reliable way of producing Planks than the original Chosen Roof Materials. Note, however, that old structures are not retrofitted with the new roofs; they must be deconstructed and rebuilt to gain the benefit of this technology.
| effects=<br />
| effects=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Spectral Units.png|32px]] {{!}}{{!}} '''Spectral Units:''' Houses no longer require Food but only produce ghosts.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Wood Roof.png|32px]] {{!}}{{!}} '''Wood Roof:''' Roofs are made with wood Planks and are protected from rain and snow.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Chosen Roof.svg|32px]] {{!}}{{!}} '''Material Replacement (Roof):''' This technology replaces all Chosen Roof Materials.
{{!}}}
{{!}}}
}}
}}