Technologies

From Kainga Encyclopedia
Revision as of 12:51, 11 May 2023 by imported>NotoriousRBG (→‎Festival)

The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia

Technologies form the core of a town. They are granted to a Thinker via Ideas, found around the map as Inspiration.

Icon Inspiration.png Discovering Technologies

Inspiration floating on Terraces.

Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration.

Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the Vrisk House), no future Ideas will have Technologies that attach to Shelters (such as a Blastpowder Distillery). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different.

Symbol Idea.png Types of Technologies

File:TechGroup Shelter.png Shelter

Shelter technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce.

Clay Huts

Tech Shelter ClayHuts.png
Clay Huts
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:4.3%
Single Use: No

A basic hut made from Clay that can help get your town growing quickly.
— Kainga Encyclopedia

Clay Huts are a basic Shelter that can be useful to kick-start a town. Because of its Eagerness property, getting a reliable food supply is less of an immediate priority. However, Clay Huts are vulnerable to almost all weather, don't provide very much population, and can't use attachments.

  • Prerequisites: None
  • Build Materials: Symbol Clay.png Symbol Clay.png
  • Consumes: Symbol Food.png
  • Produces: Icon Unit Brave.png
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
File:Symbol Population +2.png Small House: Adds 2 to the population cap.
Icon Bonus Eagerness.png Eagerness: First Brave often requires no Food.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Half.svgFire: Half Resistance Rain None.svgRain: None Resistance Wind Half.svgWind: Half Resistance Snow None.svgSnow: None

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Thatched Huts

Tech Shelter ThatchedHuts.png
Thatched Huts
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:4.3%
Single Use: No

Huts made from Reeds that allow for rapid population growth.
— Kainga Encyclopedia

Thatched Huts can be useful because they are cheap to build (assuming Reeds are in abundance) and occasionally Brave production is free. They are, however, very vulnerable to fires.

  • Prerequisites: None
  • Build Materials: Symbol Reeds.png Symbol Reeds.png
  • Consumes: Symbol Food.png
  • Produces: Icon Unit Brave.png
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
File:Symbol Population +2.png Small House: Adds 2 to the population cap.
Icon Bonus RandomlyFree.png Randomly Free: Spawning Braves occasionally costs no resources.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half

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Log Tents

Tech Shelter LogTents.png
Log Tents
Health: 100
Builders: 2
Tech Group:Starting
Rarity:Common
Chance to Appear:3.2%
Single Use: No

Tents made with logs and provide sharpened axes.
— Kainga Encyclopedia

Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the Sharpened Axes passive Technology, which can be very beneficial for warring villages.

  • Prerequisites: None
  • Build Materials: Symbol Logs.png Symbol Reeds.png
  • Consumes: Symbol Food.png
  • Produces: Icon Unit Brave.png
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
File:Symbol Population +2.png Small House: Adds 2 to the population cap.
Tech Passive SharpenedAxes.png Sharpened Axes: Provides the Sharpened Axes Passive technology for free.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Half.svgFire: Half Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half

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Rotunda

Tech Shelter Rotunda.png
Rotunda
Health: 200
Builders: 5
Tech Group:Starting
Rarity:Epic
Chance to Appear:1%
Single Use: No

A sphere house that can release water to fertilize dry land.
— Kainga Encyclopedia

Rotunda houses can store rainwater on their roof (once rained on) and create fertilized land around them. This is particularly helpful in Biomes with limited fertile soil, such as the Flatlands. The water can also be used to put out fires.

File:Symbol Population +4.png Large House: Adds 4 to the population cap.
Icon Bonus Reservoir.png Reservoir: Capture rain and release it to fertilize the soil around you.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow None.svgSnow: None

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Haken House

Tech Shelter HakenHouse.png
Haken House
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
— Kainga Encyclopedia

Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, Fish. When placed with their back against water, Haken Houses will not produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.

  • Prerequisites: None
  • Build Materials: Symbol Logs.png Symbol ChosenWall.png Symbol ChosenWall.png Symbol Reeds.png
  • Consumes: Symbol Food.png (if producing Braves)
  • Produces: Icon Unit Brave.png or Symbol Food.png
  • Special Placement: None
  • Footprint: 2x2
  • Properties:
File:Symbol Population +3.png Medium House: Adds 3 to the population cap.
ItemFood FishNet.png Fishing Net: Periodically capture fish when placed near the water but no longer produces Braves.
ItemFood FishNet.png Fishing Knowledge: Unlocks fish type technologies.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Full.svgSnow: Full

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Lamba House

Tech Shelter LambaHouse.png
Lamba House
Health: 300
Builders: 5
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A strong stilted house protected from almost all the elements.
— Kainga Encyclopedia

Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.

