Technologies: Difference between revisions
From Kainga Encyclopedia
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Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration. | Technologies can be discovered by sending a Thinker to '''Inspiration''', floating orbs of light that contain Ideas. A beam of light also rises into the sky, aiding in finding Inspiration. A Thinker can think at Inspiration to discover a technology associated with that Inspiration. | ||
Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[ | Each Inspiration will have an icon associated with the type of technology its Idea can provide. When a player has their Thinker selected, these icons will be visible anywhere on the map. When a Thinker successfully thinks of an Idea, the player is presented with three options, randomly selected from the unlocked Technologies. If a Technology is incompatible with previous choices, it will not show up. For example, if a Shelter is chosen that can't have attachments (such as the [[#Vrisk House|Vrisk House]]), no future Ideas will have Technologies that attach to Shelters (such as a [[#Blastpowder Distillery|Blastpowder Distillery]]). Note that the "Chance to Appear" trait below is based on all Technologies unlocked and available; the percent chance for a given Technology to appear in each Challenge may be different. | ||
|} | |} | ||
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| chance=3.2 | | chance=3.2 | ||
| encyclopedia=Tents made with logs and provide sharpened axes. | | encyclopedia=Tents made with logs and provide sharpened axes. | ||
| desc=Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the [[ | | desc=Log Tents are the most robust of the small Shelters, boasting protection against three out of four elements. Log Tents are most useful because they provide the [[#Sharpened Axes|Sharpened Axes]] passive Technology, which can be very beneficial for warring villages. | ||
| mats={{Material|Logs}} {{Material|Reeds}} | | mats={{Material|Logs}} {{Material|Reeds}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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{{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap. | {{!}} [[File:Symbol Population +2.svg|32px]] {{!}}{{!}} '''Small House:''' Adds 2 to the population cap. | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Provides the [[ | {{!}} [[File:Tech Passive Sharpened Axes.png|32px]] {{!}}{{!}} '''Sharpened Axes:''' Provides the [[#Sharpened Axes|Sharpened Axes]] Passive technology for free. | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments. | {{!}} [[File:Icon Bonus NoAttachment.png|32px]] {{!}}{{!}} '''No Attachments:''' This house type doesn't allow for artisan attachments. | ||
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{{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap. | {{!}} [[File:Symbol Population +4.svg|32px]] {{!}}{{!}} '''Large House:''' Adds 4 to the population cap. | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Provides the [[ | {{!}} [[File:Tech Passive RattanHats.png|32px]] {{!}}{{!}} '''Rattan Hats:''' Provides the [[#Rattan Hats|Rattan Hats]] Passive technology for free. | ||
{{!}}} | {{!}}} | ||
{{Resistances | {{Resistances | ||
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| chance=3.2 | | chance=3.2 | ||
| encyclopedia=Extra tall Clay buildings from where combat units can observe incoming intruders. | | encyclopedia=Extra tall Clay buildings from where combat units can observe incoming intruders. | ||
| desc=Clay Tower Houses are unique because they can act as both a Shelter ''and'' as a [[ | | desc=Clay Tower Houses are unique because they can act as both a Shelter ''and'' as a [[#Watchtower|Watchtower]]. | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Clay}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Clay}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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| chance=3.2 | | chance=3.2 | ||
| encyclopedia=Houses that are stronger when built up against one another. | | encyclopedia=Houses that are stronger when built up against one another. | ||
| desc=Sturdy Tower Houses are more or less a direct upgrade from [[ | | desc=Sturdy Tower Houses are more or less a direct upgrade from [[#Sturdy House|Sturdy Houses]]. Despite the description, they still have double health even when built further apart. | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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| chance=3.2 | | chance=3.2 | ||
| encyclopedia=A large house for many people that offers free baskets. | | encyclopedia=A large house for many people that offers free baskets. | ||
| desc=Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the [[ | | desc=Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the [[#Baskets|Baskets]] Passive technology it provides is very powerful and can significantly improve production. | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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{{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap. | {{!}} [[File:Symbol Population +5.svg|32px]] {{!}}{{!}} '''Huge House:''' Adds 5 to the population cap. | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Provides the [[ | {{!}} [[File:Tech Passive Baskets.png|32px]] {{!}}{{!}} '''Baskets:''' Provides the [[#Baskets|Baskets]] Passive technology for free. | ||
{{!}}} | {{!}}} | ||
{{Resistances | {{Resistances | ||
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| chance=2.1 | | chance=2.1 | ||
| encyclopedia=Massive Wood house that can be built off the edges of cliffs. | | encyclopedia=Massive Wood house that can be built off the edges of cliffs. | ||
