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Technologies: Difference between revisions

From Kainga Encyclopedia
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== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
== [[File:Symbol Idea.png|32px|middle|link=]] Types of Technologies ==
=== [[File:TechGroup Shelter.png|24px|middle|link=]] Shelter ===
=== [[File:TechGroup Shelter.svg|24px|middle|link=]] Shelter ===
'''Shelter''' technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce.
'''Shelter''' technologies are where Braves are spawned, and the only way to increase a village's population capacity. They usually consume [[Materials#Food|Food]] to produce one Brave, and must be occupied by at least one Brave to produce.
==== Clay Huts ====
==== Clay Huts ====
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}}


=== [[File:TechGroup Food.png|24px|middle|link=]] Food ===
=== [[File:TechGroup Food.svg|24px|middle|link=]] Food ===
'''Food''' technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
'''Food''' technologies are essential for the growth of a village, since they provide [[Materials#Food|the consumable Material]] needed to produce [[Units#Brave|Braves]].
==== Crop Row ====
==== Crop Row ====
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| encyclopedia=Reliable and consistent, bakes inedible Reeds into delicious Food.
| encyclopedia=Reliable and consistent, bakes inedible Reeds into delicious Food.
| desc=The Bakery is able to produce [[Materials#Food|Food]] from [[Materials#Reeds|Reeds]], which is most commonly the most abundant Material available.
| desc=The Bakery is able to produce [[Materials#Food|Food]] from [[Materials#Reeds|Reeds]], which is most commonly the most abundant Material available.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Clay}} {{Material|Clay}}
| mats={{Material|Clay}} {{Material|Clay}}
| consume={{Material|Reeds}}
| consume={{Material|Reeds}}
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{{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}} [[File:ItemFood FishNet.png|32px]] {{!}}{{!}} '''Fishing Knowledge:''' Unlocks fish type technologies.
{{!}}-
{{!}}-
{{!}} [[File:TechGroup Beast.png|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}-
{{!}}-
{{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
{{!}} [[File:Icon Placement Walker.svg|32px]] {{!}}{{!}} '''Placed on Walker:''' Can only be placed on a tamed Walker.
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| encyclopedia=A hermit's hut who scavenges for food and random resources.
| encyclopedia=A hermit's hut who scavenges for food and random resources.
| desc=The Foraging Hut is one of only a few structures that can produce more than one Material at a time; namely, both [[Materials#Food|Food]] and any other [[Materials#Random Resource|random resource]], including those that must be crafted or otherwise are unavailable in the Biome. This can be very useful for certain tasks that only need a small number of a given Material, such that it might be a waste to spend an entire Resources Inspiration to get access to that Material. Additionally, placing the Foraging Hut in an area dense with resources (of any kind) speeds up its production.
| desc=The Foraging Hut is one of only a few structures that can produce more than one Material at a time; namely, both [[Materials#Food|Food]] and any other [[Materials#Random Resource|random resource]], including those that must be crafted or otherwise are unavailable in the Biome. This can be very useful for certain tasks that only need a small number of a given Material, such that it might be a waste to spend an entire Resources Inspiration to get access to that Material. Additionally, placing the Foraging Hut in an area dense with resources (of any kind) speeds up its production.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Random Resource}}
| prod={{Material|Food}} {{Material|Random Resource}}
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| encyclopedia=Produces two dishes from a single fish.
| encyclopedia=Produces two dishes from a single fish.
| desc=Fishmongers are an incredibly powerful Technology, because they can take any type of Food (despite the description in the [[Encyclopedia (in-game)|Encyclopedia]]) and return two Meals, which do not degrade.
| desc=Fishmongers are an incredibly powerful Technology, because they can take any type of Food (despite the description in the [[Encyclopedia (in-game)|Encyclopedia]]) and return two Meals, which do not degrade.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]] [[File:ItemFood FishNet.png|middle|24px|link=|Fishing Knowledge]]
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link=Technologies#Shelter|Shelter Technology]] [[File:ItemFood FishNet.png|middle|24px|link=|Fishing Knowledge]]
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| consume={{Material|Food}}
| consume={{Material|Food}}
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| encyclopedia=House attachment where a tame Snail can be worked to produce eggs as food.
| encyclopedia=House attachment where a tame Snail can be worked to produce eggs as food.
| desc=Once a [[Beasts#Snail|Snail]] has been tamed, it can be assigned to an Egg Harvester where it will produce [[Materials#Food|Food]] regularly.
| desc=Once a [[Beasts#Snail|Snail]] has been tamed, it can be assigned to an Egg Harvester where it will produce [[Materials#Food|Food]] regularly.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Clay}} {{Material|Reeds}}
| mats={{Material|Clay}} {{Material|Reeds}}
| prod={{Material|Food}}
| prod={{Material|Food}}
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{{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}} [[File:Icon Placement Attachment.svg|32px]] {{!}}{{!}} '''Attachment:''' This structure attaches to a house and overrides its production.
{{!}}-
{{!}}-
{{!}} [[File:TechGroup Beast.png|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}} [[File:TechGroup Beast.svg|32px]] {{!}}{{!}} '''Beast Tech:''' This Technology can also be obtained with a Beast Inspiration.
{{!}}}
{{!}}}
}}
}}
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}}
}}