File:Symbol Population +4.png Large House: Adds 4 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Full.svgSnow: Full

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Sprout House

Tech Shelter SproutHouse.png
Sprout House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Small square houses that grow bamboo behind them.
— Kainga Encyclopedia

Sprout Houses are very useful on Biomes with limited Bamboo availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.

File:Symbol Population +3.png Medium House: Adds 3 to the population cap.
Icon Bonus LivingWalls.png Living Walls: Grows Bamboo behind the house but only on grass.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half

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Rattan Home

Tech Shelter RattanHome.png
Rattan Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round houses with Reed roofs that equip Braves with matching hats.
— Kainga Encyclopedia

Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The Rattan Hats passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.

File:Symbol Population +4.png Large House: Adds 4 to the population cap.
Tech Passive RattanHats.png Rattan Hats: Provides the Rattan Hats Passive technology for free.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind None.svgWind: None Resistance Snow Half.svgSnow: Half

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Tiwa House

Tech Shelter TiwaHouse.png
Tiwa House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Simple square Clay houses that can be built on top of each other.
— Kainga Encyclopedia

Tiwa Houses are among the few buildings that can be built on top of, provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.

File:Symbol Population +3.png Medium House: Adds 3 to the population cap.
Icon Bonus TheSkyIsTheLimit.png The Sky Is The Limit: Roof space can be built on, if you can access it.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Embedded Home

Tech Shelter EmbeddedHome.png
Embedded Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round houses that allow Braves to excavate Clay from their surroundings.
— Kainga Encyclopedia

Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a Brave spawns, they carry Clay to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.

File:Symbol Population +4.png Large House: Adds 4 to the population cap.
Icon Bonus Excavations.png Excavations: If built inside a cliff, Braves will spawn holding Clay.
Resistance Fire None.svgFire: None Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Sturdy House

Tech Shelter SturdyHouse.png
Sturdy House
Health: 200
Builders: 3
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

A strong simple house that is mostly protected from the elements.
— Kainga Encyclopedia

Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).

File:Symbol Population +3.png Medium House: Adds 3 to the population cap.
Icon Bonus SturdyConstruction.png Sturdy Construction: All structures have double health.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Isolated Home

Tech Shelter IsolatedHome.png
Isolated Home
Health: 250
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:5.3%
Single Use: No

Round Wood houses that benefit from being far from one another.
— Kainga Encyclopedia

Isolated Homes are a bit tricky to utilize to their full potential. They spawn Braves significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.

File:Symbol Population +4.png Large House: Adds 4 to the population cap.
Icon Bonus IsolatedProgress.png Isolated Progress: Spawn speed increased 50 percent when built far from neighbors.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full
  • Unique Combinations:
Tech Shelter IsolatedHome.png + Tech Food ForagingHut.png = Tech Unique Foraging.png

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Thatched Multi-story House

Tech Shelter ThatchedMulti-StoryHouse.png
Thatched Multi-story House
Health: 300
Builders: 4
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Tall Reed houses that can make units combat ready.
— Kainga Encyclopedia

Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.

File:Symbol Population +4.png Large House: Adds 4 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Thatched Spire House

Tech Shelter ThatchedSpireHouse.png
Thatched Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Multi-layered tall Reed houses that are fully protected against the rain.
— Kainga Encyclopedia

A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce Braves for free while being rained on.

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Icon Bonus RainRations.png Rain Rations: When rain falls on this house its consumable requirements are ignored.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Clay Tower House

Tech Shelter ClayTowerHouse.png
Clay Tower House
Health: 300
Builders: 4
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Extra tall Clay buildings from where combat units can observe incoming intruders.
— Kainga Encyclopedia

Clay Tower Houses are unique because they can act as both a Shelter and as a Watchtower.

