Technologies: Difference between revisions
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=== [[File:TechGroup Beast.png|24px|middle|link=]] Beast === | === [[File:TechGroup Beast.png|24px|middle|link=]] Beast === | ||
==== Beast Saddle ==== | |||
==== Walker Saddle ==== | |||
==== Beast War Rig ==== | |||
==== Beast War Drum ==== | |||
==== Beast Farmstalks ==== | |||
==== Beast Incense Emitter ==== | |||
==== Walker War Rig ==== | |||
==== Walker Water Jars ==== | |||
==== Walker Firebombs ==== | |||
==== Trudger Saddle ==== | |||
==== Mastadon Saddle ==== | |||
==== Mastadon War Rig ==== | |||
==== Egg Incubator ==== | |||
==== Egg Excavation Site ==== | |||
==== Mastadon Kiln ==== | |||
=== [[File:TechGroup Passive.png|24px|middle|link=]] Passive === | === [[File:TechGroup Passive.png|24px|middle|link=]] Passive === |
Revision as of 16:45, 25 April 2023
The technologies of Kainga are normally passed down from one generation to the next, but Thinkers have the unique ability to capture ideas from the past at illuminated sites of inspiration.
— Kainga Encyclopedia
Technologies form the core of a town. They are granted to a Thinker via Ideas, found around the map as Inspiration.
Discovering Technologies
Technologies can be discovered by sending a Thinker to Inspiration, floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration. Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. |
Types of Technologies
File:TechGroup Shelter.png Shelter
Shelter technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume Food to produce one Brave, and must be occupied by at least one Brave to produce.
Clay Huts
Clay Huts | |
Health: | 100 |
Builders: | 2 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 4.3% |
Single Use: | No |
A basic hut made from Clay that can help get your town growing quickly.
— Kainga Encyclopedia
Clay Huts are a basic Shelter that can be useful to kick-start a town. Because of its Eagerness property, getting a reliable food supply is less of an immediate priority. However, Clay Huts are vulnerable to almost all weather, don't provide very much population, and can't use attachments.
File:Symbol Population +2.png | Small House: Adds 2 to the population cap. |
Eagerness: First Brave often requires no Food. | |
No Attachments: This house type doesn't allow for artisan attachments. |
Thatched Huts
Thatched Huts | |
Health: | 100 |
Builders: | 2 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 4.3% |
Single Use: | No |
Huts made from Reeds that allow for rapid population growth.
— Kainga Encyclopedia
Thatched Huts can be useful because they are cheap to build (assuming Reeds are in abundance) and occasionally Brave production is free. They are, however, very vulnerable to fires.
File:Symbol Population +2.png | Small House: Adds 2 to the population cap. |
Randomly Free: Spawning Braves occasionally costs no resources. | |
No Attachments: This house type doesn't allow for artisan attachments. |
Log Tents
Log Tents | |
Health: | 100 |
Builders: | 2 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 3.2% |
Single Use: | No |
Tents made with logs and provide sharpened axes.
— Kainga Encyclopedia
Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the Sharpened Axes passive Technology, which can be very beneficial for warring villages.
File:Symbol Population +2.png | Small House: Adds 2 to the population cap. |
Sharpened Axes: Provides the Sharpened Axes passive Technology for free. | |
No Attachments: This house type doesn't allow for artisan attachments. |
Rotunda
A sphere house that can release water to fertilize dry land.
— Kainga Encyclopedia
Rotunda houses can store rainwater on their roof (once rained on) and create fertilized land around them. This is particularly helpful in Biomes with limited fertile soil, such as the Flatlands.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 4x4 Diamond.png.svg|32px|middle|File:Icon Footprint 4x4 Diamond.png]]
- Properties:
File:Symbol Population +4.png | Large House: Adds 4 to the population cap. |
Reservoir: Capture rain and release it to fertilize the soil around you. | |
No Attachments: This house type doesn't allow for artisan attachments. |
Haken House
Haken House | |
Health: | 200 |
Builders: | 4 |
Tech Group: | Starting |
Rarity: | Legendary |
Chance to Appear: | 1% |
Single Use: | No |
A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
— Kainga Encyclopedia
Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, Fish. When placed with their back against water, Haken Houses will not produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.
