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Technologies/Protection: Difference between revisions

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(Created page with "= 24px|middle|link= Protection = '''Protection''' technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire). == Windmill == {{TechInfo | image=Tech Protection Windmill.png | tech=Windmill | health=400 | builders=5 | karma=2 | chance=7.6 | rarity=Rare | single=Yes | footp=4x4 Diamond | encyclopedia=A tall sail-tower to push clouds away, protecting your town. | desc=...")
 
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= [[File:TechGroup Protection.svg|24px|middle|link=]] Protection =
__NOTOC__
'''Protection''' technologies are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
{{Alphabet TOC
== Windmill ==
|c=Cliff Awning
{{TechInfo
|i=Isolation Tower
| image=Tech Protection Windmill.png
|j=Jar of Amnesia
| tech=Windmill
|l=Lightning Totem
| health=400
|r=Rain Collector
| builders=5
|s=Shaduf
| karma=2
t=Town Walls
| chance=7.6
|w=Warding Lanterns
| rarity=Rare
| single=Yes
| footp=4x4 Diamond
| encyclopedia=A tall sail-tower to push clouds away, protecting your town.
| desc=A windmill will activate when any clouds form (such as for the [[Events#Rainstorm|Rainstorm]] or [[Events#Snowfall|Snowfall]] Events), pushing them away from your town. A Windmill can only affect one cloud formation at a time, however.
| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Clay}} {{Material|Reeds}}
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}}
{{!}}-
{{!}} {{Unique|Movement|Drawbridge|Protection|Windmill|Windmill Drawbridge}}
{{!}}}
}}
}}


== Well ==
= [[File:TechGroup Protection.svg|24px|middle|link=]] Protection =
{{TechInfo
'''Protection''' [[Technologies]] are specific to keeping your village, its people, and the Materials within it safe from climate hazards (such as fire).
| image=Tech Protection Well.png
| tech=Well
| health=∞
| builders=3
| chance=7.6
| rarity=Rare
| group=Starting
| single=Yes
| encyclopedia=A deep well that produces water to fight fires.
| desc=A Well enables [[Units#Brave|Braves]] to quickly and easily fight fires. It is most useful when combating the [[Events#Fire Season|Fire Season]] Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved.
| mats={{Material|Logs}} {{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}}
{{!}}}
}}
 
== Shaduf ==
{{TechInfo
| image=Tech Protection Shaduf.png
| tech=Shaduf
| health=50
| builders=1
| chance=12.8
| group=Starting
| place=Over Water
| footp=1x2
| encyclopedia=A Bamboo mechanism to access water to fight fires.
| desc=Shadufs enable [[Units#Brave|Braves]] to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves!
| mats={{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fisherman's Warf|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Net|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Walker Fishing Platform|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Shelter|Haken House|Buckets of Fish}}
{{!}}}
}}
 
== Rain Collector ==
{{TechInfo
| image=Tech Protection Rain Collector.png
| tech=Rain Collector
| health=150
| builders=1
| karma=2
| chance=8.9
| group=Starting
| rarity=Rare
| encyclopedia=Store rain water to fight fires.
| desc=Rain Collectors will fill with water when rained on, giving your [[Units#Brave|Braves]] a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source.
| mats={{Material|Clay}} {{Material|Clay}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Quench Soil.png|32px]] {{!}}{{!}} '''Quench Soil:''' Nearby soil becomes fertile when water is full.
{{!}}}
}}


== Cliff Awning ==
== Cliff Awning ==
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| desc=Cloud Poppers are able to completely destroy any cloud that comes near it, subject to wind direction. However, each Cloud Popper is single-use and must be rebuilt after popping a cloud.
| desc=Cloud Poppers are able to completely destroy any cloud that comes near it, subject to wind direction. However, each Cloud Popper is single-use and must be rebuilt after popping a cloud.
| mats={{Material|Fabric}} {{Material|Fabric}}
| mats={{Material|Fabric}} {{Material|Fabric}}
}}
== Isolation Tower ==
{{TechInfo
| image=Tech Protection Isolation Tower.png
| tech=Isolation Tower
| health=1000
| builders=1
| karma=3
| chance=7.6
| rarity=Rare
| single=Yes
| footp=3x3
| encyclopedia=A tall tower to keep your Thinker away from harm and give them some peace and quiet.
| desc=An Isolation Tower protects any Thinker that cloisters themselves inside, even from area-of-effect damage such as grenades or ranged attacks like bows or rifles. Thinkers are still vulnerable to natural effects such as wind or fire, however. Any friendly Thinker can reside inside an Isolation Tower, including [[Challenges#Thinker Rescue|rescued Thinkers]] or Thinkers from befriended villages.
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}}
}}
}}


