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Technologies/Shelter: Difference between revisions

From Kainga Encyclopedia
fix Chosen Walls
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| encyclopedia=A large, reinforced mud house with space on top for other structures.
| encyclopedia=A large, reinforced mud house with space on top for other structures.
| desc=The Alkazar Homestead can be built on top of, similar to the [[#Tiwa House|Tiwa House]], but it is much larger and its top can also be used for farming in addition to just building (provided you have a way to fertilize the soil).
| desc=The Alkazar Homestead can be built on top of, similar to the [[#Tiwa House|Tiwa House]], but it is much larger and its top can also be used for farming in addition to just building (provided you have a way to fertilize the soil).
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Multiple houses combined allowing for double spawning.
| encyclopedia=Multiple houses combined allowing for double spawning.
| desc=The Clay Housing Compound, while taking up much more room than most Shelter technologies, spawns two [[Units#Brave|Braves]] instead of one for each unit of [[Materials#Food|Food]] provided. This makes it near-essential for villages with limited Food production, or for very quickly ramping your population up.
| desc=The Clay Housing Compound, while taking up much more room than most Shelter technologies, spawns two [[Units#Brave|Braves]] instead of one for each unit of [[Materials#Food|Food]] provided. This makes it near-essential for villages with limited Food production, or for very quickly ramping your population up.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Unit|Brave}}
| prod={{Unit|Brave}} {{Unit|Brave}}
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| encyclopedia=Massive Clay house that boosts attachment production speed.
| encyclopedia=Massive Clay house that boosts attachment production speed.
| desc=Attachments built on the Clay Manor have their production speed boosted 2×, making them ideal for a run intending to use mostly attachments instead of standalone production buildings.
| desc=Attachments built on the Clay Manor have their production speed boosted 2×, making them ideal for a run intending to use mostly attachments instead of standalone production buildings.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Tall Clay houses that can be lived in while flooded.
| encyclopedia=Tall Clay houses that can be lived in while flooded.
| desc=Unlike all other Clay houses, Clay Spire Houses do not collapse when they flood. (They are still vulnerable to direct rainfall, however.) They have very good weather resistance, so they can safely be chosen in Biomes where rain is less likely.
| desc=Unlike all other Clay houses, Clay Spire Houses do not collapse when they flood. (They are still vulnerable to direct rainfall, however.) They have very good weather resistance, so they can safely be chosen in Biomes where rain is less likely.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Extra tall Clay buildings from where combat units can observe incoming intruders.
| encyclopedia=Extra tall Clay buildings from where combat units can observe incoming intruders.
| desc=Clay Tower Houses are unique because they can act as both a Shelter ''and'' as a [[Technologies/Development#Watchtower|Watchtower]].
| desc=Clay Tower Houses are unique because they can act as both a Shelter ''and'' as a [[Technologies/Development#Watchtower|Watchtower]].
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Round houses that allow Braves to excavate Clay from their surroundings.
| encyclopedia=Round houses that allow Braves to excavate Clay from their surroundings.
| desc=Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a [[Units#Brave|Brave]] spawns, they carry [[Materials#Clay|Clay]] to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.
| desc=Embedded Homes are unique in that they can be placed inside the wall of a cliff face. If placed in this way, each time a [[Units#Brave|Brave]] spawns, they carry [[Materials#Clay|Clay]] to the Hearth. This can be very useful for a Clay-based Technology run, even in Biomes where Clay is in ready supply.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Clay}} {{Material|Clay}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Material|Clay}}
| prod={{Unit|Brave}} {{Material|Clay}}
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| encyclopedia=A tall towering house that absorbs wind to satisfy resource requirements.
| encyclopedia=A tall towering house that absorbs wind to satisfy resource requirements.
| desc=Frilled Houses are doubly unique in that they don't always need [[Materials#Food|Food]] to produce [[Units#Brave|Braves]] ''and'' they can be used as elevated walkways. This combination can make it a useful choice in Biomes with limited space and resources.
| desc=Frilled Houses are doubly unique in that they don't always need [[Materials#Food|Food]] to produce [[Units#Brave|Braves]] ''and'' they can be used as elevated walkways. This combination can make it a useful choice in Biomes with limited space and resources.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Clay}} {{Material|Logs}} {{Material|Clay}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=A thick thatched house that boosts the production of nearby buildings.
| encyclopedia=A thick thatched house that boosts the production of nearby buildings.
| desc=Gassho Estate Houses increase the speed of production of all buildings surrounding them—including other houses!
| desc=Gassho Estate Houses increase the speed of production of all buildings surrounding them—including other houses!
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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Note that due to the way that the above process is tracked by the game, it is currently not possible to unlock the Harborhouse using [[Thinkers#Serrano|Serrano]].