- Prerequisites:
- Build Materials:
- Consumes: (if producing Braves)
- Produces: or
- Special Placement:
- Footprint:
- Properties:
File:Symbol Population +3.png | Medium House: Adds 3 to the population cap. |
Fishing Net: Periodically capture fish when placed near the water but no longer produces Braves. | |
Fishing Knowledge: Unlocks fish type technologies. |
Lamba House
A strong stilted house protected from almost all the elements.
— Kainga Encyclopedia
Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 4x4 Diamond.png.svg|32px|middle|File:Icon Footprint 4x4 Diamond.png]]
- Properties:
File:Symbol Population +4.png | Large House: Adds 4 to the population cap. |
Multi-Storey: Houses can still be used while flooded. | |
No Attachments: This house type doesn't allow for artisan attachments. |
Sprout House
Sprout House | |
Health: | 200 |
Builders: | 3 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.3% |
Single Use: | No |
Small square houses that grow bamboo behind them.
— Kainga Encyclopedia
Sprout Houses are very useful on Biomes with limited Bamboo availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 2x2.png.svg|32px|middle|File:Icon Footprint 2x2.png]]
- Properties:
File:Symbol Population +3.png | Medium House: Adds 3 to the population cap. |
Living Walls: Grows Bamboo behind the house but only on grass. |
Rattan Home
Rattan Home | |
Health: | 250 |
Builders: | 4 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.3% |
Single Use: | No |
Round houses with Reed roofs that equip Braves with matching hats.
— Kainga Encyclopedia
Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The Rattan Hats passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 4x4 Diamond.png.svg|32px|middle|File:Icon Footprint 4x4 Diamond.png]]
- Properties:
File:Symbol Population +4.png | Large House: Adds 4 to the population cap. |
Rattan Hats: Provides the Rattan Hats passive Technology for free. |
Tiwa House
Tiwa House | |
Health: | 200 |
Builders: | 3 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.3% |
Single Use: | No |
Simple square Clay houses that can be built on top of each other.
— Kainga Encyclopedia
Tiwa Houses are among the few buildings that can be built on top of, provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 2x2.png.svg|32px|middle|File:Icon Footprint 2x2.png]]
- Properties:
File:Symbol Population +3.png | Medium House: Adds 3 to the population cap. |
The Sky Is The Limit: Roof space can be built on, if you can access it. |
Embedded Home
Embedded Home | |
Health: | 250 |
Builders: | 4 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.3% |
Single Use: | No |
Round houses that allow Braves to excavate Clay from their surroundings.
— Kainga Encyclopedia
Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a Brave spawns, they carry Clay to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 4x4 Diamond.png.svg|32px|middle|File:Icon Footprint 4x4 Diamond.png]]
- Properties:
File:Symbol Population +4.png | Large House: Adds 4 to the population cap. |
Excavations: If built inside a cliff, Braves will spawn holding Clay. |
Sturdy House
Sturdy House | |
Health: | 200 |
Builders: | 3 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.3% |
Single Use: | No |
A strong simple house that is mostly protected from the elements.
— Kainga Encyclopedia
Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 2x2.png.svg|32px|middle|File:Icon Footprint 2x2.png]]
- Properties:
File:Symbol Population +3.png | Medium House: Adds 3 to the population cap. |
Sturdy Construction: All structures have double health. |
Isolated Home
Isolated Home | |
Health: | 250 |
Builders: | 4 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 5.3% |
Single Use: | No |
Round Wood houses that benefit from being far from one another.
