Revision as of 19:22, 20 March 2023 by imported>NotoriousRBG
Materials are the basic elements that Braves use to build structures, units, and potentially other resources. Each Thinker spawns with some materials that would otherwise have to be harvested from resources or made.
Harvesting Resources
Braves can harvest resources for materials from the map on command. To do so, select one or more Braves then right-click on the resource in question. When hovering over a valid resource, the cursor will change to an axe symbol.
Crafting Materials
Some materials can be crafted instead of harvested. In addition, some materials can only be crafted, and cannot be found on the map. Most materials (other than Food) can be crafted in certain Resource Technologies, and Food can be produced using Food Technologies.
List of Materials
Food
Food
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Harvestable: |
Yes
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Degrades: |
Yes
|
Variations: |
Yes
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Trade Value: |
3
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Food can be both natural and crafted and is in great variety in Kainga. Most food comes from structures found in the food category of technology. — Kainga Encyclopedia
Food is the most essential material, as it is required to produce new Braves (with the exception of the Silk Outfits passive technology). Having a reliable source of Food can mean the difference between success and failure. The only naturally-occurring Food resource is Snail eggs; most Food must be produced with a food technology.
Food Variations
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Corn |
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Potatoes |
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Fish |
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|
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Logs
Logs
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Harvestable: |
Yes
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Degrades: |
Yes
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Variations: |
No
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Trade Value: |
2
|
Logs are a basic resource of Kainga that are harvested from different trees. Although it takes a long time to chop, the support offered is unparalleled. Taller houses and structures require logs to be built. — Kainga Encyclopedia
Logs can be difficult to acquire in certain biomes, such as The Flatlands, making them a valuable addition to your territory. It is produced by only a limited number of technologies, and degrades if not used.
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Bamboo
Bamboo
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Harvestable: |
Yes
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Degrades: |
Yes
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Variations: |
No
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Trade Value: |
2
|
Bamboo is the rarest of the basic resources, but it is both sturdy and light, and used in a lot of more advanced or compact technologies. — Kainga Encyclopedia
Bamboo is usually found near Clay deposits in most biomes, but can also grow on any fertile soil. Bamboo is almost exclusively used to build structures, and isn't used by any technology as a consumable material.
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Reeds
Reeds
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Harvestable: |
Yes
|
Degrades: |
Yes
|
Variations: |
No
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Trade Value: |
1
|
Often the most abundant resource, reeds are the quickest resource to harvest and grow in dry grass and clay. Reeds don't offer much fire protection but can be thatched for solid snow and rain protection. — Kainga Encyclopedia
Reeds, despite their appearance, are a building material and cannot be used as food. Buildings with Reed roofs are very sensitive to fire, it is advisable to separate these buildings (or think of the Chimneys protection technology). However, these buildings tend to be very quick and cheap to build, and can be useful in the early game to start a Thinker's village.
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Clay
Clay
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Harvestable: |
Yes
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Degrades: |
Yes
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Variations: |
No
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Trade Value: |
1
|
Clay is a sturdy resource but can be difficult to source. Usually found by the water's edge, it often blends in with its surroundings. — Kainga Encyclopedia
Clay can be found anywhere water or Snails are present on the map. In certain biomes, it is also sourced from anthills. Buildings made with Clay are generally more resistant to fire and wind, but crumble in the rain and snow.
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Fabric
Fabric
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Harvestable: |
Yes
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Degrades: |
Yes
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Variations: |
Yes
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Trade Value: |
5
|
Used in displaying your colors, as protection from rain, and for all manner of flair and banners, fabric is a very desirable construction material and trade good. — Kainga Encyclopedia
Fabric is a valuable resource; not just for its trade value, but because some of the most useful technologies require Fabric to build. Several festivals also require Fabric. It can be found naturally as lotus blossoms or crafted by certain resource or beast technologies.
Fabric Variations
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Silk Fabric |
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Canvas Fabric |
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Lotus Fabric |
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Ceramics
Ceramics
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Harvestable: |
No
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Degrades: |
No
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Variations: |
No
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Trade Value: |
3
|
Crafted jars, jugs, and other containers, the foundation of a civilization. Many assume they won't need ceramics then find themselves wishing they had them. — Kainga Encyclopedia
Ceramics are extremely useful materials. They can be used as a building material (particularly when paired with the Ceramic Roofs passive technology), traded, or even used to put out fires. When Ceramics are crafted, they spawn filled with water and can act as a source of water to control fires.
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Planks
Planks
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Harvestable: |
No
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Degrades: |
Yes
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Variations: |
No
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Trade Value: |
5
|
As strong as logs but as nimble as bamboo, planks are the best of both worlds. This resource replaces the need for bamboo and strengthens your houses at the same time. — Kainga Encyclopedia
Planks can be used in place of Bamboo when building structures, and most technologies that produce Planks produce more than one set of Planks per Logs consumed. Players who utilize Planks will need to keep a careful eye on their supply of Logs, lest they run out of both materials at once!
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Blastpowder
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Harvestable: |
No
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Degrades: |
No
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Variations: |
Yes
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Trade Value: |
5
|
A highly explosive resource used for all manner of fire-based mechanisms of war and conquest. Distilled from many different resources, some say it's the building blocks of life itself! — Kainga Encyclopedia
Blastpowder is produced almost exclusively for use in weaponry, but has a few other advanced uses as well. If Blastpowder catches fire, it causes the flames to run out of control (even on terrain that doesn't typically burn, such as mud). Most technologies that consume Blastpowder run continuously, without intervention from the player or a Brave.
Blastpowder Variations
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Blastpellets |
|
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Blastpowder Bowl |
|
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Bricks
Bricks
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Harvestable: |
Yes
|
Degrades: |
No
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Variations: |
Yes
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Trade Value: |
5
|
One of the most sturdy building materials, bricks offer many kinds of benefits when replacing a building material, although they have to be laboriously produced or harvested from ancient ruins. — Kainga Encyclopedia
Bricks can be used to replace most building materials and very often provide fireproofing or significant improvements to structure strength or health, but can be difficult to produce in sufficient quantities. Ruins offer a quick way to harvest Bricks, but don't provide very many Bricks relative to the time needed to harvest.
Bricks Variations
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Adobe Bricks |
|
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Stone Bricks |
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|
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Dye Pot
Dye Pot
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Harvestable: |
No
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Degrades: |
No
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Variations: |
No
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Trade Value: |
5
|
Ancient dye pots that can teach you how to use new color combinations in the Skyloft! Get a brave to bring the jar to your campfire to unlock its secrets. — Kainga Encyclopedia
One Dye Pot spawns during every mission somewhere in the biome. They an be "harvested" by a Brave, who will automatically carry it back to the campfire to unlock a new color combination for a Thinker's village. Once all color combinations have been unlocked, there is no value in continuing to seek out and retrieve Dye Pots.
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Coconut
Coconut
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Harvestable: |
Yes
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Degrades: |
Yes
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Variations: |
No
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Trade Value: |
1
|
Coconuts are very curious, and raise a lot of questions. When a coconut sinks into grassy soil, a new palm tree will sprout! — Kainga Encyclopedia
Coconuts fall when certain trees are chopped down, and roll freely when bumped into. A few technologies utilize Coconuts, but they are otherwise just a feature of the biome. When left unmoved for a period of time, a Coconut will "degrade" into the ground and a tree will sprout in its place.
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