Note that due to the way that the above process is tracked by the game, it is currently not possible to unlock the Harborhouse using [[Thinkers#Serrano|Serrano]].
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Unit|Canoe}}
| prod={{Unit|Brave}} {{Unit|Canoe}}
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| encyclopedia=A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
| encyclopedia=A thatched house with a hook that can EITHER catch fish when placed with the back facing water, OR produce Braves as normal on land.
| desc=Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, [[Materials#Food|Fish]]. When placed with their back against water, Haken Houses will ''not'' produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.
| desc=Haken Houses are unique among all other Shelter Technologies in that they can produce something other than Braves; namely, [[Materials#Food|Fish]]. When placed with their back against water, Haken Houses will ''not'' produce Braves but will instead fish for Food. Haken Houses that are producing Food this way still contribute to the population cap.
| mats={{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| mats={{Material|Logs}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}} (if producing Braves)
| consume={{Material|Food}} (if producing Braves)
| prod={{Unit|Brave}} or {{Material|Food}}
| prod={{Unit|Brave}} or {{Material|Food}}
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| encyclopedia=Round Wood houses that benefit from being far from one another.
| encyclopedia=Round Wood houses that benefit from being far from one another.
| desc=Isolated Homes are a bit tricky to utilize to their full potential. They spawn [[Units#Braves|Braves]] significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.
| desc=Isolated Homes are a bit tricky to utilize to their full potential. They spawn [[Units#Braves|Braves]] significantly faster when they are built some distance apart, indicated by a circle around their blueprint when placing. This can be difficult to pull off effectively in Biomes with tight spaces, such as Towers.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}}
| mats={{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=A strong stilted house protected from almost all the elements.
| encyclopedia=A strong stilted house protected from almost all the elements.
| desc=Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.
| desc=Lamba Houses are relatively cheap to build (compared to other Shelters that can be used in the rain) and can safely be placed on ground level. Because they are raised up, Lamba Houses will continue to work in the rain without needing to place them on higher ground.
| mats={{Material|Bamboo}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| mats={{Material|Bamboo}} {{Material|Logs}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Massive Wood house that can be built off the edges of cliffs.
| encyclopedia=Massive Wood house that can be built off the edges of cliffs.
| desc=The Potala Mansion is useful in spaces with limited building area, since the included [[Technologies/Passive#Structure Safety|Structure Safety]] passive frees up a little bit of extra space to build.
| desc=The Potala Mansion is useful in spaces with limited building area, since the included [[Technologies/Passive#Structure Safety|Structure Safety]] passive frees up a little bit of extra space to build.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| mats={{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Round houses with Reed roofs that equip Braves with matching hats.
| encyclopedia=Round houses with Reed roofs that equip Braves with matching hats.
| desc=Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The [[Technologies/Passive#Rattan Hats|Rattan Hats]] passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.
| desc=Rattan Homes are fairly basic, and are a reasonable choice if no better option is available. The [[Technologies/Passive#Rattan Hats|Rattan Hats]] passive bonus is somewhat underwhelming, but the Rattan Home's full rain protection can be useful.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Round Log house that is fully protected against snowfall.
| encyclopedia=Round Log house that is fully protected against snowfall.
| desc=A round house providing ample population, the Snow Spire House is most useful on Biomes with lots of snow, since they can produce [[Units#Brave|Braves]] for free while being snowed on.
| desc=A round house providing ample population, the Snow Spire House is most useful on Biomes with lots of snow, since they can produce [[Units#Brave|Braves]] for free while being snowed on.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| mats={{Material|Chosen Walls}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Small square houses that grow bamboo behind them.
| encyclopedia=Small square houses that grow bamboo behind them.
| desc=Sprout Houses are very useful on Biomes with limited [[Materials#Bamboo|Bamboo]] availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.
| desc=Sprout Houses are very useful on Biomes with limited [[Materials#Bamboo|Bamboo]] availability, since upon completion several new shoots of Bamboo grow behind them. However, this growth only occurs on fertile soil, so the utility of this feature can be limited.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}} {{Material|Bamboo}}
| prod={{Unit|Brave}} {{Material|Bamboo}}
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| encyclopedia=A strong simple house that is mostly protected from the elements.
| encyclopedia=A strong simple house that is mostly protected from the elements.
| desc=Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).
| desc=Sturdy Houses start off with superb rain protection and have double health, making them a good choice in unstable Biomes with erratic weather patterns (or if a high Ante is anticipated).