| desc=The Potala Mansion is useful in spaces with limited building area, since the included [[ | | desc=The Potala Mansion is useful in spaces with limited building area, since the included [[#Structure Safety|Structure Safety]] passive frees up a little bit of extra space to build. | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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{{!}} [[File:Symbol Population +6.svg|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap. | {{!}} [[File:Symbol Population +6.svg|32px]] {{!}}{{!}} '''Gargantuan House:''' Adds 6 to the population cap. | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Passive StructureSafety.png|32px]] {{!}}{{!}} '''Structure Safety:''' Provides the [[ | {{!}} [[File:Tech Passive StructureSafety.png|32px]] {{!}}{{!}} '''Structure Safety:''' Provides the [[#Structure Safety|Structure Safety]] Passive technology for free. | ||
{{!}}} | {{!}}} | ||
{{Resistances | {{Resistances | ||
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| chance=2.1 | | chance=2.1 | ||
| encyclopedia=A large, reinforced mud house with space on top for other structures. | | encyclopedia=A large, reinforced mud house with space on top for other structures. | ||
| desc=The Alkazar Homestead can be built on top of, similar to the [[ | | desc=The Alkazar Homestead can be built on top of, similar to the [[#Tiwa House|Tiwa House]], but it is much larger and its top can also be used for farming in addition to just building (provided you have a way to fertilize the soil). | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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| chance=2.1 | | chance=2.1 | ||
| encyclopedia=A cliffside house that takes up minimal space. | | encyclopedia=A cliffside house that takes up minimal space. | ||
| desc=Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of [[ | | desc=Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of [[#Stilt Pads|Stilt Pads]] or [[#Stilt Elevations|Stilt Elevations]], but do need a small amount of space in front. | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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| single=Yes | | single=Yes | ||
| encyclopedia=A unique single housing structure that can only be built once but consistently produces Braves and can also build canoes. | | encyclopedia=A unique single housing structure that can only be built once but consistently produces Braves and can also build canoes. | ||
| desc=The Gosanke Harborhouse is the only Shelter Technology that can only be built once per Challenge. It provides 30 population from the get-go, and enables you to build [[Units#Canoe|Canoes]] right away. (Note, however, that this limits your population to 30 for the entire Challenge—you can't build more than one Harborhouse.) The Harborhouse is a somewhat flexible structure, requiring only a 4×4 footprint despite taking up a 9×9 space visually. Despite its initial appearance (on the water), this 4x4 segment must be on land. Once built, your Thinker gains the Canoe inspiration, letting you build Canoes anywhere on the water without needing to build a [[ | | desc=The Gosanke Harborhouse is the only Shelter Technology that can only be built once per Challenge. It provides 30 population from the get-go, and enables you to build [[Units#Canoe|Canoes]] right away. (Note, however, that this limits your population to 30 for the entire Challenge—you can't build more than one Harborhouse.) The Harborhouse is a somewhat flexible structure, requiring only a 4×4 footprint despite taking up a 9×9 space visually. Despite its initial appearance (on the water), this 4x4 segment must be on land. Once built, your Thinker gains the Canoe inspiration, letting you build Canoes anywhere on the water without needing to build a [[#Canoe Dock|Canoe Dock]] first. | ||
Unlocking the Harborhouse is a little tricky. In order to unlock it, you must: | Unlocking the Harborhouse is a little tricky. In order to unlock it, you must: | ||
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| chance=2.1 | | chance=2.1 | ||
| encyclopedia=A small house that can only be placed at the edge of the campfire's radius. | | encyclopedia=A small house that can only be placed at the edge of the campfire's radius. | ||
| desc=Ringhouses are unique because their placement is limited to only the circle of territory claimed by the Hearth upon being built. Once a ring has been completed, no more Ringhouses can be built. However, this placement limitation can be expanded through Technologies such as the [[ | | desc=Ringhouses are unique because their placement is limited to only the circle of territory claimed by the Hearth upon being built. Once a ring has been completed, no more Ringhouses can be built. However, this placement limitation can be expanded through Technologies such as the [[#Firetower Hearth|Firetower Hearth]], and it is possible to build more houses at other elevations (provided you can access them). | ||
| mats={{Material|Bamboo}} {{Material|Bamboo}} | | mats={{Material|Bamboo}} {{Material|Bamboo}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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| chance=9.8 | | chance=9.8 | ||
| encyclopedia=A farm in a square paddy that grows fully when flooded. | | encyclopedia=A farm in a square paddy that grows fully when flooded. | ||
| desc=Paddies, while needing to be placed on mud, are more versatile and easy to place due to their square shape. They fully grow when flooded, making them a good choice if your [[ | | desc=Paddies, while needing to be placed on mud, are more versatile and easy to place due to their square shape. They fully grow when flooded, making them a good choice if your [[#Campfire Hearth|Hearth]] is near the floodplain. | ||
| mats={{Material|Clay}} | | mats={{Material|Clay}} | ||
| consume={{Material|Clay}} | | consume={{Material|Clay}} | ||