=== [[File:TechGroup Resources.png|24px|middle|link=]] Resources ===
=== [[File:TechGroup Resources.svg|24px|middle|link=]] Resources ===
'''Resources''' technologies allow you to build structures that produce [[Materials]]. Some Resources technologies can produce without any input, but many consume Materials to produce something else.
'''Resources''' technologies allow you to build structures that produce [[Materials]]. Some Resources technologies can produce without any input, but many consume Materials to produce something else.
==== Silk Loom ====
==== Silk Loom ====
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| encyclopedia=Slowly but reliably produce silk Fabric.
| encyclopedia=Slowly but reliably produce silk Fabric.
| desc=The Canvas Press produces [[Materials#Fabric|Fabric]] from nothing, however it will stop producing if the Fabric goes unused.
| desc=The Canvas Press produces [[Materials#Fabric|Fabric]] from nothing, however it will stop producing if the Fabric goes unused.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| mats={{Material|Bamboo}} {{Material|Bamboo}}
| prod={{Material|Fabric}}
| prod={{Material|Fabric}}
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| encyclopedia=Produce Canvas Fabric from Reeds in abundance.
| encyclopedia=Produce Canvas Fabric from Reeds in abundance.
| desc=The Canvas Press produces a lot of [[Materials#Fabric|Paper]] from just one unit of [[Materials#Reeds|Reeds]], however it will stop producing if the Paper goes unused.
| desc=The Canvas Press produces a lot of [[Materials#Fabric|Paper]] from just one unit of [[Materials#Reeds|Reeds]], however it will stop producing if the Paper goes unused.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Clay}} {{Material|Bamboo}}
| mats={{Material|Clay}} {{Material|Bamboo}}
| consume={{Material|Reeds}}
| consume={{Material|Reeds}}
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| encyclopedia=Slowly produce potent Blastpowder from the sand below.
| encyclopedia=Slowly produce potent Blastpowder from the sand below.
| desc=The Blastpowder Distillery is one of only a few ways to reliably produce [[Materials#Blastpowder|Blastpowder]]. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.
| desc=The Blastpowder Distillery is one of only a few ways to reliably produce [[Materials#Blastpowder|Blastpowder]]. As an attachment, its production speed is somewhat slow, and the Distillery can only produce one unit of Blastpowder at a time. However, it can be affected by properties and abilities that improve attachment speed.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Clay}} {{Material|Logs}}
| mats={{Material|Clay}} {{Material|Logs}}
| consume={{Material|Logs}}
| consume={{Material|Logs}}
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==== Sprout Shades ====
==== Sprout Shades ====


=== [[File:TechGroup Development.png|24px|middle|link=]] Development ===
=== [[File:TechGroup Development.svg|24px|middle|link=]] Development ===
'''Development''' technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
'''Development''' technologies are ones that can help your village as a whole, either by providing a support bonus or providing other functionality that doesn't fit into other categories. Diplomatic technologies are also in this section.
==== Watchtower ====
==== Watchtower ====
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| encyclopedia=Attached to a house and increases the max health of anyone spawned from that house.
| encyclopedia=Attached to a house and increases the max health of anyone spawned from that house.
| desc=Saunas multiply the health of any new [[Units#Brave|Brave]] spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
| desc=Saunas multiply the health of any new [[Units#Brave|Brave]] spawned from the attached house by 1.5×, making them more effective in combat. The Sauna is one of only two technologies that still allow Braves to spawn from the attached house, instead of overriding their production.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Logs}} {{Material|Clay}}
| mats={{Material|Logs}} {{Material|Clay}}
| place=Attachment
| place=Attachment
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==== Incense Diffuser ====
==== Incense Diffuser ====


