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| fest3-a=Resonant Panflute | | fest3-a=Resonant Panflute | ||
| fest1-b=Amnesia Coffer | | fest1-b=Amnesia Coffer | ||
| fest2-b=Suspicious Stew | |||
| fest3-b=Echoing Logflute | |||
| bonus-a=Stilts | | bonus-a=Stilts | ||
| bonus-b=Stilts | | bonus-b=Stilts | ||
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{{BlockQuote|This Thinker's mind darts from one activity to another. Speed and combat strength are assured at the start, but a wary mind lingers to festivities.|Kainga Encyclopedia}} | {{BlockQuote|This Thinker's mind darts from one activity to another. Speed and combat strength are assured at the start, but a wary mind lingers to festivities.|Kainga Encyclopedia}} | ||
{{BlockQuote|Garam was welcomed to become a Thinker after his father, the great woodworker, constructed the Skyloft for the other Thinkers. Garam sees himself as a diplomacy master but is quite hot-headed and his attempts at negotiations lead to combat just as often as friendship. Being quite young, Garam was worried his followers wouldn't take him seriously, so he fashioned an impressive fan on his back which he tells his followers allows him to fly!|Thinker Deep Dive 2: Garam}} | {{BlockQuote|Garam was welcomed to become a Thinker after his father, the great woodworker, constructed the Skyloft for the other Thinkers. Garam sees himself as a diplomacy master but is quite hot-headed and his attempts at negotiations lead to combat just as often as friendship. Being quite young, Garam was worried his followers wouldn't take him seriously, so he fashioned an impressive fan on his back which he tells his followers allows him to fly!|Thinker Deep Dive 2: Garam}} | ||
Garam is a very fast-moving Thinker, who starts each mission with two Warriors and the incredibly powerful Sharpened Axes passive technology. The combat prowess of his Braves has a leg up on others, in some cases negating the need for Combat technologies at all. Starting with Garam can be difficult, as he starts with no food and only three Braves. Two of his [[Technologies#Festival|Festivals]] require | Garam is a very fast-moving Thinker, who starts each mission with two Warriors and the incredibly powerful Sharpened Axes passive technology. The combat prowess of his Braves has a leg up on others, in some cases negating the need for Combat technologies at all. Starting with Garam can be difficult, as he starts with no food and only three Braves. Two of his [[Technologies#Festival|Festivals]] require [[Materials#Fabric|Fabric]], and he doesn't start with enough to build the Skylamp Festival. This all but necessitates using one of his Resource inspirations on a fabric-producing technology, which may or may not appear in the list. (Alternatively, remembering a technology such as the [[Technologies/Resources#Lotus Pond|Lotus Pond]] makes this trivial.) | ||
Of note, Garam cannot fly using his fan, but he does move faster than all other Thinkers. | Of note, Garam cannot fly using his fan, but he does move faster than all other Thinkers. | ||
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=== {{anchor|Garam B}} B-side === | === {{anchor|Garam B}} B-side === | ||
{{BlockQuote|Garam's father was a great hunter and a woodcarver, and he can pass that archery training to his followers. This version of Garam is powerful at range.|Kainga Encyclopedia}} | {{BlockQuote|Garam's father was a great hunter and a woodcarver, and he can pass that archery training to his followers. This version of Garam is powerful at range.|Kainga Encyclopedia}} | ||
Garam B isn't as combat-oriented; lacking the [[Technologies/Passive#Sharpened Axes|Sharpened Axes]] passive, but he does come with two ranged combat units. In addition, while two of his Festivals require Fabric, unlike his A-side he has a way to generate Lotus Fabric using the [[Technologies/Festival#Flowering Signal|Flowering Signal]] Festival. | |||
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== Kala & Jeera == | == {{anchor|KalaJeera|Jeera}} Kala & Jeera == | ||
{{#ev:youtube|sgeQPf7bt1o||center}} | {{#ev:youtube|sgeQPf7bt1o||center}} | ||
{{ThinkerInfo | {{ThinkerInfo | ||
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| fest2-a=Beast Spirit House | | fest2-a=Beast Spirit House | ||
| fest3-a=Buried Ruins | | fest3-a=Buried Ruins | ||
| fest1-b=War Chariot | |||
| fest2-b=Lantern of Sacrifice | | fest2-b=Lantern of Sacrifice | ||
| fest3-b=Buried Barracks | |||
| bonus-a=Two Lives | | bonus-a=Two Lives | ||
| bonus-b=Two Lives | | bonus-b=Two Lives | ||
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Kala & Jeera are both Thinkers who share memory with each other. Most of the time, Jeera rides atop Kala, but if Kala is banished then Jeera continues on alone. This can be dangerous for Jeera, as they have the least amount of health of any Thinker (besides Ajowan's smoke form). If Kala is banished (and Jeera survives the combat), the Beast Spirit House festival can be used to re-summon Kala if placed on their back. Otherwise the festival can be used to locate the nearest Crustacean, and even summon it if desired. | Kala & Jeera are both Thinkers who share memory with each other. Most of the time, Jeera rides atop Kala, but if Kala is banished then Jeera continues on alone. This can be dangerous for Jeera, as they have the least amount of health of any Thinker (besides Ajowan's smoke form). If Kala is banished (and Jeera survives the combat), the Beast Spirit House festival can be used to re-summon Kala if placed on their back. Otherwise the festival can be used to locate the nearest Crustacean, and even summon it if desired. | ||
=== {{anchor|Kala & Jeera B| | === {{anchor|Kala & Jeera B|KalaJeera B|Jeera B}} B-side === | ||
{{BlockQuote|In this version of Kala and Jeera are more powerful when together, you start with combat units instead of conversion units and can focus on building an efficient town.|Kainga Encyclopedia}} | {{BlockQuote|In this version of Kala and Jeera are more powerful when together, you start with combat units instead of conversion units and can focus on building an efficient town.|Kainga Encyclopedia}} | ||
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== Kala == | |||
{{ThinkerInfo | |||
| image=Icon Thinker Kala.svg | |||
| thinker=Kala | |||
| title=the lonely Thinker | |||
| unlock-a=Towering Spire | |||
| unlock-b=Spears & Incense | |||
| health-a=100 | |||
| speed-a=20 | |||
| units-a={{Unit|Brave}} × 3<br/>{{Unit|Shield Bearer}} × 2 | |||
| units-b={{Unit|Brave}} × 3<br/>{{Unit|Bee Bomber}} × 3 | |||
| mats-a={{Material|Bricks}} × 6 | |||
| mats-b={{Material|Bamboo}} × 3<br/>{{Material|Clay}} × 3 | |||
| passive-a=Incense | |||
| passive-b=Defensive Spikes | |||
| fest1-a=Stone Chariot | |||
| fest2-a=Beast Spirit House | |||
| fest3-a=Buried Ruins | |||
| fest1-b=War Chariot | |||
| fest2-b=Lantern of Sacrifice | |||
| fest3-b=Buried Barracks | |||
| bonus-a=Missing Jeera | |||
| bonus-b=Missing Jeera | |||
}} | |||
{{BlockQuote|Without Jeera, Kala must rely on his mastery of incense to control others and eventually get reunited with Jeera.|Kainga Encyclopedia}} | |||
If Jeera is banished when completing a Challenge, it is possible to start a new Challenge with Kala alone. Since Kala has very few hit points and moves very slowly, it is recommended to gain access to the Beast Spirit House Festival as soon as possible. | |||
=== {{anchor|Kala B}} B-side === | |||
Kala's B side begins with [[Units#Bee Bomber|Bee Bombers]], making him well-suited for keeping enemies at bay early on in the Challenge. | |||
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