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}}
}}


== Isolation Tower ==
== Lightning Totem ==
{{TechInfo
| image=Tech Protection Lightning Totem.png
| tech=Lightning Totem
| health=500
| builders=3
| karma=4
| chance=7.6
| rarity=Epic
| group=Group 1
| encyclopedia=Absorbs lightning strikes, protecting your town from fires.
| desc=Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any [[Units|unit]] that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage!
| mats={{Material|Logs}}
| props=<br />
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Protection Lightning Totem.png|32px]] {{!}}{{!}} '''Absorbs Lightning:''' Absorbs lightning strikes, protecting your town from fires.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}}
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Protection|Lightning Totem|Whitebarrel Rifles}}
{{!}}}
}}
 
== Rain Collector ==
{{TechInfo
{{TechInfo
| image=Tech Protection Isolation Tower.png
| image=Tech Protection Rain Collector.png
| tech=Isolation Tower
| tech=Rain Collector
| health=1000
| health=150
| builders=1
| builders=1
| karma=3
| karma=2
| chance=7.6
| chance=8.9
| group=Starting
| rarity=Rare
| rarity=Rare
| single=Yes
| encyclopedia=Store rain water to fight fires.
| footp=3x3
| desc=Rain Collectors will fill with water when rained on, giving your [[Units#Brave|Braves]] a source of water for firefighting. In addition, Rain Collectors will fertilize nearby soil when they're full, making them a useful addition to a farming-based Food source.
| encyclopedia=A tall tower to keep your Thinker away from harm and give them some peace and quiet.
| mats={{Material|Clay}} {{Material|Clay}}
| desc=An Isolation Tower protects any Thinker that cloisters themselves inside, even from area-of-effect damage such as grenades or ranged attacks like bows or rifles. Thinkers are still vulnerable to natural effects such as wind or fire, however. Any friendly Thinker can reside inside an Isolation Tower, including [[Challenges#Thinker Rescue|rescued Thinkers]] or Thinkers from befriended villages.
| props=<br />
| mats={{Material|Logs}} {{Material|Logs}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}} {{Material|Bricks}}
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Quench Soil.png|32px]] {{!}}{{!}} '''Quench Soil:''' Nearby soil becomes fertile when water is full.
{{!}}}
}}
}}


== Water Syphon ==
== Shaduf ==
{{TechInfo
{{TechInfo
| image=Tech Protection Water Syphon.png
| image=Tech Protection Shaduf.png
| tech=Water Syphon
| tech=Shaduf
| health=50
| health=50
| builders=2
| builders=1
| chance=8.9
| chance=12.8
| prereq={{Biome|Flatlands}} or {{Biome|Greenleaf}}
| group=Starting
| group=Starting
| place=Trunkwood or Cactus
| place=Over Water
| encyclopedia=Add a convenient tap into Trunkwoods and cacti for easy access to water.
| footp=1x2
| desc=Water Syphons allow [[Units#Brave|Braves]] to collect water from Trunkwoods and cacti, which is extremely useful on the [[Biomes#Flatlands|Flatlands]] because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water.
| encyclopedia=A Bamboo mechanism to access water to fight fires.
| desc=Shadufs enable [[Units#Brave|Braves]] to quickly and easily fight fires. However, a Shaduf must be placed on a cliff edge above water in order to collect water in its bucket. This water can be inland or on a shoreline. Placement of many Shadufs is key, since they are vulnerable to fire damage themselves!
| mats={{Material|Bamboo}}
| mats={{Material|Bamboo}}
| props=<br />
| props=<br />
Line 220: Line 176:
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Trunkwood or Cactus.svg|32px]] {{!}}{{!}} '''Placed on Trunkwood or Cactus:''' Can only be placed on a Trunkwood or living cactus.
{{!}} style="min-width:32px" {{!}} [[File:Tech Passive Structure Safety.svg|32px]] {{!}}{{!}} '''Placed Over Water:''' Can only be placed on a ledge partially over water.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Tower|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fisherman's Warf|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Fishing Net|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Food|Walker Fishing Platform|Buckets of Fish}}
{{!}}-
{{!}} {{Unique|Protection|Shaduf|Shelter|Haken House|Buckets of Fish}}
{{!}}}
{{!}}}
}}
}}
Line 246: Line 215:
}}
}}


== Lightning Totem ==
== Warding Lanterns ==
{{TechInfo
{{TechInfo
| image=Tech Protection Lightning Totem.png
| image=Tech Protection Warding Lanterns.png
| tech=Lightning Totem
| tech=Warding Lanterns
| health=500
| health=500
| builders=3
| builders=3
| karma=4
| karma=6
| chance=7.6
| chance=7.6
| rarity=Epic
| rarity=Rare
| group=Group 1
| group=Group 3
| encyclopedia=Absorbs lightning strikes, protecting your town from fires.
| place=Resource Totem
| desc=Lightning totems redirect any lightning strikes within a given area, preventing them from starting fires. However, any [[Units|unit]] that happens to be standing nearby will get a jolt, so be careful when placing them to avoid taking damage!
| encyclopedia=Block ghosts of the dark from appearing near this lantern.
| mats={{Material|Logs}}
| desc=Warding Lanterns prevent any [[Units#Ghost|ghosts]] that spawn during the [[Events#Night of the Dead|Night of the Dead]] Event from approaching. Placement of your [[#Resource Totem|Totems]] to account for future Lanterns helps prevent the ghosts from approaching your village at all.
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Tech Protection Lightning Totem.png|32px]] {{!}}{{!}} '''Absorbs Lightning:''' Absorbs lightning strikes, protecting your town from fires.
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Ghost Warding:''' No ghosts can approach this structure or spawn within its radius.
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}}}
{{!}}}
* '''Unique Combinations:'''
}}
 
