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==== Hermitage ==== | ==== Hermitage ==== | ||
{{PassiveTechInfo | |||
| image=Tech Unique Hermitage.png | |||
| tech=Hermitage | |||
| group=Group 5 | |||
| karma=3 | |||
| chance=0 | |||
| rarity=Unique | |||
| encyclopedia=Hermits no longer have to wait for their product to be taken before producing again. | |||
| desc=Typically when a production building finishes producing, it must wait until the Material is taken (or degrades) before producing again. Hermitage removes that requirement, allowing certain production structures to produce endlessly. | |||
Hermitage is a rare Unique technology since it adds a Passive without replacing an existing technology. | |||
| effects=<br /> | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} style="min-width:32px" {{!}} [[File:Tech Unique Hermitage.png|32px]] {{!}}{{!}} '''Hermitage:''' Hermits no longer have to wait for their product to be taken before producing again. | |||
{{!}}} | |||
* '''Combinations to Discover:''' | |||
{{{!}} style="margin-left:20px" | |||
{{!}}- | |||
{{!}} {{Unique|Food|Foraging Hut|Resources|Weaving Hermit|Hermitage}} | |||
{{!}}} | |||
}} | |||
==== Shieldsmith ==== | ==== Shieldsmith ==== | ||
==== Axesmith ==== | ==== Axesmith ==== |