File:Symbol Population +4.png Large House: Adds 4 to the population cap.
Tech Development Watchtower.png Watchtowers: Combat units can be placed in the top as lookouts.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Clay Spire House

Tech Shelter ClaySpireHouse.png
Clay Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Tall Clay houses that can be lived in while flooded.
— Kainga Encyclopedia

Unlike all other Clay houses, Clay Spire Houses do not collapse when they flood. (They are still vulnerable to direct rainfall, however.) They have very good weather resistance, so they can safely be chosen in Biomes where rain is less likely.

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Icon Bonus Multi-Storey.png Multi-Storey: Houses can still be used while flooded.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Sturdy Tower House

Tech Shelter SturdyTowerHouse.png
Sturdy Tower House
Health: 200
Builders: 3
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Houses that are stronger when built up against one another.
— Kainga Encyclopedia

Sturdy Tower Houses are more or less a direct upgrade from Sturdy Houses. Despite the description, they still have double health even when built further apart.

File:Symbol Population +4.png Large House: Adds 4 to the population cap.
Icon Bonus SturdyConstruction.png Sturdy Construction: All structures have double health.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Snow Spire House

Tech Shelter SnowSpireHouse.png
Snow Spire House
Health: 350
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Round Log house that is fully protected against snowfall.
— Kainga Encyclopedia

A round house providing ample population, the Snow Spire House is most useful on Biomes with lots of snow, since they can produce Braves for free while being snowed on.

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Icon Bonus SnowRations.png Snow Rations: When snow falls on this house its consumable requirements are ignored.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Thatched Longhouse

Tech Shelter ThatchedLonghouse.png
Thatched Longhouse
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

A large house for many people that offers free baskets.
— Kainga Encyclopedia

Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the Baskets Passive technology it provides is very powerful and can significantly improve production.

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Tech Passive Baskets.png Baskets: Provides the Baskets Passive technology for free.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Clay Housing Compound

Tech Shelter ClayHousingCompound.png
Clay Housing Compound
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Multiple houses combined allowing for double spawning.
— Kainga Encyclopedia

The Clay Housing Compound, while taking up much more room than most Shelter technologies, spawns two Braves instead of one for each unit of Food provided. This makes it near-essential for villages with limited Food production, or for very quickly ramping your population up.

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Icon Bonus Cohabitation.png Cohabitation: Spawning happens 2 at a time.
Resistance Fire Half.svgFire: Half Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Wood Longhouse

Tech Shelter WoodLonghouse.png
Wood Longhouse
Health: 300
Builders: 5
Tech Group:Group 5
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Simple large house for strong, warring cultures.
— Kainga Encyclopedia

Wood Longhouses, giving superior population for a small surface area, also cause any Braves spawned from them 1.5× health, making them stronger in combat. They also have very good weather protection.

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Icon Bonus HardenedSkin.png Hardened Skin: Braves start with 50 percent more health.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Thatched Mansion

Tech Shelter ThatchedMansion.png
Thatched Mansion
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Complex yet efficient, this house produces quicker than most.
— Kainga Encyclopedia

The Thatched Mansion's large size, high capacity, and increased spawn rate make it a good Shelter technology to use in almost any situation.

File:Symbol Population +6.png Gargantuan House: Adds 6 to the population cap.
Icon Bonus SecurityForProgress.png Security For Progress: Increase spawn speed 50 percent.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Clay Manor

Tech Shelter ClayManor.png
Clay Manor
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Massive Clay house that boosts attachment production speed.
— Kainga Encyclopedia

Attachments built on the Clay Manor have their production speed boosted 2×, making them ideal for a run intending to use mostly attachments instead of standalone production buildings.

File:Symbol Population +6.png Gargantuan House: Adds 6 to the population cap.
Icon Bonus AttachmentBoost.png Attachment Boost: All attachments produce twice as fast.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Potala Mansion

Tech Shelter PotalaMansion.png
Potala Mansion
Health: 400
Builders: 6
Tech Group:Group 5
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

Massive Wood house that can be built off the edges of cliffs.
— Kainga Encyclopedia

The Potala Mansion is useful in spaces with limited building area, since the included Structure Safety passive frees up a little bit of extra space to build.