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| encyclopedia=Reliable and consistent, bakes inedible Reeds into delicious Food. | | encyclopedia=Reliable and consistent, bakes inedible Reeds into delicious Food. | ||
| desc=The Bakery is able to produce [[Materials#Food|Food]] from [[Materials#Reeds|Reeds]], which is most commonly the most abundant Material available. | | desc=The Bakery is able to produce [[Materials#Food|Food]] from [[Materials#Reeds|Reeds]], which is most commonly the most abundant Material available. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Clay}} {{Material|Clay}} | | mats={{Material|Clay}} {{Material|Clay}} | ||
| consume={{Material|Reeds}} | | consume={{Material|Reeds}} | ||
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| encyclopedia=A hermit's hut who scavenges for food and random resources. | | encyclopedia=A hermit's hut who scavenges for food and random resources. | ||
| desc=The Foraging Hut is one of only a few structures that can produce more than one Material at a time; namely, both [[Materials#Food|Food]] and any other [[Materials#Random Resource|random resource]], including those that must be crafted or otherwise are unavailable in the Biome. This can be very useful for certain tasks that only need a small number of a given Material, such that it might be a waste to spend an entire Resources Inspiration to get access to that Material. Additionally, placing the Foraging Hut in an area dense with resources (of any kind) speeds up its production. | | desc=The Foraging Hut is one of only a few structures that can produce more than one Material at a time; namely, both [[Materials#Food|Food]] and any other [[Materials#Random Resource|random resource]], including those that must be crafted or otherwise are unavailable in the Biome. This can be very useful for certain tasks that only need a small number of a given Material, such that it might be a waste to spend an entire Resources Inspiration to get access to that Material. Additionally, placing the Foraging Hut in an area dense with resources (of any kind) speeds up its production. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}} | | mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}} | ||
| prod={{Material|Food}} {{Material|Random Resource}} | | prod={{Material|Food}} {{Material|Random Resource}} | ||
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| chance=3.9 | | chance=3.9 | ||
| encyclopedia=Cook food from scratch. | | encyclopedia=Cook food from scratch. | ||
| desc=The Chef's Wok is capable of producing [[Materials#Food|Food]] quickly without consuming any Materials. However, since it must be placed on the [[ | | desc=The Chef's Wok is capable of producing [[Materials#Food|Food]] quickly without consuming any Materials. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Chef's Wok at a time. | ||
| mats={{Material|Ceramics}} | | mats={{Material|Ceramics}} | ||
| prod={{Material|Food}} {{Material|Food}} | | prod={{Material|Food}} {{Material|Food}} | ||
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{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[ | {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
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| encyclopedia=Produces two dishes from a single fish. | | encyclopedia=Produces two dishes from a single fish. | ||
| desc=Fishmongers are an incredibly powerful Technology, because they can take any type of Food (despite the description in the [[Encyclopedia (in-game)|Encyclopedia]]) and return two Meals, which do not degrade. | | desc=Fishmongers are an incredibly powerful Technology, because they can take any type of Food (despite the description in the [[Encyclopedia (in-game)|Encyclopedia]]) and return two Meals, which do not degrade. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] [[File:ItemFood FishNet.png|middle|24px|link=|Fishing Knowledge]] | ||
| mats={{Material|Bamboo}} {{Material|Bamboo}} | | mats={{Material|Bamboo}} {{Material|Bamboo}} | ||
| consume={{Material|Food}} | | consume={{Material|Food}} | ||
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| chance=2.9 | | chance=2.9 | ||
| encyclopedia=Slowly cooks a mighty pie, enough for 6 people. | | encyclopedia=Slowly cooks a mighty pie, enough for 6 people. | ||
| desc=The Mighty Pie can produce a lot of [[Materials#Food|Food]] slowly without consuming any Materials. However, since it must be placed on the [[ | | desc=The Mighty Pie can produce a lot of [[Materials#Food|Food]] slowly without consuming any Materials. However, since it must be placed on the [[#Campfire Hearth|Hearth]], a village may only have one Mighty Pie at a time. | ||
| mats={{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} | | mats={{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} {{Material|Reeds}} | ||
| prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} | | prod={{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} {{Material|Food}} | ||
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{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[ | {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | ||
{{!}}} | {{!}}} | ||
* '''Unique Combinations:''' | * '''Unique Combinations:''' | ||
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| encyclopedia=House attachment where a tame Snail can be worked to produce eggs as food. | | encyclopedia=House attachment where a tame Snail can be worked to produce eggs as food. | ||
| desc=Once a [[Beasts#Snail|Snail]] has been tamed, it can be assigned to an Egg Harvester where it will produce [[Materials#Food|Food]] regularly. | | desc=Once a [[Beasts#Snail|Snail]] has been tamed, it can be assigned to an Egg Harvester where it will produce [[Materials#Food|Food]] regularly. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Clay}} {{Material|Reeds}} | | mats={{Material|Clay}} {{Material|Reeds}} | ||