— Kainga Encyclopedia
Isolated Homes are a bit tricky to utilize to their full potential. They spawn Braves significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 4x4 Diamond.png.svg|32px|middle|File:Icon Footprint 4x4 Diamond.png]]
- Properties:
File:Symbol Population +4.png | Large House: Adds 4 to the population cap. |
Isolated Progress: Spawn speed increased 50 percent when built far from neighbors. |
Thatched Multi-story House
Thatched Multi-story House | |
Health: | 300 |
Builders: | 4 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
Tall Reed houses that can make units combat ready.
— Kainga Encyclopedia
Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 2x2.png.svg|32px|middle|File:Icon Footprint 2x2.png]]
- Properties:
File:Symbol Population +4.png | Large House: Adds 4 to the population cap. |
Multi-Storey: Houses can still be used while flooded. |
Thatched Spire House
Thatched Spire House | |
Health: | 350 |
Builders: | 5 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
Multi-layered tall Reed houses that are fully protected against the rain.
— Kainga Encyclopedia
A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce Braves for free while being rained on.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 4x4 Diamond.png.svg|32px|middle|File:Icon Footprint 4x4 Diamond.png]]
- Properties:
File:Symbol Population +5.png | Huge House: Adds 5 to the population cap. |
Rain Rations: When rain falls on this house its consumable requirements are ignored. |
Clay Tower House
Clay Tower House | |
Health: | 300 |
Builders: | 4 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
Extra tall Clay buildings from where combat units can observe incoming intruders.
— Kainga Encyclopedia
Clay Tower Houses are unique because they can act as both a Shelter and as a Watchtower.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 2x2.png.svg|32px|middle|File:Icon Footprint 2x2.png]]
- Properties:
File:Symbol Population +4.png | Large House: Adds 4 to the population cap. |
Watchtowers: Combat units can be placed in the top as lookouts. |
Clay Spire House
Clay Spire House | |
Health: | 350 |
Builders: | 5 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
Tall Clay houses that can be lived in while flooded.
— Kainga Encyclopedia
Unlike all other Clay houses, Clay Spire Houses do not collapse when they flood. (They are still vulnerable to direct rainfall, however.) They have very good weather resistance, so they can safely be chosen in Biomes where rain is less likely.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 4x4 Diamond.png.svg|32px|middle|File:Icon Footprint 4x4 Diamond.png]]
- Properties:
File:Symbol Population +5.png | Huge House: Adds 5 to the population cap. |
Multi-Storey: Houses can still be used while flooded. |
Sturdy Tower House
Sturdy Tower House | |
Health: | 200 |
Builders: | 3 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
Houses that are stronger when built up against one another.
— Kainga Encyclopedia
Sturdy Tower Houses are more or less a direct upgrade from Sturdy Houses. Despite the description, they still have double health even when built further apart.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 2x2.png.svg|32px|middle|File:Icon Footprint 2x2.png]]
- Properties:
File:Symbol Population +4.png | Large House: Adds 4 to the population cap. |
Sturdy Construction: All structures have double health. |
Snow Spire House
Snow Spire House | |
Health: | 350 |
Builders: | 5 |
Tech Group: | Group 5 |
Rarity: | Rare |
Chance to Appear: | 3.2% |
Single Use: | No |
Round Log house that is fully protected against snowfall.