File:Symbol Population +6.png Gargantuan House: Adds 6 to the population cap.
Tech Passive StructureSafety.png Structure Safety: Provides the Structure Safety Passive technology for free.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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Alkazar Homestead

Tech Shelter AlkazarHomestead.png
Alkazar Homestead
Health: 300
Builders: 5
Karma Cost:4
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A large, reinforced mud house with space on top for other structures.
— Kainga Encyclopedia

The Alkazar Homestead can be built on top of, similar to the Tiwa House, but it is much larger and its top can also be used for farming in addition to just building (provided you have a way to fertilize the soil).

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Icon Bonus SoilRoof.png Soil Roof: The center of the roof is available for building and even farming.
Resistance Fire Full.svgFire: Full Resistance Rain None.svgRain: None Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Frilled House

Tech Shelter FrilledHouse.png
Frilled House
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A tall towering house that absorbs wind to satisfy resource requirements.
— Kainga Encyclopedia

Frilled Houses are doubly unique in that they don't always need Food to produce Braves and they can be used as elevated walkways. This combination can make it a useful choice in Biomes with limited space and resources.

File:Symbol Population +4.png Large House: Adds 4 to the population cap.
Icon Bonus WindRations.png Wind Rations: When wind passes through this house its consumable requirements are ignored.
Icon Bonus RooftopWalkways.png Rooftop Walkways: Walk freely between houses from a higher elevation.
Resistance Fire None.svgFire: None Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow None.svgSnow: None

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Tressed Farmhouse

Tech Shelter TressedFarmhouse.png
Tressed Farmhouse
Health: 300
Builders: 5
Tech Group:Starting
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A towering thatched house that fertilizes nearby soil.
— Kainga Encyclopedia

Tressed Farmhouses cause the soil around them to become fertile, which can be very useful in Biomes with very little or difficult-to-access fertile soil.

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Icon Bonus FertilizingEdges.png Fertilizing Edges: Nearby soil becomes fertile.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Gassho Estate House

Tech Shelter GasshoEstateHouse.png
Gassho Estate House
Health: 900
Builders: 6
Karma Cost:3
Tech Group:Group 1
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A thick thatched house that boosts the production of nearby buildings.
— Kainga Encyclopedia

Gassho Estate Houses increase the speed of production of all buildings surrounding them—including other houses!

File:Symbol Population +6.png Gargantuan House: Adds 6 to the population cap.
Icon Bonus SecurityForProgress.png Production Boost: All structures and farms placed next to this house work faster.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Vrisk House

Tech Shelter VriskHouse.png
Vrisk House
Health: 250
Builders: 4
Karma Cost:3
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:2.1%
Single Use: No

A cliffside house that takes up minimal space.
— Kainga Encyclopedia

Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of Stilt Pads or Stilt Elevations, but do need a small amount of space in front.

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
File:Icon Placement Cliff.png Placed on Cliff Edge: Can only be placed on a cliff's edge.
Resistance Fire Full.svgFire: Full Resistance Rain Half.svgRain: Half Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Karamana Houseboat

Tech Shelter KaramanaHouseboat.png
Karamana Houseboat
Health: 400
Builders: 7
Karma Cost:4
Tech Group:Group 3
Rarity:Legendary
Chance to Appear:1%
Single Use: No

A bulging boat that slowly produces its own villages without food when occupied.
— Kainga Encyclopedia

Karamana Houseboats are both a Shelter Technology and a transport Unit, being placed in the water and moving freely. They also do not require any consumable Material to produce Braves, making them ideal for a very quick start.

File:Symbol Population +6.png Gargantuan House: Adds 6 to the population cap.
File:Icon Placement Water.png Placed in Water: Can only be placed on water.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Bonus NomadHouses.png Nomad Houses: This house does not require Food to produce.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Gosanke Harborhouse

Tech Shelter GosankeHarborhouse.png
Gosanke Harborhouse
Health: 800
Builders: 35
Karma Cost:7
Rarity:Legendary
Chance to Appear:0.5%
Single Use: Yes

A unique single housing structure that can only be built once but consistently produces Braves and can also build canoes.
— Kainga Encyclopedia

The Gosanke Harborhouse is the only Shelter Technology that can only be built once per Challenge. It provides 30 population from the get-go, and enables you to build Canoes right away. (Note, however, that this limits your population to 30 for the entire Challenge—you can't build more than one Harborhouse.) While it doesn't require placement on the water per se, it is unable to produce Canoes if it isn't at least partially over water.