| prod={{Material|Food}} | | prod={{Material|Food}} | ||
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| encyclopedia=Slowly but reliably produce silk Fabric. | | encyclopedia=Slowly but reliably produce silk Fabric. | ||
| desc=The Canvas Press produces [[Materials#Fabric|Fabric]] from nothing, however it will stop producing if the Fabric goes unused. | | desc=The Canvas Press produces [[Materials#Fabric|Fabric]] from nothing, however it will stop producing if the Fabric goes unused. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Bamboo}} {{Material|Bamboo}} | | mats={{Material|Bamboo}} {{Material|Bamboo}} | ||
| prod={{Material|Fabric}} | | prod={{Material|Fabric}} | ||
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| encyclopedia=Produce Canvas Fabric from Reeds in abundance. | | encyclopedia=Produce Canvas Fabric from Reeds in abundance. | ||
| desc=The Canvas Press produces a lot of [[Materials#Fabric|Paper]] from just one unit of [[Materials#Reeds|Reeds]], however it will stop producing if the Paper goes unused. | | desc=The Canvas Press produces a lot of [[Materials#Fabric|Paper]] from just one unit of [[Materials#Reeds|Reeds]], however it will stop producing if the Paper goes unused. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Clay}} {{Material|Bamboo}} | | mats={{Material|Clay}} {{Material|Bamboo}} | ||
| consume={{Material|Reeds}} | | consume={{Material|Reeds}} | ||
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| encyclopedia=Slowly produce many strong, weather resistant adobe bricks from clay. | | encyclopedia=Slowly produce many strong, weather resistant adobe bricks from clay. | ||
| desc=The Adobe Oven produces a lot of [[Materials#Bricks|Bricks]] from just one unit of [[Materials#Clay|Clay]], however it will stop producing if the Bricks go unused. | | desc=The Adobe Oven produces a lot of [[Materials#Bricks|Bricks]] from just one unit of [[Materials#Clay|Clay]], however it will stop producing if the Bricks go unused. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Clay}} {{Material|Logs}} | | mats={{Material|Clay}} {{Material|Logs}} | ||
| consume={{Material|Clay}} | | consume={{Material|Clay}} | ||
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| encyclopedia=Chop Logs into usable wood Planks which replace all Bamboo construction materials. | | encyclopedia=Chop Logs into usable wood Planks which replace all Bamboo construction materials. | ||
| desc=A Lumberjack can take [[Materials#Logs|Logs]] and convert them to [[Materials#Planks|Planks]], which can be used in place of [[Materials#Bamboo|Bamboo]] if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs. | | desc=A Lumberjack can take [[Materials#Logs|Logs]] and convert them to [[Materials#Planks|Planks]], which can be used in place of [[Materials#Bamboo|Bamboo]] if needed. This is exceptionally useful when paying on Biomes with limited Bamboo but lots of Logs. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Logs}} {{Material|Logs}} | | mats={{Material|Logs}} {{Material|Logs}} | ||
| consume={{Material|Logs}} | | consume={{Material|Logs}} | ||
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| encyclopedia=Create Ceramics to fight fires and construct more advanced technologies. | | encyclopedia=Create Ceramics to fight fires and construct more advanced technologies. | ||
| desc=Ceramics Production units are able to craft [[Materials#Ceramics|Ceramics]], which is a useful building Material. | | desc=Ceramics Production units are able to craft [[Materials#Ceramics|Ceramics]], which is a useful building Material. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Bamboo}} {{Material|Clay}} | | mats={{Material|Bamboo}} {{Material|Clay}} | ||
| consume={{Material|Clay}} | | consume={{Material|Clay}} | ||
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| encyclopedia=Slowly produce potent Blastpowder from the sand below. | | encyclopedia=Slowly produce potent Blastpowder from the sand below. | ||
| desc=The Blastpowder Distillery is one of only a few ways to reliably produce [[Materials#Blastpowder|Blastpowder]]. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed. | | desc=The Blastpowder Distillery is one of only a few ways to reliably produce [[Materials#Blastpowder|Blastpowder]]. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Clay}} {{Material|Logs}} | | mats={{Material|Clay}} {{Material|Logs}} | ||
| consume={{Material|Logs}} | | consume={{Material|Logs}} | ||
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| encyclopedia=House attachment where a tame Snail can be worked to produce silk Fabric. | | encyclopedia=House attachment where a tame Snail can be worked to produce silk Fabric. | ||
| desc=A Silk Harvester produces [[Materials#Fabric|Fabric]] fairly quickly, as it requires both a tamed [[Beasts#Snail|Snail]] and a [[Units#Brave|Brave]] to produce. | | desc=A Silk Harvester produces [[Materials#Fabric|Fabric]] fairly quickly, as it requires both a tamed [[Beasts#Snail|Snail]] and a [[Units#Brave|Brave]] to produce. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Bamboo}} {{Material|Reeds}} | | mats={{Material|Bamboo}} {{Material|Reeds}} | ||
| prod={{Material|Fabric}} | | prod={{Material|Fabric}} | ||
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{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[ | {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs. | {{!}} [[File:Icon Bonus BlastpowderKnowledge.png|32px]] {{!}}{{!}} '''Blastpowder Knowledge:''' Increases the chance of more Blastpowder techs. | ||
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| encyclopedia=House attachment where a tame Mastadon can be worked to produce milk as food. | | encyclopedia=House attachment where a tame Mastadon can be worked to produce milk as food. | ||