=== [[File:TechGroup Beast.png|24px|middle|link=]] Beast ===
=== [[File:TechGroup Beast.svg|24px|middle|link=]] Beast ===
'''Beast''' technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
'''Beast''' technologies are specific to captured [[Beasts]]; either built directly on the Beast or otherwise utilizing a Beast to produce Materials. Note that some Beast-related structures, such as the [[Technologies#Egg Harvester|Egg Harvester]], are listed in other categories but can appear with Beast Inspiration if the prerequisite Beast is tamed.
==== Beast Saddle ====
==== Beast Saddle ====
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==== Mastadon Kiln ====
==== Mastadon Kiln ====


=== [[File:TechGroup Passive.png|24px|middle|link=]] Passive ===
=== [[File:TechGroup Passive.svg|24px|middle|link=]] Passive ===
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
'''Passive''' Technologies are ones that can't be built, but can affect gameplay in other ways. They can be found either through Passive Inspiration or by opting-out of any other inspiration type and selecting a Passive instead.
==== Baskets ====
==== Baskets ====
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==== Stone Focus ====
==== Stone Focus ====


=== [[File:TechGroup Protection.png|24px|middle|link=]] Protection ===
=== [[File:TechGroup Protection.svg|24px|middle|link=]] Protection ===
'''Protection''' technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
'''Protection''' technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
==== Windmill ====
==== Windmill ====
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==== Warding Lanterns ====
==== Warding Lanterns ====


=== Movement ===
=== [[File:TechGroup Movement.svg|24px|middle|link=]] Movement ===
'''Movement''' technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.
'''Movement''' technologies change the way your [[Units]] can traverse the Biome, as well as modifying the surfaces available to build structures on.
==== Canoe Dock ====
==== Canoe Dock ====
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==== Pillar Paths ====
==== Pillar Paths ====


=== [[File:TechGroup Combat.png|24px|middle|link=]] Combat ===
=== [[File:TechGroup Combat.svg|24px|middle|link=]] Combat ===
'''Combat''' technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
'''Combat''' technologies create combat [[Units]] capable of more effectively resolving disputes the hard way with your neighbors (or Beasts).
==== Archery Range ====
==== Archery Range ====
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==== Seamine ====
==== Seamine ====


=== [[File:TechGroup Festival.png|24px|middle|link=]] Festival ===
=== [[File:TechGroup Festival.svg|24px|middle|link=]] Festival ===
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
'''Festivals''' are some of the most important Technologies available to discover, and can only be discovered at certain fixed points. After a certain number of other Technologies is discovered, a Festival Inspiration will appear above the [[Technologies#Campfire Hearth|Hearth]] and your [[Thinkers|Thinker]] will automatically return to it (if not commanded to do otherwise). Only four Festivals are available to discover during each Challenge: three unique to each Thinker, and one Festival that will complete the Challenge.
==== Log Bonfire ====
==== Log Bonfire ====
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| encyclopedia=A hermit's hut that scavenges for food and one chosen resource.
| encyclopedia=A hermit's hut that scavenges for food and one chosen resource.
| desc=Unlike the [[Technologies#Foraging Hut|Foraging Hut]], the Specific Foraging Hut produces [[Materials#Food|Food]] and any one specific resource chosen by the player. All other features and properties remain the same.
| desc=Unlike the [[Technologies#Foraging Hut|Foraging Hut]], the Specific Foraging Hut produces [[Materials#Food|Food]] and any one specific resource chosen by the player. All other features and properties remain the same.
| prereq=[[File:TechGroup Shelter.png|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| prereq=[[File:TechGroup Shelter.svg|middle|24px|link=Technologies#Shelter|Shelter Technology]]
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| mats={{Material|Bamboo}} {{Material|Bamboo}} {{Material|Logs}} {{Material|Logs}}
| prod={{Material|Food}} {{Material|Random Resource}} (chosen)
| prod={{Material|Food}} {{Material|Random Resource}} (chosen)
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==== Climbing Mushroom Log ====
==== Climbing Mushroom Log ====


=== [[File:TechGroup Other.png|24px|middle|link=]] Other ===
=== [[File:TechGroup Other.svg|24px|middle|link=]] Other ===
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
The Technologies in this category don't fall into any of the above, and don't necessarily follow the same rules as other Technologies.
==== Campfire Hearth ====
==== Campfire Hearth ====
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