File:Symbol Population.png Enormous House: Adds 30 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Icon Unit Canoe.png Canoe Knowledge: Grants the technology to freely build Canoes.
Resistance Fire Half.svgFire: Half Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Half.svgSnow: Half

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Ringhouse

Tech Shelter Ringhouse.png
Ringhouse
Health: 800
Builders: 4
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A small house that can only be placed at the edge of the campfire's radius.
— Kainga Encyclopedia

Ringhouses are unique because their placement is limited to only the circle of territory claimed by the Hearth upon being built. Once a ring has been completed, no more Ringhouses can be built. However, this placement limitation can be expanded through Technologies such as the Firetower Hearth, and it is possible to build more houses at other elevations (provided you can access them).

File:Symbol Population +3.png Medium House: Adds 3 to the population cap.
File:Icon Bonus HearthAttachment.png Hearth Ring: This house type can only be built around the Hearth's territory radius.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Half.svgSnow: Half

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Tulou Townhouse

Tech Shelter TulouTownhouse.png
Tulou Townhouse
Health: 800
Builders: 4
Karma Cost:2
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

A small house that benefits from having its edges covered.
— Kainga Encyclopedia

Tulou Townhouses are built one quarter section at a time, each segment acting as an independent structure. When the circle is completed, all four segments produce 50% faster. In addition, attachments are built inside the circle and thus take up much less space than usual.

File:Symbol Population +5.png Huge House: Adds 5 to the population cap.
Icon Bonus Attachment.png Full Circle: This house produces faster when its edges are covered.
Resistance Fire Full.svgFire: Full Resistance Rain Full.svgRain: Full Resistance Wind Half.svgWind: Half Resistance Snow Full.svgSnow: Full

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Kiva Burrowed House

Tech Shelter KivaBurrowedHouse.png
Kiva Burrowed House
Health: 800
Builders: 4
Karma Cost:3
Tech Group:Group 2
Rarity:Epic
Chance to Appear:2.1%
Single Use: No

An underground house protected from almost every element and hidden at first glance.
— Kainga Encyclopedia

Kiva Burrowed Houses are built underground and are immune to all weather hazards. They provide a decent amount of population for relatively little resources.

File:Symbol Population +3.png Medium House: Adds 3 to the population cap.
Icon Bonus NoAttachment.png No Attachments: This house type doesn't allow for artisan attachments.
Resistance Fire None.svgFire: None Resistance Rain Full.svgRain: Full Resistance Wind Full.svgWind: Full Resistance Snow Full.svgSnow: Full

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File:TechGroup Food.png Food

Food technologies are essential for the growth of a village, since they provide the consumable Material needed to produce Braves.

Crop Row

Tech Food CropRow.png
Crop Row
Health: 50
Builders: 1
Tech Group:Starting
Rarity:Common
Chance to Appear:9.8%
Single Use: No

A farm row that can be placed only on fertile grass tiles. Grows fully when rained on.
— Kainga Encyclopedia

The Crop Row is one of the basic Food technologies, being cheap to build and producing a decent amount of output. However, it needs to be placed on green grass, and will need to be rebuilt if the tiles underneath it become anything other than fertile grass.

File:Icon Placement Grass.png Placed on Grass: Can only be placed on green grass tiles.
  • Unique Combinations:
Tech Food CropRow.png + Tech Resources BlastpowderDistillery.png = Tech Unique FertilizedCrops.png
Tech Food CropRow.png + Tech Resources BlastpowderBoiler.png = Tech Unique FertilizedCrops.png

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Paddy

Inle Farm

Fishing Tower

Bakery

Pear Farm

Walker Fishing Platform

Fishing Net

Foraging Hut

Chef's Wok

Fishmonger

Mighty Pie

Egg Harvester

Seaweed Farm

Mushroom Log

Bread Factory

File:TechGroup Resources.png Resources

Resources technologies allow you to build structures that produce Materials. Some Resources technologies can produce without any input, but many consume Materials to produce something else.

Silk Loom

Canvas Press

Adobe Oven

Lumberjack

Ceramics Production

Blastpowder Distillery

Tech Resources BlastpowderDistillery.png
Blastpowder Distillery
Health: 300
Builders: 3
Karma Cost:3
Tech Group:Group 2
Rarity:Rare
Chance to Appear:3.2%
Single Use: No

Slowly produce potent Blastpowder from the sand below.
— Kainga Encyclopedia

The Blastpowder Distillery is one of only a few ways to reliably produce Blastpowder. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.