| desc=Once a [[Beasts#Mastadon|Mastadon]] has been tamed, it can be assigned to a Mastadon Milker where it will produce [[Materials#Food|Food]] regularly. | | desc=Once a [[Beasts#Mastadon|Mastadon]] has been tamed, it can be assigned to a Mastadon Milker where it will produce [[Materials#Food|Food]] regularly. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Logs}} {{Material|Logs}} | | mats={{Material|Logs}} {{Material|Logs}} | ||
| prod={{Material|Food}} | | prod={{Material|Food}} | ||
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| encyclopedia=House attachment where a tame Firebird can be worked to produce Blastpowder. | | encyclopedia=House attachment where a tame Firebird can be worked to produce Blastpowder. | ||
| desc=Once a [[Beasts#Mastadon|Mastadon]] has been tamed, it can be assigned to a Mastadon Milker where it will produce [[Materials#Food|Food]] regularly. | | desc=Once a [[Beasts#Mastadon|Mastadon]] has been tamed, it can be assigned to a Mastadon Milker where it will produce [[Materials#Food|Food]] regularly. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Reeds}} {{Material|Logs}} | | mats={{Material|Reeds}} {{Material|Logs}} | ||
| prod={{Material|Blastpowder}} | | prod={{Material|Blastpowder}} | ||
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| encyclopedia=House attachment dedicated to collecting explosive pellets from a tame Mastadon to be used as Blastpowder. | | encyclopedia=House attachment dedicated to collecting explosive pellets from a tame Mastadon to be used as Blastpowder. | ||
| desc=Once a [[Beasts#Mastadon|Mastadon]] has been tamed, it can be assigned to a Pellet Collector where it will produce [[Materials#Blastpowder|Blastpowder]] regularly. | | desc=Once a [[Beasts#Mastadon|Mastadon]] has been tamed, it can be assigned to a Pellet Collector where it will produce [[Materials#Blastpowder|Blastpowder]] regularly. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Bamboo}} {{Material|Bamboo}} | | mats={{Material|Bamboo}} {{Material|Bamboo}} | ||
| prod={{Material|Blastpowder}} | | prod={{Material|Blastpowder}} | ||
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| encyclopedia=House attachment where a tamed Flathead can dig topsoil as usable Clay. | | encyclopedia=House attachment where a tamed Flathead can dig topsoil as usable Clay. | ||
| desc=Once a [[Beasts#Flathead|Flathead]] has been tamed, it can be assigned to a Topsoil Digger where it will produce [[Materials#Clay|Clay]] regularly. | | desc=Once a [[Beasts#Flathead|Flathead]] has been tamed, it can be assigned to a Topsoil Digger where it will produce [[Materials#Clay|Clay]] regularly. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Bamboo}} {{Material|Logs}} | | mats={{Material|Bamboo}} {{Material|Logs}} | ||
| prod={{Material|Clay}} | | prod={{Material|Clay}} | ||
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| group=Group 3 | | group=Group 3 | ||
| encyclopedia=Occasionally grows Bamboo on green fertile grass around this banner. | | encyclopedia=Occasionally grows Bamboo on green fertile grass around this banner. | ||
| desc=When placed on top of a [[ | | desc=When placed on top of a [[#Resource Totem|Resource Totem]], [[Materials#Bamboo|Bamboo]] will sprout randomly on green grass within the Totem's area of effect. | ||
| mats={{Material|Fabric}} {{Material|Fabric}} | | mats={{Material|Fabric}} {{Material|Fabric}} | ||
| prod={{Material|Bamboo}} | | prod={{Material|Bamboo}} | ||
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| chance=7.3 | | chance=7.3 | ||
| encyclopedia=Protect resources from degrading in the elements. | | encyclopedia=Protect resources from degrading in the elements. | ||
| desc=Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the [[ | | desc=Storage structures prevent Materials from degrading when stored inside. This is very useful in conjunction with a workshop production building that slowly produces a degradable Material, such as the [[#Paper Workshop|Paper Workshop]]. | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} | ||
}} | }} | ||
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| single=Yes | | single=Yes | ||
| encyclopedia=A towering Hearth immune to flooding which grants extra range. Replaces the Campfire. | | encyclopedia=A towering Hearth immune to flooding which grants extra range. Replaces the Campfire. | ||
| desc=Placed over (and replacing) the [[ | | desc=Placed over (and replacing) the [[#Campfire Hearth|Hearth]], the Firetower Hearth extends the range of the claimed territory by 1.5×, as well as becoming immune to flooding. | ||
| mats={{Material|Logs}} {{Material|Logs}} | | mats={{Material|Logs}} {{Material|Logs}} | ||
| place=Hearth | | place=Hearth | ||
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{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[ | {{!}} [[File:Icon Placement Hearth.svg|32px]] {{!}}{{!}} '''Hearth Attachment:''' Placed over your [[#Campfire Hearth|Hearth]] and blocks further Hearth attachments. | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Immune to Flooding:''' Unaffected by rising tides. | {{!}} [[File:Icon Bonus Multi-Storey.png|32px]] {{!}}{{!}} '''Immune to Flooding:''' Unaffected by rising tides. | ||
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| chance=3.2 | | chance=3.2 | ||
| rarity=Epic | | rarity=Epic | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| encyclopedia=Add storage to all the edges of nearby houses to keep resources from degrading. | | encyclopedia=Add storage to all the edges of nearby houses to keep resources from degrading. | ||
| desc=A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading. | | desc=A Market Tower present in a village will add a small overhang to each Shelter structure, allowing Materials to be stored beneath without fear of degrading. | ||