— Kainga Encyclopedia
A round house providing ample population, the Snow Spire House is most useful on Biomes with lots of snow, since they can produce Braves for free while being snowed on.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 4x4 Diamond.png.svg|32px|middle|File:Icon Footprint 4x4 Diamond.png]]
- Properties:
File:Symbol Population +5.png | Huge House: Adds 5 to the population cap. |
Rain Rations: When snow falls on this house its consumable requirements are ignored. |
Thatched Longhouse
Clay Housing Compound
Wood Longhouse
Thatched Mansion
Clay Manor
Potala Mansion
Alkazar Homestead
Frilled House
Tressed Farmhouse
Gassho Estate House
Vrisk House
Karamana Houseboat
Gosanke Harborhouse
Ringhouse
Tulou Townhouse
Kiva Burrowed House
File:TechGroup Food.png Food
Crop Row
Paddy
Inle Farm
Fishing Tower
Bakery
Pear Farm
Walker Fishing Platform
Fishing Net
Foraging Hut
Chef's Wok
Fishmonger
Mighty Pie
Egg Harvester
Seaweed Farm
Mushroom Log
Bread Factory
File:TechGroup Resources.png Resources
Silk Loom
Canvas Press
Adobe Oven
Lumberjack
Ceramics Production
Blastpowder Distillery
Reed Field
Clay Pit
Silk Harvester
Windcatcher
Lotus Pond
Weaving Hermit
Blastpowder Boiler
Palm Orchard
Colporteur
Potted Bamboo
Glassblower Dome
Stone Mind
Mastodon Milker
Firebird Perch
Pellet Collector
Topsoil Digger
Ceramic Crop Pots
Planks Workshop
Paper Workshop
Blastpowder Refinery
Bricks Quarry
Ceramic Workshop
Sprout Shades
File:TechGroup Development.png Development
Development technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
Watchtower
Watchtower | |
Health: | 200 |
Builders: | 4 |
Tech Group: | Starting |
Rarity: | Common |
Chance to Appear: | 6.5% |
Single Use: | No |
A tower that allows your town to detect enemies when they get close or prepare for raids.
— Kainga Encyclopedia
Watchtowers provide both a notification and sound prompt when an enemy is preparing for a raid. This can be useful for less combat-oriented villages since it gives them time to prepare.
- Prerequisites:
- Build Materials:
- Consumes:
- Produces:
- Special Placement:
- Footprint: [[File:Icon Footprint File:Icon Footprint 2x2.png.svg|32px|middle|File:Icon Footprint 2x2.png]]
- Properties:
Detect Raids: Get notified when other camps are mustering a raid. |
Storage
Canal
Alarm Instrument
Warding Apiary
Beast Lure
Firetower Hearth
Resource Totem
Trade Table
Demand Table
Royal Gift
Market Tower
Sauna
Sauna | |
Health: | 300 |
Builders: | 2 |
Karma Cost: | 2 |
Tech Group: | Group 2 |
Rarity: | Rare |
Chance to Appear: | 4.9% |
Single Use: | No |
Attached to a house and increases the max health of anyone spawned from that house.
— Kainga Encyclopedia
Saunas multiply the health of any new Brave spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
- Prerequisites: File:TechGroup Shelter.png
- Build Materials:
- Consumes:
- Produces:
- Special Placement: [[File:Icon Placement .svg|32px|middle|link=|]]
- Footprint: [[File:Icon Footprint File:Icon Footprint 2x2.png.svg|32px|middle|File:Icon Footprint 2x2.png]]
- Properties:
Attachment: This structure attaches to a house and overrides its production. | |
Hardened Skin: Braves start with 50 percent more health. |
Skyhook
Cloudcatcher
Tallback
House Extension
Burial Mound
Incense Diffuser
File:TechGroup Beast.png Beast
Beast Saddle
Walker Saddle
Beast War Rig
Beast War Drum
Beast Farmstalks
Beast Incense Emitter
Walker War Rig
Walker Water Jars
Walker Firebombs
Trudger Saddle
Mastadon Saddle
Mastadon War Rig
Egg Incubator
Egg Excavation Site
Mastadon Kiln
File:TechGroup Passive.png Passive
Passive Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
Baskets
Rattan Hats
Braves get rain hats so they can still work while rained on.
— Kainga Encyclopedia
Rattan Hats allow Braves to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the Rattan Home.
- Prerequisites:
- Effects:
Rattan Hats: Braves get rain hats so they can still work while rained on. | |
Wearing Hats: You may only wear 1 hat type! |
Sharpened Axes
Doubles Braves' damage and chopping speed.
— Kainga Encyclopedia
Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of Log-based Technologies. Braves dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by Garam and Log Tents.
- Prerequisites:
- Effects:
Sharpened Axes: Doubles Braves' damage and chopping speed. |