  • Prerequisites: File:TechGroup Shelter.png
  • Build Materials: Symbol Clay.png Symbol Logs.png
  • Consumes: None
  • Produces: None
  • Special Placement: [[File:Icon Placement Icon Placement Attachment.png.svg|32px|middle|link=|Icon Placement Attachment.png]]
  • Footprint: 2x2
  • Properties:
Icon Placement Attachment.png Attachment: This structure attaches to a house and overrides its production.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Tech Food CropRow.png + Tech Resources BlastpowderDistillery.png = Tech Unique FertilizedCrops.png

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Reed Field

Clay Pit

Silk Harvester

Windcatcher

Lotus Pond

Weaving Hermit

Blastpowder Boiler

Tech Resources BlastpowderBoiler.png
Blastpowder Boiler
Health: 200
Builders: 1
Rarity:Rare
Chance to Appear:3.2%
Single Use: Yes

Boil Clay to separate its explosive components producing Blastpowder.
— Kainga Encyclopedia

The Blastpowder Boiler slowly produces Blastpowder, and can be convenient because it takes up no space.

File:Icon Placement HearthAttachment.png Hearth Attachment: Placed over your Hearth and blocks further Hearth attachments.
Icon Bonus BlastpowderKnowledge.png Blastpowder Knowledge: Increases the chance of more Blastpowder techs.
  • Unique Combinations:
Tech Food CropRow.png + Tech Resources BlastpowderBoiler.png = Tech Unique FertilizedCrops.png

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Palm Orchard

Colporteur

Potted Bamboo

Glassblower Dome

Stone Mind

Mastodon Milker

Firebird Perch

Pellet Collector

Topsoil Digger

Ceramic Crop Pots

Planks Workshop

Paper Workshop

Blastpowder Refinery

Bricks Quarry

Ceramic Workshop

Sprout Shades

File:TechGroup Development.png Development

Development technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.

Watchtower

Tech Development Watchtower.png
Watchtower
Health: 200
Builders: 4
Tech Group:Starting
Rarity:Common
Chance to Appear:6.5%
Single Use: No

A tower that allows your town to detect enemies when they get close or prepare for raids.
— Kainga Encyclopedia

Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.

Icon Inspiration.png Detect Raids: Get notified when other camps are mustering a raid.

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Storage

Canal

Alarm Instrument

Warding Apiary

Beast Lure

Firetower Hearth

Trade Table

Demand Table

Royal Gift

Market Tower

Sauna

Tech Development Sauna.png
Sauna
Health: 300
Builders: 2
Karma Cost:2
Tech Group:Group 2
Rarity:Rare
Chance to Appear:4.9%
Single Use: No

Attached to a house and increases the max health of anyone spawned from that house.
— Kainga Encyclopedia

Saunas multiply the health of any new Brave spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.

  • Prerequisites: File:TechGroup Shelter.png
  • Build Materials: Symbol Logs.png Symbol Clay.png
  • Consumes: None
  • Produces: None
  • Special Placement: [[File:Icon Placement Icon Bonus Attachment.png.svg|32px|middle|link=|Icon Bonus Attachment.png]]
  • Footprint: 2x2
  • Properties:
Icon Bonus Attachment.png Attachment: This structure attaches to a house and overrides its production.
Icon Bonus HardenedSkin.png Hardened Skin: Braves start with 50 percent more health.

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Skyhook

Cloudcatcher

Tallback

House Extension

Burial Mound

Incense Diffuser

File:TechGroup Beast.png Beast

Beast technologies are specific to captured Beasts; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the Egg Harvester, are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.

Beast Saddle

Walker Saddle

Beast War Rig

Beast War Drum

Beast Farmstalks

Beast Incense Emitter

Walker War Rig

Walker Water Jars

Walker Firebombs

Trudger Saddle

Mastadon Saddle

Mastadon War Rig

Egg Incubator

Egg Excavation Site

Mastadon Kiln

File:TechGroup Passive.png Passive

Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.

Baskets

Tech Passive Baskets.png
Baskets
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

Gives Braves the ability to carry resources at full speed.
— Kainga Encyclopedia

Baskets allow Braves to move at full speed, even when carrying resources. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by Charnushka and Thatched Longhouses.