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| encyclopedia=Attached to a house and increases the max health of anyone spawned from that house. | | encyclopedia=Attached to a house and increases the max health of anyone spawned from that house. | ||
| desc=Saunas multiply the health of any new [[Units#Brave|Brave]] spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production. | | desc=Saunas multiply the health of any new [[Units#Brave|Brave]] spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Logs}} {{Material|Clay}} | | mats={{Material|Logs}} {{Material|Clay}} | ||
| place=Attachment | | place=Attachment | ||
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{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Development House Extension.png|32px|link= | {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} + {{!}}{{!}} [[File:Tech Passive Incense.png|32px|link=#Incense|Incense (Passive Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} = {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Development House Extension.png|32px|link= | {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} + {{!}}{{!}} [[File:Tech Development Incense Diffuser.png|32px|link=#Incense Diffuser|Incense Diffuser (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} = {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Development House Extension.png|32px|link= | {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} + {{!}}{{!}} [[File:Tech Beast Beast Incense Emitter.png|32px|link=#Beast Incense Emitter|Beast Incense Emitter (Beast Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} = {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]] | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
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| rarity=Rare | | rarity=Rare | ||
| encyclopedia=Grab a cloud above and keep it from leaving. | | encyclopedia=Grab a cloud above and keep it from leaving. | ||
| desc=Skyhooks allow you to capture clouds during rainfall and keep them hovering above a given point. This can be useful to fill water collectors (such as [[ | | desc=Skyhooks allow you to capture clouds during rainfall and keep them hovering above a given point. This can be useful to fill water collectors (such as [[#Rotunda|Rotunda]] roofs) or fertilize crops. | ||
| mats={{Material|Clay}} {{Material|Clay}} {{Material|Blastpowder}} {{Material|Bamboo}} | | mats={{Material|Clay}} {{Material|Clay}} {{Material|Blastpowder}} {{Material|Bamboo}} | ||
}} | }} | ||
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| footp=3x3 | | footp=3x3 | ||
| encyclopedia=A slow vehicle that doesn't hold people but has space for a Beast attachment. | | encyclopedia=A slow vehicle that doesn't hold people but has space for a Beast attachment. | ||
| desc=Tallbacks are vehicles capable of handling small Beast attachments, such as [[ | | desc=Tallbacks are vehicles capable of handling small Beast attachments, such as [[#Beast Farmstalks|Beast Farmstalks]]. Tallbacks cannot, however, take the place of a required Beast in a production structure. In addition, the first Tallback built will spontaneously generate a Beast inspiration upon completion. | ||
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} | | mats={{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} | ||
| prod={{Unit|Tallback}} | | prod={{Unit|Tallback}} | ||
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| encyclopedia=Attaches to a house and increases the max capacity by +2. | | encyclopedia=Attaches to a house and increases the max capacity by +2. | ||
| desc=When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production. | | desc=When a House Extension is built, the population cap added increases by 2. This can be helpful if a Shelter technology is selected with a useful bonus ability but a low capacity. The House Extension is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} | ||
| place=Attachment | | place=Attachment | ||
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{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Development House Extension.png|32px|link= | {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} + {{!}}{{!}} [[File:Tech Passive Incense.png|32px|link=#Incense|Incense (Passive Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} = {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Development House Extension.png|32px|link= | {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} + {{!}}{{!}} [[File:Tech Development Incense Diffuser.png|32px|link=#Incense Diffuser|Incense Diffuser (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} = {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]] | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Development House Extension.png|32px|link= | {{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} + {{!}}{{!}} [[File:Tech Beast Beast Incense Emitter.png|32px|link=#Beast Incense Emitter|Beast Incense Emitter (Beast Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} = {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]] | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
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| group=Group 3 | | group=Group 3 | ||
| encyclopedia=Incense in the air makes units move faster nearby. | | encyclopedia=Incense in the air makes units move faster nearby. | ||
| desc=When placed on top of a [[ | | desc=When placed on top of a [[#Resource Totem|Resource Totem]], all friendly units move 1.5× faster within the Totem's area of effect. | ||
| mats={{Material|Ceramics}} {{Material|Clay}} | | mats={{Material|Ceramics}} {{Material|Clay}} | ||
| footp=1x1 | | footp=1x1 | ||