== Water Syphon ==
{{TechInfo
| image=Tech Protection Water Syphon.png
| tech=Water Syphon
| health=50
| builders=2
| chance=8.9
| prereq={{Biome|Flatlands}} or {{Biome|Greenleaf}}
| group=Starting
| place=Trunkwood or Cactus
| encyclopedia=Add a convenient tap into Trunkwoods and cacti for easy access to water.
| desc=Water Syphons allow [[Units#Brave|Braves]] to collect water from Trunkwoods and cacti, which is extremely useful on the [[Biomes#Flatlands|Flatlands]] because of how dry and flammable everything is. Syphons placed into cacti are vulnerable, however, because when they take damage cacti will burst with a splash of water.
| mats={{Material|Bamboo}}
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Rifle Casern|Protection|Lightning Totem|Whitebarrel Casern}}
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}-
{{!}}-
{{!}} {{Unique|Combat|Powderstack|Protection|Lightning Totem|Whitebarrel Rifles}}
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Trunkwood or Cactus.svg|32px]] {{!}}{{!}} '''Placed on Trunkwood or Cactus:''' Can only be placed on a Trunkwood or living cactus.
{{!}}}
{{!}}}
}}
}}


== Warding Lanterns ==
== Well ==
{{TechInfo
{{TechInfo
| image=Tech Protection Warding Lanterns.png
| image=Tech Protection Well.png
| tech=Warding Lanterns
| tech=Well
| health=500
| health=&infin;
| builders=3
| builders=3
| karma=6
| chance=7.6
| chance=7.6
| rarity=Rare
| rarity=Rare
| group=Group 3
| group=Starting
| place=Resource Totem
| single=Yes
| encyclopedia=Block ghosts of the dark from appearing near this lantern.
| encyclopedia=A deep well that produces water to fight fires.
| desc=Warding Lanterns prevent any [[Units#Ghost|ghosts]] that spawn during the [[Events#Night of the Dead|Night of the Dead]] Event from approaching. Placement of your [[#Resource Totem|Totems]] to account for future Lanterns helps prevent the ghosts from approaching your village at all.
| desc=A Well enables [[Units#Brave|Braves]] to quickly and easily fight fires. It is most useful when combating the [[Events#Fire Season|Fire Season]] Event, since the fire always starts in a Shelter structure. Once built, a Well cannot be destroyed or moved.
| mats={{Material|Bamboo}} {{Material|Fabric}} {{Material|Fabric}}
| mats={{Material|Logs}} {{Material|Logs}}
| props=<br />
| props=<br />
{{{!}} style="margin-left:20px"
{{{!}} style="margin-left:20px"
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Bonus Next Generation.png|32px]] {{!}}{{!}} '''Ghost Warding:''' No ghosts can approach this structure or spawn within its radius.
{{!}} style="min-width:32px" {{!}} [[File:Symbol Fire.svg|32px]] {{!}}{{!}} '''Firefighting:''' A source of water to fight fires with.
{{!}}}
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Development|Canal|Protection|Well|Irrigation}}
{{!}}}
}}
 
== Windmill ==
{{TechInfo
| image=Tech Protection Windmill.png
| tech=Windmill
| health=400
| builders=5
| karma=2
| chance=7.6
| rarity=Rare
| single=Yes
| footp=4x4 Diamond
| encyclopedia=A tall sail-tower to push clouds away, protecting your town.
| desc=A windmill will activate when any clouds form (such as for the [[Events#Rainstorm|Rainstorm]] or [[Events#Snowfall|Snowfall]] Events), pushing them away from your town. A Windmill can only affect one cloud formation at a time, however.
| mats={{Material|Fabric}} {{Material|Fabric}} {{Material|Fabric}} {{Material|Logs}} {{Material|Logs}} {{Material|Bamboo}} {{Material|Bamboo}} {{Material|Clay}} {{Material|Reeds}}
| props=[[File:Symbol None.svg|32px|middle|link=]]
* '''Unique Combinations:'''
{{{!}} style="margin-left:20px"
{{!}}-
{{!}} {{Unique|Movement|Elevator|Protection|Windmill|Windmill Elevator}}
{{!}}-
{{!}}-
{{!}} style="min-width:32px" {{!}} [[File:Icon Placement Resource Totem.svg|32px]] {{!}}{{!}} '''Placed on Resource Totem:''' This structure attaches to a Resource Totem and affects the area within its radius.
{{!}} {{Unique|Movement|Drawbridge|Protection|Windmill|Windmill Drawbridge}}
{{!}}}
{{!}}}
}}
}}