  • Prerequisites: None
  • Effects:
Tech Passive Baskets.png Baskets: Gives Braves the ability to carry resources at full speed.


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Rattan Hats

Tech Passive RattanHats.png
Rattan Hats
Tech Group: Starting
Rarity: Common
Chance to Appear: 3.1%

Braves get rain hats so they can still work while rained on.
— Kainga Encyclopedia

Rattan Hats allow Braves to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the Rattan Home.

  • Prerequisites: None
  • Effects:
Tech Passive RattanHats.png Rattan Hats: Braves get rain hats so they can still work while rained on.
Tech Passive RattanHats.png Wearing Hats: You may only wear 1 hat type!


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Sharpened Axes

Tech Passive SharpenedAxes.png
Sharpened Axes
Karma Cost:3
Tech Group: Group 1
Rarity: Epic
Chance to Appear: 1.9%

Doubles Braves' damage and chopping speed.
— Kainga Encyclopedia

Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of Log-based Technologies. Braves dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by Garam and Log Tents.

  • Prerequisites: None
  • Effects:
Tech Passive SharpenedAxes.png Sharpened Axes: Doubles Braves' damage and chopping speed.


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Structure Safety

Tech Passive StructureSafety.png
Structure Safety
Karma Cost:2
Tech Group: Group 2
Rarity: Rare
Chance to Appear: 1.9%

Allows structures to be placed half over the edge of cliffs.
— Kainga Encyclopedia

Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by Sumac and Potala Mansions.

  • Prerequisites: None
  • Effects:
Tech Passive StructureSafety.png Structure Safety: Allows structures to be placed half over the edge of cliffs.


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Braided Rope

Incense

Wooden Nails

Bamboo Focus

Permaculture

Chimneys

Snail Bridles

Ceramic Mandate

Arm Bracers

Sturdy Shovels

Runed Axes

Defensive Spikes

Thinking Caps

Warding Headbands

Pangolin Armor

Snow Outfits

Silk Outfits

Brick Walls

Slate Roof

Terracotta Roof

Wood Roof

Enchanted Firejars

Stone Soup

Flathead Bridles

Totano Bridles

Bricks Focus

Lightfootedness

Lotus Hooks

Fish Lures

Urban Planning

Solid Planks

Sturdy Planks

Light Planks

Hollow Bricks

Stone Focus

File:TechGroup Protection.png Protection

Protection technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).

Windmill

Well

Shaduf

Rain Collector

Cliff Awning

Cloud Popper

Jar of Amnesia

Isolation Tower

Water Syphon

Town Walls

Lightning Totem

Warding Lanterns

Movement

Movement technologies change the way your Units can traverse the Biome, as well as modifying the surfaces available to build structures on.

Canoe Dock

Totora Dock

Sampan Dock

Dragon Boat Dock

Platform

Bridge

Stilt Pads

Stilt Elevations

Mud Arches

Overhang

Elevator

Bamboo Ladder

Climbing Pole

Gokstad Corsair

Landbarge

Drawbridge

Lanna Balloon Dock

Passarolla Balloon Platform

Rickshaw

Pillar Paths

File:TechGroup Combat.png Combat

Combat technologies create combat Units capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).

Archery Range

Barracks

Spear Laager

Rifle Casern

Temple

Stable

Swordsmith

Bowyer

Powderstack

Spearsmith

Whiptwister

Library

Disguised Gift

Grenadier Calefactor

Grenade Wright

Reefshot

Seamine

File:TechGroup Festival.png Festival

Festivals are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the Hearth and your Thinker will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.