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{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Development Incense Diffuser.png|32px|link= | {{!}} [[File:Tech Development Incense Diffuser.png|32px|link=#Incense Diffuser|Incense Diffuser (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} + {{!}}{{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} = {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]] | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
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| group=Unknown | | group=Unknown | ||
| encyclopedia=A banner attachment that grows green fertile grass around it. | | encyclopedia=A banner attachment that grows green fertile grass around it. | ||
| desc=When placed on top of a [[ | | desc=When placed on top of a [[#Resource Totem|Resource Totem]], all of the nearby ground tiles will become green grass tiles. | ||
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}} | | mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}} | ||
| footp=1x1 | | footp=1x1 | ||
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=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast === | === [[File:TechGroup Beast.svg|24px|middle|link=]] Beast === | ||
'''Beast''' technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[ | '''Beast''' technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed. | ||
==== Beast Saddle ==== | ==== Beast Saddle ==== | ||
{{TechInfo | {{TechInfo | ||
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{{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}} | {{!}} {{Unique|Beast|Beast Incense Emitter|Development|Incense Diffuser|Speedy Beast Incense Emitter}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Tech Beast Beast Incense Emitter.png|32px|link= | {{!}} [[File:Tech Beast Beast Incense Emitter.png|32px|link=#Beast Incense Emitter|Beast Incense Emitter (Beast Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} + {{!}}{{!}} [[File:Tech Development House Extension.png|32px|link=#House Extension|House Extension (Development Technology)]] {{!}}{{!}} style="font-size:2.5em;font-family:MalWriting,sans-serif;font-weight:bold" {{!}} = {{!}}{{!}} [[File:Tech Development Sauna.png|32px|link=#Sauna|Sauna (Development Technology)]] | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
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| encyclopedia=House attachment that slowly grows an egg into a snail. | | encyclopedia=House attachment that slowly grows an egg into a snail. | ||
| desc=An Egg Incubator takes [[Materials#Food|Eggs]] (either harvested from the Biome or generated with a structure such as the [[#Egg Harvester|Egg Harvester]]) and grows them into untamed [[Beasts#Snail|Snails]]. | | desc=An Egg Incubator takes [[Materials#Food|Eggs]] (either harvested from the Biome or generated with a structure such as the [[#Egg Harvester|Egg Harvester]]) and grows them into untamed [[Beasts#Snail|Snails]]. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Clay}} {{Material|Bamboo}} | | mats={{Material|Clay}} {{Material|Bamboo}} | ||
| consume=[[File:ItemFood SnailEgg.png|24px|middle|link=Materials#Food|Egg (Material)]] | | consume=[[File:ItemFood SnailEgg.png|24px|middle|link=Materials#Food|Egg (Material)]] | ||
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| chance=3.1 | | chance=3.1 | ||
| encyclopedia=Gives Braves the ability to carry resources at full speed. | | encyclopedia=Gives Braves the ability to carry resources at full speed. | ||
| desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying resources. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[Thinkers#Charnushka|Charnushka]] and [[ | | desc=Baskets allow [[Units#Brave|Braves]] to move at full speed, even when carrying resources. This can improve production in every situation, so it is a very good Passive technology to have. Baskets is provided for free by [[Thinkers#Charnushka|Charnushka]] and [[#Thatched Longhouse|Thatched Longhouses]]. | ||
| effects=<br /> | | effects=<br /> | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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| chance=3.1 | | chance=3.1 | ||
| encyclopedia=Braves get rain hats so they can still work while rained on. | | encyclopedia=Braves get rain hats so they can still work while rained on. | ||
| desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[ | | desc=Rattan Hats allow [[Units#Brave|Braves]] to continue to work, even while being rained on. This can be helpful in Biomes with a lot of rain, or in combination with Thinkers whose Festivals promote rainfall. Rattan Hats is provided for free with the [[#Rattan Home|Rattan Home]]. | ||
| effects=<br /> | | effects=<br /> | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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| chance=1.9 | | chance=1.9 | ||
| encyclopedia=Doubles Braves' damage and chopping speed. | | encyclopedia=Doubles Braves' damage and chopping speed. | ||
| desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[Thinkers#Garam|Garam]] and [[ | | desc=Sharpened Axes is a very useful passive Technology for warring villages, as well as those with a lot of [[Materials#Logs|Log]]-based Technologies. [[Units#Brave|Braves]] dealing double damage very nearly makes combat trivial, though they do not have any of the specific advantages other combat-specific units do. Sharpened Axes is provided for free by [[Thinkers#Garam|Garam]] and [[#Log Tents|Log Tents]]. | ||
| effects=<br /> | | effects=<br /> | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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| chance=1.9 | | chance=1.9 | ||
| encyclopedia=Allows structures to be placed half over the edge of cliffs. | | encyclopedia=Allows structures to be placed half over the edge of cliffs. | ||
| desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[Thinkers#Sumac|Sumac]] and [[ | | desc=Structure Safety is very helpful when combined with large footprint Technologies, as it allows up to half of their footprint to be built off the edge of a cliff or slope. Structure Safety is provided for free by [[Thinkers#Sumac|Sumac]] and [[#Potala Mansion|Potala Mansions]]. | ||
| effects=<br /> | | effects=<br /> | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" | ||
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=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival === | === [[File:TechGroup Festival.svg|24px|middle|link=]] Festival === | ||
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[ | '''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge. | ||
==== Log Bonfire ==== | ==== Log Bonfire ==== | ||
==== Menhir ==== | ==== Menhir ==== | ||
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| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly. | | encyclopedia=Crop costs are replaced with Blastpowder but grow almost instantly. | ||
| desc=Fertilized Crops shares many of its proeprties with its parent Technology, the [[ | | desc=Fertilized Crops shares many of its proeprties with its parent Technology, the [[#Crop Row|Crop Row]], with two notable exceptions. First, it is built with and consumes [[Materials#Blastpowder|Blastpowder]] instead of [[Materials#Reeds|Reeds]]; and second, its speed of growth is exponentially faster. | ||
| mats={{Material|Blastpowder}} | | mats={{Material|Blastpowder}} | ||
| consume={{Material|Blastpowder}} | | consume={{Material|Blastpowder}} | ||
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| chance=0 | | chance=0 | ||
| encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource. | | encyclopedia=The Colporteur travels across the lands to the karma shop in search of a specific desired resource. | ||
| desc=Unlike [[ | | desc=Unlike [[#Colporteur|its parent Technology]], the Focused Colporteur allows the player to choose which resource the Colporteur should bring back from the Karma Shop. | ||
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} | | mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Roof}} | ||
| prod={{Material|Random Resource}} (chosen) | | prod={{Material|Random Resource}} (chosen) | ||
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| single=Yes | | single=Yes | ||
| encyclopedia=A hermit's hut that scavenges for food and one chosen resource. | | encyclopedia=A hermit's hut that scavenges for food and one chosen resource. | ||
| desc=Unlike the [[ | | desc=Unlike the [[#Foraging Hut|Foraging Hut]], the Specific Foraging Hut produces [[Materials#Food|Food]] and any one specific resource chosen by the player. All other features and properties remain the same. | ||
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link= | | prereq=[[File:TechGroup Shelter.svg|middle|24px|link=#Shelter|Shelter Technology]] | ||
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}} | | mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}} | ||
| prod={{Material|Food}} {{Material|Random Resource}} (chosen) | | prod={{Material|Food}} {{Material|Random Resource}} (chosen) | ||
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| rarity=Unique | | rarity=Unique | ||
| encyclopedia=Braves spawned from houses sometimes spawn holding a random resource. | | encyclopedia=Braves spawned from houses sometimes spawn holding a random resource. | ||
| desc=In addition to the properties of [[ | | desc=In addition to the properties of [[#Foraging Hut|its parent technology]], Foraging causes [[Units#Brave|Braves]] to have a small chance of spawning with a random resource as well. | ||
| prod={{Material|Random Resource}} | | prod={{Material|Random Resource}} | ||
| footp=None | | footp=None | ||
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| chance=0 | | chance=0 | ||
| encyclopedia=A round overhang that automatically connects to nearby access points. | | encyclopedia=A round overhang that automatically connects to nearby access points. | ||
| desc=Similarly to the [[ | | desc=Similarly to the [[#Overhang|Overhang]], the Frilled Overhang can be built off the edges of cliffs to expand your buildable space. However, the Frilled Overhang will also automatically expand to bridge certain gaps, making it a much more versatile technology. | ||
| mats={{Material|Bamboo}} | | mats={{Material|Bamboo}} | ||
| place=Cliff Edge | | place=Cliff Edge | ||
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| group=Starting | | group=Starting | ||
| encyclopedia=Claim resources around the totem for your village. However, each totem increases the world Ante! | | encyclopedia=Claim resources around the totem for your village. However, each totem increases the world Ante! | ||
| desc=Resource Totems are used to claim land (and the resources on that land) within a fixed radius. This is important because the [[ | | desc=Resource Totems are used to claim land (and the resources on that land) within a fixed radius. This is important because the [[#Campfire Hearth|Campfire Hearth's]] range is limited, and [[Units#Brave|Braves]] won't automatically use resources outside of the claimed land area. | ||
Notably, each Resource Totem built increases the world Ante by 1, increasing the frequency and intensity of events. | Notably, each Resource Totem built increases the world Ante by 1, increasing the frequency and intensity of events. | ||
| footp=1x1 | | footp=1x1 | ||
| prereq=[[File:Tech Other Campfire Hearth.png|middle|24px|link= | | prereq=[[File:Tech Other Campfire Hearth.png|middle|24px|link=#Campfire Hearth|Campfire Hearth (Other Technology)]] | ||
| props=<br /> | | props=<br /> | ||
{{{!}} style="margin-left:20px" | {{{!}} style="margin-left:20px" |