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}}
| mats={{Material|Chosen Walls}} {{Material|Logs}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Houses that are stronger when built up against one another.
| encyclopedia=Houses that are stronger when built up against one another.
| desc=Sturdy Tower Houses are more or less a direct upgrade from [[#Sturdy House|Sturdy Houses]]. Despite the description, they still have double health even when built further apart.
| desc=Sturdy Tower Houses are more or less a direct upgrade from [[#Sturdy House|Sturdy Houses]]. Despite the description, they still have double health even when built further apart.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}}
| mats={{Material|Chosen Walls}} {{Material|Logs}} {{Material|Logs}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=A large house for many people that offers free baskets.
| encyclopedia=A large house for many people that offers free baskets.
| desc=Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the [[Technologies/Passive#Baskets|Baskets]] Passive technology it provides is very powerful and can significantly improve production.
| desc=Thatched Longhouses, unlike other thatched Shelter technologies, don't provide full protection from rain, but they do have protection from wind and snow. This makes them most useful in Biomes where wind and snow are more likely. Additionally, the [[Technologies/Passive#Baskets|Baskets]] Passive technology it provides is very powerful and can significantly improve production.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Complex yet efficient, this house produces quicker than most.
| encyclopedia=Complex yet efficient, this house produces quicker than most.
| desc=The Thatched Mansion's large size, high capacity, and increased spawn rate make it a good Shelter technology to use in almost any situation.
| desc=The Thatched Mansion's large size, high capacity, and increased spawn rate make it a good Shelter technology to use in almost any situation.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Tall Reed houses that can make units combat ready.
| encyclopedia=Tall Reed houses that can make units combat ready.
| desc=Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.
| desc=Thatched Multi-story Houses are very cheap, quick to build, and can be used while the surrounding lowlands are flooded. Their full protection against rainfall also makes them a good early-game Shelter.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Multi-layered tall Reed houses that are fully protected against the rain.
| encyclopedia=Multi-layered tall Reed houses that are fully protected against the rain.
| desc=A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce [[Units#Brave|Braves]] for free while being rained on.
| desc=A round house providing ample population, the Thatched Spire House is most useful on Biomes with lots of rain, since they can produce [[Units#Brave|Braves]] for free while being rained on.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Simple square Clay houses that can be built on top of each other.
| encyclopedia=Simple square Clay houses that can be built on top of each other.
| desc=Tiwa Houses are among the few buildings that can be built ''on top of'', provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.
| desc=Tiwa Houses are among the few buildings that can be built ''on top of'', provided you have the Technology necessary to access the higher level. This can be useful on space-constrained Biomes such as Towers.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Clay}}
| mats={{Material|Chosen Walls}} {{Material|Clay}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=A towering thatched house that fertilizes nearby soil.
| encyclopedia=A towering thatched house that fertilizes nearby soil.
| desc=Tressed Farmhouses cause the soil around them to become fertile, which can be very useful in Biomes with very little or difficult-to-access fertile soil.
| desc=Tressed Farmhouses cause the soil around them to become fertile, which can be very useful in Biomes with very little or difficult-to-access fertile soil.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=A small house that benefits from having its edges covered.
| encyclopedia=A small house that benefits from having its edges covered.
| desc=Tulou Townhouses are built one quarter section at a time, each segment acting as an independent structure. When the circle is completed, all four segments produce 50% faster. In addition, attachments are built inside the circle and thus take up much less space than usual.
| desc=Tulou Townhouses are built one quarter section at a time, each segment acting as an independent structure. When the circle is completed, all four segments produce 50% faster. In addition, attachments are built inside the circle and thus take up much less space than usual.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=A cliffside house that takes up minimal space.
| encyclopedia=A cliffside house that takes up minimal space.
| desc=Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of [[Technologies/Movement#Stilt Pads|Stilt Pads]] or [[Technologies/Movement#Stilt Elevations|Stilt Elevations]], but do need a small amount of space in front.
| desc=Vrisk Houses add a lot to your population and take up very little space, making them an ideal choice in Biomes with limited buildable area. They can be placed along any buildable edge, including off the edge of [[Technologies/Movement#Stilt Pads|Stilt Pads]] or [[Technologies/Movement#Stilt Elevations|Stilt Elevations]], but do need a small amount of space in front.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| mats={{Material|Chosen Walls}} {{Material|Reeds}} {{Material|Logs}} {{Material|Reeds}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}
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| encyclopedia=Simple large house for strong, warring cultures.
| encyclopedia=Simple large house for strong, warring cultures.
| desc=Wood Longhouses, giving superior population for a small surface area, also cause any [[Units#Brave|Braves]] spawned from them 1.5× health, making them stronger in combat. They also have very good weather protection.
| desc=Wood Longhouses, giving superior population for a small surface area, also cause any [[Units#Brave|Braves]] spawned from them 1.5× health, making them stronger in combat. They also have very good weather protection.
| mats={{Material|Chosen Walls}} {{Material|Chosen Walls}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| mats={{Material|Chosen Walls}} {{Material|Logs}} {{Material|Reeds}} {{Material|Logs}}
| consume={{Material|Food}}
| consume={{Material|Food}}
| prod={{Unit|Brave}}
| prod={{Unit|Brave}}