Log Bonfire

Menhir

Boardwalk Arena

Skypole

Bonfire

Feast

Arena Tower

Wood Landmark

Fabric Lanterns

Bowrider

Frillbarge

Escape Sandsail

Royal Walker Carriage

Escape Balloon

Escape Rickshaw

Ceramic Tower

Snail Beckon

Flotsam Arena

Feasting Stew

Healing Coffer

Bannered Grove

Incense Memorial

Smoke Tower

Sky Lines

Water Bomb

Clay Fountain

Celebratory Firework

Skylamp Festival

Boardgame Challenge

Monument

Stone Chariot

Beast Spirit House

Buried Ruins

Stone Pyramid

Blessed Scaffolding

Resonant Panflute

Resurrection Totem

Skytrade Festival

Bamboo Telescope

File:TechGroup Unique.png Unique

Unique technologies will never appear in a Biome during a Challenge, but instead must be unlocked during a Challenge by discovering both Technologies necessary to develop. (This is reflected below as a 0% Chance to Appear.) Some Unique technologies have several different combinations that can unlock them (usually based on a single production Technology in combination with a different production Technology), but others have only one formula to unlock them. One of the Technologies involved in discovering a Unique technology is replaced by it (if chosen); it is possible to opt out of developing a given Unique technology if it would be difficult to build or any other reason it might be a worse option than the base Technology.

It is possible to unlock more than one Unique technology at a time; if this is the case, only one of them can be chosen.

Fertilized Crops

Tech Unique FertilizedCrops.png
Fertilized Crops
Health: 50
Builders: 1
Karma Cost:6
Tech Group:Group 5
Rarity:Unique
Chance to Appear:0%
Single Use: No

Crop costs are replaced with Blastpowder but grow almost instantly.
— Kainga Encyclopedia

Fertilized Crops shares many of its proeprties with its parent Technology, the Crop Row, with two notable exceptions. First, it is built with and consumes Blastpowder instead of Reeds; and second, its speed of growth is exponentially faster.

File:Icon Placement Grass.png Placed on Grass: Can only be placed on green grass tiles.
Tech Unique FertilizedCrops.png Fertilized Crops: Crop costs are replaced with Blastpowder but grow almost instantly.
  • Combinations to Produce:
Tech Food CropRow.png + Tech Resources BlastpowderDistillery.png = Tech Unique FertilizedCrops.png
Tech Food CropRow.png + Tech Resources BlastpowderBoiler.png = Tech Unique FertilizedCrops.png

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Focused Colporteur

Stairs

Fishing Dock

Muddy Canal

Irrigation

Coracle Dock

Petrified Wood Clay Pit

Efficient Clay Pit

Raised Paddy

Raised Reed Field

Fish Pie

Round Umbrella

Pear Pie

Plank Axes

Plank Bridge

Acid Bombs

Fire Bombs

Bee Bombs

Longbow Archery

Axe Barracks

Shield Barracks

Specific Foraging Hut

Foraging

Furnace Elevator

Windmill Elevator

Furnace Drawbridge

Windmill Drawbridge

E-Fish-ency

Hermitage

Shieldsmith

Axesmith

Longbow Bowyer

Acidbomb Wright

Firebomb Wright

Brick Pie Oven

Ceramics Carver

Covered Fishing Tower

Speedy Beast Incense Emitter

Stone Arches

Towering Bee-boxes

Bardiche

Incense Recepticle

Firelance Rifles

Whitebarrel Rifles

Halberdier Garrison

Incense Chapel

Frilled Overhang

Climbing Mushroom Log

File:TechGroup Other.png Other

The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.

Campfire Hearth

Tech Other CampfireHearth.png
Campfire Hearth
Health: Unknown
Builders: 8
Tech Group:Starting
Rarity:n/a
Single Use: No

The center of every village, the Campfire is more than a pile of wood: it's a symbol of your entire civilization.
— Kainga Encyclopedia

The Campfire Hearth is the first structure that can be built during any given Challenge. It must be placed before anything else, and its radius makes up your initial territory claimed. It is recommended to place the Campfire Hearth in a location dense with resources.

Tech Other ResourceTotem.png Claim Land: This structure enables Braves to build on land and harvest resources within its radius.

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Resource Totem

Tech Other ResourceTotem.png
Resource Totem
Health: Unknown
Builders: 8
Tech Group:Starting
Rarity:n/a
Single Use: Yes

Claim resources around the totem for your village. However, each totem increases the world Ante!
— Kainga Encyclopedia

Resource Totems are used to claim land (and the resources on that land) within a fixed radius. This is important because the Campfire Hearth's range is limited, and Braves won't automatically use resources outside of the claimed land area.

Notably, each Resource Totem built increases the world Ante by 1, increasing the frequency and intensity of events.

Tech Other ResourceTotem.png Claim Land: This structure enables Braves to build on land and harvest resources within its radius.
Symbol Ante.png Raising the Stakes: Each Resource Totem built increases the world Ante by 1.

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