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{{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}} | {{BlockQuote|The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.|Kainga Encyclopedia}} | ||
'''Technologies''' form the core of a civilization. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration. | '''Technologies''' form the core of a civilization. They are granted to a [[Thinkers|Thinker]] via Ideas, found around the map as Inspiration. | ||
If a Technology is single-use, that means only one of them can be constructed at a time. If it is destroyed, it can be rebuilt. | |||
== [[File:Icon Lock.png|32px|middle|link=]] Unlocking Technologies == | == [[File:Icon Lock.png|32px|middle|link=]] Unlocking Technologies == | ||
Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the [[Other Locations#Skyloft|Skyloft]] by spending Karma accrued by completing [[Challenges]]. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a [[Quests|Quest]]. | Depending on what group a given Technology is a part of, it may need to be unlocked in the Karma Shop located in the [[Other Locations#Skyloft|Skyloft]] by spending Karma accrued by completing [[Challenges]]. The Starting group is unlocked upon launching the game for the first time, and many groups are available for purchase in the Skyloft immediately. Some groups, such as the Blueprint group, must be unlocked by completing a [[Quests|Quest]]. | ||
Any Technology without an associated karma cost | Any Technology without an associated karma cost is automatically unlocked with the group (if there isn't another special method needed to unlock it). If there is a karma cost, it must be purchased from the Karma Shop before it can be used in the Belowlands. | ||
== [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies == | == [[File:Icon Inspiration.png|32px|middle|link=]] Discovering Technologies == | ||
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Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration. | Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration. | ||
Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different. | Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[Technologies/Shelter#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[Technologies/Resources#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different. | ||
{{clr}} | {{clr}} | ||
== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies == | == [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies == | ||
=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast === | === [[File:TechGroup Beast.svg|24px|middle|link=]] Beast === | ||